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Posted

Hey just curious which body textures and face mods are being used in the screenshots?

Posted
On 7/26/2018 at 10:55 AM, Lithobraker said:

 

Another cause might be timing.  I've been running into the same problem myself and it happens when Sunny's (or whoever is considered Companion1 by the NCRCFGangbang0n script) rape doesn't end before/concurrently with the player's.  According to the debug spew in the console, the call to SexoutActRunFull fails (Actor invalid, Code 1) because the Powder Ganger that is raping Sunny/Companion1 is still considered "in use" when the call is made (because they haven't been released from their last act) and therefore isn't allowed to move on to the player. 

 

The NCRCFGangbang scripts simply take Eddie, Scrambler, and 6 Powder Ganger Bodyguards and run them as a train through the player and her array of companions, each one moving up the list, eventually getting to the player after they've had a go with Companion1.  Since the scripts lack a recovery state (such as picking another random, available Ganger should the one that's currently queued to have a go with the player still be "in use" from the last round), the Sexout act never runs, which means the dialogue that ends the current round of the gangbang and starts the next round never fires, so the entire thing just stalls.  


My methodology for diagnosing this issue, if anyone really cares:

  Reveal hidden contents

 

My most recent attempt at this event stalled out after Scrambler took his turn and called for the next guy to come on up.20180726091822_1-crop.thumb.jpg.54a0ed28ca107d67b5b3aaa678333766.jpg

 

So SexoutActRunFull is called by 1404EC59, which according to FNVEdit is the script NCRCFGangbang03.  The script does indeed call SexoutActRunFull with the following:

 



call fnSexoutActRunFull ar_map "actorA"::NCRCFBodyguard01REF "actorB"::PlayerRef "raper"::NCRCFBodyguard01REF "CBDialogA"::SexoutPowderGB04

As I understand this function call (entirely based off inference; I don't actually recognize this language and I keep getting CloudFlare errors when I try to access the API documentation), the arguments break down like this:

  • actorA: the initiator of the SexoutAct
    • NCRCFBodyguard01REF is the RefID of the first Powder Ganger Bodyguard in the list.  I haven't figured out in which script this variable is defined, but for the time being that's irrelevant.
  • actorB: the "receiver"/second participant of the SexoutAct
    • PlayerRef is the player's RefID
  • raper: Tells SexoutNG that this is a rape and who the rapist is
    • NCRCFBodyguard01REF, the same bodyguard who is considered the initiator
  • CBDialogA: the dialog topic to trigger once the SexoutAct is done
    • SexoutPowderGB04 one of the dialogue entries in SexoutTryout.esm (FormID xx04EC61)

If we head on over to that dialog topic in FNVEdit, we can see it has a child (FormID xx04EC67).  That child has a very simple embedded script: 



call NCRCFGangbang04

Which itself is almost identical to NCRCFGangbang03, with only a slightly different SexoutActRunFull call:



call fnSexoutActRunFull ar_map "actorA"::NCRCFBodyguard02REF "actorB"::PlayerRef "raper"::NCRCFBodyguard02REF "CBDialogA"::SexoutPowderGB05

 

So that's how this whole scene is conducted: Eddie talks to the player, which triggers NCRCFGangbang01, which ends with him calling over Scrambler (who just raped Sunny), which triggers NCRCFGangbang02, which ends with Scrambler calling over Bodyguard1 (who just raped Sunny), which triggers NCRCFGangbang03, which ends with him calling over Bodyguard2, etc.  Just one big chain of dialogues calling scripts.

 

However, because the continuation of this chain is predicated on the next SexoutAct actually running (because that's how the next dialogue is triggered), we run into an issue: BodyguardN not being available. 

20180726091826_1_crop.thumb.jpg.248f625eee1ea2bc7c5bf4b83b815a64.jpg

 

As you can see there, Bodyguard1 (RefID 000A5AD7) is "in use".  A few debug spews later, we find out why:

20180726091838_1_crop.thumb.jpg.ffd6783695dccf810db61bdfad809641.jpg

 

He (and Sunny, for that matter) doesn't get cleaned up by SexoutNG until after the calls to SexoutActRunFull are made by NCRCFGangbang03 (1404EC59).  The act fails, and therefore dialogue topic SexoutPowderGB04 doesn't fire.  

