Guest Posted April 28, 2020 Posted April 28, 2020 5 minutes ago, jdw6 said: Wouldn't it be sooooo nice had they just used png, or similar, that includes an opacity setting, for everything? TS3 texture images are in dds format. Honestly don't know what that means, but that is what they are. Opacity can be controlled in several ways... a simple partial erase, Nonsequitur likes using curves, or levels, I forget which, and I prefer making adjustments to the alpha layer, which I can control in decimal increments. Oh... I use GIMP. It also has an opacity setting for layers, but I can only make that work when merging layers. 11 minutes ago, jdw6 said: One of these years I need to look at how to change opacity (transparency...whatever) of outfits, there's a few I'd like to increase it on. You may, or may not be able to do that, depending on the way the garment is made. I only uploaded my first truly sheer garment on 20 Mar, after months of wishing I could understand some tutorials I had looked at. The camisole I made is simply a matter of using any of the methods I mentioned (perhaps others as well), to reduce the multiplier. That is just an image on the body mesh. The negligee and chemise require two completely separate meshes, with one being the complete, full body which uses one shader, and the other the garment, which uses the transparency shader (hair). Shiny uses a different shader. I don't know how deep you wish to go, but you can PM me if you wish to learn more about this. I can only share as little as I know. 20 minutes ago, jdw6 said: KW-related: is there something in the CC flags that makes KW know the item is more revealing? Yes. "IsRevealing" is an option that can be set in TSRW when making the package. EA used it mostly for underwear. I set it on because I make dresses with open bottoms. My dominatrix outfit, I did not turn on revealing, as SHE does not care! ))) I can tell you how to change the settings by using s3pe to open a package. Sims3packs... I do not know. 25 minutes ago, jdw6 said: heck for that matter I'd like kw to read some setting in a sim file to know they're more attractive or less. Its default of 5 for everyone is, well... stoooopid (but better, I guess, than just randomly setting it). Perhaps because Oniki sees that "beauty is in the eye of the beholder"??? Just as I use fashion model thin Laura for my thumbnails and photos, my labors in making dresses is to make ALL of the morphs work as well as I can, because the people who may download my work may not have static EA body sims, and may like thin, fat, fit... and use other CC sliders. So, KW does not designate one body type as "attractive" above all others. ))) At least, that is my thinking as to why. ))))
Guest Posted April 28, 2020 Posted April 28, 2020 7 minutes ago, gman46112 said: Thanks for Response, Got it fixed.... So... what was it? Your newly found fix for a problem you had may help others!!!
jdw6 Posted April 28, 2020 Posted April 28, 2020 2 minutes ago, LadySmoks said: alpha layer Yeah, that's the technical thing I was forgetting, which I was trying to remember.  4 minutes ago, LadySmoks said: tutorials Yeah, it'll take a while for me to get to where those don't instantly make my brain melt.  5 minutes ago, LadySmoks said: IsRevealing Cool. I'll prob just add that when I get around to "fixing" the "available for random" and "valid outfit" stuff... the thousands of items I want to "fix" is a bit overwhelming, so I haven't started. lol  If a world is filled with "8's" and "9's", is anyone really an 8 or a 9? lol Maybe that's it. But I suspect there's something in the code that increases that number based (guessing) on number of flirts or something like that. (I haven't looked... and am trying to resist the urge to drop everything & look now... gahhhhh lol)
