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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
1 hour ago, LadySmoks said:

11 years later

Hard to believe...   https://en.wikipedia.org/wiki/The_Sims_3

 

I had to check the release dates and see WA and NL were among the 1st 3 EP's (Ambitions didn't interest me when released) but NL had a boob slider - pretty sure that helped sell more copies than EA would like to admit. ?

 

I did a Wiki comparison of 3 and 4, and not surprised 3 has more EP's while 4 has more SP's. Regardless - Origin is a deal breaker for me, as I've had my fill of EA greed and spyware. I did get Battlefront 2 when released a few years back, but quit playing after 2-3 months. I now know for certain where EA's head is at, and luckily many other companies are stepping up to the plate. Shame so many kids don't know any better as they've been slowly indoctrinated over the last several years and this is the way it is for them, and don't see anything wrong with it. Watching the evolution of games has been a wonderful experience, tempered with the horror that is corporate game strategy at present.

 

Computers used to be for the nerds so there was a level of intelligence that isn't found today as Microsoft and most game developers are dumbing down everything for the sake of sales to the lowest common denominator. Simple problems that create cries for help on forums is an excellent indicator of why game consoles were created in the first place.

 

Bimbo High theme continues - While customizing characters is fun, I do get impatient to get the ball rolling.... Oversized eyes, lips, boobs, with undersized chest & waist, and increasing the height of all sims is necessary for the illusion. Yes, I tried Monster High a few years back, but I was never happy with the results.

 

Spoiler

Screenshot-861.jpg.704a3c6c4bc2de1b8c0c9505cef711aa.jpg

 

Yes, this IS a teen...

Posted
1 hour ago, landess said:

I did a Wiki comparison of 3 and 4

The only thing I know about 4 is that EA must have paid someone to have it at the TOP of a search for "Sims 3"! Although, I can open some Sims 4 CC in TSRW, and have extracted the multipliers, adjusted them, and made a few conversions.

 

Just had another freeze up, for no reason at all! Game running smooth, one sim on the phone, click on another, and freeze!

1 hour ago, landess said:

I now know for certain where EA's head is at

Up their collective butt!

1 hour ago, landess said:

undersized chest

From your screenshot, I would say that we have totally different concepts of what "undersized" means!

 

Another way to give teens more adult looking features is Nraas MC> advanced> transfer genetics> full transfer. It appears to transfer adult bone structure as well as slider settings, as the teen grows taller with it not showing in the slider setting.

 

With having a few issues after installing the new KW, I started a new game. I downloaded a couple of Gothic style houses for my vampires, but didn't like them once I had them in game. So, I went to France and saved the old nectary to library. It's fairly empty, so good for customizing, and has a bit of a creepy look, sitting high on a hill. ))) One good thing from those house downloads is a bunch of Gothic style CC.

 

Need some new art, so taking a few screenshots to make into paintings.... The Lady of the Manor...

Spoiler

1282669826_LadyoftheManor.jpg.a28340f807bb0cd573f6de3c4f18f0e0.jpg

The outfit was originally by DarkNight, but I shortened the skirt and made it open bottom, of course! 

Posted
4 hours ago, LadySmoks said:

The outfit was originally by DarkNight, but I shortened the skirt and made it open bottom, of course! 

Reminds me some of the work by VenusPrincess.

 

4 hours ago, LadySmoks said:

we have totally different concepts of what "undersized" means!

I'm referring to the chest width slider - not the boob slider :) The waist is around -350, chest at -300, shoulders at -400 or so. I have an extra 7-8 boob sliders beyond the EA default. In fact I did have to make an adjustment in Master Controller to account for more than default extra sliders allowed. I can get some great looks, but when they move in certain animations, the results aren't pretty. Making the butt bigger changes the angle of the bones below the knees. Too much and they end up folding 'through' the thighs, looking like they have no kneecaps and the leg bent the wrong way.

