High5Ghost Posted November 4, 2023 Posted November 4, 2023 I'm sure this has been asked before, but I couldn't find an answer searching the web. Does this mod work with with Skyrim Souls - Unpaused Menus?
Bane Master Posted November 5, 2023 Author Posted November 5, 2023 13 hours ago, WyrmStryk said: I'm sure this has been asked before, but I couldn't find an answer searching the web. Does this mod work with with Skyrim Souls - Unpaused Menus? It's not part of my test setup so I cannot say.... If you do decide to give it a try please let us know how it goes
High5Ghost Posted November 7, 2023 Posted November 7, 2023 On 11/5/2023 at 3:57 AM, Bane Master said: It's not part of my test setup so I cannot say.... If you do decide to give it a try please let us know how it goes It works very well, I might say even better than without unpaused menus because there is no menu lag. I do have a request - how difficult would it be to make the option to strip the player upon activation adhere to stripping settings in SexLab? Does it not use the SexLab undressing function?
Bane Master Posted November 7, 2023 Author Posted November 7, 2023 6 hours ago, WyrmStryk said: how difficult would it be to make the option to strip the player upon activation adhere to stripping settings in SexLab? I'm not sure but next time I'm under the hood I'll see if it can be added as an option 6 hours ago, WyrmStryk said: Does it not use the SexLab undressing function? No - DEC uses it's own internal function 6 hours ago, WyrmStryk said: It works very well, I might say even better than without unpaused menus because there is no menu lag. That's great to hear - many thanks for the feedback
High5Ghost Posted November 8, 2023 Posted November 8, 2023 14 hours ago, Bane Master said: I'm not sure but next time I'm under the hood I'll see if it can be added as an option Thanks for the consideration! - I should have said, I made a mod for myself a while ago to add devices to player through dialogue though feature creep got the best of me, and I got exhausted and gave up on making the mod. I used the SexLab stripping function to strip the player, then grab an appropriate bleed out idle based on the device that was being equipped, and then having the NPC equipping the device on the player use an idle animation that looked like they were putting it on the player when equipping it them. I think it could be worth implementing (the idle animations are up to you, but DD already has included a bleedout idle for almost all of the devices) for that added "immersion".
kayocey Posted November 14, 2023 Posted November 14, 2023 Was wondering about the "Used CD if available" option. 1. This is to include the re-release im assuming? 2. Does that mean ONLY CD items?, or does it mean it will throw them into the mix?
Bane Master Posted November 15, 2023 Author Posted November 15, 2023 23 hours ago, Kayohcey said: Does that mean ONLY CD items?, or does it mean it will throw them into the mix? It means "throw them in the mix" - it's not been an active option for a long time so whether it's compatible with the CD reboot I do not know. If you try it, please let me know how it goes.
Taki17 Posted November 17, 2023 Posted November 17, 2023 On 11/15/2023 at 4:04 PM, Bane Master said: whether it's compatible with the CD reboot I do not know I don't see a reason why it wouldn't be, since it's the exact same mod that got pulled about 5 years ago. Would hardly call it a reboot, since whatever changes were made, were in the spirit of preparing it for compatibility with... DD4.
Bane Master Posted November 17, 2023 Author Posted November 17, 2023 46 minutes ago, Taki17 said: I don't see a reason why it wouldn't be, since it's the exact same mod that got pulled about 5 years ago. Would hardly call it a reboot, since whatever changes were made, were in the spirit of preparing it for compatibility with... DD4. Well in that case - yes it should still work ?
UCAB2020 Posted January 24, 2024 Posted January 24, 2024 Is there a way in SEEedit in order to customize the list of items in the chest pool? Can someone walk me through how to do it?
alexasha Posted January 25, 2024 Posted January 25, 2024 (edited) 1 hour ago, UCAB2020 said: Is there a way in SEEedit in order to customize the list of items in the chest pool? Can someone walk me through how to do it? Open FormId list, then dtraps_zadDeviceTypes. You can remove or add the device types from this. Open dtraps_zad_DeviosXXX to add or remove specific devices from XXX device type. For example, you can easily add Cursed Lood whore or slut collar to the dtraps_Devious_Collar after adding DCL as a master, or completely remove collars from the mod by deleting zad_DeviousCollar from dtraps_zadDeviceTypes. Spoiler Edited January 25, 2024 by alexasha
UCAB2020 Posted January 25, 2024 Posted January 25, 2024 12 minutes ago, alexasha said: Open FormId list, then dtraps_zadDeviceTypes. You can remove or add the device types from this. Open dtraps_zad_DeviosXXX to add or remove specific devices from XXX device type. For example, you can easily add Cursed Lood whore or slut collar to the dtraps_Devious_Collar after adding DCL as a master, or completely remove collars from the mod by deleting zad_DeviousCollar from dtraps_zadDeviceTypes. Hide contents Thank you so much this is a perfect tutorial.
