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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]

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11 hours ago, LadySmoks said:

 As discussed, KW is a worm program. It gets in, and you don't just turn it off and walk away.


https://media.giphy.com/media/j0qLLDPC6kzC0/giphy.mp4

KW: "Injections of the interactions" =====>>>  

giphy.gif

I noticed this, and more when I used Passion for the first time, compared to KW the difference into the background's life was very pronounced , for the same world (Sunset Valley) there were kids who were swinging and playing in their garden (neighbours) while I was playing with Passion and no one when it was with KW... 

I noticed too that at best I was organized with the whole game folder and the mods, at best the KW would let me discover a more adult, real, and smoother gameplay ... I've found some very well dressed YFA into University (wearing LS Liquid boots and a scottish revealing skirt)  while I don't have tried yet to manage the CAS like I've read on another thread. I know it could be an hasardous observation but I'm convinced it has a link because I've also seen more kids outside in France for example... I mean, the gameplay with KW is really very far in depth from the EA gameplay... It is more obscure according to me. 

 

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Apparently it was a sims 2 furniture couch that was corrupting it from passing through. It was a nice couch though sad that it was the one breaking it. Now it works as the mod should and also other Nraas programs which didn’t show up before. Everything else was good just one bad apple I’m glad I didn’t have to delete everything and re-download clothes because I really panicked that I couldn’t find the conflict for a second. Oh and that Delphy’s Dashboard is excellent you guys should recommend that mod on guides for sorting out conflicts and stuff.

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28 minutes ago, IDidn'tWantToSignUp said:

sims 2 furniture couch

 

When in doubt - try opening packages in S3PE. As Sims 4 packages 'look' identical, S3PE won't open packages for other Sims games. In a world full of the Sims 4, not everyone labels their downloads 'properly' so it's up to us Sims 3 players to protect ourselves from the arrogance of others.

 

18 minutes ago, RisingSunPhoenix said:

Keep this in mind when you don't have your game any more!

 

Huh? Why wouldn't I have my game anymore? Please expand on this statement which hints at some secret knowledge. We have developer level members here, some with experience at EA, and I myself, have been using computers for close to 40 years, so please share your wisdom. I'm never too old to learn something new.

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41 minutes ago, IDidn'tWantToSignUp said:

Apparently it was a sims 2 furniture couch that was corrupting it from passing through. It was a nice couch though sad that it was the one breaking it. Now it works as the mod should and also other Nraas programs which didn’t show up before. Everything else was good just one bad apple I’m glad I didn’t have to delete everything and re-download clothes because I really panicked that I couldn’t find the conflict for a second. Oh and that Delphy’s Dashboard is excellent you guys should recommend that mod on guides for sorting out conflicts and stuff.

Sims 2 ... 💖😍

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17 hours ago, Dickhead8888 said:

Anyone know any packs that have group or more than 3 people animation? or any pack at all will help, i'm new to this mod.

thank you Landess for the final version of l666.

 

I pretty much only use Animations found here at LL. You just need to read the Original Posts for animation information. Most will have descriptions. Pretty sure any animations I have which include more than 3 Sims are found here.

 

Look at the descriptions here for example...... 

 

 

I don't mind helping so....

 

Spoiler

 

 

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5 hours ago, IDidn'tWantToSignUp said:

sims 2

Been there. Sucks. TS4 stuff is even harder to find.

If you're up for a challenge, there's info out there on how to convert CC from Sims2 to 3. 

 

22 hours ago, Dickhead8888 said:

more than 3

3 or more, these:

 

KinkyLucasPets
KW_mike24_lesbians
KinkyAnalustAnimations
KW_K69_Animations
KW_L666_Animations
KW_mike24_classics
KW_L666_RapeBdsm_Animations
KinkyLucasAnimations
KW_Amra72_Animations

 

4 or more, seemed like only these:

KinkyLucasAnimations (see previous post for link)

 

edit:  These are the embedded XML names, extracted out of OKW packages.  The names may or may not have been updated to reflect the actual name of the containing package.

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27 minutes ago, jdw6 said:

Sims2 to 3

Been looking at it. So far, 4 to 3 has been easier for me.

 

KinkyAnalust is obsolete. Lucas IS analust. Those old anims are in his newer packages, and he does multi participant animations. His pets are on a separate page as not to offend some. I don't care, but I also don't use them. Perhaps it's best as the PITA types may have driven Mike24 to pull his anims completely??? 

