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Stevierage

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About Stevierage

  • Birthday 09/08/1977

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  1. "That's the way it is, deal with it" Ok I will. Wot, you don't like the way I "deal with it"? "Deal with it".
  2. Can confirm script issue compiling on LE. Just changing the movements from 0.50. to 0.10 in sslThreadController, says issue with sslActorAlias and sslFurnitureMarkers. Also is tongues fixed on LE?, can never get them to work, I see the tongues in NPC's inventory but they never get equipped. Same for my PC don't get equipped, nor are they in my inventory, can't even find or add them in console.
  3. If the MaxNifTools.ini is in the plugcfg-in folder in your main install of 3ds, eg: (C:\Program Files\Autodesk\3ds Max 201*), then create a folder called plugcfg-in or plugcfg (try both) and put the MaxNifTools.ini in that folder in, eg: (C:\Users\name\AppData\Local\Autodesk\3dsMax\201* - 64bit\enu My install is different (2012), I don't have the extra folder called en-US.
  4. Yes, try moving those files to that folder. Don't forget i'm using 2012 (and on Win7), while you are on 2018 so your install and folders may be different. I can't find where I read it but this is the closest I found. "If you have some trouble with administrator privileges, move "plugcfg" folder to "%localappdata%\Autodesk\3dsMax\2017 - 64bit\ENU\en-US" for your convenience." I had the same issue where NifTools didn't show up in 3ds until I moved the plugcfg folder from the NifTools plugin to that location, but I installed it manually from a zip file and not a .exe.
  5. Check the plugcfg in your root folder of where you installed 3ds (mine is C:\Program Files\Autodesk\3ds Max 2012\plugcfg). If the two ini files are in that folder, move them to that other folder (AppData\Local\AutoDesk\3dsMax\201*-64bit\enu\plugcfg) I read somewhere that you have to move the 'whole plugcfg folder' to that location due to Admin privileges.
  6. All I can think of, is to make sure you have the plugin (both MaxNifStrings.ini and MaxNifTools.ini) files in your AppData\Local\Autodesk\3dsMax\201*- 64bit\enu\plugcfg folder.
  7. What type of collision you are attempting to add to the mesh, static, move-able?. I used this very early video to add a 'static collisions' to add (FF7R) rooms to Skyrim similar to the Vignette mod I use 2012 so not sure if it is the same for 2018, but you need to look under 'Helpers' then NifTools on the drop down window. You may need ChunkMerge too, if you haven't got it already.
  8. @OsmelMC There is no Open Mouth Configuration in the Expression Editor. I usually change the adjustments from 0.50 to 0.25 in the sslThreadController.psc, but Failed to Compile, noticed what @Aequus has said, in the Info window on why it failed. Using LE version
  9. If you haven't got it already Animation Speed Control can help. Depending on the speed of said animation and the way physics works in Skyrim and the settings of your xml, will give OTT bounce, very little bounce or no at all. Changing the speed with the hot keys can help, keep in mind, too much speed can give you little to no bounce.
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