Leito86 Posted August 18, 2015 Posted August 18, 2015 Hey, just checked out the mod. Very entertaining.
fishburger67 Posted August 18, 2015 Author Posted August 18, 2015 Hey, just checked out the mod. Very entertaining. Thanks, I like it too. Would love one day to ask you for some short "aroused" animations, but haven't had the courage to ask.
Leito86 Posted August 18, 2015 Posted August 18, 2015 To be honest, this mod is tempting me to revisit Skyrim modding....I have to figure out a few things first...
fishburger67 Posted August 18, 2015 Author Posted August 18, 2015 To be honest, this mod is tempting me to revisit Skyrim modding....I have to figure out a few things first... Anything I can help to shortcut your effort, just let me know. Always happy to help.
yolobomber Posted August 18, 2015 Posted August 18, 2015 fishburger, there is a new kshairdos on the nexus called kshairdosrenewal , There are some haircuts removed because of copyrights. Can you pleASE CONFIRM THE hairs are included in renewal you used (if yes maybe add it to the requirements section the renewal also works)
aqqh Posted August 18, 2015 Posted August 18, 2015 fishburger, there is a new kshairdos on the nexus called kshairdosrenewal , There are some haircuts removed because of copyrights. Can you pleASE CONFIRM THE hairs are included in renewal you used (if yes maybe add it to the requirements section the renewal also works) this I compared the files in MiasLairHairPack51 and KS Hairdo's renewal. The only hairs that appear to be missing in the new pack are DeAngelo and MidNightWish. I just moved those files over to the new folder so I should be good to go. I just thought I would share the info in case anyone is interested. DeAngelo is used for an actor that is not introduced yet. if im not wrong NightWish is used only by hairdresser feature Still if that new pack is the same as old one but with few haircuts removed then i see no point in replacing it - i couldnt care less about nexus bitching. Is it possible to make that whip marks stay for longer ? If yes, how ? by Xaz If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 this 300 is in seconds i guess. so just set whatever you like. Default should be around 60
VenomousDuck Posted August 18, 2015 Posted August 18, 2015 DeAngelo is used for an actor that is not introduced yet. if im not wrong NightWish is used only by hairdresser feature Still if that new pack is the same as old one but with few haircuts removed then i see no point in replacing it - i couldnt care less about nexus bitching. Some hairs have been removed due to permissions, however many new hairs have been added.
aqqh Posted August 18, 2015 Posted August 18, 2015 Some hairs have been removed due to permissions, however many new hairs have been added. Guess we could change it that 5.2 (or whatever its number would be) would require a new hairpack or KS Hairdos - Renewal. If someone wants to install new one right away - feel free just do not delete these files while uninstalling old KS or 51 hairpack ...\Skyrim\Data\meshes\KS Hairdo's\DeAngelo.nif ...\DeAngeloHL.nif ...\Nightwish.nif ...\NightwishHl.nif ...\Skyrim\Data\textures\KS Hairdo's\DeAngelo.dds ...\DeAngelo_n.dds ...\Nightwish.dds ...\Nightwish_n.dds
Buffmutti Posted August 18, 2015 Posted August 18, 2015 Well, even in a new game the whipping animation won't start correctly (and it happened not very often that i saw that animation working, not in SD+ or any other Mod. And when i used SD+ my Skyrim was nearly vanilla, only SD+ and its requirements were installed and even then it ran only in 1 out of 10 cases) When i saw that the Kajit slaver tried to hit Vess and couldn't move then i already knew it would not work. Every other animation works flawless, only that damn animation does not (and nearly never did in the past).
aqqh Posted August 18, 2015 Posted August 18, 2015 When i saw that the Kajit slaver tried to hit Vess and couldn't move then i already knew it would not work. if you mean Tzollaman in Cold Rock Pass then there is no whipping during that scene. He just picks his whip up - nothing more than that was ever intended.
Buffmutti Posted August 18, 2015 Posted August 18, 2015 Well, later in Mia's Lair the whipping scene with Archerone was the same as usual (at least on my computer), he made the movement like he would grab the whip but the whip stays at his hip and he tries to swing his empty hand, but he can't move and that is exactly the point where i have to end the game to the mainmenu or i simply quit (depends on my mood). If i don't manage to make that animation work then this Mod ends exactly there. I think i saw this animation work maybe 5 times in over 1 year, the rest of the time the NPC which should use that animation ended as twitching "statues" which try to swing their empty hands. No clue why this animation won't run as intended on my computer.
