Just Checking Posted December 4, 2020 Posted December 4, 2020 On 12/3/2020 at 5:51 PM, LadySmoks said: I think I understand what you mean. A while ago, before KW, I had installed a mod that turned off the "She has just been impregnated" chime or music (forget now), because I wanted it to be a surprise, like real life can be. You have a few options. In the KW settings menu, you can change the cycle so the female is fertile (ovulating) longer, and other parts of the cyle are shorter. Be sure to set override cycle on. The fertile moodlet is another issue. I believe that some later builds have a "fertile map". You can try turning that off, if you have that feature. Last resort would be to open the KW mod itself using s3pe and delete the moodlet. Also in KinkyBuffs, open that with notepad, and delete the buff string. For these, PLEASE MAKE A COPY OF THE KINKY WORLD MOD BEFORE TOUCHING ANYTHING!!!!!!!!! Bold and red because it's kind of important. If you screw up, you can just put the back up in. )))) Now, not even sure that will work, as I have never had a reason to try it. It may still create a blank where the moodlet would go. I figured that was probably what it would come down to. I don't have a good track record trying to remove or alter aspects of mods so I'll just have to live with the moodlet. I liked the idea of, in a long save, the chance of accidental pregnancies. I feel like it would add to the overarching story you make in the game. Also not having to wait to have children on purpose sounded appealling. Not how it works in real life, no, but then again I'm also playing a video game, if I wanted the true real life experience I'd go outside and talk to people. I appreciate that Wicked Whims basically facilitates that particular function perfectly for me. Unfortunately, Sims 3 and 4 are two very different games, and when I want to play 3 the others won't scratch that itch. I did briefly try Passion but I obviously didn't do something right because I had some odd problems, so back I came to KW. Ultimately it's not a huge issue, and like you said, I can just tweak phases so the ovulation phase is nearly constant, then if I mess with the chances of pregnancy actually occuring I can probably set up some kind of gimmick where there aren't just children occurring constantly. Thanks for the advice.
msinukami Posted December 4, 2020 Posted December 4, 2020 2 hours ago, merkle said: At this point what I would do is to strip everything down to the basics and then add things one or two at a time. That's probably the quickest route to a functioning game. Move your entire Sims 3 folder to the desktop or somewhere you can retrieve it. Start Sims 3 and begin a game. The program will regenerate all the necessary files in a new Sims 3 folder. Save the game. Create the mods folder structure and add KW with just the basic animations supplied with KW. Get that working. Don't forget to clear your cache files in between. Add animations and other CC one or at most, two at a time. If at any point something isn't working, at least you've limited the sources of the problem. Right now there are just too many. Tedious, maybe, but you're not getting anywhere with the approach you've been using. I'll just do that then. What I just did, which might be extreme, I'm reinstalling the game (after taking the mods folder out) and will put each mod in separately in.
Guest Posted December 4, 2020 Posted December 4, 2020 1 hour ago, Just Checking said: tweak phases As semi-realistic as KW gets some times, it can be a PITA when you can't simply turn certain things off. Another way to play Russian Roulette might be to set condom breakage higher... although broken condoms also are announced by KW, and can't be turned off, to my knowledge. I played a save with condom breakage at 10%, and EVERY time my sims woohooed, broken condom (not 10% of the time, but EVERY time), and she was pregnant again. That save had at least 5 broken condom babies!!!
