Buffmutti Posted September 14, 2015 Posted September 14, 2015 Well, my game is running fine and Andrew is a nice guy and i try to keep him satisfied (and according to the relationshiprank we are already Lovers), but even after 10 days he doesn't make any attempt to collar my pc (or make her wear the Labia Exciter). The max dominant thing he does is making my pc beg for sex on her knees (even if its only him who wants sex coz he is aroused, not my pc xD). Another possibly "dangerous" behavior is that he starts a standing kiss animation with my pc while the game isn't done with loading and starting all mods (some Mods need a few seconds before you can read the message that they are ready). This happens btw every time when i load a game. Until now it has happened only 2 times (out of 30 loaded games) that starting this animation so soon ended on the desktop. I have no clue what could have caused these CTD's, maybe the day of the week or the weather...or some Marsian farted somewhere.
aqqh Posted September 14, 2015 Posted September 14, 2015 Well, my game is running fine and Andrew is a nice guy and i try to keep him satisfied (and according to the relationshiprank we are already Lovers), but even after 10 days he doesn't make any attempt to collar my pc (or make her wear the Labia Exciter). that part is not included yet. next major update would introduce a lot of changes and even more new things about andrew. Also its hard to say if new Andrew content would be compatible with old one. You may have to start this relationship anew. Just an early warning.
NicoleDragoness Posted September 14, 2015 Posted September 14, 2015 Just a suggestion (a "subtle" request, in fact ) by a female player. Never tought about Andrew dominate/submissive as "standalone" follower?
aqqh Posted September 14, 2015 Posted September 14, 2015 Well, we were asked about this before - but about Jenn and / or Sasha. Problem is those followers use plenty of resources from main framework of the mod. They are based and mixed in Mias story. At some points other characters might play some role - for example it is likely that Sylvia or Volkar will be included in Andrews story. maybe other characters as well - like Mia or some actors that are not introduced yet. It wont be that easy to split and personally - i dont think its worth it as in the end you will get limited version which only difference would be that it would take less space on your hard drive.
OldGuy879 Posted September 14, 2015 Posted September 14, 2015 Hey Fish, you may have seen this already but I wanted to bring your attention to the recently released animation "bend over" by leito, i have no clue on how these work/integrate in mods but it would be a good alternative to the one in Mia's Lair don't you think? I do like the current one but you know, we need more! http://www.loverslab.com/blog/219/entry-1791-leito-new-animations-preview-9515/ Also, the animations "Tease Female 1" and "aroused Female" seem appropriate for when the girls are going "me next, do me next"... As always, thanks for the hard work. Thanks Already saw it and it will be included in the next release for use with Andrew. I'll also back-port it to the female sex slaves too as soon as I get back on that. His animations are aweseome and this one he did just for us. The tease animations were done for Aroused Redux and I will have them in there as soon as they are finished. He is still working on them. after several hours to test my system (64 GB RAM, QuadSLI Nvidia 590 GTX) to have my most wanted mods running smoothly together and avoiding too much CTD I am at least stuck with Mias Lair... without this mod the system is running the game for hours without any CTD... when I am adding Mias Lair (with or without the cellscanfunction inside MCM) there will be crashes mostly at every cellchange and the lines in papyruslog will look like this... last lines before CTD [09/13/2015 - 02:18:58PM] [CF][Framework] Forcing active actor restart[09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]][09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["Riese" [giantActorSCRIPT < (00103A52)>]][09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["skeever" [lvlpredatorscript < (000853DE)>]][09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]]; restarting[09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["Riese" [giantActorSCRIPT < (00103A52)>]]; restarting[09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["skeever" [lvlpredatorscript < (000853DE)>]]; restarting[09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]][09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["Riese" [giantActorSCRIPT < (00103A52)>]][09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["skeever" [lvlpredatorscript < (000853DE)>]][09/13/2015 - 02:18:59PM] Update spouse[09/13/2015 - 02:18:59PM] Update spouse failed IsRunningFalse, getStage() 0, LoveInterest None[09/13/2015 - 02:18:59PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:01PM] [CF][Framework] Cleared Form DB[09/13/2015 - 02:19:01PM] [CF][Framework] Creature Framework is done initialising[09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]][09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["Riese" [giantActorSCRIPT < (00103A52)>]][09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["skeever" [lvlpredatorscript < (000853DE)>]][09/13/2015 - 02:19:01PM] [CF][Main Quest] The cloak is being applied for the first time since game load[09/13/2015 - 02:19:01PM] [CF][Creature] ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]] unaroused[09/13/2015 - 02:19:01PM] [CF][Creature] Equipping normal armour [Armor < (8813F916)>] on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]][09/13/2015 - 02:19:01PM] [CF][Creature] ["skeever" [lvlpredatorscript < (000853DE)>]] unaroused[09/13/2015 - 02:19:01PM] [CF][Creature] ["Riese" [giantActorSCRIPT < (00103A52)>]] unaroused[09/13/2015 - 02:19:01PM] [CF][Creature] Not equipping normal armour on ["Riese" [giantActorSCRIPT < (00103A52)>]] race [Race <GiantRace (000131F9)>] skin [Armor < (150058CB)>]; there is no normal armour[09/13/2015 - 02:19:01PM] [CF][Creature] Not equipping normal armour on ["skeever" [lvlpredatorscript < (000853DE)>]] race [Race <SkeeverRace (00013201)>] skin [Armor < (150058CB)>]; there is no normal armour[09/13/2015 - 02:19:01PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:04PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]:Defered maintenance...