fishburger67 Posted August 18, 2015 Author Posted August 18, 2015 Well, later in Mia's Lair the whipping scene with Archerone was the same as usual (at least on my computer), he made the movement like he would grab the whip but the whip stays at his hip and he tries to swing his empty hand, but he can't move and that is exactly the point where i have to end the game to the mainmenu or i simply quit (depends on my mood). If i don't manage to make that animation work then this Mod ends exactly there. I think i saw this animation work maybe 5 times in over 1 year, the rest of the time the NPC which should use that animation ended as twitching "statues" which try to swing their empty hands. No clue why this animation won't run as intended on my computer. Me either. You have done so much to make this work. Can you post a papyrus log of the whipping not working again along with you mod load. I'll see if I can get Sacremas to look at the mod load to see if there is anything in it that might prevent this. I don't think this is an animation not working. I think it is a package not running (specifically, and attack package). When Archerone and the other NPCs whip the player, they are playing a vanilla Attack package, but are using the whip instead of a real weapon. In the past, there were two issues with this scene, the whip did not appear in Archerones hand or the package did not run. There is debug code to detect exactly what is happening.
Guest Long John Posted August 18, 2015 Posted August 18, 2015 @aqqh or fishburger67 - With ZaZ Animation Pack 6.07 or above it is possible to have scars amongst others applied using SlaveTats (if installed). Though the appopriate part of ZaZ API needs to be used. In addition to the up to date appropriate slave training implements. The activities under the framework have more lasting consequences for victims (e.g. play) such as during being whipped (e.g. can leave scars).
Buffmutti Posted August 18, 2015 Posted August 18, 2015 Well, later in Mia's Lair the whipping scene with Archerone was the same as usual (at least on my computer), he made the movement like he would grab the whip but the whip stays at his hip and he tries to swing his empty hand, but he can't move and that is exactly the point where i have to end the game to the mainmenu or i simply quit (depends on my mood). If i don't manage to make that animation work then this Mod ends exactly there. I think i saw this animation work maybe 5 times in over 1 year, the rest of the time the NPC which should use that animation ended as twitching "statues" which try to swing their empty hands. No clue why this animation won't run as intended on my computer. Me either. You have done so much to make this work. Can you post a papyrus log of the whipping not working again along with you mod load. I'll see if I can get Sacremas to look at the mod load to see if there is anything in it that might prevent this. I don't think this is an animation not working. I think it is a package not running (specifically, and attack package). When Archerone and the other NPCs whip the player, they are playing a vanilla Attack package, but are using the whip instead of a real weapon. In the past, there were two issues with this scene, the whip did not appear in Archerones hand or the package did not run. There is debug code to detect exactly what is happening. The issue is that the whip does not appear in Archerones hand AND that the package is not running xD In the Papyrus log you see the whipping twice at the end, coz when the scene was stuck the first time i made a exit to main menu and then loaded that scene again. If any mod prevents that this package runs smooth then it has to be rather old mod, one which i had already 1 year ago, coz this package didn't work in the past too and it has to be a mod which you for example don't use. Papyrus.0.log
fishburger67 Posted August 18, 2015 Author Posted August 18, 2015 Well, later in Mia's Lair the whipping scene with Archerone was the same as usual (at least on my computer), he made the movement like he would grab the whip but the whip stays at his hip and he tries to swing his empty hand, but he can't move and that is exactly the point where i have to end the game to the mainmenu or i simply quit (depends on my mood). If i don't manage to make that animation work then this Mod ends exactly there. I think i saw this animation work maybe 5 times in over 1 year, the rest of the time the NPC which should use that animation ended as twitching "statues" which try to swing their empty hands. No clue why this animation won't run as intended on my computer. Me either. You have done so much to make this work. Can you post a papyrus log of the whipping not working again along with you mod load. I'll see if I can get Sacremas to look at the mod load to see if there is anything in it that might prevent this. I don't think this is an animation not working. I think it is a package not running (specifically, and attack package). When Archerone and the other NPCs whip the player, they are playing a vanilla Attack package, but are using the whip instead of a real weapon. In the past, there were two issues with this scene, the whip did not appear in Archerones hand or the package did not run. There is debug code to detect exactly what is happening. The issue is that the whip does not appear in Archerones hand AND that the package is not running xD In the Papyrus log you see the whipping twice at the end, coz when the scene was stuck the first time i made a exit to main menu and then loaded that scene again. If any mod prevents that this package runs smooth then it has to be rather old mod, one which i had already 1 year ago, coz this package didn't work in the past too and it has to be a mod which you for example don't use. Papyrus.0.log LoadOrder1.jpg LoadOrder2.jpg LoadOrder3.jpg LoadOrder4.jpg Thanks, I'll see if I can get a comment from Sacremas. He has a lot more experience with these mods than I do. In the mean time, I'll look at your log and see if I can spot anything.
