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S.A.P. (Sexlab Animation Pack) v1.4 (05.08.2016)


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Hi, I'm attempting to build a  mod that catagorizes the different animations (e.g. missionary, cowgirl, standing, etc.), easily accessable via dialog options, as I'm tired of cycling through the entire compilation only to view one particular animation. In the scripts I'm using the SexLab.GetAnimationsByTag function, for example "sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2,"behind")". But I'm running aground with the tagging system. I`ve edited and compiled the sslAnimationDefault.psc and the sslNSLAnimationFactory.psc from the Non-SexLab-Animation-Package  back and forth by assigning new tags I've made up to the animations  (e.g. "behindstanding", also in the script attached to the proper dialog option), but in-game SexLab cycles through all available sets instead, as though as if I had the "default"  tag enabled. Then, I assigned standard tags (anal, missionary,...), given by the sslAnimationDefault - script to the animation sets in the script, and deleted the rest, so that in the end all animation sets would have only one tag. This has given me immidiate CTD as soon as the animation played. Compiling, on the other hand, went without errors. What am I missing? How does this tagging system work? Do I have to register new tags somewhere? Btw, the tag "3j" in the sslNSLanimationFactory works fine in the sslAnimationDefault - script. Also, if i leave the sslAnimationDefault.psc alone and only enable the appropriate tag in the custom scripts of each dialog it works like a charm, but that defeats the goal of making various different catagories for the animations.

 

Kind of off topic for this thread, but I hope you figure it out because I want it!

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Hi, I'm attempting to build a  mod that catagorizes the different animations (e.g. missionary, cowgirl, standing, etc.), easily accessable via dialog options, as I'm tired of cycling through the entire compilation only to view one particular animation. In the scripts I'm using the SexLab.GetAnimationsByTag function, for example "sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2,"behind")". But I'm running aground with the tagging system. I`ve edited and compiled the sslAnimationDefault.psc and the sslNSLAnimationFactory.psc from the Non-SexLab-Animation-Package  back and forth by assigning new tags I've made up to the animations  (e.g. "behindstanding", also in the script attached to the proper dialog option), but in-game SexLab cycles through all available sets instead, as though as if I had the "default"  tag enabled. Then, I assigned standard tags (anal, missionary,...), given by the sslAnimationDefault - script to the animation sets in the script, and deleted the rest, so that in the end all animation sets would have only one tag. This has given me immidiate CTD as soon as the animation played. Compiling, on the other hand, went without errors. What am I missing? How does this tagging system work? Do I have to register new tags somewhere? Btw, the tag "3j" in the sslNSLanimationFactory works fine in the sslAnimationDefault - script. Also, if i leave the sslAnimationDefault.psc alone and only enable the appropriate tag in the custom scripts of each dialog it works like a charm, but that defeats the goal of making various different catagories for the animations.

 

You might be better posting this in the SexLab Framework thread (if you haven't already). I myself aren't familiar enough with scripting to point you in the right direction. If you look at SexLab Romance, I have a pretty good feeling it uses the tagging system as its dialogue system "I want a blowjob", "I want to fuck you", etc then pulls the required animations which I assume is via tagging. Cannot say for sure. I imagine so as someone in my thread I advised that I had the incorrect tag meaning an animation was in the wrong group when a mod called for them.

 

I assume your trying to do something like "Let's have sex doggystyle" and then all doggystyle animations are called upon using the tag system?

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Hi, I'm attempting to build a  mod that catagorizes the different animations (e.g. missionary, cowgirl, standing, etc.), easily accessable via dialog options, as I'm tired of cycling through the entire compilation only to view one particular animation. In the scripts I'm using the SexLab.GetAnimationsByTag function, for example "sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2,"behind")". But I'm running aground with the tagging system. I`ve edited and compiled the sslAnimationDefault.psc and the sslNSLAnimationFactory.psc from the Non-SexLab-Animation-Package  back and forth by assigning new tags I've made up to the animations  (e.g. "behindstanding", also in the script attached to the proper dialog option), but in-game SexLab cycles through all available sets instead, as though as if I had the "default"  tag enabled. Then, I assigned standard tags (anal, missionary,...), given by the sslAnimationDefault - script to the animation sets in the script, and deleted the rest, so that in the end all animation sets would have only one tag. This has given me immidiate CTD as soon as the animation played. Compiling, on the other hand, went without errors. What am I missing? How does this tagging system work? Do I have to register new tags somewhere? Btw, the tag "3j" in the sslNSLanimationFactory works fine in the sslAnimationDefault - script. Also, if i leave the sslAnimationDefault.psc alone and only enable the appropriate tag in the custom scripts of each dialog it works like a charm, but that defeats the goal of making various different catagories for the animations.

