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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
12 minutes ago, elexxtra said:

settings required for sims to have puppies/foals?

Dog lover/horse lover traits (perhaps Animal Lover?). I read once a Sim gives birth to one type - that becomes exclusive and the other option never appears.

 

There have been posts concerning the specifics as research was done by others interested in this mechanic - I'm not interested (aging off/no pregnancy) so I'm not going to look it up myself. But I mention it so you know it exists.

 

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Most everything has been discussed or explained for those wanting fast answers (or answers at all) and a search can cure that.

Posted
8 minutes ago, landess said:

Dog lover/horse lover traits (perhaps Animal Lover?). I read once a Sim gives birth to one type - that becomes exclusive and the other option never appears.

 

There have been posts concerning the specifics as research was done by others interested in this mechanic - I'm not interested (aging off/no pregnancy) so I'm not going to look it up myself. But I mention it so you know it exists.

 

_________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Most everything has been discussed or explained for those wanting fast answers (or answers at all) and a search can cure that.

I've tried searching for the answer, but have had no luck. The mod worked perfectly for me yesterday before I updated it. I think it's just a settings issue. In the version I had previously the trait itself was not the determining factor in pregnancy chance, but a byproduct of a species pregnancy.

Posted
1 minute ago, elexxtra said:

the trait itself was not the determining factor in pregnancy chance, but a byproduct of a species pregnancy.

Agreed.

 

'Newest' Version -  Which Build?

 

>Can Sims have sex with animals without KW? I would imagine if wanting to use a KW feature, then KW pregnancies should be on?

 

Keeping this alive for others with experience to add to the conversation so players can 'search for and find'.

Posted
1 hour ago, landess said:

Masochist has nothing to do with the commanding presence/dom-sub feature of KW. It simply flips the negative moodlets/relationship value from rape to positive. It is another 'trait' which can be attained as a reward like pervert/slut, by being raped enough - a bit of Stockholm syndrome. I can't say for certain if a masochist is being raped and another sim sees it, whether it affects the 'call police' event in any way. (I 'think' not)

I mentioned the masochist trait to the OP because its a quick way to get to a dominant vs submissive interaction after rape etc. Or at least when I was messing with things, the one time rape of a masochist led to Best Friend status straight away and then WooHoo>Order To... (which is all I can gather the Commanding Presence trait does) was available immediately. 

 

Yes, I read the wikis and carl's sims 3 guide etc and found out about growing plant sims some time ago. Before that I had played a bunch in University and after not finding anything to do with plant sims went and searched. I still had expected to bump into a plant sim (a npc or whatnot) at some point though. 

 

Which sort of leads to the following question. 

 

I have been tweaking KW, MC and whatnot for a very long time to try to get my towns into a more autonomous flow, rather than everything being about the sims(s) I control.

Any advice for getting KW to be more interactive with townies ? Beyond the usual exhibitionist public sex orgies that eventually happen.

I'll give some examples.... 

 

I generally disable rape, dogs with residential visits, and Peeping Toms. 

The reason being this mostly seems to center around the player controlled sim(s). 

 

I use nraas Tagger to keep track of the sims in map view....

 

If the stray dogs ever visited townies, and went in the house and on the bed etc... would be good. 

I have given each townie family with a dog the mounted book. When they watch TV, I switch it to the animal channel and stop my sim from watching lol. 

Heck, at the public gym, I call them all over to watch TV, switch to that channel, then I make my sim leave. The townies keep watching which is the idea here.

I have removed parts of walls in order to see if a stray dog will ever enter a townie house for the bed thing they do. 

I have my sim stay the night, multiple times, to see what goes on. 

 

I am just looking to have these things play out in the town. It is simple to get all this to happen with the sims(s) I control.

 

Endless 'testing' is what I spend most of my time doing with Sims 3 and KW.

 

This is just one example though. I could always force a skill level and traits through MC but I am interested in seeing how to make things happen organically, albeit with a little help from me. So any ideas would be great.

 

I enjoy your posts and image attachments so enjoy....

 

Would be nice if this would happen with townies and not just my sim(s). I think I took Peeping Tom into CAS via MC, and replaced him with the Deborah DeRoberta model. Then used KW debug>Transform to shemale on her... I think.