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45 minutes ago, LadySmoks said:

Been looking at it. So far, 4 to 3 has been easier for me.

 

KinkyAnalust is obsolete. Lucas IS analust. Those old anims are in his newer packages, and he does multi participant animations. His pets are on a separate page as not to offend some. I don't care, but I also don't use them. Perhaps it's best as the PITA types may have driven Mike24 to pull his anims completely??? 

Now how the heck did that happen???  :/  (thinking) I went out and downloaded only the latest... for this list I extracted the actual XML files from inside the OKW files that I have installed.  So... maybe I missed something.  But, these are not the OKW package names.  They are the actual XML names.  Hey!  Can't make it easy & give links to everything... gotta haze the new KW people just a little.

 

Seriously, though, I should've made that clear.

 

Edit:

 

OK I looked again.  I'm gonna have to blame Lucas and/or LL for this one.  😉 I mean, if the documentation isn't clear there's not really anyone else to blame but the person who wrote it. 🤷‍♂️  (I take the blame for whatever I write that's unclear, so I expect others to do the same.)  But also some of it could be just the software LL uses (or how it's configured) for file downloads.  Click on "download file" (singular) and get a list of 4 files (plural), one of which does not have any version information and has a different name. 

This from the "new" thread.  Um... old files shouldn't be on the new thread, they should've stayed on the old thread.  I downloaded them Feb 13th, so at the time they probably all had the same date.  All those bloody colors and different fonts really are making it hard to read today, but, well, it still shows both names as being listed.

Capture.PNG.30c2b0943caa0229a2723031f3ee724b.PNGCapture2.PNG.14804a88341f238c7c4fea4ab56caaff.PNG

 

Anyway, I'd extracted out the XMLs to do a full review and eliminate duplicates, but mostly to completely and utterly disable any and all unwanted crap that should've always been in a separate pack.  Mike24 got it close to right by having 3 separate packs.  Sure, the "single massive pack" makes it easy for the lazy, but I'd rather they split by content type and caused more work than the mess they have now.  It's that mess that I'm intending to fix for my own game.  I don't want to just "blacklist" animations inside KW or comment-out/remove the entries in the XML.  I want the animation clips gone as well.  Why waste the space & memory for crap I'll never ever use.

 

I've probably already pissed off a few people, maybe a few animators, and a few mods, so I'm just gonna hit the delete key a bit & stop typing. 

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On 3/9/2021 at 7:19 PM, landess said:

Oddly Alien pregnancy for abducted males

That's got something to do w/ how EA put that biological impossibility into the game.  Abduction-induced pregnancies were shoved in, and since they were male-only, (probably) didn't take advantage of, or use, any existing code for pregnancies.  Either that, or they just simply couldn't imagine why one earth anyone would ever want to have those disabled, so never tested it.  (You'd be surprised how often tunnel-vision happens with developers, testers, and designers.  We get into our own little worlds and rarely ever think that someone might not want something, or that it might cause concern.  Here's a good story that illustrates both while also imparting computer history.  https://ruthlessray.wordpress.com/2013/09/02/inventing-favicon-ico/  I forgot they invented that thing... but the 10pm normalcy is why I'm kinda glad they passed on me earlier that year... if they hadn't, would I have been allowed to create something that's now everywhere?  The thoughts are making me sad.)

 

Have you seen/tried this?

https://modthesims.info/d/492913/less-more-frequent-male-pregnancy.html

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43 minutes ago, jdw6 said:

I'm gonna have to blame Lucas and/or LL for this one.

Not sure exactly where or when, but Lucas did make that announcement, and it's on his page, although not stated clearly that they are the same.

 

Check again, because what you posted looks like from the old page. New page is the one posted by landess and linked on my help page.

 

No worries about editing xml's... you won't piss anyone off. Clydie and Lucas tell how to do it. ))) I think MaryJane has said how to edit them also. Everything is not for everyone. I like a strong 95% of the animations, and still edit out things that place males in feminine poses! OY! Others may want such, and it is there for them.

 

I say the same about pets. I do not want, but others do. 

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Morning,

 

Has anyone worked out why we can no longer sale drugs through the criminal hangout on the new build? I have been trying to work it out with no joy :-(

 

Thanks

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46 minutes ago, Queen7577 said:

Morning,

 

Has anyone worked out why we can no longer sale drugs through the criminal hangout on the new build? I have been trying to work it out with no joy 😞

 

Thanks

 

Which 'new build' out of curiosity. As for 'selling' drugs - I had tried various things over time and because of my failure to implement a style of play which fit my needs I just gave up on it. Inconsistencies between the drugs, and how the game handles events between Sims, along with the need to go in and modify code if a player wants to incorporate drugs to be used with other mods like the 'produce selling table' (whatever it's called).

