landess Posted January 14, 2021 Posted January 14, 2021 4 hours ago, zakharova said: I have googled it lol, I still don't understand it. I mean I understand the definition of those terms but how it works in game with numbers is another thing. So if anyone has a example setting, to somewhat reflect 30% chance the I would appreciate it. Right now it seems like Its some sort of cranking out baby factory lol If you are determined, then jack the values all the way to one side or the other - one of these will be less, and then you can decide if you want to tweak it back the other way till it meets your approval. It seems to me that while no one has been able to respond in a fashion to your liking, this is your best course of action. It's what I would have done if I cared about pregnancy, and had some specific goals I wanted to achieve. You might even return to this post with your findings to help enlighten anyone whom has the same interests. 4 hours ago, LadySmoks said: fed up with my sim taking off her panties for no reason KW panties are tied to that garter ID as you know. KW also has a setting to register panties. One could easily remove them from the game and/or change the registry to zero. With your knowledge it seems you could take all the panties you've already adapted for KW use and simply assign them to another location like gloves/watches/etc. I have several accessory clothing items which KW ignores when undressing a Sim per it's scripts. If no panties 'exist' which KW recognizes, then the mod can't add or remove any. I myself have more of an issue with KW having my sims run to a dresser to put them on - Panties aren't quite as much an issue for me as Bras are, since they tend to clash with many of the tops I have downloaded. I just use KW/remove all underwear when I feel like it's being too pushy.
zakharova Posted January 14, 2021 Posted January 14, 2021 31 minutes ago, landess said: If you are determined, then jack the values all the way to one side or the other - one of these will be less, and then you can decide if you want to tweak it back the other way till it meets your approval. It seems to me that while no one has been able to respond in a fashion to your liking, this is your best course of action. It's what I would have done if I cared about pregnancy, and had some specific goals I wanted to achieve. You might even return to this post with your findings to help enlighten anyone whom has the same interests. Guess I have to just experiment then. Kinky world is great but there are some minor annoyances, another thing I have a problem with is that once people's exhibition are like 4+ then majority of the time they are naked, braless etc. You don't happen to have a solution to that do you? I like the interactions part of it like "Show boobs", "Kinky talk" etc because they dress up right after the interaction.
Guest Posted January 14, 2021 Posted January 14, 2021 11 hours ago, zakharova said: reflect 30% 7 hours ago, landess said: jack the values all the way to one side or the other Again, doesn't work that way. It is a time window. Of the cycle phases, the woman can only get pregnant during the ovulatory phase. So, you can woohoo without a condom as much as you want during the other phases, and your sim won't get pregnant. The only TIME (not percentage) that a sim can get pregnant is during ovulation (read medical website for more info). Normally, this is a very high chance for pregnancy, however, the way KW works in reality is that during ovulation, it's a 99% probability she will get pregnant, and if your sims woohoo a double session, it is 100%. 7 hours ago, landess said: another location What I did was the emergency shutdown of the annoyance. Panties in a location other than left garter don't come off for woohoo. (Unless using naked outfit or totally nude woohoo options). Panties that are part of the bottom or outfit still come off as the outfit comes off. I will go through unregistering the panties later, as I use the left garter off for other items, such as demon wings which clip everything if left on, Wonder Woman shield, the fur coat... maybe something else... 7 hours ago, landess said: KW having my sims run to a dresser to put them on And again... listed in the interactions menu, and it doesn't work. THAT is my real frustration. As too many don't bother looking before posting a question, I do, and did, and sat there adjusting what is probably 50 or so different interactions with submenus, and half just don't work, or reset each time you restart the game or travel. I removed the ugly KW bras a while ago, and later the ones I had made for the same reason as you. And yes, I even had a save with no dressers! 6 hours ago, zakharova said: minor annoyances OY! Agreed!!! The only thing I know of, and I think landess also, is to use Nraas Master Controller> Advanced> Skills, scroll to exhibition and reset to 0.
