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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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1 hour ago, landess said:

someone coming into my house and just haphazardly moving all my shit

Or... making your sim take off her panties for absolutely no good reason! Or, put on a bra when she's wearing a strapless top!!! AND... no adjustment, and no off switch that actually works other than to completely disable the function. 

 

In many ways, I wish that KW was more like Nraas mods in that you have modules which work together or independently, and have some level of tuning available.

 

32 minutes ago, Clydie said:

age setting for teen around 150 days

HUH? How do you set that number? Mine goes up to 28 days for teen as maximum. As I play vampires, aging is normal from baby through teen, but at YA becomes much more. I never bothered to figure out the exact percent increase, but from maybe 40 days to 180?

34 minutes ago, Clydie said:

I like to see pregnant girls a little longer.

Well, you've never been a pregnant girl!!! ))) I increased only to 120 hrs.

 

38 minutes ago, Clydie said:

play a longer period with the same world

I generally play the same family until it clogs. 

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Okay, to add to pregnancy and KW, again, some things apparently just don't work as they should. Just verified for the second time this week that if your male sim woohoos a sleeping female sim, she will end up pregnant, even without the "fertile" tag or moodlet. And there is no "use condom" option for the woohoo sleeping sim. This has happened several times before, but as it JUST happened again while pregnancy is the topic, I posted about it. Also, non KW pregnancies is off and Nraas WooHooer is set to 0 chance of pregnancy, just in case.

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3 hours ago, LadySmoks said:

HUH? How do you set that number? Mine goes up to 28 days for teen as maximum.

Easy, you need to load the saved game first, then go to options, set the lifetime to epic and pull the sliders as far as it works......

It does not work on the loading screen prior loading the save.

Spoiler

Lifetimeset.jpg.dd9e79b996fddfaacd9e5a4c85447f81.jpg

 

 

 

3 hours ago, LadySmoks said:

I increased only to 120 hrs

But this is quiet a number too. May be to long for your short lifetime setup !

Writing this, I start to anticipate what you mean......

 

 

2 hours ago, LadySmoks said:

"fertile" tag or moodlet.

This work really not properly, I suspect  it will not catch up the settings from of NRASS relativity where I slowed down the time between 0.3 and 0.5.

But to my experience best works the fertile flag on the girls, not the moodlet. Both also not fit together properly in my games. But using my settings, it works satisfactory for me, despite fertile tag, moodlet or if the numbers set in the options have anything to do with reality.

And consider, the longer the pregnancy lasts, the lesser Sims become pregnant too. This is a factor also helps to limit the permanent pregnancies.

Another point for me here, the girls change their clothes once the pregnancy is flagged as visible. Those pregnancy outfits can not be saved or transferred as far as I know. Mean, I always have to touch the outfit of those pregnant girls, since the game always chose the ugliest for my eyes. And I am tired of that. Also here a longer pregnancy helps ? 

 

 

 

 

 

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2 hours ago, LadySmoks said:

Okay, to add to pregnancy and KW, again, some things apparently just don't work as they should. Just verified for the second time this week that if your male sim woohoos a sleeping female sim, she will end up pregnant, even without the "fertile" tag or moodlet. And there is no "use condom" option for the woohoo sleeping sim. This has happened several times before, but as it JUST happened again while pregnancy is the topic, I posted about it. Also, non KW pregnancies is off and Nraas WooHooer is set to 0 chance of pregnancy, just in case.

Yeah. And also while sleeping, if a female sim woohoos (rides) your trans female sim, the trans female can get pregnant too.... 

 

I screen capped my game options as it is interesting what others choose... I am a control freak over my sim(s) and can't stand when they do dumb stuff so Autonomy off lol.

They still do dumb stuff when the queue is empty. I think that is because KW autonomy (low) takes over. But maybe not as disabling KW autonomy makes it so nobody in the town does anything kinky at all. Maybe it only affects kinky autonomy.... But please why does my sim knock on someones door, and while you waiting, proceeds to strip naked lol,

Like @Clydie said you have to first save a town. It is clunky and maybe why you didn't notice it. 

Spoiler

SIms3-AgeOptions.png.cbfad2c3897130d14ce99f2cdf98dc09.png

 

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@Clydie and @James2112, thanks, but I probably don't want my entire town living that long! )))) Usually, my vampires will turn sims that I find interesting, so they live longer, and sims that bore me, grow old and die off. Or... my sims kill them! 