 

4 hours ago, LadySmoks said:

It appears to transfer adult bone structure as well as slider settings

If this sounds like I think it does - hmmm I wonder if they can wear adult clothing and look normal. Not like they do when someone puts the wrong flag on adult CC and when a teen wears it, the body looks 'wrong' - things don't match up..... Very Interesting. Guess what I'm going to try now? (I have many questions, but it's better to just do it, and see where it goes)

 

>>>Well, I'm back. It didn't work like I had 'hoped', but in the future when I make families it will be easy to just take any generic kid from the bin, and only worry about customizing the parent(s). Then transfer genetics, and make a few changes if I want so they don't look like twins. Hair and eyebrows, make-up should do the trick. I noticed that the faces are the same (within reason) and the height is adjusted. But teens still have that 'thicker' torso and basic differences in shape that I'm all too familiar with. - Thanks for getting me to use a NRaas tool I never had reason to try in the past. (I used to just make a clone in CAS then drop the age, make a few adjustments and go from there, but one needs to be creating the entire family in CAS to use that) Now I can add kids properly to existing Sims if needed.

Posted
2 hours ago, landess said:

 The waist is around -350, chest at -300, shoulders at -400 or so. I have an extra 7-8 boob sliders beyond the EA default.

Numbers are relative to the MC settings. ) I also have about 21 total sliders in addition to EA. Cmar, Johna and a couple others. My settings run -512 to +512. Cmar's auto height adjuster seemed to have problems with some newer mods, so I removed that, and do height adjustments separately. Also, 2 "girth" sliders in addition to shoulder, waist and hip width. They shrink the whole mesh, except for the head, then I adjust the height and head size

2 hours ago, landess said:

but when they move in certain animations, the results aren't pretty.

I limit sizes a bit, especially since some hair styles that I like don't morph with boobs to well. I love this hair for Morrigan Hemlock, but the front gets "eaten" by bigger boobs... so, she has smaller boobs. Bigger than the ones EA gave her though!

Spoiler

Morrigan.jpg.904ae4822f14a663a82544e3cbcffa71.jpg

2 hours ago, landess said:

Making the butt bigger changes the angle of the bones below the knees. Too much and they end up folding 'through' the thighs

I think yes and no. More that vertices positioning can't handle extreme sliders and don't know where they should go when pushed too far beyond the EA set limits.

2 hours ago, landess said:

If this sounds like I think it does - hmmm I wonder if they can wear adult clothing and look normal.

No. The bones seem to move, and the vertices follow, which make them taller teens with boobs and proportions more similar to adult, but they retain the same basic teen appearance. Hard to describe and I don't have a pic handy, but as I know you have MC, give it a try. The tf mesh is different from the af mesh, so all of the vertices start from a different place, but seem to be moved along the adult morphs.

 

The great issue with CC and a few mods that substitute teens for adult in services and roles is that it uses the adult garment mesh to do it, as EA doesn't have a teen maid outfit, or butler, etc. So, you have the neck and ankles not lining up with teen feet and heads.

1 hour ago, Sirpenthore said:

Sorry, brand new and just joined to ask if this mod allows woohoo interactions between adult sims and child sims 

The answer you seek, Grasshopper, is in the Kinky World menu... along with the answers to almost every other question you will have. 

 

Posted

 

1 hour ago, LadySmoks said:

I love this hair

It's one of my favorites, and like JoshQ shoes or just shoes in general - I try to make sims 'unique' by limiting the use of either per save series.

 

1 hour ago, LadySmoks said:

My settings run -512 to +512

I try to keep the sliders at the 256 default, but if I'm doing something 'extreme' like now, I tend to crank it up. I believe I'm running a 5 multiplier ATM, but it's really too much though I used that to make custom werewolves and never thought about testing the multiplier. Since you mentioned 512, it seems it follows the normal 'computer' logic like memory and other things - 2.4.8.16.32.64.128.256.512.1024.etc. I just never noticed.

 

I worry when people mention children on this site, mostly because you know there are those whom would love to see this site shut-down, and it's not beyond reason to see them 'baiting' for a possible excuse. LoversLab is really strict about it and I have to agree with them. Zero tolerance policy!

 

My most recent Morrigan - she loves her purple and has used that hair for years. Maybe I should be nice and give her a new doo!

 

Spoiler

Screenshot-856.jpg.79245ef8ea23b177b3c07f593af8f4c4.jpg

 

And yes, this version was 'bimbo-fied'. (All my Vampires have pointed ears)

 

>>>Edited to remove references to a post which has been deleted.