landess Posted April 28, 2020 Posted April 28, 2020 1 hour ago, LadySmoks said: I looked at the boots. They are not busted. Thankyou.  It gave me reason to try some things. At first I thought like JoshQ shoes, they were 'vulnerable' (even more so) to other morphing objects like necklaces. But even checked with CC which had 'more' mesh than default. This included hair and tops. Next thing you know I had one of my Sims - naked and bald trying them, but they still looked broken. (better but still...)  REREADING the description said something about the creator using a slim body (probably custom) so I decided to take a default premade sim from the base-game. Doesn't get any cleaner than this - disregarding the new default body texture they have - nothing I could do there. I found if I have the muscles at zero, and the weight at default - 50% - then they look like the photo. Changing weight or muscles caused them to 'shatter'. Regardless, when they walk the knees pop through - although I could go into my sliders and change hip width, leg width, hip height, butt mass, etc. and they still looked the same (okay).  So they have a morph problem - the same one you are careful to address in your public releases. While NONE of my current Sims can wear them, I know what's needed to use them best - Probably a NPC dancer with default body, using my sliders to shape them some while leaving the muscle and weight values as mentioned above.  Shame.... But as I've mentioned: A lot of older CC seems to look bad in my game, and now I'm beginning to understand why. Early creations using a lesser amount of effort. At least these properly raise the sim, instead of those OMSP/OSMP (?) types.  (Just like the 'Mummy walks Normal' mod had issues with skating after the Seasons EP was released - other CC will fail if not 'patched/if needed' to account for ALL added content by EA, which is reasonable IMO)   >>>DDS files are also used in Skyrim and Fallout 3/4 Spoiler Â
Misstelly Posted April 28, 2020 Posted April 28, 2020 2 hours ago, landess said: https://sims3pack.ru/odezhda-dlya-sims-3/zhenskaya-odezhda/31864-kollekciya-odezhdy-mixmatch-ot-jurassica.html   those sims are beautiful! did you make them?
landess Posted April 28, 2020 Posted April 28, 2020 22 minutes ago, Misstelly said: did you make them? Spoiler  'X' marks the ones I created - the others are downloaded Sims - The one on the right was a separate DL I changed the hair. The rest are pretty much out of the box although I changed the formal outfits and recolored them to my liking.  Check the pics posts (x2) for more shits and giggles.....  Spoiler    I recently posted the link where I DL'd a bunch from this site 1
Guest Posted April 29, 2020 Posted April 29, 2020 47 minutes ago, jdw6 said: Yeah, it'll take a while for me to get to where those don't instantly make my brain melt.  I wanted to learn about transparencies. Every time I googled it, I ended up at a tutorial on MTS by CmarNYC that no matter how many times I read it, I just didn't get it. Finally, I found a video on youtube that I began to understand, and now Cmar's tutorial makes perfect sense! Part of the problem is that TSRW no longer has mesh shaders and you must use an old geom edit tool available on MTS. Some shader used by EA are not in that tool... SHINY!!! But, I figured out how to get that from a post by Bloombase. ) Sometimes, you must read something 5... 10... however many times to finally see. ))) 53 minutes ago, jdw6 said:  If a world is filled with "8's" and "9's", is anyone really an 8 or a 9? Relativity? If everyone is 8, then isn't that now a five? 54 minutes ago, landess said: Changing weight or muscles caused them to 'shatter'. Okay... that is different. That is either the creator did not know, or was too lazy to fix all of the morphs! Josh's shoes morph, but the high polycount that makes them look so good also conflicts with morphing accessories for some reason. If you put the boots on a vanilla sim and they look okay, then make her fat or skinny, or muscular, and the boots "explode" it was because they were never set to body morphs. Either the creator did not know, understand, or was lazy or did not care. Every mesh part in every mesh must work together. This is why I take so long to make a dress. I take time to adjust everything that I see that is wrong. I will post a little later with a pic to show you what I mean. 1 hour ago, landess said: (Just like the 'Mummy walks Normal' mod had issues with skating after the Seasons EP was released - other CC will fail if not 'patched/if needed' to account for ALL added content by EA, which is reasonable IMO) Walking is perhaps a script mod. Those may be effected by patches. Clothes should not. 1 hour ago, landess said: >>>DDS files are also used in Skyrim and Fallout 3/4 I always wondered...by body shapes have sliders?Or are they static and remain the same always???