 

Spoiler

Screenshot-4.jpg.daddb523112119a617849addfa3fcffb.jpg

Trying to see how one can have sex with a zombie. Not a zombie from KW disease, but from Full moon Super Natural. Don't recall what I did to get this sex interaction to happen, but it did lead to my sim becoming a zombie afterwards, as you can see I removed the condoms from inventory.

Spoiler

Screenshot-6.jpg.9bafc7d7c1da531e5b65d65174f53cfd.jpg

Peeping Tom number two. Again edited in CAS and using a teen to see if it would work. Peeping Tam(my) is her name lol. 

I would rather this have been a trans teen, but using KW debug>Transform to female results in no option to then transform to shemale. 

Or perhaps that is because Peeping Tom is a role character, and the transform to shemale option doesn't show up on certain sims. 

No idea where my sims penis went. At this point I had tested so much it should have fallen off from over use anyway.

Spoiler

Screenshot-8.jpg.53fcf31e08cac65ca6f1c25fbda1cdce.jpg

 

Posted
18 minutes ago, landess said:

Agreed.

 

'Newest' Version -  Which Build?

 

>Can Sims have sex with animals without KW? I would imagine if wanting to use a KW feature, then KW pregnancies should be on?

 

Keeping this alive for others with experience to add to the conversation so players can 'search for and find'.

The toggle is specifically named 'Non KW Pregnancies" Enabled/Disabled. I think it should be disabled, to disable all non KW pregnancies, but I have no idea.

I'm 100% sure my issue is on this page somewhere. Issue all started when I downloaded Cmar's Pregnancy manager, suddenly no puppies. So I removed the Cmar mod, started a new town, updated KW to version 375 (0.37) and now my sims can't seem to get pregnant from dogs anymore. All other features seem to be working fine, including animations.

Spoiler

image.png.5bdb87fc2cfe485290a1d1515e91b35d.png

 

Posted

Recently re-downloaded Sims 3 and KW. For some reason the sex function doesn't work? The sims will accept it, go to the bed (or whatever location, I've tried multiple locations) and then the action will just cancel. Does it conflict with NRAAS or something? I think I have the Woohoo one downloaded. But they CAN woohoo. Didn't seem to have a problem with it at all last year when I played Sims 3 last.

Posted

How do you do this: "..you could use cheat mode to add some (sexbot chips)." Does NRAAS Debug allow for this or something? Not that I can find.
Or is there a way to console code a sexbot chip in. I don't see a way to search for items in the console like for Skyrim or FO4, "Help <name of item>"
eg.  help sexbotchip
Got a reply in another thread:

 


looking at the KW settings and debug options, and experiment a little, you might have noticed you can use KW debug to change Sims into KW sexbots. Then you could remove all the chips - INCLUDING - the sexbot chip. Then use KW to revert to human, and have several high quality chips in that sims inventory. - IF - you bothered even looking at the KW debug options and decided to experiment a little.

That stuff is pretty deep in those search results, thanks. I had already searched google but I guess not LL.

"Actually all you need to do to make plumbots (and most trait chips) is to have Into the Future installed and then purchase Reventlov's Bot Workshop (1050 simoleons, easily within the reach of a starting household). You can research all but the rare nanites, including the Tunneling nanite required for the SexBotChip, and reverse engineering nanites supplies you with blank processors. The sticking point are the required crystal flowers (SexBotChip needs 6 love charged ones), but there are a couple of ways to get some without travelling into the future.

 

Easiest way (which also gives access to the rare nanites over time) is to edit town and add the Nuts & Bolts Bot Emporium. The random items that the shop sells commonly include all the crystal flowers. I did that and it didn't take long to get the Sexbots started.

Or you could use cheat mode to add some."

"Requirements for the sexbot chip are: Level 7 in bot building/6 Love powered crystals/1 Tunneling Nanite/2 Medium Processor chips"
"KW has a thing called the SEXBOT chip."

 

Posted
2 hours ago, howzitaloha said:

re-downloaded Sims 3 and KW

Which build? Did you duplicate the animation packages? Newer versions of KW already have several animation packages included.

 

If it used to work before, but now it 'doesn't', what changed? Did you use different versions of anything. Are you using Sims/objects/etc. from before (saves)? There have been posts like this going back to 2015 and earlier. This tells me the player is doing something wrong.