Posted

As Bender once said: "I'm back, baby!" lol  (Comcrap crapped out on me... or, well, their shoddy excuse for "support" these days, after my own modem f'd me over & stopped working).

 

On 5/17/2020 at 1:40 AM, EwwLitt said:

I’m disappointed I downloaded this mod and can’t enjoy it :’( my sims simply wont have sex “ not here somebody will see us” please help I did everything wtf 

"everything"??? Kinda doubting that, but, I think landess is on the right track.  KW isn't for everyone.  If you're just wanting something to run porn animations in TS3, Passion is much lighter-weight (requires less CPU/memory/GPU power, runs the same animations, and, IIRC b/c it's been a while, Passion gives a little more control over which animation is initially played.  If you don't like KW, which is extremely controlling (aka: takes over and does in its own way just about everything in TS3, not just sex animations), then you might actually like Passion.  (or the older mods, such as GraphicalXTC-SexualDaydreams-Ver03.10, which only plays some sex animations).

BTW, I've used all 3.  Started with GXTC-SD, ran Passion for 6+ months, now on KW & have been for 7+ months.  They all have their good and bad points.  I've threatened to return to Passion a few times out of frustration from KW's heavy-handed forcing of things, but just can't bring myself to do it.  Loaded up one of those saves & was utterly confused, so am sticking w/ KW.  (I've pointed out that O.K. did say "frustration" in the 1st post for KW... even put it in bright color so I know you had to have seen it.  lol)

On 5/17/2020 at 2:13 AM, landess said:

There are other mods like Passion and even Animated Woohoo which run many of the same animations without being a core mod with heavy script based interactions/requirements....

 

 

From what I've seen from poking around in the decompiled code for a few months, this is a fairly good explanation.  KW, in general, takes the most simple concept and makes it as complicated as possible, adding in multiple layers of "stats" all of which must me "just so" for some of the stuff to work.  It's in no means an "instant sex mod", it's an idea of what real life would be like if people let their inhibitions go.  Meaning:  it's gonna take several days or weeks (for some things) just to build up the right levels.

Spoiler


On 5/19/2020 at 4:52 AM, nomads said:

From what I can tell so far, and this is a very rough look, it's split into attraction, motive and difficulty.

 

Attraction is broken up into relationship, personality, physical and WTF.

 

Relationship which is based on LTR and a short term context where seductive helps when LTR is zero or negative, flirty for half LTR and friendly for above. Hot helps in all these. WTF motive and dream motive seem to also play into this. There are other factors like boss, professor, romantic, traits and so on.  

 

There is also a bunch of stuff about what the two sims have done in the past together.

 

Motive seems to consist of baby and woohoo motives which tie into dreams and promises. I've never seen HasDreamWith.

 

Now difficulty is probably most useful in this context. Each level is more difficult, in order: 
Teasing 
Handjob (easier after doing first handjob)
Oraljob (easier after doing first oraljob)
Vaginal (harder if virgin)
Anal (harder if virgin and easier after having done or received anal)

Alcohol makes these things easier (buzzed, tipsy, drunk) Dead drunk overrides everything. It looks like shy sims difficulty will not go above hand job.


 

 

On 5/19/2020 at 7:53 AM, ImmortalOne said:

Dumb question btw but what is the most stable version of this mod?

tl;dr: try the various versions and use the one that works best for you.

 

Not really a "dumb" question, per se, although it's been asked about every few months.  What it really boils down to is 1) how powerful your system is; 2) how many other mods/CC/animations you have; 3) what settings you have for all the other things; 4) what settings you use for KW; 5) what parts of KW you find most important; and, lastly, 6) how you define "stable" (given that TS3 by itself is inherently unstable on some systems and will crash w/o any customizations at all).

 

Quite a few (landess, LadySmoks, etc) use Version 0.3.7 Build 375 (which is different than the Patreon released "build 375", that was version 0.3.6, and vastly different than Version 0.3 that is posted in the 1st message in this thread -- that damn 7-zip '7z' compression extension gets a bunch confused.)  Elsewhere on the 'net, people claimed the Patreon Build 392 (version 0.5.2) was very stable.  I, personally, have not had any issues w/ the authorized publicly posted Patreon version of Build 399, but many others have had major issues with it.

