SuplenC Posted April 2, 2015 Posted April 2, 2015 Why when I'm using UUNP Special model after a while pussy starts shaking like crazy and it doesn't work with SOS or other objects? Lol, yeah, I got that too once in a while, like it's going "oh,oh,oh,oh,ho,ho,ho!" over and over again. Exactly ahahahahah
guk Posted April 2, 2015 Posted April 2, 2015 Well the UUNP Special / 7B HDT Vagina body works, and there are several videos/.gifs around to prove it. However it currently is not something you can expect to simply install and have it work right out of the box. You'll have to dig up some information, then experiment around how to best make use of it. For regular SexLab gameplay use (with varying actors and positions in random scenes) i would rather suggest to stick to the regular UUNP bodies. PS.: which, by the way are working great in the release version cheers to Bring The Noise and Cell
Eikichi Onizuka Posted April 2, 2015 Posted April 2, 2015 Well the UUNP Special / 7B HDT Vagina body works, and there are several videos/.gifs around to prove it. I Confirm 100%
ousnius Posted April 2, 2015 Posted April 2, 2015 Does someone still use/need UUNP HDT+ or knows of someone that does? It's too much work keeping it updated with its different vertex count. I have to do everything twice (slider tweaks, weighting tweaks) because of it.
zzz72w3r Posted April 2, 2015 Posted April 2, 2015 Does someone still use/need UUNP HDT+ or knows of someone that does? It's too much work keeping it updated with its different vertex count. I have to do everything twice (slider tweaks, weighting tweaks) because of it. I cannot speak for anyone else and I just started trying UUNP but the biggest draw for me really is having a higher poly body with DreamGirl like deformation and the compatibility of UNP. So in that regard I likely will stay away from UUNP HDT+ because it requires 7base textures.
astor Posted April 2, 2015 Posted April 2, 2015 I like the idea of the HDT+, but i'm a UNPB guy, so unless it's compatible with UNPB textures, i don't mess with it. As for DIY, i'm still unable to get a basick outfit converted in OS from someone else's UNPB to my own BS version of UNPB. Yes, I am that hopeless.
SuplenC Posted April 2, 2015 Posted April 2, 2015 Does someone still use/need UUNP HDT+ or knows of someone that does? It's too much work keeping it updated with its different vertex count. I have to do everything twice (slider tweaks, weighting tweaks) because of it. I was using it but I don't because of conflict with slave tats (wear and tear effects textures are covered by pussy model) and because of different textures. So for me you can remove or stop updating that model.
guk Posted April 2, 2015 Posted April 2, 2015 Does someone still use/need UUNP HDT+ or knows of someone that does? It's too much work keeping it updated with its different vertex count. I have to do everything twice (slider tweaks, weighting tweaks) because of it. Pro: best 3D detail mesh (although the default texture with the sperm drop isn't really inviting --> yeast infection or previous user didn't clean up?) theoretically great looking functionality Contra: requires professional edit by each texture's author (unlike Special which works fine with TexBlend) can only be animated, but collision doesn't work (again Special already works to some degree) additional work to maintain Probably best to shelf it until someone can make the collision work, IMHO.
greg079 Posted April 2, 2015 Posted April 2, 2015 personally, i've never used the hdt+. i won't miss it because it just seems like a chore for anyone involved [edit] thanks for one hell of a resource
trpd Posted April 2, 2015 Posted April 2, 2015 The question is whatever someone is working for collision for HDT+. DOn't think anyone is using it as it is.
BringtheNoise Posted April 3, 2015 Author Posted April 3, 2015 Lol... HDT+ was one of the first things I converted to a cbbe shape (was doing a simple cbbe to un7b) setup for Xun back in the day. Once I figured that Out I started mucking with the other bodies, and decided to use the Bombshell body as a base for Unified (cause a wide race of unp bodies used the 6850 vertex count). I brought Plus along for the ride, but never did anything for it. UUNP HDT Plus Pro's: Labia incorporated into the base mesh, is pretty as hell. Con's: Does not work with Argonian or Khajit Races (Argonian tail is in the femalebody_1.dds file where the labia points to, same with Khajit). Have to modify the UNP textures to add both the labia and the area around the labia... Does not have a working xml for collision with SOS. 2 weeks ago when I was running my old box I had relegated HDT+ to my Temptress race. I was using Special for the vanilla races, as well as the Angelic Temptress races of Ashen, Succubus, and what not. Now that I'm running on Mod Organizer, I currently don't even use HDT+ (and I built the damn thing). I have Special setup with Morphs for all the races I currently use. So Cell if you want to pull it to reduce size and update issues... go for it (as long as you keep special around). I kinda had a feeling this would happen when I first played with Stevierage's 7B with working naughty bits... Oh has anyone tried the morph sets I put in the OP... I could not figure out where to place them so I threw them in the OP at the bottom.
