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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

Back on topic - I see that there is now an Italian version of Sex Slaves.

 

Is it voiced??

 

Might there be a sex slave in our future that speaks Italian?

Or French... I am partial to French... I would love to learn a few new French words...

 

Posted

Back on topic - I see that there is now an Italian version of Sex Slaves.

 

Is it voiced??

 

Might there be a sex slave in our future that speaks Italian?

Or French... I am partial to French... I would love to learn a few new French words...

 

would be fun to have a slave or maid that speaks french or italian or both maids, good idea !

Posted

 

 

"Good grief, what a lot of work.  THANKS!!!!.

 

I'll take some time today or tomorrow and try and track this down more fully."

No worries, this may sound twisted but I kind of enjoyed it. :D

 

One mistake in the description; I was doing this on my windows 8 machine, not the Windows 7 one, and I installed SKSE's most recent version using the installer (previously I installed SKSE manually, it doesn't seem to make any difference I can see).

 

I also suspect my wife got the same issue on the windows 7 machine she uses, but she won't let me near her game to check it and see because she's convinced I'll nuke it from orbit and she'll have to start over. 

 

Well, I can confirm that I can reproduce this.  Howver, I have no idea why.   BJ animation works fine, but missionary fails (player cannot die but instead goes into permanent bleedout). 

 

This is gonna take bigger brains than mine to figure out I expect.

 

In the meantime, press escape and load your last save.

 

Posted

I have an error.

 

I cannot get Jenny and Sasha to stay at a location.  Since I already have quite a large party of followers I really didn't want to add two more to it.  I had hoped to leave them at my player-house, or at the castle and return to them periodically for "fun".  But they don't seem tow an to stay.

 

Telling them "It's time to return home" or "wait for me here..."  seems to have no effect.

 

I have the ultimate follower overhaul; perhaps there's some strange conflict?

 

Any help anyone can give would be much appreciated.

Posted

I have an error.

 

I cannot get Jenny and Sasha to stay at a location.  Since I already have quite a large party of followers I really didn't want to add two more to it.  I had hoped to leave them at my player-house, or at the castle and return to them periodically for "fun".  But they don't seem tow an to stay.

 

Telling them "It's time to return home" or "wait for me here..."  seems to have no effect.

 

I have the ultimate follower overhaul; perhaps there's some strange conflict?

 

Any help anyone can give would be much appreciated.

 

Using UFO, assign them a home.

Then, when you dismiss them, they will go there.

 

I only had that problem when there was no home assigned.

Posted

 

The NSA, and AT&T, do track your data, where you have been, and what you do with it.

So if you are going to be paranoid - focus on them.

I would if I were living in USA. Anyway, not going to derail this topic further and back to waiting for new version of Sex Slaves.

Posted

 

"Good grief, what a lot of work.  THANKS!!!!.

 

I'll take some time today or tomorrow and try and track this down more fully."

No worries, this may sound twisted but I kind of enjoyed it. :D

 

One mistake in the description; I was doing this on my windows 8 machine, not the Windows 7 one, and I installed SKSE's most recent version using the installer (previously I installed SKSE manually, it doesn't seem to make any difference I can see).

 

I also suspect my wife got the same issue on the windows 7 machine she uses, but she won't let me near her game to check it and see because she's convinced I'll nuke it from orbit and she'll have to start over. 

 

 

Well, I lied.  I found the problem.  Turns out that those scenes where the player speaks during sex scenes puts her in an alias with the essential flag set.  This means she cannot die.  So, there are two bugs to fix.  First, remove the essential flag, and second and more importantly remove the alias when no longer required.

 

So, ten browny points to PlethoraofPenatas for finding a real bug in Mias Lair.

 

 

Posted

 

 

"Good grief, what a lot of work.  THANKS!!!!.

 

I'll take some time today or tomorrow and try and track this down more fully."

No worries, this may sound twisted but I kind of enjoyed it. :D

 

One mistake in the description; I was doing this on my windows 8 machine, not the Windows 7 one, and I installed SKSE's most recent version using the installer (previously I installed SKSE manually, it doesn't seem to make any difference I can see).

 

I also suspect my wife got the same issue on the windows 7 machine she uses, but she won't let me near her game to check it and see because she's convinced I'll nuke it from orbit and she'll have to start over. 

 

 

Well, I lied.  I found the problem.  Turns out that those scenes where the player speaks during sex scenes puts her in an alias with the essential flag set.  This means she cannot die.  So, there are two bugs to fix.  First, remove the essential flag, and second and more importantly remove the alias when no longer required.

 

So, ten browny points to PlethoraofPenatas for finding a real bug in Mias Lair.

 

:cool: 

 

I had a feeling it was something connected to an essential flag. Glad I could be of help.

I don't know if it matters but there were other later dialogue options with Andrew that caused it as well, but it sounds like you're saying the flag was connected to scene, not dialogue, so that will cover it.  

 

I look forward to the patch release, it's a fun mod. 

 

(Goes off to find other mods with potential interesting bugs for me to obsess about) 

Posted

In the trapped scene, Apprentice walks off as Archerone is saying how he will share my PC.

The Archerone runs off after him never to return.

 

Used the apprentices PRID to move him to my PC and after 3 attempts he did "join in" but not with Archerone. both ran off after leaving me with no control, unable to do anything.

I can give myself back control but cannot do anything regarding the quest

Posted

 

I have an error.

 

I cannot get Jenny and Sasha to stay at a location.  Since I already have quite a large party of followers I really didn't want to add two more to it.  I had hoped to leave them at my player-house, or at the castle and return to them periodically for "fun".  But they don't seem tow an to stay.

 

Telling them "It's time to return home" or "wait for me here..."  seems to have no effect.