ntblood Posted December 4, 2020 Posted December 4, 2020 I was asking anyone reading my post. I have already removed all my mods. I will follow your instructions thoroughly. Thank you for taking the time to write that out! Doesn't preclude me from asking input from others. I'm sorry that wasn't clear that the question wasn't really specific to you. Also thanks to Merkle for your post. I downloaded the CClear .txt (.bat) file and will try to add one animation at a time to avoid the mess you referred to. ----------- "Another said, '..organize your mod folder for easier troubleshooting. Especially isolating KW and the animations from other kinds of content.' How does one do this. Any screenshots of that folder 'organized' would be nice, or a description. Thanks" "Then ask the other. I said to REMOVE EVERYTHING and play vanilla Sims until you get that to work. Take EVERYTHING out of the Mods folder and place it on desktop. Play. If you can't get that to work, not much anything regarding KW is going to do much for you. At this point, scroll back up, because I don't feel like repeating myself." ========= Update on my launcher login side-issue: Good News! I was going to try these instructions which I'd mostly already done before but hoped it might work:https://answers.ea.com/t5/Technical-Issues-PC/Launcher-won-t-work-TS3-exe-won-t-work-either-launching-through/td-p/29130 But anyway I went ahead and changed the location of my game from G:\Program Files (x86)\Origin Games to G:\Games\Origin Games I also just remembered that I used a "vanilla" backup copy of my un-modded game folder when I did this move so that could have played a part, though I doubt it. And that seems to have finally fixed the problem. I was able to sign into the launcher for awhile at first then it stopped working after putting Origin into offline mode for a few minutes. And now it's finally fixed with a solution I didn't read anywhere on the many forum threads I read on this issue. Finally! ^_^ I had changed my password earlier but that didn't help. I don't think that played a part in this solution but if someone is having this issue could it really hurt to do?
Todeswunsch Posted December 5, 2020 Posted December 5, 2020 Hi Someone can help me? every time i choose the 3 kinky trait the teen lover gets deleted and i need to take a new one There is a way to solve this ? or teen lover is not allowed ?
gcured Posted December 5, 2020 Posted December 5, 2020 Has there been any news about an update? I haven't been keeping up since I moved to TS4
James2112 Posted December 5, 2020 Posted December 5, 2020 On 12/4/2020 at 10:59 AM, ntblood said: Another said, "..organize your mod folder for easier troubleshooting. Especially isolating KW and the animations from other kinds of content." How does one do this. Any screenshots of that folder "organized" would be nice, or a description. Thanks I posted 4 screenshots in the post I made, contained in the spoiler header. I don't know how else to provide advice beyond that.
ntblood Posted December 5, 2020 Posted December 5, 2020 James2112, Oh, I'm sorry. I missed that. I went back now and saved your screenshots and went over them. Thank you! Oh, that's funny. My Resource.cfg had exactly the same thing as you suggested already in it. Ok, I tried putting packages into sub-folders this time and it seemed to work. Only thing is that my sim won't wear the outfits that I think were drawing on custom outfits however when you go into CAS it's there as well as starting a new game. I wonder if the saved game gets used to a certain file structure to find its assets and if the packages are moved (into su-folders) it messes up the save being able to draw on said assets. Oh well, I started a new game and it works well I think. So I've organized my mods somewhat even though a bunch I threw into Unconfirmed as I didn't know how to categorize them. Package files in the Unconfirmed folder aren't disabled I don't think (I hope). I hope I can move some package files to more appropriate sub-folders within "Packages" without starting a new game each time but I guess I'll be finding out. You can copy/paste this text in the resource.cfg and it should work. Priority 501 DirectoryFiles Files/... autoupdate Priority 1000 PackedFile Overrides/*.package PackedFile Overrides/*/*.package PackedFile Overrides/*/*/*.package PackedFile Overrides/*/*/*/*.package PackedFile Overrides/*/*/*/*/*.package Priority 500 PackedFile Packages/*.package PackedFile Packages/*/*.package PackedFile Packages/*/*/*.package PackedFile Packages/*/*/*/*.package PackedFile Packages/*/*/*/*/*.package Priority 499 PackedFile Test/*.package PackedFile Test/*/*.package PackedFile Test/*/*/*.package PackedFile Test/*/*/*/*.package PackedFile Test/*/*/*/*/*.package Priority -50 PackedFile Probation/*.package PackedFile Probation/*/*.package PackedFile Probation/*/*/*.package PackedFile Probation/*/*/*/*.package PackedFile Probation/*/*/*/*/*.package Priority 500 PackedFile DCCache/*.dbc Sometimes the sex animation packages are already registered automatically under "Add Animations Package." Not all of them though. And I read that if you re-type it in it will remove it. I tried doing it to one and it didn't remove it. Confusing. Success: I think it was because I switched from KW v0.3 to Build399. With only KW_Mike24_Classics.package (& OKW_Mike24_Classics.package) installed and apparently auto-registered in "add animation packages" menu (under KW> Settings >Woohoo> Packages) and Always Accept is On in Debug after selecting the sex animation in the Woohoo menu pop-up. [I didn't find Debug under Kinky World in the pie-menu until I enabled Debug & TestingCheats under Kinky World > Settings > Miscellaneous (I already enabled Kinky World).] Now I guess my biggest issue is seeing if there's a way for my vampire chick not to feed an invisible penis to her thrall partner (not like she has a penis mind you). Any idea how to restrict my female character to female animations? I guess I was using ONIKI_KinkyWorld_v0.3 instead of Build 399. I switched over to 399. Though I noticed the files ONIKI_adPenis.package and ONIKI_ahPenis.package aren't included in Build 399. I guess I don't need them I hope.
