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4 minutes ago, thatpartoftheinternet said:

Same problem.  Again, the issue is with the Tryout ESM.  It works fine loading the vanilla ESMs and DLC ESMs.

   I have loaded it up many times to look at thing's I did not understand, and had no problems, so you may have to do a little research to get your geck running right.

 

  I just have not been real active modding FNV and many of the setting I set up long ago.  I am still tweaking stuff, but I just do not remember all the necessary things I had to do to get geck working right.

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5 minutes ago, galgat said:

 

   I have loaded it up many times to look at thing's I did not understand, and had no problems, so you may have to do a little research to get your geck running right.

 

  I just have not been real active modding FNV and many of the setting I set up long ago.  I am still tweaking stuff, but I just do not remember all the necessary things I had to do to get geck working right.

I can make do with the original GECK.  The content won't be as quality but still workable.  The big problem I'm having is my dialogue won't import.  Any tips for that?

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2 hours ago, thatpartoftheinternet said:

I can make do with the original GECK.  The content won't be as quality but still workable.  The big problem I'm having is my dialogue won't import.  Any tips for that?

  If you are trying to import dialogues to tryout, it is a .ESM file, a master file, the only way I ever found to change them is to convert them to a .esp make your changes, and then convert them back to a .ESM.  This require's another tool to do.

 

   But if your not running NVSE in Geck you would be screwed, because all the scripting that was done with NVSE would not compile the mod would be corrupted.  I think you really need to study the Geck, and how it work's. A lot of tutorials out there.  More to learn than I can tell you here.

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11 minutes ago, galgat said:

  If you are trying to import dialogues to tryout, it is a .ESM file, a master file, the only way I ever found to change them is to convert them to a .esp make your changes, and then convert them back to a .ESM.  This require's another tool to do.

 

   But if your not running NVSE in Geck you would be screwed, because all the scripting that was done with NVSE would not compile the mod would be corrupted.  I think you really need to study the Geck, and how it work's. A lot of tutorials out there.  More to learn than I can tell you here.

I did follow all the instructions.  The GECK is in the same folder as NVSE.  My mod works perfectly just it has too many unnecessary mods as requirements.  I will try making a new ESP and then modifying it

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19 minutes ago, thatpartoftheinternet said:

I did follow all the instructions.  The GECK is in the same folder as NVSE.  My mod works perfectly just it has too many unnecessary mods as requirements.  I will try making a new ESP and then modifying it

   You will get it, just stay at it, and eventually it starts to come together.   ( of course sometimes I feel like it never will ? )

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  I know following the instructions for getting "Sexout Common Resources"

 

installed correctly is one of the most important, if you miss even one instruction along the way as in ( Disable or remove the esp, from some mod that you need to add ). it can cause havoc.  The pillory animations have worked for me so far, but I may be misunderstanding your problem.

 

here is a good help area

 

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On 6/6/2018 at 11:37 PM, THEMEMESJACK said:

hi I'm getting errors like big red rectangles of death and freezing when being introduced to anthony

That is a sign that you are missing something required. The suggestion above is the first step I would check/recheck.

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How do I get the Have It Your Way quest? I can't even find this "Francisco Flambe" person around. I really want to see the alternate Vikki and Vance casino.

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On 6/9/2018 at 3:38 AM, Resdayn said:

Can somebody spoil me the Whore of babylon quest?

 

I never really finished that one, but wonder whats up with that.

if this is the one you mean.

 

 

 

 


  is that the one where the legion has you plant bug's in the NRC radio's, and such, then latter kidnap a bunch of NRC Girl's.

 

it starts when you talk to Adficio Animicus  after getting the quest from the NRC to entertain service men ( I think, you might can get it before that ), as and NRC hooker.

 
 

 

 

 

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Ok, tried searching high and low but couldn't find any post about it, is the vault 19 supposed to be one fuck by customers and then epstien and that's it?  His dialogue says 5 but all that happened was one random act and then him.  Not other bugs but yeah, is that normal? This is my first ZaZ encounter but I'd assume I'd be locked in the pillory and not just let out after one fuck.

-Rape KO's disabled

-Arousal disabled

-Vanessa Companion

-Using old Zaz instead of incorporated one with '97

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5 hours ago, Loogie said:

It spawns 1 customer per player/companion, I must not have setup the dialog to reflect that.

Ok, figured as much.  Yeah it did spawn 5 but I also had 3 other companions with me that weren't used since they were male.  If I could get my GECK to fucking let me modify scripts I would try to tighten this scenario up.  Maybe alter the Vault 19 PG faction to approach and greet you with a prompt that gives you the option to fight or return to the cell once you escape to the hall, if the 19 slave variable is set to 1, maybe even add some skill based options to bargain or slick talk your way around them.  Then when you get your stuff back the quest stage sets the slave variable to 0 and sets all powdergangers and Epstein to enemy (if it doesn't already) 

Any tips on how I can get my GECK to edit/call scripts?  Right now I can only use the regular GECK because GECKPU crashes every time it loads.  I downloaded FNVedit but that only appears to allow me to edit variables not actual code lines

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On 6/8/2018 at 8:25 PM, RitualClarity said:

That is a sign that you are missing something required. The suggestion above is the first step I would check/recheck.

Do I need all of the things in the installation tutorial? cause I have armor replacers and I don't know if it'll conflict or not I also already have BNB installed

 

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