germanicus Posted November 6, 2014 Posted November 6, 2014 3jiou - great work in missionary animation. I love that you included kissing during the sex. That is a great since there aren't almost none in present animations we have.
fish69 Posted November 7, 2014 Posted November 7, 2014 Ты как к этому относишься? Выскажись! http://adultmodsloca...sexlab/?p=31760
3jiou Posted November 7, 2014 Author Posted November 7, 2014 Высказаться по поводу чего? Стандарту времени анимаций?
Taven Posted November 7, 2014 Posted November 7, 2014 Amazing work with the missionary animation so far. And I know it's already been said, but I'll say it again. xD The tenderness in this is just not seen in...almost any of the current SL animations. Keep up the good work!
Guest Posted November 7, 2014 Posted November 7, 2014 yummy animations. more please. Thanks for your work.
Garruk Posted November 8, 2014 Posted November 8, 2014 when i look for sslanimationdefaults on the creation kit I cannot find it, is it because i use modorganizer which doesnt actually put scripts in the skyrim folder? if so, what should i do in order to allow the creation kit to see it, or can i temporarily drag the file to the folder to have it compiled? Edit: Never mind, if anyone else is stupid like me, just start the creation kit from MO and youll be fine.
3jiou Posted November 8, 2014 Author Posted November 8, 2014 3 stages of my missionary animation are ready for testing. Had no time to test them in game, so if you'll notice something odd just let me know. Also, I'm not quite satisfied with the 3rd stage, probably it will be replaced later. Animations
germanicus Posted November 8, 2014 Posted November 8, 2014 3 stages of my missionary animation are ready for testing. Had no time to test them in game, so if you'll notice something odd just let me know. Also, I'm not quite satisfied with the 3rd stage, probably it will be replaced later. Animations all your animations are great. May I ask you something? Do you have in plan to finish FFM ATM animations?
3jiou Posted November 8, 2014 Author Posted November 8, 2014 Sure. I need to take a break from missionary animations, they are unexpectedly tedious. Probably tomorrow I'll see what I can do with said animation.
germanicus Posted November 8, 2014 Posted November 8, 2014 Sure. I need to take a break from missionary animations, they are unexpectedly tedious. Probably tomorrow I'll see what I can do with said animation. thank you sir. You're awesome.
Taven Posted November 8, 2014 Posted November 8, 2014 3 stages of my missionary animation are ready for testing. Had no time to test them in game, so if you'll notice something odd just let me know. Also, I'm not quite satisfied with the 3rd stage, probably it will be replaced later. Animations Nice, gonna test these and probably replace a few animations in SL with these as soon as I can. How many more stages do you have planned for this animation?
3jiou Posted November 8, 2014 Author Posted November 8, 2014 IDK yet, I think there will be 4 or 5 in total.
Konskript Posted November 9, 2014 Posted November 9, 2014 these are some awesome animations!!! would you on any chance make any foot fetish type animations?
3jiou Posted November 9, 2014 Author Posted November 9, 2014 Probably not, not in the near future at least.
3jiou Posted November 9, 2014 Author Posted November 9, 2014 Do you have in plan to finish FFM ATM animations? Ok, seems it's done, look under 'Loose animations' section. The man looks kinda creepy though, probably I should've started this animation from standing posiition, but I'm a bit tired to re-do it from scratch.
rydin Posted November 9, 2014 Posted November 9, 2014 As they are loose, I will look at the other threesome animation and see if I can set them into a sequence.
germanicus Posted November 9, 2014 Posted November 9, 2014 Do you have in plan to finish FFM ATM animations? Ok, seems it's done, look under 'Loose animations' section. The man looks kinda creepy though, probably I should've started this animation from standing posiition, but I'm a bit tired to re-do it from scratch. You did them??? thank you sir. I'm very grateful for those.
germanicus Posted November 9, 2014 Posted November 9, 2014 FFM ATM is brilliant. Thank, thank you, thank you. I've been waiting for this for a whole year. Now i can die in peace!
holtof55 Posted November 9, 2014 Posted November 9, 2014 Названия анимаций лучше с цифр не начинать, компиляция скрипта в таком случае не возможна, все приходится переименовывать Автору респект! Ждем новых и прекрасных анимаций!
3jiou Posted November 9, 2014 Author Posted November 9, 2014 Всё прекрасно компилится, главное название функции с цифры не начинать
Amber Fletcher Posted November 9, 2014 Posted November 9, 2014 Love the breastfeeding animations, they seem so original compared to everything else I've seen for sexlab so far, please make more stuff with them <3
3jiou Posted November 10, 2014 Author Posted November 10, 2014 i'd suggest that there should be a definitive ending animation. not just endless humping away. I'll add an ending animation later, as an optional download.
Curunir Posted November 11, 2014 Posted November 11, 2014 Hi, I'm attempting to build a mod that catagorizes the different animations (e.g. missionary, cowgirl, standing, etc.), easily accessable via dialog options, as I'm tired of cycling through the entire compilation only to view one particular animation. In the scripts I'm using the SexLab.GetAnimationsByTag function, for example "sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2,"behind")". But I'm running aground with the tagging system. I`ve edited and compiled the sslAnimationDefault.psc and the sslNSLAnimationFactory.psc from the Non-SexLab-Animation-Package back and forth by assigning new tags I've made up to the animations (e.g. "behindstanding", also in the script attached to the proper dialog option), but in-game SexLab cycles through all available sets instead, as though as if I had the "default" tag enabled. Then, I assigned standard tags (anal, missionary,...), given by the sslAnimationDefault - script to the animation sets in the script, and deleted the rest, so that in the end all animation sets would have only one tag. This has given me immidiate CTD as soon as the animation played. Compiling, on the other hand, went without errors. What am I missing? How does this tagging system work? Do I have to register new tags somewhere? Btw, the tag "3j" in the sslNSLanimationFactory works fine in the sslAnimationDefault - script. Also, if i leave the sslAnimationDefault.psc alone and only enable the appropriate tag in the custom scripts of each dialog it works like a charm, but that defeats the goal of making various different catagories for the animations.
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