 

Adjusting the post-rape KO timers for the rapist and the victim doesn't seem to have any effect on this, since according to the timing of the debug spew, the cleanup and unlocking process doesn't start until after both the rapist and the victim have come out of their KO state.  However, I can't tell which SexoutNG scripts control those timings and when the cleanup process occurs, so I can't verify that observation.  

 

 

It's a pretty typical race condition, and that's what's made it so persistent through years of updates; race conditions don't display regular behavior because when one actually blocks execution is based on uncontrollable factors.  The only sure-fire way to prevent it from stalling the system is removing it entirely with improved code structuring and recovery states.

 

Four resolutions come to mind:

  1. Modifying the NCRCFGangbang scripts to check if the actor queued up next to rape the player is "in use" and, if so, provide an alternate actor to take the place before SexoutActRunFull is called.
    1. This might be done by making a list of 2-4 backup Powder Gangers at the same time the NCRCFBodyguard0nREF variables are defined.  If storage space is a concern, perhaps the number could scale based on how many companions the player has with them (since, if it's just the player and Sunny, only 1 backup Ganger would realistically be required).
  2. Before the next NCRCFGangbang script is run, delay until all actors involved in the last one are confirmed to be cleaned up and unlocked.
  3. Wait for a fixed period before activating the next round of the gangbang, hopefully enough time for the cleanup routine to run. 
    1. This is the easiest to implement but the least advisable method to solve any race condition since it doesn't actually prevent the condition from occurring; it only puts it off in hopes of the other running processes moving on before the condition can occur.  However, uncontrollable changes in execution timing (certain high-priority processes blocking others, for example) could cause the condition to occur anyway.
  4. Reverse the order of the SexoutActRunFull calls in the NCRCFGangbang scripts
    1. Having Companion7 tested for validity and then put into the SexoutAct first, before cascading up to Companion6, etc., to the player could (note the lack of absolute there) create enough of a compounding delay to give the Powder Ganger who raped Companion1 in the last round enough time to get cleaned up before the SexoutActRunFull call is made on the player.  As with #3, though, this doesn't prevent the condition, only give it a smaller window in which to occur under most circumstances.  

I found a temp solution that can get the quest done with minimum trouble. By default the Key to pause animation timer is Num Pad 0. Wait for Sunny to finish then then resume the scene by pressing Num Pad 0 again.

  • 2 weeks later...
  • 3 weeks later...
Posted

I'm experiencing a bug with the chloroform option for Sunny and Trudy and I can't figure out whats causing the problem. Whenever I chloroform them, they just disappear from the world, leaving the quest objective active. Here's my load order:

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
JIP Selective-Fire.esm
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
New Vegas Redesigned 3.esm
ELECTRO-CITY - CompletedWorkorders.esm
TheDeterrent.esm
Sexout.esm
SexoutSlavery.esm
SexoutCommonResources.esm
SexoutSoliciting.esm
DFB - Random Encounters.esm
More Perks.esm
More Perks for Dead Money.esm
ELECTRO-CITY - Highways and Byways.esm
Gomorrah Redesigned v2.esp
Bitter Springs Redesigned.esp
More Perks for Honest Hearts.esm
SomeguySeries.esm
Lings.esm
jokristinascloset.esm
Active Wasteland.esm
NevadaSkies.esm
KhanInitiation.esp
More Traits.esm
ZionTrail.esm
Weapons.of.the.New.Millenia.esm
More Perks for Old World Blues.esm
More Perks for Companions.esm
Daughters of Ares.esp
SexoutTryout.esm
SexoutWorkingGirl.esp
YUP - NPC Fixes (Base Game + All DLC).esp
SexoutStraponSex.esp
SexoutSpunk.esp
SexoutPosNew.esp
Daughters of Ares - Lings Patch.esp
Daughters of Ares - CouriersStash.esp
Vurt's WFO.esp
NaturalWaters.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
Clarity.esp
ILO - PipBoy Light.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
SignatureWeapons.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
MojaveDelight.esp
SignatureArmorBalanced.esp
BetterSafehouses.esp
Smalltalk.esp
New Vegas Redesigned 3.esp
Uncut Wasteland.esp
Level100PerkPerLevel.esp
Active Wasteland - Vanilla Replacements.esp
EVE FNV - ALL DLC.esp
dD - Enhanced Blood Main NV.esp
ILO - YUP Patch.esp
L38Improved.esp
Eliza.esp
TLD_Travelers.esp
More Perks Update.esp
delilah.esp
WeaponModsExpanded.esp
LingsPrettyThings.esp
WMX-ArenovalisTextures.esp
Active Wasteland - Dead Money Replacements.esp
WMX-DLCMerged.esp
Active Wasteland - Coffee Maker.esp
Bouncing Natural Breasts.esp
Weapons.of.the.New.Millenia.Store.esp
ARESproject.esp
SexoutSex.esp
ZionTrail-NV.esp
SexoutConsequences.esp
BLMedical.esp
SunnyCompanion.esp
Companion Sandbox Mode3.esp
New Vegas Trade Center.esp
Tutorial Killer.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
NewVegasBountiesIII.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
dressup.esp
UnlimitedCompanions.esp
SexoutFadeToBlack.esp
CasinoHeists.esp
TheCollector.esp
Kozzz_LC(en).esp
Kozzz_SC(en).esp
188Veronica.esp
5 Level SPECIALs.esp
Hanlon dialogue fix.esp
Active Wasteland - Dead Money Goggle Tints.esp
WMX-POPMerged.esp
WMX-EVE-AllDLCMerged.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
LFox Bottle That Water.esp
Active Wasteland - Goggle Tints.esp
Active Wasteland - Dead Money Coffee Maker.esp
DFB - Random Encounters - Update - MCM.esp
NevadaSkies - Brighter Nights.esp
AresQuestPatch.esp
Cn - BlackMamba.esp
Ghost Variants Safe.esp
SexoutAnimManagement.esp
SexoutLust - anyHUD.esp
Sexout - KissKey.esp
SexoutLust.esp
SexoutCompanions.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - GS Shack.esp
SexoutSexAssault.esp
NevadaSkies - Ultimate DLC Edition.esp
bzArmour.esp

Total active plugins: 130
Total plugins: 139
 

  • 3 weeks later...
Posted

Well, I dug everywhere I could think to dig and I cannot find it.

 

So after dealing with the nightmare that is compiling the SRC, at some point I failed to get the meshes for the various slave collars used by Tryouts. The NCRCF and Legion Slave Collars give me the big red ! in game. I noticed that the meshes folder for Tryouts doesn't actually contain those meshes, can anyone point me to them or DM them at me?

 

Thank you.

 

EDIT:

 

I popped Tryouts.esm into NVVEdit and found that the "PGSlaveCollar" and "SexoutLegionCollarSlave" entries (The entries that I noticed fail to find the right mesh) are being pointed at "ST\collars\collar_01.nif" and "ST\collars\collar_03_chain.nif" respectively, while every other armor entry in the module (Which all function) are pointing at proper file paths\files that exist in the SRC. 

 

Did I miss a file to install somewhere? Does anyone know where those files are or why the module is pointing at some strange ST folder?

 

EDIT2: I found them! They were in [SCR] Spectrums Toy Pack. Apparently while compiling my SCR folder I somehow missed this package. Gonna leave this here for record's sake.

  • 3 weeks later...
Posted

Where is SexoutSlavery? Can't seem to find it. Always points me to SCR. I have it installed but most mods still have SexoutSlavery as Masters? What do I do?

 

Edit: I got it now. What a mish-mash of requirements and dependencies. LOL. Just what I expected of modding.

  • 2 weeks later...
Posted

Actually having the same issue with the objective of Chloroforming Sunny/Trudy not ticking after done. If anyone knows some solid incompatibilities for this that'd be great, same with load orders and such. Gonna go ahead and start unticking things to see if I can't happen to fix it, as both starting a new game and validating game files didn't manage to fix it. If I find a specific mod that might cause the issue I'll list it here.

