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SexLab Solutions 5.0.7 (01-December-2017)


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Posted

It is a pitty that so many suggestions of nutloocks list are not made. wrath slayer gave it up too early. he could have done more.

orc s and cidhna mine should be a gangbang, like druadach mine when madanachs Crew escaped to there.

however, id you have a Prostitution mod like wrath slyaers Radiant Prostitution active, you can do a lot  by improvisations.

Posted
On 3/11/2019 at 1:47 AM, CornChip1996 said:

so i finally got the dialogue working, but the animations arent working, how can i fix this?

 

Animations aren't working.  The sex animations?  Any animations?

 

Faster help will always happen when you provide more specific information so you don't have to be asked and then reply.  Something to remember.

 

If it's the sex animations then did you remember to run FNIS after you installed the last mod which added animations? 

 

Was that FNIS run clean?  (Very important, any errors  always means non-working animations AND almost every warning from FNIS also means non-working animations.  You cannot ignore the output from FNIS.)

 

Lacking more information I cannot say what else might be the problem but non-working animations is most often a problem with the FNIS run.

Posted
On 3/11/2019 at 6:47 AM, CornChip1996 said:

so i finally got the dialogue working, but the animations arent working, how can i fix this?

If you're using animations from Sexlab don't forget to activate them, if you're using animations outside of Sexlab you need to register them with SLAL and then enable them

Posted

I don't have the Whiterun gate guard's sex option in the dialogue menu. Can there be a conflict even if Solutions is loaded last? I tried moving it there just to test it, but it makes no difference. I even tried starting a clean game with only Alternate Start, SL and Solutions. Started as a hunter and went straight to Whiterun, got greeted by the guard, but no sex option.

Posted
47 minutes ago, saltshade said:

I don't have the Whiterun gate guard's sex option in the dialogue menu. Can there be a conflict even if Solutions is loaded last? I tried moving it there just to test it, but it makes no difference. Also checked TES5Edit for conflicts but found nothing that Solutions doesn't overwrite. So if there is a conflict it comes from game mechanics alone. Maybe something with Requiem since it changes the guards.

depending on any alternate start you're using, the conditions might not be met for the option to show up.  It depends on being on the right quest stage and there are a lot of vanilla, and mod changed, reasons why it might not show up.

Posted
51 minutes ago, saltshade said:

I don't have the Whiterun gate guard's sex option in the dialogue menu. Can there be a conflict even if Solutions is loaded last? I tried moving it there just to test it, but it makes no difference. Also checked TES5Edit for conflicts but found nothing that Solutions doesn't overwrite. So if there is a conflict it comes from game mechanics alone. Maybe something with Requiem since it changes the guards.

Occasionally the guard dialogue and some of the side quests with Solution dialogue don't appear right away. This usually happens when using a mod like Alternate Start. Generally, visiting Helgen will kick start those quests, but the Whiterun guard dialogue is pretty hit or miss for me. I also use Requiem btw, and have had no issues with it and Solutions.

Posted
9 hours ago, Rachel said:

Occasionally the guard dialogue and some of the side quests with Solution dialogue don't appear right away. This usually happens when using a mod like Alternate Start. Generally, visiting Helgen will kick start those quests, but the Whiterun guard dialogue is pretty hit or miss for me. I also use Requiem btw, and have had no issues with it and Solutions.

I see. No sense worrying about it then. It's not like you need the that particular option for anything.

Posted

When I install this mod via Vortex I get an error message that Master Files zaz animation pack esm and xaz Prison Overhaul esp files are missing.  I loaded those mods but the error is still showing. 

 

The result is the game will not launch. 

 

Edit:  I had to disable the Prison Overhaul Patch for the game to work.  

Posted
13 hours ago, 17skyrim said:

When I install this mod via Vortex I get an error message that Master Files zaz animation pack esm and xaz Prison Overhaul esp files are missing.  I loaded those mods but the error is still showing. 

 

The result is the game will not launch. 

 

Edit:  I had to disable the Prison Overhaul Patch for the game to work.  

THIS is the support thread for Sexlab Solutions, not Prison Overhaul Patched.

But your problem is still easy enough to fix.  Go back to the download for Prison Overhaul Patched and download the Current Version of the mod, not an old version which you obviously did the first time.  You WILL still need to install the prerequisite Zaz Animation Pack mod that Prison Overhaul Patched uses and which you also obviously missed but that should be enough to let you play with it (if you of course also remember to run FNIS after installing POP and Zaz).

Posted
6 hours ago, WaxenFigure said:

THIS is the support thread for Sexlab Solutions, not Prison Overhaul Patched.

But your problem is still easy enough to fix.  Go back to the download for Prison Overhaul Patched and download the Current Version of the mod, not an old version which you obviously did the first time.  You WILL still need to install the prerequisite Zaz Animation Pack mod that Prison Overhaul Patched uses and which you also obviously missed but that should be enough to let you play with it (if you of course also remember to run FNIS after installing POP and Zaz).

