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S.A.P. (Sexlab Animation Pack) v1.4 (05.08.2016)


3jiou

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Posted

I don't have any completed 3some animations yet, so nope. I'll add this anim when I make a 3some/4some animation with 3 - 4 stages.

Posted

Same as Crate123. 180 degrees off with the 'ap_bedmissionary' in Sexlab. Humm. So, I see here we have to find one with no 180 rotation....and, yeah. 4 stages each..I think if real sex was this difficult the humand race would become extinct...lol..;-D

Posted

Your attention to the small details in the motions, being more realalistic (like thrust distance) makes your animations 'the best' so far. Some issues replacing anims in Sex Lab with respect to actors positions (ie; the 180 rotation) I've worked around by creatin 'batch' files to execute during the SL anims works. I replace the AP anims and have an assigned batch file that I then execute from the console during the regular action. This allows me to change anims on the fly or my own choosing with out having to activate anything else. I've used this trick since Fallout 3.

Posted

I might be answering a stupid question here but I feel I'm missing something.

 

I have put the AnimObject files you made into the correct folder, and also added them to the FNIS, yet if I run your mod, the objects show yet run mine they won;t. Do you need to amend the ESP to make them show or anything?

 

Never mind. I just realized my issue after I thought about the time I updated an FNIS pose pack. ><

 

So my next question would be, can you remember, when making the animation, what furniture you used for your ORIGINAL furniture animations?

Posted

Did u create actual animobjects in your .esp?

 

Alright, never mind.

 

Yeah I gifured that out in the end.

 

The animations with the furniture (from the first 8 stage set), can you remember what objects you used for them?

Posted

I didn't use actual furniture, those were just an experiment. So I'd suggest to delete them from your pack if missing objects bother you or anyone else.

Posted

I didn't use actual furniture, those were just an experiment. So I'd suggest to delete them from your pack if missing objects bother you or anyone else.

 

I thought that might be for the best. Okay. I'll remove them.

Posted

Hey! You think you could add a bit of support for BBP in these animations? The breasts don't seem to bounce much in the animations, and I would have said before, but I was taking my time 'looking' at them. xD

Posted

Great work dude. I've actually changed by install over to CBBE and SOS just for compatibility with your stuff.

 

Everything seems to line up much better with these, with the exception of 3J Cowgirl, stage 4. Screenshot in the zip below. It doesn't seem possible to line up the genitals with the male holding the female's ankle.

3J Cowgirl Alignment Issue.7z

Posted

Disable it, it's kinda unfinished animation. All 'completed' animations, which should not have any alignment issues, are listed in the OP.

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