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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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4 hours ago, elexxtra said:

updated KW to version 375 (0.37)

Is this the version on the main page, or the one I shared and can be found in LadySmoks KW help post in Technical section for Sims 3?

 

399 has more features, but many other issues cropped up which are address in later builds only released through Patreon (many of which now float around the web)

 

'375' on the main page isn't actually 375, and also causes issues.

 

Why OnikiKay changed the downloadable versions to be like this is unknown but my skeptical mind has ideas which can be related to the fact no more versions have been uploaded here. Many of us members and Sims 3 KW users try to keep this section functioning as a knowledge base, and place to discuss the 'unknown'. The biggest problem is things which have been answered keep getting asked again, adding useless bloat to the post while real information is strung out or buried.

 

The search feature works well, and the users choice of filters and search terms determines their success. I'm so tempted to see if a moderator would allow a posting of a newer version, but that would be a trash move and while it might be good for the community, it's also against forum policy.

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2 hours ago, landess said:

Which build? Did you duplicate the animation packages? Newer versions of KW already have several animation packages included.

 

If it used to work before, but now it 'doesn't', what changed? Did you use different versions of anything. Are you using Sims/objects/etc. from before (saves)? There have been posts like this going back to 2015 and earlier. This tells me the player is doing something wrong.

 

Have you properly tried to troubleshoot the game? Duplicate the mod folder and clear it out. Add just the required mods - NOTHING more. Read ALL the info concerning the programs and mods - verify versions/builds. Make sure everything is compatible. Use some logic and common sense - Players make mods, it doesn't mean they all know what they're doing, or that they will list incompatibilities. Things break if they aren't updated and NEED to be. Modding games can be hard - the more one knows about computers, programs, and everything involved, the better their chances of success.

 

My install works fine, troubleshooting someone else's is like a one way ticket to hell. Why does mine work? Besides being OCD about the whole affair - the main point is the MOD WORKS. So it always boils down to player error - sorry.

 

This takes us back to the above statement - these 'it doesn't work' posts aren't new. These posts are made over the life of many different versions/builds of KW while many others use it as best as it functions. This is a simple clue that those with issues are doing something wrong.

 

> I learned to mod by reading. I learned how to mod the Sims by reading. I learned how to use KW by reading. No one taught me anything through a post reply of me asking for help. The point? Everything one needs to be successful can be found and read. I hope to motivate people to success. I have no magic skill, no ability to mentally diagnose another's problems. My advice is the same as I read: Follow instructions. Learn the best way to troubleshoot. Accept that everything doesn't play nice together in the modding community.

 

Reset. Reboot. Start new. Start simple. Experiment. The base game and KW and what ever else IS NEEDED - NO MORE. if that doesn't work I really recommend stop mod use. If that works, slowly add till it breaks - then you'll know what happened.

Damn dude, chill. It's a six year old porn mod for an 11 year old video game in a 700 page thread thread.

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9 hours ago, landess said:

if a Sim accepts the 'command'

Again, not sure HOW it works, but in general, "Commanding Presence" can order any (greeted) sim to woohoo. The commanded sim usually says yes, but if they also have Commanding Presence, will probably say no, unless they want to woohoo. Also, there remains some level of the regular KW/ EA system. Order a sim that is tired, hungry, multiple orders, they will probably say no. 

 

10 hours ago, landess said:

What? Are you talking about the plant before 'harvest/birth'?

Yes. They are "forbidden fruit"? One was planted in a regular garden outside, and another in a planter, inside. Each died. Perhaps household size will kill them off? I can have a household with 1,000 Plumbots, if I build them, but can't buy because of household size restrictions. Perhaps plant sims are killed off by the game if the household exceeds the limit?

2 hours ago, howzitaloha said:

700 page thread

With the same questions answered on the previous page, but no one ever reads anything before asking a repeated question.

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14 hours ago, howzitaloha said:

Recently re-downloaded Sims 3 and KW. For some reason the sex function doesn't work? The sims will accept it, go to the bed (or whatever location, I've tried multiple locations) and then the action will just cancel. Does it conflict with NRAAS or something? I think I have the Woohoo one downloaded. But they CAN woohoo. Didn't seem to have a problem with it at all last year when I played Sims 3 last.

HowzitAloha,

Make sure you don't have the older version of KW but at least Build 399.

