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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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7 hours ago, merkle said:

I've never seen one before where these didn't connect to anything.

A lot I haven't seen too, but yes... it IS possible those are dead, and the multiplier is covered by an overlay. I'll download it and look.

1 hour ago, jarob said:

i Use the 408

Well, we don't have that build here. But, usually when the mod doesn't load at all, it's because you installed something wrong.

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1 hour ago, LadySmoks said:

A lot I haven't seen too, but yes... it IS possible those are dead, and the multiplier is covered by an overlay. I'll download it and look.

Well, we don't have that build here. But, usually when the mod doesn't load at all, it's because you installed something wrong.

well thanks but I already checked like everything even installed the sims 3 new 

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2 hours ago, jarob said:

I already checked like everything

Obviously "like" not everything if it doesn't work on your machine, as the mod itself works, and 99.9% of it not working is because someone didn't read the instructions, or did something wrong, or put something in the wrong place.

 

You pop in and ask why KW isn't working, and aside from saying you're using a Patreon build that we don't have here, you tell us nothing.

 

Try going to a doctor and saying, "It hurts". A bit more sharing from you might go a bit further toward a solution... don't you think?

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6 hours ago, jarob said:

theres no pie menue or anything else

Define this: Is it only the KW radial menu option which is missing, or the menu itself no longer appears making the game completely unplayable? 

 

Upon 1st installing KW, depending on the processing power of your machine, it takes a short time for it to accrue the assets in your individual game set-up (no 2 set-ups are alike between systems/mod use).

 

Once this is done in the radial menu a Kinky World option appears. This will have the Register option. Use it to 'self-install' Kinky World into your currently played game/save. Do this for every save you want KW to run in. Reverse this process if removing KW, Un-register it first, before making a save and quitting - then remove the mod from the folder - or you will most likely corrupt that save for future use. You must once again do this (UN-REGISTER before removal) for EVERY save using KW. After KW registers, a second menu option will appear simply called Kinky, along with the Kinky World  option (this can vary depending on object selected).

 

Once the game registers KW it will scan all objects in that save (happens at the beginning of the game load EVERY TIME) and apply scripts to them last after the game has applied every other mod. This is a forced override feature to try and make KW have the last word, but some mods like NRaas are also 'CORE' mods, which changes how the game reads it's own information as well, so it can get dicey until one is familiar with their game and both mods. Even then - nothings perfect. If you get freaked out when things aren't perfect, I suggest stepping away from this mod now.

 

This is how KW loads into the game - Since you have this problem and 99.9% of other users report no such thing it's something at your end, like it or not, so get over it and try to figure out why your install is acting up. People will help, but you have to do some of the work as well - meaning understanding PC's, The Sims 3, Mod usage, etc. Then we can speak a common language and sort out what you may be overlooking. Don't make me post the Snape GIF again declaring there will be no silly wand-waving. :) 

 

12 hours ago, merkle said:

We're talking about these things, right?

Yeppers! If they do nothing, then there's 'nothing' they do. Mod makers aren't perfect either - shit happens sometimes. Take it or leave it - That's my outlook on Mods after years of use. I gave up crying years ago and I wish others would as well. This last part isn't directed at you Merkle. I just see the same whining and foot stomping when things don't go the way some 'users' want all too often and it changes NOTHING. So yeah - as you download more and more shit, you'll find CC when taken into CAST will have channels that either don't 'work', or change very little. Clothing is usually the biggest offender, but it's a CAST thing, not a clothing thing - depending on the creator's 'wishes'.

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10 hours ago, Anophilius said:

A word about errors while saving (don't know if it was '12'). I've had it frequently (especially when I played for quite a time) until I increased ingame 'RAM usage'. So as i thought this error was due to the game using all the 'RAM usage' capacity assigned to it.
Tutorial here: https://cloudwalkersims.tumblr.com/post/63397207980/if-you-have-more-than-4-gb-of-ram-you-can-give

Also I had game crashes when switching to desktop and it happened very often while in CAS. When I switched to windowed mode it ended.

