andrewnew Posted September 11, 2015 Posted September 11, 2015 I am having an CTD issue at the end of the Slave training of Mia, I get her to love me, and the trainer tells me his part, but after she has her orgasm CTD happens, this something common, or something with the new sexlab? Rama This is same problem to me CTD on orgasm anim/ecstasy anim when using SL 1.60.fix 2 with newer Miaslair. I revert back to SL 1.59c and miaslair 5.1 i never have CTD on every orgasm animation.
fishburger67 Posted September 11, 2015 Author Posted September 11, 2015 I am having an CTD issue at the end of the Slave training of Mia, I get her to love me, and the trainer tells me his part, but after she has her orgasm CTD happens, this something common, or something with the new sexlab? Rama This is same problem to me CTD on orgasm anim/ecstasy anim when using SL 1.60.fix 2 with newer Miaslair. I revert back to SL 1.59c and miaslair 5.1 i never have CTD on every orgasm animation. Recommend holding on to 1.59c for a bit. I love 1.60 and will be requiring it in the coming months, but for now, 1.59c seems to be a little more stable. It is hard to tell what these issues are and you guys can help us all by pin pointing the cause of the CTDs. 1.6 is a little heavier on papyrus and it may be that the extra load is enough to push your installation over the edge. You can help by looking at your papyrus log and see if you can spot papyrus activiity from other mods and try removing one or two of them and see if the CTD goes away. If you remove a mod, remember to run your save through SaveTool. If you can spend the time, learn PDT and use it instead. It does a far better job but it harder to use. If you are using Romance, Lovers Confort (including Further Lovers Comfort) and mods like that, consider replacing them with Eager NPCs. I recently looked at the code from that mod and it is well written and and does lots of stuff with the lightest possible papyrus load. The most important and first thing to try is cleaning your save thoroughly. Get a save where you can reliably reproduce the CTD and then try things one at a time. Step one is to clean your save with PDT. Step two is to remove script heavy mods, one or two of them and see if the CTDs go away. Please report back on you success or failure. I am having an CTD issue at the end of the Slave training of Mia, I get her to love me, and the trainer tells me his part, but after she has her orgasm CTD happens, this something common, or something with the new sexlab? Rama Please read the response above
fishburger67 Posted September 11, 2015 Author Posted September 11, 2015 I am having a problem with the "It's a Trap" quest. As soon as it says "Your rage gives you strength use the rest of the paralysis antidote" Nothing happens. My controls are locked. I can look a my quest tab and zoom in and out of first person with a couple others. But my inventory and spell tabs are locked. I have no clue on how to take the antidote or break the chains. I can use "Setstage MiaDungeonCapture 50" to get the antidote and "setstage MiaDungeonCapture 60" to get free of the chains but I don't like using console commands on quests. Any help would be greatly appreciated. Note: I have checked and I have the two followers you get at the start of the quest (Vess and Niri) with me and that is it. I am having a problem with the "It's a Trap" quest. As soon as it says "Your rage gives you strength use the rest of the paralysis antidote" Nothing happens. My controls are locked. I can look a my quest tab and zoom in and out of first person with a couple others. But my inventory and spell tabs are locked. I have no clue on how to take the antidote or break the chains. this should happen by itself with your character being controlled by AI. If it didnt it means the scene got stuck at some point As of why, hard to say. You may try posting your papyrus log. Yes, a papyrus log might give us a clue. There is only a little bit of code between where you get the rage message and you have full control. You get the quest update "Your rage overcomes the paralysis. Drink the other half of the antidote.", then a small scene plays where you move to the shelf and drink the potion. If you see the message, you should be at stage 40. You can find out by doing sqv MiaDungeonCapture If you have described it accurately, it should say stage 40. Also note whether or not alias PlayerChainedRef is filled (you may have to press the PageUp button to find it). That is the only reason I can see why that scene would not run. It is a very simple scene where the player moves to the shelf and then does a stock drink potion animation. If all that took place, there should be a log entry: "Releasing Player" in your papyrus log.
OldGuy879 Posted September 11, 2015 Posted September 11, 2015 Only think I can see is that in the debug log ingame and the paryrus with only sexlab and it depends installed it seems to both check and double check the same for Validate actors. I was in a room with only Lydia last night and in less then a minute it Sexlab 1.60 hotfix2 check her if see was a Validated Actor four times from I enter the door til I opened the console. I do not know if other have seen this.
