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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

I appreciate the exchange of info :)

 

So with the gender based doors. They work fine if for example if I start a new game and load a world where they already exist, community lots. 

I am currently messing with the hotel/resort idea in the Hidden Springs world. 

That world came with many community lots with gender based doors for the bathrooms. 

They work fine. As in males can't pass through female doors and vice versa.

But when I build on a lot and add those doors from the build items, they don't work. Females enter both doors as do males. 

Even if all I do is edit a lot to remove 'normal' doors, and add the gendered doors, they don't work. This has been the case for me 

in all worlds where i build a lot and add those doors. I had discovered this when I added these doors in the bowling alley in Moonlight Falls.

They just didn't work as they should. 

I recently discovered if I place them and then crtl-shift click, I get a option about triggers or events, maybe that is what I need to look into. 

That option may only be coming up because I have a mod 'icarusallsorts.Transmogrifier" which I downloaded a long time ago trying to copy 

scripts between objects. To get a cat door to allow dogs through.... Never really delved far enough into it though and what I tried didn't work. 

But now that @landess mentions the glory hole stall, that may be the reason as I put them in most bathrooms. I'll investigate.

 

The Hotel venue... 

I only played briefly with a escort sim. 10 or so dates with Carli Bruni ? got boring lol. 

I imagine the Hotel venue is nothing more than a place to go with the date. Like the cocktail lounge, dance club venue assignments etc... 

The assigning of the venue just gives you the option to go there perhaps. 

 

I added the resort functions only to see if sims would use the place (KW assigned Hotel) as a hotel, would they sleep there etc... 

Mainly I wanted to see if tourists would use it so my sim could get the accomplishment, whatever it is called in the WooHoo skill. 

The tourists often will not have sex at all, in my home worlds so... Maybe at a hotel in a private room. 

But they never went to the hotels I built and assigned as a KW Hotel venue. So I tried to lure them with the resort :)

 

But like @landess said earlier, my sim cannot interact with any of the objects at all unless checked in. The beds, bar, pool, toilets even etc...

 

Any other sim who showed up could though. A bunch stayed the night but not in the regular beds. They all went to the cabins. Even the workers lol. 

 

So a partial success in that the tourists showed up. I'll try again checking my sim in next time and see what happens.

 

At some point I'll do the escort thing and see if the hotel venue comes up as a place to go with a date, and update here. 

 

@LadySmoks Looking forward to more sexy bots :)

 

Lastly, not sure if I already posted this. 

This a pic of the hotel venue before I added the resort tag and required objects. Sims came (residents) and used the beds 

or sort of. The resident sim is reading or watching tv, and ignoring the dildo on the bed side table (they usually grab them straight away lol),

while my sim is sleeping.

The guy entering the toilet stall (glory hole) is in the female/trans female bathroom, ignoring the gendered door.

Spoiler

Screenshot-16.jpg.c8f08eb936c5f40ae7c107c8bdf94ee2.jpg

 

Posted
4 hours ago, LadySmoks said:

Not the thing.

 

When in doubt - TEST!

 

I just made a 'public restroom on a public lot'. With KW privacy set to default EA.

 

>Yes, OnikiKay has made a change to newer builds of KW to allow KW interactions to ignore the gender blocking doors. Well, at least I don't have to change the doors in my saves anymore. How to stop it? Don't know.

 

 

4 hours ago, LadySmoks said:

bellhop as being what allowed customers to check in

 

When owning a Resort, there is a 'front desk'. It won't function without a resort worker being assigned to it. Basically is like any other 'register'. The resorts have several amenities needed if building your own from scratch. The front desk, sleeping quarters in one or both kinds - Rabbithole 'tower' or private 'cabin'. A buffet table must also be available for customers to eat from. Another resort worker can handle the set-up/changing of the buffet table for breakfast/lunch/dinner. Everything else added is fluff which increases a resorts 'rating' to customers as running a resort is also a mini-game, where resort rating is increased through objects, service, advertisements. The higher the rating, the more one can charge without negative impact.