The Sims 3 on Windows OS is a 32bit program - Nothing will change that at the users end. Understanding the limits of a 32bit program will help the user identify what they can and can't do to improve the way the game runs on their system. There are limits to what the game is capable of given this fact. Without knowing how things work regardless of wild claims from uninformed individuals can lead to confusion and frustration. Things like cleaning the save can cut down on the amount of memory a save contains as once game usage hits either 3.4GB or 3.6GB (I forget off the top of my head) one will begin getting the dreaded Error 12.

 

Using Task Manager to monitor memory usage can help if one is near the limit used by a particular save to anticipate a problem and make the save before the error triggers. It's better to try and get the memory usage down through cleaning, removal of mods which add bloat (user choice), and overall save use due to many customized characters with multiple outfits and lot's with intense amounts of Detail - This is one reason the Sims 4 doesn't have the CAST system used by 3. The Sims 4 is closer to a console game, than a PC game.....

 

The less memory a save uses, the faster it loads, and the better the chances of an Error 12 not occurring after using CAS and Build/Buy (which the game doesn't properly clear from memory after usage). Travelling (world adventures) is another issue to understand on how the game 'mis-manages' memory.

 

Kinky World IS one of those mods which increase memory usage drastically and isn't recommended on 'potato' systems as even EA recommends not running ALL EP's at once (which I myself do, along with a ton of mods - on a VR ready system using an Nvidia 1080) so yeah - mileage will vary by user.....

 

Once again I'll point out - there's a reason consoles exist - PC's aren't for everyone, since it takes an effort to understand things once limits are reached which consoles are designed to avoid.

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1 hour ago, merkle said:

something else

landess uses Kuree's Save Cleaner. For some reason, I can't get it to work. No clue why... obviously, or I would get it to work. So, I clean my saves manually, using s3pe. Set save files to open with s3pe, and they open as any package. Then delete all IMGs, SNAPs and ICONs. It can cut a save file size in half. Doing this will delete prom pics and photos from the phone, but if the choice is those or a code 12, b-bye prom pic!!! ))))

 

And, if you already knew all this, it's there for someone else who may not. 

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1 hour ago, LadySmoks said:

landess uses Kuree's Save Cleaner. For some reason, I can't get it to work. No clue why... obviously, or I would get it to work. So, I clean my saves manually, using s3pe. Set save files to open with s3pe, and they open as any package. Then delete all IMGs, SNAPs and ICONs. It can cut a save file size in half. Doing this will delete prom pics and photos from the phone, but if the choice is those or a code 12, b-bye prom pic!!! ))))

 

And, if you already knew all this, it's there for someone else who may not. 

Does it also delete photos from inventory?  If not you could always move the photos from your phone to inventory before saving.  Phones fill up pretty fast anyway.

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14 hours ago, landess said:

Define this: Is it only the KW radial menu option which is missing, or the menu itself no longer appears making the game completely unplayable? 

 

Upon 1st installing KW, depending on the processing power of your machine, it takes a short time for it to accrue the assets in your individual game set-up (no 2 set-ups are alike between systems/mod use).

 

Once this is done in the radial menu a Kinky World option appears. This will have the Register option. Use it to 'self-install' Kinky World into your currently played game/save. Do this for every save you want KW to run in. Reverse this process if removing KW, Un-register it first, before making a save and quitting - then remove the mod from the folder - or you will most likely corrupt that save for future use. You must once again do this (UN-REGISTER before removal) for EVERY save using KW. After KW registers, a second menu option will appear simply called Kinky, along with the Kinky World  option (this can vary depending on object selected).

 

Once the game registers KW it will scan all objects in that save (happens at the beginning of the game load EVERY TIME) and apply scripts to them last after the game has applied every other mod. This is a forced override feature to try and make KW have the last word, but some mods like NRaas are also 'CORE' mods, which changes how the game reads it's own information as well, so it can get dicey until one is familiar with their game and both mods. Even then - nothings perfect. If you get freaked out when things aren't perfect, I suggest stepping away from this mod now.

