Bane Master Posted December 19, 2021 Author Posted December 19, 2021 On 12/16/2021 at 4:13 PM, ck2modfan said: Understand that mod is Deviously Enchanted "CHESTS"... any thought of adding looting of dead bodies as trigger for trap? I have been using this in replacement for DCL and that is one of the differences I miss. Also a big fan of FMEA - thank you for that as well! - and like the world being dangerous when you interact with stuff. I'll take a look at adding a toggle next time I'm working on DEC 1
Nymra Posted December 19, 2021 Posted December 19, 2021 (edited) On 12/16/2021 at 5:13 PM, ck2modfan said: Understand that mod is Deviously Enchanted "CHESTS"... any thought of adding looting of dead bodies as trigger for trap? I have been using this in replacement for DCL and that is one of the differences I miss. Also a big fan of FMEA - thank you for that as well! - and like the world being dangerous when you interact with stuff. I made this change in my version, only a minor script change. It has no MCM toggle tho, you use this script you have it and when you delete it you have not Installation: replace the original pex file with this one (save the original tho or use mod organizer) dtraps_evaluateTrap.pex dtraps_evaluateTrap.psc Edited December 19, 2021 by Nymra 4
Nymra Posted December 19, 2021 Posted December 19, 2021 1 hour ago, Bane Master said: I'll take a look at adding a toggle next time I'm working on DEC I have a different concern with the mod. It seems that starting the estrus scenes takes for fucking ever compared to a normal sexlab thread. I tried to trace this problem in the scripts, but did not find the problem. Dunno how this is for other users, just a thing I noticed on several of my profiles. I feel like the spit attacks from spiders and chaurus start the scene a bit faster, so I was wondering if the problem could lie with the chest mod.
ck2modfan Posted December 19, 2021 Posted December 19, 2021 1 hour ago, Nymra said: I made this change in my version, only a minor script change. It has no MCM toggle tho, you use this script you have it and when you delete it you have not Installation: replace the original pex file with this one (save the original tho or use mod organizer) dtraps_evaluateTrap.pex 8.93 kB · 0 downloads dtraps_evaluateTrap.psc 7.54 kB · 0 downloads Thank you very much!
Bane Master Posted December 20, 2021 Author Posted December 20, 2021 (edited) 23 hours ago, Nymra said: I have a different concern with the mod. It seems that starting the estrus scenes takes for fucking ever compared to a normal sexlab thread. I tried to trace this problem in the scripts, but did not find the problem. Dunno how this is for other users, just a thing I noticed on several of my profiles. I feel like the spit attacks from spiders and chaurus start the scene a bit faster, so I was wondering if the problem could lie with the chest mod. There's nothing particularly special about the EC trigger - it's just done in script as you have seen. I haven't noticed any delay when it triggers in my game so not sure what to suggest - sorry Edited December 20, 2021 by Bane Master
Nymra Posted December 20, 2021 Posted December 20, 2021 21 minutes ago, Bane Master said: There's nothing particularly special about the EC trigger - it's just done in script as you have seen. I haven't noticed any delay when it triggers in my game so not sure what to suggest - sorry no worries, primarily wanted to ask if other users experienced something similar. might just be the usual combination of installed animations and mod setup.
donttouchmethere Posted December 20, 2021 Posted December 20, 2021 9 hours ago, Nymra said: no worries, primarily wanted to ask if other users experienced something similar. might just be the usual combination of installed animations and mod setup. I see the same in my game, often I'm not even close to the chests anymore. I think follower processing slows down the scene a lot if it comes to adding DDs. The Estrus effect triggers usually quickly. If I see my followers behave oddly I know a DD trap was triggered and I just stop running around for a while ^^ Basically if I open a chest I just wait a short moment if dDEC wants something from me.
panzer1701 Posted January 23, 2022 Posted January 23, 2022 For some reason I cant get the estrus traps to activate, i've set chance to 100% and it only takes the character into 3rd person but nothing happens afterward
Hex Bolt Posted January 23, 2022 Posted January 23, 2022 12 minutes ago, panzer1701 said: For some reason I cant get the estrus traps to activate Do you have Estrus Chaurus installed?
panzer1701 Posted January 24, 2022 Posted January 24, 2022 8 hours ago, HexBolt8 said: Do you have Estrus Chaurus installed? Yes I do, version 4.390 SE
Hex Bolt Posted January 24, 2022 Posted January 24, 2022 1 hour ago, panzer1701 said: Yes I do, version 4.390 SE Estrus Chaurus animations registered and enabled in SexLab?
panzer1701 Posted January 24, 2022 Posted January 24, 2022 41 minutes ago, HexBolt8 said: Estrus Chaurus animations registered and enabled in SexLab? I just checked and that was apparently the issue thank you ( I swear I enabled the animations when I started my playthrough).
kayocey Posted March 21, 2022 Posted March 21, 2022 Hello, been trying this out and it works great, but it does not seem to be very random. = ponyboots/armibder almost 99% of the time. Doesnt seem to be pulling a very wide range of DD items.