[09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: Enabled Desire spell[09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: Updated notification key to 49[09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: finished maintenance[09/13/2015 - 02:19:06PM] Mia OnLocationChange changed cells to[09/13/2015 - 02:19:06PM] MIa OnPlayerChancedCells = , slave count 0[09/13/2015 - 02:19:06PM] Vern OnPlayerChancedCells =[09/13/2015 - 02:19:06PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:07PM] Scan cell for Followers total 1[09/13/2015 - 02:19:07PM] Selene Kate is female[09/13/2015 - 02:19:07PM] ScanCellForFollower exits with 1 female followers[09/13/2015 - 02:19:07PM] No Sex Slaves or WantsCellScans = False, no sense in scanning the cell[09/13/2015 - 02:19:15PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:35PM] New Mia CellTrack changed cells to First I thought it would be Creature Frameword and I disabled into MCM all connections for CF at SOS and Aroused Redux (v 21 BSA), but any changes in CF won't change the behaviour or will be the cause for more crashes maybe I overlooked some mods causing trouble so I am adding my loaded mods, too and the loadorder FPS Counter on Nexus will show mostly FPS around 110 - 120 (maybe it is doubling the framerate, because FRAPS shows it around 50 - 60 fps) only at times when background updates of databases from CF or SLEN or More Nasty Critters or ImmersiveCreatures are involved there might be a short hesistance for less than a second - no crashes, maybe just a short rebuilding and than the game goes on Mias Lair is installed as it is provided, no changes and I am playing with the BSA Version Hope someone has a suggestion what is causing this crashes and how to avoid it After some testings with PDT I eleminated 3 mods which are causing heavy scripttransfer (sexlabs slave for vanilla bandits and related mods and the flora-respawnfix-mod), but only having more fps... not avoiding CTD P.S.: strange... but.... the CTD occurs at the beginning of the game... after 30 min playing the game went better and better... played the LoveLabs Forswornstory over 6 hours without any CTD... (not that the story is finished... this mod is as lenghtly as any DLC and in my opinion with a very good background ... even the author is mentioning there are some bugs... but with save/reloading or wait 1 hour most of them will disapair... the rest will do with careful setstage-commands if you will stuck at some points... MiasLair will not cause CTDs in and of itself. It is very light on your system. Much lighter than most other mods you might use. More nasty critters and immersive creatures will be far worse. Also, CTDs at the start of the game are common with just vanilla skyrim (no mods). I keep a level 1 game (just create a new game and save using console command "Save Level1". Then, I ALWAYS load the level1 game before moving on to load the real save I want to play. Sadly, I have no experience with 95% of the mods in your list. Best to post on Sacremas's forum and ask him which of your mods you really don't want. I was beginning to get that as well from a newly started game though first very noticable when I got the letter from the jarl around level 10. Thoughs this was cleared up after I updated my C++ runtime to x64 2013 ( seems the heartfire dlc cause problems for me as I was still using the one skyrim ) I have not seen a single CTD since Creature framework and immersive creature are both heavy on the system CF check every Actor, animal and monster when you enter a cell it seems. But is need if you unless you fine that they use default vanilla meshes without tools if you disable "Sexlab arousal intergration" under the CF this will reduce some of the load and avoid some of the newer bugs in CF. how ever one think i can say I have not seen any CTD cause by those two mods only by mods using them. Sexlabs slave for vanilla bandits: You can get a CTD just by entering a vanilla bandit place both before and after clearing it. (reason why I stoped using it ) interaction with the slaves you find can cause a ctd as well. @fishburger67As for my own tests over the weekend it comes to this sexlab and it dependends alone does not double check anymore after the 2 sebtember fix( apparently my sexlab 1.6. did not have the newest fixes). it does a validation of actors then mactches the actor "animation" setting for changes but that is only on scene start. Attraction and Approach are the ones that asks Sexlab to double check and then proceds to check to do so every second afterwards (one of them stood by lydia for 15 mins and got a validation actor so much that the log file was over 700kb ) . So as much of the pains me I have removed both. I have not seen the double checks since with 16 new charactors test
Old Book Posted September 14, 2015 Posted September 14, 2015 Well, we were asked about this before - but about Jenn and / or Sasha. Problem is those followers use plenty of resources from main framework of the mod. They are based and mixed in Mias story. At some points other characters might play some role - for example it is likely that Sylvia or Volkar will be included in Andrews story. maybe other characters as well - like Mia or some actors that are not introduced yet. It wont be that easy to split and personally - i dont think its worth it as in the end you will get limited version which only difference would be that it would take less space on your hard drive. Just speaking as a fan, the quests are part of what make voiced followers interesting. Eye candy followers are nice, but it's the voiced characters with the illusion of personalities, goals, and lives of their own I play the game for. Splitting followers off from Mia's Lair would remove a big part of what makes them unique.
