Guest Posted January 6, 2021 Posted January 6, 2021 2 hours ago, Mrs_Salvatore said: Does someone know how to fix this porblem? Honestly? In my opinion, it is KW getting involved in things it never needed to be involved with. I say this a lot! I believe it messes with outfits because of school uniforms, and some other career outfits. I have absolutely no clue as to why Oniki has code for age up. There is a tuning option in the interactions menu that says you can turn off KW age up. It may or may not actually work. Also, there is an "Outfit Manager" option, I think in Global Settings. A couple of days ago, my sims' daughter aged up to teen. I got the same messages as you and she was a dwarf. Then Han Solo's message popped up... "It not my fault".... I just fix them in CAS and reset the sim.
landess Posted January 6, 2021 Posted January 6, 2021 3 hours ago, Mrs_Salvatore said: When the fist child became a teenager there was this weird message popping up that something went wrong, it isnt the fault of KW I play with aging off myself, and avoid many of the problems the game and mods seem to generate. Unfortunately I miss out on part of the 'charm' the Sims games offer this way but then I don't have to continuously take my sims into CAST to fix them at every age up. I seem to remember past comments about problems with Sims when they change age states but nothing comes to mind about traits. If this is an isolated case I have a suggestion: Go back to a save before they age up - take them into CAS and change their age to a teen and make all the selections - trait, clothes, whatever. Save the Sim template in the CAS Sim bin. Now return that sim back to it's original age, and see if the change 'holds' when they do age up. If not, take them into CAS and now apply that saved sim template and return to live play and see if it took..... The only other thing I might try would be the same thing but return to live play one time as a teen before returning them to CAS for 'saving'. I've had trouble aging children to teens myself, but that was a symptom of using NRaas to do this while aging is turned off. Apparently when a Sim ages up, Certain 'genetics' (traits, slider settings, hair color, etc.) are applied to a new Sim the game rolls while other stuff like clothing, etc. are purged from the sims record. Because the difference between some ages isn't as severe, the game can handle those changes being made through NRaas I guess? But child to teen has ALWAYS been an issue for me if I leave Aging OFF and do it manually. An example of some of this would be skills - A sim will learn some as they grow up, and this affects Sim/object interaction. Because of the age restrictions applied to this stuff, the game must set flags for the Sim use. If one opens up the NRaas/MC/Advanced/Set skill level - they will see a list of skills, many which won't apply to an 'adult' yet are still listed, like learn to walk, ballet dancing, etc. Now if a household has a child, I turn aging on - tell the game to have that sim 'age transition' now, and when it's over, I return the settings to aging off. Since you are obviously playing with aging on, my information is more for noting the Sims 3 age change from child to teen seems to carry certain problems which aren't consistent, and this makes it hard to pin down what the real issue is. Can you turn KW 'off' (save settings) age up the child and then turn it back on (apply settings)? I realize this would cause issues if one is using certain KW features though like Brothels, Kinky Schools, etc. yet I'm trying to think of solutions..... Did you try taking the Teen with the missing trait into CAS and age it up to a young adult - give it ALL the traits, go live for a second, then return to CAS and drop the age back to a teen? The game should pick a trait to drop leaving you with the proper amount. How you handle which traits remain are up to you, but at this point I'm just trying to get the proper amount of trait slots working. When you say you used Master Controller to set the trait, did you try going into CAS and use the 'choose traits' at all, or just menu selection while 'live' in game? ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Unfortunately game file corruption is a way of life - especially when modding a game. Sometimes objects/scripts just cause issues and I've seen this with a variety of things which seem to happen regardless of actions I've taken to prevent it - like there is a thing called FATE and it is real..... You can 'roleplay' this child sim to have been in some kind of accident and now has amnesia or whatever and replace it with a new Sim, using NRaas/MC to add it to the family (add parent/child). It not perfect, but then it's just a game that we're breaking by using mods and need to approach it with that in mind. >>> Personally I find that using HTML to control much of the game/mod somewhat disturbing when one thinks of programmers and coding.
landess Posted January 6, 2021 Posted January 6, 2021 Curious if anyone has experimented much with the 'Zombie Apocalypse' settings? Been rewatching the 1st couple seasons of 'The Walking Dead' (crazy ass soap opera) and since am always thinking about new themes for the worlds I play, was hoping for some possible input before I go wild trying to represent show characters and 'build' the world (households). If it works like I 'hope', then there's a possibility of using some of the mods which allow 'killing' sims like that 'teddy bear' but obviously there are others which also do the same thing. I would 'assume' the apocalypse feature would be zombification by sex/rape and possibly not limited by a full moon. This could indeed allow all inactives to eventually become zombies with only the controlled household remaining 'human'. Now some roleplay is obviously involved, since players must somehow 'scavenge' for supplies, and one could always edit town to plop another group of survivors into the world. I ask about input as I kinda did this for a Breaking Bad theme household before finding out that I couldn't craft and sell the Blue Sky introduced by KW, and wanted to save myself the time and ultimately - disappointment - after making the effort.