 

120 hrs is only 5 days, so not really too much. I slowed my game, probably about the same as you, less than half speed. Babies I age up in 3 days, but toddlers and children, maybe 10. That gives them more time to learn, gain skill points early, and to get on honor roll.

 

So many glitches between KW, and mixing with other mods, it's impossible to know what stupidity will happen.

 

My new annoyance is morning wood! Walk around with an erection, go downstairs for breakfast and have a moodlet that everyone can see your butt??? Put on your darn pants!!!!! AND... no way to shut it off!!!!

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2 hours ago, Clydie said:

settings from of NRASS relativity

 

I set relativity at 9. The game moves along, but a Sim day takes a couple hours real time (guesstimate) if no accelerated time is used, but sleeping will shorten that some.

 

Relativity exposes a few problems with the default EA time management. NRaas added a few tweaks to the plug-in to try and coordinate some things like skill gain, but other things like Showtime Career activities are completely out of sync. With my settings, having a Sim engage in any of the Showtime activity animations causes the animations to 'pause' and continue over and over till the scheduled 'time' is achieved. So my guess is these are set to run a certain number of cycles based on 'real time using the default speed settings'. By slowing the game down, the animations pause till an amount of time has passed before continuing. My ONLY work around is to pause the game just before engaging these activities - changing Relativity values to default until the event is concluded, and return Relativity back to my preference.

 

 

2 hours ago, Clydie said:

I always have to touch the outfit of those pregnant girls, since the game always chose the ugliest for my eyes. And I am tired of that.

 

You are preaching to the choir here :P 

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1 hour ago, James2112 said:

I screen capped my game options

 

18 minutes ago, LadySmoks said:

120 hrs is only 5 days

 

 

For you guys with aging on, I have a mod which doesn't get use anymore but others may find it interesting. Because I found elders living so long - households were getting crowded as new generations were being born, and homes would get crowded until the elders finally passed. If families would 'separate' organically, then having several smaller lots/houses would be viable but unless you move people out like some tyrant - it does get crowded. Shortening the elder lifespan can help, but because of the way EA default handles it - it always feels manufactured.

 

Anyways - the Mod creates a random chance an Elder will die. The more days that pass, the bigger the value used by the Mod to affect the chance. I found this to be quite engaging as a player since unlike the default lifespan playing out to the end before starting to RNG death events, this feels much more 'realistic', and knowing the elders could pass away at anytime without warning (those get annoying as well) it made 'getting the family together' much more desirable (all things considered).

 

https://modthesims.info/d/549281/higher-chance-per-day-elder-will-die.html

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1 hour ago, landess said:

sleeping will shorten that some.

Moodlet manager! I may let a couple of sims sleep to give myself a break from having to watch them (as KW will have them doing stupid stuff, even with autonomy set low). But, the ones that remain awake, get their skills up. A thing that bugs me about what is probably EA, is vampires running to go to sleep at 22:00 with 90% on their energy meter!

 

OY!Not sure what I have relativity set to without looking, but a sim day lasts at least an hour.

1 hour ago, landess said:

elders living so long

How old did you say you are? )))))) Generally the game only has a few elders to start, and I simply don't set their lifespan nearly as high as other sims, so they do kind of die off. And as adults age to elder, again, maybe 28 days? Then, I change their ghosts to when they were YA. )))

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I like to build a 'home' and move the elder sims in together. Without smoke alarms, lots of fireplaces and far from the fire station.... 

 

Actually, I did do that when I saw a resident sim join the firefighter career. Always trying to get KW and the game to have the town 

involved (publicly) in more ways than it usually does. No fires though while I played that save series.

 

Also did that to try to prevent the game from choosing a random death, especially to a sim I like to have in the town. I used to save the game 

every sim night in case the 2 am call came in of a random death, then reload if I liked who died lol.

 

Which reminds me.... somehow....

Does anyone have trouble with gender based doors working ? They seem to work fine in premade lots in worlds I play in. 

They do not work when I place them on the lots I make myself. Never have and never found a solution. About to go and try one more idea.

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34 minutes ago, James2112 said:

gender based doors

I believe another KW thing so sims can woohoo in whatever toilet. 

 

I'm probably done worrying about hotels for a while, as it appears there is a bunch of stuff for resorts that is needed, that I don't have. 