Mart0206 Posted September 11, 2015 Posted September 11, 2015 I always wanted to try this mod, but it´s requirements, or better the "do not have-part" always scared me a bit. But if the new version for SL 1.6x is comming out i want to give it a shot. Just a few questions: - is SL Lovers Comfort an absolutly no go, or only for the quest part mentioned in the description - are the added npc´s bound to a special texture/body or did they use my own installed body replacer and textures (CBBE Bodyslide + *insertrandomtexture* for example)
fishburger67 Posted September 11, 2015 Author Posted September 11, 2015 I always wanted to try this mod, but it´s requirements, or better the "do not have-part" always scared me a bit. But if the new version for SL 1.6x is comming out i want to give it a shot. Just a few questions: - is SL Lovers Comfort an absolutly no go, or only for the quest part mentioned in the description - are the added npc´s bound to a special texture/body or did they use my own installed body replacer and textures (CBBE Bodyslide + *insertrandomtexture* for example) None of the mods listed are a "no go". The ones listed are just known mods that cause papyrus overload if you use too many of them at a time. If you have only LC, you'll be fine. Maybe even a few of the others. Almost all of the mods in that list are in use by others. We have players that come to us and when things don't work for them, it always turns out to be one of the mods listed on our home page. In fact, Sex Slaves is very light on your system. We don't do any of the shit like they do in LC and the like. None of the NPCs have bodies. Feel free to use what you want. BTW, if you like LC, give Eager NPCs a try. It has almost no papyrus load and does much of what LC does. Only think I can see is that in the debug log ingame and the paryrus with only sexlab and it depends installed it seems to both check and double check the same for Validate actors. I was in a room with only Lydia last night and in less then a minute it Sexlab 1.60 hotfix2 check her if see was a Validated Actor four times from I enter the door til I opened the console. I do not know if other have seen this. You should post both the log and your load order on the Sexlab thread. I have heard of this and seen the same stuff in the logs. I don't think that Sexlab is doing the checking, but then again, it might. There was some mention of another mod being responsible for this, so make sure it is accurate that Sexlab and it's dependencies are the only mods you have loaded.
andrewnew Posted September 11, 2015 Posted September 11, 2015 -snip--snip- Recommend holding on to 1.59c for a bit. I love 1.60 and will be requiring it in the coming months, but for now, 1.59c seems to be a little more stable. It is hard to tell what these issues are and you guys can help us all by pin pointing the cause of the CTDs. 1.6 is a little heavier on papyrus and it may be that the extra load is enough to push your installation over the edge. You can help by looking at your papyrus log and see if you can spot papyrus activiity from other mods and try removing one or two of them and see if the CTD goes away. If you remove a mod, remember to run your save through SaveTool. If you can spend the time, learn PDT and use it instead. It does a far better job but it harder to use. If you are using Romance, Lovers Confort (including Further Lovers Comfort) and mods like that, consider replacing them with Eager NPCs. I recently looked at the code from that mod and it is well written and and does lots of stuff with the lightest possible papyrus load. The most important and first thing to try is cleaning your save thoroughly. Get a save where you can reliably reproduce the CTD and then try things one at a time. Step one is to clean your save with PDT. Step two is to remove script heavy mods, one or two of them and see if the CTDs go away. Please report back on you success or failure. Play on new game and This profile load order loadorder.txt doing quick quest run everything normal until i got quest to enslave mia CTD every ecstasy, i can got pass ecstasy anim Using defeat to skip target actor animation stage until she finish animation CTD happen on every sexslave when they got ecstasy anim running. Going to holding 1.59c bit longer until SL 1.60 stable enough for some mod.
OldGuy879 Posted September 11, 2015 Posted September 11, 2015 I always wanted to try this mod, but it´s requirements, or better the "do not have-part" always scared me a bit. But if the new version for SL 1.6x is comming out i want to give it a shot. Just a few questions: - is SL Lovers Comfort an absolutly no go, or only for the quest part mentioned in the description - are the added npc´s bound to a special texture/body or did they use my own installed body replacer and textures (CBBE Bodyslide + *insertrandomtexture* for example) None of the mods listed are a "no go". The ones listed are just known mods that cause papyrus overload if you use too many of them at a time. If you have only LC, you'll be fine. Maybe even a few of the others. Almost all of the mods in that list are in use by others. We have players that come to us and when things don't work for them, it always turns out to be one of the mods listed on our home page. In fact, Sex Slaves is very light on your system. We don't do any of the shit like they do in LC and the like. None of the NPCs have bodies. Feel free to use what you want. BTW, if you like LC, give Eager NPCs a try. It has almost no papyrus load and does much of what LC does. Only think I can see is that in the debug log ingame and the paryrus with only sexlab and it depends installed it seems to both check and double check the same for Validate actors. I was in a room with only Lydia last night and in less then a minute it Sexlab 1.60 hotfix2 check her if see was a Validated Actor four times from I enter the door til I opened the console. I do not know if other have seen this. You should post both the log and your load order on the Sexlab thread. I have heard of this and seen the same stuff in the logs. I don't think that Sexlab is doing the checking, but then again, it might. There was some mention of another mod being responsible for this, so make sure it is accurate that Sexlab and it's dependencies are the only mods you have loaded. @Fishburger67 do not worry I have sometime ago when I first notice it. Ashal have also seen and commented on it ( something about it was highly strange ) but no one else aside from you have said that they have seen the same thing. I will post another reply after some more tests @Mart0206 personally I have go from LC to Eager NPC most of what I like about LC is in If you like or not of cause it up to taste