landess Posted December 7, 2020 Posted December 7, 2020 For anyone like myself whom plays with Aging Off, one may find the build up of skill levels becomes 'somewhat' unrealistic. (not to mention the temptation to use accumulated wish points to have a high number of rewards) I was introduced to a mod in another post from Mod The Sims: Gamefreak130 Skill Lose Progress/Tuning mods. I found these a great way to maintain focus on Sim skills as before I'd max a skill, and then 'do nothing' or choose another. This way I had to spend a little time doing some skill building on skills I wanted to increase/maintain each day or lose a bit of progress. Worked perfectly for me on the saves I felt it important to keep game play immersive. Besides having aging off, I also slow down time - which exposes a few inconsistencies in the sim mechanics for skill gain. Some skills are tied to the in game clock, while many others seem to be tied to real time allowing me to gain progress at a rate which makes vampires at night jealous. Some of this is tune-able with the Relativity mod I use to slow down time in game. I started using this because going to bars from Latenight wasn't working for me as just getting a drink used a silly amount of time, nevermind trying to dance, play a game or two, and socializing - Woohoo - forget about it. I recently loaded a save (Cronor) which is heavy with Plumbots. I noticed something in my game which forced me to remove the 'lose skill progress' mod. The mod kept looping the notification (spam) that woohoo progress was being lost on all the bots equipped with the KW sexbot chip. This chip sets the skill to max/10. The mod was not only dropping the progress (default is 1/4 level per day unused) but was trying to drop all 10 levels. This meant 10 notifications - per bot - per every 2-3 minutes real time accompanied by a sound effect - UGH! Even with the tuning set to lose NO progress, this continued. My main reason for posting is to alert anyone else to this issue, and more so, see if others using the combination of KW, sexbot chips, and Gamefreak130's 'skill' mod was/had experienced the same thing. >tldr: Gamefreak130 Skills Lose Progress mod isn't playing nice with my KW Sexbot chip's Woohoo skill levels. Am I alone in this? I wanted to add: Practicing the woohoo skill changed nothing and after removal of the mod, loading into the game immediately gave me the music one gets when maxing a skill to level 10. 1
nightbringer Posted December 7, 2020 Posted December 7, 2020 Wondering how exactly I unlock this part of the mod? "Domination/Submission relationship". Is it an interaction in romance that is unlocked after a certain time period?
msinukami Posted December 7, 2020 Posted December 7, 2020 So great news! I got KW working! It only took me to uninstalling and reinstalling the game and reading the guide(Thanks to the person who made that!). Yet...the condoms still don't fining work! what am I doing wrong?
merkle Posted December 7, 2020 Posted December 7, 2020 4 hours ago, msinukami said: So great news! I got KW working! It only took me to uninstalling and reinstalling the game and reading the guide(Thanks to the person who made that!). Yet...the condoms still don't fining work! what am I doing wrong? Are you still getting the popups saying you don't have any in inventory? Taking a different approach, why are you using condoms? If it's because you don't want a resulting pregnancy, there's a simpler way. Using Nraas Story Progression you can set your sim to not participate in pregnancy (for a male) or get pregnant (for a female). You can also send him/her to the hospital for surgery.