guk Posted April 3, 2015 Posted April 3, 2015 Con's: Does not work with Argonian or Khajit Races (Argonian tail is in the femalebody_1.dds file where the labia points to, same with Khajit). A workaround would be to simply use invisible tail meshes like Khajiit Tail Remover / Argonian Tail Remover. Doesn't solve the lack of textures though. BTW these 2 mods are recommended anyway for a more clipping-free game experience (although the furry-purists will want to crucify me for even suggesting that ) Oh has anyone tried the morph sets I put in the OP... I could not figure out where to place them so I threw them in the OP at the bottom. We'll need a thread for UUNP conversions, or perhaps use the existing conversion thread Bodyslide Armor And Clothes List V2 I guess most people only notice whatever is posted either there, or in Outfit Studio/Bodyslide 2 CBBE Conversions.
germ Posted April 3, 2015 Posted April 3, 2015 The breast barely move compared to my CBBE HDT bodies, why is that?
ousnius Posted April 3, 2015 Posted April 3, 2015 The breast barely move compared to my CBBE HDT bodies, why is that? Which of the bodies are you using? UUNP HDT should bounce as much as CBBE HDT. In the next update, UUNP Special will receive UUNP HDT's breast weighting.
GrabaK Posted April 3, 2015 Posted April 3, 2015 Just so I can make sure this is what I understand it is.. With CBBE's bodyslide, I can pick a bouncy/HDT-able body base, and completely customize its sliders, while downloading and trying different presets. When done editing the bodies, all I need to do is 'batch build' the armors and clothes to fit it, including those I downloaded as bodyslide versions - and, in the end, everything will be well. My question is, does this Unified UNP acts -exactly- in the same way, with the same ease and acessibility in that procedure? Or does it take more effort to convert and get everything to match nicely? I really wanted something that worked exactly as stated above, but with the UNP family.. But I'm unsure if this here works like that..! TIA!
ousnius Posted April 4, 2015 Posted April 4, 2015 Just so I can make sure this is what I understand it is.. With CBBE's bodyslide, I can pick a bouncy/HDT-able body base, and completely customize its sliders, while downloading and trying different presets. When done editing the bodies, all I need to do is 'batch build' the armors and clothes to fit it, including those I downloaded as bodyslide versions - and, in the end, everything will be well. My question is, does this Unified UNP acts -exactly- in the same way, with the same ease and acessibility in that procedure? Or does it take more effort to convert and get everything to match nicely? I really wanted something that worked exactly as stated above, but with the UNP family.. But I'm unsure if this here works like that..! TIA! It is exactly the same, but with more sliders (and full-body sliders), more polygons and the UNP UV for UNP texture compatibility. All outfits have to be converted to UUNP, even the CBBE BodySlide ones.
GrabaK Posted April 4, 2015 Posted April 4, 2015 Just so I can make sure this is what I understand it is.. With CBBE's bodyslide, I can pick a bouncy/HDT-able body base, and completely customize its sliders, while downloading and trying different presets. When done editing the bodies, all I need to do is 'batch build' the armors and clothes to fit it, including those I downloaded as bodyslide versions - and, in the end, everything will be well. My question is, does this Unified UNP acts -exactly- in the same way, with the same ease and acessibility in that procedure? Or does it take more effort to convert and get everything to match nicely? I really wanted something that worked exactly as stated above, but with the UNP family.. But I'm unsure if this here works like that..! TIA! It is exactly the same, but with more sliders (and full-body sliders), more polygons and the UNP UV for UNP texture compatibility. All outfits have to be converted to UUNP, even the CBBE BodySlide ones. Woah, this is amazing!! ♥ In case I decide to try a full replacement, then... The correct steps would be, first, to remove any cbbe-related textures and alikes.. The bodyslide tool for it.. And what can I do with the bodyslide armors and mods I downloaded? Is there any UNP-based version of http://www.nexusmods.com/skyrim/mods/29827/?, for example? Thanks in advance, once more!
ousnius Posted April 4, 2015 Posted April 4, 2015 Just so I can make sure this is what I understand it is.. With CBBE's bodyslide, I can pick a bouncy/HDT-able body base, and completely customize its sliders, while downloading and trying different presets. When done editing the bodies, all I need to do is 'batch build' the armors and clothes to fit it, including those I downloaded as bodyslide versions - and, in the end, everything will be well. My question is, does this Unified UNP acts -exactly- in the same way, with the same ease and acessibility in that procedure? Or does it take more effort to convert and get everything to match nicely? I really wanted something that worked exactly as stated above, but with the UNP family.. But I'm unsure if this here works like that..! TIA! It is exactly the same, but with more sliders (and full-body sliders), more polygons and the UNP UV for UNP texture compatibility. All outfits have to be converted to UUNP, even the CBBE BodySlide ones. Woah, this is amazing!! ♥ In case I decide to try a full replacement, then... The correct steps would be, first, to remove any cbbe-related textures and alikes.. The bodyslide tool for it.. And what can I do with the bodyslide armors and mods I downloaded? Is there any UNP-based version of http://www.nexusmods.com/skyrim/mods/29827/?, for example? Thanks in advance, once more! You would have to make a UUNP conversion for any armor you want to use with UUNP from scratch. The process is different for each body you want to convert from. CBBE BodySlide -> UUNP BodySlide you have to load the project in Outfit Studio, load the UUNP reference, conform sliders, copy weights and save a new project. Any other body -> UUNP BodySlide you have to make a BodySlide conversion from scratch (see my tutorials linked on the Nexus mod page for that). Currently, UUNP doesn't have a single outfit anywhere yet.