 

It's a lot of 'work' for a feature which isn't the focus of game play. Sure it would be nice to have a flawless black market working inside the Sims 3 - open world/etc. I know others have more drive than I do concerning this feature and some have had success getting the game to bend to their will. If you use the search feature in just the SIMS 3 section for "drugs" and spend some time looking through the related posts, making search parameter changes as needed, I'm sure you can find written information which I allude to.

 

Screenshot-695.jpg.47757925ecea792447760521e3d498fd.jpg

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7 hours ago, jdw6 said:

Have you seen/tried this?

 

Concerning Male pregnancy - Yeah, I figured as much just from how it's presented. It's easy enough to fix by simple Moodlet removal. In fact the entire Moodlet feature of the Sims 3 is quite the 'control' scheme for much of how the Sims 3 handles stuff. Sometimes other script affect their application, so simple removal doesn't work on ALL situations, but still - experimenting won't hurt anything.

 

Plus for 'reasons', like anything KW related - not everyone has the same success or results in removing a moodlet. For some, they seem to instantly return, or don't affect what is shown on screen/in game. Regardless - just knowing the game can be easily manipulated with the use of moodlets, by removal or even 'adding' which can be viewed as shortcuts and cheats. Play the game how you want - we already add mods........

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I am currently using build 407, 409 kept freezing at the woohoo stage so went back to 407. The drugs use to work fine on build 399 (ONIKI_Medicines.package, 14 March 2018) but since the updated to 407 and ONIKI_Medicines.package, 24 March 2020, I can create the drugs but this time I can't sale them at the criminal hangout. 

 

I went back to ONIKI_Medicines.package, 14 March 2018 but still build 407, however, all the drugs disappeared.

 

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35 minutes ago, Queen7577 said:

409 kept freezing at the woohoo stage so went back to 407.

 

Went back.....

 

Are you using the same saves from 409? Did you 'properly' deactivate KW, make a new save then exit the game and remove KW409, then start the game and make a new save? Then exit again and install and activate KW407?

 

Undoing an upgrade is a task I don't envy as so much can be changed and will remain embedded within saves. Because upgrades will usually not change key words/etc. used to identify files - there is no reason for a program or application to deny access to those newer files - they must be removed completely.

 

>>This is why I make save names with a build# preceding the original save filename for archival purposes. Example: I start playing Bridgeport. I name the save Bridgeport (original huh?) Then as I play using the 4 save rotation strategy they become Bridgeport 1, Bridgeport 2 - etc. IF I upgrade or add a mod which may have unknown effects (usually a script based mod - not a simple hairstyle) I add a prefix to the new save and begin rotating that name. So in the case of KW it would become 409Bridgeport. Now I continue to use the same thing as I play. 409Bridgeport 1/2/3/4 and on.

 

If after playing for a CONSIDERABLE amount of time and feel comfortable with my experience, I can 'move the old saves' to a new folder named whatever I want for reference and the remove the KW build number from the save name series. I now have Bridgeport used as 'normal'. I can then change it again if needed as I add things to the game keeping the save files safe if anything goes sideways. Maybe I didn't find something I decided that using that build would affect? Now I can go back to the Archive and use those saves in the game which has had the mod 'downgraded' if you will and no residual scripts or objects would have ever been introduced to begin with - creating doubt whether that save was completely clean.

 

Would I lose some game 'progress' by reverting to an older save - of course. Do I get to use a save in a world I have already invested time in knowing it's 'untouched' by an upgrade to a mod I use - of course.

 

I'm only trying to explain how a player can protect their files and the time they invest into a series of saves. Things placed into the Library bin or CAS bin are independent of the save series. Depending on the depth of any problem when changing versions, there's always the possibility those sims/lots may have some residual remains, but since they must conform to the game as it presently stands, it won't be an issue for the most part (think 'replacing' objects like in downloaded lot's and the player doesn't have the CC installed).

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18 hours ago, Queen7577 said:

Many thanks.