fishburger67 Posted September 14, 2015 Author Posted September 14, 2015 Well, my game is running fine and Andrew is a nice guy and i try to keep him satisfied (and according to the relationshiprank we are already Lovers), but even after 10 days he doesn't make any attempt to collar my pc (or make her wear the Labia Exciter). I tried to make this as close to real life as possible. Expect it to take a month of game time to get to lover status. Note too that when I put out the upgrade to Andrew, your relationship with him will be reduced to 2 (probably where it is now), so when you get the labia exciter, you will loose it then. The max dominant thing he does is making my pc beg for sex on her knees (even if its only him who wants sex coz he is aroused, not my pc xD). You'll get more later Another possibly "dangerous" behavior is that he starts a standing kiss animation with my pc while the game isn't done with loading and starting all mods (some Mods need a few seconds before you can read the message that they are ready). This happens btw every time when i load a game. Until now it has happened only 2 times (out of 30 loaded games) that starting this animation so soon ended on the desktop. I have no clue what could have caused these CTD's, maybe the day of the week or the weather...or some Marsian farted somewhere. Thanks for the report, I'll have a look at that.
fishburger67 Posted September 14, 2015 Author Posted September 14, 2015 MiasLair will not cause CTDs in and of itself. It is very light on your system. Much lighter than most other mods you might use. More nasty critters and immersive creatures will be far worse. Also, CTDs at the start of the game are common with just vanilla skyrim (no mods). I keep a level 1 game (just create a new game and save using console command "Save Level1". Then, I ALWAYS load the level1 game before moving on to load the real save I want to play. Sadly, I have no experience with 95% of the mods in your list. Best to post on Sacremas's forum and ask him which of your mods you really don't want. I was beginning to get that as well from a newly started game though first very noticable when I got the letter from the jarl around level 10. Thoughs this was cleared up after I updated my C++ runtime to x64 2013 ( seems the heartfire dlc cause problems for me as I was still using the one skyrim ) I have not seen a single CTD since Creature framework and immersive creature are both heavy on the system CF check every Actor, animal and monster when you enter a cell it seems. But is need if you unless you fine that they use default vanilla meshes without tools if you disable "Sexlab arousal intergration" under the CF this will reduce some of the load and avoid some of the newer bugs in CF. how ever one think i can say I have not seen any CTD cause by those two mods only by mods using them. Sexlabs slave for vanilla bandits: You can get a CTD just by entering a vanilla bandit place both before and after clearing it. (reason why I stoped using it ) interaction with the slaves you find can cause a ctd as well. @fishburger67 As for my own tests over the weekend it comes to this sexlab and it dependends alone does not double check anymore after the 2 sebtember fix( apparently my sexlab 1.6. did not have the newest fixes). it does a validation of actors then mactches the actor "animation" setting for changes but that is only on scene start. Attraction and Approach are the ones that asks Sexlab to double check and then proceds to check to do so every second afterwards (one of them stood by lydia for 15 mins and got a validation actor so much that the log file was over 700kb ) . So as much of the pains me I have removed both. I have not seen the double checks since with 16 new charactors test Thanks so much for this work. With your permission, I will put your results on our home page.
fishburger67 Posted September 14, 2015 Author Posted September 14, 2015 nant thing he does is making my pc beg for sex on her knees (even if its only him who wants sex coz he is aroused, not my pc xD). Another possibly "dangerous" behavior is that he starts a standing kiss animation with my pc while the game isn't done with loading and starting all mods (some Mods need a few seconds before you can read the message that they are ready). This happens btw every time when i load a game. Until now it has happened only 2 times (out of 30 loaded games) that starting this animation so soon ended on the desktop. I have no clue what could have caused these CTD's, maybe the day of the week or the weather...or some Marsian farted somewhere. This kissme scene is started by standard dialog ("By the Gods but you are hot. It's all I can do to keep from devouring you, mouth first!" as an example). The conditions are that you are not sneaking, you are outside, and haven't been kissed in 8 hours. It is possible for it to happen once ever 8 game hours and only outdoors. If it is starting immediately on game load, it is because there is a script that did not complete before the save was made. Can't think of a way to prevent this from happening when the game is loading without a lot of papyrus which would be counter-productive. This kissme scene is a standard sexlab animation, so it is not a good idea to have it running when the game is first loading up. If there are any advanced modders reading this, I would sure like to know how to prevent a script that was started when the game was saved to NOT complete when the game is next loaded.
just_Gina Posted September 14, 2015 Posted September 14, 2015 I have not a clue if it is at all possible, but instead of it being started by dialog from andrew, have it start when the PC responds to him, much like the "I'll conjure" line.
