kflinn14 Posted May 8, 2020 Posted May 8, 2020 Im new to this mod. I'm wondering where I can download it at. I scrolled to the bottom of the descriptions under the versions, clicked the link but its unavailable. Am I missing something or is the mod being worked on right now?
landess Posted May 9, 2020 Posted May 9, 2020 8 hours ago, kflinn14 said: clicked the link but its unavailable Are you logged in? If so and still doesn't work - are you in the USA? If not it's possible you may need a proxy server. The mod will never be 'worked on' here at LL. we receive a public build while the newest versions are on OnikiKays Patreon page (build407 is newest I believe). 1
Andy14 Posted May 9, 2020 Posted May 9, 2020 22 hours ago, kflinn14 said: Im new to this mod. I'm wondering where I can download it at. I scrolled to the bottom of the descriptions under the versions, clicked the link but its unavailable. Am I missing something or is the mod being worked on right now? The link from OnikiKay. Is from the first page and works. https://www.loverslab.com/applications/core/interface/file/attachment.php?id=348798 Important: OnikiKay - many thanks for your mod. Without KW, Sims3 would never be on my computer. 2
merkle Posted May 10, 2020 Posted May 10, 2020 I have a question about brothels: Periodically I get a message that one of the whores is unhappy with her wage and wants a raise. Trouble is, she hasn't earned squat in days. Is there a connection between being unhappy with their wage and how hard they work or are they unrelated? If she doesn't shape up I'm going to have to fire her soon.
Godzilla-Force Posted May 10, 2020 Posted May 10, 2020 On 4/29/2020 at 3:40 PM, LadySmoks said: Quote Guys, a question instead of answer..... As a few know, I've been working on a fully functioning FemmeBot (Plumbot) with a sim head and hair that is capable of time and other travel (ITF, WA, downloaded worlds), without becoming a sim, having sim motives, etc after travel. Although parts aren't interchangeable with regular Plumbot parts in Bot CAS, they ARE dedicated bot parts... especially the head with hair that is a cloned bot part with the sims meshes rearranged and relabeled. A couple of things... maybe KW related... I already had KW before I got ITF, so never really played without it installed. Does anyone know if Plumbots changing to human does or does not happen without KW? I read many articles on making a sim/ Plumbot hybrid. It seemed that having any sim part caused the conversion during travel... possibly because the game doesn't know how to read the combinations. As I test, it appears that the KW sexbot trait chip may also trigger this conversion? I'm trying to see if anyone else has had issues with the sexbot chip. Or, I was not as successful in cleaning sim attachment to the Plumbot parts I made. This SHOULD BE 100% Plumbot... But, I think the sexbot chip is messing up during travel. I had a FemmeBot change to sim, exited without saving, removed the chip and traveled, but she still changed. Regarding these Femmebot Parts, are they still in development, or are they in a releasable state and your still trying to figure out if they still enable you to retain your plumbot status whilst traveling, because I probably help you with that in the Sexbot Trait Chip, as I don't have Kinkyworld currently installed, because it seems to cause my game to crash after a time and corrupts my save.
