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Posted

hi i am having trouble with the prid`s the once on the main page dont work for me

 

the one for buck on the main page is xx0016DE but on page 11 it is said in a responce that it is xx0010e1 and this one works for me.

my trouble is that the one for duke on the main page dont let me place him at me with player.placeatme, are there another code for this one aswell?

 

Posted

hi i am having trouble with the prid`s the once on the main page dont work for me

 

the one for buck on the main page is xx0016DE but on page 11 it is said in a responce that it is xx0010e1 and this one works for me.

my trouble is that the one for duke on the main page dont let me place him at me with player.placeatme, are there another code for this one aswell?

Never use "player.placeatme" for this. Use "prid <RefID>" followed by "moveto player"

Posted

Never use "player.placeatme" for this. Use "prid <RefID>" followed by "moveto player"

 

 

he still dont show up, hes name is standing on the top but he just dont show up any where.

tried it with buck there it dont work either. but with buck player.placeatme XX0010e1 1 work.

any idea on how that can be?

Posted

 

Never use "player.placeatme" for this. Use "prid <RefID>" followed by "moveto player"

 

he still dont show up, hes name is standing on the top but he just dont show up any where.

tried it with buck there it dont work either. but with buck player.placeatme XX0010e1 1 work.

any idea on how that can be?

Do you have FBZeta installed?

Posted

 

Do you have FBZeta installed?

 

yes i do is that the part that is making a conflict?

Posted

 

Do you have FBZeta installed?

 

yes i do is that the part that is making a conflict?

 

 

If you have FBZeta installed, any and all Mojave content is stripped out until you complete the Mothership Zeta DLC in Fallout 3

Posted

 

 

Do you have FBZeta installed?

 

yes i do is that the part that is making a conflict?

 

 

If you have FBZeta installed, any and all Mojave content is stripped out until you complete the Mothership Zeta DLC in Fallout 3

 

 

thanks for you help that did solve the problem.

  • 2 weeks later...
Posted

Errr... I had some mcm mouse over problems so I poked around a bit, and it seems there's one too many endif in the mcm script, is that normal? (that and reset part forgetting the submenus (or was it reset?)).

Geck keeps crashing on me if I try to launch it with fnvse functions so if someone could redo the esp....

Posted

Trying to unpack the part two of the FBJade Voices gives an error on the following file FBJ6_FBJ6ConvNovacRoom_0003373E_1.wav. Searching this thread shows no info on that. Using 7-Zip for extraction. Redownloading the archive had the same error so it wasn't a download issue.

 

Getting the same sort of data error with the zeta voice part two as well on the file fbzjadefin_fbzecjadeexpand_0001a8e8_1.wav. Seeing as how the sound files are optional it won't cause issues, but just wanted to let you know of possible issues when they were packed.

Posted

After Updating to all the latest files, I am now getting spammed by "Fertile Breeder NPC's fixed" messages. and when I mean spammed, I mean twice a second. any ideas or a quick fix? Its causing a serious lag in all other messages

Posted

After Updating to all the latest files, I am now getting spammed by "Fertile Breeder NPC's fixed" messages. and when I mean spammed, I mean twice a second. any ideas or a quick fix? Its causing a serious lag in all other messages

Are you using a SOB? Because if yes, then it's only a problem from SOB side, not FB. I'll make a quick fix for that thing.
Posted

 

After Updating to all the latest files, I am now getting spammed by "Fertile Breeder NPC's fixed" messages. and when I mean spammed, I mean twice a second. any ideas or a quick fix? Its causing a serious lag in all other messages

Are you using a SOB? Because if yes, then it's only a problem from SOB side, not FB. I'll make a quick fix for that thing.

 Yes, Using the latest SOB and your latest ESP

  • 2 weeks later...
Posted

I may sound stupid but when i equip a child/animal offspring im a big red triangle, what am i missing in terms of textures? . 

Posted

I may sound stupid but when i equip a child/animal offspring im a big red triangle, what am i missing in terms of textures? . 

 

That's something with Sexout Offspring, I believe. Or Sexout Pregnancy. Not this mod, at least.

Posted

 

I may sound stupid but when i equip a child/animal offspring im a big red triangle, what am i missing in terms of textures? . 

 

That's something with Sexout Offspring, I believe. Or Sexout Pregnancy. Not this mod, at least.

 

 

Indeed it's from Sexout Pregnancy. Make sure you have everything from the Sexout Pregnancy download page installed.

Posted

 

I may sound stupid but when i equip a child/animal offspring im a big red triangle, what am i missing in terms of textures? . 

