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S.A.P. (Sexlab Animation Pack) v1.4 (05.08.2016)


3jiou

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Posted

Version 1.2 is up. The 'sex on a chair' animation has been splitted into 2 different animations to keep the furniture aligned to the same actor through each stage. Also, added Mod Configuration Menu support to prevent unwanted animations from registering in SexLab.

Posted

Version 1.2 is up. The 'sex on a chair' animation has been splitted into 2 different animations to keep the furniture aligned to the same actor through each stage. Also, added Mod Configuration Menu support to prevent unwanted animations from registering in SexLab.

 

I like the sound of this! You may need to teach me this little beauty if I cannot figure it out myself. :3

Posted

I'm not a programmer, so I highly doubt I can teach you something new :)

 

PS: also, I noticed I forgot to add

silent = true, openMouth = true

to the first stage of the new Chair Sex animation, so keep that in mind when you will be adding this to NSAP.

Posted

Uploaded v1.2.1 with minor fixes.

* fix for 'chair sex' animation

* fix for MCM script

 

Nothing serious, tho. If you already are using v1.2, you can ignore this update.

Posted

I've been following this thread for a while but just barely noticed this recent update that finally plugged the entirety of your animations into Sexlab and wanted to thank you for doing that. Your animations are certainly a cut above and I've been waiting for a more time-saving method to add it in. (Granted, I did use the compilation mod but for some odd reason I never kept it for serious playthroughs.) Either way, can't wait for your next major update.

Posted

3J, if I wanted to make individual pages for each animator, (ie, you, 4D, FalloutBoy, Arrok) would that be easily possible?

Posted

thank you so much @3jiou :D

 


n2IpuNO.jpg?1

 

but it still have problem with the chair and throne
animation work fine but chair and throne did not disappear after switch to the other animation ,it still in there

Posted

3J, if I wanted to make individual pages for each animator, (ie, you, 4D, FalloutBoy, Arrok) would that be easily possible?

Sure, that's quite easy to make.

 

thank you so much @3jiou :D

 

 

n2IpuNO.jpg?1

 

 

but it still have problem with the chair and throne

animation work fine but chair and throne did not disappear after switch to the other animation ,it still in there

There's not much I can do other than add yet another final stage with no animobjects attached.

  • 2 weeks later...
Posted

Hmm, to be honest I totally forgot about it… However, I don't have any spare time to work on animations this month, so most likely I'll try to come up with something in early January.

Posted

 

3J, if I wanted to make individual pages for each animator, (ie, you, 4D, FalloutBoy, Arrok) would that be easily possible?

Sure, that's quite easy to make.

 

thank you so much @3jiou :D

 

 

n2IpuNO.jpg?1

 

 

but it still have problem with the chair and throne

animation work fine but chair and throne did not disappear after switch to the other animation ,it still in there

There's not much I can do other than add yet another final stage with no animobjects attached.

 

 

Is there any way you can do that? I had to disable the chair/throne animations because of the animobjects staying after the animation. 

Posted

 

Is there any way you can do that? I had to disable the chair/throne animations because of the animobjects staying after the animation. 

 

 

I don't have much time at the moment, I'll try to do something with it after New Year.

 

Hello

thank you for the amazing works

And i wanna put these animations on 3dm

may i get your permission and you'll be satisfied with it

thank you again!

It's already been stated in the OP, you don't need my permission, you just have to let me know what you are going to do with my anims and/or where are you going to upload them.

Posted

Alright, after a little break here's another experiment. The general idea is that men are generally bigger than women IRL so I tried to reflect this in my new animations (as shown on the pic below, the woman is wearing HDT highheels and the man is scaled to approximately 1.2 - 1.3, the actual numbers may vary in your game). I didn't add them to my mod, neither I recommend to add them to NSAP for the time being so for testing purposes you should replace one of the existing animation.

 

Feedback is welcome, just let me know if I should continue making something like this.

 

Height example

 

post-20375-0-01544300-1418904020_thumb.jpg

 

Animations (9 stages, 18 anims)

 

experimental anims.7z

Posted

Interesting idea on the height thing. But keep in mind it might be weird depending on which animation sexlab triggers if the characters height change. I am personally all for their there to be height differences, I just wish all animations used it.

Posted

Of course I realize that this is not a wishing well, but please humor me when I dare to ask the following:

 

Any idea on creating a vampire specific animation? I mean... how many users do enjoy a female vampire doing her thing (if you include the Succubus topic, that would be very long list of users). But there is not a single animation out there that gets you a vampire-related experience. Nah, not talking about the vampire lord. But maybe, a tweak of an existing animation (so that it might look like blood sucking after.. the other job is finished *cough*) might just be a very popular idea.

  • 4 weeks later...
Posted

Hey!! Passing by to thank you for the great animations! They are pretty damn good.

Thank you so much for all the time and effort you've put into it! 

Posted

Anyone having issues with the furniture not going away when you change animations? 

 

Yes. It looks like they're attached to the PC or NPC. When it's attached to the PC all you have to do is jump. When it's attached to an NPC you can disable and enable them

Posted

 

Anyone having issues with the furniture not going away when you change animations? 

 

Yes. It looks like they're attached to the PC or NPC. When it's attached to the PC all you have to do is jump. When it's attached to an NPC you can disable and enable them

 

 

Awesome, I'm guessing you disable them using some console command? I can't figure that part out

Posted

 

 

Anyone having issues with the furniture not going away when you change animations? 

 

Yes. It looks like they're attached to the PC or NPC. When it's attached to the PC all you have to do is jump. When it's attached to an NPC you can disable and enable them

 

 

Awesome, I'm guessing you disable them using some console command? I can't figure that part out

 

 

You can't disable them. It's a known bug right now with furniture animations.

 

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