Ahmy Posted May 8, 2017 Posted May 8, 2017 The skip i did was after I was inside helgen keep so I already met with hadvar, i just didn't finish the keep cell, i used coc from there. When i disable the mod the guard moves to me and the game gives me option to tell about the dragon attack or to pay him gold if i happen to have some, or to ask to move away, or i can say i will be back later. When the solution is on, I don't get these options at all, he just tell me about helgen got hit by a dragon and i can tell him hey (which is from milk mod) I have the impression it depends on a check with the first quest. Maybe you better try to end the "unbound" quest properly? So, If you COC'ed directly out of Helgen, maybe you try now "setstage MQ101 900" in the console. It should finish the Unbound quest for you. After that, try again to talk to the guards.. i will try it soon and edit my post with the result
karlpaws Posted May 8, 2017 Posted May 8, 2017 Does this mod compatible with Amorous Adventures? Does this mod compatible with Amorous Adventures? I play both of them and never noticed a problem so far. Maybe some dialogue options appear a bit odd, but that's more a point from a RPG perspective. Technically they work. The only NPCs this and AA both use are Camilla and her lovers in Riverwood. Because a quest is involved I think you can only do one but it does complete both options and she is available for sex under both mods.
Ahmy Posted May 8, 2017 Posted May 8, 2017 The skip i did was after I was inside helgen keep so I already met with hadvar, i just didn't finish the keep cell, i used coc from there. When i disable the mod the guard moves to me and the game gives me option to tell about the dragon attack or to pay him gold if i happen to have some, or to ask to move away, or i can say i will be back later. When the solution is on, I don't get these options at all, he just tell me about helgen got hit by a dragon and i can tell him hey (which is from milk mod) I have the impression it depends on a check with the first quest. Maybe you better try to end the "unbound" quest properly? So, If you COC'ed directly out of Helgen, maybe you try now "setstage MQ101 900" in the console. It should finish the Unbound quest for you. After that, try again to talk to the guards.. didn't work, so its a conflict with a certain mod which idk, nothing overwrite solution so how does get conflicted this is a secret
karlpaws Posted May 9, 2017 Posted May 9, 2017 The skip i did was after I was inside helgen keep so I already met with hadvar, i just didn't finish the keep cell, i used coc from there. When i disable the mod the guard moves to me and the game gives me option to tell about the dragon attack or to pay him gold if i happen to have some, or to ask to move away, or i can say i will be back later. When the solution is on, I don't get these options at all, he just tell me about helgen got hit by a dragon and i can tell him hey (which is from milk mod) I have the impression it depends on a check with the first quest. Maybe you better try to end the "unbound" quest properly? So, If you COC'ed directly out of Helgen, maybe you try now "setstage MQ101 900" in the console. It should finish the Unbound quest for you. After that, try again to talk to the guards.. didn't work, so its a conflict with a certain mod which idk, nothing overwrite solution so how does get conflicted this is a secret Conflicts in dialog won't show up in MO, or I think NMM but Tes xEdit will show them, I think. Another potential source would be the USLEEP patches though I don't know how exactly that would work. My guess is that Solutions "requires" certain quest checks and if you don't have them does not display the dialogs you're looking for (droids on the other hand are free to show up). Solutions would normally work because LAL and Unbound change the quests and "make them happen" unless you use the normal cart start and one could probably test that by using that start with LAL and then trying to COC out of the keep as you do. I'd alternately say to "completequest MQ101" instead of setstage (and assuming 101 is the right quest, but I think it is). Last, if you're not doing the Helgen experience why not use an alt-start mod? Alternately you can edit your (I think) skyrim.ini file and add a starting cell entry so you never ride the cart and go through character creation where ever you want. You will want to comment out the startingcell line after you've made a character or it will always start with that (after which you can load a new game) but it will not go to the intro screen with Continue, New, Load, etc.