Sacremas Posted August 18, 2015 Posted August 18, 2015 Are you running a bashed patch or the like that modify level lists that could put something in Archerone's inventory he'd prefer equipping instead? That could do it. Other than that I don't have much of a clue, but this has come up before. Do this to temporarily fix it; Open console, click on Archerone, with PapyrusUtil you should see his name, make sure to hit Tab to bring up extra information. Type Inv and make sure he has the wihip at all, then type "equipitem *Whip Item ID Nr* 1" that should fix it for now. There's not many of these scenes so this should work as a workaround for most of them.
Sospice Posted August 18, 2015 Posted August 18, 2015 I updated to the recent version and everything has gone beautifully until I bring Andrew along as a companion and then I'm getting the same issue. Here's what happens; I choose dialogue option; "Andrew?" (he responds) next dialogue option choice (I need you inside me...). After the scenes end, I do a player.kill as a test (I can run and get killed by an enemy for the same effect). My character begins to go down and then immediately pops up. The second time I do a player.kill I go into the endless bleedout state. I also noticed that I'm getting a response from the "player.kill" of "paired animation = 0.00" when I type player.kill after that first time. I also noticed that after this happens I have to sometimes load a save prior to me asking Andrew to be a follower before I can load an Andrew as follower save again. I don't get this glitch result with the other 3 dialogue options, or if I initiate a scene with him in a different manner. I've gotten this result when I've started a new game and immediately gone to Mia's to run the quest to this point, or when I play up to level 20 and then go do Mia's. My game is very stable, I don't have any other issues at the moment and I can go days without a ctd (which doesn't mean other issues aren't there, they just aren't manifesting in any way I can see). If someone can tell me how to generate a papyrus log while in that endless bleedout state, I can post it here. I'm looking at the papyrus log files in the scripts directory and nothing is going into them. That, or is that dialogue choice crucial to his mini quest? I can just keep avoiding it if needed. So, as I understand this, you pick the dialog choice "I need you inside me so bad, I will do anything! Anything...". and Andrew responds with "You sure know how to leave a man breathless." Then, you do the resulting missionary fuck. Then, you die, but instead of restarting, your player popus up. Is that accurate? If it is, I'll try it myself and see if I get the same results. A question though, is Andrew still making sex sounds after the Sexlab animation. Go to http://www.loverslab.com/topic/40181-sexlab-troubleshooting/ to find out how to generate a papyrus log. At what stage in the game does Andrew's hunter's shack/lodge come into play and can Andrew be either a dom or a sub for it to trigger? Thanks in advance. Andrew's hunting lodge is not yet used. Perhaps a month. I am in the middle (actually toward the end) of rebuilding my garden shed and will get back to the newest Andrew update pretty soon. Is there a way to enslave bandits? I have try it with submit and puppet master but nothing of them works or i make something wrong. We provide no way to enslave random NPCs (make them follow you), but there are several other mods that provide this functionality. Yes, that's what happens. All the animations work perfectly, there's no glitches that I can tell in the interaction except for this not immediately obvious background glitch that effects the character's ability to die and also blocks access to all Death Alternative type options ( I have the most recent versions of SD+ & DA). The voice overs play perfectly as well although I did notice that if I hit spacebar during scenes to skip scenes, your voice acting will continue along at a normal progression as if the scene was still playing even though the animation sequences are completed, and I've reverted to a player controls enabled game play state. I decided to test it further (troubleshooting is something I do professionally, it seems I can't let go of that itch in these situations) and I noticed that there were a couple of other dialogue options that caused it as well (dialogue options that become available the further along you develop the relationship with Andrew). I'm getting the impression that there's a pattern, but unfortunately I wouldn't be able to tell you what it is, and I'd have to repeat it all because I didn't write it all down. If you'd like, I could try repeating it again and taking notes. I'm starting to get into this whole modding thing and the work of you and a few others have inspired us to maybe try learning how to do it (my wife says she has *ideas*).