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2 hours ago, James2112 said:

Does anyone have trouble with gender based doors working

 

2 hours ago, LadySmoks said:

I believe another KW thing so sims can woohoo in whatever toilet. 

 

Never had an issue and because of KW, toilet stalls creating privacy (plus the gloryhole stalls) many times had me replacing those doors anyways. As far as KW woohoo when a gender door is installed - it always 'failed' the event because one of the sims IF different genders would be blocked. Yet - The 'make-out' feature always worked regardless of those doors - they seemed to 'teleport into the stall and began. Are the lot's giving you trouble community lots? Thought I'd ask the simple question and get it out of the way.....

 

I know the doors worked on a KW High School I used, and I replaced them so the above mentioned situations would occur. I point this out because the KW HS is not a default lot, but it IS a public lot.

 

 

Screenshot-802.jpg.e082c6d40fa69aa4f4c500dd183667e8.jpg

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2 hours ago, LadySmoks said:

I'm probably done worrying about hotels for a while, as it appears there is a bunch of stuff for resorts that is needed, that I don't have. 

 

Unless you know something I don't - Resorts have nothing to do with the KW venue assignment - Hotel. I mentioned Resorts seem closer to Brothels because of the player management and cellphone interaction for control, yet Brothels are independent of Resorts as well. What is the 'bunch of stuff' you mention - just to be clear.

 

I showed a screenshot of a Brooklyn Heights floorplan which accepted the 'Hotel' assignment and it's nothing special. I admit we have done a little brainstorming on making an in game hotel more interesting for a KW assignment - but none of that shit is required.

 

I'm replying to this so anyone reading won't be confused as to whether setting a lot as a KW Hotel requires Island Paradise EP - it doesn't to the best of my knowledge - and that Brooklyn Heights building I used had no objects within which were exclusive to that EP.

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1 hour ago, landess said:

toilet stalls creating privacy

Not the thing. I can't remember which package I saw them in, or maybe an xml, but KW overwrites the standard bathroom doors with the male and female symbols on them. Probably because of routing, and woohoo situation of a man going to the men's toilet, and the female standing at the door complaining, or the other way around.

 

1 hour ago, landess said:

Resorts have nothing to do with the KW venue assignment - Hotel

@James2112 had mentioned the bellhop as being what allowed customers to check in. At least, that is what it seemed. As he had mentioned locked rooms, etc, I had mu sims at the hotel in OL. They could get drinks as I installed a bar. They could order food, as it was a house and had a food synthesizer. But, they were not able to go to a bedroom to woohoo. I assume as they can not check in. So, not sure what the problem is.

 

Working on FemmeBots, so the hotel is a time filler. I want to have Sexy Robot ready for tomorrow. ))

 

Hilariously, the NPC waitress assigned by the game had a fear of humans trait chip and was dropping oil everywhere! So, I made a MaidBot and just added her to the lot and used Nraas to add chips.

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I appreciate the exchange of info :)

 

So with the gender based doors. They work fine if for example if I start a new game and load a world where they already exist, community lots. 

I am currently messing with the hotel/resort idea in the Hidden Springs world. 

That world came with many community lots with gender based doors for the bathrooms. 

They work fine. As in males can't pass through female doors and vice versa.

But when I build on a lot and add those doors from the build items, they don't work. Females enter both doors as do males. 

Even if all I do is edit a lot to remove 'normal' doors, and add the gendered doors, they don't work. This has been the case for me 

in all worlds where i build a lot and add those doors. I had discovered this when I added these doors in the bowling alley in Moonlight Falls.

They just didn't work as they should. 

I recently discovered if I place them and then crtl-shift click, I get a option about triggers or events, maybe that is what I need to look into. 

That option may only be coming up because I have a mod 'icarusallsorts.Transmogrifier" which I downloaded a long time ago trying to copy 

scripts between objects. To get a cat door to allow dogs through.... Never really delved far enough into it though and what I tried didn't work. 

But now that @landess mentions the glory hole stall, that may be the reason as I put them in most bathrooms. I'll investigate.

 

The Hotel venue... 

I only played briefly with a escort sim. 10 or so dates with Carli Bruni ? got boring lol. 

I imagine the Hotel venue is nothing more than a place to go with the date. Like the cocktail lounge, dance club venue assignments etc... 

The assigning of the venue just gives you the option to go there perhaps. 