 

A KW Hotel 'venue' is just a public lot with beds. Inactive Prostitutes can hang out there waiting to service/solicit other sims. There are no other functional requirements or KW active scripts involved. Schools are complicated, but run themselves. Brothels have 'no' requirements other than employee management, with a script able to use certain objects like the stripper pole (But these are NOT required to start a brothel). Being a brothel owner can be run just like a Pimp on the streets. Sure, you have to pay-off/rent an assigned location if not running it from home and make payroll for the whores but that's it.

 

I'm not sure how the association between an EP resort function has come to be confused with a KW feature as I've shown nothing resort exclusive is needed to register a lot as a hotel.

 

___________________________________________________________________________________________________________________________________________________________________________________________________________________________________

 

It's possible a lot flagged as a Hotel will be considered 'safe' from police harassment. This is the only thing I can think of as one save in which I had a gigolo working used a public lot I flagged as a hotel because it was basically one of those 2 story 'roadside' looking fleabag motels. He was never 'lectured' by law enforcement.

 

Screenshot-641.jpg.39e0b68dc2a275a52f4c918f32d7877e.jpg

Posted
6 hours ago, James2112 said:

they don't work

Similar to having to replace other things, such as beds or windows because they don't work as woohoo points. But again, KW overwrites the doors...

doors.PNG.b606314df69265cb14bfd3391aa4a4c3.PNG

6 hours ago, landess said:

How to stop it?

PEither clone your own door and place them everywhere, or delete the 2 OBJK files from the KW Mod package... after making a BACK UP COPY of course! Bold type not for you, landess, but for others who may not understand the idea of doing that.

 

6 hours ago, James2112 said:

unless checked in

Which requires which item??? 

 

6 hours ago, landess said:

association between an EP resort function has come to be confused with a KW feature

Because there are several things KW does that are EP related, such as, no high school without University. Basegame has a high school rabbithole, but you need Uni for KW's high school. So, not a stretch to think that an EP may be required for the hotels to work.

 

Posted

Is there any chance of you releasing the period mod as its own singular mod?

 

I know a LOT of people that are so desperate for a period mod, but don't necessarily want the entire mod to go with it...? I was just wondering if such a think exists, and if not, could it exist?

 

Personally, I'm in the same boat, so if theres any way you could release just a period mod, that would be so, so amazing! :D

Posted
2 hours ago, LadySmoks said:

Because there are several things KW does that are EP related,

 

We've been trying to verify and test whether OnikiKay has made any EP requirements and neglected to 'mention' them as you know. The latest build dores mention needing another EP for the camera function of the Actress Career. So I believe the required EP's being referenced for any particular feature has been documented - if not entirely understood.

 

This is one of those things that having all EP's installed at once like myself makes it hard to define, and the only recourse is to check features for exclusive EP object use. Because each new EP usually brought with it a new Patch level, the 'base game' would also have certain features of every EP in a way, so this is the obvious reason for patch level 1.67/1.69 being what it is.

 

>>>Edit: Wanted to include that some things which are 'KW related' may require objects from EP's not listed by KW because Animators choose to use them as base objects recognized by KW woohoo feature and may NOT be referenced as such - causing players to not understand why they don't have something in their game. Lucas1i just updated his animation package and includes a 'bull riding' animation which requires the mechanical bull from Showtime.

https://sims.fandom.com/wiki/Mechanical_bull

 

Spoiler

 

 

 

2 hours ago, alilaro said:

that would be so, so amazing!

 

It would be more amazing if OnikiKay returned to this website/forum, with newer KW builds and an update Original Post which redefined and explained the ever increasingly complex features the mod injects. If you're curious on the last time they were here - just hover you mouse pointer over the creator's profile avatar.

 

I guess someone smarter than me could go into the KW files and delete/disable every feature except for the one you wanted? Of course even if possible - sharing that publicly here would be an issue in itself.

 

______________________________________________________________________________________________________________________________________________________________________________________________________________________________________

 

I myself like others 'feel' Kinky World would be a better MOD if handled like NRaas with a basic framework along with 'plug-in' modules which add features instead of including them by default. The 'this would be cool' crowd at KW Patreon is obviously to blame for many of the crap features forever now a part of KW because as mentioned - a simple feature like the 'periods/ovulation' is part of a big mess of shit many of us would like to be able to pick and choose for use.