xesfer Posted September 11, 2015 Posted September 11, 2015 Hello creative team of this wonderful mod, do you plan to add some new integration to the starting quest in your next releases? I just played the quest again with a new low level female character. When I went to the Hunters Rest to talk to Jorlan (the kidnapper bandit, where you will encounter Vess and Niri) the bandits easily killed my toon. So I thought: why should the bandits have to kill her? Why not having the bandits capture the incautious dragongirl if they defeat her instead? You might add a blackout scene (instead of the death one) and when the dragongirl awakes she will find herself tied, This might be the starting of a different path. She might be questioned by the bandits (ie: "who do you work for?" - "what are you looking for?" - "who the hell are you?" and so on...). I'm thinking to a depth interview, in the some way in your story the dragonborn does to Vess. The bandits could be more harsh according to the way the prisoner dragongirl behaves. I'd like to have Vess "questioning" the prisoner or she could give advices to the bandits to help breaking her resistance. Then the dragongirl could be taken to Morthal and delivered to the khajiit slaver. Maybe it could be Vess to escort the prisoner dragongirl and Niri to Morthal or maybe a bandit and Vess. In short terms I'm thinking to an alternative path where the dragongirl is the prisoner (and Niri too) and Vess is the one who bullies and delivers the two girls to the slavers. At the end, in order to re-enter into the main path, the dragonborn could have the chance to free herself, before or better after she was examined by the mage and had to dance for the slavers. Or simply she is delivered to Archerone together with Niri and a betrayed Vess (a good slaver would not miss the chance to get one more nice slavegirl). Maybe it's trivial but I think it could be a funny path. Thank you again for your attention.
Indigojulze Posted September 11, 2015 Posted September 11, 2015 Well I finished the main story of the mod and I have to say I really do like it. Training slaves seems to need a bit of polish but I can not find anything that is "Broken". There seems to be a couple hiccups with the new version of Sexlab but that should be ironed out rather soon. My suggestion would be an option to summon / higher blue dremora from Coldharbor the realm of Molag Bal (Prince of Slavery Domination and Rape.) to beat out the rebellion out of certain slaves. It would be a side-step option for people to don't want to spend a couple of hours breaking a slave. (Gets a bit repetitive after a while.) Awesome mod, I give it 4 out of 5 calloused palms.
fishburger67 Posted September 12, 2015 Author Posted September 12, 2015 -snip--snip- Recommend holding on to 1.59c for a bit. I love 1.60 and will be requiring it in the coming months, but for now, 1.59c seems to be a little more stable. It is hard to tell what these issues are and you guys can help us all by pin pointing the cause of the CTDs. 1.6 is a little heavier on papyrus and it may be that the extra load is enough to push your installation over the edge. You can help by looking at your papyrus log and see if you can spot papyrus activiity from other mods and try removing one or two of them and see if the CTD goes away. If you remove a mod, remember to run your save through SaveTool. If you can spend the time, learn PDT and use it instead. It does a far better job but it harder to use. If you are using Romance, Lovers Confort (including Further Lovers Comfort) and mods like that, consider replacing them with Eager NPCs. I recently looked at the code from that mod and it is well written and and does lots of stuff with the lightest possible papyrus load. The most important and first thing to try is cleaning your save thoroughly. Get a save where you can reliably reproduce the CTD and then try things one at a time. Step one is to clean your save with PDT. Step two is to remove script heavy mods, one or two of them and see if the CTDs go away. Please report back on you success or failure. Play on new game and This profile load order loadorder.txt doing quick quest run everything normal until i got quest to enslave mia CTD every ecstasy, i can got pass ecstasy anim Using defeat to skip target actor animation stage until she finish animation CTD happen on every sexslave when they got ecstasy anim running. Going to holding 1.59c bit longer until SL 1.60 stable enough for some mod. Try getting rid of some mod(s) and see if you still get the CTD. It would be useful to know. Hello creative team of this wonderful mod, do you plan to add some new integration to the starting quest in your next releases? I just played the quest again with a new low level female character. When I went to the Hunters Rest to talk to Jorlan (the kidnapper bandit, where you will encounter Vess and Niri) the bandits easily killed my toon. So I thought: why should the bandits have to kill her? Why not having the bandits capture the incautious dragongirl if they defeat her instead? You might add a blackout scene (instead of the death one) and when the dragongirl awakes she will find herself tied, This might be the starting of a different path. She might be questioned by the bandits (ie: "who do you work for?" - "what are you looking for?" - "who the hell are you?" and so on...). I'm thinking to a depth interview, in the some way in your story the dragonborn does to Vess. The bandits could be more harsh according to the way the prisoner dragongirl behaves. I'd like to have Vess "questioning" the prisoner or she could give advices to the bandits to help breaking her resistance. Then the dragongirl could be taken to Morthal and delivered to the khajiit slaver. Maybe it could be Vess to escort the prisoner dragongirl and Niri to Morthal or maybe a bandit and Vess. In short terms I'm thinking to an alternative path where the dragongirl is the prisoner (and Niri too) and Vess is the one who bullies and delivers the two girls to the slavers. At the end, in order to re-enter into the main path, the dragonborn could have the chance to free herself, before or better after she was examined by the mage and had to dance for the slavers. Or simply she is delivered to Archerone together with Niri and a betrayed Vess (a good slaver would not miss the chance to get one more nice slavegirl). Maybe it's trivial but I think it could be a funny path. Thank you again for your attention. Excellent idea. Hopefully Aqqh will get some inspiration from it. I am currently working hot and heavy on Andrew and won't have time for a month or two. Well I finished the main story of the mod and I have to say I really do like it. Training slaves seems to need a bit of polish but I can not find anything that is "Broken". There seems to be a couple hiccups with the new version of Sexlab but that should be ironed out rather soon. My suggestion would be an option to summon / higher blue dremora from Coldharbor the realm of Molag Bal (Prince of Slavery Domination and Rape.) to beat out the rebellion out of certain slaves. It would be a side-step option for people to don't want to spend a couple of hours breaking a slave. (Gets a bit repetitive after a while.) Awesome mod, I give it 4 out of 5 calloused palms. Great idea. Make sure you take Sasha and/or Jenny out into Skyrim with you. After you do that, you might want to come back and up it to 5 stars. They are, in my opinion, the best part of this mod. If you are playing a female PC, Andrew is fun, but what I am working on now will make him way more fun.