 

So, really, it all depends on those 6 things, in particular the 6th item I listed: how you define stability.

 

 

 

On 5/20/2020 at 1:52 PM, LadySmoks said:

To your game lag... It is generally recommended to "merge" packages. Jdw6, landess and others know the specifics of why, but what I understand is that the game "reads" packages at various times... start up, and it's debated whether or not at other times while you are playing. What slows the game is how many packages you have, not how big they are. EA full build 0 package contains a lot of the information the game loads, and is 1.8 GB! But, it's only one package. I have a package of hair that is 1.5 GB... and 2 others that are a bit less, plus a lot of other CC. I know landess has even more than I do, but much is merged.

 

Do a search for "s3pe". I think it was on Simlogical? With that, you can merge many small packages into larger packages. Make a copy of all of your packages before you merge them as a back up!!!! )))

 

Also, store items and most from TSR come as sims3packs, which take up room and can't be merged. BUT... there is another tool that I think is on Mod The Sims (MTS), called Sims3Pack Mulit Installer. It will convert all of your sims3packs into packages that can be merged. ) Again... always make a back up copy of everything!!!

I know what now? lol  I just parroted stuff from NRaas devs.  ?  Anywho, if you think of "unmerged" (or individual package files) as how many small things you physically can carry before dropping things, and contrast that with "merged" packages, merging would be like putting all those small things into a big box, or bag.  You will be able to carry more small things in a box than individually.  That's kinda how TS3's coding handles all those thousands of package files.  But, also, just like a box of books, if you put too many in the box, you're gonna have issues as well.  (That's roughly right around the 1GB... or there abouts... limit LS was mentioning.)

 

I thought that the version of s3pe I use came from ModTheSims, but a quick 'net search pointed to SimLogical.  Since I just did the search, here's some worthwhile links:

download
http://simlogical.com/s3pe.htm

good starter tutorial
http://modthesims.info/wiki.php?title=Tutorial:Sims_3_XML_Tuning_Modding

 

 

 

 

On 5/20/2020 at 9:26 AM, Alice1410 said:

It is working again Thank you I installed Nraas Traveller,Portrait Panel and other Nraas Mods. The blue panel is ok again 

You said this was build 407. I think I read that O.K. had tried cleaning up a few things w/ that version.  If that's the case, then it's entirely possible something got accidentally broken.  But, it's good that just a few additional NRaas mods fixed it.  (the conflicts KW had a few yrs ago w/ NRaas mods was why I avoided KW... I can't imagine running TS3 w/o almost the entire NRaas suite... I know there's one or two I don't use, but can't remember which).

Kinda had me worried, since I was getting close to sending my simfam to France in the next few days.

 

But I wanted to add, I did notice KW seemed to act "funny" (forgetting some settings, but remembering others) when I went to the future w/ an older version (probably 399, but maybe not).  But that was simply regarding KW settings, and not a major lack of TS3 controls.  Still points to a potential issue KW has w/ travel, in general. 

Posted
17 minutes ago, jdw6 said:

"I'm back, baby!"

It was quiet. A little TOO quiet......

 

Just for you.....

 

Spoiler

Screenshot-520.jpg.1f5ded40bf151f93323cc86143d19fb2.jpg

 

Posted
24 minutes ago, jdw6 said:

Still points to a potential issue KW has w/ travel, in general.

Not sure it's just KW. When using Kuree's save cleaner, it lists saves made while abroad, even though after returning they aren't in the 'usable' list when starting the game....

Posted
On 5/20/2020 at 2:52 PM, LadySmoks said:

store items and most from TSR come as sims3packs, which take up room and can't be merged

Looking at this I thought I'd clear up a few things.

 

sims3packs ARE merged by using the launcher. These are added to the DCCache folder. Apparently there is a limit to the size and once reached, a new one will be created. This is why it's hard to remove these CC as only one is referenced when the launcher is opened and wanting to 'delete' them, while the others stay 'hidden'. Renaming them is the only way to bring them to the fore-front and is a major PITA.

Sims3 Launcher CC removal instructions.txt

 

The downloads folder is where they are put for install, and must be in there if wanting remove them as well (I think), but once 'merged', they only take up space and can be removed from the downloads folder once 'installed'.