 

-BUT- It is what it is, so deal we must.

Posted
1 hour ago, landess said:

EP requirements

The first that you and I found was the male part attached to Plumbots is a University group ID number, as during testing, YOU had it show, but I did not, as I didn't have Uni at the time. I don't think I have ever seen that stated by Oniki? And yes, that you do have everything installed, whatever "special" thing is needed, it shows in your game, where as for me, it may not, as I only have 5 or 6 EP's running. Download worlds, like Nonsequitur's are filled with random items to replace EP/ SP content that he and others use.

 

1 hour ago, landess said:

mechanical bull from Showtime.

Not sure if those animations will play if the routing object does not exist in game? I think that works differently from things like the dildo and riding crop?

2 hours ago, alilaro said:

just a period mod

1 hour ago, landess said:

better MOD if handled like NRaas with a basic framework along with 'plug-in' modules

Yes... I wrote that a page or two back!

 

BTW... Sexy Robot is here! )))

6.png.c1fa4d08d4afb4ddd920cea93ace63a0.png

 

Posted
2 hours ago, LadySmoks said:

Similar to having to replace other things, such as beds or windows because they don't work as woohoo points. But again, KW overwrites the doors...

Yeah it is a bit confusing because the doors work fine with KW in some instances. It is only in my created or edited lots where I add the doors that the gender restriction 

is ignored. I'll spend more time with the objects and KW package in S3PE and see if I can figure something out.

It might be that doors added after KW are enabled are broken, while doors that exist or are placed prior to enabling KW are fine.... I'll try and find out.

 

2 hours ago, LadySmoks said:

Which requires which item??? 

In order to check in at a resort you need the bell hop desk which is only available with Island Paradise EP. 

Just to clarify, and not to confuse the Hotel questions...

I only started messing with the resort stuff in combination with the KW Hotel venue to see how 

it would affect the way the Hotel venue functions. Trying to get info on the purpose of the hotel venue.

On it's own, it never gets used in my towns. When it does (if I send my sim), it doesn't seem to have any special purpose. 

 

Perhaps the purpose of the hotel venue it is just making it a safe place for whores from police like @landess suggested. 

 

Today I will have my sim check in to the resort, which is also a KW Hotel Venue and see if I can get a tourist

to join in a bedroom/bed. It appears that any npc sim is auto checked in (they can use all the amenities including the beds).

 

I will also do the escort thing and try 3 things...

1. See if I can take a date to the Hotel Venue.

2. See if having the resort tag and objects makes any difference to step 1.

3. Go on a date as escort without any Hotel venue available and see how that affects the choices of places you can take a date.

But that will be a while.

Posted
18 minutes ago, James2112 said:

safe place for whores from police like @landess suggested

It's a possibility, as I did send a FemmeBot whore to work the Oasis Landing hotel, and she took a customer to a bedroom. Just odd that my sims weren't able to woohoo in a room. Now that Sexy Robot is uploaded, I can play with hotel stuff more, although I still have a dress that is a bone sorting issue, and other bot parts I'm working on.

Posted
48 minutes ago, LadySmoks said:

Just odd that my sims weren't able to woohoo in a room.

 

I never tried - perhaps that is the missing piece of the puzzle? Will look into it - as I have a KW venue Hotel in the current game I'm running. I'm sure there's someone in town looking for a little Brown Sugar...

 

Spoiler

 

 

Screenshot-812.jpg.64283a80441f54a2c78615a86d16c371.jpg

Posted
38 minutes ago, landess said:

Brown Sugar...

OY! My non-politically correct husband cringes that such songs may someday be banned because it offends someone.

 

He's just waiting for this to be over-dubbed with "African American girls"....

 

 

Posted
11 minutes ago, LadySmoks said:

this

 

Thanks - been awhile since I heard this Gem. As a bass player I always wondered if it was multi-dubbed, or the guitar player picked up the bass for this one.