fishburger67 Posted August 18, 2015 Author Posted August 18, 2015 I updated to the recent version and everything has gone beautifully until I bring Andrew along as a companion and then I'm getting the same issue. Here's what happens; I choose dialogue option; "Andrew?" (he responds) next dialogue option choice (I need you inside me...). After the scenes end, I do a player.kill as a test (I can run and get killed by an enemy for the same effect). My character begins to go down and then immediately pops up. The second time I do a player.kill I go into the endless bleedout state. I also noticed that I'm getting a response from the "player.kill" of "paired animation = 0.00" when I type player.kill after that first time. I also noticed that after this happens I have to sometimes load a save prior to me asking Andrew to be a follower before I can load an Andrew as follower save again. I don't get this glitch result with the other 3 dialogue options, or if I initiate a scene with him in a different manner. I've gotten this result when I've started a new game and immediately gone to Mia's to run the quest to this point, or when I play up to level 20 and then go do Mia's. My game is very stable, I don't have any other issues at the moment and I can go days without a ctd (which doesn't mean other issues aren't there, they just aren't manifesting in any way I can see). If someone can tell me how to generate a papyrus log while in that endless bleedout state, I can post it here. I'm looking at the papyrus log files in the scripts directory and nothing is going into them. That, or is that dialogue choice crucial to his mini quest? I can just keep avoiding it if needed. So, as I understand this, you pick the dialog choice "I need you inside me so bad, I will do anything! Anything...". and Andrew responds with "You sure know how to leave a man breathless." Then, you do the resulting missionary fuck. Then, you die, but instead of restarting, your player popus up. Is that accurate? If it is, I'll try it myself and see if I get the same results. A question though, is Andrew still making sex sounds after the Sexlab animation. Go to http://www.loverslab.com/topic/40181-sexlab-troubleshooting/ to find out how to generate a papyrus log. At what stage in the game does Andrew's hunter's shack/lodge come into play and can Andrew be either a dom or a sub for it to trigger? Thanks in advance. Andrew's hunting lodge is not yet used. Perhaps a month. I am in the middle (actually toward the end) of rebuilding my garden shed and will get back to the newest Andrew update pretty soon. Is there a way to enslave bandits? I have try it with submit and puppet master but nothing of them works or i make something wrong. We provide no way to enslave random NPCs (make them follow you), but there are several other mods that provide this functionality. Yes, that's what happens. All the animations work perfectly, there's no glitches that I can tell in the interaction except for this not immediately obvious background glitch that effects the character's ability to die and also blocks access to all Death Alternative type options ( I have the most recent versions of SD+ & DA). The voice overs play perfectly as well although I did notice that if I hit spacebar during scenes to skip scenes, your voice acting will continue along at a normal progression as if the scene was still playing even though the animation sequences are completed, and I've reverted to a player controls enabled game play state. I decided to test it further (troubleshooting is something I do professionally, it seems I can't let go of that itch in these situations) and I noticed that there were a couple of other dialogue options that caused it as well (dialogue options that become available the further along you develop the relationship with Andrew). I'm getting the impression that there's a pattern, but unfortunately I wouldn't be able to tell you what it is, and I'd have to repeat it all because I didn't write it all down. If you'd like, I could try repeating it again and taking notes. I'm starting to get into this whole modding thing and the work of you and a few others have inspired us to maybe try learning how to do it (my wife says she has *ideas*). I'll test this out, but as a guess, I'd be willing to bet that the problem lies with another mod. The dialog mentioned above does a mostly normal call into Sexlab and nothing else.
shar181 Posted August 19, 2015 Posted August 19, 2015 I'm havin' a bit o' trouble with Sex Slaves. With the one named Sasha, in particular. I'm sorry if this has already been brought up/answered, but there are 311 pages on this thread and a google search didn't turn anything up. x.x So here's the thing! I've been looking forward to bringing Sasha along with me since I first played Sex Slaves on a trial character. She has an interesting story, and the cutest li'l voice! So I went and got the quest, and I did the quest, and now Sasha is my faithful, eminently slutty side-kick. Huzzah! But here's the rub; now that I have her with me, I can't get her to shut the fuck up for more than twenty seconds. I don't understand it. I've adjusted all of the sliders for idle dialogue frequency back to 0.1 in the MCM menu, and repeatedly asked her to stick a reasonably-sized-dildo-gag in it while I'm adventurin'. But no, every ten steps I'm haunted by her sing-song rendition of "The Dragonborn Cums". I'm happy that she's so impressed, but I don't want her spreading rumors. Actually, scratch that. She doesn't sing much anymore. Ever since a chance battle against some bandits, she decided that it would be more productive to constantly assure me that she has my back (among other body parts), and to occasionally interject with a comment on the firmness of her nipples. So, how can I fix the problem? Short of sending her away, I mean. I love that adorable, chef-hat-wearing-slut way too much to get rid of her.