 

Desktop.png.81cf1a91e697cc26fd64826e43a676dd.png

Posted
22 minutes ago, landess said:

It's one of my favorites, and like JoshQ shoes or just shoes in general - I try to make sims 'unique' by limiting the use of either per save series.

My Morrigan is the only sim I have with that hair. ) Similar to my Lady Smoks, Laura Klein and Harley Quinn... although Lady and Laura share the Leah Lilith longer version of the Harley hair that I shortened. )

35 minutes ago, landess said:

'computer' logic like memory and other things - 2.4.8.16.32.64.128.256.512.1024.etc.

Yes. I experimented a bit with settings in MC and decided offset -100 and multiple 2 worked okay.

27 minutes ago, landess said:

LoversLab is really strict about it and I have to agree with them.

Well, one reason I never uploaded the dildo toy is because of what you said to me a while ago... although, I never got yelled at for the pic I posted.

 

NOTE: "Dildo toy" is a clone of a larger version of the  KW dildo that I substituted for a clone of an EA toddler's toy. The toddler plays with it like a truck or something... all EA animations, no child porn animations!

 

The only animations I wish I knew how to add would be the parents jumping up and down screaming, like the pregnancy water breaking anims. ))) It's actually hilarious to see!

38 minutes ago, landess said:

And yes, this version was 'bimbo-fied'. (All my Vampires have pointed ears)

I've done that before, but not as pointed as you. I made it a sign of "old" vampires, and the amount of point increased as the vampire was older and older.

44 minutes ago, jdw6 said:

Comcrap

Comcast? You must be near us. We got rid of them last year and got FIOS. They all hate when you don't rent their modem, and slowly raise your price until you'repaying the same... then more... and more... etc.

47 minutes ago, jdw6 said:

If you're just wanting something to run porn animations in TS3, Passion is much lighter-weight

It seems that too many nubies all have that same complaint. I told a few of them to just click one of the many "build her, f her" links and be happy... but, then they'd have to sneak mommy's credit card!

50 minutes ago, jdw6 said:

I've threatened to return to Passion a few times out of frustration from KW's heavy-handed forcing of things

I tend to just go to the debug menu, click on always accept, do what needs to be done, and switch it back. )))

54 minutes ago, jdw6 said:

That's kinda how TS3's coding handles all those thousands of package files.  But, also, just like a box of books, if you put too many in the box, you're gonna have issues as well.  (That's roughly right around the 1GB... or there abouts... limit LS was mentioning.)

I knew it was something like that! )))) But, I personally use full build 0 as my limit key (1.8 GB). My biggest hair package is 1.5 GB. I'm not running on the NORAD system (want to play a game), or Big Blue like you and landess, but my gaming laptop does okay most of the time with a 5.24 GB mods folder. ) And I just merged a few packages.

Posted
41 minutes ago, landess said:

Just for you.....

FemmeBots enjoy each other's company too...

Spoiler

1859529092_a69b69.jpg.ba798e795364a45ca3274ae0e7776801.jpg

Still a work in progress, but progress is being made!

43 minutes ago, landess said:

When using Kuree's save cleaner

Don't know why, but I can't get it to work? I end up opening the save packages and manually cleaning them with s3pe when the game slows.

17 minutes ago, landess said:

Looking at this I thought I'd clear up a few things.

I've also been trying to go thru those packages in the DCCache. Yes... PITA!

 

Another is that I unfortunately got Origin in my computer some how, which is like malware! If I download from TSR, it tries to automatically load the sims3pack. I'm like a goalie, watching for the launcher to pop up and having to shut it down!

Posted
15 minutes ago, LadySmoks said:

I'm not running on the NORAD system (want to play a game), or Big Blue like you and landess

I'm saving for a quantum computer and hopefully it will have enough horsepower to finally run the Sims 3 perfectly. ?

Posted
1 hour ago, LadySmoks said:

Don't know why, but I can't get it to work?

There are 2 versions, but only one seems to work - likely is a version conflict. I'll send the one I use in a PM.

 

 

>>>> I brought up the save cleaner because it points to 'hidden saves' which may indicate why travelling is an issue and isn't related to KW.

