Jump to content

SexLab Solutions 5.0.7 (01-December-2017)


Recommended Posts

Posted

I haven't been able to get the dialogue options and I installed the better dialogue controls mod, do you think high king of skyrim would conflict with this

 

Any potential conflicts would be limited to dialogues that are edited by both mods. I have no idea how much overlap there is between the two mods, but if you set Solutions to load last in your load order, you should be able to access all of the mod's content.

Posted

I really like your mod and I'm wondering how you did it? Could you let me know as I am interested in creating mods that activate sexlab animations but I have absolutely no experience

 

You'll first need to understand the basics of programming with Papyrus scripts, plenty of easy-to-follow tutorials out there. Starting an animation can be done several ways, depending on how specific you want the animation to be, but the simplest method is referencing the SexLabFramework script and calling the startSex(Actor[] actors) function, the framework will handle the rest.

Posted

Maybe next time you release an update you could make a tutorial of how you did it with the dialogue and everything

 

It's not solutions, and it also contains instructions on how to do other things, but this post might get you started with basic dialogue stuff. Some instructions are for stuff you might not be interested in, but it's the same basic way. The next couple of posts also contain some other instructions.

Posted

afer i update all mods adult sexlab ;DD, sexlab aroused .zaz i have no other mod

this mod is not working now i have try new game and still not working any idea

 

Gonna need more info than that. Is the dialogue missing? Do animations not start? Something else?

Posted

 

afer i update all mods adult sexlab ;DD, sexlab aroused .zaz i have no other mod

this mod is not working now i have try new game and still not working any idea

 

Gonna need more info than that. Is the dialogue missing? Do animations not start? Something else?

 

 

the mcm is ok but no dialogue at all ( in riverwood , guard in first time in whiterun and carlotta quest) ; and i don't use any mod that add new dialogue

 i have try to make at the end of load list and recopied SEQ

some thing worng , i use this from 4.xx to 5.xx but only 5.04 have this issu

Posted

 

the mcm is ok but no dialogue at all ( in riverwood , guard in first time in whiterun and carlotta quest) ; and i don't use any mod that add new dialogue

 i have try to make at the end of load list and recopied SEQ

some thing worng , i use this from 4.xx to 5.xx but only 5.04 have this issu

 

The game needs to go through at least one save+load cycle after the mod is installed, for the dialogues to start showing up. If that doesn't fix, double-check with TES5Edit that nothing from SexLab_Solutions.esp is being overwritten.

Posted

Is this mod suitable for male characters as well? Does it have male pc/female interactions?

 

There are quite a few male PC on female options though they do tend to be more Dom / blackmail style. Some examples are blackmailing Ysolda for your silence about her Sleeping Tree Sap trade (find the note on the orc in the giant cave), extorting sex from Saadia for your help with the redguard or Carlotta paying you with sex for help with Mikael (happily, no blackmail).

 

If you commonly have followers with you, female followers* can be used in your place with male NPCs now too. 

 

You can also ask your follower housecarl for sex or female vampires for infection.

 

 

*(only vanilla system followers, some mods excluded, other restrictions may apply. See your local mercenary for specials and other offers).

Posted

I think EFF is fine. As long as it uses the vanilla system.

 

If it doesn't, then making it work could require coding a whole section of the mod to handle custom follower systems, and possibly a section for each mod if they all have their own method.

Posted

EFF certainly doesn't work, the mod does use my follower if I disable it, but with EFF active and only one follower it will not use my follower.This is frustrating, because this mod seems awesome but there is no way I can not use a follower mod such as EFF.

Posted

I'm curious why there's not an option to get a carriage driver to take you for free.

Posted

I'm curious why there's not an option to get a carriage driver to take you for free.

 

I think its that there isn't a persuade/intimidate/bribe check involved.

Posted

I'm curious why there's not an option to get a carriage driver to take you for free.

 

Players who use the carriages at all, instead of just fast-traveling where they wanna go, pretty much always use one of the mods to flesh out the carriage system, as the vanilla one is very poor. Instead of choosing to support only vanilla, or only a specific carriages mod, I eventually figured it was better to work on content the entire playerbase can enjoy, and left carriages aside.