Ahmy Posted May 10, 2017 Posted May 10, 2017 The skip i did was after I was inside helgen keep so I already met with hadvar, i just didn't finish the keep cell, i used coc from there. When i disable the mod the guard moves to me and the game gives me option to tell about the dragon attack or to pay him gold if i happen to have some, or to ask to move away, or i can say i will be back later. When the solution is on, I don't get these options at all, he just tell me about helgen got hit by a dragon and i can tell him hey (which is from milk mod) I have the impression it depends on a check with the first quest. Maybe you better try to end the "unbound" quest properly? So, If you COC'ed directly out of Helgen, maybe you try now "setstage MQ101 900" in the console. It should finish the Unbound quest for you. After that, try again to talk to the guards.. didn't work, so its a conflict with a certain mod which idk, nothing overwrite solution so how does get conflicted this is a secret Conflicts in dialog won't show up in MO, or I think NMM but Tes xEdit will show them, I think. Another potential source would be the USLEEP patches though I don't know how exactly that would work. My guess is that Solutions "requires" certain quest checks and if you don't have them does not display the dialogs you're looking for (droids on the other hand are free to show up). Solutions would normally work because LAL and Unbound change the quests and "make them happen" unless you use the normal cart start and one could probably test that by using that start with LAL and then trying to COC out of the keep as you do. I'd alternately say to "completequest MQ101" instead of setstage (and assuming 101 is the right quest, but I think it is). Last, if you're not doing the Helgen experience why not use an alt-start mod? Alternately you can edit your (I think) skyrim.ini file and add a starting cell entry so you never ride the cart and go through character creation where ever you want. You will want to comment out the startingcell line after you've made a character or it will always start with that (after which you can load a new game) but it will not go to the intro screen with Continue, New, Load, etc. well I was lazy to complete the quest because i am setting a mod profile and this why i always coc from helgen, I even reseted my whole profile yesterday as I have bad fps because of some mods which idk, maybe ui mod, well I will try solution now if i didn't crash while doing the new game first scene (if i didn't crash i will continue till i reach whiterun normal and tell you how it goes) EDIT: yes as you said if you don't finish the quests till the whiterun part the npc will be bugged with this mod (I don't mean anything bad when i say bugged with this mod as going by coc is skipping the game quest anyway). I only use the coc command for testing my mods anyway so when i play the game it will be a normal play and this mod will work but I have a question, shouldn't solution gives me and option with whiterun guard, sex to enter the city? I didn't have the option.
karlpaws Posted May 11, 2017 Posted May 11, 2017 Well, the dialog option that Solutions modifies is only present if you approach the city during the right quest. I've entered the city, left, started the MQ by going back to Helgen, and then have it trigger on the second approach to the city. Normally it doesn't, but sometimes it has. The problem with COC leaving Helgen is that the quests never advance to the correct stages so that dialog option isn't there. Other people have had problems with it not showing up when it should when using a variety of alt-start mods. The main quest is just messy and tricky in the best of cases and many modders refuse to do anything that will affect it. Since it is just one encounter it might be best to just skip it and carry on, installing/activating Solutions after you've entered Whiterun and got the game started. It doesn't have to be running right from the start.
