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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
9 hours ago, landess said:

can take that Sim into CAS

I have done that if it's an error 12 or 16. Still, progression is lost, which sucks. I have gotten into the habit of when a sim reaches a milestone, I "save as". Or BEFORE entering CAS, especially Plumbot CAS with KW installed. I found that mostly while in Oasis Landing, it will stick in the CAS load screen. As you, I monitor with task manager, and found that when the RAM usage number freezes, it seems to mean the game has stopped reading files. I have left it run that way while going to the store and returned to find no change. So now, I give it a couple of minutes, then shut it down.

9 hours ago, landess said:

can't write to a save after those errors

I read on Passion thread that Storm said if you manage to save a game after getting an error 12, congratulations... you saved a corrupted game. Don't know either way, just passing it on.

7 hours ago, merkle said:

Normally I do it with squalling babies

The first use I found for MC reset was those crying toddlers on community lots!

Posted
1 hour ago, James2112 said:

(a way to reset just the sims)

resetsim *    (for those with some knowledge about BASIC - This symbol has been used for many things - Example: When telling a Commodore64 to load a game from the 5.25" floppy drive, instead of having to type the program name, we could use the * symbol to tell it to load the 1st program (which was typically the ONLY program)   LOAD"*",8,1   - Load the 1st program, look on the disk drive, run executable - is what that means.)

 

1 hour ago, James2112 said:

Island Paradise, which seems to have introduced problems for me

Because of water taxis, this has created pathing problems for some, even saying lakes can cause sims issues. I've had sims 'swim' across a lake - taking much longer - than running or driving around, but that's just an oddity depending on start/end locations and not a regular thing for myself. Island Paradise is known to have some lots with broken pathing as well on it's 'home map', causing serious lag due to the game getting stuck trying to tell Sims to 'go somewhere' over and over.

 

1 hour ago, James2112 said:

assigning a female call girl roll to a npc

While some have success in using NPC's for certain KW roles (LadySmoks is a proponent of using Maids successfully) I myself try to avoid it - Tempting fate was never one of my strengths, but even I step in it occasionally. Shit happens and we learn.

___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Below: If it were Summer this Sim would have been swimming, and even that would have been faster than 'walking on ice'. I saw her doing this and thought "What the hell...?" So I took a screenshot - it's now a favorite of mine.

 

Screenshot-151.jpg.1293f4371b2c7c1b99a16ef50bcd49e7.jpg

 

Proof that a straight line may be the shortest distance, but not always the quickest.....

Posted
2 hours ago, LadySmoks said:

I have gotten into the habit of when a sim reaches a milestone, I "save as".

I've been using Autosave for a long time.  It's a bit annoying to have a save pop up every hour, but not nearly as annoying as having the game crash and having to go waaaaay back to salvage it.

Posted
2 hours ago, merkle said:

I've been using Autosave

Does that "save as", or overwrite the previous save? Or, it's just a prompt??? I generally "save as" several times (usually after completion of an event or goal), and after 10 or 12 saves, when I know I have a couple of stable saves, will go back and delete older saves in the series. When my sims travel (which is often) I always leave 1 or 2 home saves, just in case, so if something buggy happens I can just forget whatever I accomplished during travel and return to my home lot and at least keep my family. I also collect the .backup files every so often, and move them out of the saves folder to a back up folder in Documents.

 

Another habit I've gotten into... as my sims travel A LOT, is when my sims "land" (both to destination and return home), I immediately "save as", then quit via task manager... delete caches (which I do on almost every start up) and clean the save manually with s3pe. I can't get Kuree's Save Cleaner to work for me for some reason.

 

I actually like having my sims' kids prom pics on the fireplace, but it's a PITA to track them down and separate them.

 

5 hours ago, James2112 said:

assigning a female call girl roll to a npc in town

4 hours ago, landess said:

(LadySmoks is a proponent of using Maids successfully)

There are different kinds of "whores". I use maids and butlers as my brothel whores, as they do not seem to "disappear" as some NPCs do. Not sure about assigning them as call girls, but would image they are safe for that also.

 

The problem is that the game may move an NPC to another city? So, then the game continues to see them as active, while not being able to find them and you get instantiation errors... at least, I do. Maids and butlers seem okay, despite the old issue of butlers not showing up after a while. A trick is to put an apartment somewhere in your town. Now, butlers have an address you can go to and fire them.

Posted
5 hours ago, James2112 said:

'seduce' (greyed out)

Oh... a sim needs the attractive trait for that option.

Posted
3 hours ago, LadySmoks said:

Does that "save as", or overwrite the previous save? Or, it's just a prompt???