landess Posted January 14, 2021 Posted January 14, 2021 7 hours ago, zakharova said: Guess I have to just experiment then. Kinky world is great but there are some minor annoyances, another thing I have a problem with is that once people's exhibition are like 4+ then majority of the time they are naked, braless etc. You don't happen to have a solution to that do you? I like the interactions part of it like "Show boobs", "Kinky talk" etc because they dress up right after the interaction. That's kind of what I'm trying to figure out while exploring the modeling career. I myself am using a newer build and per a recent post I made am trying to determine how much 2 of the KW settings affect. Both ARE clothing referenced. I know this newer build also has exhibition settings I haven't messed with yet which could help with the issue you speak of. Previous builds used to have no 'gate' on exhibition which resulted in a town full of people wanting to run around naked. Later OnikiKay added player checks in the form of 'events' the player had to engage their Sim in for the level to increase - these are still found in later builds as well - at the end of levels 0,1 and 2. Once they hit three then there are no more checks and a Sim will level that skill normally. I suggest returning the level to 2 and see if you still get the ability to flash as you like. You can do this using NRaas/Master Control/Advanced/Set Skill. Then afterwards just don't do the things which allows level progression - you may even have to reset the skill to 1. Until you use a more recent build and experiment with the newer exhibition setting, then that's all I have as exhibition is a slippery slope included in the mod which doesn't play nice with players looking for a more realistic 'sim'ulation.
landess Posted January 14, 2021 Posted January 14, 2021 31 minutes ago, LadySmoks said: the way KW works in reality is that during ovulation, it's a 99% probability So you're saying that there is no way to change the length of time a sim will be in that phase? - Even if it is just 1 day and the other phases could be lengthened to more days, then the idea of a KW 'Baby Factory' might be brought under some control... I don't know as I just won't be bothered with pregnancy. Maybe it reflects my own age as I just don't care for the little rug rats anymore in an uncontrolled fashion. Maybe I should experiment more with the 'dislikes children' trait as lately I have been using what I once considered 'useless' traits for game flavor. Of course that means on saves which actually have children - I do have a few, especially for the worlds (2) using KW highschool as one of those has a main household with the mother in the Nanny profession - let me tell you, that is a long day. I'm going through all that just to get the 'Nannymobile' without cheats - I like cheats, this reminds me why..... >>>I'll have to look into that populate feature from KW. I don't care for the one used by NRaas/Story Progression - I'd have to be very careful in what households I leave in the Bin to use it fearlessly. Plus there's the issue with the use of non default sliders being applied to every Sim created - forcing me to customize them anyway, so other than the 'creative' part, it saves almost no time for my tastes.
Guest Posted January 14, 2021 Posted January 14, 2021 14 minutes ago, landess said: length of time a sim will be in that phase? In the menu. KW> Settings> Pregnancy and Menstrual Cycle. Even though you don't use pregnancy on, I'm still surprised YOU never saw this, as it is the same submenu to turn KW pregnancy on or off. ) In there are settings for sperm life, non KW pregnancies, and "override cycle" and teen, YA and adult. Turn on override, then set the times under the age group. 23 minutes ago, landess said: non default sliders KW applies them also, but again, so far not to bad. I've populated Cronor and several worlds, including Oasis Landing as the NPC's have gotten stale. Just be prepared to add a few empty houses, as the message that your town is full will start popping up.
landess Posted January 14, 2021 Posted January 14, 2021 4 hours ago, LadySmoks said: Even though you don't use pregnancy on, I'm still surprised YOU never saw this Using NRaas Story Progression I have disabled both the 'pregnant' caste and the 'can be pregnant' caste. It doesn't matter what other mods 'want', even Animated Woohoo or KW - there is no pregnancy in my game - therefore I saw no reason to bother wading through the KW pregnancy settings. The only change I remember making was turn off the fertile icons as with the prostitute/whore icons - they become annoying clutter. There's a LOT I don't know but if there is something I have an interest in, I'll dive in the deep end and sink or swim. Then again as we've learned - not everything works the same for everyone. 4 hours ago, LadySmoks said: message that your town is full will start popping up I'm never above going into edit world and kicking a few families to the clipboard and leaving them to the void when I return to game.
