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Posted
2 hours ago, Fasterflight225 said:

debug setting

That's something with this mod (or rather its users) that's bugging me. Why does nobody check the MMC (and within: the debug) settings of this mod? So many questions posted would become obsolete, if people were just willing to browse through the config menu of the mod...

Posted
41 minutes ago, NoirXiaoba said:

That's something with this mod (or rather its users) that's bugging me. Why does nobody check the MMC (and within: the debug) settings of this mod? So many questions posted would become obsolete, if people were just willing to browse through the config menu of the mod...

They're labeled as 'Debug,' which most players take literally as 'De-Bugging' tools, which would make using them as options 'cheating.'

That's my guess, anyway....

Posted
5 hours ago, NoirXiaoba said:

That's something with this mod (or rather its users) that's bugging me. Why does nobody check the MMC (and within: the debug) settings of this mod? So many questions posted would become obsolete, if people were just willing to browse through the config menu of the mod...

because they would need to do something, and they can get ... tired

Posted
On 9/3/2020 at 9:26 AM, Fasterflight225 said:

Open cities... could... affect it, don't know for sure.

If they're still not there, that's a likely culprit.

Are your character and Lydia wearing armor that hasn't been built in bodyslide?

Scaling changes will only appear on armors/bodies that have been built in bodyslide, and will seemingly disappear when switching to armor that wasn't.

If this is the case, then search the Nexus, they have multiple options to replace all vanilla armor with bodyslide versions.

yeah seems it was open cities

  • 2 weeks later...
Posted
42 minutes ago, saltshade said:

I used debug milk maids to change my milk production rate(the only way that worked) and now my char is not producing milk. How do I get it running again? I tried disabling debug but it had no effect.

...I don't want to ask the stupid questions, but... are you drinking lactacid? A default milkmaid has glacial production based on their milkmaid level. This can be boosted with a few pregnancy mods, but only becomes significant with a constant supply of lactacid. Regardless, screwing around with the debug settings without a Plan of Action... or at least a backup save ready-to-go is asking for trouble.

Set everything you touched in there to default, reload a save, use the debug menu to stop being a milkmaid and then immediately become one again... And be patient.

Posted
1 hour ago, Fasterflight225 said:

...I don't want to ask the stupid questions, but... are you drinking lactacid? A default milkmaid has glacial production based on their milkmaid level. This can be boosted with a few pregnancy mods, but only becomes significant with a constant supply of lactacid. Regardless, screwing around with the debug settings without a Plan of Action... or at least a backup save ready-to-go is asking for trouble.

Set everything you touched in there to default, reload a save, use the debug menu to stop being a milkmaid and then immediately become one again... And be patient.

No, I wasn't using lactacid at the time, and milk generation is as significant as your set it to be. But you are right that the debug feature isn't anything to count on. I keep getting 0 milk generation after awhile. It's just that milk generation per hour is set in stone once you become a milk maid and I'm not even sure if I will like my choices in several weeks from now. Is it the same with maid level based milk gen and the other stuff? You can't change it later outside of debug?

Posted
7 minutes ago, saltshade said:

No, I wasn't using lactacid at the time, and milk generation is as significant as your set it to be. But you are right that the debug feature isn't anything to count on. I keep getting 0 milk generation after awhile. It's just that the milk generation level is set in stone once you become a milk maid and I'm not even sure if I will like my choices in several weeks from now. Some of the settings, like milk generation per hour seem to be set in stone once you become a milk maid. Is it the same with maid level based milk gen and the other stuff? Is there no way to change it later outside of debug?

There is an option in the milking settings that fixes milk generation to a set value that you might've flipped on by accident.

Also, you are grievously misunderstanding how important lactacid is. My records suggest I've witnessed a level 12 milkmaid produce one bottle in an entire in-game day without lactacid, though that log is shaky and untested. You MIGHT be able to get away with screwing around with milk generation levels, getting pregnant, and spending free time in a milker, and you can always disable lactacid decay if you don't want to keep drinking the stuff, but...

All hard evidence suggests that lactacid is required for statistically significant milk production, and no amount of debug settings or other bonuses can truly get around this.

Posted
4 hours ago, Fasterflight225 said:

There is an option in the milking settings that fixes milk generation to a set value that you might've flipped on by accident.

