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Posted

maybe this is a stupid question but when does the character generate milk? i noticed that my character and followers only produce milk when they have lactacid but some time after they and my char have no lactacid milk production stops... and another question how does the spriggan armor work? with the armor on milk production continues endlessy eventhough the lactacid counter stays 0

Posted
8 hours ago, bobby12408 said:

maybe this is a stupid question but when does the character generate milk? i noticed that my character and followers only produce milk when they have lactacid but some time after they and my char have no lactacid milk production stops... and another question how does the spriggan armor work? with the armor on milk production continues endlessy eventhough the lactacid counter stays 0

Pretty sure your observations are correct, or at the very least, without lactacid a character's milk generation is to slow to be significant. I think that eventually, a character with enough milk maid levels will have a high enough base production rate that they don't strictly need lactacid anymore, but I'm talking roughly level 8, which good luck actually reaching in normal gameplay. Regardless, you can consider lactacid mandatory for milk production for general gameplay purposes.

As for Spriggan armor, well now we're getting out of the realm of science and certainty. The basic concept it Parasite/Symbiotic armors automatically feed your character lactacid when they're low, and automatically milk them when they're full, though the armor drinks the milk and you don't get it. The sticking point is that I do not understand the differences between the two, mostly because I'm quite inexperienced with symbiotic armors like the Spriggan.

Posted
8 hours ago, bobby12408 said:

when does the character generate milk?

With default settings: Only after they have ingested Lactacid until its reservoir runs dry.

Posted
On 7/4/2020 at 10:56 PM, JkMnlo said:

So I was experiencing a problem I've never had before today. I installed Female Guards, Friendly Guard Helmet and The Kids Are Alright - none of them should have an impact on MME, or so I thought - and since then, when I want to give my mild maid 1 lactacid, literally just one, I keep hearing the chugging sound and her lactacid level crashes through the roof without ever stopping.

I uninstalled the three new mods immediately, tried again - the problem persists.

 

Any ideas as to what might cause this and how to deal with it?

Okay so I presume nobody has a clue about how to deal with that? ?

Posted
29 minutes ago, JkMnlo said:

Okay so I presume nobody has a clue about how to deal with that? ?

probably one of your drugs mod, lactacid gives skooma effect

Posted
6 hours ago, Ed86 said:

probably one of your drugs mod, lactacid gives skooma effect

Thanks Ed, but I don't have any drug mods...

Posted

is there a way I can increase the limit of her breast size? it seem to be cap out since she reach 20 or so milking capacity. Never any bigger, even when I increase it to 200 milking capacity. hoping this is just a bug

 

Posted
On 7/14/2020 at 1:09 PM, Ed86 said:

its maid level capped

I think I found a way to make it better by keeping the breasts size at 1 in race menu

this did the trick for me, by adding breasts and breastsfantasy to the sliders and set it at 30%

 

Posted

So I'm asking tons of stupid questions, sorry about that. But I enjoy this mod very much and would like to get it to work properly. So first off thanks for the amazing mod! ;)

Now to my question: 

When I have my female player as a milkmaid, her breasts scale with milkmaid level and milk as intended, but with any NPCs, that doesn't work.

I do not have any mods that only affect NPCs bodies, so I have no clue what it could be.

Does anyone have an idea about that?

Posted
1 hour ago, JkMnlo said:

So I'm asking tons of stupid questions, sorry about that. But I enjoy this mod very much and would like to get it to work properly. So first off thanks for the amazing mod! ;)

Now to my question: 

When I have my female player as a milkmaid, her breasts scale with milkmaid level and milk as intended, but with any NPCs, that doesn't work.

I do not have any mods that only affect NPCs bodies, so I have no clue what it could be.

Does anyone have an idea about that?

Are the NPCs wearing clothes when you check them?

The only times you'll be able to see inflation is while wearing armor/bodies built in Bodyslide. Vanilla gear isn't, so if you haven't been stripping NPCs while testing... well, there's your problem.

There's several options for replacing the vanilla armor with Bodyslide versions on the Nexus, links provided on request.