Buffmutti Posted September 14, 2015 Posted September 14, 2015 nant thing he does is making my pc beg for sex on her knees (even if its only him who wants sex coz he is aroused, not my pc xD). Another possibly "dangerous" behavior is that he starts a standing kiss animation with my pc while the game isn't done with loading and starting all mods (some Mods need a few seconds before you can read the message that they are ready). This happens btw every time when i load a game. Until now it has happened only 2 times (out of 30 loaded games) that starting this animation so soon ended on the desktop. I have no clue what could have caused these CTD's, maybe the day of the week or the weather...or some Marsian farted somewhere. This kissme scene is started by standard dialog ("By the Gods but you are hot. It's all I can do to keep from devouring you, mouth first!" as an example). The conditions are that you are not sneaking, you are outside, and haven't been kissed in 8 hours. It is possible for it to happen once ever 8 game hours and only outdoors. If it is starting immediately on game load, it is because there is a script that did not complete before the save was made. Can't think of a way to prevent this from happening when the game is loading without a lot of papyrus which would be counter-productive. This kissme scene is a standard sexlab animation, so it is not a good idea to have it running when the game is first loading up. If there are any advanced modders reading this, I would sure like to know how to prevent a script that was started when the game was saved to NOT complete when the game is next loaded. That scene happens everywhere, outside, in my home, in a cave etc. Even if i save right after such a kiss, then leave the game, start the game again and load that savegame it will happen. That script shouldn't run if i saved the game after a kiss, right? It could be another "bug" from Sexlab Framework 1.60.2 (i mean, the framework already ignores the settings which you make in its own MCM like using Pillory Sex or Rape when having consensual sex even if you unchecked these animations, could be that it also starts scripts during start-up)
Shinobi7 Posted September 14, 2015 Posted September 14, 2015 Hi. I have a question regarding Andrew. It seems to me that my game may have skipped a few stages in the progress to lover status with Andrew as soon as I finish the initial quest and have access to him. Is it normal there doesn't seem to be any dialogue when first meeting Andrew after killing Mia? It seems it goes straight to beeing used by him in exchange for his help from day 1? Is this correct? Also my relationship status seems to be already at "lover" from start... Just wondering if all this is normal procedure. Thanks for a great mod!
fishburger67 Posted September 14, 2015 Author Posted September 14, 2015 nant thing he does is making my pc beg for sex on her knees (even if its only him who wants sex coz he is aroused, not my pc xD). Another possibly "dangerous" behavior is that he starts a standing kiss animation with my pc while the game isn't done with loading and starting all mods (some Mods need a few seconds before you can read the message that they are ready). This happens btw every time when i load a game. Until now it has happened only 2 times (out of 30 loaded games) that starting this animation so soon ended on the desktop. I have no clue what could have caused these CTD's, maybe the day of the week or the weather...or some Marsian farted somewhere. This kissme scene is started by standard dialog ("By the Gods but you are hot. It's all I can do to keep from devouring you, mouth first!" as an example). The conditions are that you are not sneaking, you are outside, and haven't been kissed in 8 hours. It is possible for it to happen once ever 8 game hours and only outdoors. If it is starting immediately on game load, it is because there is a script that did not complete before the save was made. Can't think of a way to prevent this from happening when the game is loading without a lot of papyrus which would be counter-productive. This kissme scene is a standard sexlab animation, so it is not a good idea to have it running when the game is first loading up. If there are any advanced modders reading this, I would sure like to know how to prevent a script that was started when the game was saved to NOT complete when the game is next loaded. That scene happens everywhere, outside, in my home, in a cave etc. Even if i save right after such a kiss, then leave the game, start the game again and load that savegame it will happen. That script shouldn't run if i saved the game after a kiss, right? It could be another "bug" from Sexlab Framework 1.60.2 (i mean, the framework already ignores the settings which you make in its own MCM like using Pillory Sex or Rape when having consensual sex even if you unchecked these animations, could be that it also starts scripts during start-up) There is no "script". That animation is called with one of 4 dialog lines like I quoted above. There should be one of the 4 dialog lines and then the kissing scene (unless I am missing something). Not sure if there will be anything useful in there, but can you make and post a log?