Guest Posted January 14, 2021 Posted January 14, 2021 49 minutes ago, landess said: Using NRaas Story Progression I have disabled both the 'pregnant' caste and the 'can be pregnant' caste Yes, I guess you wouldn't need to look at the pregnancy settings in KW much as you don't use it, but I was think you might just open things to see what's inside. ) 46 minutes ago, landess said: kicking a few families to the clipboard In a place like Cronor, yes. All other worlds that I have, have plenty of open lots, and as it seems incredibly rare that anyone moves into a town, one empty house added in edit town usually ends the no houses message.
Clydie Posted January 15, 2021 Posted January 15, 2021 12 hours ago, LadySmoks said: the pregnancy settings in KW Ok after some discussions about that I share my settings where I am -after long testing- now satisfied with during game play. First of all : I run the game with around half speed by setting this in NRASS Relativity. The menus in the screen shoots are in German as of my translation, but think you can go top down by the list order what that mean in English ? Deaktiviert means = false Aktiviert means = true or aktive Spoiler 1
Guest Posted January 15, 2021 Posted January 15, 2021 4 hours ago, Clydie said: I share my settings They work? Because, I thought the numbers are in sim hours? So you are basically 10 days off, and 1 day on for YA/ A. And obviously, you are a cruel person as your sim stays pregnant for 17 days!!!!! OY!!!!!!!!!!!!!!!!!!!!!! Her uterus will fall out!!!!!!!!!!!!!!!!!!!!!!!!! )))))))
landess Posted January 15, 2021 Posted January 15, 2021 Concerning the 2 KW clothing settings in my game - I couldn't take it anymore. Every single exhibition level up changed ALL my outfits, not just the one worn - this included Outerwear (WTF?) and the multiple everydays besides others I had set. I know I'm OCD about my Sim's appearances, but geesh - this felt like someone coming into my house and just haphazardly moving all my shit around. So that 'experiment' is somewhat over as I had disabled BOTH KW clothing options. I'll see if anymore changes are made as that Sim progresses through the Modeling career and eventually (fingers crossed) is 'invited' to a KW acting career. Something new I've encountered with 'selfie woohoo' - I'm guessing there are only 3 options: 1 bed masturbation, 1 dining table masturbation, and 1 couch masturbation requiring the dildo. The couch option doesn't show for me unless a dildo is in inventory, or sitting nearby in the same room (she will walk over and place it in inventory before beginning). My problem stems from the dildo causing problems with taking the picture - instead at the end when the photo is normal taken, the event ends. IF I'm careful, I can start the animation 'event' - remove the dildo from inventory, and then let the animation play - at which point the selfie event at the end will now play. Fuckin' KW - it's always something
Clydie Posted January 15, 2021 Posted January 15, 2021 2 hours ago, LadySmoks said: They work? Because, I thought the numbers are in sim hours? So you are basically 10 days off, and 1 day on for YA/ A. And obviously, you are a cruel person as your sim stays pregnant for 17 days!!!!! OY!!!!!!!! Yes, they work well.... And yes it is sims hours. But I should have mentioned, that I have the age setting for teen around 150 days and young adult, adult and elders set to the maximum. (this is a good compromise instead to play with aging off, because I hate to see my sims die with the standard settings) AND, I think a regular year in Sims 3 is around 28 days, so 17 day pregnancy is ok for my opinion. The point is, that I do not want the whole city be pregnant all the time and produces babies like rabbits. This will not fit with the age length settings above. Further, I like to see pregnant girls a little longer. There is nothing worse about, just like real live..... Nevertheless I strongly recommend to have Cmars Pregnancy controller installed. The options here gives you another tool to direct the pregnancy, because the game like to have often twins and you can select the gender too. This is helpful, at least for me. Finally, my settings are meant for players who develop and play a longer period with the same world.