Posted
8 hours ago, Fasterflight225 said:

Are the NPCs wearing clothes when you check them?

The only times you'll be able to see inflation is while wearing armor/bodies built in Bodyslide. Vanilla gear isn't, so if you haven't been stripping NPCs while testing... well, there's your problem.

There's several options for replacing the vanilla armor with Bodyslide versions on the Nexus, links provided on request.

Thanks, but I've stripped them when testing.

Also I don't really understand Bodyslide myself, I had just hoped I could load the provided Bodymorph zip into Vortex and it should work... Or do I have to do something with that to get the NPCs working?

Posted
9 hours ago, JkMnlo said:

Thanks, but I've stripped them when testing.

Also I don't really understand Bodyslide myself, I had just hoped I could load the provided Bodymorph zip into Vortex and it should work... Or do I have to do something with that to get the NPCs working?

Whoop, there it is!

...No, you cannot just install bodyslide files and have them take effect, you have to build them with Bodyslide. It shouldn't only affect the player, but this is definitely a reason people's bodies can't be manipulated, so let's clear the air real quick.

I am... unfamiliar, with how Vortex handles it, so we're just going to do this manually.

Bodyslide is stored in Data/CalienteTools/BodySlide. It is called Bodyslide.exe... or perhaps Bodyslide64.exe, I'm not familiar with the difference.

Regardless of which one you pick, you'll be shown a panel covered in sliders and text boxes. We don't strictly have to care about most of this, so look to the skies, brothers... er, I mean the top-left box labeled 'Outfit/Body.' Clicking it will result in a drop-down list of everything you can possibly bodyslide. Obviously, I cannot predict everything that'll be in there, but at least a bunch of nude bodies and all the armor MME uses. We're just going to select a body for right now.

Now, this next bit is going to be a bit tricky, and on top of that, if you have UUNP as your body instead, then results may vary, The body you select is going to depend on a couple factors: Which type of body you selected when installing it (UUNP results may vary) and whether or not you have HDT installed. Once you've found the body type you want, then we need a preset, which can be selected from the drop-down menu on the top-left but below the Outfit/Body tab, labeled 'Preset.' Now, we have a few options here. You can select the one that matches whatever bodytype you selected when installing it (Again, UUNP may vary), put in the time and effort to create your own preset list (Which I am not walking you through, that's a nightmare) or find one you like from the Nexus, bodyslide presets being the second most common mod found there, trailing behind single followers. Select the preset you want, tweak it if you wish, and then hit 'Build.'

You need to do this with every piece of armor that can be bodyslid, though obviously you get to skip choosing between multiple bodies in 99% of armors. If you don't, you'll either end up with whatever the modmaker used as a default or an outright missing armor piece.

The process can be sped up with 'Batch Build' and 'Outfit Groups,' but I'm trying to give a quick tutorial, not a detailed run-down.

This might not fix your problem, but I kinda suspect it will, as without it no-one should be able to be inflated, meaning it's more surprising your character is showing effects then everyone else is not.

Posted

How does the cuirass work? What is it for, what does it do? Or just equip for the looks? Searched the entire thread, everyone seems to know what it's for, but I can't find any info on it lol.

Posted
3 hours ago, MysticDaedra said:

How does the cuirass work? What is it for, what does it do? Or just equip for the looks? Searched the entire thread, everyone seems to know what it's for, but I can't find any info on it lol.

The Cuirass flags your character as being able to be milked.

It's mostly used for looks, but if you wish to use the milk self/milk a friend spells, then you'll need the relevant party to be wearing something that allows themselves to be milked.

If cum milking is enabled, wearing one during a sex scene will also give you a bottle of the stuff.

Posted

Second question: why am I not getting any money when I "sell" cum and milk through the "Hey there" dialogue? Is this intended? I am on the SSE port if it makes a difference. Thus far I haven't found a way to actually make any money from this.