aqqh Posted September 14, 2015 Posted September 14, 2015 nant thing he does is making my pc beg for sex on her knees (even if its only him who wants sex coz he is aroused, not my pc xD). Another possibly "dangerous" behavior is that he starts a standing kiss animation with my pc while the game isn't done with loading and starting all mods (some Mods need a few seconds before you can read the message that they are ready). This happens btw every time when i load a game. Until now it has happened only 2 times (out of 30 loaded games) that starting this animation so soon ended on the desktop. I have no clue what could have caused these CTD's, maybe the day of the week or the weather...or some Marsian farted somewhere. This kissme scene is started by standard dialog ("By the Gods but you are hot. It's all I can do to keep from devouring you, mouth first!" as an example). The conditions are that you are not sneaking, you are outside, and haven't been kissed in 8 hours. It is possible for it to happen once ever 8 game hours and only outdoors. If it is starting immediately on game load, it is because there is a script that did not complete before the save was made. Can't think of a way to prevent this from happening when the game is loading without a lot of papyrus which would be counter-productive. This kissme scene is a standard sexlab animation, so it is not a good idea to have it running when the game is first loading up. If there are any advanced modders reading this, I would sure like to know how to prevent a script that was started when the game was saved to NOT complete when the game is next loaded. That scene happens everywhere, outside, in my home, in a cave etc. Even if i save right after such a kiss, then leave the game, start the game again and load that savegame it will happen. That script shouldn't run if i saved the game after a kiss, right? It could be another "bug" from Sexlab Framework 1.60.2 (i mean, the framework already ignores the settings which you make in its own MCM like using Pillory Sex or Rape when having consensual sex even if you unchecked these animations, could be that it also starts scripts during start-up) There is no "script". That animation is called with one of 4 dialog lines like I quoted above. There should be one of the 4 dialog lines and then the kissing scene (unless I am missing something). Not sure if there will be anything useful in there, but can you make and post a log? I think it may be this event Event OnUpdate() ;debug.trace("SexSlFemPCAndrew Onupdate") if(sceneToPlay == 1) SexSlAndDomStartSex1Scene.forceStart() elseif(sceneToPlay == 2) SexSlAndDomStartSex2Scene.forceStart() elseif(sceneToPlay == 3) debug.trace("Calling SexSlAndForceSex1" ) SexSlAndForceSex1.forceStart() elseif(sceneToPlay == 4) debug.trace("Calling SexSlAndForceSex2" ) SexSlAndForceSex2.forceStart() elseif(sceneToPlay == 5) debug.trace("Calling SexSlAndForceSex3" ) SexSlAndForceSex3.forceStart() elseif(sceneToPlay == 6) debug.trace("Calling SexSlAndForceSex4" ) SexSlAndForceSex4.forceStart() elseif(sceneToPlay == 7) debug.trace("Calling SexSlAndForceSex5" ) SexSlAndForceSex5.forceStart() elseif(sceneToPlay == 8) SexSlAndDominate.forceStart() elseif(sceneToPlay == 9) debug.trace("Calling KissmeScene") kissMeScene() elseif(sceneToPlay == 10) thePlayer.EquipItem(SexSlPCLabiaExciter, true, true) debug.notification("Equipped labia exciter") elseif(sceneToPlay == 11) thePlayer.RemoveItem(SexSlPCLabiaExciter, 1, false, SexSlTempContainer) elseif(sceneToPlay == 12) int followFactionRank = MiaHouseCarlMale.getFactionRank(currentFollowerFaction); ;debug.trace("OnUpdate " + MiaHouseCarlMale.GetLeveledActorBase().GetName() + " currentFollowerFaction = " + followFactionRank ); ;if(followFactionRank < 0) ; MiaHouseCarlMale.setFactionRank(currentFollowerFaction, 1) ;endif endif EndEvent activating itself each time you load the game. i do have this in my log when i loaded one of my andrew test saves [09/15/2015 - 12:40:59AM] Loading game... .... [09/15/2015 - 12:41:11AM] Calling SexSlAndForceSex4
OldGuy879 Posted September 15, 2015 Posted September 15, 2015 MiasLair will not cause CTDs in and of itself. It is very light on your system. Much lighter than most other mods you might use. More nasty critters and immersive creatures will be far worse. Also, CTDs at the start of the game are common with just vanilla skyrim (no mods). I keep a level 1 game (just create a new game and save using console command "Save Level1". Then, I ALWAYS load the level1 game before moving on to load the real save I want to play. Sadly, I have no experience with 95% of the mods in your list. Best to post on Sacremas's forum and ask him which of your mods you really don't want. I was beginning to get that as well from a newly started game though first very noticable when I got the letter from the jarl around level 10. Thoughs this was cleared up after I updated my C++ runtime to x64 2013 ( seems the heartfire dlc cause problems for me as I was still using the one skyrim ) I have not seen a single CTD since Creature framework and immersive creature are both heavy on the system CF check every Actor, animal and monster when you enter a cell it seems. But is need if you unless you fine that they use default vanilla meshes without tools if you disable "Sexlab arousal intergration" under the CF this will reduce some of the load and