 

>>> Did my experiment on the Brooklyn Heights 'hotel' and was able to engage my Sim with KW sex - no problem. Perhaps it's just Oasis Landing has a different way of handling it, but I never tried any Vacation Worlds either - since all use the 'Shared Living Space' script? (or whatever one wants to call it)

 

hotel.png.34b8dde2e56900a093ab53f99f771ba3.png

Posted

Ok so this is just a rundown of what I observed with a Resort lot plus required objects (Island Paradise required) and KW Hotel venue. 

I doubt the KW Hotel venue has much to do with the following...

But KW itself along with a user made but not owned resort might be of interest. 

I have yet to fully test things with the KW Hotel venue and possible escort use of the resort.

 

Sim time 1:30 PM. Tourists were already at the resort. I am happy enough with just that lol. 

They usually go to random spots in a town and stand around reading. At least now they make sense.

I sent my sim to the resort by clicking on the map tag (Visit 'lot name'),

and just going to the lot seems to have caused the workers to spawn close to the resort. 

The workers don't seem to spawn unless I send my sim to the resort.

Important to note, I do not own the resort. Nobody in the town does. I built it in Edit Town mode and was able to assign workers and a few other 

options by shift+click on objects. I only assigned a bell hop and a mixologist (gets listed as a resort worker). 

 

I checked my sim into the VIP suite (a regular room with a double bed). Shift+clicking on the door in build mode let me set it as a VIP suite. 

Checking in is the only way your sim can use any object on the lot. 

Any npcs can use everything already. They just get auto checked in by being on the lot. 

When I chose the 1 night stay VIP suite option at the bell hop desk, it forced my sim to walk through the door to the VIP suite.

Perhaps that set a flag as no npc could enter through that door before or after I chose it. 

I could not get a npc through the VIP door with my sim (WooHoo with 'npc' when clicking on bed.) 

 

There were two other rooms with beds not flagged as VIP suites and all sims could enter just fine. 

Resort workers did not set up the buffet but there was a fridge that could used.

 

All the npcs who stayed at the resort (some left) went into the cabin rooms at 5 pm ??? Party poopers.

 

The bartender went into the cabin at 1 AM. 

The bell hop never got a break, and considering the work out she got while testing the rooms and beds, that is rather harsh poor lady. 

She deserves a raise. Actually. the game spawned a rather attractive npc for a change.

 

The tourists never left the cabin and they had no map tags present (map view) (nraas tagger) once they entered the cabins. 

The resort worker who entered the cabin at 1 AM kept the map tag and exited the cabin in the morning. 

The tourists on the other hand went missing.... no, the game just kind of sucks when it comes to tourists. They despawned like always.

 

So I don't know about anyone else but Some good came out of that. 

The resort can be used in your home world and no one has to own or manage it. 

The tourists show up, so your WooHoo skill 'immigrant' challenge would be easier without having to travel. 

If your town sims tend to have sex in the middle of the park, or gym, or on your table while you are trying to picnic, 

(regardless of KW Privacy-Exhibition-set to 6, or 1, or 10 , or whatever... I think it is broken or only affects your sim), 

then the resort/hotel is a nice option as at least it could be expected for people to be going at it on the lot.

 

And, the sims ignored the gender door labels again, but that is another test I have yet to try to solve.

 

Many pics below in the spoiler here and one of my most enjoyable test plays in a quite some time.

 

Spoiler

Resort/KW Hotel lot from map view. Map tags are not captured but there are 6 or so tourists on the lot.

Screenshot-25.jpg.af7afde66679632793156730a0b6d3cf.jpg

 

My sim arrives. Why do they all cram in the kitchen and try to squeeze through the same single door when a double door is right there in the hallway.

 

Screenshot-26.jpg.3bedde68cf5df565e498942f0115f0e4.jpg

 

Routing I guess...

 

Screenshot-27.jpg.4d49c7ba1f33dbc77a1eeb94c4e44cf4.jpg

 

@LadySmoks A generated npc tourist is wearing your boots :)

 

Screenshot-28.jpg.e2d8f0657d895f9ff71ffbff84af4108.jpg

 

That npc cannot enter the VIP suite... That didlo on the table is calling her name lol.

