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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

Question about Kinky World:
To register the animations I'm to "click on (my) sim and click on kinky," but I don't see anything like Kinky come up when I click on my sim (?). Help
=========
"While in game click on your sim and click on kinky, go to settings and then click on animations in settings. Add new animation and type in each of the codes to get the animations."

Posted
3 hours ago, ntblood said:

Question about Kinky World:

Question about your install?

 

If you click on any sim, and a radial menu option doesn't include Kinky World, then you haven't installed the mod correctly. Did you 'unzip/decompress' the file before placing it into the PROPERLY CREATED  package folder?

 

Once this is done, players have the option to use Kinky Worlds self registering feature. Once KW registers itself, then players will usually see 2 options on the radial menu - Kinky World (debug and settings stuff) and Kinky (activities made for Sims stuff)

 

 

>>>> Given how 'old' your profile is - If you indeed are the creator of it, I would assume you're not a kid - therefore curious why you might be having problems this basic as most adults understand the value of reading and research. (Spamming the same question within a 3 hour time period when both posts are on the same page is something a kid does when impatient and wants it NOW!)

 

Side note: Check the Kinky World Settings Animations Packages - before adding new ones. Duplicating them 'breaks' the mod and the mod includes several animation packages now pre-registered.

 

Add a screenshot of the folder containing Kinky World - easy enough to see if KW is located in the proper place by looking at the address bar......  (I'm starting to doubt my wisdom by even replying to this)

 

 

Spoiler

Sims3modsLocation.png.ca21b56bd01141c2fb2164acd70a62fc.pngSims3modsLocation1.png.448fe07cbdd8a297888b71f2608716b5.png

 

Posted
6 hours ago, msinukami said:

I also install passion too

From The Passion download page:

 

Warning

     Do not use this mod with Kinky Word because they

conflict with many and different unwanted results in game.

    You don't need Kinky World to use with this mod.

 

Nuff Said.

Posted
7 hours ago, msinukami said:

I also install passion too.

 

29 minutes ago, landess said:

From The Passion download page:

 

Warning

Would like to add :

See the posts 16909 and 16913 on page 677 of this thread........

 

Posted

Forgive this outburst ,,, I am a person willing to help and return all the help and kindness that I receive in this forum for the beginner that I am. I help with my little knowledge, but these days I am a little tired, I have answered privately at least three people who asked for help to install Passion (it is what I use and I love it), a kind of quick guide for dummies like me. No one has deigned to say if it works for them or not, and I keep seeing the same questions over and over again ,,, I'm sorry, I had to say it, I don't want to offend anyone and I will continue to help whoever asks me to the best of my ability, but today I'm tired and frustrated. I visit this forum daily but I think I'll take a few days off ... I remember the words of a teacher to his students "I don't care if you ask questions, but please let them be new questions"

Posted
1 hour ago, Patriguz said:

but these days I am a little tired,

Have you ever seen the movie "Falling Down" with Michael Douglas? Sometimes one has to walk away from this post because no matter how much one tries to help, continuing to do so keeps us running face to face with those whom just don't get it - to 'unkindly' throw them all in the same box.

 

Spoiler

 

 

 

Even helping some can be a 'Pandora's box' of other issues.... I'll just leave that one lay.

 

Spoiler

 

Makes a good 'Strip-club' song as well

 

 

It's around 50/50 for me getting a thank you after receiving a PM request to share Mike24's Pet animation packages and doing so. Sometimes people are just fucking rude, and wonder why it spreads like a plague. I like bouncer's: They card people and remove idiots....

Posted
50 minutes ago, Clydie said:

Would like to add :

See the posts 16909 and 16913 on page 677 of this thread........

I guess it's fair to remind advanced users there 'are' ways to do many things... But I try not to confuse the already confused while also understanding 'an advanced user can likely find this stuff on their own'.

 

Can one send a toaster into space?  Well of course they can, if they know what they are doing. Trying to play Van Halen's Eruption when one can't even tune a guitar isn't recommended.

 

Spoiler

Seriously - I've had people want to jump straight to this:

 

 

 

Without wanting to learn this:

 

 

 

Mod use is no different than any other discipline - one needs to understand the basics first - walk before run, run before fly - otherwise one just crashes and burns.