avoid some of the newer bugs in CF. how ever one think i can say I have not seen any CTD cause by those two mods only by mods using them. Sexlabs slave for vanilla bandits: You can get a CTD just by entering a vanilla bandit place both before and after clearing it. (reason why I stoped using it ) interaction with the slaves you find can cause a ctd as well. @fishburger67As for my own tests over the weekend it comes to this sexlab and it dependends alone does not double check anymore after the 2 sebtember fix( apparently my sexlab 1.6. did not have the newest fixes). it does a validation of actors then mactches the actor "animation" setting for changes but that is only on scene start. Attraction and Approach are the ones that asks Sexlab to double check and then proceds to check to do so every second afterwards (one of them stood by lydia for 15 mins and got a validation actor so much that the log file was over 700kb ) . So as much of the pains me I have removed both. I have not seen the double checks since with 16 new charactors test Thanks so much for this work. With your permission, I will put your results on our home page. @fishburger67 Of cause you may I am more then happy that you want to use it. here is a more "clear" write of it as I have a tendency for spelling error it seems and missing words I hope it can be of some help to others if they have any problems. __________ I was beginning to get that as well from a newly started game. Though it was first very noticable when I got the letter from the jarl ( Falconreach ) around level 10. Thoughs this was cleared up after I updated my C++ runtime to x64 2013 ( seems the heartfire dlc cause problems for me ( the error r6025 among the most frequent as soon as the quest arrived ) as I was still using the one skyrim ) I have not seen a single CTD since from C++. Creature framework and immersive creature are both heavy on the system. As CF check every Actor, animal and monster when you enter a cell it seems. But is need you unless you fine that they use default vanilla meshes without tools in aimation scenes. If you disable "Sexlab arousal intergration" under the CF this will reduce some of the load and avoid some of the newer bugs in CF. however one thing i can say I have not seen any CTD cause by those two mods only by mods using them like Hentai creature which is very buggy even in 1.59c. Sexlabs Slave for vanilla bandits: You can get a CTD just by entering a vanilla bandit place both before and after clearing it. (reason why I stoped using it ) interaction with the slaves you find can cause a ctd as well. @fishburger67As for my own tests over the weekend it comes to this sexlab and it dependends alone does not double check anymore after the 2 sebtember fix( apparently my sexlab 1.6. did not have the newest fixes). it does a validation of actors and then mactches the actor "animation" setting for changes but that is only on scene start. Attraction and Approach are the ones that asks Sexlab to double check and then proceds to check doing so every second afterwards. One of the charactors ( I used for testing ) stood by lydia side in a room with no other for 15 mins and got a validation actor so much that the log file was over 700kb when I quit the game . So as much of the pains me I have removed both. I have not seen the double checks since with 16 new charactors test ______________
fishburger67 Posted September 15, 2015 Author Posted September 15, 2015 nant thing he does is making my pc beg for sex on her knees (even if its only him who wants sex coz he is aroused, not my pc xD). Another possibly "dangerous" behavior is that he starts a standing kiss animation with my pc while the game isn't done with loading and starting all mods (some Mods need a few seconds before you can read the message that they are ready). This happens btw every time when i load a game. Until now it has happened only 2 times (out of 30 loaded games) that starting this animation so soon ended on the desktop. I have no clue what could have caused these CTD's, maybe the day of the week or the weather...or some Marsian farted somewhere. This kissme scene is started by standard dialog ("By the Gods but you are hot. It's all I can do to keep from devouring you, mouth first!" as an example). The conditions are that you are not sneaking, you are outside, and haven't been kissed in 8 hours. It is possible for it to happen once ever 8 game hours and only outdoors. If it is starting immediately on game load, it is because there is a script that did not complete before the save was made. Can't think of a way to prevent this from happening when the game is loading without a lot of papyrus which would be counter-productive. This kissme scene is a standard sexlab animation, so it is not a good idea to have it running when the game is first loading up. If there are any advanced modders reading this, I would sure like to know how to prevent a script that was started when the game was saved to NOT complete when the game is next loaded. That scene happens everywhere, outside, in my home, in a cave etc. Even if i save right after such a kiss, then leave the game, start the game again and load that savegame it will happen. That script shouldn't run if i saved the game after a kiss, right? It could be another "bug" from Sexlab Framework 1.60.2 (i mean, the framework already ignores the settings