 

Have you properly tried to troubleshoot the game? Duplicate the mod folder and clear it out. Add just the required mods - NOTHING more. Read ALL the info concerning the programs and mods - verify versions/builds. Make sure everything is compatible. Use some logic and common sense - Players make mods, it doesn't mean they all know what they're doing, or that they will list incompatibilities. Things break if they aren't updated and NEED to be. Modding games can be hard - the more one knows about computers, programs, and everything involved, the better their chances of success.

 

My install works fine, troubleshooting someone else's is like a one way ticket to hell. Why does mine work? Besides being OCD about the whole affair - the main point is the MOD WORKS. So it always boils down to player error - sorry.

 

This takes us back to the above statement - these 'it doesn't work' posts aren't new. These posts are made over the life of many different versions/builds of KW while many others use it as best as it functions. This is a simple clue that those with issues are doing something wrong.

 

> I learned to mod by reading. I learned how to mod the Sims by reading. I learned how to use KW by reading. No one taught me anything through a post reply of me asking for help. The point? Everything one needs to be successful can be found and read. I hope to motivate people to success. I have no magic skill, no ability to mentally diagnose another's problems. My advice is the same as I read: Follow instructions. Learn the best way to troubleshoot. Accept that everything doesn't play nice together in the modding community.

 

Reset. Reboot. Start new. Start simple. Experiment. The base game and KW and what ever else IS NEEDED - NO MORE. if that doesn't work I really recommend stop mod use. If that works, slowly add till it breaks - then you'll know what happened.

Posted
4 hours ago, elexxtra said:

updated KW to version 375 (0.37)

Is this the version on the main page, or the one I shared and can be found in LadySmoks KW help post in Technical section for Sims 3?

 

399 has more features, but many other issues cropped up which are address in later builds only released through Patreon (many of which now float around the web)

 

'375' on the main page isn't actually 375, and also causes issues.

 

Why OnikiKay changed the downloadable versions to be like this is unknown but my skeptical mind has ideas which can be related to the fact no more versions have been uploaded here. Many of us members and Sims 3 KW users try to keep this section functioning as a knowledge base, and place to discuss the 'unknown'. The biggest problem is things which have been answered keep getting asked again, adding useless bloat to the post while real information is strung out or buried.

 

The search feature works well, and the users choice of filters and search terms determines their success. I'm so tempted to see if a moderator would allow a posting of a newer version, but that would be a trash move and while it might be good for the community, it's also against forum policy.

Posted
2 hours ago, landess said:

Which build? Did you duplicate the animation packages? Newer versions of KW already have several animation packages included.

 

If it used to work before, but now it 'doesn't', what changed? Did you use different versions of anything. Are you using Sims/objects/etc. from before (saves)? There have been posts like this going back to 2015 and earlier. This tells me the player is doing something wrong.

 

Have you properly tried to troubleshoot the game? Duplicate the mod folder and clear it out. Add just the required mods - NOTHING more. Read ALL the info concerning the programs and mods - verify versions/builds. Make sure everything is compatible. Use some logic and common sense - Players make mods, it doesn't mean they all know what they're doing, or that they will list incompatibilities. Things break if they aren't updated and NEED to be. Modding games can be hard - the more one knows about computers, programs, and everything involved, the better their chances of success.

 

My install works fine, troubleshooting someone else's is like a one way ticket to hell. Why does mine work? Besides being OCD about the whole affair - the main point is the MOD WORKS. So it always boils down to player error - sorry.

 

This takes us back to the above statement - these 'it doesn't work' posts aren't new. These posts are made over the life of many different versions/builds of KW while many others use it as best as it functions. This is a simple clue that those with issues are doing something wrong.

 

> I learned to mod by reading. I learned how to mod the Sims by reading. I learned how to use KW by reading. No one taught me anything through a post reply of me asking for help. The point? Everything one needs to be successful can be found and read. I hope to motivate people to success. I have no magic skill, no ability to mentally diagnose another's problems. My advice is the same as I read: Follow instructions. Learn the best way to troubleshoot. Accept that everything doesn't play nice together in the modding community.

 

Reset. Reboot. Start new. Start simple. Experiment. The base game and KW and what ever else IS NEEDED - NO MORE. if that doesn't work I really recommend stop mod use. If that works, slowly add till it breaks - then you'll know what happened.

Damn dude, chill. It's a six year old porn mod for an 11 year old video game in a 700 page thread thread.