Posted

Thanks for your help. I created this account, of course. I did read the instructions/requirements and do research. That's how I quoted the way to register animations in-game there, though I thought maybe I was looking in the wrong place. You've clarified where it should be. I don't think it is there on the first radial dial on the sim. I may have missed something of course. That's the reason I'm here. Sorry for my impatience, I'm young at heart ^_^*

A lot of my mods are working. I mod the heck out of two games that are much more complicated to mod than this.. among other less demanding ones like this. You're right this is pretty straight forward modding in comparison. Yes, I unzipped it. All my package files are in the Packages folder and I don't know what you mean by, "PROPERLY CREATED package folder," as it was automatically made, not something I did.  At this location:  G:\Program Files (x86)\Origin Games\The Sims 3\Mods\Packages
Here is a screenshot of the mods I have installed, maybe you'd be willing to take a peek and see what you think:
https://ibb.co/MCv0CT9

Thank you

PS. You're doubting yourself for responding.. jeez-Louise my man! What can I do to boost your confidence ; )

Posted
44 minutes ago, ntblood said:

I don't know what you mean by, "PROPERLY CREATED package folder

Cool, thanks for all the clarification. I definitely have something to work with now!

 

1st off, modding the Sims 3 has changed drastically about 3 times over it's life, with EA actually supporting the players preference for packages as opposed to Sims3packs. Because of this, over time, player have refined ways to accomplish this. When I mentioned a properly created mod folder - this meant all the recognized files and folder structure used by most creators so we're all on the same page.

 

Now the first thing I noticed is the mods shown in your screenshot are located in the x86 files folder - not the documents folder.

 

Do you have a folder for the Sims 3 located at this address?

 

location.png.b6e89ce8c93fc952d38651b2f7832b25.png

 

While some mods ask for files to be placed within certain x86 folders, in my experience, these are usually certain objects made for and required by the town/world files when starting the game and having these towns/worlds available to be used for the games foundation.

 

Most every mod I use requires me to place them in the folder I show above. Options within this folder are pretty extensive, but unless using a Sims3pack - this is where 99% of the magic happens. So before going further I want to reiterate - Do you have the folder in this location per the highlighted address?

 

>>> Thought I'd add: I also used a specific drive for the Sims 3 - an external SSD - F: for the Sims 3 and Fallout 4, but still, I have my mods located in the C-drive (fucking auto-emojis) My Documents where the saved sims and everything else is located - while the executable/.exe is always from the last EP installed (x86)

 

 

 

https://modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files

Posted
4 hours ago, Patriguz said:

I keep seeing the same questions over and over again

No one can read. A question will be asked two posts after it was answered. I do not use pet animations, but look at Mike 24 to laugh. He removed his pet animations, so people post to ask for a copy. Landess said he would share, send him a PM. One person says thank you. The next post is someone asking for the file.

 

I also become frustrated. I look, and sometimes just turn the page when it is a stupid question, or one asked only 2 pages ago. I will NEVER answer someone who joined LL, downloaded KW and posted their whiny question less than one hour later saying "It doesn't work".

 

Take care!

Posted

I appreciate getting your guidance on this, Landess.


Installing Framework with it's Resources.cfg files got my mods working. Still don't see "Animations" under KinkyWorld>Settings : \
 

PS.
Didn't someone think to ask if I had Framework (or it's Resources.cfg file) installed? And why didn't I read those instructions before. I'm glad to get the help though. Well, in my defense...  I don't have much of one but I didn't find that link/ guide until later on, recently. And I don't think the Framework was listed as Required in the Kinky mod's description, right?
https://modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files 

Posted
38 minutes ago, ntblood said:

Do I have the right mods installed in my screenshot. I should as I downloaded all the requirements.

I see a couple of folders that possibly shouldn't be in the Packages folder. A couple of .bin files? 

 

Take that Packages folder, move it to desktop for safe keeping. Create a new Packages folder inside of your Mods folder. Install ONLY Oniki_KinkyMod.package ... NOTHING else. Clear caches and start a NEW game. Tell us what happens.