 

If one looks closely at the save cleaner in this screenshot, they'll notice one save has no image and was made during a China trip, but the same save name is used later after returning (I use NRaas Saver with the 4 rotating saves)

 

Spoiler

1058269488_Hiddensaves.png.3a8932fed65d06fba2785eca33bf12ad.png

 

Posted
10 hours ago, jdw6 said:

That's kinda how TS3's coding handles all those thousands of package files.  But, also, just like a box of books, if you put too many in the box, you're gonna have issues as well.  (That's roughly right around the 1GB... or there abouts... limit LS was mentioning.)

 

9 hours ago, LadySmoks said:

I knew it was something like that! )))) But, I personally use full build 0 as my limit key (1.8 GB). My biggest hair package is 1.5 GB.

There's a big difference between the game loading it's Program files and loading files from the game folder. If you noticed the game tries to limit the size of the dbc's and ebc's in the DCCache folder to around 200-300 mb. It's like that for a reason when you go past the 400 mb mark with a merged package you run a greater risk of things exploding the larger you make it. It's long been advised by Twallan, Pescado, Cmar, Buzzler and few other well known modders to keep merged packages below 300 mb for both stability and to make sure the files all load up properly. Going beyond that your just asking for problems.

Posted
37 minutes ago, spaceman1 said:

Going beyond that your just asking for problems.

someone who just plays TS3 is already asking for problems.))

if it works with 1.5 GB, why not?

Posted
32 minutes ago, sim333 said:

someone who just plays TS3 is already asking for problems.))

if it works with 1.5 GB, why not?

Personally I don't care if they do if they choose too but some people may want to keep their game running with as few problems as can be had considering how buggy the game is.

 

If you have a problem with letting someone know they are asking for potentially having to deal with a lot more problems than they need too, well guess what too bad.

 

Posted

Well, I understand both thought processes here: The default EA uses a huge file so sets an example for a working limit. Master mod makers have another limit and they are also some of the people responsible for getting this monster (sims 3) under control. Because Of the problems I had with editing my 1st Merged package, keeping them smaller and more content focused has been my goal. Making sure they stay within the limits provided by Twallen and company won't be a problem for me.

 

While I continue to accrue CC, it HAS slowed over the last 2 years or so, with only an interest in new towns/worlds making these CC downloads the biggest impact. I do find myself asking 'Do I REALLY need that?' and 'How much will I USE that?' This comes after many years, having to remove CC sims3packs, and edit merged packages. Free CC makes it easy to hoard, but then doing game maintenance educates the self to be more disciplined when choosing.

 

I'm guessing If I was a mod maker, I'd likely have 2 separate installs knowing what I know now. (or use 2 different computers)

 

 

>>>> Side note: Having the Monte Vista world installed for my Roman/Greek theme (thanks again JoshQ for the suggestion) I happened to notice something. I had no idea this was based on a real location as accurately as it was. Why did I realize this? Watching the Twilight Saga again recently (I have all 5 on computer - Think what you will, at least it's consistent and has a complete story arc) when Alice is driving Bella to stop Edward from exposing himself I'm looking at the road winding up and the town color/architecture and realize this IS Monte Vista (It's actually in Tuscany, ITA). Now if I ever decide to use that town again, perhaps I will create The Volturi as an evil playable family, and play with aging on so the game replenishes the population from my evil deeds.

 

https://twilightsaga.fandom.com/wiki/Volturi

 

Spoiler

 

 

 

Anyways I learned something about a real location in the world and Now should check Assassin's Creed 2 again as I remember Tuscany being one of the locations. (I seem to remember an oblong walled city)

 

https://freesims3downloads.tumblr.com/post/94981696876/monte-vista-gold-with-fix  -As Always- Make a back up before installing anything in case one makes a mistake, or there are problems.

Posted
1 hour ago, spaceman1 said:

well known modders to keep merged packages below 300 mb

Must have missed that part. I have 2 hair packages 1 GB and 1.5 GB. Game runs fine for the most part.

Posted
1 hour ago, LadySmoks said:

Must have missed that part. I have 2 hair packages 1 GB and 1.5 GB. Game runs fine for the most part.

