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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

What exactly triggers the Quests ?. Is there Kind of a relationship Level you need to increase, have sex with the slaves ?. Or do you just Need to walk around long enough with them as Followers ?. It seems i can t unlock more quests.

Posted

 I messed around with the scripts and added a faction check for the Paradise Halls Player Slave Faction to Mias lair companion scanner, so far it eliminated the whole combat slave name loss on my end, but frankly I don't know shit, so I could really use some help making sure my thing isn't breaking everything. I got rid of the incompatibility where in PAH combat slaves would lose their name when Sexlab Sex Slaves was installed, by adding a few faction check to a few of Mia's Lair scripts so that it would skip over actors in the PahPlayerSlave Faction. This has eliminated the combat slave name loss on my end, but I would really appreciate if any paradise hall enhanced users could bug test this compatibility patch for me.

Quote

While (i < NPCcount)
        Actor tmpAk = findFollowers.followers
        if(tmpAk.IsInFaction(SexSlaveOther))    ;;Pah    
            femaleFollowers = femaleFollowers + 1
            ;debug.trace(tmpAk.GetLeveledActorBase().getName() + " is Pah Slave")
        elseif(tmpAk.GetLeveledActorBase().GetSex() == 0)    ;;Male    
            maleFollowers = maleFollowers + 1
            ;debug.trace(tmpAk.GetLeveledActorBase().getName() + " is male")
        else
            ;debug.trace(tmpAk.GetLeveledActorBase().getName() + " is female")
            if(femaleFollowers == 0)
                SSLFollower1.forceRefTo(tmpAk)
            elseif (femaleFollowers == 1)
                SSLFollower2.forceRefTo(tmpAk)
            elseif     (femaleFollowers == 2)
                SSLFollower3.forceRefTo(tmpAk)
            elseif     (femaleFollowers == 3)
                SSLFollower4.forceRefTo(tmpAk)
            endif
            femaleFollowers = femaleFollowers + 1
        endif
        addFollower(tmpAk)
        if(tmpAk.IsInFaction(SexSlave))
            ;Need this up here because trained slaves have the orgy and seduce options
            sexSlaveCount = sexSlaveCount + 1
            if(doRegister && tmpAk.hasKeyWordString("SexSlHasActorScript"))
                ;debug.trace("Slave has Script");
                registerSexSlave(tmpAk)
            endif
        endif
        i = i + 1
    endWhile
 

 

ParadiseHallsMiasLairPatch.7z

Posted

Is there a setstage command to skip the introduction Quest or the archeron part ?. I think this would be the best way to skip my Problems from above and continue the mod.

Posted

I love this mod but the archerone part really is frustrating and unnecessary. No way to circumnavigate it and then the whole insta kill gas trap that makes me reload to before all the vess torture so I have to sit through 10 mins of hanging there again. 

  • 2 weeks later...
Posted

Anybody, when Sasha enters in combat, her skin turns black, seems dremora or so, which effect or spell is this?

 

Thanks

Posted

Hi everyone, does any of you guys know if Stella Moritz has a role in another quest beside "Rescue the Virgin"? Because I took her and trained her as a sex slave; did I screwed another quest?

Now she's the one who licks down there... 

Posted

Attempting to convert this to SSE.  (Must have mod!)  I can't seem to get it in CK and save because it is a master.  Anyone know how I can open in CK SSE and save it?

Posted
2 hours ago, myhouseatl said:

Attempting to convert this to SSE.  (Must have mod!)  I can't seem to get it in CK and save because it is a master.  Anyone know how I can open in CK SSE and save it?

as i do not use SSE i cannot really help much, but if it is just because it is a master that is the problem you can use Wyre or TES5Edit to change it to a non-master 

file (i would suggest if you do this you make it a master again after conversion though).

 

Posted
7 hours ago, valcon767 said:

as i do not use SSE i cannot really help much, but if it is just because it is a master that is the problem you can use Wyre or TES5Edit to change it to a non-master 

file (i would suggest if you do this you make it a master again after conversion though).

 

I am not a Tes5edit expert.  I know how to clean mods and I have made a few patches.  I have never Non mastered a .esp.  Can you give me some guidance?  This is what my header looks like.