Thanks.  I obviously mixed up my downloads and what related to what.  For some reason I thought Prison Overhaul was connected with Sexlab Solutions.  Maybe I picked it up from a discussion post linking the two and thought they had to be run together. 

Posted
13 hours ago, 17skyrim said:

Thanks.  I obviously mixed up my downloads and what related to what.  For some reason I thought Prison Overhaul was connected with Sexlab Solutions.  Maybe I picked it up from a discussion post linking the two and thought they had to be run together. 

Because this mod and POP both make changes to the same dialog for a guard, there is a patch that allows these two mods to work together. You only need the patch if you are using both mods. Many mods have patches that let them work together.

 

Posted
14 hours ago, 17skyrim said:

Maybe I picked it up from a discussion post linking the two and thought they had to be run together. 

Its not that far away. But as karlpaws mentioned it is just an overlapping issue with the guards dialogue. Specifically the one in Riften at the locked prison door.

 

More background to be read in january 2018:  https://www.loverslab.com/topic/41567-sexlab-solutions-507-01-december-2017/?do=findComment&comment=2106806

:classic_smile:

Posted

Hello, is there a SE version of this mod? I'm switching to SE and wonder if this have :3 it's the 1 of the 2 only quest mod i have for sexlab

Posted
On 3/26/2019 at 1:44 PM, tj3n123 said:

Hello, is there a SE version of this mod? I'm switching to SE and wonder if this have :3 it's the 1 of the 2 only quest mod i have for sexlab

5.0.7 works with SE. You onyly need to load current save/new game, create new save and reload it. There is minor bug with dialogue apperance on first load(atleast on my end).

Posted
On 4/1/2019 at 7:10 AM, Kokosz said:

5.0.7 works with SE. You onyly need to load current save/new game, create new save and reload it. There is minor bug with dialogue apperance on first load(atleast on my end).

That's the only bug at your end? :O I will try convert it to form 44 and test, hope nothing is broken though

  • 3 weeks later...
Posted

I'm confused. There's a section for SSE requirements, but at the bottom of that same post it says this isn't compatible with SSE. So does it work or not? I also can't find this in the actual SSE section of this site.

Posted
7 hours ago, Varnisa said:

I'm confused. There's a section for SSE requirements, but at the bottom of that same post it says this isn't compatible with SSE. So does it work or not? I also can't find this in the actual SSE section of this site.

It probably means that the mod can be converted to SSE but as it is, has not been. You could always try it yourself and see.

Posted

good day ,

  I have an idea about the tribe of riekling  in Mead-Hall in Solstheim i get it from a hentai game . i f you side with them after finishing the quest , you don't duel the chief for his position but you marry him (you need to be female). and you can get pregnant and have his babies. you can also get your females  followers to marry rieklings from the tribe to expand it . Can this be added to SL solution ?

Posted
6 hours ago, nijadbahnam said:

good day ,

  I have an idea about the tribe of riekling  in Mead-Hall in Solstheim i get it from a hentai game . i f you side with them after finishing the quest , you don't duel the chief for his position but you marry him (you need to be female). and you can get pregnant and have his babies. you can also get your females  followers to marry rieklings from the tribe to expand it . Can this be added to SL solution ?

I wouldn't think so, as that's a little more than just a quest dialog option. I thought Solutions had an option to sleep with the chief to get him on your side but the marriage, pregnancy and followers marriage you describe is probably handled by a few other mods.  I'm not sure there is a way to marry a non-playable race NPC (though there certainly could be) but there are plenty of preggo mods here on LL that probably would do the rest.

Posted
On 4/20/2019 at 10:15 AM, Varnisa said:

I'm confused. There's a section for SSE requirements, but at the bottom of that same post it says this isn't compatible with SSE. So does it work or not? I also can't find this in the actual SSE section of this site.

That "SSE Compatibility" is listed for ALL mods. It's a HEADING, not a statement.  If the Area NEXT to the heading is blank then the assumption is NO SSE compatibility(at least acknowledged by the modder, lots of mods have SSE version and that will be blank because the original author is long gone).

Posted
On 4/2/2019 at 1:50 PM, tj3n123 said:

That's the only bug at your end? :O I will try convert it to form 44 and test, hope nothing is broken though

 

Did you succeed in converting it to Form 44? When I tried loading and resaving it in the CK, the CK spewed out a lot of errors and crashed. (Strange, as I have converted quite a few old mods for my personal use, and those all worked fine.)

Posted
5 hours ago, Twycross448 said:

 

Did you succeed in converting it to Form 44? When I tried loading and resaving it in the CK, the CK spewed out a lot of errors and crashed. (Strange, as I have converted quite a few old mods for my personal use, and those all worked fine.)

Yes, all i did was load and save it again also, no error or anything at all, maybe because im using the CK with fixed stuffs...

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