Troubleshooting KW tips (from other posts):

 

// "Click on your sim. "Kinky World" >settings >Kinky World enable.
Kinky World should now load after a few seconds.
Now click your sims, Kinky World, Debug, "Always Accept On".
<< to see this you have to first enable Debug &TestingCheat under: Kinky World > Settings > Miscellaneous >>
 Now your sims will woohoo at your command. I tell you to do this so you can test the animations. If they woohoo, they work.
Now return to Debug, and turn "Always Accept Off".
If you tell your sims to woohoo, and get a message such as "I don't want to", "We can't do that here", or several others that say your sims will not woohoo, then Kinky World is probably working."

// Troubleshooting KinkyWorld:   
 "Best I can suggest is to remove all your mods and make sure the game is actually working properly.
Add Kinky World and test it out.
Then add your animations and make sure the files are being found."   <actually he suggested adding just one animation pack for testing like KW_mike24_classics & OWK_mike24_classics.>

// Register the animations in-game:
 Inside game click in Sim's radial-dial > Kinky World > Settings > Woohoo > Packages > Add Animations Package
type the name: [said package name].  (For me pasting them in works fine, also you need their OWK companion files installed and sometimes the animations seem to register themselves in my little bit of experience.)
write the name:
KW_L666_Animations        
KW_L666_RapeBdsm_Animations
KW_L666_Kinky_Animations      (someone PMed me a version with this file as I couldn't find it on the L666 LL downloads. Don't have to have it.)
KW_Amra72_Animations    
KW_mike24_lesbians
KW_mike24_classics

// KinkyWorlds Requirements:  
" Custom Content Required:
+CmarNYC Penis Mesh & Sliders (Scripts not required) : http://cmarnyc.blogspot.fr/2013/05/the-morphing-penis-default-replacement.html
+Animations Packs (Amra72_Animations, Lady666_Animations, Mike24_Animations) "
 

 

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7 hours ago, howzitaloha said:

Damn dude, chill. It's a six year old porn mod for an 11 year old video game in a 700 page thread thread.

It's okay. Realize you are not the only one reading these posts. If my insight didn't help you help yourself, then someone else can walk you through the basics. If you understand the basics, then what is the problem? The game works. The mod works. The search feature works. All this regardless of if yours works or not.

 

Regardless you couldn't be bothered to add any information or answer any of the questions I posed, instead deciding to say something flippant about the situation. I know people hate hearing the truth when it doesn't align with their 'wants'. I wish you luck because skill and knowledge don't seem to be needed. And I'm done here.

 

9 hours ago, ntblood said:

I went and found Kinky Worlds 4-05 I guess. I hope it's Ok to link here.

right above this I posted:

10 hours ago, landess said:

I'm so tempted to see if a moderator would allow a posting of a newer version, but that would be a trash move and while it might be good for the community, it's also against forum policy.

 

 

 

 

                       1567570289_giveup.png.ad8199a9e8b40ee0164f9cd115617670.png                I fuckin' give up!

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On 12/7/2020 at 3:10 PM, LadySmoks said:

As you know, there are many aspects to TS3 and KW. Some play fantasy, some more real, some crazy combinations of things. Landess plays with pregnancy off, and keeps his sims and games running forever! I'm kind of thinking you play a similar way.

 

I play with pregnancy on, and with KW's options, condoms are manual, as I want some choice when to use them (kind of real life). I play with broken condom chance on too. Again, a real possibility, although a bit of trial and error getting the setting to actually work at an acceptable rate (percentage settings aren't so accurate in game).

 

There is also those who want to play with diseases on. I don't but... to each...

 

Reading @msinukami's posts, it seem he or she is trying to play a similar way. Which makes me wonder, are they turned on in settings? Maybe a screenshot of whatever your sim is saying??? You know the condoms do not show on the male? But it sounds as that is not your issue.

I'm trying to play the game with some sort of reality aspect to it.  I really don't don't like using risky whoohoo on as it doesn't seem to make the game feel right. I wanted the condoms to work so that if somesim was 'working' an accident could happened. I didn't know they won't show on male sims and yet, they still stay in his inventory unused.

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12 minutes ago, msinukami said:

I'm trying to play the game with some sort of reality aspect to it.  I really don't don't like using risky whoohoo on as it doesn't seem to make the game feel right. I wanted the condoms to work so that if somesim was 'working' an accident could happened. I didn't know they won't show on male sims and yet, they still stay in his inventory unused.

I knew they didn't show on the Sim, but whenever I've used them they did get used up.  The box contains 20, and if you check the contents you should see the number decline.  Even when the contents reach 0 the box remains.  If you're not seeing that...I have no more ideas.  Are you still getting the pop-up saying you don't have any?

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4 hours ago, landess said:

 I fuckin' give up!