Guest Posted December 7, 2020 Posted December 7, 2020 4 minutes ago, merkle said: why are you using condoms? As you know, there are many aspects to TS3 and KW. Some play fantasy, some more real, some crazy combinations of things. Landess plays with pregnancy off, and keeps his sims and games running forever! I'm kind of thinking you play a similar way. I play with pregnancy on, and with KW's options, condoms are manual, as I want some choice when to use them (kind of real life). I play with broken condom chance on too. Again, a real possibility, although a bit of trial and error getting the setting to actually work at an acceptable rate (percentage settings aren't so accurate in game). There is also those who want to play with diseases on. I don't but... to each... Reading @msinukami's posts, it seem he or she is trying to play a similar way. Which makes me wonder, are they turned on in settings? Maybe a screenshot of whatever your sim is saying??? You know the condoms do not show on the male? But it sounds as that is not your issue.
James2112 Posted December 7, 2020 Posted December 7, 2020 6 hours ago, nightbringer said: Wondering how exactly I unlock this part of the mod? "Domination/Submission relationship". Is it an interaction in romance that is unlocked after a certain time period? It is in part based on traits, interactions and perhaps history between 2 sims. If a sim has the commanding presence trait, they will have a much easier time getting the "WooHoo>Order To..." option. If a sim has been raped by another. If a sim is a masochist, they will be more likely to be submissive. Even the above conditions are generally a gradual progression in what a sim can "Order" another to do, from what I can tell. But yes it is generally unlocked after enough time and interactions between the two sims.
James2112 Posted December 7, 2020 Posted December 7, 2020 16 hours ago, landess said: I was introduced to a mod in another post from Mod The Sims: Gamefreak130 Skill Lose Progress/Tuning mods. I found these a great way to maintain focus on Sim skills as before I'd max a skill, and then 'do nothing' or choose another. This way I had to spend a little time doing some skill building on skills I wanted to increase/maintain each day or lose a bit of progress. Worked perfectly for me on the saves I felt it important to keep game play immersive. Besides having aging off, I also slow down time - which exposes a few inconsistencies in the sim mechanics for skill gain. Some skills are tied to the in game clock, while many others seem to be tied to real time allowing me to gain progress at a rate which makes vampires at night jealous. Some of this is tune-able with the Relativity mod I use to slow down time in game. I started using this because going to bars from Latenight wasn't working for me as just getting a drink used a silly amount of time, nevermind trying to dance, play a game or two, and socializing - Woohoo - forget about it. I'm going to check that mod out. Though I have no bots... (Into The Future needed yes ? ) For me the photography skill maxes out too quickly along with the athletic skill though the latter seems to be due to KW. Some townies go to the gym, work out for 5 hours and go from 0 to level 4 in athletic. The KW setting in woohoo where you set fatigue and athletic gain rates might be messing with this, not sure. But thanks for posting this info about the mod as I have been looking for a solution. I will try it out.
Guest Posted December 7, 2020 Posted December 7, 2020 14 minutes ago, James2112 said: Though I have no bots... Yes, ITF is needed for Plumbots, and I think Ambitions? for Simbots. I just uploaded 2 new Plumbots. It was probably landess who mentioned that in KW settings, you can set athletic gain during woohoo to 0. That was about the ridiculous increase in muscle mass during any athletics, but I used it, and it helps.
merkle Posted December 8, 2020 Posted December 8, 2020 3 hours ago, LadySmoks said: As you know, there are many aspects to TS3 and KW. Some play fantasy, some more real, some crazy combinations of things. Landess plays with pregnancy off, and keeps his sims and games running forever! I'm kind of thinking you play a similar way. I play with pregnancy on, and with KW's options, condoms are manual, as I want some choice when to use them (kind of real life). I play with broken condom chance on too. Again, a real possibility, although a bit of trial and error getting the setting to actually work at an acceptable rate (percentage settings aren't so accurate in game). There is also those who want to play with diseases on. I don't but... to each... Reading @msinukami's posts, it seem he or she is trying to play a similar way. Which makes me wonder, are they turned on in settings? Maybe a screenshot of whatever your sim is saying??? You know the condoms do not show on the male? But it sounds as that is not your issue. Maybe, but I was just offering that as a suggestion of something that he/she might not know about.