Edit: Seems disabling Project Nevada managed to fix it. Had the patch listed downloaded as well, so not sure if its meant to fix things related to this, but thankfully this did the trick for me anyways finally in getting things to work. That or it could have simply been the way I had my load order setup between the two, not entirely sure honestly.

  • 2 weeks later...
Posted

During the NCRF courtyard scene anytime the PC is used (No other companions are present) all 350 other convicts approach and want a piece of the action.  My computer can't handle 30 or 40 (Okay only 5 or 6) convicts standing around masturbating (that many animations is causes an immediate CTD). Is there some way to limit the number of approaches at any one time?

 

Never mind.....you would think by now I would know better (I've been installing mods in games since 1995).  I was using an outdated Main file, and to compound the mistake I installed the meshes, textures and audio AFTER the main (which has a later date).  DUH!

  • 3 weeks later...
Posted

Just wanted to let people know about the prostitution ability in Sexout Working Girl (part of Sexout Tryout) that after you hit max level (have sex with 100 patrons and get the perk) my character was unable to interact with any sexual animations. I reloaded a bunch of saves and it only occurred after I got the perk which lead to this conclusion. Companions still work fine still though. Legion NPCs will still approach you and demand sex but after you select the dialog they just walk away. Would there happen to be a fix for this (console command or character reset?)

Posted
4 hours ago, Molevalence said:

Just wanted to let people know about the prostitution ability in Sexout Working Girl (part of Sexout Tryout) that after you hit max level (have sex with 100 patrons and get the perk) my character was unable to interact with any sexual animations. I reloaded a bunch of saves and it only occurred after I got the perk which lead to this conclusion. Companions still work fine still though. Legion NPCs will still approach you and demand sex but after you select the dialog they just walk away. Would there happen to be a fix for this (console command or character reset?)

Did you have stuck tokens?

(Enable debugging in SCR and then check inventory for 'DO NOT DELETE' items.)

Posted

Prostitute level is totally unrelated to that. You have a Sexout token stuck on your character.

Posted

Apologies. I came to that conclusion when I backtracked the last thing I remember doing. I did the debug and found no tokens. I did some research and tried a few console commands which got the animations working again on the character but only once and then my character was unable to move. Even after typing console commands. So going to bite the bullet and revert to a previous save where the animations were still working fine.

Posted

I have only been playing Fallout NV for 7 months or so, and have only been working with Mods to the game for about 5.5 months. My normal approach when I can't get something to work is to read, re-read, and re-read again the Mod description and installation notes until I get it to work, if I am still having problems I read all the "Get Support" pages to find the answer. This usually serves me well.....however Tryout has 100 pages in the "Get Support" section (of which I've read 60, so far).

 

With Tryout the "PN and NV Redesigned compatibility patches" download contains 3 separate patches : pn and tryout.esp, Redesigned36andTryout.esp, and Redesigned36 and Tryout and PN.esp. Are all of these plus their requirements necessary to get the Mod to work correctly??

 
 
Posted

No, only one of those patches. Depending on what mods you have installed.

Posted
1 hour ago, BadMoon said:

I have only been playing Fallout NV for 7 months or so, and have only been working with Mods to the game for about 5.5 months. My normal approach when I can't get something to work is to read, re-read, and re-read again the Mod description and installation notes until I get it to work, if I am still having problems I read all the "Get Support" pages to find the answer. This usually serves me well.....however Tryout has 100 pages in the "Get Support" section (of which I've read 60, so far).

 

With Tryout the "PN and NV Redesigned compatibility patches" download contains 3 separate patches : pn and tryout.esp, Redesigned36andTryout.esp, and Redesigned36 and Tryout and PN.esp. Are all of these plus their requirements necessary to get the Mod to work correctly??

 
 

Hi, may I ask if you've downloaded PN or Redesigned36 before or not ? You see, the .esp files provided in the "Tryout compatibility patches" are only there to make these mods work together, which means that each of them has to be able to work properly in the first place. If this is your fresh install then install everything, then replace those two mods' .esp files with the ones provided by Loogie.