fishburger67 Posted August 19, 2015 Author Posted August 19, 2015 I'm havin' a bit o' trouble with Sex Slaves. With the one named Sasha, in particular. I'm sorry if this has already been brought up/answered, but there are 311 pages on this thread and a google search didn't turn anything up. x.x So here's the thing! I've been looking forward to bringing Sasha along with me since I first played Sex Slaves on a trial character. She has an interesting story, and the cutest li'l voice! So I went and got the quest, and I did the quest, and now Sasha is my faithful, eminently slutty side-kick. Huzzah! But here's the rub; now that I have her with me, I can't get her to shut the fuck up for more than twenty seconds. I don't understand it. I've adjusted all of the sliders for idle dialogue frequency back to 0.1 in the MCM menu, and repeatedly asked her to stick a reasonably-sized-dildo-gag in it while I'm adventurin'. But no, every ten steps I'm haunted by her sing-song rendition of "The Dragonborn Cums". I'm happy that she's so impressed, but I don't want her spreading rumors. Actually, scratch that. She doesn't sing much anymore. Ever since a chance battle against some bandits, she decided that it would be more productive to constantly assure me that she has my back (among other body parts), and to occasionally interject with a comment on the firmness of her nipples. So, how can I fix the problem? Short of sending her away, I mean. I love that adorable, chef-hat-wearing-slut way too much to get rid of her. There are several MCM option to essential shut off most dialog. The one you are after is something about "Prefers to sing". Turn that off. I leave my chat all set about 1/4 of the way from the bottom for questing and I have both Jenny and Sasha. Also, turn off the thing about "Greets". Skyrim uses greetings whenever you get close to an NPC, not just when you click on them. The problem though is that if you have Greets off, they won't be chatty when you get close, but they won't talk either when you click on them. I personally leave it on. Edit: At some point, go and take Jenny with you too. They have some dialog they only say if they are both followers and it is REALLY funny.
MallaVelve Posted August 19, 2015 Posted August 19, 2015 I'm havin' a bit o' trouble with Sex Slaves. With the one named Sasha, in particular. I'm sorry if this has already been brought up/answered, but there are 311 pages on this thread and a google search didn't turn anything up. x.x So here's the thing! I've been looking forward to bringing Sasha along with me since I first played Sex Slaves on a trial character. She has an interesting story, and the cutest li'l voice! So I went and got the quest, and I did the quest, and now Sasha is my faithful, eminently slutty side-kick. Huzzah! But here's the rub; now that I have her with me, I can't get her to shut the fuck up for more than twenty seconds. I don't understand it. I've adjusted all of the sliders for idle dialogue frequency back to 0.1 in the MCM menu, and repeatedly asked her to stick a reasonably-sized-dildo-gag in it while I'm adventurin'. But no, every ten steps I'm haunted by her sing-song rendition of "The Dragonborn Cums". I'm happy that she's so impressed, but I don't want her spreading rumors. Actually, scratch that. She doesn't sing much anymore. Ever since a chance battle against some bandits, she decided that it would be more productive to constantly assure me that she has my back (among other body parts), and to occasionally interject with a comment on the firmness of her nipples. So, how can I fix the problem? Short of sending her away, I mean. I love that adorable, chef-hat-wearing-slut way too much to get rid of her. There are several MCM option to essential shut off most dialog. The one you are after is something about "Prefers to sing". Turn that off. I leave my chat all set about 1/4 of the way from the bottom for questing and I have both Jenny and Sasha. Also, turn off the thing about "Greets". Skyrim uses greetings whenever you get close to an NPC, not just when you click on them. The problem though is that if you have Greets off, they won't be chatty when you get close, but they won't talk either when you click on them. I personally leave it on. Edit: At some point, go and take Jenny with you too. They have some dialog they only say if they are both followers and it is REALLY funny. IIRC setting sliders at 0.1 is your exact problem. You are telling her to talk all the time. You need to set it to 0.5 or greater to space out the chatter.
yolobomber Posted August 19, 2015 Posted August 19, 2015 following contains spoilers, it are my ?bug? reports. One small note: the hairdresser chair is floating(above the ground). Also After I have decided what to do with vess and nirri(i think that was her name) . I let vess free and after that I let her become my follower(not as slave). Nirri I let become my slave, she begins to follow me with a gag(cotton) and bound, the quest tells me to go to volkar but there is no map marker, I know the old location of volkar ( in a torture room) but He's not there. Also there's a second quest(don't know if it had name , but it tells me to go to verner(the slave master who owns the 3 girls on wooden frames), but when I talk to him there are 2 options and none of both is for the quest.(one is if you can buy a slave, other is if you can buy the elf slave(he says no and you may fuck her though).