Also, you are grievously misunderstanding how important lactacid is. My records suggest I've witnessed a level 12 milkmaid produce one bottle in an entire in-game day without lactacid, though that log is shaky and untested. You MIGHT be able to get away with screwing around with milk generation levels, getting pregnant, and spending free time in a milker, and you can always disable lactacid decay if you don't want to keep drinking the stuff, but...

All hard evidence suggests that lactacid is required for statistically significant milk production, and no amount of debug settings or other bonuses can truly get around this.

There is no such setting in the milking options, but there is a setting for level based milk limit and breast size. Show me what setting you're referring to please.

 

Also, I'm not misunderstanding how "important" lactacid is. Since you don't know how I play you're making assumptions. I only use the mod for a little roleplay and extra features for my character only. It has more of a punishment role in my game, while not getting in the way of adventuring too much. That means producing milk isn't the main focus and I don't need or depend on lactacid. But I never said anything about lactacid having a minor role in milk production so there is no need to sell your argument so hard.

 

Now that we have that out of the way I had another question I'd like to ask. With level based milk limit the milk can reach insane amounts, but at the same time I don't want it at the same constant value and have no progression. Is there a way to get some kind of middle ground by decreasing how much milk limit increases per level? Or is it hard coded?

 

Posted
8 hours ago, saltshade said:

There is no such setting in the milking options, but there is a setting for level based milk limit and breast size. Show me what setting you're referring to please.

 

Now that we have that out of the way I had another question I'd like to ask. With level based milk limit the milk can reach insane amounts, but at the same time I don't want it at the same constant value and have no progression. Is there a way to get some kind of middle ground by decreasing how much milk limit increases per level? Or is it hard coded?

 

I... think the maximum milk per level is hardcoded... as the option you mentioned doesn't seem to actually remove said cap when disabled. There is an option limiting the maximum milkmaid level to ten, and I think sliders that set the increase in milk generation and how big breasts grow with milk in them? Didn't check and don't care, because check this out...

Here's the setting I was referring to, found in the Debug section under cheats. 20200917033212_1.jpg.884c422529337db3ebf5cc0e8b224fb6.jpg

Funny story, that comes out to a base rate of .33~ per hour for a fresh milkmaid... the exact rate of said milkmaid with lactacid. Think we have a winner to solve your problem, if the description isn't lying of course.

It'd even increase as your character went unmilked and their breasts grew, which would match up perfectly with how you want to use the mod.

If this doesn't work, all I can really recommend is disabling lactacid decay and popping one whenever your character would in-universe start lactating, and if THAT didn't work... switching to Soulgem Oven, I guess?

Posted
2 hours ago, Fasterflight225 said:

I... think the maximum milk per level is hardcoded... as the option you mentioned doesn't seem to actually remove said cap when disabled. There is an option limiting the maximum milkmaid level to ten, and I think sliders that set the increase in milk generation and how big breasts grow with milk in them? Didn't check and don't care, because check this out...

Here's the setting I was referring to, found in the Debug section under cheats. 20200917033212_1.jpg.884c422529337db3ebf5cc0e8b224fb6.jpg

Funny story, that comes out to a base rate of .33~ per hour for a fresh milkmaid... the exact rate of said milkmaid with lactacid. Think we have a winner to solve your problem, if the description isn't lying of course.

It'd even increase as your character went unmilked and their breasts grew, which would match up perfectly with how you want to use the mod.

If this doesn't work, all I can really recommend is disabling lactacid decay and popping one whenever your character would in-universe start lactating, and if THAT didn't work... switching to Soulgem Oven, I guess?

I would be fine with having fixed milk production, but I thought you said not to rely on the debug menu? I messed with the values in "Debug Milk Maid" and it caused a bug. Are you saying the menu in your screenshot is safe to use? And why would I voluntarily drink lactacid when I rp as a forced milk maid who was force drugged with lactacid? Not even sure if it works with that setting enabled. Also, what do you mean by "whenever she starts lactating"? She's always lactating and if it stops for even an hour it's an inconsistency that wasn't supposed to happen.

 

The milk production rate setting would be more useful to me since I might not like where things goes and that's a way to hold it back, but there is no such non-debug option.