 

I added the resort functions only to see if sims would use the place (KW assigned Hotel) as a hotel, would they sleep there etc... 

Mainly I wanted to see if tourists would use it so my sim could get the accomplishment, whatever it is called in the WooHoo skill. 

The tourists often will not have sex at all, in my home worlds so... Maybe at a hotel in a private room. 

But they never went to the hotels I built and assigned as a KW Hotel venue. So I tried to lure them with the resort :)

 

But like @landess said earlier, my sim cannot interact with any of the objects at all unless checked in. The beds, bar, pool, toilets even etc...

 

Any other sim who showed up could though. A bunch stayed the night but not in the regular beds. They all went to the cabins. Even the workers lol. 

 

So a partial success in that the tourists showed up. I'll try again checking my sim in next time and see what happens.

 

At some point I'll do the escort thing and see if the hotel venue comes up as a place to go with a date, and update here. 

 

@LadySmoks Looking forward to more sexy bots :)

 

Lastly, not sure if I already posted this. 

This a pic of the hotel venue before I added the resort tag and required objects. Sims came (residents) and used the beds 

or sort of. The resident sim is reading or watching tv, and ignoring the dildo on the bed side table (they usually grab them straight away lol),

while my sim is sleeping.

The guy entering the toilet stall (glory hole) is in the female/trans female bathroom, ignoring the gendered door.

Spoiler

Screenshot-16.jpg.c8f08eb936c5f40ae7c107c8bdf94ee2.jpg

 

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4 hours ago, LadySmoks said:

Not the thing.

 

When in doubt - TEST!

 

I just made a 'public restroom on a public lot'. With KW privacy set to default EA.

 

>Yes, OnikiKay has made a change to newer builds of KW to allow KW interactions to ignore the gender blocking doors. Well, at least I don't have to change the doors in my saves anymore. How to stop it? Don't know.

 

 

4 hours ago, LadySmoks said:

bellhop as being what allowed customers to check in

 

When owning a Resort, there is a 'front desk'. It won't function without a resort worker being assigned to it. Basically is like any other 'register'. The resorts have several amenities needed if building your own from scratch. The front desk, sleeping quarters in one or both kinds - Rabbithole 'tower' or private 'cabin'. A buffet table must also be available for customers to eat from. Another resort worker can handle the set-up/changing of the buffet table for breakfast/lunch/dinner. Everything else added is fluff which increases a resorts 'rating' to customers as running a resort is also a mini-game, where resort rating is increased through objects, service, advertisements. The higher the rating, the more one can charge without negative impact.

 

A KW Hotel 'venue' is just a public lot with beds. Inactive Prostitutes can hang out there waiting to service/solicit other sims. There are no other functional requirements or KW active scripts involved. Schools are complicated, but run themselves. Brothels have 'no' requirements other than employee management, with a script able to use certain objects like the stripper pole (But these are NOT required to start a brothel). Being a brothel owner can be run just like a Pimp on the streets. Sure, you have to pay-off/rent an assigned location if not running it from home and make payroll for the whores but that's it.

 

I'm not sure how the association between an EP resort function has come to be confused with a KW feature as I've shown nothing resort exclusive is needed to register a lot as a hotel.

 

___________________________________________________________________________________________________________________________________________________________________________________________________________________________________

 

It's possible a lot flagged as a Hotel will be considered 'safe' from police harassment. This is the only thing I can think of as one save in which I had a gigolo working used a public lot I flagged as a hotel because it was basically one of those 2 story 'roadside' looking fleabag motels. He was never 'lectured' by law enforcement.

 

Screenshot-641.jpg.39e0b68dc2a275a52f4c918f32d7877e.jpg

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6 hours ago, James2112 said:

they don't work

Similar to having to replace other things, such as beds or windows because they don't work as woohoo points. But again, KW overwrites the doors...

doors.PNG.b606314df69265cb14bfd3391aa4a4c3.PNG

6 hours ago, landess said:

How to stop it?

PEither clone your own door and place them everywhere, or delete the 2 OBJK files from the KW Mod package... after making a BACK UP COPY of course! Bold type not for you, landess, but for others who may not understand the idea of doing that.

 

6 hours ago, James2112 said:

unless checked in

Which requires which item??? 