mynonohole Posted April 29, 2020 Posted April 29, 2020 3 hours ago, LadySmoks said: And you are using build 399? Because I think that is the version that had this issue... as it had MANY issues. I'm using cmar_PenisMesh_Map2V2.zip , cmar_PenisSlidersCAS.zip, & cmar_MorphingPenisScript_1.63v2.zip. (I have game version 1.67)
Guest Posted April 29, 2020 Posted April 29, 2020 Here is a pic of my meshes and the boots. I work to try to make sure that both meshes will be fat, skinny, muscular, together. And... bend at the hips together. Making the boots work should be easy if they followed the leg mesh vertices, but they don't. I would never bother to try. They look almost like Marvelous Designer. Quick and easy, but can't be fixed, and too different from an EA mesh that they never work properly. Â
Guest Posted April 29, 2020 Posted April 29, 2020 12 minutes ago, mynonohole said: I'm using cmar_PenisMesh_Map2V2.zip , cmar_PenisSlidersCAS.zip, & cmar_MorphingPenisScript_1.63v2.zip. (I have game version 1.67) Kinky World version?
mynonohole Posted April 29, 2020 Posted April 29, 2020 19 minutes ago, LadySmoks said: Kinky World version? Is there one ? where do I find that? I use the link on the kinkyworld download site.
Guest Posted April 29, 2020 Posted April 29, 2020 5 minutes ago, mynonohole said: Is there one ? where do I find that? I use the link on the kinkyworld download site. There are about 20. What KW download site you used, I don't know, if not here or Patereon... which I have zero access to. You don't know which of may be 20 versions you have, so how would I, or anyone else know. Each is slightly different, and each has it's own features added and it's own problems. You need to be able to tell me what you have.
landess Posted April 29, 2020 Posted April 29, 2020 1 hour ago, LadySmoks said: I always wondered...by body shapes have sliders?Or are they static and remain the same always??? With the Creation Engine (Bethesda-Skyrim/Fallout) in game IS static. Yet there is a separate mod called bodyslide which allows the skeleton/outfits to be customized. Clothes 'are' the body in this instance, so there is no 'morphing'. Different outfits can be changed to look like different bodies, but changing clothes WILL change the body shape per outfit customization. Also It's one size fits all, so programs like 'Unique Player' were introduced to allow the players body be different from the rest of everyone else, whom pulls from the same pool. In this regards for customization, the Sims 3 is vastly superior.  Hairs can be different, as well as faces, but the bodies are always the same. Now there are some texture pools shared by what is referred to as factions (FO) or race (Skyrim), and the bodies themselves have a few shape options - weight/musculature/height, which are set 'outside' of active play. Bodyslide/ShowRaceMenu takes these and allows for some changes to be made and saved in game, but mesh and textures are shared by all NPC and the player without mods. Sims 3 AI is also much more intricate, but that's another story...  Spoiler Â
landess Posted April 29, 2020 Posted April 29, 2020 11 minutes ago, mynonohole said: where do I find that? The download should be named with a build/version.... Â >mods are like cars - anyone can get in and turn a key, but driving is another matter....
mynonohole Posted April 29, 2020 Posted April 29, 2020 28 minutes ago, LadySmoks said: There are about 20. What KW download site you used, I don't know, if not here or Patereon... which I have zero access to. You don't know which of may be 20 versions you have, so how would I, or anyone else know. Each is slightly different, and each has it's own features added and it's own problems. You need to be able to tell me what you have. Ah sorry I misunderstood you, I thought you meant there was a cmar penis morpher kinkyworld version. I am using ONIKI_KinkyWorld_Build399. The one in this post. 1
tsukitennyo Posted April 29, 2020 Posted April 29, 2020 Hello, can anyone please help me? I cannot seem to take a nude selfie. The Sim is nude and has enough jock influence to take a selfie which it does but the skill is saying its not a nude selfie. Where am i going wrong? Also, the reference and wiki guides are no longer good links?
gman46112 Posted April 29, 2020 Posted April 29, 2020 4 hours ago, LadySmoks said: So... what was it? Your newly found fix for a problem you had may help others!!! All I did was start a new game...