aqqh Posted September 12, 2015 Posted September 12, 2015 Hello creative team of this wonderful mod, do you plan to add some new integration to the starting quest in your next releases? I just played the quest again with a new low level female character. When I went to the Hunters Rest to talk to Jorlan (the kidnapper bandit, where you will encounter Vess and Niri) the bandits easily killed my toon. So I thought: why should the bandits have to kill her? Why not having the bandits capture the incautious dragongirl if they defeat her instead? You might add a blackout scene (instead of the death one) and when the dragongirl awakes she will find herself tied, This might be the starting of a different path. She might be questioned by the bandits (ie: "who do you work for?" - "what are you looking for?" - "who the hell are you?" and so on...). I'm thinking to a depth interview, in the some way in your story the dragonborn does to Vess. The bandits could be more harsh according to the way the prisoner dragongirl behaves. I'd like to have Vess "questioning" the prisoner or she could give advices to the bandits to help breaking her resistance. Then the dragongirl could be taken to Morthal and delivered to the khajiit slaver. Maybe it could be Vess to escort the prisoner dragongirl and Niri to Morthal or maybe a bandit and Vess. In short terms I'm thinking to an alternative path where the dragongirl is the prisoner (and Niri too) and Vess is the one who bullies and delivers the two girls to the slavers. At the end, in order to re-enter into the main path, the dragonborn could have the chance to free herself, before or better after she was examined by the mage and had to dance for the slavers. Or simply she is delivered to Archerone together with Niri and a betrayed Vess (a good slaver would not miss the chance to get one more nice slavegirl). Maybe it's trivial but I think it could be a funny path. Thank you again for your attention. mentioned it some time ago that it has no sense for either Jorlan or Tzollaman to kill you. They should try to enslave you if you let (or allow them) to defeat you. Thing i got in mind would introduce one more actor to starting quest so it would take a while. But quest should be far more friendly to low level characters. But well, dont expect for everyone to bow before you if you would prove yourself unable to handle things on your own. So it would be rather a path of submission. More or less this path would lead to the same end (you will be an owner of the palace) - as i dont want to rewrite too much. Tho would need to figure out how to do it without adding too many lines to Vess and especially Niri - as there might be a problem with getting them voiced.
andrewnew Posted September 12, 2015 Posted September 12, 2015 -snip--snip- Recommend holding on to 1.59c for a bit. I love 1.60 and will be requiring it in the coming months, but for now, 1.59c seems to be a little more stable. It is hard to tell what these issues are and you guys can help us all by pin pointing the cause of the CTDs. 1.6 is a little heavier on papyrus and it may be that the extra load is enough to push your installation over the edge. You can help by looking at your papyrus log and see if you can spot papyrus activiity from other mods and try removing one or two of them and see if the CTD goes away. If you remove a mod, remember to run your save through SaveTool. If you can spend the time, learn PDT and use it instead. It does a far better job but it harder to use. If you are using Romance, Lovers Confort (including Further Lovers Comfort) and mods like that, consider replacing them with Eager NPCs. I recently looked at the code from that mod and it is well written and and does lots of stuff with the lightest possible papyrus load. The most important and first thing to try is cleaning your save thoroughly. Get a save where you can reliably reproduce the CTD and then try things one at a time. Step one is to clean your save with PDT. Step two is to remove script heavy mods, one or two of them and see if the CTDs go away. Please report back on you success or failure. Play on new game and This profile load order loadorder.txt doing quick quest run everything normal until i got quest to enslave mia CTD every ecstasy, i can got pass ecstasy anim Using defeat to skip target actor animation stage until she finish animation CTD happen on every sexslave when they got ecstasy anim running. Going to holding 1.59c bit longer until SL 1.60 stable enough for some mod. Try getting rid of some mod(s) and see if you still get the CTD. It would be useful to know. Crap.. sorry giving wrong profile here correct profile loadorder2.txt and what is cause my game ctd when running ecstasy masturbation? try rid some scripting and high texture mod, ctd still happen. If i have to get rid 10 fav mod because 1 animation ctd, i guess sticking with 1.59c is better. Thanks for the help.