 

You might be better posting this in the SexLab Framework thread (if you haven't already). I myself aren't familiar enough with scripting to point you in the right direction. If you look at SexLab Romance, I have a pretty good feeling it uses the tagging system as its dialogue system "I want a blowjob", "I want to fuck you", etc then pulls the required animations which I assume is via tagging. Cannot say for sure. I imagine so as someone in my thread I advised that I had the incorrect tag meaning an animation was in the wrong group when a mod called for them.

 

I assume your trying to do something like "Let's have sex doggystyle" and then all doggystyle animations are called upon using the tag system?

 

That's exactly right. Well, i thought maybe the animation files themselves are tagged somehow in much the same way a NIF mesh is tagged to be used with the body slot system in the CK, which differs from the one provided by the Oblivion/construction set. In that case it would be pointless to continue the effort, as i cannot access the animation files directly. But i could be wrong. Btw, the tag system works well with the standard tags given by the scripts, I just can't assign new tags to the animation sets. And deleting a tag makes no difference at all - the animation is played regardless. The "3j" tag for example, did you just make it up and add it to the sets in the sslNSLAnimationFactory script, because it works fine in pulling all of the superb 3j animations :D

 

Update: am a real dumb ass - I've figured it out:  I needed to reset the Animation registry in the Mod Config Menu. Now it works perfectly. Grand!

 

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I would like to suggest more female-male-male 3somes, we have had some really good female-female-male 3somes lately and I would love to see more of the first kind.

I would suggest a proper gangbang scene as well but I have a feeling it would be better to do that as a entire mod of its own (so it can pick number/gender of participants, how the scene should end and so on).

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Не, без претензий, если хоть как-то обозначишь автора используемых анимаций :)

 

Отлично! Конечно я выскажу тебе благодарность аднозначно! И в менюшке(в игре) конечный пользователь будет видеть название анимации примерно такое - " 3jiuo Трах стоя" пойдет? :)

И еще вопрос, ты какую модель кровати использовал в своей анимации "фурнитура"? И ваобще ты умеешь вставлять анимационный объект в анимацию? Ну туже кровать скажем, или стул? Если и дальше планируешь делать такие анимашки, кидай плиз ниф модельки в архив с этой анимашкой, вообще-то это как-то несуразно будет смотреться, если выбирать кровать для секса, получается кровать на кровати :D Но ваще это мелочи жизни, ты молодец по-любому!

Будешь доделывать тройку с трущимися жопами? И которая другая-из жопы а рот? Я их уже использовал в одной своей тройке, получилось даже очень ничего, только пришлось их переименовать так, как основная анимашка была. Секслаб КАТЕГОРИЧЕСКИ не хотел ее воспроизводить нормально, я их 3 и 4 этапом поставил, а там еще финиш... :)

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Отлично! Конечно я выскажу тебе благодарность аднозначно! И в менюшке(в игре) конечный пользователь будет видеть название анимации примерно такое - " 3jiuo Трах стоя" пойдет? :)

И еще вопрос, ты какую модель кровати использовал в своей анимации "фурнитура"? И ваобще ты умеешь вставлять анимационный объект в анимацию? Ну туже кровать скажем, или стул? Если и дальше планируешь делать такие анимашки, кидай плиз ниф модельки в архив с этой анимашкой, вообще-то это как-то несуразно будет смотреться, если выбирать кровать для секса, получается кровать на кровати :D Но ваще это мелочи жизни, ты молодец по-любому!

Будешь доделывать тройку с трущимися жопами? И которая другая-из жопы а рот? Я их уже использовал в одной своей тройке, получилось даже очень ничего, только пришлось их переименовать так, как основная анимашка была. Секслаб КАТЕГОРИЧЕСКИ не хотел ее воспроизводить нормально, я их 3 и 4 этапом поставил, а там еще финиш... :)

 

Лвдно, только в моде ник правильно напиши :)

 

Никакую не использовал, на глаз делал. Просто экспериментировал. Примерно догадываюсь как анимобъекты прикрутить, но пока этим не заморачивался. Буду ли доделывать не знаю, будет настроение - доделаю.

 

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Отлично! Конечно я выскажу тебе благодарность аднозначно! И в менюшке(в игре) конечный пользователь будет видеть название анимации примерно такое - " 3jiuo Трах стоя" пойдет? :)

И еще вопрос, ты какую модель кровати использовал в своей анимации "фурнитура"? И ваобще ты умеешь вставлять анимационный объект в анимацию? Ну туже кровать скажем, или стул? Если и дальше планируешь делать такие анимашки, кидай плиз ниф модельки в архив с этой анимашкой, вообще-то это как-то несуразно будет смотреться, если выбирать кровать для секса, получается кровать на кровати :D Но ваще это мелочи жизни, ты молодец по-любому!