Cloella Posted May 10, 2020 Posted May 10, 2020 On 5/7/2020 at 5:52 AM, jdw6 said: Not sure which version KW you are playing (you didn't say, and there's 80+ versions), but if you're playing a version since 0.3.7 build 379 (of the patreon versions) or build 399 (from here), there is a drug "willpowermax" that will help the dom's orders be followed. It also appears that the d/s relationship stats were added in way back at 0.3.1 build 349 to the SimRelation code. This is one area of KW that actually has had near constant updates/changes/tweaking by the developer. Conversely, there are other whole packages that haven't been updated (even with errors/bugs) since 2017. This is all from build 399. (This got long, thus the spoiler usage.) Things that will "IncreaseDomination" (and how much increase) are as follows. If you consider a "max" of 100, and the smallest increase is 0.125, just think about how many interactions it will take to get to the max domination value. Hide contents Gameplay/Punishments/Spank (10) Interactions/AskToGivePanties (2) Interactions/AskToPoseNude (1) Interactions/AskToShowBoobs (1) Interactions/AskToShowBottom (2) Interactions/AskToShowPanties (2) Interactions/Brothel_OrderTo (2) Interactions/KWDare (0.25 to 1.5 depending on which "Dare") Hide contents "Dare To Ask For Test Answers" 0.5 "Dare To Divide By Zero" 0.25 "Dare To Do A Keg Stand" 0.75 "Dare To Dumpster Dive" 1 "Dare To Eat Cinnamon" 0.25 "Dare To Imply Mother Is A Llama" 0.5 "Dare To Kiss" 1.25 "Dare To Streak" 1.5 "Dare To Watch A Gross Video" 0.25 Interactions/KWYouShould (0.25 to 1.5 depending on which "You Should") Hide contents "Chat" 0.25 "Fight!" 1.25 "Flirt" 0.75 "Insult" 0.75 "Kiss" 1 "Make Out" 1.25 "SmokeJoint" 1.5 "Tell Joke" 0.5 Situations/MaidSituation (0.125 to 2 depending on which situation) Hide contents WooHooTypes.Teasing 0.25 WooHooTypes.Handjob 0.5 WooHooTypes.Oraljob 1 WooHooTypes.Vaginal 2 WooHooTypes.Anal 1.5 not "accepted feedback" 0.125 MaidSituation.MaidRequest.RequestTypes.ShowBoobs 0.125 MaidSituation.MaidRequest.RequestTypes.ShowPanties 0.125 MaidSituation.MaidRequest.RequestTypes.ShowPussy 0.25 MaidSituation.MaidRequest.RequestTypes.RemovePanties 0.35 Situations/Rape (10) Things that will "IncreaseSubmission" (and how much increase) are as follows. If you consider a "max" of 100, and the smallest increase is 0.125, just think about how many interactions it will take to get to the max submission value. Hide contents Interactions/RequestShowBoobs (if not rejected: 5, otherwise: 1) Interactions/RequestShowBottom (if not rejected: 7.5, otherwise: 2) Interactions/RequestShowPanties (if not rejected: 5, otherwise: 1.5) Interactions/RequestToWooHoo (if "woohoo with" and not rejected: 5, otherwise: no increase) Interactions/RequestUndressBottom (if not rejected: 8.5, otherwise: 2) Interactions/RequestUndressTop (if not rejected: 5, otherwise: 1) I find it odd that the code calls it "request", but that in-game there are separate interactions for "request ..." and "order -> order to ..." for all of these. I expected that the "Kinky | Order | ..." interactions would increase the d/s values but the normal "Kinky | Request ..." would not (or not as much). I just can't find that in my quick review of things. There have been a few discussions on how "it defaults to French" for various messages. In looking up this ^^^ stuff, I ran into a few such messages hard-coded in the source code. There was a discussion on diseases a few weeks ago. In looking at the SimRelation code, today, I noticed that there were some odd definitions regarding 'contact type' for how diseases are transmitted. "Odd" in the sense that the animations don't portray the type of contact that IRL would result in this sort of transmission. Oh, and 399 added in (vs. 375) increases in the incest relationship for a few more social events (e.g., "Admire", "Share Secret", "Family Hug", '"Friendly Hug". There's times (like this one) that the dev's "positive/negative" number usage seems backwards to me. Meaning: the code makes it appear the resulting value is being "increased" but a negative number is being used. I guess "max" for "incest" is "-100" not "100". ?♂️ "Max" of anything, to me, should be positive 100. Maybe it's an EA-ism. Each line of social events resulted in different increases in relationship. The surprises (for me) are underlined. Someone might find this helpful, so all are here: Hide contents Disease.TransmissionTypes.Contact "Amorous Hug": "Embrace": "Hold Hands": "Leap Into Arms": "Stroke Cheek": "Whisper In Ear": "Massage": Disease.TransmissionTypes.Oral "Cinnamon Kiss": "Dip Kiss": "Kiss": "Kiss And Make Up": "Rebound Kiss": "Shy Kiss": "Heat Of The Moment Kiss": "Make Out": Disease.TransmissionTypes.Sex; "WooHoo": Disease.TransmissionTypes.Airborne; Everything else. That was a great explanation - and I'm actually really surprised as well about the order to vs ask - I would've thought (and have thought) that would have been the case! Thank you so much. Not that it matters now but I've got whatever the last KW update has been (I don't believe there's been an update in the past three or so months)
Misstelly Posted May 10, 2020 Posted May 10, 2020 has anyone had trouble using the nraas school career module and kinky world? I cant get it to work. Im trying to change whether public school is in session during the summer , but nothing shows up under careers for the school module.