 

Screenshot-29.jpg.03e322b889c92e6fbb984f45b74cc458.jpg

 

NPC's seem to be preparing for my testing of the beds by buying protection... :)

 

Screenshot-31.jpg.1fa02b643687a002afdd0c0b33399759.jpg

 

Well, that first NPC left, but this Paparazzi decided to help. This is not the VIP room. It is one of the other rooms with a normal door. 

Luckily there are no dogs in this world so those pumps should be clean. Then again, with the amount of public sex in the middle of floors, 

parks, everywhere really, the bottom of everyone's shoes are likely gross :)

 

Screenshot-32.jpg.55c4dce2c7ca960ad1ea4d37285e7033.jpg

 

The Bell hop was not a option when clicking on the bed (WooHoo with...) which I was sad about, as the game spawned a attractive sim I think. 

But she seems to be curious as to what the noise is coming from this room... 

 

Screenshot-33.jpg.c1cc1e4a6d0c54a5fe6bbab7c4ebd6af.jpg

 

The paparazzi lady had better things to do and left, but the bell hop was waiting. Really, this is why I still play this KW stuff, when npcs get involved on their own 

accord...

 

Screenshot-36.jpg.53eda99c688feb1f412303ccd96d797b.jpg

 

And not to be left out, some random town sim asked to join in lol....

 

Screenshot-37.jpg.4476bc5311f42ce9c6891e6b96814437.jpg

 

Screenshot-39.jpg.31ad24cd0b21773dadef3a51a7728426.jpg

 

Screenshot-42.jpg.6cef3ae7e2aa00e16a4df9189a117a1f.jpg

 

Screenshot-45.jpg.10bfaa3c6f1745cdb54c72cf86cdbb85.jpg

 

But really, the paparazzi just had a thing for real wood I guess as this is what she chose to do after the footjob lol....

 

Screenshot-46.jpg.cc71a660a221d21b542cd28cd4685c11.jpg

 

Then she did this.... 

 

Screenshot-47.jpg.45d776600e48162fd926c5c912f14625.jpg

 

Come morning I gave the Bell hop a massage as thanks for all that testing, and because she worked at the desk all through the night....

 

Screenshot-48.jpg.b4c5554f8c4c58626767b3bb31720016.jpg

 

I enjoyed that hour or so of 'testing'. A few nice surprises there. 

I will try to get on with the KW Hotel venue and if the escort job has anything to do with it. 

That I will do with and without a resort, to see if I notice anything different.

Posted
8 hours ago, landess said:

 

Thanks - been awhile since I heard this Gem. As a bass player I always wondered if it was multi-dubbed, or the guitar player picked up the bass for this one.

 

>>> Did my experiment on the Brooklyn Heights 'hotel' and was able to engage my Sim with KW sex - no problem. Perhaps it's just Oasis Landing has a different way of handling it, but I never tried any Vacation Worlds either - since all use the 'Shared Living Space' script? (or whatever one wants to call it)

I wonder then if the shared living space you mention is why those sims won't woohoo without always accept on ? 

Something is different about that world with KW at least in that community building it moves you into.

Posted
13 hours ago, James2112 said:

I could not get a npc through the VIP door with my sim

 

VIP is a dedicated privacy feature since you're not at 'home' and have no way to lock doors or control NPC/Inactive traffic. 

 

Most "rooms" in a resort have a private bathroom as well - Your 'VIP' section doesn't get any 'stars' from me :P

 

13 hours ago, James2112 said:

Resort workers did not set up the buffet

 

This is a feature of Resort Management as there are varying prices for buffet menu items which change the cost of running a resort - and - change how the resort is rated. Part of the 'mini-game'. This is why I had mentioned I had 3 buffet tables - so the guests had access to ALL food choices and was the best option for a high rating from the food part, but also the most expensive to maintain.

 

13 hours ago, James2112 said:

the game spawned a rather attractive npc for a change

 

Bullshit!  LOL, seriously, my game will very rarely, almost never, choose a Sim from my saved sims bin. Most ALWAYS it selects a sim with ONE premade face (I'm so sick of that face) and then proceeds to choose a weight/fitness value, a light/dark skin value, followed by the worst choices in hair/color, outfit mash-up and then dumps them into my presence. UGH..... I've gotten quite good at making my own 'generic' sims quickly in CAS just so they look presentable while not 'cookie-cutter'.