 

6 hours ago, landess said:

association between an EP resort function has come to be confused with a KW feature

Because there are several things KW does that are EP related, such as, no high school without University. Basegame has a high school rabbithole, but you need Uni for KW's high school. So, not a stretch to think that an EP may be required for the hotels to work.

 

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Is there any chance of you releasing the period mod as its own singular mod?

 

I know a LOT of people that are so desperate for a period mod, but don't necessarily want the entire mod to go with it...? I was just wondering if such a think exists, and if not, could it exist?

 

Personally, I'm in the same boat, so if theres any way you could release just a period mod, that would be so, so amazing! :D

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2 hours ago, LadySmoks said:

Because there are several things KW does that are EP related,

 

We've been trying to verify and test whether OnikiKay has made any EP requirements and neglected to 'mention' them as you know. The latest build dores mention needing another EP for the camera function of the Actress Career. So I believe the required EP's being referenced for any particular feature has been documented - if not entirely understood.

 

This is one of those things that having all EP's installed at once like myself makes it hard to define, and the only recourse is to check features for exclusive EP object use. Because each new EP usually brought with it a new Patch level, the 'base game' would also have certain features of every EP in a way, so this is the obvious reason for patch level 1.67/1.69 being what it is.

 

>>>Edit: Wanted to include that some things which are 'KW related' may require objects from EP's not listed by KW because Animators choose to use them as base objects recognized by KW woohoo feature and may NOT be referenced as such - causing players to not understand why they don't have something in their game. Lucas1i just updated his animation package and includes a 'bull riding' animation which requires the mechanical bull from Showtime.

https://sims.fandom.com/wiki/Mechanical_bull

 

Spoiler

 

 

 

2 hours ago, alilaro said:

that would be so, so amazing!

 

It would be more amazing if OnikiKay returned to this website/forum, with newer KW builds and an update Original Post which redefined and explained the ever increasingly complex features the mod injects. If you're curious on the last time they were here - just hover you mouse pointer over the creator's profile avatar.

 

I guess someone smarter than me could go into the KW files and delete/disable every feature except for the one you wanted? Of course even if possible - sharing that publicly here would be an issue in itself.

 

______________________________________________________________________________________________________________________________________________________________________________________________________________________________________

 

I myself like others 'feel' Kinky World would be a better MOD if handled like NRaas with a basic framework along with 'plug-in' modules which add features instead of including them by default. The 'this would be cool' crowd at KW Patreon is obviously to blame for many of the crap features forever now a part of KW because as mentioned - a simple feature like the 'periods/ovulation' is part of a big mess of shit many of us would like to be able to pick and choose for use.

 

-BUT- It is what it is, so deal we must.

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1 hour ago, landess said:

EP requirements

The first that you and I found was the male part attached to Plumbots is a University group ID number, as during testing, YOU had it show, but I did not, as I didn't have Uni at the time. I don't think I have ever seen that stated by Oniki? And yes, that you do have everything installed, whatever "special" thing is needed, it shows in your game, where as for me, it may not, as I only have 5 or 6 EP's running. Download worlds, like Nonsequitur's are filled with random items to replace EP/ SP content that he and others use.

 

1 hour ago, landess said:

mechanical bull from Showtime.

Not sure if those animations will play if the routing object does not exist in game? I think that works differently from things like the dildo and riding crop?

2 hours ago, alilaro said:

just a period mod

1 hour ago, landess said:

better MOD if handled like NRaas with a basic framework along with 'plug-in' modules

Yes... I wrote that a page or two back!

 

BTW... Sexy Robot is here! )))

6.png.c1fa4d08d4afb4ddd920cea93ace63a0.png

 

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2 hours ago, LadySmoks said:

Similar to having to replace other things, such as beds or windows because they don't work as woohoo points. But again, KW overwrites the doors...

Yeah it is a bit confusing because the doors work fine with KW in some instances. It is only in my created or edited lots where I add the doors that the gender restriction 

is ignored. I'll spend more time with the objects and KW package in S3PE and see if I can figure something out.

It might be that doors added after KW are enabled are broken, while doors that exist or are placed prior to enabling KW are fine.... I'll try and find out.

 

2 hours ago, LadySmoks said:

Which requires which item??? 

In order to check in at a resort you need the bell hop desk which is only available with Island Paradise EP. 

Just to clarify, and not to confuse the Hotel questions...