Posted
9 hours ago, landess said:

if a Sim accepts the 'command'

Again, not sure HOW it works, but in general, "Commanding Presence" can order any (greeted) sim to woohoo. The commanded sim usually says yes, but if they also have Commanding Presence, will probably say no, unless they want to woohoo. Also, there remains some level of the regular KW/ EA system. Order a sim that is tired, hungry, multiple orders, they will probably say no. 

 

10 hours ago, landess said:

What? Are you talking about the plant before 'harvest/birth'?

Yes. They are "forbidden fruit"? One was planted in a regular garden outside, and another in a planter, inside. Each died. Perhaps household size will kill them off? I can have a household with 1,000 Plumbots, if I build them, but can't buy because of household size restrictions. Perhaps plant sims are killed off by the game if the household exceeds the limit?

2 hours ago, howzitaloha said:

700 page thread

With the same questions answered on the previous page, but no one ever reads anything before asking a repeated question.

Posted
14 hours ago, howzitaloha said:

Recently re-downloaded Sims 3 and KW. For some reason the sex function doesn't work? The sims will accept it, go to the bed (or whatever location, I've tried multiple locations) and then the action will just cancel. Does it conflict with NRAAS or something? I think I have the Woohoo one downloaded. But they CAN woohoo. Didn't seem to have a problem with it at all last year when I played Sims 3 last.

HowzitAloha,

Make sure you don't have the older version of KW but at least Build 399.

Troubleshooting KW tips (from other posts):

 

// "Click on your sim. "Kinky World" >settings >Kinky World enable.
Kinky World should now load after a few seconds.
Now click your sims, Kinky World, Debug, "Always Accept On".
<< to see this you have to first enable Debug &TestingCheat under: Kinky World > Settings > Miscellaneous >>
 Now your sims will woohoo at your command. I tell you to do this so you can test the animations. If they woohoo, they work.
Now return to Debug, and turn "Always Accept Off".
If you tell your sims to woohoo, and get a message such as "I don't want to", "We can't do that here", or several others that say your sims will not woohoo, then Kinky World is probably working."

// Troubleshooting KinkyWorld:   
 "Best I can suggest is to remove all your mods and make sure the game is actually working properly.
Add Kinky World and test it out.
Then add your animations and make sure the files are being found."   <actually he suggested adding just one animation pack for testing like KW_mike24_classics & OWK_mike24_classics.>

// Register the animations in-game:
 Inside game click in Sim's radial-dial > Kinky World > Settings > Woohoo > Packages > Add Animations Package
type the name: [said package name].  (For me pasting them in works fine, also you need their OWK companion files installed and sometimes the animations seem to register themselves in my little bit of experience.)
write the name:
KW_L666_Animations        
KW_L666_RapeBdsm_Animations
KW_L666_Kinky_Animations      (someone PMed me a version with this file as I couldn't find it on the L666 LL downloads. Don't have to have it.)
KW_Amra72_Animations    
KW_mike24_lesbians
KW_mike24_classics

// KinkyWorlds Requirements:  
" Custom Content Required:
+CmarNYC Penis Mesh & Sliders (Scripts not required) : http://cmarnyc.blogspot.fr/2013/05/the-morphing-penis-default-replacement.html
+Animations Packs (Amra72_Animations, Lady666_Animations, Mike24_Animations) "
 

 

Posted
7 hours ago, howzitaloha said:

Damn dude, chill. It's a six year old porn mod for an 11 year old video game in a 700 page thread thread.

It's okay. Realize you are not the only one reading these posts. If my insight didn't help you help yourself, then someone else can walk you through the basics. If you understand the basics, then what is the problem? The game works. The mod works. The search feature works. All this regardless of if yours works or not.

 

Regardless you couldn't be bothered to add any information or answer any of the questions I posed, instead deciding to say something flippant about the situation. I know people hate hearing the truth when it doesn't align with their 'wants'. I wish you luck because skill and knowledge don't seem to be needed. And I'm done here.

 

9 hours ago, ntblood said:

I went and found Kinky Worlds 4-05 I guess. I hope it's Ok to link here.

right above this I posted:

10 hours ago, landess said:

I'm so tempted to see if a moderator would allow a posting of a newer version, but that would be a trash move and while it might be good for the community, it's also against forum policy.

 

 

 

 

                       1567570289_giveup.png.ad8199a9e8b40ee0164f9cd115617670.png                I fuckin' give up!