Guest Posted January 15, 2021 Posted January 15, 2021 1 hour ago, landess said: someone coming into my house and just haphazardly moving all my shit Or... making your sim take off her panties for absolutely no good reason! Or, put on a bra when she's wearing a strapless top!!! AND... no adjustment, and no off switch that actually works other than to completely disable the function. In many ways, I wish that KW was more like Nraas mods in that you have modules which work together or independently, and have some level of tuning available. 32 minutes ago, Clydie said: age setting for teen around 150 days HUH? How do you set that number? Mine goes up to 28 days for teen as maximum. As I play vampires, aging is normal from baby through teen, but at YA becomes much more. I never bothered to figure out the exact percent increase, but from maybe 40 days to 180? 34 minutes ago, Clydie said: I like to see pregnant girls a little longer. Well, you've never been a pregnant girl!!! ))) I increased only to 120 hrs. 38 minutes ago, Clydie said: play a longer period with the same world I generally play the same family until it clogs.
Guest Posted January 15, 2021 Posted January 15, 2021 Okay, to add to pregnancy and KW, again, some things apparently just don't work as they should. Just verified for the second time this week that if your male sim woohoos a sleeping female sim, she will end up pregnant, even without the "fertile" tag or moodlet. And there is no "use condom" option for the woohoo sleeping sim. This has happened several times before, but as it JUST happened again while pregnancy is the topic, I posted about it. Also, non KW pregnancies is off and Nraas WooHooer is set to 0 chance of pregnancy, just in case.
Clydie Posted January 15, 2021 Posted January 15, 2021 3 hours ago, LadySmoks said: HUH? How do you set that number? Mine goes up to 28 days for teen as maximum. Easy, you need to load the saved game first, then go to options, set the lifetime to epic and pull the sliders as far as it works...... It does not work on the loading screen prior loading the save. Spoiler 3 hours ago, LadySmoks said: I increased only to 120 hrs But this is quiet a number too. May be to long for your short lifetime setup ! Writing this, I start to anticipate what you mean...... 2 hours ago, LadySmoks said: "fertile" tag or moodlet. This work really not properly, I suspect it will not catch up the settings from of NRASS relativity where I slowed down the time between 0.3 and 0.5. But to my experience best works the fertile flag on the girls, not the moodlet. Both also not fit together properly in my games. But using my settings, it works satisfactory for me, despite fertile tag, moodlet or if the numbers set in the options have anything to do with reality. And consider, the longer the pregnancy lasts, the lesser Sims become pregnant too. This is a factor also helps to limit the permanent pregnancies. Another point for me here, the girls change their clothes once the pregnancy is flagged as visible. Those pregnancy outfits can not be saved or transferred as far as I know. Mean, I always have to touch the outfit of those pregnant girls, since the game always chose the ugliest for my eyes. And I am tired of that. Also here a longer pregnancy helps ?