Guest Posted January 6, 2021 Posted January 6, 2021 48 minutes ago, landess said: nothing comes to mind about traits. If this is an isolated case I have a suggestion: Not isolated at all. Forgot to mention that I also had to add my teens 4th trait in CAS. I made a screen snip to show the KW message, but then didn't save it. This happens a lot! During the botched age up, you get the messages listed by @Mrs_Salvatore. My last age up (just a couple of days ago), my teen daughter became a dwarf! So, into CAS (where she then was normal height). Clothes, hair, etc AND to add the 4th trait. I don't know if your method works to age up, down, etc... but usually Nraas MC reset sim after fixing them cures the dwarfism and the teen is okay. I think the game will eventually fix them, as I often get pop ups concerning age up of resident NPC sims. I'm not playing them, so not watching them. I've never bothered to search the town to see what they look like when the messages pop up, but when my sims eventually come across them, they are not dwarfs. I never checked to see if they have all of their traits, but will if I remember to next time.
landess Posted January 6, 2021 Posted January 6, 2021 3 minutes ago, LadySmoks said: I don't know if your method works to age up, down, etc... I know that one can take a Sim into CAS and set the outfits/hair/etc. as an adult, then drop them to young adult - repeat - drop them to teen - repeat.... Now when they age up they will look exactly like you set them to, instead of the game doing the 'random outfit/hair' selection it normally does. Couldn't say if this 'information' is lost when doing a save clean.....
Mrs_Salvatore Posted January 6, 2021 Posted January 6, 2021 Thanks you both for your answers! 1 hour ago, LadySmoks said: Honestly? In my opinion, it is KW getting involved in things it never needed to be involved with. I say this a lot! I believe it messes with outfits because of school uniforms, and some other career outfits. I have absolutely no clue as to why Oniki has code for age up. There is a tuning option in the interactions menu that says you can turn off KW age up. It may or may not actually work. Also, there is an "Outfit Manager" option, I think in Global Settings. A couple of days ago, my sims' daughter aged up to teen. I got the same messages as you and she was a dwarf. Then Han Solo's message popped up... "It not my fault".... I just fix them in CAS and reset the sim. I really feel you! I have played Sims 3 with KW installed for several years now, but i never played one savegame for this long to realize all the things that KW is involved in. I wish there would be a mix between passion and KW, because Passion doesnt have all the features I want, while KW has so much more than i use and want. It would be pefect if it would have some features as extra packages to download, but oh well. From what I've read over the last months and years there doesn't seem to be interest on Onikis side for changes like that. But now to your tips. I will try to reload the game to the last save before the girls birthday and i will test it with the settings you told me. I hope it works that way. 59 minutes ago, landess said: I seem to remember past comments about problems with Sims when they change age states but nothing comes to mind about traits. If this is an isolated case I have a suggestion: Go back to a save before they age up - take them into CAS and change their age to a teen and make all the selections - trait, clothes, whatever. Save the Sim template in the CAS Sim bin. Now return that sim back to it's original age, and see if the change 'holds' when they do age up. If not, take them into CAS and now apply that saved sim template and return to live play and see if it took..... The only other thing I might try would be the same thing but return to live play one time as a teen before returning them to CAS for 'saving'. I've had trouble aging children to teens myself, but that was a symptom of using NRaas to do this while aging is turned off. Apparently when a Sim ages up, Certain 'genetics' (traits, slider settings, hair color, etc.) are applied to a new Sim the game rolls while other stuff like clothing, etc. are purged from the sims record. Because the difference between some ages isn't as severe, the game can handle those changes being made through NRaas I guess? But child to teen has ALWAYS been an issue for me if I leave Aging OFF and do it manually. I will try this, if it happens again. Do you know, if the skills and relationships and so on will stay if i age my sim up in CAS. You are definitely right with the problems with aging up from child to teen. There were no problems at all with all the other stages before. I guess the problem with KW is, that it adds all the information to a teen, because thats the first stage where its possible to interact with the mod. 1 hour ago, landess said: When you say you used Master Controller to set the trait, did you try going into CAS and use the 'choose traits' at all, or just menu selection while 'live' in game? I tried it over the Master Controller menu at first, i guess thats what you mean with live in game. It didnt apply the trait , so i tried it over CAS with the Master Controller and it still didnt apply it. 1 hour ago, landess said: Can you turn KW 'off' (save settings) age up the child and then turn it back on (apply settings)? I realize this would cause issues if one is using certain KW features though like Brothels, Kinky Schools, etc. yet I'm trying to think of solutions..... I guess this would be the solution to try last, if nothing else would work. The interesting thing is, that when i uninstalled KW in the game, the trait got applied to her. I got so frustrated with the mod, that i threw it out and put in Passion, but after short testing i realised that there are more features that i like that Passion sadly doesnt have, so I decided to ask for help here. Thanks a lot guys! I will try your ideas and tell you what worked best for me ?