UCAB2020 Posted January 25, 2024 Posted January 25, 2024 (edited) I am noticing alot of objects that ive never actually gotten in traps, like the bone gags and ankle shackles, would that be because of their order in the list? especially pet suits have never seen them in the mod. Also, even with deleting them in SSEEdit it just seems to have screwed up the MCM menu and now everything is equiping, regardless of if the device type form ID is deleted or not Edited January 25, 2024 by UCAB2020
alexasha Posted January 25, 2024 Posted January 25, 2024 (edited) 6 hours ago, UCAB2020 said: I am noticing alot of objects that ive never actually gotten in traps, like the bone gags and ankle shackles, would that be because of their order in the list? especially pet suits have never seen them in the mod. Also, even with deleting them in SSEEdit it just seems to have screwed up the MCM menu and now everything is equiping, regardless of if the device type form ID is deleted or not That's really weird... I deleted all the red and white DDs and now I'm not getting them. Do you notice the amount of devices cached decreasing when you delete specific devices? Do you use DD 5.2? There is no .pcs scripts sadly, but now I think that deleting the device types from dtraps_zadDeviceTypes might break scripts or something. I only deleted the specific devices inside of dd types. What are you trying to do anyway? I might help you in a better way if I knew that. Edited January 25, 2024 by alexasha
UCAB2020 Posted January 25, 2024 Posted January 25, 2024 5 hours ago, alexasha said: That's really weird... I deleted all the red and white DDs and now I'm not getting them. Do you notice the amount of devices cached decreasing when you delete specific devices? Do you use DD 5.2? There is no .pcs scripts sadly, but now I think that deleting the device types from dtraps_zadDeviceTypes might break scripts or something. I only deleted the specific devices inside of dd types. What are you trying to do anyway? I might help you in a better way if I knew that. I really was just playing with what I could do, but in your earlier example trying to delete gloves made sense to me. But I found another section under quest that calls up all these categories. I'll try just editing the formlist of objects I don't want later and see if that's the desired result
artviewer1313 Posted February 21, 2024 Posted February 21, 2024 So this mod doesn't work for me at all. To test it I turned it up to 100%. Nothing happens when I take an item out of a chest, and then when I try another chest the game crashes. Is it because of the latest Skyrim update or something? I followed all the instructions, have all the requirements, but all it does is cash my game. I would love some assistance please.
Bane Master Posted February 23, 2024 Author Posted February 23, 2024 On 2/21/2024 at 11:04 PM, artviewer1313 said: Is it because of the latest Skyrim update or something No - there's nothing in DEC that's affected by Game version updates On 2/21/2024 at 11:04 PM, artviewer1313 said: I followed all the instructions, have all the requirements, but all it does is cash my game. CTD's in Skyrim can be tricky to diagnose but if you can share a papyrus log and a crash log I'll see if I can spot anything
monsta88 Posted March 7, 2024 Posted March 7, 2024 (edited) Hello Bane Master, could you please add the Plugs as separate options in the Devices and Misc menu? They still get equipped when they shouldn't. My character is wearing a Quest Chastity Belt from yps Fashion mod and it is a full belt. It should completely prevent equipping plugs, but your mod just equips them anyway. Since it is a Quest belt, it can't just be removed and so it is preventing the removal of the plugs. Another solution would be to check for CB and skipping the plugs as possible devices. Except if it is an open back one, in that case anal plug can be equipped. Edited March 7, 2024 by monsta88
Bane Master Posted March 7, 2024 Author Posted March 7, 2024 (edited) 1 hour ago, monsta88 said: could you please add the Plugs as separate options in the Devices and Misc menu? I'll take a look next time I'm under the hood - most likely I'll just exclude plugs if the actor already has a belt Edited March 7, 2024 by Bane Master 2
G-man² Posted March 9, 2024 Posted March 9, 2024 Sorry for the stupid question but do you need a fresh save to use this mod? It feels like the kind of mod that'll work just fine, but everytime I interact with a container my game crashes. (I did add the mod to an ongoing playthrough) Anybody has similar experiences?
darkangel2041 Posted March 17, 2024 Posted March 17, 2024 (edited) On 3/10/2024 at 12:55 AM, G-man² said: Sorry for the stupid question but do you need a fresh save to use this mod? It feels like the kind of mod that'll work just fine, but everytime I interact with a container my game crashes. (I did add the mod to an ongoing playthrough) Anybody has similar experiences? I am not an expert, but did you check if you have all the requierements ? Do you use a crash logger (like NetScriptFramework). It can helps to narrow down the issue. Modding in a current playthrough must be avoided. The more mods you have, the more your mods list will be sensitive to modification. Edited March 17, 2024 by darkangel2041 1
darkangel2041 Posted March 17, 2024 Posted March 17, 2024 I wonder if this mod can be safely eslified ? Does anyone has experience on it ?
ootoot Posted April 29, 2024 Posted April 29, 2024 On 3/10/2024 at 12:55 PM, G-man² said: Sorry for the stupid question but do you need a fresh save to use this mod? It feels like the kind of mod that'll work just fine, but everytime I interact with a container my game crashes. (I did add the mod to an ongoing playthrough) Anybody has similar experiences? Try changing your papyrus extender to the 1.6.1130 verison https://www.nexusmods.com/skyrimspecialedition/mods/22854?tab=files I unknowningly had been running the older varient without experiencing any problems with a 200 plus modlist and had been pulling my hair out about this mod in particular CTDing when opening chests. Was only when i triple checked every single requirement I found upgrading to the new varient helped. Wonder if that fixes any other issues i didnt even know i had lol. Now working fine on an existing save. May be worth checking any other requirements are due an update if this doesnt solve it. be sure to uninstall the old version 2
Bane Master Posted April 29, 2024 Author Posted April 29, 2024 4 hours ago, ootoot said: May be worth checking any other requirements are due an update This is excellent advice - if you are experiencing a CTD opening containers then either you have an outdated dependency or a mod is overwriting an up to date version with an older one. A problem with PowerofThree's Papyrus Extender (wrong version or overwritten) is the most likely cause
Captainzcat Posted June 19, 2024 Posted June 19, 2024 On 4/29/2024 at 5:21 AM, Bane Master said: A problem with PowerofThree's Papyrus Extender (wrong version or overwritten) is the most likely cause I'm getting instant CTDs on triggering an enchanted chest (set chance to 1,000 out of 1,000 to test; 0/1000 and it doesn't trigger). My version of po3 papyrus extenders is up to date, and neither deviously enchanted chests nor papyrus extender is overwritten by any other mods. The instant crash creates no papyrus log, either. Any ideas?
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