which you make in its own MCM like using Pillory Sex or Rape when having consensual sex even if you unchecked these animations, could be that it also starts scripts during start-up) There is no "script". That animation is called with one of 4 dialog lines like I quoted above. There should be one of the 4 dialog lines and then the kissing scene (unless I am missing something). Not sure if there will be anything useful in there, but can you make and post a log? I think it may be this event Event OnUpdate() ;debug.trace("SexSlFemPCAndrew Onupdate") if(sceneToPlay == 1) SexSlAndDomStartSex1Scene.forceStart() elseif(sceneToPlay == 2) SexSlAndDomStartSex2Scene.forceStart() elseif(sceneToPlay == 3) debug.trace("Calling SexSlAndForceSex1" ) SexSlAndForceSex1.forceStart() elseif(sceneToPlay == 4) debug.trace("Calling SexSlAndForceSex2" ) SexSlAndForceSex2.forceStart() elseif(sceneToPlay == 5) debug.trace("Calling SexSlAndForceSex3" ) SexSlAndForceSex3.forceStart() elseif(sceneToPlay == 6) debug.trace("Calling SexSlAndForceSex4" ) SexSlAndForceSex4.forceStart() elseif(sceneToPlay == 7) debug.trace("Calling SexSlAndForceSex5" ) SexSlAndForceSex5.forceStart() elseif(sceneToPlay == 8) SexSlAndDominate.forceStart() elseif(sceneToPlay == 9) debug.trace("Calling KissmeScene") kissMeScene() elseif(sceneToPlay == 10) thePlayer.EquipItem(SexSlPCLabiaExciter, true, true) debug.notification("Equipped labia exciter") elseif(sceneToPlay == 11) thePlayer.RemoveItem(SexSlPCLabiaExciter, 1, false, SexSlTempContainer) elseif(sceneToPlay == 12) int followFactionRank = MiaHouseCarlMale.getFactionRank(currentFollowerFaction); ;debug.trace("OnUpdate " + MiaHouseCarlMale.GetLeveledActorBase().GetName() + " currentFollowerFaction = " + followFactionRank ); ;if(followFactionRank < 0) ; MiaHouseCarlMale.setFactionRank(currentFollowerFaction, 1) ;endif endif EndEvent activating itself each time you load the game. i do have this in my log when i loaded one of my andrew test saves [09/15/2015 - 12:40:59AM] Loading game... .... [09/15/2015 - 12:41:11AM] Calling SexSlAndForceSex4 Thanks Aqqh, I'll check this out
Pinute Posted September 15, 2015 Posted September 15, 2015 I've just played up through putting Mia up in chains and have Jenny, Sasha and Ravencrone in tow. Niri and Vess are still down in their cages. Everything has gone very well with 1.60.2. The only thing I've seen that was an issue (after I remembered to re-run fnis and start again at the gas trap ) is Sasha's masturbation animation ending prematurely - she still has the electric aura and vocalizes but is in a standing idle pose. It's happened both times it's come up. Jenny's ran correctly, but I've only seen it once so far. My questrion is: for me to have the best experience of the new content that's in the pipeline without a restart, what should I avoid doing with the slaves right now? Edit: and, what should I be sure to do? I'm playing as a woman and am inclined to try playing the strong bdsm and/or Andrew line first.
aqqh Posted September 15, 2015 Posted September 15, 2015 for andrew personally i would wait for next major update. You can ofc give current version a try but i would recommend not to do this on your main save. Its stable and except for that after-game-load thing it should be bug free - but there would be a lot of various stuff added to this soon enough. For training various slaves you could leave them hanging (literally ) for now. We are tempted to do something with Mia for example. You can fool around with Jenn, Sasha or try Volkar training if you like.
Buffmutti Posted September 15, 2015 Posted September 15, 2015 Ok, here is a Papyrus log. Just for you to know what i did in the game: I saved a game yesterday inside the Jarl's Longhouse in Falkreath and this game i loaded now, then i just stood there, Andrew kissed my PC and after that i logged out. Not sure which mod does all these Factionchecks before the scene happens, but the scene begins in line 323 i think. Papyrus.0.log
aqqh Posted September 15, 2015 Posted September 15, 2015 looks like the same thing [09/15/2015 - 08:05:27AM] Calling KissmeScene just after loading Fish it seems you can just set SceneToPlay to zero each time some scene is started and this event wont do anything the next time it would be called for (unless it would be called for intentionally). could be simply like this Event OnUpdate() ;debug.trace("SexSlFemPCAndrew Onupdate") if(sceneToPlay == 1) SexSlAndDomStartSex1Scene.forceStart() elseif(sceneToPlay == 2) SexSlAndDomStartSex2Scene.forceStart() elseif(sceneToPlay == 3) debug.trace("Calling SexSlAndForceSex1" ) SexSlAndForceSex1.forceStart() elseif(sceneToPlay == 4) debug.trace("Calling SexSlAndForceSex2" ) SexSlAndForceSex2.forceStart() elseif(sceneToPlay == 5) debug.trace("Calling SexSlAndForceSex3" ) SexSlAndForceSex3.forceStart() elseif(sceneToPlay == 6) debug.trace("Calling SexSlAndForceSex4" ) SexSlAndForceSex4.forceStart() elseif(sceneToPlay == 7) debug.trace("Calling SexSlAndForceSex5" ) SexSlAndForceSex5.forceStart() elseif(sceneToPlay == 8) SexSlAndDominate.forceStart() elseif(sceneToPlay == 9) debug.trace("Calling KissmeScene") kissMeScene() elseif(sceneToPlay == 10) thePlayer.EquipItem(SexSlPCLabiaExciter, true, true) debug.notification("Equipped labia exciter") elseif(sceneToPlay == 11) thePlayer.RemoveItem(SexSlPCLabiaExciter, 1, false, SexSlTempContainer) elseif(sceneToPlay == 12) int followFactionRank = MiaHouseCarlMale.getFactionRank(currentFollowerFaction); ;debug.trace("OnUpdate " + MiaHouseCarlMale.GetLeveledActorBase().GetName() + " currentFollowerFaction = " + followFactionRank ); ;if(followFactionRank < 0) ; MiaHouseCarlMale.setFactionRank(currentFollowerFaction, 1) ;endif endif sceneToPlay = 0 EndEvent