I only started messing with the resort stuff in combination with the KW Hotel venue to see how 

it would affect the way the Hotel venue functions. Trying to get info on the purpose of the hotel venue.

On it's own, it never gets used in my towns. When it does (if I send my sim), it doesn't seem to have any special purpose. 

 

Perhaps the purpose of the hotel venue it is just making it a safe place for whores from police like @landess suggested. 

 

Today I will have my sim check in to the resort, which is also a KW Hotel Venue and see if I can get a tourist

to join in a bedroom/bed. It appears that any npc sim is auto checked in (they can use all the amenities including the beds).

 

I will also do the escort thing and try 3 things...

1. See if I can take a date to the Hotel Venue.

2. See if having the resort tag and objects makes any difference to step 1.

3. Go on a date as escort without any Hotel venue available and see how that affects the choices of places you can take a date.

But that will be a while.

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18 minutes ago, James2112 said:

safe place for whores from police like @landess suggested

It's a possibility, as I did send a FemmeBot whore to work the Oasis Landing hotel, and she took a customer to a bedroom. Just odd that my sims weren't able to woohoo in a room. Now that Sexy Robot is uploaded, I can play with hotel stuff more, although I still have a dress that is a bone sorting issue, and other bot parts I'm working on.

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48 minutes ago, LadySmoks said:

Just odd that my sims weren't able to woohoo in a room.

 

I never tried - perhaps that is the missing piece of the puzzle? Will look into it - as I have a KW venue Hotel in the current game I'm running. I'm sure there's someone in town looking for a little Brown Sugar...

 

Spoiler

 

 

Screenshot-812.jpg.64283a80441f54a2c78615a86d16c371.jpg

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38 minutes ago, landess said:

Brown Sugar...

OY! My non-politically correct husband cringes that such songs may someday be banned because it offends someone.

 

He's just waiting for this to be over-dubbed with "African American girls"....

 

 

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11 minutes ago, LadySmoks said:

this

 

Thanks - been awhile since I heard this Gem. As a bass player I always wondered if it was multi-dubbed, or the guitar player picked up the bass for this one.

 

>>> Did my experiment on the Brooklyn Heights 'hotel' and was able to engage my Sim with KW sex - no problem. Perhaps it's just Oasis Landing has a different way of handling it, but I never tried any Vacation Worlds either - since all use the 'Shared Living Space' script? (or whatever one wants to call it)

 

hotel.png.34b8dde2e56900a093ab53f99f771ba3.png

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Ok so this is just a rundown of what I observed with a Resort lot plus required objects (Island Paradise required) and KW Hotel venue. 

I doubt the KW Hotel venue has much to do with the following...

But KW itself along with a user made but not owned resort might be of interest. 

I have yet to fully test things with the KW Hotel venue and possible escort use of the resort.

 

Sim time 1:30 PM. Tourists were already at the resort. I am happy enough with just that lol. 

They usually go to random spots in a town and stand around reading. At least now they make sense.

I sent my sim to the resort by clicking on the map tag (Visit 'lot name'),

and just going to the lot seems to have caused the workers to spawn close to the resort. 

The workers don't seem to spawn unless I send my sim to the resort.

Important to note, I do not own the resort. Nobody in the town does. I built it in Edit Town mode and was able to assign workers and a few other 

options by shift+click on objects. I only assigned a bell hop and a mixologist (gets listed as a resort worker). 

 

I checked my sim into the VIP suite (a regular room with a double bed). Shift+clicking on the door in build mode let me set it as a VIP suite. 

Checking in is the only way your sim can use any object on the lot. 

Any npcs can use everything already. They just get auto checked in by being on the lot. 

When I chose the 1 night stay VIP suite option at the bell hop desk, it forced my sim to walk through the door to the VIP suite.

Perhaps that set a flag as no npc could enter through that door before or after I chose it. 

I could not get a npc through the VIP door with my sim (WooHoo with 'npc' when clicking on bed.) 

 

There were two other rooms with beds not flagged as VIP suites and all sims could enter just fine. 

Resort workers did not set up the buffet but there was a fridge that could used.

 

All the npcs who stayed at the resort (some left) went into the cabin rooms at 5 pm ??? Party poopers.

 

The bartender went into the cabin at 1 AM. 

The bell hop never got a break, and considering the work out she got while testing the rooms and beds, that is rather harsh poor lady. 

She deserves a raise. Actually. the game spawned a rather attractive npc for a change.