SpyL0rd Posted May 11, 2020 Posted May 11, 2020 I'm running into issues of "no suitable position" or "no stage found". I have everything installed correctly. And what does it mean if some are hiddenlocked?
ForScientificReasons Posted May 11, 2020 Posted May 11, 2020 Hello. For the past month and a half, for some reason I'm not sure how, it seems that OKW has been causing me trouble with the core gameplay after several months of having (almost) zero intrusive issues...at least no issues that drastically cripples my ability to play which is seen on the UI in the screenshot I attached. Granted I have a tendency to mod TS3 until it breaks but today I decided to sit down, uninstall the game, reinstall, replace my mods folder, and then gradually start adding/removing packages using a blank unsaved Adventureland neighborhood as my guinea pig until I managed to narrow down what was causing the UI issue... after a lot of frustration, I decided to just delete everything (except the core packages necessary for modding to work) and then unzip *only* the OKW Build 399 packages into the Mod folder... upon launching the game, that is when I found the Sim UI acting up again like it shows in the screenshot... and yes, I did delete all cache and temporary files before launching the game each time starting fresh to make sure there weren't any stray files conflicting with each other. It's weird because I've had Build 399 for a while and never touched it aside from adding compatible animations and playing with MasterController (which I also deleted as part of the experiment in case it was something I did in the settings), yet it never started acting this way until now. Does anyone have a guess to what's going on? So far I haven't found anyone else with this problem, even outside the LL forums.
Summeree Posted May 11, 2020 Posted May 11, 2020 How exactly do Install the correct mods to this? I placed all of them into the package folder
Guest Posted May 11, 2020 Posted May 11, 2020 19 hours ago, Godzilla-Force said: Regarding these Femmebot Parts, are they still in development I'm not completely satisfied with the head as of yet. I started that project in February. I work on it, take a break and do something else, then go back when I feel the mood, so yes, I guess you can say it's still in development. At this point, I'm believing that the Kinky World sexbot trait chip attaches some flag to, or because I missed something when scrubbing sim attributes from the heads or body parts, KW activates something that causes them to have "human" sim attributes after traveling. It's a problem that no one seems to have solved, going back to when someone first made a sim/ Plumbot hybrid, although that was before KW, I believe. Generally, the FemmeBot parts seem to work okay after time travel, if no sexbot chip was installed. In many ways, it defeats the purpose of my making them in the first place. I'll be doing more testing (although, understand that I play TS3, and testing is simply done as I'm playing). I traveled with 4 FemmeBots. 2 had chips, 2 didn't. The 2 with chips turned sim and the 2 without chips didn't. MC total annihilation, and made just one replacement, without a sexbot chip. I'm actually checking out a new world that I recently downloaded, so I'll be there a while before traveling again.