 

This is how KW loads into the game - Since you have this problem and 99.9% of other users report no such thing it's something at your end, like it or not, so get over it and try to figure out why your install is acting up. People will help, but you have to do some of the work as well - meaning understanding PC's, The Sims 3, Mod usage, etc. Then we can speak a common language and sort out what you may be overlooking. Don't make me post the Snape GIF again declaring there will be no silly wand-waving. :) 

 

Yeppers! If they do nothing, then there's 'nothing' they do. Mod makers aren't perfect either - shit happens sometimes. Take it or leave it - That's my outlook on Mods after years of use. I gave up crying years ago and I wish others would as well. This last part isn't directed at you Merkle. I just see the same whining and foot stomping when things don't go the way some 'users' want all too often and it changes NOTHING. So yeah - as you download more and more shit, you'll find CC when taken into CAST will have channels that either don't 'work', or change very little. Clothing is usually the biggest offender, but it's a CAST thing, not a clothing thing - depending on the creator's 'wishes'.

Hey thank you for you´re help but Sometimes there is an option for to enable Kinky World but most of the time there isn´t even an option for me to enable it in game 

I really don´t know why this is happening but thanks for you´re help 

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5 hours ago, merkle said:

Does it also delete photos from inventory?

I think this is the safe place for them - I know paintings on walls can also be 'wiped' leaving that 'water-color blotch' (placeholder) instead. Unsure about a painting still on the easel?

 

I could check with a small test save as well as the next person - Take some photos, hang some on the wall, put some in inventory, leave some in the phone - paint some pictures, hang one, put the other in Family Inventory - clean the save and see what shakes out....

 

https://leealeesims3.wordpress.com/2017/07/16/kurees-ts3-save-cleaner/

https://www.nraas.net/community/TIPS-FOR-BETTER-GAME-PERFORMANCE

https://www.nraas.net/community/chatterbox/topic4670

https://www.reddit.com/r/Sims3/comments/ef2gh4/personal_tips_to_fight_save_bloat_reduce_loading/

 

Doing some more reading it looks as if one of the versions can be run from a folder anywhere (desktop referenced) and the utility will ask to be pointed to the saves. My experience with it says figuring it out is worth the effort - Manually cleaning works also, but requires the player to understand the process better and go through all the motions 'manually', instead of selecting a save and clicking once to clean, and again to exit the completion confirmation (which shows the file reduction results).

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2 hours ago, landess said:

I could check with a small test save

Okay: Made 4 paintings - 3 were standard and one was made from photo taken from an 'ask to pose' interaction. Paintings were placed: On wall, family inventory, sim inventory, easel.

          Took 6 photos - 3 were made with the default camera, and 3 were KW selfies. Both types were placed the same: One left in camera, sim inventory, on wall.

 

Ran Kuree's save cleaner and reloaded the save: ALL paintings and photos remained in game. The ones which are said to be deleted by the save cleaning are probably tied to the 'memories' feature. So Prom photo's, etc. being mentioned as deleting after cleaning the save must have something else going on with the game engine mechanics.

 

Spoiler

Before with cleaner shown

875661166_Cleansave.png.78a29157fd8086b6530970209b02df55.png

 

After - with objects placed for examination

Screenshot-618.jpg.b6ed878ec2c2345c5aab0ef513e3291c.jpg

 

Yes - it's my fast shitty version of Bob Ross :) 

 

So I can say Kuree's won't affect these types of paintings or photos, in the locations mentioned. Test successful for the given parameters.

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Sorry if this has been asked but  a sim of mine can't use the "seduce" interaction because (Interactions/Tooltips:notattractice). How do I fix (or cheat) this? Or can I disable the inaccurate attractiveness scoring in general? Its obviously not linked to physical traits as I put time into making my sims look pretty good if I might say so myself :P.