shar181 Posted August 19, 2015 Posted August 19, 2015 There are several MCM option to essential shut off most dialog. The one you are after is something about "Prefers to sing". Turn that off. I leave my chat all set about 1/4 of the way from the bottom for questing and I have both Jenny and Sasha. Also, turn off the thing about "Greets". Skyrim uses greetings whenever you get close to an NPC, not just when you click on them. The problem though is that if you have Greets off, they won't be chatty when you get close, but they won't talk either when you click on them. I personally leave it on. Edit: At some point, go and take Jenny with you too. They have some dialog they only say if they are both followers and it is REALLY funny. I'll try turning off the Singing option. Thanks for the tip! I don't think that her proximity is a problem, though -- I use a mod that reduces the "greeting" distance to the point where an NPC has to be almost bumping into me before they will greet. Unless the slaves use a different system for detecting the PC, in which case all bets are off. IIRC setting sliders at 0.1 is your exact problem. You are telling her to talk all the time. You need to set it to 0.5 or greater to space out the chatter. Aye, I had that thought shortly after I posted the question -- but unfortunately, bumping the sliders up to 2.0 (the opposite extreme) did not seem to affect the frequency of her comments. My other thought was that another mod might be interfering, but damned if I know which. EFF, maybe? If noone else has had this particular trouble, there must be a minor conflict somewhere! In any case, I'll try toggling the singing and greeting options, first. Oh, I guess if anyone wants to have a look, this is my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Dragonborn.esm 7 7 Unofficial Dragonborn Patch.esp 8 8 SexLab.esm 9 9 EFFCore.esm 10 a Schlongs of Skyrim - Core.esm 11 b ZaZAnimationPack.esm 12 c SexLabAroused.esm 13 d SharedSeranaDialogue.esm 14 e RSkyrimChildren.esm 15 f MiasLair.esp 16 10 CompanionArissa.esm 17 11 ApachiiHair.esm 18 12 CreatureFramework.esm 19 13 ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp 20 14 SkyUI.esp 21 15 Unique BOOZE Bottles.esp 22 16 Radiant and Unique Potions and Poisons v2.0 non glow.esp 23 17 DVA - Dynamic Vampire Appearance.esp 24 18 CalienteVanillaArmorTweaks.esp 25 19 Field Mage Outfit.esp 26 1a Guild Duelist Armor.esp 27 1b Weapons and Armor fixes.esp 28 1c SexLabNudeCreatures.esp 29 1d SexLabNudeCreaturesDG.esp 30 1e SexLabNudeCreaturesDB.esp 31 1f EnhancedLightsandFX.esp 32 20 ELFX - Exteriors.esp 33 21 ELFX - Dawnguard.esp 34 22 Skyrim Immersive Creatures.esp 35 23 ELFX - Dragonborn.esp 36 24 ELFXEnhancer.esp 37 25 Skyrim Immersive Creatures - DLC2.esp 38 26 SexLab_Solutions.esp HentaiCreatures.esp 39 27 Inconsequential NPCs.esp 40 28 Immersive Patrols II.esp 41 29 SexLab-AmorousAdventures.esp 42 2a LPBards.esp 43 2b SofiaFollower.esp 44 2c SpousesEnhanced.esp 45 2d Vampirelordroyal.esp 46 2e Brevi_MoonlightTales.esp 47 2f BVFE_Serana.esp 48 30 EFFDialogue.esp 49 31 UIExtensions.esp 50 32 TimingIsEverything.esp 51 33 MF_RadiantProstitution.esp 52 34 Schlongs of Skyrim.esp 53 35 SOS - Smurf Average Addon.esp 54 36 SOS - VectorPlexus Muscular Addon.esp 55 37 SOS - VectorPlexus Regular Addon.esp 56 38 Brawl Bugs CE.esp 57 39 RaceMenu.esp 58 3a RaceMenuPlugin.esp 59 3b RaceMenuOverlays.esp 60 3c TheCoenaculiMALE.esp 61 3d RutahTattooPack.esp 62 3e AK_RM_PubicStyles_All_In_One.esp 63 3f Nuska Warpaint.esp 64 40 RaceMenu - Norse Tattoos.esp 65 41 KJ Tattoos 4K.esp 66 42 NonSexLabAnimationPack.esp 67 43 sexlab_necro.esp 68 44 RSChildren - Complete.esp 69 45 RSChildren_PatchUSKP.esp 70 46 DeadlyDragons.esp 71 47 vampire royal hood.esp 72 48 Vampire_NoSunDamage_Hoods&Helmets.esp 73 49 ++Custom NPCs++.esp 74 4a Complete Crafting Overhaul.esp 75 4b Weapons and Armor fixes - Hacks.esp 76 4c Predator Vision.esp 77 4d SOSRaceMenu.esp 78 4e SOS Equipable Schlong.esp 79 4f SOS_Ho.esp 80 50 SOS_Ho_StraponPatch.esp 81 51 SexLab TDF Aggressive