Mrs_Salvatore Posted January 6, 2021 Posted January 6, 2021 8 minutes ago, landess said: I know that one can take a Sim into CAS and set the outfits/hair/etc. as an adult, then drop them to young adult - repeat - drop them to teen - repeat.... Now when they age up they will look exactly like you set them to, instead of the game doing the 'random outfit/hair' selection it normally does. Couldn't say if this 'information' is lost when doing a save clean..... Thats really interesting. I didnt know that before! That would be a perfect way to avoid to awful vanilla hairstyles! I will do this with my next sims I create. It will probably take a whole evening to create an entire family with this, but oh well XD
Mrs_Salvatore Posted January 6, 2021 Posted January 6, 2021 Oh and another question, Which version of KW is the most stable one in your opinion? I have several versions in my Backup folder v375 and 386.
landess Posted January 6, 2021 Posted January 6, 2021 2 hours ago, Mrs_Salvatore said: Do you know, if the skills and relationships and so on will stay if i age my sim up in CAS. When a player enters CAS for the first time to actually 'Create a Sim', if a 'premade/saved' Sim is chosen, then THAT Sim will have all the traits/name/etc. as it is a 'virgin' sim and has not yet gone 'live'. Once a Sim goes live, then returning it to CAS will only change the superficial stuff like appearances and outfits - even if you choose another premade Sim - the Sim being affected keeps everything they have in game - Name, Traits, Relationships, Skills, etc. I do this a lot with service sims like maids and bartenders - I just grab one of the many premades I have saved instead of creating a new sim for an NPC role. I don't even look at their traits or anything so other than looks - they would remain a mystery until discovery through game play. This was how I discovered one of the festival booths was being run by an NPC chosen by KW to be a rapist. I 'modified' the rapist to look a certain way and was surprised when I saw him 'at work'. 2 hours ago, Mrs_Salvatore said: Oh and another question, Which version of KW is the most stable one in your opinion? I have several versions in my Backup folder v375 and 386. I used build 375 for a long long time as 399 has issues which appear for the most part to have been addressed with newer builds - BUT - the newer builds add more features, some of which I don't like AT ALL. Plus some features like always, once added have problems until a newer build is released which address those issues. Build 409 is said to be the latest/last version, but we shall see. 2 hours ago, Mrs_Salvatore said: That would be a perfect way to avoid to awful vanilla hairstyles! I kinda discovered that by accident, by cloning an adult and then dropping the age down and making a few very minor changes. Then this teen became a child of the family I was making. When it aged up - it looked exactly as I had used before dropping the age down and selecting teen clothes. Still, just like taking them into CAS after every single damn age up, one either spends a lot of time early, or smaller bites during the lifespan, although 'technically' all at once would be less time overall since one is already in CAS and doesn't have to deal with the loading process - but - if the game crashes or locks up after making too many changes to a 'full' family with a save which is near the breaking point, the chances of losing all that work is higher..... Damned if you do, damned if you don't - so I turned aging off and now I play the Sims 3 like a TV series where no one ages unless I do it manually. Just how old is Bart Simpson now 'as a child'? (Bart was introduced on the Tracey Ullman show, but even if we just go with the official cartoon series which began 12/17/89, add his apparent show age, 9-10 years as 4th grader, he would be just over 41 years old.)