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18 minutes ago, just1mod said:

Sorry if this has been asked but  a sim of mine can't use the "seduce" interaction because (Interactions/Tooltips:notattractice). How do I fix (or cheat) this? Or can I disable the inaccurate attractiveness scoring in general? Its obviously not linked to physical traits as I put time into making my sims look pretty good if I might say so myself :P.

Try selecting your sim and changing the value of their attractiveness. I think you need to select your sim and then KW Debug (or similar) from the pie menu. As far as I know those score values are all set to 5. With every new game I spend way too much time changing every sims score as my household meets them lol. I can't remember how traits and Lifetime rewards affects this score if at all. You should be able to seduce if your sim has the mirror icon moodlet but I forget if that actually changes the attractiveness value, On the other hand, if you use KW Debug and adjust the attractiveness score to 7 (I think) or above, your sim should have the mirror icon moodlet added forever.... If that doesn't work, you can look few pages back, I had a problem with a few KW features, including seduce, and had to use nrass to reset the sims. That fixed the issue.

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41 minutes ago, just1mod said:

Sorry if this has been asked but  a sim of mine can't use the "seduce" interaction because (Interactions/Tooltips:notattractice). How do I fix (or cheat) this? Or can I disable the inaccurate attractiveness scoring in general? Its obviously not linked to physical traits as I put time into making my sims look pretty good if I might say so myself :P.

I believe one can also change the KW/Debug/Attraction setting. 7 and above is the magic number I believe - easy enough to test.

 

41 minutes ago, just1mod said:

the inaccurate attractiveness scoring

How is a number value between 1 and 10 inaccurate? All sims default to 5 using the KW mod. KW mod is also responsible for the seduce interaction - they work together. Players can set it to what they want - values don't care about our pixels. You could make a 'rich ugly' sim attractive or a high level musician/rockstar, Looks aren't 'everything' - ahh now you start to get it.....

41 minutes ago, just1mod said:

not linked to physical traits

What physical traits? - there are lifetime points to spend on rewards and some of these alter values perceived by KW as noted by LadySmoks above. There are certain traits KW has added to the game which WILL be awarded and lifetime point rewards for doing certain actions or reaching certain milestones also. No reason to waste a slot on say - incestuous - for example. Sims will gain that by messing around with family a few times. No reason to purchase Slut or Pervert - they are awarded those for reaching level 10 woohoo. 

 

We all struggle with trying to decipher exactly what some of the mod features do and how they are linked to the base game, since there are also EP's used for some things which aren't always mentioned. One EP introduced the 'Irresistible' trait and it 'could' also be added to a hidden list of shit KW reads, but who really knows? We can only test or observe things and try to make a note or share them so this long ass post covers as much as we can figure out.

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So you put them right in the Sims3 folder.  Didn't work for me.  Same result.  <scratching head>  I'll play with this some more.  Seems like a simple program.  There has to be a simple explanation.

 

Googling this there is a lot of talk about it not working and some say version 1.1 works while 2.1 and 2.2 don't.  My results:

 

v1.1 works

v2.1 loads without errors, but hangs when cleaning

v2.2 errors when loading

 

There is some talk about different versions deleting photos.

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21 hours ago, landess said:

one will begin getting the dreaded Error 12.

What is this Error 12?  I don't recall ever seeing anything like that (maybe I'm just lucky?)  I've gotten plenty of CTD's and a few freezes that force a complete reboot.  Neither of these seem like the kind of things that would leave an error log behind.

 

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11 hours ago, merkle said:

move the photos from your phone to inventory

Usually forget about moving things like that to inventory, and have started considering them a casualty of speed. )))

 

4 hours ago, landess said:

paintings

Not 100% sure, but I believe paintings by sims become part of the saved house/ household, whereas photos are memories, as Merkle says. If you open the save with s3pe, paintings are not among the imgs.