 

The tourists never left the cabin and they had no map tags present (map view) (nraas tagger) once they entered the cabins. 

The resort worker who entered the cabin at 1 AM kept the map tag and exited the cabin in the morning. 

The tourists on the other hand went missing.... no, the game just kind of sucks when it comes to tourists. They despawned like always.

 

So I don't know about anyone else but Some good came out of that. 

The resort can be used in your home world and no one has to own or manage it. 

The tourists show up, so your WooHoo skill 'immigrant' challenge would be easier without having to travel. 

If your town sims tend to have sex in the middle of the park, or gym, or on your table while you are trying to picnic, 

(regardless of KW Privacy-Exhibition-set to 6, or 1, or 10 , or whatever... I think it is broken or only affects your sim), 

then the resort/hotel is a nice option as at least it could be expected for people to be going at it on the lot.

 

And, the sims ignored the gender door labels again, but that is another test I have yet to try to solve.

 

Many pics below in the spoiler here and one of my most enjoyable test plays in a quite some time.

 

Spoiler

Resort/KW Hotel lot from map view. Map tags are not captured but there are 6 or so tourists on the lot.

Screenshot-25.jpg.af7afde66679632793156730a0b6d3cf.jpg

 

My sim arrives. Why do they all cram in the kitchen and try to squeeze through the same single door when a double door is right there in the hallway.

 

Screenshot-26.jpg.3bedde68cf5df565e498942f0115f0e4.jpg

 

Routing I guess...

 

Screenshot-27.jpg.4d49c7ba1f33dbc77a1eeb94c4e44cf4.jpg

 

@LadySmoks A generated npc tourist is wearing your boots :)

 

Screenshot-28.jpg.e2d8f0657d895f9ff71ffbff84af4108.jpg

 

That npc cannot enter the VIP suite... That didlo on the table is calling her name lol.

 

Screenshot-29.jpg.03e322b889c92e6fbb984f45b74cc458.jpg

 

NPC's seem to be preparing for my testing of the beds by buying protection... :)

 

Screenshot-31.jpg.1fa02b643687a002afdd0c0b33399759.jpg

 

Well, that first NPC left, but this Paparazzi decided to help. This is not the VIP room. It is one of the other rooms with a normal door. 

Luckily there are no dogs in this world so those pumps should be clean. Then again, with the amount of public sex in the middle of floors, 

parks, everywhere really, the bottom of everyone's shoes are likely gross :)

 

Screenshot-32.jpg.55c4dce2c7ca960ad1ea4d37285e7033.jpg

 

The Bell hop was not a option when clicking on the bed (WooHoo with...) which I was sad about, as the game spawned a attractive sim I think. 

But she seems to be curious as to what the noise is coming from this room... 

 

Screenshot-33.jpg.c1cc1e4a6d0c54a5fe6bbab7c4ebd6af.jpg

 

The paparazzi lady had better things to do and left, but the bell hop was waiting. Really, this is why I still play this KW stuff, when npcs get involved on their own 

accord...

 

Screenshot-36.jpg.53eda99c688feb1f412303ccd96d797b.jpg

 

And not to be left out, some random town sim asked to join in lol....

 

Screenshot-37.jpg.4476bc5311f42ce9c6891e6b96814437.jpg

 

Screenshot-39.jpg.31ad24cd0b21773dadef3a51a7728426.jpg

 

Screenshot-42.jpg.6cef3ae7e2aa00e16a4df9189a117a1f.jpg

 

Screenshot-45.jpg.10bfaa3c6f1745cdb54c72cf86cdbb85.jpg

 

But really, the paparazzi just had a thing for real wood I guess as this is what she chose to do after the footjob lol....

 

Screenshot-46.jpg.cc71a660a221d21b542cd28cd4685c11.jpg

 

Then she did this.... 

 

Screenshot-47.jpg.45d776600e48162fd926c5c912f14625.jpg

 

Come morning I gave the Bell hop a massage as thanks for all that testing, and because she worked at the desk all through the night....

 

Screenshot-48.jpg.b4c5554f8c4c58626767b3bb31720016.jpg

 

I enjoyed that hour or so of 'testing'. A few nice surprises there. 

I will try to get on with the KW Hotel venue and if the escort job has anything to do with it. 

That I will do with and without a resort, to see if I notice anything different.

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