 

13 hours ago, James2112 said:

The tourists

 

I don't have much use for tourists. EA thought they were a good idea when the game only had 2 EP's. KW did trying to make use of them like Paparazzi from Late Night. I find these features best used on certain saves/worlds where a theme can make use of them.

 

The game is obviously designed to be 'frugal' with system resources, so it will 'hide/despawn' Sims when not in use. One knows how the game can slow when there are many sims in one place with many objects to interact with as well as have many sims to interact with. Imagine if it tried to make decisions and keep a running queue for the entire town population. (okay don't - it isn't pretty)

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

 

You may want to either duplicate/reference these screenshots in one of the screenshot threads or over time as this post is buried and it would be rare if these are seen again.

 

 

Screenshot-815.jpg.e922a6a0cfe66e882fb719c97fe6e437.jpg

Posted
14 hours ago, James2112 said:

A generated npc tourist is wearing your boots :)

 

14 hours ago, James2112 said:

the game spawned a attractive sim I think. 

14 minutes ago, landess said:

Bullshit!

Again, I tend to think this may be KW at work... one of the rare things it gets right when involving itself in stuff like that. Do you have the KW outfit management on?

 

I have used the KW debug from city hall to populate worlds, and many of the sims spawned need little to no "help". Well dressed, fairly attractive, and even using sliders that actually improve their appearance.

26 minutes ago, landess said:

'hide/despawn' Sims when not in use

Something I have done as a way to track down NPC maids / butlers that take a siesta is to add a LN apartment on an empty lot in worlds without them so NPC's now have a residence. Never took notice if it helps with game speed.

Posted
2 hours ago, LadySmoks said:

NPC's now have a residence.

 

I've 'followed' npc's/service sims I've seen in transit or leaving someplace. Even if the world has apartments (Highrise's with static doors into blackness) Many still end up at some lot with a hidden spawn/despawn point which must have some script attached to keep track of which sims use it. The lot choices for these points appears to be quite random as well, with the only defining association being the lot's are not residential (occupied or not).

 

When I use the townhall and select the self-employed menu option, like NRaas Careers, it shows the number of Sims in a particular 'job'. The huge numbers of 'retired' sims would indicate the 'hidden' population of NPC's the game generates for roles/services (regardless if default or 'KW'). I have yet to follow the paper delivery kid though just to see where one disappears to - it would be cool if they disappeared at the building with the journalism office, but like the mailman - they will appear on an island with no other buildings as long as there is a residential lot having a mailbox - otherwise the game can't run without an active family.

 

I have never deleted a mailbox just to see what happens.

Posted
2 hours ago, landess said:

Many still end up at some lot with a hidden spawn/despawn point

Perhaps to vanish, but from my experience, they all end up in an apartment. In LN, I have tracked down MIA butlers that can't be fired over the phone by clicking on the callbox in every apartment until I found him or her. I needed an NPC for something (don't remember now), when in Oasis Landing. I stuck a LN apartment on a lot in the wasteland, and every NPC suddenly could be found on the callbox. Even KW NPC now have an address. )))

 

So, of ALL the crazy stuff you try, just toss an apartment somewhere, perhaps save, exit and restart, and when you click the callbox....... 

Posted
On 3/29/2020 at 1:05 AM, landess said:

I appreciate your interest. The screenshot of the NRaas/Master Controller/Advanced/Moodlets was right afterwards when we both started scratching and I noticed I had them. I was clean when my sim had sex with this virgin - teen. Yet afterwards we were both infected with crabs, thus my suspicion that 50% was a chance to contract it regardless if either had it. I will mess with it more since I can easily see before hand for certain using this same menu. Unlike fleas, there is no 'animated effect' of little black dots bouncing off the infected individual although crabs uses the same scratching animation.

 

Once I confirm both parties are 'clean' then we'll see what happens... Poor girl, 1st time in the sack and gets crabs - geesh.