Posted
1 hour ago, MysticDaedra said:

Second question: why am I not getting any money when I "sell" cum and milk through the "Hey there" dialogue? Is this intended? I am on the SSE port if it makes a difference. Thus far I haven't found a way to actually make any money from this.

Uh... well, I don't know what differences SE makes, if any, probably should've been posting in the SE version's forum if that was the case...

...Wait, unless... are you running the LE version of MME? 'Cause if you are, don't do that. I don't know exactly what happens when you run LE mods on SE, but every report I've read states that scripts tend to break in mysterious and sometimes insidious ways, so, if you aren't posting here for shits and/or giggles and are actually lost... You should probably head over to the SE forum and get that version, see if it fixes your problem.

If you aren't lost... Dunno. I'd need to know more about how those dialogues actually work and what you're actually seeing happen, since I'm not very experienced with the economy half of MME. Up until this point, I thought you sold them with the usual vending interface and prompts, so my usefulness may very well come to an abrupt end.

Posted

Definitely running the SE version, guess it could be a port bug. Other thread isn't as active, which is why I started posting here. 

Is there a list anyone of any other mods that use MME? I'm familiar with Being a Cow, but I wondered if there were any other possible questing mods that worked with MME.

Posted
2 hours ago, MysticDaedra said:

Definitely running the SE version, guess it could be a port bug. Other thread isn't as active, which is why I started posting here. 

Is there a list anyone of any other mods that use MME? I'm familiar with Being a Cow, but I wondered if there were any other possible questing mods that worked with MME.

Is there a list? Well, not officially, so fuck me sideways and say goodbye Jojo because I'll just have to list everything I can think of.

The short answer is Elsie LaVache/The Milk Maid. They're short quest mods with a lot of bells and whistles added to MME's base mechanics, allowing for random encounters with passers-by and spreading lactation like it's a disease. The difference is that Elsie LaVache is centered around a Follower of the same name and is intended for male player characters, while The Milk Maid focuses on the player character and is meant for female characters.

Technically, these are the only mods that specifically utilize MME, but there's a couple of notable mentions that do MME-like things without actually using the mod.

One of the two quests added by Sexlab Stories's Devious expansion is a small farm with a couple of human cows, with the ability to let the player join them. It's pathetically bare-bones and obviously unfinished off-the-shelf, but can easily be turned into something fun with some TLC.

There's also a tiny three-stage quest in Things in the Dark that has the player moonlight as a cow for a day, but I do not recommend getting it for that alone, as the scripts that quest uses conflict with MME and cause a few minor bugs even outside that quest. Plus, it's a single part of a massive questmod that you can't even repeat to my knowledge, but it's there and I can think of it so I'm listing it anyway.

...I think that's it, to the best of my knowledge? Obviously, with enough work you could staple in an MME component into bunch of places, honorable mentions go to Haunted House as having a couple real juicy spots for such, but as far as off-the-shelf you don't really have much to work with.

Posted
3 hours ago, Fasterflight225 said:

Is there a list anyone of any other mods that use MME?

"Martial Milk" is a mod that allows for female characters to use milk stored in their breasts for attacks or healing. It's as of yet unfinished, so you'll need somehting like "AddItemMenu" to add the spells, but it works reliable and is really fun.

"Milk Addict" adds lactacide addiction and gives you an option to make consumable like bread or sweet rolls add lactacide to your character's count. Especially fun in combination with something like "Realistic Needs" because you always have to wager hauling a bunch of food and water around or drinking your own milk increasing milk production and lactacide addiction in the process.

 

"Forced Milk Maid" is something of a complementary mod. It adds the possibility of laced potions that add lactacide as well as violators poisoning your character with lactacide after rape, if you're into that kinda stuff.

Posted
17 hours ago, NoirXiaoba said:

"Martial Milk" is a mod that allows for female characters to use milk stored in their breasts for attacks or healing. It's as of yet unfinished, so you'll need somehting like "AddItemMenu" to add the spells, but it works reliable and is really fun.