edgarrice Posted September 12, 2015 Posted September 12, 2015 The problem with the player enslavement path is that if she is too low-level to beat bandits, she won't have a hope against Archerone. Maybe after she escapes she leaves the dungeon and comes back much later. Otherwise it makes a lot of sense. Perhaps a flag in the MCM that indicates which option to take, enabled if the PC is female? If the player knows she is going to take the submissive path, this seems a better way to start and she could check the MCM flag and the bandits get a scripted lucky hit and knock her out, or Vess gets a bow with paralysis and a scripted paralysis of the PC. Isn't there an option to pay either Vernor or Volkar to train a slave for you? I'm not seeing it, though I still have Mia hanging in the dungeon. Do I have to run one girl through training before it comes up? Or am I imagining the whole thing? BTW, I've never taken the option to kill Mia. What happens with the training scenario? I would test it myself but for some reason my game won't load old saves.
aqqh Posted September 12, 2015 Posted September 12, 2015 The problem with the player enslavement path is that if she is too low-level to beat bandits, she won't have a hope against Archerone. Unless there would be a scene of him getting killed in... unusual way. Mind that i wrote "him getting killed" - didnt wrote by who Maybe after she escapes she leaves the dungeon and comes back much later. Otherwise it makes a lot of sense. Perhaps a flag in the MCM that indicates which option to take, enabled if the PC is female? If the player knows she is going to take the submissive path, this seems a better way to start and she could check the MCM flag and the bandits get a scripted lucky hit and knock her out, or Vess gets a bow with paralysis and a scripted paralysis of the PC. I'm not a fan of MCM buttons to control the story anyhow. It breaks immersion IMO. For example i suggested to get rid of "player is submissive" button in MCM couple of times already Isn't there an option to pay either Vernor or Volkar to train a slave for you? I'm not seeing it, though I still have Mia hanging in the dungeon. Do I have to run one girl through training before it comes up? Or am I imagining the whole thing? Nope, no option for paid training. Vernor has an option to train your followers for free and Volkar wont train anyone except your follower if you play male PC. BTW, I've never taken the option to kill Mia. What happens with the training scenario? I would test it myself but for some reason my game won't load old saves. If you killed her, then you wont be asked to get her trained. You can kill Mia, lead Allison to her mother, let both Vess and Niri go and there wont be anyone to train. But story would still go on.
Guest Posted September 12, 2015 Posted September 12, 2015 Is there any way to access the content of this mod without the character training sex slaves or endorsing slavery? I'm okay with bad stuff being done to the character, just not with the character doing bad stuff.
Old Book Posted September 12, 2015 Posted September 12, 2015 Is there any way to access the content of this mod without the character training sex slaves or endorsing slavery? I'm okay with bad stuff being done to the character, just not with the character doing bad stuff.I almost always play a "good" character. You never have to train a single slave, or commit a rape to play Mia's Lair. The only things you can't do are "save" the already trained slaves or kill the two Dremora. The slaves are who they are now. Without divine intervention, they'll be dedicated to debauchery for the rest of their lives. You probably should be able to banish the Dremora, but that really would break the mod. They're the reason my characters never think of Mia's Lair as "home".
Guest Posted September 12, 2015 Posted September 12, 2015 Is there any way to access the content of this mod without the character training sex slaves or endorsing slavery? I'm okay with bad stuff being done to the character, just not with the character doing bad stuff.I almost always play a "good" character. You never have to train a single slave, or commit a rape to play Mia's Lair. The only things you can't do are "save" the already trained slaves or kill the two Dremora. The slaves are who they are now. Without divine intervention, they'll be dedicated to debauchery for the rest of their lives. You probably should be able to banish the Dremora, but that really would break the mod. They're the reason my characters never think of Mia's Lair as "home". Awesome, thanks.
Fordwars Posted September 12, 2015 Posted September 12, 2015 Hello Creative Team, This is an awesome mod! I've learned to save frequently just in case, but for the most part I haven't run into many major issues. I have bumped into one tiny little problem, and though someone here might have some insight. I've completed the quests and everything worked fine. I've tried twice to train random NPC Companions (Camilla from Riverwood, and a Mod based follower). The training went just like normal, but after the training is done, something weird happens. She follows me around, when I talk to her the "Follow me I need your help" option is there. No matter how many times I click it, she follows me like a companion, but no other companion options (such as inventory or DISMISS) are available. I've tried telling her to come with me and sending her home immediately after her training, but I get the same result. Any ideas? Also, thank you for this incredible mod!
edgarrice Posted September 12, 2015 Posted September 12, 2015 I'm going to start a new play through very shortly. What is the current thinking about SexLab 1.59c versus 1.60. Should I stay with what I've got or leap into the future?