Guest Posted January 6, 2021 Posted January 6, 2021 2 hours ago, landess said: Now when they age up they will look exactly like you set them to Ah... that's for future age up from teen to YA. I think @Mrs_Salvatore was referring to an issue that generally occurs during age up from child to teen. 2 hours ago, Mrs_Salvatore said: KW has so much more than i use and want. Same here. There is an interactions tuning menu, but it seems that many things listed just do not work to turn things off. Other things do work as on/ off switches. It's really a matter of knowing what YOU want, going through the menu and sub-menus, trying things, playing some and seeing if you get what YOU want. As I said, some switches really don't seem to work though. 2 hours ago, Mrs_Salvatore said: Do you know, if the skills and relationships and so on will stay if i age my sim up in CAS. I believe they remain, as it is still the same sim. 2 hours ago, Mrs_Salvatore said: it still didnt apply it Never had a problem with either using CAS or MC to apply traits to a sim. The difference that I found is in MC, you can give more traits than EA allows, but receive a warning that the extra traits will be lost... I forget the exact circumstances... perhaps on the next age up? @landess, I'm not sure about losing brothels, etc when temporarily turning off KW. Again, right now I am doing what I hope to be final testing of FemmeBot Alice and have started a new game in Cronor just for doing that. But, I had made Alice (my name for the one I plan to upload), Red Queen, and 2 others, in my current long play game, moved them to a separate house and saved them to Porter. The new game starts with KW disabled, but all of the bots' trait chips (including sexbot) were still there. So, if not "uninstalled", maybe KW holds certain things in a buffer??? 2 hours ago, Mrs_Salvatore said: 386 I personally have never played 386, so can't compare.
landess Posted January 6, 2021 Posted January 6, 2021 7 minutes ago, LadySmoks said: The difference that I found is in MC, you can give more traits than EA allows I know if you take a Sim which has unlocked extra traits through the University feature (Jock/Rebel/Nerd) and try to change any traits while in CAS afterwards - those extra slots will disappear as well
landess Posted January 6, 2021 Posted January 6, 2021 29 minutes ago, LadySmoks said: The new game starts with KW disabled Disabled - yes, but all the assets remain, waiting to be activated by the scripts for interaction. I actually tried to add some of those wonderful assets/toys for Passion into my game. They looked great, but had NO menu options if I tried to click on them, and I don't think I could do anything with them if not in Build/buy other than delete them. _________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ I thought perhaps things like the Brothel, KW High School and other features were purely script based files which would be lost if KW was disabled and a new save made so KW wouldn't affect the save. Things like Sexbot chips, dildos, and other objects introduced by KW are just that - objects, and not a script the game uses to control situations. Just because they are in the game, without scripts the game wouldn't know what to do with them, and it all seems like a save disaster waiting to happen if not careful. This is why it's paramount for new users to be aware if they have been using KW and choose to remove it, they NEED to disable the mod first, then make a save game, then remove the mod afterwards if they want to continue using that same save. I generally pause the game - reset town, and THEN disable KW just to be safe. This way I know no sims have tried to engage in any activities which might put them into a scripted state. Disabling the mod stops all the scripts from being in effect. Then saving the game locks the save to a state where NO KW scripts are active. Then removing the mod means there will be no assets to build the game the next time that save is used. This is why this must be done on each and every save 'infected' with KW if wanting to use it again. This used to be posted somewhere, but when I look at the OP now, I can't find it - why? I'd hate to think OnikiKay was being mean and/or obtuse about this fact.