landess Posted April 29, 2020 Posted April 29, 2020 4 hours ago, tsukitennyo said: Hello, can anyone please help me? I cannot seem to take a nude selfie. The Sim is nude and has enough jock influence to take a selfie which it does but the skill is saying its not a nude selfie. Where am i going wrong? Also, the reference and wiki guides are no longer good links? Jock influence doesn't affect KW selfies, although the need for University (which you have) is. The KW selfie is listed in the phone menu: Phone/Camera/KinkySelfie. Once taken, holding the mouse over the photo descibes the 'state' of the photo (Nude/Nude Bottom/Nude Top/etc). Sims can/will take nude selfies on their own. There are 3 variations on the photo. Minimal setting (no actual image is saved and it looks like a splotch-this is to save file space/works fine) Default setting (only a portait shot is taken) Advanced setting (the Sim will have 2-3 poses/random and the player frames/takes the shot) These are found in KW settings. (Be sure this isn't turned to 'off')  This is all on ver375. No clue if there is an issue on other versions. You had reminded me this Sim needed another nude selfie to advance the exhibition skill to 2.  Spoiler  This photo counted as a nude bottom FYI. I'll need to change into the nude outfit and Redo. The outfit shown is designated as a top.
landess Posted April 29, 2020 Posted April 29, 2020 I believe I'm happy with this location for a 'not home' Brothel. Evil Angel Studios is accepting amateur actors to work with our lovely models. No acting experience necessary. Apply in person. Standard union fees apply....  Spoiler  2
sim333 Posted April 29, 2020 Posted April 29, 2020 10 hours ago, LadySmoks said: 11 hours ago, jdw6 said: heck for that matter I'd like kw to read some setting in a sim file to know they're more attractive or less. Its default of 5 for everyone is, well... stoooopid (but better, I guess, than just randomly setting it). Perhaps because Oniki sees that "beauty is in the eye of the beholder"??? Just as I use fashion model thin Laura for my thumbnails and photos, my labors in making dresses is to make ALL of the morphs work as well as I can, because the people who may download my work may not have static EA body sims, and may like thin, fat, fit... and use other CC sliders. So, KW does not designate one body type as "attractive" above all others. ))) At least, that is my thinking as to why. )))) in friendships, there is an option to evaluate attractiveness of another sim. and somehow does it work from 1 to 10, or is there just a random selection?
jdw6 Posted April 29, 2020 Posted April 29, 2020 3 minutes ago, sim333 said: in friendships, there is an option to evaluate attractiveness of another sim. and how does it work from 1 to 10, or is there just a random selection? I'm thinking that is base to TS3, and very likely is random. KW makes heavy use of randomness, and from the little I've looked at the code in the TS3 DLLs, it too has a lot of randomness in it. But, I've also noticed that the friendly -> consider attractiveness option returns a higher number the longer you talk to someone, and much higher if you do a lot of romantic interactions. Â
jdw6 Posted April 29, 2020 Posted April 29, 2020 8 hours ago, mynonohole said: Is there one ? 8 hours ago, LadySmoks said: There are about 20. Make that 87 versions, from piecing together the bits of information from the changelog in the 1st post, the (now deactivated) wiki, and elsewhere. I'm sure I missed a few, too. lol Â
jdw6 Posted April 29, 2020 Posted April 29, 2020 2 hours ago, landess said: Evil Angel Studios Speaking of studios... KW >= build 395 has a "Movie Studio" venue type. I've never tried that one out to see how it worked/what it did, since I never bothered putting a lot I liked for a non-rabbit-hole studio lot. I had intended on doing a more photostudio-like one, had all the props, never did. That said, I like how yours looks.
jdw6 Posted April 29, 2020 Posted April 29, 2020 6 hours ago, gman46112 said: All I did was start a new game... Sometimes that's all it takes is to restart the game (memory issues are solved by that). But, just curious, did you try deleting the 5 cache files* before starting a new game?  * and if you don't know what those are, check out the "Cache Files" section here: http://www.modthesims.info/wiki.php?title=Game_Help:Sims_3_Delete_Cache_Files#Cache_Files  Many of us delete those either immediately before starting TS3 or immediately after quitting out of TS3. 1
Mimichalinka Posted April 29, 2020 Posted April 29, 2020 Hi, does anyone know if the link to the latest Oniki Kinkyworld version download is still available?
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