Well, you don't see me bothering as much... again. Then again, I do have my laptop back, so.......

 

Trying to get all of the morphs to work for Wonder Woman. The part I was stuck on is MUCH better, as I learned a bit more about bone painting while my laptop was down. Learned something else today... Can't make a character that has too many accessory parts!!!!!!!!!! They will mess up the textures and become blurred.

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30 minutes ago, msinukami said:

I really don't don't like using risky whoohoo on as it doesn't seem to make the game feel right.

Same for me. I generally turn off the Nraas Wohooer woohooing features, and let KW take care of that part of my game. As Merkle said, you can buy a box of 20 condoms, either online, or at the grocery store. The box will be in your sim's inventory, and he or she will use one for woohoo if you have condoms turned on... 3 settings... condoms off, manual (which I use), a pop up will ask if you want to use a condom, and automatic, which no pop up, your sim just automatically uses a condom. And again as Merkle said, each time a condom is used, there will be one less in the box, until you have an empty box that you must drag to sell. KW also has a condom dispenser. I place them in bars, and brothels. Actually, I have a smaller version of the KW dispenser that I really should upload. Anyway, sims often autonomously buy condoms from the dispensers, so that is actually a third way to get them, and the dispensers never run out.

 

So, now you know they don't show on the sim... and when you say stay in his inventory, you mean the box? Or he bought condoms from a dispenser? They show as individual condoms in inventory. If a box, hover the pointer over it. If fewer than 20, they are being used.

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28 minutes ago, LadySmoks said:

Same for me. I generally turn off the Nraas Wohooer woohooing features, and let KW take care of that part of my game. As Merkle said, you can buy a box of 20 condoms, either online, or at the grocery store. The box will be in your sim's inventory, and he or she will use one for woohoo if you have condoms turned on... 3 settings... condoms off, manual (which I use), a pop up will ask if you want to use a condom, and automatic, which no pop up, your sim just automatically uses a condom. And again as Merkle said, each time a condom is used, there will be one less in the box, until you have an empty box that you must drag to sell. KW also has a condom dispenser. I place them in bars, and brothels. Actually, I have a smaller version of the KW dispenser that I really should upload. Anyway, sims often autonomously buy condoms from the dispensers, so that is actually a third way to get them, and the dispensers never run out.

 

So, now you know they don't show on the sim... and when you say stay in his inventory, you mean the box? Or he bought condoms from a dispenser? They show as individual condoms in inventory. If a box, hover the pointer over it. If fewer than 20, they are being used.

I always take them out of the box. I didn't know I needed to keep them in the box. I've used the condom dispensers and it doesn't seem to work.  On my next day off, I'll be working more on it.

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3 hours ago, LadySmoks said:

Can't make a character that has too many accessory parts!!!!!!!!!

I made mention of this awhile back and had asked at what limit did others also have problems.

 

Right around 9 accessories it seems the game has problems for me and will simply CTD with no error messages. Not sure if it's a limit of the game engine or something to do with the type of accessories. By type I means some are just 'paint' while others have a mesh. I just know as I was 'around' 9 the CTD would occur and I would have to be careful and count them as I pick and choose which. Some have issues themselves in visibility depending on other types/locations of accessories. The tail I use for 'wolves' beside other things is extremely susceptible to this. It's listed as a 'hand' accessory but will become invisible when certain others are also equipped. Because it uses transparencies allowing the illusion like hair, this may be the cause as I know for a fact the eyelashes I have for accessories will affect the tail every time.

 

So on an average Sim I make the count is usually:

1: Fingernails

2: Toenails

3: Eyelashes (upper)

>below are possibilities:

4: Eyelashes (lower)

5: Glasses

6: Stockings/socks

7: Rings

8: Bracelets/watch

9: Tattoos

10: Necklaces (usually clash with CC heels - not used often)

11: Bras and or Panties as outfit options when using the Naked tops/bottoms

 

If I tried to use all of these at once my game would crash, plus I have many other accessories 'using' locations which have nothing to do with location. So use naval piercings, facial piercings, earrings, and many others things requires me to be judicious and selective. I wish I could go hog wild and some of my sims could benefit from 'more', but the game can't handle it.

 

I first noticed this when I was loading up a Genie with jewelry - eyelashes, toe/fingernails, 2 separate anklets, bracelets, rings, naval and nose/chin piercings, earrings and boom - back to desktop. Now with LadySmoks Veils added to options, it makes me 'cry' I can't use all my choices.