landess Posted January 6, 2021 Posted January 6, 2021 3 hours ago, landess said: Curious if anyone has experimented much with the 'Zombie Apocalypse' settings? I just got finished messing with it some, but the results are inconclusive. Under KW diseases is an option - Zombie Plague. I enabled it, but didn't see any Sims turning into Zombies after sex. I even went into NRaas/MC/Intermediate/Moodlets - add moodlet, and at the very bottom are the 2 Moodlets applied for Zombies - the temporary one, and the permanent one. I applied the permanent one to a Sim designed to look more like a zombie and took it to the park. My Sim then had 'sex' (No Kinky option - had to rape) with a human, but there was once again no change. Not sure what this KW disease setting does then.... If you have a Zombie and you use the 'Braaiiins' interaction on another human sim, there is a chance the game will choose the 'bite' animation which WILL infect a human, making them a Zombie. This is about as far as I got. 'IF' I want to make a Walking Dead themed save series, I can, but really was hoping the KW Zombie Plague was more 'user friendly' since it's not explained and doesn't seem to work like the 'bite' does (which is immediate). 1
James2112 Posted January 6, 2021 Posted January 6, 2021 31 minutes ago, landess said: I just got finished messing with it some, but the results are inconclusive. Under KW diseases is an option - Zombie Plague. I enabled it, but didn't see any Sims turning into Zombies after sex. I even went into NRaas/MC/Intermediate/Moodlets - add moodlet, and at the very bottom are the 2 Moodlets applied for Zombies - the temporary one, and the permanent one. I applied the permanent one to a Sim designed to look more like a zombie and took it to the park. My Sim then had 'sex' (No Kinky option - had to rape) with a human, but there was once again no change. Not sure what this KW disease setting does then.... If you have a Zombie and you use the 'Braaiiins' interaction on another human sim, there is a chance the game will choose the 'bite' animation which WILL infect a human, making them a Zombie. This is about as far as I got. 'IF' I want to make a Walking Dead themed save series, I can, but really was hoping the KW Zombie Plague was more 'user friendly' since it's not explained and doesn't seem to work like the 'bite' does (which is immediate). I have always enabled the zombies in KW and generally one or two show up on your lot during a full moon and are harmless, for the most part. Eventually town sims will get bitten but you'd have to push this to happen in some way for a Walking Dead situation. Perhaps you can have a high rape % and manipulate the rapists to be zombies as they rape? I don't like/use the rape feature so not sure. I tend to complain about the lack of KW happening autonomously in town and this is the case with the zombie plague as well. Unless your sim is involved, not much will happen in the town away from your sim(s). I did go as far as to have my sim have sex with a zombie but I forget how I did that. Your sim will refuse to do so usually. I think this sim became a zombie in the middle of having sex.... I removed the condoms from inventory and sure enough my sim turned into a zombie later. My sim being the one doing the inserting in the pic below (trans female from hospital function). Not sure how long her zombie state would have lasted. I reloaded after a sim day or two and in that time she reverted back to normal, then back into zombie mode at night. No option to cure it came up at the hospital. Maybe only a with whatever the spell is that cures supernatural states. If you do get something going maybe let us know as I am interested as well.
Guest Posted January 6, 2021 Posted January 6, 2021 1 hour ago, landess said: University feature That explains something that happened recently in my game. As you know, UNI, ITF and SN are fairly new to me... 9 months or so, and I really haven't gone to UNI yet, except as a vacation to check it out a little. 1 hour ago, landess said: Sexbot chips Perhaps a yes, no as being objects... hybrid. Not found in build/buy, but can be placed on a lot from inventory once made or purchased at the bot emporium (if in stock). But as a "trait" specific to KW, I just found it noteworthy that they remained in the bots. And yes, probably that KW is disabled, and NOT uninstalled is the key. 1 hour ago, landess said: This used to be posted somewhere I may need to add the info to my post? 1 hour ago, landess said: which is immediate How long did you wait? Perhaps it's on a timer, like vampires transforming after being turned??? If you use the moodlet manager on a sim after the turning bite, they will then immediately transform to vampire... otherwise, there is a timer that goes a few sim days. In thinking about it, zombie movies they transform a few days later??????
landess Posted January 6, 2021 Posted January 6, 2021 1 hour ago, James2112 said: I have always enabled the zombies in KW and generally one or two show up on your lot during a full moon and are harmless, for the most part. You don't need KW as that is a normal feature of Supernatural. If they do bite you though (random 'braaiins' animation) you will turn, and Zombies will eat any plants growing in your yard (Graaiins). This is also an Easter Egg reference to Plants vs. Zombies 1 hour ago, LadySmoks said: How long did you wait? Probably in game around 1/2 hour. As I mentioned - if a Zombie bites a human - they begin to sway, then collapse into the ground, and immediately crawl out of the ground as a zombie. 1 hour ago, LadySmoks said: I may need to add the info to my post? It sure couldn't hurt, and probably should be included near the top <wink> 1 hour ago, LadySmoks said: I really haven't gone to UNI Just installing University adds this feature to the game so any video game play (nerd), sporting activities (jock), or (?) for Rebels (I tend to just buy a street art kit or megaphone) will allow your sims to accrue reputation with the various 'factions' which will eventually unlock the additional trait at a certain level. IF you reach that level with another group afterwards - you don't get more unlocks, - but - you can change it safely. While the unlock will add one automatically, you have the option to change it before committing.... 1 hour ago, LadySmoks said: Perhaps a yes, no as being objects... hybrid. Not found in build/buy, but can be placed on a lot from inventory once made or purchased at the bot emporium Same as Alchemy potions, and a variety of other objects in the game. I always forget though - if an object gives a moodlet when interacted with - most times that moodlet can just be selected from the 'add moodlet' MC cheat if one needs to - like I did with Zombification, instead of waiting to either get bit, or cheating the alchemy skill up AND waiting to have the recipe appear in the consignment shop AND getting all the ingredients to make it AND finally make and use it.... whew! >>> Oh yeah, to get an 'active' Sim Zombie to have sex, one chooses to 'masturbate' then invite another Sim to join, and can usually change locations easily as well......