merkle Posted May 11, 2020 Posted May 11, 2020 4 hours ago, ForScientificReasons said: Hello. For the past month and a half, for some reason I'm not sure how, it seems that OKW has been causing me trouble with the core gameplay after several months of having (almost) zero intrusive issues...at least no issues that drastically cripples my ability to play which is seen on the UI in the screenshot I attached. Granted I have a tendency to mod TS3 until it breaks but today I decided to sit down, uninstall the game, reinstall, replace my mods folder, and then gradually start adding/removing packages using a blank unsaved Adventureland neighborhood as my guinea pig until I managed to narrow down what was causing the UI issue... after a lot of frustration, I decided to just delete everything (except the core packages necessary for modding to work) and then unzip *only* the OKW Build 399 packages into the Mod folder... upon launching the game, that is when I found the Sim UI acting up again like it shows in the screenshot... and yes, I did delete all cache and temporary files before launching the game each time starting fresh to make sure there weren't any stray files conflicting with each other. It's weird because I've had Build 399 for a while and never touched it aside from adding compatible animations and playing with MasterController (which I also deleted as part of the experiment in case it was something I did in the settings), yet it never started acting this way until now. Does anyone have a guess to what's going on? So far I haven't found anyone else with this problem, even outside the LL forums. I've seen this temporarily after using MasterController to reset the entire town, but it always comes back fairly quickly (less than a minute). Have you tried nraas ErrorTrap? At least that will give you a log file when it detects an error - that might give you a clue to what's going on. I also saw something similar when creating a SimBot. Apparently KW and SimBots don't work together. The SimBot got hopelessly corrupted and the whole town was FUBAR. This looks like a new game, so that doesn't seem likely.
Clydie Posted May 12, 2020 Posted May 12, 2020 10 hours ago, ThunderZoo said: Is there a way to edit the dialogs? look to the post # 15409 at page 617 of this thread. May it could help !
landess Posted May 13, 2020 Posted May 13, 2020 On 5/10/2020 at 10:33 PM, Summeree said: How exactly do Install the correct mods to this? I placed all of them into the package folder As long as you followed all the instructions associated with Sims 3 mod usage, it's possible you never 'activated' KW. On 5/10/2020 at 8:46 PM, ForScientificReasons said: it never started acting this way until now. Are these new saves, or old ones made before you removed mods? KW also recommends no KW activities being used when 'turning KW off' before uninstalling (I use reset town/pause before turning KW off). I've even had problems when I tried making a new merged package instead of modifying an existing one when using 'active' saves. On 5/10/2020 at 11:05 PM, LadySmoks said: if no sexbot chip was installed Easy enough for a bot to remove all chips before time travelling, then 're-installing' them after arrival if this is the only issue - even makes for good roleplay 'due to the intricacies of time travel'. I even enjoyed the little 'backstory' in Terminator where the only way to send a machine successfully through a portal meant it needed to be covered in living tissue. This helped keep 'future' weapons and even clothing from being brought along.
merkle Posted May 13, 2020 Posted May 13, 2020 On 5/8/2020 at 8:57 AM, Azuvah said: Perhaps someone can help me (my eyes are tired from trying to find an answer that works). I have been trying to get KW working in my game. So far, I have followed the instructions to add KW / animations / etc into the Package (or Packages) folder (which ever one it is. I've done that. I read to start up a new game file, I did that, but I am also told to "install" and/or register in Settings....that's the part that seems to have me confused. Which settings...where? I recall seeing a video (can't find it now) of someone clicking on their sims and selecting an option that I cannot find. So I do not know what to look for. Left click on your sim. Select KinkyWorld/settings/KinkyWorld and enable.
Guest Posted May 13, 2020 Posted May 13, 2020 14 minutes ago, landess said: Easy enough for a bot to remove all chips before time travelling, Not exactly what I want, but we know how "I want" tends to work out! ))) Honestly, this has been dragging on for so long... I think I tried that, and it didn't work. Will try again though, just to be sure. Whatever the limitations are, I hope to figure them all out before uploading the FemmeBot, so I can post instructions with it. Without a sexbot chip, you can order them to woohoo, but can not simply woohoo. Also, even with "limitless learning, they can't learn woohoo (be tutored or watch Kinky TV). Adding skill with MC also failed. Interestingly, while in Cronor, a FemmeBot/ sexbot chip NPC that I made, showed up. Taking my family home now to see what happened to her.