 

>>> Glad there is still some 'official' documentation for KW <<<

 

You have to enable them individually in the next menu from diseases where the 50% setting is (which you can also change). AIDS is scary in RL, so I never thought to actually use it in a game. Crabs needs multiple showers/baths, but AIDS? I guess there is something hospital related, but there is no cure IRL, so why would the Sims have a cure? Plus all those other diseases 'hidden' in the build <even if only placeholders> sound more depressing than fun. I just wanted to have a reason to have the condoms in the game.

 

As far as purposely infecting a sim - I waited till I got rape notifications, then zoomed to the events and gave crabs to the rapists as I 'found' them. Seemed a decent way to introduce crabs to my saves.

This is my first time ever posting here, I'm confused as to how do I go about infecting sims with diseases? The diseases are enabled in KW settings, but no one has ever gotten infected...do I need naaras vector mod for KW diseases to work? Do I need a certain expansion pack for the diseases to work? 

Posted
1 hour ago, bjayy08 said:

This is my first time ever posting here, I'm confused as to how do I go about infecting sims with diseases? The diseases are enabled in KW settings, but no one has ever gotten infected...do I need naaras vector mod for KW diseases to work? Do I need a certain expansion pack for the diseases to work? 

The only way I found was to enable KW Debug (In the KW Settings Menu) then click on a sim, select Kinky World Debug. You should find a option among many others, called diseases. 

From there you can infect the sim you have currently selected. 

I don't think I have ever seen a random infection. I usually (if I bother to use the diseases), choose a few sims randomly to infect. 

I did take the time to watch sims infect each other (through WooHoo) so it does work. I never noticed the disease spreading from non infected  sims though. 

Only spreading to them, from a infected sim, and only through WooHoo. 

You do not need nraas vector. As for required EP's, I do not know.

Posted
3 hours ago, tinkerbell05 said:

Why did you guys ever think it was okay to put animal rape into this game? Even having the option makes my skin crawl. Even humans raping humans doesn't result in death, but humans raping dogs usually does, they bleed out, have internal hemorrhage etc.. why? you put "murder animals" as an option in this mod?

 

This post is amusing - thank you for posting this tripe which is nothing more than an idle attack on someone whom never reads this stuff and shows the total lack of awareness of the state of the mod, the users, and site in general. I should go read what you had to say about Skyrim and Fallout New Vegas next - considering they have more of the same - and worse. How about some Bug rape? You can go away now.......

 

>> I applaud your knowledge on the subject of raping dogs - even I didn't know that sick shit.....  Yes, The Pot IS black, and the Kettle IS black.

Posted
3 hours ago, bjayy08 said:

This is my first time ever posting here, I'm confused as to how do I go about infecting sims with diseases? The diseases are enabled in KW settings, but no one has ever gotten infected...do I need naaras vector mod for KW diseases to work? Do I need a certain expansion pack for the diseases to work? 

 

2 hours ago, James2112 said:

I don't think I have ever seen a random infection

 

Using KW debug is a viable way to 'get the ball rolling'. I have only ever tried using the 'crabs' from the diseases feature. Sadly I quit using the feature after experimenting with it enough to know spreading the disease has nothing to do with 'normal' thoughts on the concept. I explained this in detail, but the gist is: Wearing condoms is the only way to protect a Sim from catching the 'crabs'. Unprotected sex allows the mod to use some % chance a Sim will get them - even if BOTH partners are clean.

 

Test for yourselves: Turn on diseases/crabs. Turn on auto-accept (woohoo) Have 2 clean partners woohoo a couple times unprotected. You can use NRaas/MC/Intermediate/Moodlets/remove moodlet - to check the status of any sim. If a sim has crabs - the 'fleas' icon is used with the word crabs instead. I guess one could give someone a disease by 'adding moodlet' as well.

 

When I discovered the disease doesn't require a 'patient zero' to spread I gave up on the way the feature worked. I get that there is a % chance a Sim will get treatment (NPC/Inactive) so the town might actually clean itself - so there must be a way for the chosen disease(s) to exist if the feature is enabled. I just don't care for the implementation myself. Now if the mod would give it to random NPC's or maybe even an inactive (you don't 'know' where they've been) I could use it - but to give it to my Sim during KW woohoo while both partners were clean just because they didn't use a rubber pissed me off.