Guest Posted January 6, 2021 Posted January 6, 2021 27 minutes ago, landess said: around 1/2 hour As I have no experience with zombies other than they are on (I think KW or MC has a way to turn them off?) and they rape random sims, I can only guess it's sufficient time if that is the normal amount for EA zombie transformation. So.... threw my poop at the wall and apparently didn't stick!!!!! One of my husband's favorite expressions... monkey throwing poop... Zombies appear to be very unique, as MC> intermediate> add occult doesn't list zombie, and advanced> traits doesn't list it either. Vampire, witch and werewolf are list as occults, and as "hidden" traits... but nothing I saw for zombies. And again, EA gives them their own walk and make up overlays, and changes their posture. 31 minutes ago, landess said: near the top <wink> I'll add it as far up as appropriate to the "flow", and definitely with a bold red heading. ) 33 minutes ago, landess said: Just installing University adds this feature Yes, I know... my sims have received the extra traits. Just mentioning that other than as vacation, none have gone as students yet, although I plan to send my current teens... and possibly one or more FemmeBots! Just uploaded Alice. She will definitely be going as the kids' guardian.
Iamalover Posted January 7, 2021 Posted January 7, 2021 another question um how do i get to the modeling career is there some type of skill i need and how do i get my skill up?
James2112 Posted January 7, 2021 Posted January 7, 2021 3 hours ago, Iamalover said: another question um how do i get to the modeling career is there some type of skill i need and how do i get my skill up? Build up the exhibitionist skill. If you check in the skills tab, the exhibitionist skill details will show you any requirement for advancing to the next level. Eventually you can make a forum post of a kinky selfie (takes a few posts over a few days) which will lead to being offered the career via the phone. Maybe other ways as well but that is how I have done it. You will find more detailed answers if you search this thread we are in.
Iamalover Posted January 7, 2021 Posted January 7, 2021 5 hours ago, James2112 said: Build up the exhibitionist skill. If you check in the skills tab, the exhibitionist skill details will show you any requirement for advancing to the next level. Eventually you can make a forum post of a kinky selfie (takes a few posts over a few days) which will lead to being offered the career via the phone. Maybe other ways as well but that is how I have done it. You will find more detailed answers if you search this thread we are in. ah thanks i wish they had made a guide to how this mod worked
Guest Posted January 7, 2021 Posted January 7, 2021 2 hours ago, Iamalover said: i wish they had made a guide As do most! Ahhhhh... But it probably would have only been posted on Patreon.
Guest Posted January 8, 2021 Posted January 8, 2021 1 hour ago, turbofietsnick said: terms hard to understand We probably use the same terms here. I gave you a link to my page with a bunch of information and other links to vastly more information. Everything necessary to get TS3 and Kinky World running is there. If you can not understand a "guide", I'm not sure what more can be done to help you? People here would like to help you, but I doubt anyone is going to hold your hand. That, and you are incredibly vague as to what you need help with. A specific question might go a long way.
Iamalover Posted January 8, 2021 Posted January 8, 2021 if any can anyone tell me where i can find strip clubs for this mod i'm not any good at making it myself lol and btw i make my sim "play" by herself but i keep getting "genericsolorejected" ?
athfafa Posted January 9, 2021 Posted January 9, 2021 How do i disable selected sim autonomy? the option in the game settings doesnt seem to work anymore.
Guest Posted January 9, 2021 Posted January 9, 2021 On 1/8/2021 at 12:58 AM, Iamalover said: can anyone tell me where i can find strip clubs Have you even looked at the downloads here? Or used your search engine? 41 minutes ago, athfafa said: How do i disable selected sim autonomy? And... asking questions less than an hour after joining LL, downloading KW, installing it, finding out it's not a plug and play cartridge game and that YOU may need to actually spend YOUR time looking through more of the menu than clicking "enable". The option is there.
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