Posted

In late December I totally wiped Fallout VG from my system, due to some issues I was having, and reinstalled every thing from scratch. I also added all the all various DLC addons at this point so I could use Tryout. Although Tryout was working I was having some issues....while trying to resolve a separate issue the other day I noticed that these 3 esp.'s were not active, so I installed PN, Redesigned 3.7 and their associated requirements. I noticed that with all 3 esp.'s active my crash rate dramatically increased.....now that I have read you answers, thought about your replies, and reviewed the material I understand where I went wrong, and hopefully this will eliminate most of my crash issues. Thank you for your help. Now back to trying to figure out my other problem......

Posted

In late December I totally wiped Fallout VG from my system, due to some issues I was having, and reinstalled every thing from scratch. I also added all the all various DLC addons at this point so I could use Tryout. In addition I added some other mods that looked interesting. For some reason I cannot complete the starter quest "Ghost Town Gunfight", I do all the required steps, but when I approach Ringo, to set everything in motion, nothing happens, I never get the "Lets go..." dialogue. Run "Goodsprings, Run", seems to work fine.

 

 I read through the "get support" section (yes all 100+ pages), and haven't seen anyone ask about a similar problem. 

 

I uninstalled Sexout Tryout, to see if I could get the Quest to run that way....no luck.

Tried uninstalling A World of Pain.... that didn't help either.

I'm guessing its either a load order issue or a mod conflict??

 

Load Order:

Fallout NV

Old World Blues

Lonesome Road

Dead Money

Honest Hearts

Tribal Pack

Mercenary Pack

Classic Pack

Caravan Pack

Gunrunners Arsenal

AWorldOfPain

Sexout

Sexout Common Resources

Sexout Slavery

Sexout Druggung

Sexout Pregnancy V3

Sexout Offspring

Maternity Pack Overkill

Sexout Store

Lings

Project Nevada-Core

Project Nevada-Equipment

Momod

Unethical Deeds

Sexout Soliciting

Immersive Lactation

Fertile Breeder

FB Captured

Sexout Kennel

Mikoto Beauty

MD_Gold_AA

msex base

munnibhai T3 Outfits

Project Nevada-Rebalance

Project Nevada-Cyberware

SexoutTryout

SexoutWorkingGirl

Jewelry

Remove Workstation Needs

Sexout Spunk

MPO scriptaddon Base

MPO scriptaddon OWB

MPO scriptaddon DM

MPO scriptaddon HH

VegasOutfits

SexoutPosNew

The Mod Configuration Menu

SmallerTalk

Vert's WFO

AWOP Monster Patch

1nivVSLArmors

SexoutCheckMeOut

msexVeronica

BrigComp

SexoutLust-any HUD

SexoutFleshedOut

GGNaughtyTrading

Sexout-Wear-and-Tear

Momodlorfreindly

SexoutAnimManagement

GGNaughtyTradingSlavery

AdvancemedicalScanner

AMS

SexoutSex

SexoutStraponSex

Sexout-Kisskey

Sexout Consequence's

SexoutFadeToBlack

SexoutLust

SexoutSoliciting-DLC

SexoutLoversBed

SexoutSexAssault

Twistedminds

UDeedsExtention

SexoutKennelShow

SexoutRex

Sexist Dialogue V1.0.1

Sexist Dialogue V1.2.0

Sexist Dialogue V1.2.1

Sexist Dialogue V1.3.0

Sexist Dialogue V1.3.1

Sexist Dialogue V1.4.0

Sexist Dialogue V1.4.1

Sexist Dialogue V1.4.2

Sexist Dialogue V1.5.0

Mikoto Beauty

MojaveDelight

MojaveDelighted

Women of new vegas - Billboards

epock

Babydoll

SitAnywhere

ClassyVeronica

SexoutClothingEval

1Earrings

VegasVariations

K2-Cali Boods Sexy Leather

K2_MolinaOutfits_NV

T3Belts_Boots_NV

theDudeAbidesNV

Xaphan

searchforcouriers

Any_Armor

Kozz_SexyClothingVol2(en)

PlayableCompanionClothes

mycassiepoo

SunnyCompanion

Fiona Armor V3NV

Type 3 Leather Armors

PURELUST-port

NimrodsDresses

pn and tryout

 

 

 

 

 

 

 

 

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