Prostitution.esp 82 52 Shars Signs - The Lover 30%.esp 83 53 MF_SpectatorCrowds.esp 84 54 Reduced Distance NPC Greetings.esp 85 55 SexLab Submit.esp 86 56 SexLab Submit Serana.esp 87 57 SexLabDefeat.esp 88 58 Faction Crossbows.esp 89 59 Tembtra Thief Armor.esp 90 5a Ordinator - Perks of Skyrim.esp 91 5b Smithing Perks Overhaul - Balanced.esp 92 5c WerewolfPerksExpanded.esp 93 5d MoreNastyCritters.esp 94 5e BDIC.esp 95 5f Convenient Horses.esp 96 60 SexLab Enchantress.esp 97 61 DYNAVISION Dynamic Depth of Field.esp 98 62 ClimatesOfTamriel-Nights-Level-2.esp 99 63 NewmillerPiercings3.esp 100 64 NewmillerPiercings2.esp 101 65 ORM-Arvak.esp 102 66 Alternate Start - Live Another Life.esp Oh! And one more thing, since I'm here any sayin' stuff anyway~! There are already plenty of settings specific to a female PC, but it would be super-awesome if there was one more: The ability to toggle off being restricted to lesbian animations when you use a slave. I've been playing my character as futanari, so I gotta manually change the animation set every time she demands sexings. Not super important, but it would be a nice option to have. :3
fishburger67 Posted August 19, 2015 Author Posted August 19, 2015 I'll try turning off the Singing option. Thanks for the tip! I don't think that her proximity is a problem, though -- I use a mod that reduces the "greeting" distance to the point where an NPC has to be almost bumping into me before they will greet. Unless the slaves use a different system for detecting the PC, in which case all bets are off. As a test, yoiu should try turning off greets. It's easy. We do no throttling with greets, and it will help you pinpoint where your issue is. Aye, I had that thought shortly after I posted the question -- but unfortunately, bumping the sliders up to 2.0 (the opposite extreme) did not seem to affect the frequency of her comments. My other thought was that another mod might be interfering, but damned if I know which. EFF, maybe? If noone else has had this particular trouble, there must be a minor conflict somewhere! In any case, I'll try toggling the singing and greeting options, first. There will be no conflict with other mods. I don't think it is possible. Each of these "idle comments" is controlled by a timer. When the NPC speaks, the timer value is increased by the amount of the MCM setting (in game days). Note that there are several types of idle comments including general, city specific (long comment time), and "were stopped". Each time an NPC says one of these idles, the timer is reset and the next comment from that group will not happen until the timer expires. Oh, I guess if anyone wants to have a look, this is my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Dragonborn.esm 7 7 Unofficial Dragonborn Patch.esp 8 8 SexLab.esm 9 9 EFFCore.esm 10 a Schlongs of Skyrim - Core.esm 11 b ZaZAnimationPack.esm 12 c SexLabAroused.esm 13 d SharedSeranaDialogue.esm 14 e RSkyrimChildren.esm 15 f MiasLair.esp 16 10 CompanionArissa.esm 17 11 ApachiiHair.esm 18 12 CreatureFramework.esm 19 13 ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp 20 14 SkyUI.esp 21 15 Unique BOOZE Bottles.esp 22 16 Radiant and Unique Potions and Poisons v2.0 non glow.esp 23 17 DVA - Dynamic Vampire Appearance.esp 24 18 CalienteVanillaArmorTweaks.esp 25 19 Field Mage Outfit.esp 26 1a Guild Duelist Armor.esp 27 1b Weapons and Armor fixes.esp 28 1c SexLabNudeCreatures.esp 29 1d SexLabNudeCreaturesDG.esp 30 1e SexLabNudeCreaturesDB.esp 31 1f EnhancedLightsandFX.esp 32 20 ELFX - Exteriors.esp 33 21 ELFX - Dawnguard.esp 34 22 Skyrim Immersive Creatures.esp 35 23 ELFX - Dragonborn.esp 36 24 ELFXEnhancer.esp 37 25 Skyrim Immersive Creatures - DLC2.esp 38 26 SexLab_Solutions.esp HentaiCreatures.esp 39 27 Inconsequential NPCs.esp 40 28 Immersive Patrols II.esp 41 29 SexLab-AmorousAdventures.esp 42 2a LPBards.esp 43 2b SofiaFollower.esp 44 2c SpousesEnhanced.esp 45 2d Vampirelordroyal.esp 46 2e Brevi_MoonlightTales.esp 47 2f BVFE_Serana.esp 48 30 EFFDialogue.esp 49 31 UIExtensions.esp 50 32 