That's because when those modders left the game they cleaned up their blogs or deleted them with the knowledge they had lost forever to only a few that remember and followed their blogs.

 

Twallan, Buzzler, Icarus_Allsorts  and a host of others would still be around today helping people if wasn't for a group of players that popped up around 2013 and are still around today. Those players argued with, trolled, called those modders names and pretty much treated modders like shit. Cmar is one of the few Sims 3 modders around but moved on to Sims 4 and no longer bothers to respond to people on the Sims 3 side due to how they started treating her and is close to completely walking away because of how Sims 4 players are treating her. Scarlet Kat Queen a modder and expert world builder for the Sims 3 also left the Sims 3 and moved on to the Sims 4 for that reason and has completely left the Sims 4 scene because how Sims 4 players treated her. I mean what's the point of staying around and leaving the great information they once had when their fellow players that once treated them with respect start treating them like shit. 

 

Then there was a very knowledgeable former member here Namaradus who was a modder and Master of CAW as well as being a former SimGuru he was one of people on the Sims 3 development team he lost his job with EA when he put his foot down and stood up for the players when he demanded that the bugs in game get fixed, convert the game to 64bit and to stop rushing the development so the job gets done right. Then he came here and got trolled, disrespected and treated like shit by some of the Sims 3 players here and completely walked away and deleted his profile here but at least he left his posts that contain a lot of what he knew.

 

I used to make mods for the game as well but got feed up with being treated like shit. Going off topic a little but as many have noticed a lot of modders today get Patreon pages that because they see how modders of the past got treated and figured if they have to put up with that treatment they might as well get paid for it. And lately I've seen Sims 4 modders who once said they would never ever have a Patreon page are now getting them because of how they are being treated by players. Players complain about modders getting Patreon pages but fail to realize that when you act as if a modder is there to serve you, answer your beck and call and owe you because they made a mod is the reason why they get those pages. It's going to get to the point where finding free mods is going to be impossible.

 

Sorry for going on a rant but smartasses like sim333 really set me off.

Posted
17 minutes ago, spaceman1 said:

Sorry for going on a rant but smartasses like sim333 really set me off.

Rant accepted - Some really good information and history. Glad you took the time to share. Some surprising revelations as well. As for everyone going to Patreon, I have my own feelings about that, but given one cannot outright 'sell' mods based on other companies work I guess it's a working loophole.

 

As for sim333, I've noticed many posts are tongue in cheek, with a more light hearted approach and should be taken as such. You know that guy that busts your balls sometimes, but it's all in fun and a smiling 'FU' is the typical response....

Posted
21 minutes ago, landess said:

As for everyone going to Patreon, I have my own feelings about that, but given one cannot outright 'sell' mods based on other companies work I guess it's a working loophole.

Unfortunately they can actually that has already been challenged. The only thing that companies actually own are the textures and meshes. The script code games use is actually owned by MS as game companies make variants of the various types of coding language that MS makes available which also open source and have to abide by the terms MS sets on that. People can use Blender and various other programs to make their own textures to be used with a game and can use the meshes as a reference while creating their own mesh to use for a game. So as long as they are actually not using the textures and meshes they can. Now if they where just recoloring the textures and using the meshes that the game has then no they can't.

Posted
3 hours ago, spaceman1 said:

Sorry for going on a rant but smartasses like sim333 really set me off.

sim333 is really a good guy. I understand how "The Olympians" of modding were treated. It comes from the child like mentality of people playing these games, and demand perfection in every aspect, even though they are incapable of doing anything for themselves. Read a few pages of this thread, and you'll get the picture pretty quickly! They don't bother to read anything, and seem to want you to connect to their laptop and do the complete set up for them. Some, have actual issues, but most could figure it out themselves if they bothered to read, or open the KW menu and actually open the sub-menus, but they expect to put the KW packages in their Packages folder, a few animation packages, and instantly have their sims go at it on command... granted, the Wikipage being gone has made things worse.

 

I don't bother trying to help as much as I once did. Not worth the effort.

 

I make open bottom dresses and other CC. I was tutored by Josh Q, one of the best around. I'm STILL learning new (to me) and better ways almost every day.