NRaas 'Saver' has several settings one can tune. My own set up for this and how it works is:

 

Every 1/2 hour the game will Pause (you can change the mod - pause on save/after load) I have both enabled. One can also set the time the mod auto-prompts for a save (I use 1/2 hour - Real Time)

The save prompt comes up: Save As    - NRaas Saver adds a 1 to the end of the saved game name. Then for me, It will cycle through 2,3,4,1,2,3,4,1,2, - So I always have 4 saves in sequence of the same series AND the original save name if not deleted. It will automatically add the next proper # if the prompt comes up. On a Manually 'save as' - the prompt shows the last save, so I just advance it to the next in the series myself.

 

I'll get engrossed in something and the game will suddenly pause/zoom out to map view (another setting choice/loading the game requires 'less' graphical fidelity while everything loads) and prompt me to save. I find it both annoying and comforting as this has made any lock-ups, crashes, or other problem only have me lose up to 1/2 hour real time - I can live with that. I also disable it while in build/buy mode since I don't want the game to load in during that state of play. Longer than 1/2 hour? The prompt will come up after pausing as soon as I go 'Live' again.

 

3 hours ago, LadySmoks said:

Oh... a sim needs the attractive trait for that option.

I believe one can also change the KW/Debug/Attraction setting. 7 and above is the magic number I believe - easy enough to test. I noticed sometimes Sims with above average attractiveness sometimes get a negative moodlet. It's not outrageous, so I ignore it (like -5 or -10 I forget). I'm pretty sure it's tied to certain traits but I have yet to try and pin it down as it isn't obvious which/why....

 

I'll add NPC's won't have the KW/Debug/Set attraction option on the radial menu wheel.....

Posted
7 hours ago, LadySmoks said:

Does that "save as", or overwrite the previous save? Or, it's just a prompt??? I generally "save as" several times (usually after completion of an event or goal), and after 10 or 12 saves, when I know I have a couple of stable saves, will go back and delete older saves in the series. When my sims travel (which is often) I always leave 1 or 2 home saves, just in case, so if something buggy happens I can just forget whatever I accomplished during travel and return to my home lot and at least keep my family. I also collect the .backup files every so often, and move them out of the saves folder to a back up folder in Documents.

The one I'm using has options, including frequency and the number of saves to keep.  It works quite well.  It only saves when in live mode.  If you're in build/buy mode it waits until you go back to live.

 

https://modthesims.info/d/445455/grim-s-the-sims-3-auto-save-non-core-in-game-tunable-updated-for-1-50-56.html

Posted
23 hours ago, LadySmoks said:

But seriously, I also hate when you spend time making a sim (or a town edit) and a glitch messes up the save.

I hate it when it happens during saving in CAS or finishing it and it crashes, hasn't happened often since I cleaned up my mods but rarely it'll crash out of nowhere. Not sure if I missed a step in cleaning up my cache?

Posted

So here's the dope on my efforts to start a career as a drug dealer (pun intended).  It works.  You can create demand and make $$$.

 

1.  Give sims several joints.

2.  Get them to smoke them using the "Dare to smoke joint" interaction.

3.  About 14 16 hrs later they get the "drug withdrawl" moodlet.  This induces them to smoke another (which is why you give them several in the first place and not just one).

4.  Landess and I were both wrong - there is a way to sell drugs directly.  Use the "Offer shady goods" interaction.

5.  The produce stand also works.  I set it up in the park and stocked it with joints and cannabis herb (along with various other produce) and Sims are buying them.

 

What I don't know yet is whether I can get a large fraction of the town hooked to sustain a steady business.  It will take some time and a lot of pushing to find that out.  To be sure, I could be making a lot more selling the drugs at the consignment store, but this is way more fun.

 

All I need now is a big pink Caddilac.

Posted
16 hours ago, LadySmoks said:

Oh... a sim needs the attractive trait for that option.

Yeah although in the instance I was referring to it had stopped working. But just to clarify, I had assigned a npc as a callgirl through KW Debug by clicking on the sim. KW then starting ramping up the WooHoo skill... For whatever reason that sim seemed to be flagged as on a call (they were not) and a bunch of things stopped working including not being able to interact with whores or seduce. I have never been able to get a female callgirl to show in the list when making a call from the phone, if the sim calling was also female. Regardless of assigning gender preferences etc... Assigning the callgirl to that npc (through KW Debug) finally allowed the call to work, but perhaps it's not a solution as it broke a bunch of things, which I reset successfully with nrass. 

Posted
8 hours ago, merkle said:

"Offer shady goods"

Ah! My sims always have that option, but I never have shady goods, so never thought about it to suggest to you.

8 hours ago, merkle said:

It will take some time

Well, realism, yes? Drug kingpins don't happen overnight. Pink Cadillac? Of course, ask the CC whore landess!!! ))))))))

 

3 hours ago, James2112 said:

not being able to interact with whores

Has any of your sims ever been able to solicit a whore of any kind? I have never been able to click on a whore and get anything other than regular woohoo, which all whores reject. At the same time, my brothel whores constantly solicit my sims when I'm not controlling a particular sim.