TimingIsEverything.esp 51 33 MF_RadiantProstitution.esp 52 34 Schlongs of Skyrim.esp 53 35 SOS - Smurf Average Addon.esp 54 36 SOS - VectorPlexus Muscular Addon.esp 55 37 SOS - VectorPlexus Regular Addon.esp 56 38 Brawl Bugs CE.esp 57 39 RaceMenu.esp 58 3a RaceMenuPlugin.esp 59 3b RaceMenuOverlays.esp 60 3c TheCoenaculiMALE.esp 61 3d RutahTattooPack.esp 62 3e AK_RM_PubicStyles_All_In_One.esp 63 3f Nuska Warpaint.esp 64 40 RaceMenu - Norse Tattoos.esp 65 41 KJ Tattoos 4K.esp 66 42 NonSexLabAnimationPack.esp 67 43 sexlab_necro.esp 68 44 RSChildren - Complete.esp 69 45 RSChildren_PatchUSKP.esp 70 46 DeadlyDragons.esp 71 47 vampire royal hood.esp 72 48 Vampire_NoSunDamage_Hoods&Helmets.esp 73 49 ++Custom NPCs++.esp 74 4a Complete Crafting Overhaul.esp 75 4b Weapons and Armor fixes - Hacks.esp 76 4c Predator Vision.esp 77 4d SOSRaceMenu.esp 78 4e SOS Equipable Schlong.esp 79 4f SOS_Ho.esp 80 50 SOS_Ho_StraponPatch.esp 81 51 SexLab TDF Aggressive Prostitution.esp 82 52 Shars Signs - The Lover 30%.esp 83 53 MF_SpectatorCrowds.esp 84 54 Reduced Distance NPC Greetings.esp 85 55 SexLab Submit.esp 86 56 SexLab Submit Serana.esp 87 57 SexLabDefeat.esp 88 58 Faction Crossbows.esp 89 59 Tembtra Thief Armor.esp 90 5a Ordinator - Perks of Skyrim.esp 91 5b Smithing Perks Overhaul - Balanced.esp 92 5c WerewolfPerksExpanded.esp 93 5d MoreNastyCritters.esp 94 5e BDIC.esp 95 5f Convenient Horses.esp 96 60 SexLab Enchantress.esp 97 61 DYNAVISION Dynamic Depth of Field.esp 98 62 ClimatesOfTamriel-Nights-Level-2.esp 99 63 NewmillerPiercings3.esp 100 64 NewmillerPiercings2.esp 101 65 ORM-Arvak.esp 102 66 Alternate Start - Live Another Life.esp Arissa is known to cause propblems with a great many mods. She totally broke the Archerone scene before Aqqhs addition which prohibited any followers. Not sure what other issues she may cause. Oh! And one more thing, since I'm here any sayin' stuff anyway~! There are already plenty of settings specific to a female PC, but it would be super-awesome if there was one more: The ability to toggle off being restricted to lesbian animations when you use a slave. I've been playing my character as futanari, so I gotta manually change the animation set every time she demands sexings. Not super important, but it would be a nice option to have. :3 Been asked for this feature many times. If someone would compile a list of the EXACT animations by dialog option (not a general statement like all lesbian animations), I'll be happy to add it to my todo list.
fishburger67 Posted August 19, 2015 Author Posted August 19, 2015 following contains spoilers, it are my ?bug? reports. One small note: the hairdresser chair is floating(above the ground). Also After I have decided what to do with vess and nirri(i think that was her name) . I let vess free and after that I let her become my follower(not as slave). Nirri I let become my slave, she begins to follow me with a gag(cotton) and bound, the quest tells me to go to volkar but there is no map marker, I know the old location of volkar ( in a torture room) but He's not there. Also there's a second quest(don't know if it had name , but it tells me to go to verner(the slave master who owns the 3 girls on wooden frames), but when I talk to him there are 2 options and none of both is for the quest.(one is if you can buy a slave, other is if you can buy the elf slave(he says no and you may fuck her though). Could not quite understand all this (except the hairdresser chair floating). In the case of the chair, I have no clue. It is a chair with havok properties and should be on the floor. Not at all sure what you are reporting with the Vess/Niri thing. Is this at the start of the quest or have you completed the Jarls Daughter quest and freed Allison? Please provide exact details as to what and where it is happening. The results from entering : sqv AQSS_MiaVessInter in the console would pinpoint your progress in that quest and sqv MiaFindCaptives entered in the console would pinpoint your progress in that quest.
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