fishburger67 Posted September 15, 2015 Author Posted September 15, 2015 looks like the same thing [09/15/2015 - 08:05:27AM] Calling KissmeScene just after loading Fish it seems you can just set SceneToPlay to zero each time some scene is started and this event wont do anything the next time it would be called for (unless it would be called for intentionally). could be simply like this Event OnUpdate() ;debug.trace("SexSlFemPCAndrew Onupdate") if(sceneToPlay == 1) SexSlAndDomStartSex1Scene.forceStart() elseif(sceneToPlay == 2) SexSlAndDomStartSex2Scene.forceStart() elseif(sceneToPlay == 3) debug.trace("Calling SexSlAndForceSex1" ) SexSlAndForceSex1.forceStart() elseif(sceneToPlay == 4) debug.trace("Calling SexSlAndForceSex2" ) SexSlAndForceSex2.forceStart() elseif(sceneToPlay == 5) debug.trace("Calling SexSlAndForceSex3" ) SexSlAndForceSex3.forceStart() elseif(sceneToPlay == 6) debug.trace("Calling SexSlAndForceSex4" ) SexSlAndForceSex4.forceStart() elseif(sceneToPlay == 7) debug.trace("Calling SexSlAndForceSex5" ) SexSlAndForceSex5.forceStart() elseif(sceneToPlay == 8) SexSlAndDominate.forceStart() elseif(sceneToPlay == 9) debug.trace("Calling KissmeScene") kissMeScene() elseif(sceneToPlay == 10) thePlayer.EquipItem(SexSlPCLabiaExciter, true, true) debug.notification("Equipped labia exciter") elseif(sceneToPlay == 11) thePlayer.RemoveItem(SexSlPCLabiaExciter, 1, false, SexSlTempContainer) elseif(sceneToPlay == 12) int followFactionRank = MiaHouseCarlMale.getFactionRank(currentFollowerFaction); ;debug.trace("OnUpdate " + MiaHouseCarlMale.GetLeveledActorBase().GetName() + " currentFollowerFaction = " + followFactionRank ); ;if(followFactionRank < 0) ; MiaHouseCarlMale.setFactionRank(currentFollowerFaction, 1) ;endif endif sceneToPlay = 0 EndEvent Already found and fixed this. I always like to explore mysteries like this because OnUpdate should not have been called at when the game first loaded. However, I found out why and for the benefit of other modders monitoring this, the reason is because the Quest that this script is attached to had TWO scripts associated with it. We'll call them scriptX and scriptX1. ScriptX1 has the above OnUpdate function it it. It turns out that scriptX also has an OnUpdate in it and it DOES do a registerforsingleupdate at game load time. The Skyrim papyrus game engine is calling the OnUpdate functions in BOTH scriptX and scriptX1 whenever the timer expires. I'll have this fixed pretty soon, but the fix is a bit complicated, so it'll take a bit of testing.
Huckleberry Posted September 15, 2015 Posted September 15, 2015 Hi! Just wanted to thank the team for all the work on this mod. I particularly enjoy Andrew (dom) and Volkar. Running stable with SL 1.60.2, SL Eager NPCs, Submit (dialogue options only ... haven't tested it with the rest of Submit), and AFT. Looking forward to the new Andrew content when it is available. I note that you have graciously provided the instructions and nif files to change the faces for the female slaves; is there any chance you could include Andrew's nif and details? Thanks again to the whole team for all the hard work.
fishburger67 Posted September 15, 2015 Author Posted September 15, 2015 BugPatch is now available Install this patch over version 5.2. This patch fixes a problem where Andrew acts weird at game startup (what he does weird depends on what you did with him last before saving). This is a manditory download for anyone using Andrew Also updated the home page with warning about using Sex Slaves for Vanilla Bandit Camps, Creature Framework and Immersive Creature, and Sexlab Attraction and Sexlab Approach when using Sexlab 1.6. I personally would avoid using any of these unless you really want the functionality they provide. If you are using them, read OldGuy879's warnings before you decide to keep them. Special thanks to OldGuy879 forfor his work as well as Aqqh and Buffmutti for pointing out a serious bug.
SkyRyder93 Posted September 15, 2015 Posted September 15, 2015 is there a way to skip past the rape scene but also send niri and vess to the cells so that only you proceed onwards alone?
fishburger67 Posted September 15, 2015 Author Posted September 15, 2015 Hi. I have a question regarding Andrew. It seems to me that my game may have skipped a few stages in the progress to lover status with Andrew as soon as I finish the initial quest and have access to him. Is it normal there doesn't seem to be any dialogue when first meeting Andrew after killing Mia? It seems it goes straight to beeing used by him in exchange for his help from day 1? Is this correct? Also my relationship status seems to be already at "lover" from start... Just wondering if all this is normal procedure. Thanks for a great mod! Make sure you turn on "Andrew is Dominate" is you are playing a female PC. If you are not playing a female, Andrew is just a mostly normal follower. His relationship rank is set to 4 when you take the castle. That will change in the next release.
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