Posted
2 hours ago, saltshade said:

I would be fine with having fixed milk production, but I thought you said not to rely on the debug menu? I messed with the values in "Debug Milk Maid" and it caused a bug. Are you saying the menu in your screenshot is safe to use? And why would I voluntarily drink lactacid when I rp as a forced milk maid who was force drugged with lactacid? Not even sure if it works with that setting enabled. Also, what do you mean by "whenever she starts lactating"? She's always lactating and if it stops for even an hour it's an inconsistency that wasn't supposed to happen.

 

The milk production rate setting would be more useful to me since I might not like where things goes and that's a way to hold it back, but there is no such non-debug option.

It's generally not safe to mess around with individual milk maids, but these global settings are much more reliable, and are functionally extensions of the base options. The fact that Disable Armor Stripping is disabled by default...

Anyway, the game plan I proposed without fixed production is to disable lactacid decay, use the console to 'drink' a lactacid when your character is drugged, which for you sounds like the start of the game, and then you'd produce milk at roughly the fixed rate for the rest of the game without having to constantly re-up.

Ironically, you're choosing between a constant .33 that might increase with more lactacid but will likely only increase with milk maid level, or a fluctuating rate with a minimum of .33 that changes based on breast size.

Posted
3 hours ago, Fasterflight225 said:

It's generally not safe to mess around with individual milk maids, but these global settings are much more reliable, and are functionally extensions of the base options. The fact that Disable Armor Stripping is disabled by default...

Anyway, the game plan I proposed without fixed production is to disable lactacid decay, use the console to 'drink' a lactacid when your character is drugged, which for you sounds like the start of the game, and then you'd produce milk at roughly the fixed rate for the rest of the game without having to constantly re-up.

Ironically, you're choosing between a constant .33 that might increase with more lactacid but will likely only increase with milk maid level, or a fluctuating rate with a minimum of .33 that changes based on breast size.

That's good to know. I've done some more testing with different settings and now I'm even more confused than before. I assumed milk gen was linear and lactacid only buffed it, but that doesn't seem to be the case. After resetting the mod I drank lactacid to make myself a milk maid again, then waited a bit and found that milk generation stops after the lactacid is spent. So I went back to an earlier save before I enabled debug where I had these settings:

 

Spoiler

ScreenShot139.jpg

 

On that save milk amount stored went from 0.97 to 1.68 in 2 hours, without any lactacid. That's a lot more than 0.060 per hour. So is it also affected by time since miking or what's the deal? The description is a bit vague on this point:

 

"Q: How long it takes to generate milk
A: It takes around 3 hours to generate 1 milk in the beginning but will speed up. who knows
A: You can find estimates in MCM, milk generation is affected by many factors like, arousal, milkmaid level, breast size, lactacid."

 

If that's how dynamic it is, I think I'd go for fixed milk gen downscaled to 50% or something like that. Then I know what to except, and won't think it's bugged because of wildly fluctuating values that no one can foresee.

 

Posted
7 hours ago, saltshade said:

That's good to know. I've done some more testing with different settings and now I'm even more confused than before. I assumed milk gen was linear and lactacid only buffed it, but that doesn't seem to be the case. After resetting the mod I drank lactacid to make myself a milk maid again, then waited a bit and found that milk generation stops after the lactacid is spent. So I went back to an earlier save before I enabled debug where I had these settings:

 

  Reveal hidden contents

ScreenShot139.jpg

 

On that save milk amount stored went from 0.97 to 1.68 in 2 hours, without any lactacid. That's a lot more than 0.060 per hour. So is it also affected by time since miking or what's the deal? The description is a bit vague on this point:

 

"Q: How long it takes to generate milk
A: It takes around 3 hours to generate 1 milk in the beginning but will speed up. who knows
A: You can find estimates in MCM, milk generation is affected by many factors like, arousal, milkmaid level, breast size, lactacid."

 

If that's how dynamic it is, I think I'd go for fixed milk gen downscaled to 50% or something like that. Then I know what to except, and won't think it's bugged because of wildly fluctuating values that no one can foresee.

 

..You can press 9 to check your current lactacid/milk levels.