Posted
On 12/7/2020 at 3:10 PM, LadySmoks said:

As you know, there are many aspects to TS3 and KW. Some play fantasy, some more real, some crazy combinations of things. Landess plays with pregnancy off, and keeps his sims and games running forever! I'm kind of thinking you play a similar way.

 

I play with pregnancy on, and with KW's options, condoms are manual, as I want some choice when to use them (kind of real life). I play with broken condom chance on too. Again, a real possibility, although a bit of trial and error getting the setting to actually work at an acceptable rate (percentage settings aren't so accurate in game).

 

There is also those who want to play with diseases on. I don't but... to each...

 

Reading @msinukami's posts, it seem he or she is trying to play a similar way. Which makes me wonder, are they turned on in settings? Maybe a screenshot of whatever your sim is saying??? You know the condoms do not show on the male? But it sounds as that is not your issue.

I'm trying to play the game with some sort of reality aspect to it.  I really don't don't like using risky whoohoo on as it doesn't seem to make the game feel right. I wanted the condoms to work so that if somesim was 'working' an accident could happened. I didn't know they won't show on male sims and yet, they still stay in his inventory unused.

Posted
12 minutes ago, msinukami said:

I'm trying to play the game with some sort of reality aspect to it.  I really don't don't like using risky whoohoo on as it doesn't seem to make the game feel right. I wanted the condoms to work so that if somesim was 'working' an accident could happened. I didn't know they won't show on male sims and yet, they still stay in his inventory unused.

I knew they didn't show on the Sim, but whenever I've used them they did get used up.  The box contains 20, and if you check the contents you should see the number decline.  Even when the contents reach 0 the box remains.  If you're not seeing that...I have no more ideas.  Are you still getting the pop-up saying you don't have any?

Posted
4 hours ago, landess said:

 I fuckin' give up!

Well, you don't see me bothering as much... again. Then again, I do have my laptop back, so.......

 

Trying to get all of the morphs to work for Wonder Woman. The part I was stuck on is MUCH better, as I learned a bit more about bone painting while my laptop was down. Learned something else today... Can't make a character that has too many accessory parts!!!!!!!!!! They will mess up the textures and become blurred.

Posted
30 minutes ago, msinukami said:

I really don't don't like using risky whoohoo on as it doesn't seem to make the game feel right.

Same for me. I generally turn off the Nraas Wohooer woohooing features, and let KW take care of that part of my game. As Merkle said, you can buy a box of 20 condoms, either online, or at the grocery store. The box will be in your sim's inventory, and he or she will use one for woohoo if you have condoms turned on... 3 settings... condoms off, manual (which I use), a pop up will ask if you want to use a condom, and automatic, which no pop up, your sim just automatically uses a condom. And again as Merkle said, each time a condom is used, there will be one less in the box, until you have an empty box that you must drag to sell. KW also has a condom dispenser. I place them in bars, and brothels. Actually, I have a smaller version of the KW dispenser that I really should upload. Anyway, sims often autonomously buy condoms from the dispensers, so that is actually a third way to get them, and the dispensers never run out.

 

So, now you know they don't show on the sim... and when you say stay in his inventory, you mean the box? Or he bought condoms from a dispenser? They show as individual condoms in inventory. If a box, hover the pointer over it. If fewer than 20, they are being used.

Posted
28 minutes ago, LadySmoks said:

Same for me. I generally turn off the Nraas Wohooer woohooing features, and let KW take care of that part of my game. As Merkle said, you can buy a box of 20 condoms, either online, or at the grocery store. The box will be in your sim's inventory, and he or she will use one for woohoo if you have condoms turned on... 3 settings... condoms off, manual (which I use), a pop up will ask if you want to use a condom, and automatic, which no pop up, your sim just automatically uses a condom. And again as Merkle said, each time a condom is used, there will be one less in the box, until you have an empty box that you must drag to sell. KW also has a condom dispenser. I place them in bars, and brothels. Actually, I have a smaller version of the KW dispenser that I really should upload. Anyway, sims often autonomously buy condoms from the dispensers, so that is actually a third way to get them, and the dispensers never run out.

 

So, now you know they don't show on the sim... and when you say stay in his inventory, you mean the box? Or he bought condoms from a dispenser? They show as individual condoms in inventory. If a box, hover the pointer over it. If fewer than 20, they are being used.

I always take them out of the box. I didn't know I needed to keep them in the box. I've used the condom dispensers and it doesn't seem to work.  On my next day off, I'll be working more on it.

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