Posted

 

I'm curious why there's not an option to get a carriage driver to take you for free.

 

Players who use the carriages at all, instead of just fast-traveling where they wanna go, pretty much always use one of the mods to flesh out the carriage system, as the vanilla one is very poor. Instead of choosing to support only vanilla, or only a specific carriages mod, I eventually figured it was better to work on content the entire playerbase can enjoy, and left carriages aside.

 

 

I could have sworn that I got the option to fuck the driver when I had no money on me.

Posted

 

 

I'm curious why there's not an option to get a carriage driver to take you for free.

 

Players who use the carriages at all, instead of just fast-traveling where they wanna go, pretty much always use one of the mods to flesh out the carriage system, as the vanilla one is very poor. Instead of choosing to support only vanilla, or only a specific carriages mod, I eventually figured it was better to work on content the entire playerbase can enjoy, and left carriages aside.

 

 

I could have sworn that I got the option to fuck the driver when I had no money on me.

 

 

I think other mods have had that option, as I remember it as well. I thought there was one for innkeepers too, but looked in the list and did not see it, just horse/dog sellers.

 

Posted

I'm curious to just how you do this - if you can tell (or point in the right direction) then I can happily help out with the huge list of stuff that has been suggested. I know it's gonna be Quest chains, Dialogues and then slotting in the Sexlab stuff in the right place. But aside from that, got no clue.

Posted

 

I think other mods have had that option, as I remember it as well. I thought there was one for innkeepers too, but looked in the list and did not see it, just horse/dog sellers.

 

Innkeepers is part of Solutions, and it's in the list as 'Rent Room'.

 

 

I'm curious to just how you do this - if you can tell (or point in the right direction) then I can happily help out with the huge list of stuff that has been suggested. I know it's gonna be Quest chains, Dialogues and then slotting in the Sexlab stuff in the right place. But aside from that, got no clue.

 

All of the source files are included with the mod, if you want to take a look to learn how things work. SSv3Config script provides MCM settings, sex animations are built with the SSv3Handler script, and animation end events are caught by the SSv2QuestScript or SSv2NPCScript scripts, depending on the type of event. Other than that, it's mostly just creating dialogue and aliases in the CK, hooking them to vanilla dialogue, and creating dialogue scripts that interact with the 3 main scripts.

Posted

 

 

I think other mods have had that option, as I remember it as well. I thought there was one for innkeepers too, but looked in the list and did not see it, just horse/dog sellers.

 

Innkeepers is part of Solutions, and it's in the list as 'Rent Room'.

 

 

Welll huh, I guess I was right, now to find out why it isn't working.

Posted

 

 

I think other mods have had that option, as I remember it as well. I thought there was one for innkeepers too, but looked in the list and did not see it, just horse/dog sellers.

 

Innkeepers is part of Solutions, and it's in the list as 'Rent Room'.

 

 

I'm curious to just how you do this - if you can tell (or point in the right direction) then I can happily help out with the huge list of stuff that has been suggested. I know it's gonna be Quest chains, Dialogues and then slotting in the Sexlab stuff in the right place. But aside from that, got no clue.

 

All of the source files are included with the mod, if you want to take a look to learn how things work. SSv3Config script provides MCM settings, sex animations are built with the SSv3Handler script, and animation end events are caught by the SSv2QuestScript or SSv2NPCScript scripts, depending on the type of event. Other than that, it's mostly just creating dialogue and aliases in the CK, hooking them to vanilla dialogue, and creating dialogue scripts that interact with the 3 main scripts.

 

 

Thank you. Will have a tinker and see what happens. How do you test these? Find the quest you want to mod. Save before the point and make the mod. Load up save?

Posted

Welll huh, I guess I was right, now to find out why it isn't working.

 

The dialogue is hooked into the "you haven't got enough gold" vanilla line, so it's only accessible if you can't afford to pay the room.

 

Thank you. Will have a tinker and see what happens. How do you test these? Find the quest you want to mod. Save before the point and make the mod. Load up save?

 

Testing can be a pain, especially for quests where you have to go through a lot of steps to access the dialogue you want to mod. Nowadays I only add content to the mod if my playthrough is at a convenient place to test it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...