Posted
13 hours ago, merkle said:

"Offer shady goods"

Try it with Blue Sky, and get back to me  :P There's not even an option for it with the criminal warehouse - as if OnikiKay started putting it in game, and then decided 'fuck it' when needing to add it to the other scripts as well.....

13 hours ago, merkle said:

All I need now is a big pink Caddilac

11 from the bottom: 

Screenshot-216.jpg.c3ecd9e27e9b36971c201c219151e49d.jpg

 

5 hours ago, LadySmoks said:

ask the CC whore landess!

Flattery will get you everywhere.

 

18 hours ago, mary266 said:

eys1

Seeing as your response here has given you the necessary 2 post minimum and you have immediately added an avatar at 2 posts I'd say I'm pretty much spot on........

 

Spoiler

 

 

Posted
1 hour ago, landess said:

Flattery will get you everywhere.

I knew you had that Cadillac from some of your pics!

1 hour ago, landess said:

2 post minimum and you have immediately added an avatar

Well, as for @mary266's other post on Zelda was absolute genius!!! 5 or 6 letters and numbers! Perhaps the moderators may wish to up the avatar ante a bit? After 5 or 10 posts in 2 minutes after joining, that are just gibberish, it would be easier to call it spam and delete them... although a moderator seeing those 2 posts might delete them anyway. I would... but I'm a Princess!!!

Posted
36 minutes ago, msinukami said:

How do I register animations? I'm getting confused on that part... 

What animations are you trying to register?

Posted
1 hour ago, msinukami said:

How do I register animations? I'm getting confused on that part...

Every animation on LL, the animator posted instructions on how to install them. 

Posted
7 hours ago, landess said:

11 from the bottom: 

You rock, landess!!

 

Screenshot-3.jpg.932a27a90a1178145ef59811c2d7ae12.jpg

 

BTW, have you figured out the other two colors to edit?  Obviously the first is the body color.  I assumed one was the interior color, but no.  I tried changing both and couldn't see any differences.

 

Also, has anyone figured out how to edit prices of objects in inventory?  The cannabis herb sells for 399 and the joint sells for 1.  This makes no sense.  I tried editing the price in the cannabis.package file using S3PE but it didn't seem to have any  effect.  Wait...there are two different prices:  one for selling directly to other sims using the Offer Shady Goods, and another for selling at the produce stand.   Changing the package file changes only the latter.  Where do the other prices come from?

Posted
1 hour ago, LadySmoks said:

Every animation on LL, the animator posted instructions on how to install them. 

I asked because I don't think the OP was changed to reflect the 'Now Included Default Animations' - which the OP still has on the recommended mod list. So if they were going to mention any of those, I was going to just tell them not to worry, they already got them.... Faster than going over that shit again!

 

I'm tempted to make a signature with that Star Trek clip showing the Pakkled attempts for help from the Enterprise. Because this thread feels like that more than I'd like.

Posted
1 hour ago, merkle said:

BTW, have you figured out the other two colors to edit?

We can only edit channels selected by the creator of mods, unless one wants to 'mod the mod'. I've seen lot's of things which appear in CAST to be editable, but selecting them makes no difference - pattern, color, nor shade are affected.

Posted
2 hours ago, merkle said:

colors to edit?

Some times, an object or garment might be the choice of the modder as set in an overlay, and a gray channel is left open for the multiplier which may or may not change tone, but not the actual color so much. Just one possibility as I don't have that car.

Posted
2 hours ago, landess said:

We can only edit channels selected by the creator of mods, unless one wants to 'mod the mod'. I've seen lot's of things which appear in CAST to be editable, but selecting them makes no difference - pattern, color, nor shade are affected.

We're talking about these things, right?  I've never seen one before where these didn't connect to anything.

image.png.f960d5c5a2c51dabb73f42c2b882b48c.png

Posted

A word about errors while saving (don't know if it was '12'). I've had it frequently (especially when I played for quite a time) until I increased ingame 'RAM usage'. So as i thought this error was due to the game using all the 'RAM usage' capacity assigned to it.
Tutorial here: https://cloudwalkersims.tumblr.com/post/63397207980/if-you-have-more-than-4-gb-of-ram-you-can-give

Also I had game crashes when switching to desktop and it happened very often while in CAS. When I switched to windowed mode it ended.

Posted

Hey does anyone have an Idea why kinky world is not loading anymore i Use the 408 build and after I start the game it shows up under loaded scripts but in game theres no pie menue or anything else

 

Posted
7 hours ago, merkle said:

I've never seen one before where these didn't connect to anything.

A lot I haven't seen too, but yes... it IS possible those are dead, and the multiplier is covered by an overlay. I'll download it and look.

1 hour ago, jarob said:

i Use the 408

Well, we don't have that build here. But, usually when the mod doesn't load at all, it's because you installed something wrong.

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