James2112 Posted January 15, 2021 Posted January 15, 2021 2 hours ago, LadySmoks said: Okay, to add to pregnancy and KW, again, some things apparently just don't work as they should. Just verified for the second time this week that if your male sim woohoos a sleeping female sim, she will end up pregnant, even without the "fertile" tag or moodlet. And there is no "use condom" option for the woohoo sleeping sim. This has happened several times before, but as it JUST happened again while pregnancy is the topic, I posted about it. Also, non KW pregnancies is off and Nraas WooHooer is set to 0 chance of pregnancy, just in case. Yeah. And also while sleeping, if a female sim woohoos (rides) your trans female sim, the trans female can get pregnant too.... I screen capped my game options as it is interesting what others choose... I am a control freak over my sim(s) and can't stand when they do dumb stuff so Autonomy off lol. They still do dumb stuff when the queue is empty. I think that is because KW autonomy (low) takes over. But maybe not as disabling KW autonomy makes it so nobody in the town does anything kinky at all. Maybe it only affects kinky autonomy.... But please why does my sim knock on someones door, and while you waiting, proceeds to strip naked lol, Like @Clydie said you have to first save a town. It is clunky and maybe why you didn't notice it. Spoiler 1
Guest Posted January 15, 2021 Posted January 15, 2021 @Clydie and @James2112, thanks, but I probably don't want my entire town living that long! )))) Usually, my vampires will turn sims that I find interesting, so they live longer, and sims that bore me, grow old and die off. Or... my sims kill them! 120 hrs is only 5 days, so not really too much. I slowed my game, probably about the same as you, less than half speed. Babies I age up in 3 days, but toddlers and children, maybe 10. That gives them more time to learn, gain skill points early, and to get on honor roll. So many glitches between KW, and mixing with other mods, it's impossible to know what stupidity will happen. My new annoyance is morning wood! Walk around with an erection, go downstairs for breakfast and have a moodlet that everyone can see your butt??? Put on your darn pants!!!!! AND... no way to shut it off!!!!
landess Posted January 15, 2021 Posted January 15, 2021 2 hours ago, Clydie said: settings from of NRASS relativity I set relativity at 9. The game moves along, but a Sim day takes a couple hours real time (guesstimate) if no accelerated time is used, but sleeping will shorten that some. Relativity exposes a few problems with the default EA time management. NRaas added a few tweaks to the plug-in to try and coordinate some things like skill gain, but other things like Showtime Career activities are completely out of sync. With my settings, having a Sim engage in any of the Showtime activity animations causes the animations to 'pause' and continue over and over till the scheduled 'time' is achieved. So my guess is these are set to run a certain number of cycles based on 'real time using the default speed settings'. By slowing the game down, the animations pause till an amount of time has passed before continuing. My ONLY work around is to pause the game just before engaging these activities - changing Relativity values to default until the event is concluded, and return Relativity back to my preference. 2 hours ago, Clydie said: I always have to touch the outfit of those pregnant girls, since the game always chose the ugliest for my eyes. And I am tired of that. You are preaching to the choir here 1
landess Posted January 15, 2021 Posted January 15, 2021 1 hour ago, James2112 said: I screen capped my game options 18 minutes ago, LadySmoks said: 120 hrs is only 5 days For you guys with aging on, I have a mod which doesn't get use anymore but others may find it interesting. Because I found elders living so long - households were getting crowded as new generations were being born, and homes would get crowded until the elders finally passed. If families would 'separate' organically, then having several smaller lots/houses would be viable but unless you move people out like some tyrant - it does get crowded. Shortening the elder lifespan can help, but because of the way EA default handles it - it always feels manufactured. Anyways - the Mod creates a random chance an Elder will die. The more days that pass, the bigger the value used by the Mod to affect the chance. I found this to be quite engaging as a player since unlike the default lifespan playing out to the end before starting to RNG death events, this feels much more 'realistic', and knowing the elders could pass away at anytime without warning (those get annoying as well) it made 'getting the family together' much more desirable (all things considered). https://modthesims.info/d/549281/higher-chance-per-day-elder-will-die.html 1
Guest Posted January 15, 2021 Posted January 15, 2021 1 hour ago, landess said: sleeping will shorten that some. Moodlet manager! I may let a couple of sims sleep to give myself a break from having to watch them (as KW will have them doing stupid stuff, even with autonomy set low). But, the ones that remain awake, get their skills up. A thing that bugs me about what is probably EA, is vampires running to go to sleep at 22:00 with 90% on their energy meter! OY!Not sure what I have relativity set to without looking, but a sim day lasts at least an hour. 1 hour ago, landess said: elders living so long How old did you say you are? )))))) Generally the game only has a few elders to start, and I simply don't set their lifespan nearly as high as other sims, so they do kind of die off. And as adults age to elder, again, maybe 28 days? Then, I change their ghosts to when they were YA. )))
James2112 Posted January 16, 2021 Posted January 16, 2021 I like to build a 'home' and move the elder sims in together. Without smoke alarms, lots of fireplaces and far from the fire station.... Actually, I did do that when I saw a resident sim join the firefighter career. Always trying to get KW and the game to have the town involved (publicly) in more ways than it usually does. No fires though while I played that save series. Also did that to try to prevent the game from choosing a random death, especially to a sim I like to have in the town. I used to save the game every sim night in case the 2 am call came in of a random death, then reload if I liked who died lol. Which reminds me.... somehow.... Does anyone have trouble with gender based doors working ? They seem to work fine in premade lots in worlds I play in. They do not work when I place them on the lots I make myself. Never have and never found a solution. About to go and try one more idea.