"Milk Addict" adds lactacide addiction and gives you an option to make consumable like bread or sweet rolls add lactacide to your character's count. Especially fun in combination with something like "Realistic Needs" because you always have to wager hauling a bunch of food and water around or drinking your own milk increasing milk production and lactacide addiction in the process.

 

"Forced Milk Maid" is something of a complementary mod. It adds the possibility of laced potions that add lactacide as well as violators poisoning your character with lactacide after rape, if you're into that kinda stuff.

Great, I'll take a look at these! :)

Posted

Trying to implement a "milking deal" in DF...

 

Not sure how to go about it the right way.

 

My first thought was to catch a "start milking" or "end milking" event.

They don't really exist, only the end of milking cycle; which is sort of ambiguous, in that maybe milking never happened.

 

I'm currently using that, to update my state in relation to "times milked".

(Basically, I just want to be sure the PC was milked in that test).

I think that seems to work ok, but I can't tell that the player used a machine, or whether living armor stole the milk, or what happened.

 

 

The other thing I want to do, is redirect all milk produced directly by the PC away from the PC.

The PC shouldn't get the milk, the follower should.

 

In this case the PC is their "milk slave", though not in the technical sense that MME has for milk slaves - I've never really understood what that was.

 

And the follower wants to keep a count of how much milk their "cow" produces.

If you don't produce enough, you get intro trouble.

 

 

How could I go about that?

Is there already a system for doing it?

 

 

If I have to tell the player to disable or enable some features in MME (or I can probably automate that sort of thing), that's fine.

I just need the right way to ensure the player's milk production is directed to the follower and the number of 'units' counted.

I don't care about the quality.

 

 

 

I currently have a hack where the PC must give the follower at least X bottles of milk, but the problem is that there's no way to be sure those bottles came from the PC; they could have got them from a shop, or from a milk maid of their own.

 

 

 

Having attempted this, I feel it would be useful for integrators if there were MilkingStart and MilkingEnd events generated:

 

MilkingStart would tell you the kind of milking that is starting (milking machine, bound milking machine, harness, living armor, etc), and what actor is being milked.

 

MilkingEnd would tell you what actor is ending, and a summary of how much milk they produced of the different basic qualities (weak, strong etc). Maybe there would be flags to indicate succubus, vampire, werewolf, whether something is stealing the milk, or a storage util string tag you could use on the actor to get lists of detailed information about the milk? It would fire after all milk is in inventory, but before returning control to the PC, or triggering the milk-pumps-sell box.

 

Any mod could then set a StorageUtil value on the actor, in their MilkingEnd handler, to say "no milk pumps sell, I'm stealing the milk", which would be reset at the start of any milking. Other mods could also check that, and if it's already set, they know some other mod stole the milk before they got to it.

 

With those events, at least I could use milking start to be sure the PC was getting milked in a way that the milk can be recovered, and I could use milking end to steal the milk from the PC's inventory or something.

 

 

e.g.

 

Player enters pump

Milk taken flag reset

MilkingStart -> Actor is PlayerRef, milking type is Pump

Player is milked. Milks added to inventory.

MilkingEnd -> Actor is PlayerRef, milk production is (weak: 3, regular 3, strong 0) ... my memory of all the qualities is fuzzy.

Handling mod sets milk-taken flag

After milking end raised, milk cycle checks to see if milk-taken, if not taken, pump-sell dialog is possible.

 

Posted
On 7/23/2020 at 2:20 PM, Fasterflight225 said:

There's also a tiny three-stage quest in Things in the Dark that has the player moonlight as a cow for a day, but I do not recommend getting it for that alone, as the scripts that quest uses conflict with MME and cause a few minor bugs even outside that quest. Plus, it's a single part of a massive questmod that you can't even repeat to my knowledge, but it's there and I can think of it so I'm listing it anyway.

You can continue to use the TitD milkers forever, producing huge quantities of TitD milk with trivial effort - and getting your MME milk on top.

The bound pump will also feed free lactacid.

 

The quest itself is repeatable in unpatched TitD, but if your TitD is the "modified" version, you likely won't repeat it, because once through each task will complete slavery unless you make trouble, and the quests for making trouble largely don't function.