 

image.thumb.png.e1ac94451efb1b37e9fc38f7d6c31edb.png

 

Edit:  Ok, I think I've got it. De-Emersified in Wry bash, deleted all masters (In Wry bash).  Loaded and saved in CK. Opened in Tes5Edit. Emersified and saved. Opened in Tes5Edit. Cleaned. (Masters where added back after emersifed.) Saved.  After some testing, most everything works fine.  Some animations didn't play but, only a few.  No crashes yet.  Got Andrew!  Still the bastard we all love!  If anything else fails, (Andrews quests) I'll post here...

Posted

First of all, this is an AWESOME and well made mod and I really hope more content will be added in the future (whether for Oldrim or SSE). I'm hooked. Andrew is filling a BIG gap for us, female players because so far, most of the modded followers are male oriented and playing as a dominant male character or bisexual female is really not my thing... 

In the mod description, it is written that he has now 12 levels, but he seems to be capped at level 8 in my game. I'm not sure if I must continue to find ways to increase my relationship with him or just leave it as is for now.  

 

Edit : I finally have found my answer by going through the forum page by page (page 342). In case someone else has the same question:

- "He goes to 12 max, but there is no additional content after Andrews play room."

 

I wonder if these new levels are just symbolics or if they trigger new actions and dialogue... Now that the fun part is over, I'm starting a serious playthrough with him so I guess I'll see...  Still hoping to be "trained" in his playroom one day or another! :smile:

Posted
On 3/17/2018 at 7:49 PM, myhouseatl said:

I am not a Tes5edit expert.  I know how to clean mods and I have made a few patches.  I have never Non mastered a .esp.  Can you give me some guidance?  This is what my header looks like.

 

image.thumb.png.e1ac94451efb1b37e9fc38f7d6c31edb.png

 

Edit:  Ok, I think I've got it. De-Emersified in Wry bash, deleted all masters (In Wry bash).  Loaded and saved in CK. Opened in Tes5Edit. Emersified and saved. Opened in Tes5Edit. Cleaned. (Masters where added back after emersifed.) Saved.  After some testing, most everything works fine.  Some animations didn't play but, only a few.  No crashes yet.  Got Andrew!  Still the bastard we all love!  If anything else fails, (Andrews quests) I'll post here...


There is more to do than just save the esp (Note that you can leave it as as a non-master unless you have a mod that depends on it.)  After saving the esp, you have to convert the many animations to SSE and run all the nif files in the jewelry and maybe the hair.  Lots of help on google about how to go about this.

 

I am about to start work on a slimmed down SSE version, but it will take a while.  I had not planned on doing something with Andrew because it is a shit load of work, but maybe I'll reconsider.

Posted
On 3/5/2018 at 4:54 PM, thedemongod95 said:

I love this mod but the archerone part really is frustrating and unnecessary. No way to circumnavigate it and then the whole insta kill gas trap that makes me reload to before all the vess torture so I have to sit through 10 mins of hanging there again. 

I have to agree with you, the scene is boring, but its part of the mod, after 1/2 of the antidote was given I did have shout powers, and used call of valor to call in some help, but after Archerone and his assistant were killed I still could not move so that was a waste of time.

 

On 3/17/2018 at 1:54 PM, myhouseatl said:

Attempting to convert this to SSE.  (Must have mod!)  I can't seem to get it in CK and save because it is a master.  Anyone know how I can open in CK SSE and save it?

I ran the mod using oldrim LE, and had to run setstage quite often to get it to advance (could be a mod conflict). I used the loose file version, converted the hkx files, and nif files, and used NMM to install it in SE.  I used Wrye bash to convert it to a non master esp, and than used the CK to convert the esp to SE, and just running it as a esp without making it a master, and it actually works better in SE than it does in LE. (I just entered the dungeon before I quit last night) I will see if the rest does OK.

Posted
5 hours ago, Rich8980 said:

I have to agree with you, the scene is boring, but its part of the mod, after 1/2 of the antidote was given I did have shout powers, and used call of valor to call in some help, but after Archerone and his assistant were killed I still could not move so that was a waste of time.