 

During my quest for more knowledge, I have read many posts, blogs and tutorials by all you have mentioned, and a few others. I have tried making animations and failed miserably! Tedious! Scripts? Core mods? I'll continue when I get off the floor from laughing at myself!!! So, even though I may not think an animation, or other mod is very good, I won't b!tch about it too much, as I understand the effort involved... I just don't use that animation or mod, or put up with the deficiencies. The same with all CC.

 

I'm far from great. Most of what I make are combined, altered EA meshes and usually use someone else's texture... if they don't demand their texture not be used, and I ALWAYS give full credit to the original creator... sometimes, a link to their pages.

Posted
17 hours ago, landess said:

Not sure it's just KW. When using Kuree's save cleaner, it lists saves made while abroad, even though after returning they aren't in the 'usable' list when starting the game....

Dunno. I haven't read up much on the whole "travel" thing, not really something I like, since there's that whole save & load break that's sometimes lone enough to cook & eat dinner during. ? But I do recall reading (prob nraas related) that when a sim travels, it's not a "full" sim, there's a lot that EA "leaves" back in the main world (thus why "edit in cas" doesn't work for tourists). So, my thought was that perhaps the smaller travel profile whatchamacallit (are those still made?) caused some of the KW-related "issues".

Posted
1 hour ago, LadySmoks said:

Read a few pages of this thread, and you'll get the picture pretty quickly! They don't bother to read anything

I don't really need to the thread I already know that most of the users don't read anything cause I've lived it.

 

4 hours ago, landess said:

As for everyone going to Patreon, I have my own feelings about that, but given one cannot outright 'sell' mods

To clarify a little more even though they could they actually aren't charging for the mod but for their time and they can lock their works behind a paywall. If you ever get the chance take a look at creators that lock their work behind a paywall as opposed to those that use Patreon as merely a tip jar for people that just what to show appreciation and show support to the creator and their project. I can give one example one modder who has since walked away from modding had a popular mod for Stellaris his mod had over 100,000 downloads had a Patreon page as merely a tip jar out of thousands who downloaded only 6 people ever donated to his Patreon page regularly and only had at most 57 supporters at it's peak.

Posted
17 hours ago, LadySmoks said:

near us

A few states over, IIRC

 

Quote

got FIOS

Not really an option... renting a condo sucks ass, but also "neighborhood" availability... the cable competitor that's spammed the mailbox might get a call... if we ever get out of house arrest.

 

Quote

slowly raise your price

sometimes "slowly" is instantly, as soon as the "discount rate" expires.... ya know, the "discounted rate" I was on for like 15 years or more. SMH

 

Quote

sneak mommy's credit card!

To quote another movie (Leon):  "Kids should be in school!"  muahahahahaha evil bastard, I am...  this has me wondering if it'd be possible to create an "ASCII" skin for TS3.  That w/ KW would bring back memories of the 90s and "ascii porn" ... but I digress...

 

Quote

I tend to just go to the debug menu, click on always accept, do what needs to be done, and switch it back. )))

My issues w/ KW "taking over everything" is more about how once your sim inevitably reaches a certain exhibition level they constantly start shedding clothing. all. the. frigging. time.  IRL real exhibitionists even have restraint and understand societal decorum, so they don't go stripping in their offices. But sheesh! KW wasn't coded that way.  (cue your complaints about panties on/off)

 

Quote

want to play a game

OK. now you've got me wanting to watch that movie again. But, sheesh, he looks sooooooo young in it. ? 

 

Quote

or Big Blue like you and landess, but my gaming laptop does okay most of the time with a 5.24 GB mods folder. ) And I just merged a few packages.

What? Everyone doesn't have a hugeass custom built powerhorse?  lol  I've almost never had a system less powerful than work.  Almost all the time it's the other way around.

Anywho... back to KW-ish.  Do your sims constantly "chat with webcam" or is this a symptom of me trying out a newer version than 375?  I can't quite recall (yeah, no, I've still not created the "full change log" that I once wanted to) when that stupidness was added in... but it seems they want to do that instead of, oh, you know, use the toilet or eat when things are "in the red".  SMH

 

edit:  ok, looks like the 1st mention of "webcam" was version 0.3.0 build 346, but the dev sometimes pre-added things before actually making them part of the game.

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