 

I got build 409 to work but still cannot sale drugs like 'breaking bad' 😞

 

Yep, that is why I got annoyed and stopped playing the Household I made just for that and show a screenshot of above - Walter White and Jesse Pinkman. I could sell Simoiine (Heroin) but not Blue Sky (Meth) in game to the criminal hideout. I can't remember right now If I DID need Pinkman employed as a criminal to unlock the menu option to 'Sell' to the hideout. I was scrambling and testing a lot of things during that time - trying to create my own Breaking Bad save series. I even had placed a consignment shop nearby - and customized the register worker to look like and named 'Gus Fring', but couldn't sell Blue Sky on consignment either. <grrrrr>

 

 

Screenshot-699.jpg.e895a8a714daf9fb36bba93f0cebc8a3.jpg

 

 

 

>>>>> Without getting too personal I noticed you used the term 'No Joy'. I first heard this in the military - and it was used by pilots when being asked to visually identify something, like traffic or 'calling the ball'.

 

"Alpha Foxtrot one two three, traffic at two o'clock, five miles, angels ten over."  "Alpha Foxtrot one two three, roger, no joy."

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When is a mod NOT a mod - or - For Whom the Bell Trolls......

 

As someone whom volunteered to share the Mike24 Pets animations thru PM's as a sign of respect to the original mod creator whom is still active and removed them publicly for his own reasons, my attention was drawn to this older post. I was both amused and appalled by it. Between the cringe English, abuse of the word 'and', the general context of the post placed in someone else's upload replies, and others things, such as number of posts/join date/date of last visit, I can only shake my head in wonder. There seems to be a certain amount of venom, shaming other members freedom of choice, etc. It's just a bad look IMO. Perhaps if the 'promise' was fulfilled instead of an idle 'threat' of mod creation with a new post and follow ups to said 'promise', I'd have a slightly different outlook on this.

 

 

Perhaps it's <satire> ?

 

18keudiaefxfmjpg.jpg&f=1&nofb=1

 

Perhaps this 'mod', if ever released could be called 'Normal World', or 'Don't do that World', or 'What in the World are you Thinking?'.....

 

<This is simply my own opinion, and is not a reflection of this site or any members using this site. It was made using the freedom of speech in association with the community rules and guidelines.>

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1 hour ago, landess said:

Perhaps it's <satire> ?

PITA people... Some can not like certain things and not use them, and leave them for individuals to decide... like me. Some feel they must force their beliefs on others... like Hitler or Stalin or Mao. Those three did what they did to benefit man too... in their minds.

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3 hours ago, landess said:

Perhaps it's <satire> ?

 One can but hope...  People like this seldom understand that some of us are able to entertain an idea without accepting it as truth or it being a real-life fact or act. Yes, I am able to play a game that includes actions that I find abhorrent in reality. Because  I'm a grown-arse adult, and I can tell the difference between reality and a game *shrug*. There's always one; I was just on Facebook reading about a horror movie, and someone piped up in the comments about it being evil, and terrible for children. I'm sorry? Not everything is meant to be child-friendly. Adults are allowed to enjoy things that children shouldn't. Minor rant; I'm old, and people are just pissing me off lately, lol.

 

2 hours ago, LadySmoks said:

PITA people... Some can not like certain things and not use them, and leave them for individuals to decide... like me. Some feel they must force their beliefs on others... like Hitler or Stalin or Mao. Those three did what they did to benefit man too... in their minds.

Exactly. "Pets" animations are not for me. Other people's mileage may vary, as they say. But I am, in fact, 100% certain that the pixel people and pixel animals in our pixel dollhouses don't care one bit about whatever we do to them! 

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hi all! has anyone else had issues when trying to enroll a sim to college and choosing their dorm with this mod installed? any other time i could easily get my sim in a dorm and play, but i just tried enrolling a recent sim i made and when i get to the option to pick her dorm, the check mark doesn’t light up for me and take me to the dorm, is there a way to fix this or can I even put a sim in the university? 

 

thanks! ❤️

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I had enrolled a Sim in UNI recently to test something else entirely, and didn't have an issue in selecting a dorm, choosing a room, and making new friends and getting laid.....

 

>>>Maybe someone else has had a problem, but they haven't posted it here if they did and/or managed to solve it.

 

 

 

Try with another Sim in another save just for testing - no need to save if just testing....

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6 minutes ago, landess said:

I had enrolled a Sim in UNI recently to test something else entirely, and didn't have an issue in selecting a dorm, choosing a room, and making new friends and getting laid.....

 

>>>Maybe someone else has had a problem, but they haven't posted it here if they did and/or managed to solve it.

 

 

 

Try with another Sim in another save just for testing - no need to save if just testing....

i’ll try that! thanks for the advice! 

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