James2112 Posted December 8, 2020 Posted December 8, 2020 1 hour ago, LadySmoks said: Yes, ITF is needed for Plumbots, and I think Ambitions? for Simbots. I just uploaded 2 new Plumbots. It was probably landess who mentioned that in KW settings, you can set athletic gain during woohoo to 0. That was about the ridiculous increase in muscle mass during any athletics, but I used it, and it helps. One day I will start a new game, set the KW athletic rate to 0 and send my sim to the gym to get an idea how this might affect things. I usually leave fatigue and athletic gain at 100, The athletic gain seems standard for my sims but the townies are the ones who gain levels at a super fast pace for me. For now I have been using MC on sims to lower the skill as they leave the gym lol. Plumbots.... I found most of my expansions at discount or goodwill type places. Has taken a long time to find them but even then I only just started sending sims to travel in World Adventures after having it more than a 2 years lol. I have skipped Seasons and Generations (not interested) and Into The Future (thought it had problems with KW). The only thing that has me interested in ITF lately is the few screenshots you have posted of your bots I will go have a look at your uploads. I've been playing Sims 3 on and off for years and have still never even seen a plant sim
Guest Posted December 8, 2020 Posted December 8, 2020 3 minutes ago, James2112 said: One day I will start a new game, set the KW athletic rate to 0 and send my sim to the gym to get an idea how this might affect things. Understand, that's only for KW athletic gain during woohoo. Normal EA athletic gain will remain, unless using a mod to change it as landess mentioned. 5 minutes ago, James2112 said: Into The Future (thought it had problems with KW It does. KW NPCs don't work and throw error messages every so often. Personally, don't miss them. KW droids and ITF don't seem to work right either, as they can get stuck in CAS. FemmeBot and Vaginator work just fine though. As for "on the cheap", I bought ITF, Super Natural and University on Amazon, used... from sellers with very high reputation scores. One may have actually been Goodwill? All 3 were around $20.
landess Posted December 8, 2020 Posted December 8, 2020 9 hours ago, nightbringer said: "Domination/Submission relationship" It is enabled in the KW settings. There is a skill (HIDDEN) one can look at or adjust when using Master Controller/Advanced/Skill Level. Other than that all I can confirm is it adds an option to the radial menu under the Kinky tab. There is likely some other hidden value affected by the "Dominator's" skill level which like gender preference increases/decreases depending on interaction. IF it is the same, then there would be 2 values - one for each meaning a Sim could be 'both'? Given how the Sims works in general, I'd say this also is not an actual relationship between particular Sims, but instead one which uses the relationship value between two sims alongside a hidden value of being submissive/dominating affected by the 'dominator's' skill level. 3 hours ago, James2112 said: If a sim is a masochist, they will be more likely to be submissive. Masochist has nothing to do with the commanding presence/dom-sub feature of KW. It simply flips the negative moodlets/relationship value from rape to positive. It is another 'trait' which can be attained as a reward like pervert/slut, by being raped enough - a bit of Stockholm syndrome. I can't say for certain if a masochist is being raped and another sim sees it, whether it affects the 'call police' event in any way. (I 'think' not) 2 hours ago, James2112 said: KW setting in woohoo where you set fatigue and athletic gain rates might be messing with this Since I've set mine to zero, and don't see an increase this drastic even with time slowed, you're probably right. Which if true, would be another example of KW messing with things it shouldn't, and a testament to how hard it is to mod the game's web of interaction.