GrabaK Posted April 4, 2015 Posted April 4, 2015 Just so I can make sure this is what I understand it is.. With CBBE's bodyslide, I can pick a bouncy/HDT-able body base, and completely customize its sliders, while downloading and trying different presets. When done editing the bodies, all I need to do is 'batch build' the armors and clothes to fit it, including those I downloaded as bodyslide versions - and, in the end, everything will be well. My question is, does this Unified UNP acts -exactly- in the same way, with the same ease and acessibility in that procedure? Or does it take more effort to convert and get everything to match nicely? I really wanted something that worked exactly as stated above, but with the UNP family.. But I'm unsure if this here works like that..! TIA! It is exactly the same, but with more sliders (and full-body sliders), more polygons and the UNP UV for UNP texture compatibility. All outfits have to be converted to UUNP, even the CBBE BodySlide ones. Woah, this is amazing!! ♥ In case I decide to try a full replacement, then... The correct steps would be, first, to remove any cbbe-related textures and alikes.. The bodyslide tool for it.. And what can I do with the bodyslide armors and mods I downloaded? Is there any UNP-based version of http://www.nexusmods.com/skyrim/mods/29827/?, for example? Thanks in advance, once more! You would have to make a UUNP conversion for any armor you want to use with UUNP from scratch. The process is different for each body you want to convert from. CBBE BodySlide -> UUNP BodySlide you have to load the project in Outfit Studio, load the UUNP reference, conform sliders, copy weights and save a new project. Any other body -> UUNP BodySlide you have to make a BodySlide conversion from scratch (see my tutorials linked on the Nexus mod page for that). Currently, UUNP doesn't have a single outfit anywhere yet. Thanks for clarifying! I think the best, then, so far, would be to download a base UNP body variant, along with a vanilla-outfit converter, along with the Unified UNP, until I can find out how to convert them and bodyslide armors to it!
Carida Posted April 4, 2015 Posted April 4, 2015 Small question, Do these steps: http://forums.nexusmods.com/index.php?showtopic=1281867 Still count for UUNP? I'm still a bit befuddled on how to start on making conversions for my char. Thanks -C
ousnius Posted April 4, 2015 Posted April 4, 2015 Small question, Do these steps: http://forums.nexusmods.com/index.php?showtopic=1281867 Still count for UUNP? I'm still a bit befuddled on how to start on making conversions for my char. Thanks -C UUNP conversion = "Anything to CBBE" followed by "CBBE to CBBE BodySlide" (but load UUNP instead of a CBBE reference in the steps of the 2nd tutorial).
germ Posted April 5, 2015 Posted April 5, 2015 The breast barely move compared to my CBBE HDT bodies, why is that? Which of the bodies are you using? UUNP HDT should bounce as much as CBBE HDT. In the next update, UUNP Special will receive UUNP HDT's breast weighting. I'm using the one with stevierages 7b vagina mesh, special I think. The butt jiggles the same, but the breast hardly move at all. The other unp body in this download doesn't have a animated vagina, it looks nice, but is static. Think this project has just converted me to unp, a long time CBBE user. I never liked UNP, for several reasons, but mainly because of bodyslide. Now there's the great looking vagina from 7b and bodyslide, and I noticed this body looks higher poly. I will be using this until CITRUS is finally done, and who knows, if I don't end up liking CITRUS I may end up staying with this. ( I don't like the current stage of CITRUS, the body is too skinny). Anyway, That's alot of converting from CBBE to UNP, the only thing is there is no high poly HDT remake of the vanilla armors for UNP like there is for CBBE.(and in general there's more out for CBBE because it's more popular) Also, how come the UNP sliders in bodyslide make the whole body larger or smaller, instead of the portion the slider is labeled for?
Canelo Posted April 7, 2015 Posted April 7, 2015 How can I get the animated vagina? I selected UUNP-UNPB as preset and Unified UNP HDT+ as outfit/body. This should be the animated vagina, right? Then I clicked on "Build" and used GenerateFNISforUsers. I also installed the Fair Skin as this one is compitable with the working vagina. Still, I can't seem to get the animated vagina?
ousnius Posted April 7, 2015 Posted April 7, 2015 How can I get the animated vagina? I selected UUNP-UNPB as preset and Unified UNP HDT+ as outfit/body. This should be the animated vagina, right? Then I clicked on "Build" and used GenerateFNISforUsers. I also installed the Fair Skin as this one is compitable with the working vagina. Still, I can't seem to get the animated vagina? UUNP Special is the working vagina, not HDT+. Special requires using the TexBlend program that comes with the download to blend the labia textures with your body textures. Hey, I'm using UUNP special and Cum effects aren't applying to the character. Is it just me or has anyone seen similar issues? Maybe I just messed Scoc up. :7 EDIT: What I meant to say is they are invisible or just not there at all. Should work... did you try the latest version from the Nexus (BodySlide mod page) yet?
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