fishburger67 Posted September 12, 2015 Author Posted September 12, 2015 Is there any way to access the content of this mod without the character training sex slaves or endorsing slavery? I'm okay with bad stuff being done to the character, just not with the character doing bad stuff. You don't have to train anyone or get involved in slavery. If you kill Mia, and take Allison back to her mother, you are good to go. However, I would at least not kill Mia and just take her down to Volkar and let her hang there. We have plans for Mia at some point. Hello Creative Team, This is an awesome mod! I've learned to save frequently just in case, but for the most part I haven't run into many major issues. I have bumped into one tiny little problem, and though someone here might have some insight. I've completed the quests and everything worked fine. I've tried twice to train random NPC Companions (Camilla from Riverwood, and a Mod based follower). The training went just like normal, but after the training is done, something weird happens. She follows me around, when I talk to her the "Follow me I need your help" option is there. No matter how many times I click it, she follows me like a companion, but no other companion options (such as inventory or DISMISS) are available. I've tried telling her to come with me and sending her home immediately after her training, but I get the same result. Any ideas? Also, thank you for this incredible mod! We rely on the vanilla companion system for all this. It works reliably with vanilla (no follower mod), AFT, and EFF with some tweaks. UFO has been reported problematic, but I think there is a way to make that work too. I'm going to start a new play through very shortly. What is the current thinking about SexLab 1.59c versus 1.60. Should I stay with what I've got or leap into the future? I'd stay with 1.59c for at least a couple of months. Except for the increased space for additional animations, there is nothing in 1.60 for the average player until more mods start taking advantage of the additional api. I expect to do just that myself in a couple of months once I am finished with Andrew. But, for the time being, there are reports of additional CTDs during sex that do not happen with 1.59c.
edgarrice Posted September 13, 2015 Posted September 13, 2015 I'm going to start a new play through very shortly. What is the current thinking about SexLab 1.59c versus 1.60. Should I stay with what I've got or leap into the future? I'd stay with 1.59c for at least a couple of months. Except for the increased space for additional animations, there is nothing in 1.60 for the average player until more mods start taking advantage of the additional api. I expect to do just that myself in a couple of months once I am finished with Andrew. But, for the time being, there are reports of additional CTDs during sex that do not happen with 1.59c. Thanks! That's at least a few files that won't get updated just yet. I swear, keeping this game running is a full-time job.
xwhiteninjax Posted September 13, 2015 Posted September 13, 2015 after several hours to test my system (64 GB RAM, QuadSLI Nvidia 590 GTX) to have my most wanted mods running smoothly together and avoiding too much CTD I am at least stuck with Mias Lair... without this mod the system is running the game for hours without any CTD... when I am adding Mias Lair (with or without the cellscanfunction inside MCM) there will be crashes mostly at every cellchange and the lines in papyruslog will look like this... last lines before CTD [09/13/2015 - 02:18:58PM] [CF][Framework] Forcing active actor restart[09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]][09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["Riese" [giantActorSCRIPT < (00103A52)>]][09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["skeever" [lvlpredatorscript < (000853DE)>]][09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]]; restarting[09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["Riese" [giantActorSCRIPT < (00103A52)>]]; restarting[09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["skeever" [lvlpredatorscript < (000853DE)>]]; restarting[09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]][09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["Riese" [giantActorSCRIPT < (00103A52)>]][09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["skeever" [lvlpredatorscript < (000853DE)>]][09/13/2015 - 02:18:59PM] Update spouse[09/13/2015 - 02:18:59PM] Update spouse failed IsRunningFalse, getStage() 0, LoveInterest None[09/13/2015 - 02:18:59PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:01PM] [CF][Framework] Cleared Form DB[09/13/2015 - 02:19:01PM] [CF][Framework] Creature Framework is done initialising[09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]][09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["Riese" [giantActorSCRIPT < (00103A52)>]][09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["skeever" [lvlpredatorscript < (000853DE)>]][09/13/2015 - 02:19:01PM] [CF][Main Quest] The cloak is being applied for the first time since game load[09/13/2015 - 02:19:01PM] [CF][Creature] ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]] unaroused[09/13/2015 - 02:19:01PM] [CF][Creature] Equipping normal armour [Armor < (8813F916)>] on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]][09/13/2015 - 02:19:01PM] [CF][Creature] ["skeever" [lvlpredatorscript < (000853DE)>]] unaroused[09/13/2015 - 02:19:01PM] [CF][Creature] ["Riese" [giantActorSCRIPT < (00103A52)>]] unaroused[09/13/2015 - 02:19:01PM] [CF][Creature] Not equipping normal armour on ["Riese" [giantActorSCRIPT < (00103A52)>]] race [Race <GiantRace (000131F9)>] skin [Armor < (150058CB)>]; there is no normal armour[09/13/2015 - 02:19:01PM] [CF][Creature] Not equipping normal armour on ["skeever" [lvlpredatorscript < (000853DE)>]] race [Race <SkeeverRace (00013201)>] skin [Armor < (150058CB)>]; there is no normal armour[09/13/2015 - 02:19:01PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:04PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]:Defered maintenance...