Ahmy Posted May 11, 2017 Posted May 11, 2017 Well, the dialog option that Solutions modifies is only present if you approach the city during the right quest. I've entered the city, left, started the MQ by going back to Helgen, and then have it trigger on the second approach to the city. Normally it doesn't, but sometimes it has. The problem with COC leaving Helgen is that the quests never advance to the correct stages so that dialog option isn't there. Other people have had problems with it not showing up when it should when using a variety of alt-start mods. The main quest is just messy and tricky in the best of cases and many modders refuse to do anything that will affect it. Since it is just one encounter it might be best to just skip it and carry on, installing/activating Solutions after you've entered Whiterun and got the game started. It doesn't have to be running right from the start. everything is fine now, doing the quest normally for the second time was a success run if I would call it. I got the sex option for two npc and the guard too. Thanks very much
petronius Posted May 12, 2017 Posted May 12, 2017 Just checked my load order in loot. RDO and CRF are above Solutions as you recommend, but loot places LAL very low in the load order (about 5 mods before the bashed patch in a list of 250 plugins). If I add a rule to make Solutions load after LAL, then it will load almost last, against your prior recommendation of having it load as early as possible to let other mods overwrite dialogue changes. So what would be the best course of action - let it stay where loot puts it (about 1/3 through the load order and after RDO and CRF, but before LAL) or add a rule to force it to load after LAL (knowing other mods may be altered). In case it helps, here's my full plugins list as loot puts them. Thanks in advance for any advice! Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.8a] 06 Skyrim Project Optimization - Full Version.esm 07 Falskaar.esm 08 Wyrmstooth.esp [Version 1.16] 09 RaceCompatibility.esm 0A EFFCore.esm 0B Schlongs of Skyrim - Core.esm 0C notice board.esp 0D hdtHighHeel.esm 0E WM Flora Fixes.esp 0F Campfire.esm 10 Gray Fox Cowl.esm 11 CreatureFramework.esm [Version 1.0.0] 12 SexLab.esm [Version 1.62] 13 SexLabAroused.esm [Version 2.8] 14 dcc-soulgem-oven-000.esm 15 ZaZAnimationPack.esm 16 Solar's Portable Containers.esm 17 Cutting Room Floor.esp [Version 2.0.5] 18 EasyWheel.esp 19 RaceMenuOverlays.esp 1A SkyUI.esp 1B RaceMenuPlugin.esp 1C FISS.esp 1D RaceMenu.esp 1E UIExtensions.esp 1F EnhancedLightsandFX.esp 20 Trees and Flora Merged.esp 21 ELFX - Exteriors.esp 22 LegacyoftheDragonborn.esp 23 Snazzy Furniture and Clutter Overhaul.esp 24 JKs Skyrim.esp 25 DBM_UnofficialFix_Patch.esp 26 BetterQuestObjectives.esp [Version 1.5.8a] 27 Whistling Mine.esp [Version 1.0.2] 28 NSUTR - Merged.esp 29 Hothtrooper44_ArmorCompilation.esp 2A towConversation.esp 2B SOS Female Schlongifier (No Schlong Addon by Erundil).esp 2C RaceMenuMorphsUUNP.esp 2D DSAMG - Miraak Music Fixes.esp 2E SOSRaceMenu.esp 2F XPMSE.esp ++ dD-No Spinning Death Animation Merged.esp 30 FNIS.esp 31 SOS - VectorPlexus Regular Addon.esp 32 SOS - Smurf Average Addon.esp 33 The Eyes Of Beauty - Elves Edition.esp 34 TheEyesOfBeauty.esp [Version 9] 35 hothtrooper44_ArmorPatch.esp ++ RobesReplacer.esp ++ BetterQuestObjectives-CRFPatch.esp ++ BetterQuestObjectives-DBForevertoMisc.esp ++ Vividian - Red light Fix.esp ++ Skyrim Particle Patch for ENB - Flame Atronach Fix.esp ++ RUSTIC SOULGEMS - Unsorted.esp ++ AshRocks.esp 36 mintylightningmod.esp ++ Real Roads.esp ++ WMFF_Wyrmstooth.esp 37 Purewaters.esp 38 Better Dynamic Snow.esp [Version 2.4] 39 No Dragon LODs v2 full.esp ++ GQJ_DG_vampireamuletfix.esp 3A AOS.esp [Version 2.5.1DGDB] 3B Guard Dialogue Overhaul.esp 3C Weapons & Armor Fixes_Remade.esp 3D Wintermyst - Enchantments of Skyrim.esp 3E Clothing & Clutter Fixes.esp 3F CollegeOfWinterholdImmersive.esp 40 Realistic Boat Bobbing.esp 41 Sanctuary Reborn.esp 42 Relationship Dialogue Overhaul.esp 43 Miscellaneous Merged.esp 44 Skyrim Immersive Creatures.esp [Version v6.5.2b] 45 SexLab_Solutions.esp 46 SexLabSexBounty.esp 47 Crime Overhaul.esp 48 Helgen Reborn.esp [Version 105.3] 49 SMIM-Merged-All.esp 4A Landscape and Environment Merge.esp 4B Book of UUNP Iron And Steel.esp 4C EFFDialogue.esp 4D OBIS.esp 4E Immersive Weapons.esp 4F ESFCompanions.esp [Version 0.3.8] ++ BetterQuestObjectives-EFFPatch.esp 50 Vivid Weathers.esp ++ Vivid Weathers - Falskaar.esp ++ Vivid Weathers - Wyrmstooth.esp ++ Vivid Weathers - Minty Lightning patch.esp 51 IcePenguinWorldMap.esp 52 OBISDB.esp 53 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 54 aMidianBorn_ContentAddon.esp [Version 1.9] 55 Complete Crafting Overhaul_Remade.esp 56 SRLE Extended LOTD - NPC Retexture Merged.esp 57 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] ++ Vividian - Torches Preset.esp ++ SulfurRocks.esp ++ Moss - Legendary.esp ++ StormcloakArmorRevival_GuardFix.esp [Version 1.1] ++ Vivid Weathers - AOS patch.esp 58 Vivid Weathers - Extended Snow.esp 59 Vivid Weathers - Extended Rain.esp 5A Unique Uniques.esp [Version 1.8] 5B Animals Merged.esp 5C Breezehome_Fully_Upgradable.esp 5D CWIELnFXPatch.esp 5E Endgame NPC Overhaul.esp 5F MatureSkinComplexions.esp 60 Ebonvale.esp 61 BetterDocks-MP-DLC-Compatible.esp 62 Thunderchild - Epic Shout Package.esp 63 SexLab_DibellaCult.esp 64 AKSkyrimUnderground.esp 65 MoonAndStar_MAS.esp 66 Undeath.esp 67 Training Dummies & Targets - Falskaar Edition.esp 68 SexLabNudeCreatures.esp 69 SexLabNudeCreaturesDB.esp 6A SexLabNudeCreaturesDG.esp 6B HentaiCreatures.esp 6C RelightingSkyrim-FULL.esp 6D SkyrimsUniqueTreasures.esp 6E Atlas Legendary.esp 6F MoonAndStar_ImmersionPatch.esp 70 DSAMG - Greybeard Fix.esp ++ undeath__crf.esp 71 Undeath Immersive Lichdom V3.esp 72 undeath__falskaar.esp ++ undeath__wmff.esp 73 Luna_GoV.esp ++ Complete Crafting_TrueWeaponsLvlLists.esp 74 PrvtI_HeavyArmory.esp 75 Weapons_Armors Merged.esp 76 dD - Enhanced Blood Main.esp ++ dD-Larger Splatter Size.esp ++ dD-DG-DB-Immersive Creatures EBT Patch.esp 77 Inigo.esp 78 Skysan_ELFX_SMIM_Fix.esp 79 Run For Your Lives.esp [Version 2.1.0] 7A Darkwater Crossing.esp [Version 1.0.6] 7B InigoMCM.esp [Version 2.0] 7C TradeBarter.esp 7D Collectables and Treasures Merged.esp 7E imp_helm_legend.esp 7F Better Vampires.esp 80 RaceCompatibilityUSKPOverride.esp 81 Falskaar - Notice Board.esp 82 Blacksmith's basement - BHM - ALL DLC.esp 83 Bring Out Your Dead - Legendary Edition.esp [Version 3.0] 84 Immersive Patrols II.esp 85 Shor's Stone.esp [Version 1.0.2] 86 konahrik_accoutrements.esp [Version 5.5.0] 87 SofiaFollower.esp 88 DawnguardArsenal.esp [Version 1.1.6] 89 Ivarstead.esp [Version 1.1] 8A __00GrandBathHouse2.esp 8B Provincial Courier Service.esp [Version 2.0] 8C SexLab-AmorousAdventures.esp 8D Kynesgrove.esp [Version 1.1.4] 8E MoreWerewolves.esp 8F More Interesting Loot for Skyrim.esp [Version 5.7] 90 Schlongs of Skyrim.esp 91 CollegeDaysWinterhold.esp 92 Soljund's Sinkhole.esp [Version 1.0] 93 Karthwasten.esp [Version 1.0.2] 94 ForgottenCity.esp 95 WheelsOfLull.esp 96 Save the Dark Brotherhood!.esp 97 SOS - Shop.esp 98 konahrik_accoutrements_db.esp [Version 5.5.0] 99 konahrik_acc_WAFR_CCOR.esp 9A Lore Weapon Expansion.esp [Version 1.4a] 9B undeath__usleep.esp 9C forgottencity__usleep.esp ++ forgottencity__racecompatibility.esp 9D PrvtIRoyalArmory.esp 9E The Paarthurnax Dilemma.esp [Version 1.2.9] ++ BetterQuestObjectives-PaarDilemmaPatch.esp 9F Skyrim Immersive Creatures - Patch.esp A0 SolitudeExterior.esp A1 travelerscoveredwagon.esp A2 BooksOfSkyrim.esp A3 SexLab Eager NPCs.esp A4 MoonAndStar_Undeath_compat.esp A5 arthville__inigo.esp ++ arthville__usleep.esp A6 Toccata.esp A7 Celestine.esp A8 Minerva.esp A9 GuardAnimationsGDO.esp ++ Undeath_imp_helm_legend_Patch.esp AA AetheriumSwordsnArmor.esp AB DawnguardArsenal_CCOR Compatibility Patch.esp AC When Vampires Attack.esp [Version 2.1] AD QuickLight.esp AE Ghosu - Project Flintlock - Ammo Addon.esp AF Ghosu - Project Flintlock.esp B0 Dual Wield Parrying_SKSE.esp ++ Traps Are Dangerous.esp B1 SimplyKnock.esp B2 Thief skills rebalance for Ordinator.esp B3 Better Stealth AI for Followers.esp [Version 3.4] ++ LongerDragonrend.esp ++ CACO_GrayCowl_Patch_lvl list.esp B4 MF_RadiantProstitution.esp B5 KotN mage-dg.esp B6 LustmordVampireArmor.esp B7 HighHrothgarWindowGlow.esp B8 Ordinator - Perks of Skyrim.esp B9 WhiterunExterior.esp BA Complete Alchemy & Cooking Overhaul.esp BB SkyrimCoinReplacerRedux.esp BC Real Flying.esp BD RDO Merged.esp BE ICH Patches Merged.esp BF Heads Up Display Merge.esp ++ CACO_CRF.esp ++ CACO_AOS_Patch.esp ++ CACO_USLEEP_Patch.esp C0 CACO - Patches.esp ++ Undeath Immersive Lichdom Ordinator.esp C1 PreventsAccidentPickUp.esp C2 SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp C3 LOTD Patches Merge.esp ++ SRLE Extended LOTD - CACO - SkyUI.esp ++ CACO_CoinReplacer_Patch.esp ++ CACO_GrayCowl_Patch.esp C4 MoreNastyCritters.esp C5 SexLabTools.esp C6 SLA Monitor Widget.esp C7 SLAnimLoader.esp C8 SexLabDefeat.esp C9 Sleep for Credit.esp CA SexLab_DibellaCult_Sisters.esp ++ DesyncBirdsOfPrey.esp CB Auto Unequip Ammo.esp CC dD - Realistic Ragdoll Force - Realistic.esp ++ FemaleMannequinsNord.esp ++ Solar's Portable Containers FS.esp CD Alternate Start - Live Another Life.esp [Version 3.1.6a] CE SRLE Extended LOTD - Conflict Resolution.esp ++ BetterQuestObjectives-AlternateStartPatch.esp CF Snazzy Overhaul Patches Merged.esp D0 armhouseChimneys - Merged.esp D1 Scarcity - Less Loot Mod.esp ++ Scarcity - 8x Loot Rarity.esp ++ Scarcity - 6x Merchant Item Rarity.esp D2 Bashed Patch, 0.esp D3 DynDOLOD.esp
Content Consumer Posted May 12, 2017 Posted May 12, 2017 Just checked my load order in loot. RDO and CRF are above Solutions as you recommend, but loot places LAL very low in the load order (about 5 mods before the bashed patch in a list of 250 plugins). If I add a rule to make Solutions load after LAL, then it will load almost last, against your prior recommendation of having it load as early as possible to let other mods overwrite dialogue changes. So what would be the best course of action - let it stay where loot puts it (about 1/3 through the load order and after RDO and CRF, but before LAL) or add a rule to force it to load after LAL (knowing other mods may be altered). In case it helps, here's my full plugins list as loot puts them. Thanks in advance for any advice! If you aren't having any problems with it, I'd recommend leaving LAL where it is (very low) and Solutions where it is (relatively high).
