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SexLab Solutions 5.0.7 (01-December-2017)


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Posted

I may have found a bug that breaks the housecarl sex option. I chose to have sex with a housecarl that was a follower then procceded to do a quest died and had to restart from an autosave. So her sex option hadn't returned yet before i died, i guess it's once a day? Anyway from that point forward the sex option is only there on restart but it ends in normal follow banter as if you backed out the conversation and it only comes back on a restart and does exact same thing ends in banter no option to go somewhere private or do it here? This happened to 2 different computers maybe leave the option for housecarl sex always on i mean it's your housecarl?

 

Posted

Solution for returning the skeleton key: You take advantage of your situation and ask a special reward from Nocturnal (with her hanging around twilight sepulcher afterwards

Posted
5 hours ago, Durante said:

Solution for returning the skeleton key: You take advantage of your situation and ask a special reward from Nocturnal (with her hanging around twilight sepulcher afterwards

I LOVE This Suggestion!

Posted

You should include in your notes that SexLab Skooma Whore's dialogue option for the orc skooma dealer will overwrite this mods dialogue. Thought it was Cutting Room Floor at 1st but after moving Solutions under this one, yours came back.

  • 3 weeks later...
Posted
8 hours ago, thezibaim said:

Hello,

 

Will it be, one day, compatible with SSE ?

 

I saw it is but only with old version (4.0.2) of Sexlab Solutions. How can I find it ?

It already is. I have it in my game, let me see if I can find where I downloaed it from.

Posted
On 9/3/2018 at 10:24 PM, Kurisu_Senpai said:

It already is. I have it in my game, let me see if I can find where I downloaed it from.

It would be very nice ^^

Posted

 

On 9/3/2018 at 10:24 PM, Kurisu_Senpai said:

It already is. I have it in my game, let me see if I can find where I downloaed it from.

yea that would be very very nice ? but seeing as the file is not that big, perhaps you could attach it to a post? or anyone else using 4.02, it would be appreciated rather a lot I suspect

Posted

To the people asking for v4.0.2: That version was listed as compatible with SexLab Light SE, but it never worked properly: animations would start fine, but quests wouldn't update because the AnimationEnd events get lost in the wind, as that framework lacked SKSE support for handling mod events.

 

If you want to run SexLab Solutions on Skyrim SE, you'll need to ditch SexLab Light. What you need is the SexLab Framework SE 1.63 (you can get the beta here), which does implement SKSE mod events. The current version of SexLab Solutions (5.0.7) should theoretically work fine on Skyrim SE when paired with the SE 1.63 framework, but bear in mind it's untested, so give it a trial run to make sure the quests are updating properly before you add it to your save.

Posted
2 hours ago, WraithSlayer said:

To the people asking for v4.0.2: That version was listed as compatible with SexLab Light SE, but it never worked properly: animations would start fine, but quests wouldn't update because the AnimationEnd events get lost in the wind, as that framework lacked SKSE support for handling mod events.

 

If you want to run SexLab Solutions on Skyrim SE, you'll need to ditch SexLab Light. What you need is the SexLab Framework SE 1.63 (you can get the beta here), which does implement SKSE mod events. The current version of SexLab Solutions (5.0.7) should theoretically work fine on Skyrim SE when paired with the SE 1.63 framework, but bear in mind it's untested, so give it a trial run to make sure the quests are updating properly before you add it to your save.

yea I started a fresh save with it in, after I converted it, nothing was changed really, so on paper I dont see why it would not work, but it does not, none of the coversation options even show up

Posted
23 minutes ago, Kraniumbrud said:

yea I started a fresh save with it in, after I converted it, nothing was changed really, so on paper I dont see why it would not work, but it does not, none of the coversation options even show up 

 

That sounds like you have another issue, the conversation options have always shown on Skyrim SE, it's the after-sex events that were broken. If you're starting a brand new game to test, note that you may have to go through one save+load cycle to get conversation options from mods to show up.

Posted
21 minutes ago, WraithSlayer said:

 

That sounds like you have another issue, the conversation options have always shown on Skyrim SE, it's the after-sex events that were broken. If you're starting a brand new game to test, note that you may have to go through one save+load cycle to get conversation options from mods to show up.

what is a save load cycle?

 

 

Posted
2 hours ago, WraithSlayer said:

 

Great. Can you check if the MCM works too, and let me know?

Seems like it does, I can open it and there are no blank areas, not sure about the options, ill check it out tomorrow

Posted
10 hours ago, WraithSlayer said:

 

Great. Can you check if the MCM works too, and let me know?

okey after misclicking the mod menu instead of the mcm menu about a 1000 times, I finally conducted a few tests with the mcm, it seems to work perfectly well, cheers on good programming

 

Posted
27 minutes ago, WraithSlayer said:

Thanks for testing! I've updated the mod description to mark it as SSE compatible.

it might need to be converted, though I cant see any differences between my converted mod and yours

Posted

It'd need conversion if it used a BSA or the ESP included any of the form types which had their structure changed in SSE, but that's not the case for this particular mod, so it should be fine from what I understand. Someone correct me if wrong, though.

Posted
22 minutes ago, WraithSlayer said:

It'd need conversion if it used a BSA or the ESP included any of the form types which had their structure changed in SSE, but that's not the case for this particular mod, so it should be fine from what I understand. Someone correct me if wrong, though.

as I said I saw no change in the files after I converted in Creation kit, so im guessing nothing changed, and it works now, remember to make a post on the sse convertion tracklist that its compatible

  • 3 weeks later...
Posted

I’m just going to put this out there Assassin. Is a profession just like soldier just like professor and all the things you can do the only thing that make you a the bad guy is if your cot and the fucked up laws that man kind has put in place  fucks you over there was a time where it was servivel of the fittest and I think that one day we will return to that it’s only a matter of time

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