High5Ghost Posted March 24, 2022 Posted March 24, 2022 So if I am understanding correctly there is a way for this mod to affect followers only ie my male player character can loot a chest and my female follower will have devious devices equipped on them, without my male player character being affected?
Hex Bolt Posted March 24, 2022 Posted March 24, 2022 33 minutes ago, WyrmStryk said: So if I am understanding correctly there is a way for this mod to affect followers only ie my male player character can loot a chest and my female follower will have devious devices equipped on them, without my male player character being affected? No. The PC is always affected. If the follower setting is enabled, the follower will be affected too.
ck2modfan Posted March 31, 2022 Posted March 31, 2022 Been using this mod for many different playthroughs... it works great. Estrus and all. Great replacement for DCL. Really enjoy the variety of DD and EC consequences. A request/suggestion for future... Please consider adding another option(s). Something else (NPC or creature) is guarding the chest. Kind of like EC except forced anim with creature or NPC. Or like effect from FMEA where you are knocked out and then found yourself in a compromising position. 1
RavnNightly Posted April 17, 2022 Posted April 17, 2022 hey i love this mod alot yo. am confused on how to get the esterous and dwemor mcm pannel unlocked. cant seem to activate it even with the right mods installed, any helps appreciated and thanks for an awesome mod.
Celedhring Posted April 17, 2022 Posted April 17, 2022 20 minutes ago, RavnNightly said: hey i love this mod alot yo. am confused on how to get the esterous and dwemor mcm pannel unlocked. cant seem to activate it even with the right mods installed, any helps appreciated and thanks for an awesome mod. If you have Estrus Chaurus, Estrus Spider and Estrus Dwemer installed, it may take a while for all mods to register their MCM's. You can try saving, logging out then log back in and then wait to see if the MCM's pop up. 1
RavnNightly Posted April 19, 2022 Posted April 19, 2022 On 4/16/2022 at 9:37 PM, Celedhring said: If you have Estrus Chaurus, Estrus Spider and Estrus Dwemer installed, it may take a while for all mods to register their MCM's. You can try saving, logging out then log back in and then wait to see if the MCM's pop up. ah ha, thats why, yeah it took me logging out, in, and then fast traveling before the mcm for those two showed up and let me touch the menu in DEC, thanks so much for the tip.
ck2modfan Posted April 25, 2022 Posted April 25, 2022 There is an option for Follower to be affected by DD. Please consider adding that to Estrus trigger as well.
Hex Bolt Posted April 25, 2022 Posted April 25, 2022 1 hour ago, ck2modfan said: There is an option for Follower to be affected by DD. Please consider adding that to Estrus trigger as well. Unless that's changed (my version isn't up to date), followers are affected by Estrus traps if the follower option is enabled.
ck2modfan Posted April 26, 2022 Posted April 26, 2022 6 hours ago, HexBolt8 said: Unless that's changed (my version isn't up to date), followers are affected by Estrus traps if the follower option is enabled. I'll have to keep playing... it could be my follower is too far away.
Bane Master Posted April 27, 2022 Author Posted April 27, 2022 On 4/26/2022 at 3:47 AM, ck2modfan said: I'll have to keep playing... it could be my follower is too far away. You are correct - if they any distance from the Trap they won't be affected. Also check you have enabled followers in the MCM
fatmancupcake Posted June 2, 2022 Posted June 2, 2022 On 6/29/2021 at 3:24 AM, Bane Master said: And it contains the answer to your problem Hide contents [06/28/2021 - 09:45:46AM] Info: SEXLAB - FATAL - Thread[0] - Unable to find valid default animations stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (06061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1269 [SexLabThread00 (06061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (06000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3036 [zzEstrusChaurusMCM (7400EF8A)].zzestruschaurusevents.DoECAnimation() - "zzestruschaurusevents.psc" Line 257 [zzEstrusChaurusMCM (7400EF8A)].zzestruschaurusevents.OnECStartAnimation() - "zzestruschaurusevents.psc" Line 157 The animation is called by EC+ but Sexlab cannot find the Estrus animation required. Do the animations show as registered in the EC+ MCM? If not then click register - if they do then it's possible you over the animation limit for your setup, if so even though they appear to be registered Sexlab won't find animations that were added after the limit was passed. A year later, and I come across the problem again with the same solution! I'm just commenting to say thanks for the great mod. it's a must in my load order!
Frank_BR Posted August 9, 2022 Posted August 9, 2022 On 8/1/2021 at 6:10 AM, Bane Master said: It's hard coded atm - I'll looks at adding a slider to the MCM next time I'm under the hood... Hello. Sorry for asking. But you already put to more range to follower? Somethimes this traps chest only afect my caracter and my follower just looking for me. Its a great mod. Congratulations!
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