 

  

On 7/23/2020 at 2:20 PM, Fasterflight225 said:

One of the two quests added by Sexlab Stories's Devious expansion is a small farm with a couple of human cows, with the ability to let the player join them. It's pathetically bare-bones and obviously unfinished off-the-shelf, but can easily be turned into something fun with some TLC.

I've never had this quest work properly in any meaningful way.

In the current incarnation, if you have MME installed, it does not recognize any milk as satisfying the requirements, and you cannot progress the quest.

As noted, it's unfinished. If you do become a cow there's no meaningful consequence. You can mix it up with SD+ enslavement by asking to be enslaved, but I wouldn't recommend it, as it doesn't fit immersively with the role of a cow.

I would strongly recommend avoiding this quest, it leads only to frustration and disappointment (and it just makes MME behave strangely).

 

If you wanted to fix this and release it as a patch, I'm sure people would be happy, but like the other cow content in SexLab Devious Stories, it needs a lot of work... And SLDS has another cow quest in it ... with the women who is a cow's cow at the Battleborn farm near Whiterun.

Posted
58 minutes ago, Lupine00 said:

I've never had this quest work properly in any meaningful way.

In the current incarnation, if you have MME installed, it does not recognize any milk as satisfying the requirements, and you cannot progress the quest.

You aren't quite correct, but mostly.

The reason why no MME milk satisfies the requirements is because the quest was coded without MME in mind. Instead, it included its own milking code. It's very basic, a simple counter attached to the cows that ticks up when they're involved in a dialogue-triggered milking scene. When it rolls over, add one 'Bottled Breast Milk' to the cow's inventory.

...I think. The actual overflow point is beyond the fucking heavens. Three in-game days, fucking practically nonstop from sunrise to sunset, all to get a single bottle, which is my only recorded example of actually doing so.

Worse, it doesn't allow cheating. While you can skip stages 10 and 20 with appropriate use of the console, stage 30 (the 'I'm a cow' stage) progress is tracked by how many bottles the player PRODUCES, meaning just handing yourself a hundred bottles of milk does nothing.

If you did actually play the small eternity needed to play legitimately, you would produce five and then get the harness taken off. Not, 'are allowed to take it off,' 'Is taken off.' You are allowed to come back and put it on again, but that's the end of content you can reach.

The main disconnected thread is there was planned a fetch quest to gather materials to replace the harnesses with automated Dwemer versions and add a pair of bound milk pumps to the farm's stable, where the Cows would presumably use them periodically. This quest exists as a few armor files, a single line of dialogue, and a couple of despawned pumps buried under the haybales.

All of this is academic, of course, because I don't recommend seeking out the quest for what it is, or even what it was intended to be. Replace the cow's beds with pumps and edit their packages to match, combine with Elsie/Milk Maid, use something like CCAS to insert the player straight in, and you can craft a decent stage to roleplay in.

Sharing what I have, though... I dunno. While an overhaul to clean up and add the cut content is out of my wheelhouse, quests scare me and I'm not confident messing with them, I do have a modified version made for personal use. Everything I mentioned in the previous paragraph, added four more cows, modified some packages so the cows can also feed the chickens and go walk over by the literal cow, added an extra pump for the player...

It's still an empty setpiece, devoid of story or content. Nothing's really been added, just expanded upon and/or streamlined. I haven't even fixed the Navmesh that was NOT designed with the stable in mind causing guards and cows alike to path around fences that no longer exist while smashing into walls that suddenly do... although I think I moved the stable out of the Guard's patrol path... Regardless.

I hesitate to release modifications to other people's work that aren't literal bugfixes or small-scale smoothing of corners, it's a conflict with a protocol of mine that demands I not use myself as a standard... Lemme clean up the dialogue a bit and figure out how to fix those damned navmeshes, I'll craft something that... exists.

Posted
3 hours ago, Lupine00 said:

Trying to implement a "milking deal" in DF...

 

Not sure how to go about it the right way.

 

My first thought was to catch a "start milking" or "end milking" event.