Guest Posted January 16, 2021 Posted January 16, 2021 34 minutes ago, James2112 said: gender based doors I believe another KW thing so sims can woohoo in whatever toilet. I'm probably done worrying about hotels for a while, as it appears there is a bunch of stuff for resorts that is needed, that I don't have.
landess Posted January 16, 2021 Posted January 16, 2021 2 hours ago, James2112 said: Does anyone have trouble with gender based doors working 2 hours ago, LadySmoks said: I believe another KW thing so sims can woohoo in whatever toilet. Never had an issue and because of KW, toilet stalls creating privacy (plus the gloryhole stalls) many times had me replacing those doors anyways. As far as KW woohoo when a gender door is installed - it always 'failed' the event because one of the sims IF different genders would be blocked. Yet - The 'make-out' feature always worked regardless of those doors - they seemed to 'teleport into the stall and began. Are the lot's giving you trouble community lots? Thought I'd ask the simple question and get it out of the way..... I know the doors worked on a KW High School I used, and I replaced them so the above mentioned situations would occur. I point this out because the KW HS is not a default lot, but it IS a public lot. 1
landess Posted January 16, 2021 Posted January 16, 2021 2 hours ago, LadySmoks said: I'm probably done worrying about hotels for a while, as it appears there is a bunch of stuff for resorts that is needed, that I don't have. Unless you know something I don't - Resorts have nothing to do with the KW venue assignment - Hotel. I mentioned Resorts seem closer to Brothels because of the player management and cellphone interaction for control, yet Brothels are independent of Resorts as well. What is the 'bunch of stuff' you mention - just to be clear. I showed a screenshot of a Brooklyn Heights floorplan which accepted the 'Hotel' assignment and it's nothing special. I admit we have done a little brainstorming on making an in game hotel more interesting for a KW assignment - but none of that shit is required. I'm replying to this so anyone reading won't be confused as to whether setting a lot as a KW Hotel requires Island Paradise EP - it doesn't to the best of my knowledge - and that Brooklyn Heights building I used had no objects within which were exclusive to that EP. 1
Guest Posted January 16, 2021 Posted January 16, 2021 1 hour ago, landess said: toilet stalls creating privacy Not the thing. I can't remember which package I saw them in, or maybe an xml, but KW overwrites the standard bathroom doors with the male and female symbols on them. Probably because of routing, and woohoo situation of a man going to the men's toilet, and the female standing at the door complaining, or the other way around. 1 hour ago, landess said: Resorts have nothing to do with the KW venue assignment - Hotel @James2112 had mentioned the bellhop as being what allowed customers to check in. At least, that is what it seemed. As he had mentioned locked rooms, etc, I had mu sims at the hotel in OL. They could get drinks as I installed a bar. They could order food, as it was a house and had a food synthesizer. But, they were not able to go to a bedroom to woohoo. I assume as they can not check in. So, not sure what the problem is. Working on FemmeBots, so the hotel is a time filler. I want to have Sexy Robot ready for tomorrow. )) Hilariously, the NPC waitress assigned by the game had a fear of humans trait chip and was dropping oil everywhere! So, I made a MaidBot and just added her to the lot and used Nraas to add chips.
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