Будешь доделывать тройку с трущимися жопами? И которая другая-из жопы а рот? Я их уже использовал в одной своей тройке, получилось даже очень ничего, только пришлось их переименовать так, как основная анимашка была. Секслаб КАТЕГОРИЧЕСКИ не хотел ее воспроизводить нормально, я их 3 и 4 этапом поставил, а там еще финиш... :)

 

Лвдно, только в моде ник правильно напиши :)

 

Никакую не использовал, на глаз делал. Просто экспериментировал. Примерно догадываюсь как анимобъекты прикрутить, но пока этим не заморачивался. Буду ли доделывать не знаю, будет настроение - доделаю.

 

 

Да...этот вражий язык,...буковки местами попутал, щаз и исправлю

 

 

Лвдно, только в моде ник правильно напиши :)

 

Это ерунда. Меня он как "ChuDIK" хотел обозначить.  :)

Я уже все поправил :) Теперь названия твоих анимаций начинаются с "4uDIK..." :)

 
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http://images.luscious.net/73/lusciousnet_27_922673099.1024x0.jpg

 

http://images.luscious.net/432/lusciousnet_31_968968135.1024x0.jpg

 

http://images.luscious.net/488/lusciousnet_blackadder-the-royal-fa_2016924629.1024x0.jpg

 

http://images.luscious.net/488/lusciousnet_blackadder-the-royal-fa_753606303.1024x0.jpg

 

http://images.luscious.net/597/lusciousnet_da496784daaaad1f927e1e4_247591369.png\

 

http://38.media.tumblr.com/e371f4398759dfbe388e7d73e514b42a/tumblr_n9p8mpNiYq1qdleaio1_500.gif

 

http://38.media.tumblr.com/1ed2ece6b59f129470741311545bfbae/tumblr_n7ilfnJfF31qdleaio2_500.gif

 

http://38.media.tumblr.com/314a9b510c458f8c263c0c9bb1e224eb/tumblr_n5pjd0Qlms1qdleaio6_500.gif

 

http://38.media.tumblr.com/96190b4d14ec4a6219dc8d846a0ed208/tumblr_n0ovesvpOe1qdleaio3_500.gif

 

http://38.media.tumblr.com/3bf5ff844b0e69689ad218dabb023614/tumblr_mxqzntkXdE1qdleaio1_500.gif

 

http://38.media.tumblr.com/c81df5dd2f2651018f8b15ff23d441e5/tumblr_mx6r2wE3vl1qdleaio1_250.gif

 

http://33.media.tumblr.com/83ecec43c35a47af1565ae060142d37f/tumblr_mtu8hieq2I1qdleaio2_500.gif

 

http://38.media.tumblr.com/16335334a8abeadd6dc831cae1a61dc7/tumblr_nefe3je6nj1ruz6zso1_500.gif

 

http://31.media.tumblr.com/38dc7c6471ca2c2ee16de1ed6c25f5bf/tumblr_nc9mepNZ9e1ruz6zso3_500.gif

 

http://38.media.tumblr.com/557f19235d2e1026442fa44a7b484b18/tumblr_mrqfotuttj1ruz6zso1_500.gif

 

http://38.media.tumblr.com/95cef5bfb57f28c9c976a0da7ef01c19/tumblr_mov9c7PDgN1ruz6zso1_500.gif

 

http://33.media.tumblr.com/tumblr_mcmpjbtgCI1ruz6zso1_500.gif

 

These are ALL you need.

Here's a challenge for you 3J. Think you're up to these animations?

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Haha, nice try, but I think at least a half of these pics has already been implemented, by me or the others. But thanks anyway, this is a good source of new ideas :P

 

I think you'd animate them way better than the last few guys that did 'em. Definitely can do a far better job than the AP animations.

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I made a small mod (similar to Non-SexLab Animation Pack), which only contains finished animations, or animations I'm satisfied with. To get all my animations, including animations that have already been deleted from the OP, use aforementioned mod.

 

Also, added an experimental animation set 'Sex on chair' for testing. Don't forget to run FNIS after installing.

 

Have fun :)

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Not sure if this should go to you or to the maker of the non-sexlab compilation but your Holding scene doesnt appear to have the correct keywords, there is a typo so it has the keyword Anall (with 2 L's) and thus Romance/Submit doesnt register it properly and I cant play it with those mods.

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A mod with my animations, including: Standing Variant, Doggy Style, Lying Variant, Missionary, Holding, Breast Feeding animations, and an experimental animation set 'Sex on chair'.

 

Thanks for a great and awesome work.

Maybe I'm asking a dumb question, but had to check - is ATM included in your mod?

 

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