 

Spoiler

Screenshot-804.jpg.cbd066d801726842e7296c77344440da.jpgScreenshot-805.jpg.8e6e6f547a0eceb21d926fa54765d02b.jpgScreenshot-807.jpg.7ee9285e54656d11b73247bebc2b0404.jpgScreenshot-808.jpg.23684b7b0d230a09caaf16e3101a3661.jpgScreenshot-809.jpg.f80582025996f51e06c5d47d2aaa2331.jpgScreenshot-806.jpg.1c0187b04e79a935cf9494f5c3d2cebb.jpg

 

 

I haven't tried the diseases in any of the newer builds - and I saw no changes/fixes in the notes. I guess I could give it another test with 409....

Posted

Everything works fine but I noticed the men and women have no nipples... How do I fix that? As, I didn't see anything about nipples on this thread besides the nipple slider CAS mod (which I didn't want to install due to the recommended sex animations stating using a CAS mode will mess up the animations). Thanks for the help!

Posted
8 minutes ago, Macho Man said:

Everything works fine but I noticed the men and women have no nipples... How do I fix that? As, I didn't see anything about nipples on this thread besides the nipple slider CAS mod (which I didn't want to install due to the recommended sex animations stating using a CAS mode will mess up the animations). Thanks for the help!

The original sim meshes have no nipples. You will need a replacement mesh for the top as well as skin textures if you want actual visible nipples. Plenty of options for that if you search around the usual sims 3 sites. Also the bottoms if you want genitals. And the originals have no penis so you would need that as well. 

Posted
30 minutes ago, Macho Man said:

I didn't see

You need to look again, as the link to Cmar's morphing nipples is posted on the first page. And when you go to her page, you will need to do a lot more reading, as it is long and detailed, and there are more than one downloads available... AND, if you get the wrong ones, and the wrong scripts, they don't work. 

 

If you are talking about areolas, that is different, and is part of the skins. Again, Cmar lists some on her blog, and a search both here and the web will turn up a lot.

 

33 minutes ago, Macho Man said:

sex animations stating using a CAS mode will mess up the animations

No clue what you are talking about??? What you wrote sounds to me as they are saying if animations are running and you enter CAS for some reason, THAT will mess up animations.

Posted

@Macho Man You said "nipple slider CAS mod (which I didn't want to install due to the recommended sex animations stating using a CAS mode will mess up the animations".

 

 

Breast/nipple sliders will not affect animations. In fact no sliders will affect animations technically. (too big a breast can have hands/face/etc. embeded in the breast/past the surface for example)

 

Animations are designed using the default skeleton. Body sliders will change the position of the 'bones' in the skeleton. different sliders affect the skeleton differently and some have a minor affect, while others are more pronounced. The issue here is the body parts won't line up as well, if at all when the player makes too many/severe body slider adjustments. It's all about alignment - lips kissing. hands holding/grabbing, pelvic regions humping, leg angles when bending, etc. You will not 'hurt' the game or mod at all - not possible - by using sliders, some can just make stuff look strange. It's not any  different in a way from adults having woohoo with teens. They use different bodies and some things just don't line-up, yet the mod allows for teen/adult woohoo, so take that for what it's worth.

 

Changing the body affects All animations - not just woohoo animations - drinking from glasses might be slightly to the side of the mouth(narrowed shoulders) - feet might not reach the floor, or pass through it some(hip/waist height - leg length) - it all depends on how much one changes the values of specific body parts. Rotating the butt back too much make the lower legs pass all the way through the thighs when bending a lot - looks like the leg bent forward, it isn't pretty. Just experiment - you won't HURT anything.

 

The following shot shows: because of using a posture slider which pushes the shoulders back and arches the back - the hands don't line up with the pole anymore - does this stuff worry you?

 

Screenshot-768.jpg.7a81be16815ca1f76c83c0ee5ee7f61b.jpg

 

>Edit: I was in error regarding butt rotate slider causing the overbending of the knees - it's the butt shape slider. When using this to make the butt bigger (depth) one will notice the feet sliding forward, This is why the knees can over bend.

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