merkle Posted May 13, 2020 Posted May 13, 2020 On 5/5/2020 at 3:23 PM, Alice1410 said: Hello I got 3 scripts error from KW every time I close my sims 3 game.My game version is 1.69.43.024017 . I have Windows 10 64 bit wih latest updates. I am using OKW 407 version . I am using Animations by mike24,K69,pavka,amra,maryjane ,masteranimation and lucas animation. I am using Nraas latest (MC,Woohoer,Overwatch,Register,Relavity,Returner,Carrers,Story Progression,Dreamer,Vector,Relationship,Mover,Go here,) The error was also when I was using OKW 406 and OKW from Loverslab 399.Please help me to find what is causing it. ScriptError_DESKTOP-JVIN9EE__05-05-2020__21-22-03__75E0D8F7.xml 3.26 kB · 1 download ScriptError_DESKTOP-JVIN9EE__05-05-2020__21-25-37__D3AE13E0.xml 1000 B · 1 download ScriptError_DESKTOP-JVIN9EE__05-05-2020__22-10-27__446B7BFF.xml 693 B · 1 download Sometimes nraas mods and KW don't play nice together. In particular, I had issues with nraas woohooer and KW. KW does the same thing so I'd start by deleting that one. If that doesn't work, try deleting others, or go all the way and delete them all to see if that's the source of the problem.
Bornt0hate Posted May 13, 2020 Posted May 13, 2020 Hello I've been recently thinking about KW compatibility with Awesome mod. My question is: Will AM be compatible if I just want normal gameplay KW features? ( no high school, no pets) Should I expect something? I only heard that AM is very "specific" mod,which block some things. Could anyone tell me more about it? I know there are great SP by Nraas but honestly I'm looking for something "easy-to-configure" like AM. Thank you for your help! ?
kittymeeow Posted May 14, 2020 Posted May 14, 2020 Question about the Acting Career: I have searched high and low for this issue and answer, can someone help me out? I cant get the Acting career movie shoot scene to happen. here is what i have done so far: I have a register moviestudio venue. i debug my sim to get the acting career. When i debug trigger a movieshootscene, my sim answers the call but after the call she does nothing and do her own thing, she doesn't run to the venue or do anything. any ideas?
EwwLitt Posted May 14, 2020 Posted May 14, 2020 I downloaded the mod and everything is fine but every time I try to “woohoo” it says someone is going to see even when inside a room with a door it continues to say that. Do I have to achieve a higher sex skill before woohoo? I’m confused
Clydie Posted May 14, 2020 Posted May 14, 2020 3 hours ago, kittymeeow said: my sim answers the call but after the call she does nothing and do her own thing, she doesn't run to the venue or do anything. any ideas? to my experience the movie shoot session will take place on the next day, but not immediately after the phone call from the studio. 1
Clydie Posted May 14, 2020 Posted May 14, 2020 10 hours ago, Bornt0hate said: KW compatibility with Awesome mod. Would not recoment to use both mods in one game. If you do so you ask for trouble. KW definitely is a core mod. On AM some say it's a core mod too, other say it is not. However, the better way is to set up a game with one mod only. AND about KW, the lesser features you use (no Pets and no School) the better it runs. 1
landess Posted May 14, 2020 Posted May 14, 2020 8 hours ago, EwwLitt said: I downloaded the mod and everything is fine but every time I try to “woohoo” it says someone is going to see even when inside a room with a door it continues to say that. Do I have to achieve a higher sex skill before woohoo? I’m confused Not sure what build you use, but anyways try a few things to make sure it's working ok: Set to always accept in the Debug tab: Does it work? If so, then change it back, and set privacy to none in the Settings tab: Does that help? Continue to compare Sim skills/traits along with settings and location (Is the room secure? No gaps? Peeping Tom? etc.). Get familiar with all the settings and it makes it easier to understand what the script is trying to accomplish..... >> Unknown if you have any other mods conflicting - that's on you, but the game/mod works fine for me. Spoiler
Clydie Posted May 14, 2020 Posted May 14, 2020 10 hours ago, EwwLitt said: see even when inside a room with a door it continues to say that Besides the hints from Landess above did you try to lock the door once both are inside a room alone ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now