petronius Posted May 12, 2017 Posted May 12, 2017 If you aren't having any problems with it, I'd recommend leaving LAL where it is (very low) and Solutions where it is (relatively high). Thanks. I installed Solutions after I talked with the Alik'r prisoner in Dragonsreach dungeon. I vaguely remember being able to offer alternative payment to the 100 septim fine, so I saved, came back and installed solutions. The problem is with the above load order I don't get the alternative option. I'm going to try going back to a previous save before trying to change it, since I can't see how LAL would interfere with that particular dialogue. Edit: Tried the above and still the dialogue option didn't show (had to pay the fine). I may be wrong and this is not a part of Solutions anyway?
karlpaws Posted May 12, 2017 Posted May 12, 2017 If you aren't having any problems with it, I'd recommend leaving LAL where it is (very low) and Solutions where it is (relatively high). Thanks. I installed Solutions after I talked with the Alik'r prisoner in Dragonsreach dungeon. I vaguely remember being able to offer alternative payment to the 100 septim fine, so I saved, came back and installed solutions. The problem is with the above load order I don't get the alternative option. I'm going to try going back to a previous save before trying to change it, since I can't see how LAL would interfere with that particular dialogue. Edit: Tried the above and still the dialogue option didn't show (had to pay the fine). I may be wrong and this is not a part of Solutions anyway? There is an option for that, but Solutions has a load/save/load cycle required to properly initialize the dialogs. I'm not sure/don't remember why. So load a game early enough, let Solutions show up and double check its MCM, save the game, then load that save and try again. (exiting and re-entering the cell after that might help).
WraithSlayer Posted May 17, 2017 Author Posted May 17, 2017 Well well, how about that? An actual update! The glacial pace of development continues with the brand new 5.0.6 for y'all: - Added two new events related to Thirsk Hall, for Bujold and the rieklings.- Added content for joining the mage's college, and Drevis's focal points quest.- Mercenaries hired with sex now demand more every once in a while.
WraithSlayer Posted May 17, 2017 Author Posted May 17, 2017 There is an option for that, but Solutions has a load/save/load cycle required to properly initialize the dialogs. I'm not sure/don't remember why. Frankly I don't know either! Maybe related to needing a .SEQ file to initialize the Start-Enabled quests. Or maybe it's just Skyrim-modding grade arcane magic at work. All I know is it starts working once you've loaded a save, and unless you're using the COC command to spawn a new character, it seems pretty much impossible to run into this. please make it compatible with OSEX You know what, I tried searching for info right now, but I can't find any documentation regarding how to start OSex scenes via scripts. So I can't even really say how well this request rates on a scale of 'Maybe' to 'NOPE'.
Dapper Dan Pomade Posted May 17, 2017 Posted May 17, 2017 One of the best Skyrim mods gets an update? This is a day of days.
karlpaws Posted May 17, 2017 Posted May 17, 2017 Well well, how about that? An actual update! The glacial pace of development continues with the brand new 5.0.6 for y'all: - Added two new events related to Thirsk Hall, for Bujold and the rieklings. - Added content for joining the mage's college, and Drevis's focal points quest. - Mercenaries hired with sex now demand more every once in a while. The option for Drevis works fine but I am not sure if a College start mod is conflicting or not. Solutions is loaded later and while the start mod moves Faralda and changes some of her dialog I thought maybe this new one would still show up. Did you tie it into the spell casting test at the seal on the town side of the bridge?