I'm telling you this, because in your screenshot, you have disabled Lactacid decay. That bottle of lactacid you drank is still in your character, and will remain there until the end of time.

Your character is receiving the full .33 per hour rate because they have lactacid in their system. Fixed Milk Generaiton will do the same, but based more on breast size then the (constant) lactacid level.

Posted
11 hours ago, Fasterflight225 said:

Your character is receiving the full .33 per hour rate because they have lactacid in their system. Fixed Milk Generaiton will do the same, but based more on breast size then the (constant) lactacid level.

I didn't have any lactacid active at the time as you can see in the screenshot. Something doesn't add up here. But if it's there milk gen would be 0.12 per hour: 0.060 * 2 = 0.12. The only explanation I have is that fixed milk gen was somehow activated automatically, since I didn't activate debug before it happened, and I had no access to it. The current arousal of 8 can't have done much either, if that's even a factor.

 

 

enb2020_9_1_22_09_58.jpg

Posted

I posted this in the SE thread wondering if anyone has this problem in the LE edition

 

I have a problem when milking is done only a fraction of the milk gets added to the inventory. For example when I have 8 milk I only get 6, it happens for the unbound and with the harness I have not tried bound pumps yet. Any help would be great.

Posted
1 hour ago, jgold101 said:

I posted this in the SE thread wondering if anyone has this problem in the LE edition

 

I have a problem when milking is done only a fraction of the milk gets added to the inventory. For example when I have 8 milk I only get 6, it happens for the unbound and with the harness I have not tried bound pumps yet. Any help would be great.

Do not expect bound pumps to help, they take half of your milk production in exchange for free lactacid.

Posted

What keywords do this mod look for to trigger the living/parasite armor scripts? I'm trying to figure out how to make this compatible with sexlab parasites but am still sort of new to TES5Edit

 

I can get it to partially work (it adds lactaid regularly) by adding the non-scripted version of the parasite to my inventory, putting it on and registering it to armors, but the actual scripted one isn't recognized as anything in the MCM for some reason (yet still blocks armor)

Posted
1 minute ago, Siev said:

What keywords do this mod look for to trigger the living/parasite armor scripts? I'm trying to figure out how to make this compatible with sexlab parasites but am still sort of new to TES5Edit

You can use MME's MCM menu to designate any armor as symbiotic/parasitic.

As for the keyword, I think it's the Parasite Armor's name? Not its ID, but its in-game name, I managed to break its recognition of SLDS's milk harness by renaming it.

Posted
Quote

You can use MME's MCM menu to designate any armor as symbiotic/parasitic

No armor is shown in the MCM for the Sexlab Parasite's armor set, it was the first thing I tried. Noted though on the name thing - if I can find what file it's in I can just add one for it

Posted
1 hour ago, Siev said:

No armor is shown in the MCM for the Sexlab Parasite's armor set, it was the first thing I tried. Noted though on the name thing - if I can find what file it's in I can just add one for it

Oh yeah, that is a thing... So, if I'm remembering correctly, Devious Devices consist of multiple parts, and the part that is physically worn by your character doesn't have a name so other mods can't target it and you can't remove it in the console, because bondage fetish.

Its ID is _SLP_harnessLivingArmor_scriptinstance. Giving it a name will allow MME's MCM to see it. Giving it the Parasite Armor's name 'should' auto-flag it as Parasitic Armor.

Posted

Oh, maybe I can still add it to the list then of armors despite it looking blank. Guess I'll find out!

 

Is the name of the OG parasite armor just "Parasite Armor" though? The only one I have is used by cursed loot

Posted
40 minutes ago, Siev said:

Oh, maybe I can still add it to the list then of armors despite it looking blank. Guess I'll find out!

Is the name of the OG parasite armor just "Parasite Armor" though? The only one I have is used by cursed loot

You can't add it with the MCM without first giving it a name with CK or TES5 Edit.

The OG name is 'Tentacle Armor', it's From the Deeps that calls it Parasite armor.

Posted

Ok, so google has told me the "Hey You!" is how MME starts in dialogue. Great, wonderful!

 

Every SINGLE PERSON I USE IT ON just responds with how I make them sad and the want to cripple me.

 

What am I doing wrong? I have JUGS installed as well, that seems to be working on it's own separate paths though.

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