 

Something you have in your Packages folder, possibly those .bin files, is blocking the mod from loading.

Posted
1 hour ago, ntblood said:

Ok, so I appreciate getting your guidance on this Cranky Wanker ; )
Kinky is still no appearing in the radial-dial unless I'm doing something wrong.. well I must be (?).
Here's a screenshot of my radial dial when clicking on my sim. It changes depending on what's happening (which I'm guessing is normal.)
https://ibb.co/SV0CqFM
Also, I moved all my package files for the mods to the place you said.
New location:
C:\Users\<my name>\Documents\Electronic Arts\The Sims 3\Mods\Packages
https://ibb.co/8bydvMz
Do I have the right mods installed in my screenshot. I should as I downloaded all the requirements. Any ideas?

Do you use this Framework for mods that is talked about here (actually it has just two packages in it, NoBuildSparkles & noIntro
https://modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files

PS.
I was asked, "Do other mods work? i dont know which one is the Kinky mod's package, but maybe you can try giving it the highest priority
priority is alphabetical but i dont remember which direction."
My answer: I'm not exactly sure if the other mods are working other than the installer version of the de-pixelator is working.

Did you follow the instructions at the MTS link?  You can't just create a packages folder.  You need the resources.cfg file, too.

Posted

The resources.cfg file I need is included in the Framework right.  I installed it. Mods working. Except..

It seems like the Framework install might have fixed things. My mods are definitely working now except I have a small issue. Under Kinky World >>> Settings >>> I cannot find "Animations."  So I just can't figure registering my animations for Kinky..

"Inside game click in Kinky World >>> Settings >>> Animations >>> Position lists write the name: [said package name]."


I can use the cheatcode to edit my sim but is there supposed to be a "create a sim" option when I start a new game? I don't see it. Do you have to buy an expansion to have that? I thought I saw it somewhere but I can't find it now. Anyway, they don't say in the CAS Guide where to access the menu:
"Do you accept the stock Sims that the game provides or do you change a few features here and there? Let's jump in to the Sims gene pool and mix it up a bit.
First we need to open up CAS. When we first open up CAS, the program will give us a random Sim. Once we have a Sim here, we can change just about anything to do with that Sim. The first screen we are presented with is the basics. Anyone that has ever created a Sim will be familiar with this screen."

LadySmoks - Thanks.  I did what you suggested to get rid of the bin files and start over with a new save/new game just to be sure.
Know of any invisible night/bed wear outfit mod?
There's this but it's day wear (unless it can be edited?) https://www.nexusmods.com/thesims3/mods/103?tab=posts
 


 

Posted
46 minutes ago, ntblood said:

Kinky World >>> Settings >>>

Woohoo> The place to register animations is there. Yes, there should be create a sim on the new game start up.

Posted
On 12/2/2020 at 12:51 PM, landess said:

One can still simply use the EA default 'try for baby'. NRaas Woohooer adds "risky" options as well. KW - well, it is what it is.

 

Moodlets - ignore them or use NRaas/Master Controller/ Intermediate/ Moodlets/ remove moodlet......  KW has a few options for the notifications as well, but it's more generalized than custom toggles for every feature.

 

22 hours ago, merkle said:

If you drill down into the KW settings there is a group of settings for menstrual periods.   I don't recall if you can turn it off completely, but you should be able to find it easily.   I also don't know what would happen if you turned it off completely.  You might disable pregnancy altogether.  I don't think there's a way of turning moodlets off.

Ultimately unfortunate news for me, I suppose, but thanks for taking the time to answer.  Good to know I'm not just too blind and/or stupid to find the setting I was hoping for.

Posted
1 hour ago, Just Checking said:

Ultimately unfortunate news for me

I think I understand what you mean. A while ago, before KW, I had installed a mod that turned off the "She has just been impregnated" chime or music (forget now), because I wanted it to be a surprise, like real life can be. 

 

You have a few options. In the KW settings menu, you can change the cycle so the female is fertile (ovulating) longer, and other parts of the cyle are shorter. Be sure to set override cycle on. The fertile moodlet is another issue. I believe that some later builds have a "fertile map". You can try turning that off, if you have that feature. Last resort would be to open the KW mod itself using s3pe and delete the moodlet. Also in KinkyBuffs, open that with notepad, and delete the buff string. For these, PLEASE MAKE A COPY OF THE KINKY WORLD MOD BEFORE TOUCHING ANYTHING!!!!!!!!! 