 

Spoiler

Screenshot-627.jpg.e39760d3932ac1fba57b455b4c3632b3.jpgScreenshot-63.jpg.37fc033d1fea2ae57aa082076ffe777e.jpg

 

I'm curious if anyone else crashes upon reaching an accessory 'limit' in their game while in CAS.

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1 hour ago, chakafghyt said:

played this the disease features?

Yes, I experimented with it, and posted several conclusions of my limited experience testing it. I only used the crabs feature in conjunction with the callgirl/whore feature (I infected all selected whores) to see how long/if my sim would eventually get them through community spreading; Inactive gets them from whore, spreads them to another inactive, and so on till an active sim I control contracts the crabs. (Uses the fleas icon and scratching animations from Pets EP) <--Not sure if players without Pets get this KW feature?

 

I discovered something which made no 'sense' and discontinued using the feature. In my experience, the crabs were not contagious in the conventional way, by being caught and passed on. Instead if not using a condom, the game would 'roll a number' to see if you got them. Because diseases/crabs show up as a moodlet (moodlets control much of the game mechanics and NRaas/intermediate/moodlets/? can change this EASILY) I was able to determine another Sim was clean before having my controlled Sim engage in coitus. Without a condom. Yes, he got crabs from thin air. Diseases/off - next.......

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2 hours ago, HappyerbS said:

It's abandoned. The last version is 4.08 Bugfix

Do you happen to know the date of release for that build? I ask as I could contact a moderator and find out how long a mod must remain 'abandoned' without updates before/if they could be 'legally' posted here. Add to the fact the mod maker has not visited in 'amount of time' recently and we might get our wish to have that 'final build' available here once and for all.

 

 

>I myself see Patreon as a gray area when used by those to circumvent laws pertaining to receiving monies for copyrighted content when the loophole supposes public release/availability of said mods. If said mod was made available by the author/creator on some obscure site without any form of advertising, even existing as a download available to anyone with a link (where to find that link? hehe now you start to see) then this might be enough to remain 'legal'.

 

While simply being publicly available through "anyone/not the creator" posting it somewhere likely isn't enough to warrant or allow LL to post it out of respect to mod authors in general, I'm sure there has to be some ruling concerning this.

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54 minutes ago, landess said:

Right around 9 accessories

Crashing wasn't the problem, it was that at one point, detail was lost on all of the accessories. Wonder Woman.... Sword and shield on her back, tiara, lasso, bracelets. I added earrings. I didn't read the post in depth, but found my answer. It's the way the game stores the info as one image file for the sim. A bit of TMI, as each item gets smaller and smaller to fit on the standard sized image map. Similar to my first idea for the FemmeBot head, with the face and hair both shrunk down to fit one map... both lost a lot of detail.

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45 minutes ago, LadySmoks said:

Crashing wasn't the problem

So to confirm, you can use 'unlimited' number of accessories without a CTD? No one every replied concerning limits in their game and whether this was a universal constant, or a situation specific to one's own install.

 

I understand what you're saying about image quality, but I myself have never noticed a degradation of resolution as I equipped more and more accessories, only the CTD at a particular limit, with aberrations when mixing certain CC.

 

My success in quality (and failure in amount?) may be due to the use of that 'program' (S3HQ) I have running constantly which increases the in-game Sim texture/clothing object's resolution which attempts to make Sims have the same resolution/quality live as when in CAS. I also have some settings tweaked per that post from Steam I referenced to increase game performance I mentioned in Tech help. If anything, I'm more aware of 'low-res' textures used by mod makers when they go live and are seen side by side with higher quality CC. These low-res textures seem to be found on much older CC FYI.

 

Warnings of 'poly count' seemed to be a thing I don't see much of anymore - I guess it's another example of the better graphics cards being used today. Using a 40" LCD TV for a monitor limits the base game resolution I run at anyways - 1080P (1920x1080) and only when using my Oculus do I attempt to increase resolution as the images presented in each 'eye' benefit from that increase.

 

Use this link for details but not downloadhttps://awtmk.blogspot.com/2011/07/s3hq.html (AdFly will occur if attempting DL)

Use this link for download: https://sourceforge.net/projects/ts3tools/files/s3hq/v1.0.0.0/

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2 hours ago, landess said:

I'm curious if anyone else crashes upon reaching an accessory 'limit' in their game while in CAS.

 

It happened to me, I had attributed it to some CC defect but after reading this I realize that it far exceeds that number of accessories, in fact all the Sim wore were accessories, earrings, necklace, handcuffs on hands and feet, the chest cleavage, stockings bdsm harnesses and garter belt ,,, No wonder he skipped the game. From now on I will be more careful with that, Thank you

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