WraithSlayer Posted May 17, 2017 Author Posted May 17, 2017 The option for Drevis works fine but I am not sure if a College start mod is conflicting or not. Solutions is loaded later and while the start mod moves Faralda and changes some of her dialog I thought maybe this new one would still show up. Did you tie it into the spell casting test at the seal on the town side of the bridge? This mod always ties to dialog, not spell effects or anything else. (but yes, it's the dialog around the time where Faralda wants you to do the magic test) If another mod tries to edit the same dialog I did, then you'll see a conflict in TES5Edit, and you can fix it with a merged patch or changing the load order. If another mod changes the entire dialog structure so that the dialog I edited is never called, you won't see a conflict, and you won't be able to access the sex scene regardless of load order.
karlpaws Posted May 18, 2017 Posted May 18, 2017 The option for Drevis works fine but I am not sure if a College start mod is conflicting or not. Solutions is loaded later and while the start mod moves Faralda and changes some of her dialog I thought maybe this new one would still show up. Did you tie it into the spell casting test at the seal on the town side of the bridge? This mod always ties to dialog, not spell effects or anything else. (but yes, it's the dialog around the time where Faralda wants you to do the magic test) If another mod tries to edit the same dialog I did, then you'll see a conflict in TES5Edit, and you can fix it with a merged patch or changing the load order. If another mod changes the entire dialog structure so that the dialog I edited is never called, you won't see a conflict, and you won't be able to access the sex scene regardless of load order. Poking around it looks like that branch itself wasn't edited but just unlinked, either way I'll have to either pick a mod or try and edit that other one to allow the dialog. Since I'm using that one to not have to cast a spell to get in, plus remove a bunch of the other initial walking around I'll probably be lazy and not bother. Not sure if anyone else but Drevis has two entries though. He's gonna be a happy guy.
WraithSlayer Posted May 18, 2017 Author Posted May 18, 2017 Poking around it looks like that branch itself wasn't edited but just unlinked, either way I'll have to either pick a mod or try and edit that other one to allow the dialog. Since I'm using that one to not have to cast a spell to get in, plus remove a bunch of the other initial walking around I'll probably be lazy and not bother. If I understand the MG01 quest correctly, changing dialogue isn't really needed to skip the walking tour. You could just have stage 30 of MG01 immediately call stages 40 and 50, so that your objective points straight to Tolfdir after you get past Faralda. You'd then use Solutions to skip the magic test, which sets MG01 to stage 30 at the end of the sex scene, and your quest edit would take care of the rest. Not sure if anyone else but Drevis has two entries though. He's gonna be a happy guy. He's a deviant, that one!
volle Posted May 23, 2017 Posted May 23, 2017 Very often animations do not start. The dialogue goes through it's paces but then the NPC just walks off. Other times it seems to work fine.
WraithSlayer Posted May 23, 2017 Author Posted May 23, 2017 Very often animations do not start. The dialogue goes through it's paces but then the NPC just walks off. Other times it seems to work fine. Sounds like the sex thread is failing to start for some reason. Check your Papyrus log or post it here.
shiagwen Posted May 25, 2017 Posted May 25, 2017 Nice to see you back working again. Skyrim is still the best, isnt it? It would be so great if you continue here and in Rad. Prost.
spicy meme l0rd Posted May 27, 2017 Posted May 27, 2017 I try to do the option to have sex with a jarl to become thane, they tell me to meet them in their quarters at midnight, and then when i get there (at midnight) the only option in dialogue is the same as last time and they just tell me to meet them in their quarters again. whats up?
Guest Strategoi Posted May 29, 2017 Posted May 29, 2017 hey, Wraith is have a slight problem Solutions work only in Riverwood (for Sven, Faendal, Camilla and Embry) I can't get them for example in Whiterun, even dialogues for related quest don't show up( Carlotta and Sven quest, Ysolda quest etc.) what can cause this?
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