 

I ran the mod using oldrim LE, and had to run setstage quite often to get it to advance (could be a mod conflict). I used the loose file version, converted the hkx files, and nif files, and used NMM to install it in SE.  I used Wrye bash to convert it to a non master esp, and than used the CK to convert the esp to SE, and just running it as a esp without making it a master, and it actually works better in SE than it does in LE. (I just entered the dungeon before I quit last night) I will see if the rest does OK.

I am working now on converting it to SSE.  I have it working mostly, but still lots of issues.  A straight conversion using the existing directions is not enough.  Should be able to post something early next week.

Posted
2 hours ago, fishburger67 said:

I am working now on converting it to SSE.  I have it working mostly, but still lots of issues.  A straight conversion using the existing directions is not enough.  Should be able to post something early next week.

I did find out the Archerone scene don't work in SSE, at least not for me. They all stood around for 15 minutes, I went to get something to eat, when I got back they were still just standing there. I figured out a bypass. everything else worked fine. Now I just have to stay out of the passage with the gas in it. (the lever never appeared).

 

Don't know if it will work in oldrim, but if the collision layer is toggled you can go through the gas filled passage without getting gassed. Once on the other side you can tcl and get back to normal, and continue the quest.  Problem is if the scene don't play the lever does not appear, and the passage will continue to be filled with gas. I did finish the quest, and delivered the Jarl's daughter to her. everything else worked fine, even talking to Niri, and Vess. I just had to remember to tcl through the gas.

Posted

I got stuck on my SSE conversion of Mia's Lair due to a CTD at the bandit camp. Repeatable no matter what direction I approached from.

 

I can't blame my conversion for this, but I sure don't know how to fix it. Some bad texture somewhere... Could be an outfit I missed a NIF for.

 

Looking forward to Fishburger's effort.

Posted

I tried it again, went back to the save just before the gas filled passage, and this time it worked great. It might have been some other issue that caused the problem. (it happened after playing for a few hours) I have 12GB of system ram, but only 1GB of ram on the video card, I might have been running low on Vram.

 

Fishburger did a good job on the mod, and I hope he keeps up the good work.

Posted
40 minutes ago, fred200 said:

I got stuck on my SSE conversion of Mia's Lair due to a CTD at the bandit camp. Repeatable no matter what direction I approached from.

At first that happened to me when I tried to talk to the stranger, after I converted the esp so it wasn't a master the mod seems to work fine with no more CTDs. I made sure it loaded just below the esm files.

Posted
14 hours ago, fred200 said:

I got stuck on my SSE conversion of Mia's Lair due to a CTD at the bandit camp. Repeatable no matter what direction I approached from.

 

I can't blame my conversion for this, but I sure don't know how to fix it. Some bad texture somewhere... Could be an outfit I missed a NIF for.

 

Looking forward to Fishburger's effort.

Your problem is indeed with a bad texture.  When you save the esp, copy both the nifs and textures in the facegendata folders and your problem will go away.  However, there are still more issues beyond that.

Posted
42 minutes ago, Skyrimlqq said:

Just downloaded this & I have no idea where to begin, I get no quest and I cant find anything in the mod description on where to go.

Basically, just go outside in any of the major cities and you will get a note from the courier.  Make sure you have an MCM menu before you do this.

Posted
On 2018-03-26 at 5:26 PM, fishburger67 said:

 

Off our home page is a link to the troubleshooting section.  Check it out.

I already did and nothing worked but a weird glitch happened. When I traveled to white run it suddenly said completed quest a treasure hunting I have no idea what happened should I start over.

Posted
18 hours ago, fgfgfg65 said:

I already did and nothing worked but a weird glitch happened. When I traveled to white run it suddenly said completed quest a treasure hunting I have no idea what happened should I start over.

Are you playing with Andrew or Jenny/Sasha?  Read the troubleshooting section carefully for whichever and post the getglobalvalue and sqv results (only need to know if the the quest is running) for the globals and quests listed.

Posted

Hi! 

 

After i finished the "Free the Virgin Quest" and literally trained to be a sex slave of Volkar, the mod have any other content with the Dark Posession? (I know he teleport  me back to him after seven days if im not coming back and etc, but have any other content then sex and punishment? like with Andrew for example)

 

Thx for the answer! 

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