 

It's possible that Save Cleaner is able to separate photos from the other images and not delete them? I'll try it again, using your instructions. )))

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26 minutes ago, merkle said:

What is this Error 12?

I believe it is an error from RAM use over limit, and has been an issue since the first piece of CC was added to someone's game. Do a search for "sims 3 error code 12 and 16". PAGES!!!!!!!

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42 minutes ago, merkle said:

What is this Error 12?

Yeah, you can get that when the game exceeds memory usage that the save function can read. So it basically throws it's hands up and declares Error 12 when trying to save, although the game will continue to run. As I posted earlier, if you had customized Sims or Lot's, one can still save these to their respective bins for later after reloading the game/save.

 

On some of my saves which are pretty big (over 2GB) I have to be careful if going into CAS and making a lot of changes, or using Build/Buy since they load up the game memory. Usually I'm saving like a priest on Sunday as soon as I make a change - just in case.

 

One can see from my Photo/Painting test how much memory increased from making 2 basic sims/household, spending less than 24 hours in that save and having a minimal location to do the test - foundation, wall, 2 easels, couch and lounge chair. Add the photo's and paintings.....   When cleaned it dropped around 30%.

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1 hour ago, merkle said:

Didn't work for me.

 

58 minutes ago, LadySmoks said:

I'll try it again, using your instructions.

 

 

Both of you guys make sure you have the NET dll needed - even if you think it does, try it again. I'm not savvy enough to troubleshoot Windows OS. I could always see if I can find anything in the Steam discussions about Save Cleaner, as there 'might' be info there which doesn't pertain to my 'all disk' install....

 

 

>>> Okay, just got back from the Steam forums. There was a lot of misinformation, but I finally found a reply from Igazor - His post says only the old version 1 save cleaner will work on a Steam install - So I have no way of knowing if this actually means an Origin install, since most all EA games on Steam now also require the Origin client....

 

Spoiler
igazor iconGames.png Feb 5 @ 3:12pm 
notification_icon_flag_dark.png?v=1forum_topicicon_reply.png?v=1
TS3 mods are never platform or install-type specific. They work (or do not work, as the case may be) exactly the same on Steam, Origin, retail disc installs, and even on the Mac version of the game.

There are some popular game utilities out there that will not work on Steam installs such as EasyCASP Editor and Save Cleaner (only the older version 1 works), but these are applications and not really mods.
Last edited by igazor; Feb 5 @ 3:12pm

 

 

I myself have added a lot of mods, and upgraded my KW build since 1st using Kuree's save cleaner, so I can rule those out as a reason for utility failure to perform.

 

Also from another post:

Spoiler
igazor iconGames.png Jun 24 @ 3:32pm 
notification_icon_flag_dark.png?v=1forum_topicicon_reply.png?v=1
If a single nhd file within a save is over or even anywhere close to 4 GB, that save pretty likely became garbage a very long time ago. But this is the metric to look at, the nhd file of the world actually being played, within the game save folder. How large would that be now? The size of the entire save (folder) is not as significant because if you invoke world travel, there would be more files in there than are actually loading up into and out of RAM in any given play session.

I typically take action when an nhd gets to be over 300 MB or so, others let things go a bit higher like to 500 MB or maybe 750 MB (this is asking for trouble, usually). And others take action much sooner than that and express discomfort if their nhd files are much above 100 or 150 MB. One thing that bloats up nhd and overall save sizes significantly is scrapbook memories if that feature is not switched off or controlled by a mod.

By taking action, we mean using Save Cleaner. On Steam installs, v2 won't work but v1 still does. I would recommend the older version anyway because it doesn't have the capacity to mess up (blank out) certain in-game paintings and photographs like v2 does.
https://modthesims.info/showthread.php?p=4670603#post4670603

Another things to look at when it comes to Error 16s is how much free space you have on the drive that is running the game and how much on the drive that is carrying your Documents folder (hence your user game folder) if they happen to be different from each other. Out of drive space errors I think are usually Error 13s, but I believe they can be 16s too sometimes.

 

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