They don't really exist, only the end of milking cycle; which is sort of ambiguous, in that maybe milking never happened.

 

I'm currently using that, to update my state in relation to "times milked".

(Basically, I just want to be sure the PC was milked in that test).

I think that seems to work ok, but I can't tell that the player used a machine, or whether living armor stole the milk, or what happened.

 

 

The other thing I want to do, is redirect all milk produced directly by the PC away from the PC.

The PC shouldn't get the milk, the follower should.

 

In this case the PC is their "milk slave", though not in the technical sense that MME has for milk slaves - I've never really understood what that was.

 

And the follower wants to keep a count of how much milk their "cow" produces.

If you don't produce enough, you get intro trouble.

 

 

How could I go about that?

Is there already a system for doing it?

 

 

If I have to tell the player to disable or enable some features in MME (or I can probably automate that sort of thing), that's fine.

I just need the right way to ensure the player's milk production is directed to the follower and the number of 'units' counted.

I don't care about the quality.

 

 

 

I currently have a hack where the PC must give the follower at least X bottles of milk, but the problem is that there's no way to be sure those bottles came from the PC; they could have got them from a shop, or from a milk maid of their own.

 

 

 

Having attempted this, I feel it would be useful for integrators if there were MilkingStart and MilkingEnd events generated:

 

MilkingStart would tell you the kind of milking that is starting (milking machine, bound milking machine, harness, living armor, etc), and what actor is being milked.

 

MilkingEnd would tell you what actor is ending, and a summary of how much milk they produced of the different basic qualities (weak, strong etc). Maybe there would be flags to indicate succubus, vampire, werewolf, whether something is stealing the milk, or a storage util string tag you could use on the actor to get lists of detailed information about the milk? It would fire after all milk is in inventory, but before returning control to the PC, or triggering the milk-pumps-sell box.

 

Any mod could then set a StorageUtil value on the actor, in their MilkingEnd handler, to say "no milk pumps sell, I'm stealing the milk", which would be reset at the start of any milking. Other mods could also check that, and if it's already set, they know some other mod stole the milk before they got to it.

 

With those events, at least I could use milking start to be sure the PC was getting milked in a way that the milk can be recovered, and I could use milking end to steal the milk from the PC's inventory or something.

 

 

e.g.

 

Player enters pump

Milk taken flag reset

MilkingStart -> Actor is PlayerRef, milking type is Pump

Player is milked. Milks added to inventory.

MilkingEnd -> Actor is PlayerRef, milk production is (weak: 3, regular 3, strong 0) ... my memory of all the qualities is fuzzy.

Handling mod sets milk-taken flag

After milking end raised, milk cycle checks to see if milk-taken, if not taken, pump-sell dialog is possible.

 

youll need to do armor checks separate, you can probably leech into vibration effects and do armor check there, and check if actor is sitting for milkpumps

sendVibrationEvent(str, akActor, mpas, MilkingType)

Int e = ModEvent.Create("MilkQuest."+str)
 

 

you can mark player as slave, then milk will be milked to StorageUtil container

                        elseif StorageUtil.GetIntValue(akActor, "MME.MilkMaid.IsSlave") == 1
                            StorageUtil.AdjustFloatValue(akActor, "MME.MilkMaid.MilkingContainerMilksSUM", bottles)
                            debug.Notification(bottles + " Milk added to container.")

 

 

and then get milk after receiving MME_MilkingDone or just getting MilkingContainerMilksSUM

                    MilkE.InitiateTradeToContainer(bottles + StorageUtil.GetFloatValue(akActor,"MME.MilkMaid.MilkingContainerMilksSUM") as int, boobgasmcount, akActor, MilkBarrel)
                    StorageUtil.SetFloatValue(akActor, "MME.MilkMaid.MilkingContainerMilksSUM", 0)


or manually call milking to container and milk will be dumped into that object, maybe it even works with actors

Function MilkingToContainer(Actor akActor, int i, int Mode, int MilkingType, objectreference MilkBarrel = none)
 

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