 

Bold and red because it's kind of important. If you screw up, you can just put the back up in. )))) Now, not even sure that will work, as I have never had a reason to try it. It may still create a blank where the moodlet would go.

 

 

Posted

Landess and LadySmoks, thank you...

Register animations in KinkyWorld: location
"Kinky World/Settings/Woohoo/Packages - at the bottom of that menu BELOW installed animation packages will be the option to register new animations - typing in an existing name will remove it also. Be sure to check the animation OP's for the exact name to place here - not all creators used the same'format'. "

Posted
3 hours ago, ntblood said:

LadySmoks - Thanks.  I did what you suggested to get rid of the bin files and start over with a new save/new game just to be sure.
 

To be clear for anyone reading this:

 

I mentioned that I saw the .packages were shown to be in the x86 location. I also mentioned this is not where the majority of mods go. This doesn't mean certain files required to be there should be removed - when one doesn't know and begins arbitrarily deleting certain files needed for a program to function - the game will cease to work properly.

 

If one deletes files they THEMSELVES have placed - then the game 'should' run okay - as long as other files the player installed elsewhere don't call on those to function - THIS is what I meant about some mods require placing files in the x86 locations - "usually" concerning the world/towns themselves - the files the game uses to build the game before it is further customized by mods/saves/player choice.

 

Hearing of someone deleting BIN files raises alarms in my head.......

_______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

I can't stress this enough - KNOW the address locations of files - this is why consoles were made - not everyone seems concerned with technical accuracy!

Posted
5 minutes ago, ntblood said:

Do you mean the Sim's radial-dial > Kinky World > Settings > Woohoo > Animations

packages.png.41b6ec7f3f2d20eb6940a5a492d77e92.png

 

Older shot I made showing this: The one at the bottom which is not shown (scroll menu down) is the one a player chooses to register animations, afterwards the animation name show here as well along the rest.

Posted

I see, the line is at the top there. "Add animations Package."  Thank you! And I see it will move to the bottom when you click on the little arrow.
One issue I'm having after copying and pasting in the animation names is that they don't all register. Only a few seemed to work.
I put in these names exactly (copy/paste) with no spaces afterwards:

L666_Animations       
L666_RapeBdsm_Animations    
KW_Amra72_Animations   
mike24_lesbian_bed          
kw_mike24_lesbians
kw_mike24_classics
kw_mike24_pets    

And only these 2 show up:
L666_Animations  
L666_RapeBdsm_Animations
As well as two others that were already there:
kinkystages  and
kw_mike24_classics
Here's a screenshot:
https://ibb.co/hyxvpT3

Does "animation OP's" mean (animation..) operating procedures?

I think re-launching the game re-created those bin files so it's all good. Thank you!
a nav.bin and one with an email address.bin

Posted
20 hours ago, Clydie said:

 

Would like to add :

See the posts 16909 and 16913 on page 677 of this thread........

 

So I've tried with only KW and....they don't do anything...not a single thing....tried whoohooing alone, cancelled itself out. Whoohooing with somesim...nothing. Have no idea what is wrong...

Posted
1 hour ago, LadySmoks said:

I had installed a mod that turned off the "She has just been impregnated" chime or music (forget now), because I wanted it to be a surprise, like real life can be.

I wish this had been the reason I chose to use this mod. I myself had an issue I couldn't identify, which resulted in this 'music box sound' being played/looping about every 10 seconds in a particular save. Having pregnancy turned off - this didn't make sense, and was pretty much making me insane.

 

 I went through all the things I could think of to fix it - checking settings, resetting the world, looking for pregnant Sims, etc. etc. etc.

 

I finally gave up and found the mod at MTS which removes this sound effect from playing (I also chose another which removes EA default woohoo 'harp music') I know I know - this only removed the symptom, not the cause - and to this day I think about why it happened, is it still happening even though I don't 'hear' it (?), but life goes on and I haven't had anymore issues because of it or my 'solution'.

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