landess Posted December 8, 2020 Posted December 8, 2020 2 hours ago, James2112 said: never even seen a plant sim Plant Sims require University. While Supernatural has a Plant Sim Household 'included', I can't say myself if that particular lot is empty without having UNI installed. Plant Sims are 'grown' and a simple search in your browser will bring up official pages describing their nuances. I think they are fun to pay as like Plumbots, one could completely change the way a home is designed based on their needs and actions. They have a 'skin accessory' one could remove as well since when naked and using KW - it's not very attractive. I myself downloaded a plant sim 'hair' conversion from Sims 2 to 3. While one may not have certain EP's - I myself find many complete the Sims 3 experience because besides adding certain 'features', each expansion also replaces things one might expect the base game to include. Supernatural has the moon phases - which do change the lighting of the nights. Seasons - weather effects, pure and simple (Plus paid holidays/Aliens), Generations - Just more things which seem natural (Body Hair) to family game play and interaction besides the 'extras'. Checking the Wiki on any EP will bring up a wealth of info useful to refer to during game play or if deciding to purchase - I have them (EP's) all and don't regret any. Yes, My 'Poison Ivy' is a Plant Sim. Spoiler 1 hour ago, LadySmoks said: Amazon Yep - after I went to Walmart myself to buy physical copies I realized I screwed myself as these were just 'prepaid downloads' from Origin - have I said fuck EA lately? So yeah, I also used Amazon to complete my physical disk collection for a NO ORIGIN experience. Even though, the price was still cheaper than when they were originally sold as new and this included a few EP's together in one pack (Combo). IMO that was money well spent. I wonder how many Sims 4 players have the original S3 base game disk sitting around their home collecting dust when it has a decent resale value because of the present nature of the Sims 3? ....Stuff packs? They are obvious! A good example is Midnight Hollow - A superior world for using Supernatural, while including usable objects like the toy-maker which feel much more in line with Xmas and Seasons..... https://www.amazon.com/NEW-Sims-WIN-MAC-Videogame-Software/dp/B004Y3C6RY/ref=sr_1_2?dchild=1&hvadid=77790572756282&hvbmt=bb&hvdev=c&hvqmt=p&keywords=the+sims+3+base+game&qid=1607393716&sr=8-2&tag=mh0b-20 After that fiasco, you can bet your ass I make sure I'm buying physical disks and NOT digital download codes..... In the above case the WIN/MAC helps me determine this is the same as the one I bought in 2009. A digital download shouldn't make this distinction - but I would still check to make sure. For someone already invested in several EP's and whom doesn't view Origin as an issue (sure hope you don't have internet problems) then having all physical like myself probably isn't as attractive. >>>I just don't trust EA. Nonsequitur had that issue where EA 'updated' Origin NOT to work with older versions of Windows, which basically said Fuck You unless he bought and installed a newer Windows version. All Disks and that would have NEVER been a problem. Using online DRM/Service puts a player at the mercy of a corporation... Don't worry, I had a hard time getting over Steam, but I think they themselves have given the industry the finger.
Guest Posted December 8, 2020 Posted December 8, 2020 1 hour ago, landess said: Masochist has nothing to do with the commanding presence/dom-sub feature of KW It actually does. If choosing traits for a new sim, masochist conflicts with commanding presence. Why? That I don't know. Yes, if raped enough times, a person becomes a masochist. Now, they like it, and if someone sees them being raped, the sim says, I think they like it" or something like that, and doesn't call the police. 1 hour ago, landess said: KW messing with things it shouldn't Just had to repeat that!!! ))))) 1 hour ago, landess said: Plant Sims are 'grown' Mine died! I should probably look that stuff up also.
ntblood Posted December 8, 2020 Posted December 8, 2020 How do you get the sexbot chip? That's KW related.. (I have Into the Future exp.) Thanks
elexxtra Posted December 8, 2020 Posted December 8, 2020 Would anyone mind sending me the settings required for sims to have puppies/foals? I downloaded the newest version of the mod and am having trouble getting my settings right, again. Zoo is on. Animal pregnancies are set to Animal. Do I need to enable or disable Non KW Pregnancies?
landess Posted December 8, 2020 Posted December 8, 2020 20 minutes ago, LadySmoks said: It actually does. If choosing traits for a new sim, masochist conflicts with commanding presence. Why? That I don't know. Yes, if raped enough times, a person becomes a masochist. Now, they like it, and if someone sees them being raped, the sim says, I think they like it" or something like that, and doesn't call the police Good info - Perhaps it becomes a modifier to the value used to determine if a Sim accepts the 'command'. Otherwise how else would it affect the relationship between the 2 features? Masochist IS a rape related feature, and a 'Good' sim won't rape, but they can be 'Commanding'..... I may have to turn on certain notifications again so when rape happens I can move the camera to see things play out as for now, I have to 'stumble across it'. Most of the time, I just see a sim was 'beaten', and know 'bad things' happened. As for mean/evil sims calling police, I never understood that until I realized they were just being evil/mean to the Sim doing the raping as well. I guess creating a Masochist allows a Raper Sim to bypass the issues associated with the crime, but I always heard 'You can't rape the willing...'. Rape does give my Hero Sims something to do as far as 'crime fighting' is concerned. 30 minutes ago, LadySmoks said: Mine died! What? Are you talking about the plant before 'harvest/birth'? Spoiler
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