[09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: Enabled Desire spell[09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: Updated notification key to 49[09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: finished maintenance[09/13/2015 - 02:19:06PM] Mia OnLocationChange changed cells to[09/13/2015 - 02:19:06PM] MIa OnPlayerChancedCells = , slave count 0[09/13/2015 - 02:19:06PM] Vern OnPlayerChancedCells =[09/13/2015 - 02:19:06PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:07PM] Scan cell for Followers total 1[09/13/2015 - 02:19:07PM] Selene Kate is female[09/13/2015 - 02:19:07PM] ScanCellForFollower exits with 1 female followers[09/13/2015 - 02:19:07PM] No Sex Slaves or WantsCellScans = False, no sense in scanning the cell[09/13/2015 - 02:19:15PM] New Mia CellTrack changed cells to[09/13/2015 - 02:19:35PM] New Mia CellTrack changed cells to First I thought it would be Creature Frameword and I disabled into MCM all connections for CF at SOS and Aroused Redux (v 21 BSA), but any changes in CF won't change the behaviour or will be the cause for more crashes maybe I overlooked some mods causing trouble so I am adding my loaded mods, too and the loadorder FPS Counter on Nexus will show mostly FPS around 110 - 120 (maybe it is doubling the framerate, because FRAPS shows it around 50 - 60 fps) only at times when background updates of databases from CF or SLEN or More Nasty Critters or ImmersiveCreatures are involved there might be a short hesistance for less than a second - no crashes, maybe just a short rebuilding and than the game goes on Mias Lair is installed as it is provided, no changes and I am playing with the BSA Version Hope someone has a suggestion what is causing this crashes and how to avoid it After some testings with PDT I eleminated 3 mods which are causing heavy scripttransfer (sexlabs slave for vanilla bandits and related mods and the flora-respawnfix-mod), but only having more fps... not avoiding CTD P.S.: strange... but.... the CTD occurs at the beginning of the game... after 30 min playing the game went better and better... played the LoveLabs Forswornstory over 6 hours without any CTD... (not that the story is finished... this mod is as lenghtly as any DLC and in my opinion with a very good background ... even the author is mentioning there are some bugs... but with save/reloading or wait 1 hour most of them will disapair... the rest will do with careful setstage-commands if you will stuck at some points... plugins.txt loadorder.txt
HounDog Posted September 14, 2015 Posted September 14, 2015 Hey Fish, you may have seen this already but I wanted to bring your attention to the recently released animation "bend over" by leito, i have no clue on how these work/integrate in mods but it would be a good alternative to the one in Mia's Lair don't you think? I do like the current one but you know, we need more! http://www.loverslab.com/blog/219/entry-1791-leito-new-animations-preview-9515/ Also, the animations "Tease Female 1" and "aroused Female" seem appropriate for when the girls are going "me next, do me next"... As always, thanks for the hard work.
fishburger67 Posted September 14, 2015 Author Posted September 14, 2015 Hey Fish, you may have seen this already but I wanted to bring your attention to the recently released animation "bend over" by leito, i have no clue on how these work/integrate in mods but it would be a good alternative to the one in Mia's Lair don't you think? I do like the current one but you know, we need more! http://www.loverslab.com/blog/219/entry-1791-leito-new-animations-preview-9515/ Also, the animations "Tease Female 1" and "aroused Female" seem appropriate for when the girls are going "me next, do me next"... As always, thanks for the hard work. Thanks Already saw it and it will be included in the next release for use with Andrew. I'll also back-port it to the female sex slaves too as soon as I get back on that. His animations are aweseome and this one he did just for us. The tease animations were done for Aroused Redux and I will have them in there as soon as they are finished. He is still working on them. after several hours to test my system (64 GB RAM, QuadSLI Nvidia 590 GTX) to have my most wanted mods running smoothly together and avoiding too much CTD I am at least stuck with Mias Lair... without this mod the system is running the game for hours without any CTD... when I am adding Mias Lair (with or without the cellscanfunction inside MCM) there will be crashes mostly at every cellchange and the lines in papyruslog will look like this... last lines before CTD [09/13/2015 - 02:18:58PM] [CF][Framework] Forcing active actor restart [09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]] [09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["Riese" [giantActorSCRIPT < (00103A52)>]] [09/13/2015 - 02:18:58PM] [CF][Creature] Finished on ["skeever" [lvlpredatorscript < (000853DE)>]] [09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]]; restarting [09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["Riese" [giantActorSCRIPT < (00103A52)>]]; restarting [09/13/2015 - 02:18:58PM] [CF][Framework] Didn't remove active actor ["skeever" [lvlpredatorscript < (000853DE)>]]; restarting [09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]] [09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["Riese" [giantActorSCRIPT < (00103A52)>]] [09/13/2015 - 02:18:58PM] [CF][Creature] Removing both armours from ["skeever" [lvlpredatorscript < (000853DE)>]] [09/13/2015 - 02:18:59PM] Update spouse [09/13/2015 - 02:18:59PM] Update spouse failed IsRunningFalse, getStage() 0, LoveInterest None [09/13/2015 - 02:18:59PM] New Mia CellTrack changed cells to [09/13/2015 - 02:19:01PM] [CF][Framework] Cleared Form DB [09/13/2015 - 02:19:01PM] [CF][Framework] Creature Framework is done initialising [09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]] [09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["Riese" [giantActorSCRIPT < (00103A52)>]] [09/13/2015 - 02:19:01PM] [CF][Creature] Started on ["skeever" [lvlpredatorscript < (000853DE)>]] [09/13/2015 - 02:19:01PM] [CF][Main Quest] The cloak is being applied for the first time since game load [09/13/2015 - 02:19:01PM] [CF][Creature] ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]] unaroused [09/13/2015 - 02:19:01PM] [CF][Creature] Equipping normal armour [Armor < (8813F916)>] on ["Pygmy Hill Troll" [lvlpredatorscript < (000DC54C)>]] [09/13/2015 - 02:19:01PM] [CF][Creature] ["skeever" [lvlpredatorscript < (000853DE)>]] unaroused [09/13/2015 - 02:19:01PM] [CF][Creature] ["Riese" [giantActorSCRIPT < (00103A52)>]] unaroused [09/13/2015 - 02:19:01PM] [CF][Creature] Not equipping normal armour on ["Riese" [giantActorSCRIPT < (00103A52)>]] race [Race <GiantRace (000131F9)>] skin [Armor < (150058CB)>]; there is no normal armour [09/13/2015 - 02:19:01PM] [CF][Creature] Not equipping normal armour on ["skeever" [lvlpredatorscript < (000853DE)>]] race [Race <SkeeverRace (00013201)>] skin [Armor < (150058CB)>]; there is no normal armour [09/13/2015 - 02:19:01PM] New Mia CellTrack changed cells to [09/13/2015 - 02:19:04PM] New Mia CellTrack changed cells to [09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]:Defered maintenance... [09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: Enabled Desire spell [09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: Updated notification key to 49 [09/13/2015 - 02:19:04PM] [slamainscr <sla_Main (12042D62)>]: finished maintenance [09/13/2015 - 02:19:06PM] Mia OnLocationChange changed cells to [09/13/2015 - 02:19:06PM] MIa OnPlayerChancedCells = , slave count 0 [09/13/2015 - 02:19:06PM] Vern OnPlayerChancedCells = [09/13/2015 - 02:19:06PM] New Mia CellTrack changed cells to [09/13/2015 - 02:19:07PM] Scan cell for Followers total 1 [09/13/2015 - 02:19:07PM] Selene Kate is female [09/13/2015 - 02:19:07PM] ScanCellForFollower exits with 1 female followers [09/13/2015 - 02:19:07PM] No Sex Slaves or WantsCellScans = False, no sense in scanning the cell [09/13/2015 - 02:19:15PM] New Mia CellTrack changed cells to [09/13/2015 - 02:19:35PM] New Mia CellTrack changed cells to First I thought it would be Creature Frameword and I disabled into MCM all connections for CF at SOS and Aroused Redux (v 21 BSA), but any changes in CF won't change the behaviour or will be the cause for more crashes maybe I overlooked some mods causing trouble so I am adding my loaded mods, too and the loadorder FPS Counter on Nexus will show mostly FPS around 110 - 120 (maybe it is doubling the framerate, because FRAPS shows it around 50 - 60 fps) only at times when background updates of databases from CF or SLEN or More Nasty Critters or ImmersiveCreatures are involved there might be a short hesistance for less than a second - no crashes, maybe just a short rebuilding and than the game goes on Mias Lair is installed as it is provided, no changes and I am playing with the BSA Version Hope someone has a suggestion what is causing this crashes and how to avoid it After some testings with PDT I eleminated 3 mods which are causing heavy scripttransfer (sexlabs slave for vanilla bandits and related mods and the flora-respawnfix-mod), but only having more fps... not avoiding CTD P.S.: strange... but.... the CTD occurs at the beginning of the game... after 30 min playing the game went better and better... played the LoveLabs Forswornstory over 6 hours without any CTD... (not that the story is finished... this mod is as lenghtly as any DLC and in my opinion with a very good background ... even the author is mentioning there are some bugs... but with save/reloading or wait 1 hour most of them will disapair... the rest will do with careful setstage-commands if you will stuck at some points... MiasLair will not cause CTDs in and of itself. It is very light on your system. Much lighter than most other mods you might use. More nasty critters and immersive creatures will be far worse. Also, CTDs at the start of the game are common with just vanilla skyrim (no mods). I keep a level 1 game (just create a new game and save using console command "Save Level1". Then, I ALWAYS load the level1 game before moving on to load the real save I want to play. Sadly, I have no experience with 95% of the mods in your list. Best to post on Sacremas's forum and ask him which of your mods you really don't want.
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