 

That's something with Sexout Offspring, I believe. Or Sexout Pregnancy. Not this mod, at least.

 

 

 

 

 

I may sound stupid but when i equip a child/animal offspring im a big red triangle, what am i missing in terms of textures? . 

 

That's something with Sexout Offspring, I believe. Or Sexout Pregnancy. Not this mod, at least.

 

 

Indeed it's from Sexout Pregnancy. Make sure you have everything from the Sexout Pregnancy download page installed.

Cool thanks for the replies

  • 2 weeks later...
Posted

 

 

 

He should be in Goodsprings. Turn left immediately after leaving Doc Mitchell's house, there should be a house with a pregnant girl plowing the field.

 

 

The NPCs (The father and his two daughters) are there, but there is no named Bighorn, which I assumed is what I'm supposed to find. Exactly where in Goodsprings is it supposed to be? Right beside the house where the pregnant chicks are, or further away?

 

 

He SHOULD be right over here...

attachicon.gif2015-02-15_00001.jpg

Maybe he just ran off somewhere, maybe he didn't appear properly... who knows?

And when all else fails, use the console command "player.placeatme XX0010e1 1" with the XX being the mod's load number.

(I'll post the rest of the ID's on the main page in case more people experience similar problems.)

 

 

 

Ah, yep. He's not there in my game. It may be an issue with me using an Alternate Start mod, but I checked all of the Bighorners around Goodsprings too, all are just called 'Young Bighorner'. Thanks for the console command, though, now I can try this mod out.

 

Edit: Okay, the console command didn't work.

This might be very old news but I actually had Buck suddenly vanish mid event, and using the mod index number (in MO for my FONV that is 13) this command worked to get him back:

Player.PlaceAtMe 130010e1 1

Posted

 

 

 

He should be in Goodsprings. Turn left immediately after leaving Doc Mitchell's house, there should be a house with a pregnant girl plowing the field.

 

The NPCs (The father and his two daughters) are there, but there is no named Bighorn, which I assumed is what I'm supposed to find. Exactly where in Goodsprings is it supposed to be? Right beside the house where the pregnant chicks are, or further away?

He SHOULD be right over here...

attachicon.gif2015-02-15_00001.jpg

Maybe he just ran off somewhere, maybe he didn't appear properly... who knows?

And when all else fails, use the console command "player.placeatme XX0010e1 1" with the XX being the mod's load number.

(I'll post the rest of the ID's on the main page in case more people experience similar problems.)

Ah, yep. He's not there in my game. It may be an issue with me using an Alternate Start mod, but I checked all of the Bighorners around Goodsprings too, all are just called 'Young Bighorner'. Thanks for the console command, though, now I can try this mod out.

 

Edit: Okay, the console command didn't work.

This might be very old news but I actually had Buck suddenly vanish mid event, and using the mod index number (in MO for my FONV that is 13) this command worked to get him back:

Player.PlaceAtMe 130010e1 1

That's a different instance of Buck. Maybe back then I still used GrtSelf in the scripts initiating sex, but generally doing this will place a seperate reference, making sure scripts can no longer refer to Buck because the Buvk you placed has a different RefID.

Posted

 

That's a different instance of Buck. Maybe back then I still used GrtSelf in the scripts initiating sex, but generally doing this will place a seperate reference, making sure scripts can no longer refer to Buck because the Buvk you placed has a different RefID.

 

I just found that out the hard way. Just saw the steps mentioned in the first post to spawn in NPC/creature that disappear....and nothing happens-I don't even get any errors to show that the commands are incorrect. BTW Buck always disappears exactly 16 seconds after sex was initiated-regardless if I've extended the animation time past 15 seconds ore the event is over.

 

Edit :I'm going to have to start again (if re-doing the commands doesn't work now), but after disabling the following mods due to what was showing in the command menu, I'm not having any actors vanish:

  • SexoutSleepingNecro (never used it)
  • SexoutSexAssualt-November (never used it)
  • Unethical Deeds v1.0b2 (was active with force talk enabled)  <---- forgot how old it is
  • InVitroFerilization (never used it)

That's without TTW as I need to regenerate the files again after moving MO+FONV to a new SSD (the old version just crashes part way through the FO3 beginning).

  • 2 weeks later...
  • 1 month later...
Posted

I'm not sure if this has been talked about before, but whenever I have Veronica breed, she goes unconscious, and she never gets back up... And when I fast travel or simply reload an autosave from after she goes unconscious, she's unchanged, having apparently already given birth to the creature, giving it to me when I talk to her.

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