 

I have the ultimate follower overhaul; perhaps there's some strange conflict?

 

Any help anyone can give would be much appreciated.

 

Using UFO, assign them a home.

Then, when you dismiss them, they will go there.

 

I only had that problem when there was no home assigned.

 

I thought I did.  But I am using a custom player home.  perhaps it's too bare-bones for them to recognize it (IE not navmeshed).  I will try acquiring a player house from the base game and using that.

Posted

In the trapped scene, Apprentice walks off as Archerone is saying how he will share my PC.

The Archerone runs off after him never to return.

 

Used the apprentices PRID to move him to my PC and after 3 attempts he did "join in" but not with Archerone. both ran off after leaving me with no control, unable to do anything.

I can give myself back control but cannot do anything regarding the quest

 

Problems like this are always  associated with an overloaded system.  Check our home page for a list of mods that load down papyrus and clean up your save game.   If you do that,  I am confident that your problems will go away and you will  save yourself issues down the road.  

 

Thousands have done this quest with no problems and dozens have had similar problems, all solved by doing as I suggest above.   Try cleaning your save game first.  That is easiest and may fix the issue by itself. 

 

Make a papyrus log and have a look. It will hold clues to which mods are causing you the most problems.

yay soon we have an update for sex slaves and maybe even with a real french maid? :P

 

Yes, soon.  My shed is not far from done and I'll dive back in and get an update out soon after.

Posted

1.6 Compatibility

 

I am happy to report that Sex Slaves is compatible with 1.6.  This is after a lot of testing.  I originally had problems because I was testing with a level 40 save and that save had some dirty records in it related to Sexlab.  I will detail how to get this resolved further on.

 

There are still some open-mouth issues with 1.61 that are known and will be fixed we are told in the next HOTFIX.  So, might be best to wait for that.  Also,  except for more animation slots, you don't get much return for upgrading to 1.6.  However, 1.6 has some new features that I will be utilizing at some point, so you are encouraged to upgrade at some point.

 

To upgrade to 1.60
 

1.  Load the save you want to use.

2.  Move to an area with not much in it (I used the Palace Workshop) and wait 5 minutes
3.  Use the Sexlab MCM menu Rebuild & Clean - Clean System.  Follow the directions

4.  When it is done, you will get a large dialog box telling you it is done. 

5.  Save your game and exit.

6.  Install 1.6.  Note the updated SKSE, FNIS and SKYUI requirements.

7.  Install the HotFix (if there is one)

8.  Install 1.6 Creature Animations.  This is required, not optional.

8a.  Run FNIS and LOOT

9.  Load your save game, wait 1 minute and exit

10.  Turn on papyrus logging.

11.  Load your save game, wait 1 minute and exit.

12.  Open the papyrus log and search for "Warning: Function sslActorAlias".  If you have none of these, hurray, you are done.

 

Do these steps if you have the "Warning: Function sslActorAlias" warning.

 

13.  Open your save game with SaveTool.exe.

14.  Run Fix # etc.

15.  On the left hand pane, scroll down till you find a bunch of scripts starting with "ssl"

16.  Select each script and then at the top left, click the "Delete Script" button.  Repeat this for every script that starts with ssl.

17.  Save the script and make sure you have "make a backup" checked.

18.  Reload your save.

19.  Open the Sexlab MCM menu (you might have to wait for it) and select install.  This takes a LONG time, so be patient.

20.  When you get the notification, open the Sexlab MCM menu again and reset your preferences which were erased by step 16.

21.  Save your game.  Exit and reload the save (probably not required, but I am thorough).

 

Now you are ready to do.

 

Hope this helps someone.

 

 

Posted

Thanks for the detailed instructions! 1.6 Creature Animations is not a hard requirement. I don't use any creature (sex) mods therefore my setup works perfectly without it.

Posted

 

In the trapped scene, Apprentice walks off as Archerone is saying how he will share my PC.

The Archerone runs off after him never to return.

 

Problems like this are always  associated with an overloaded system.  Check our home page for a list of mods that load down papyrus and clean up your save game.   If you do that,  I am confident that your problems will go away and you will  save yourself issues down the road.  

 

Thousands have done this quest with no problems and dozens have had similar problems, all solved by doing as I suggest above.   Try cleaning your save game first.  That is easiest and may fix the issue by itself. 

 

Make a papyrus log and have a look. It will hold clues to which mods are causing you the most problems.

 

Thanks for the patient answer, removed a ton of mods in the end, no idea what it was but I was doing 3 or 4 at a time.

Working now :)

 

Posted

 

 

In the trapped scene, Apprentice walks off as Archerone is saying how he will share my PC.

The Archerone runs off after him never to return.

 

Problems like this are always  associated with an overloaded system.  Check our home page for a list of mods that load down papyrus and clean up your save game.   If you do that,  I am confident that your problems will go away and you will  save yourself issues down the road.  

 

Thousands have done this quest with no problems and dozens have had similar problems, all solved by doing as I suggest above.   Try cleaning your save game first.  That is easiest and may fix the issue by itself. 

 

Make a papyrus log and have a look. It will hold clues to which mods are causing you the most problems.

 

Thanks for the patient answer, removed a ton of mods in the end, no idea what it was but I was doing 3 or 4 at a time.

Working now :)

 

 

 

Fabulous, glad you got it working.  Hope you enjoy it as much as I do.  If you're playing a male PC, make sure you take Sasha and Jenny out into Skyrim.  They are a hoot.  If you are playing a female and you like submissive, set the Andrew MCM to dominate and take him as a companion.

Posted

So i downloaded and installed the mod correctly, loaded up my game. fast traveled several times and still cant seem to start the quest :/ im level 39 so i know that isnt the issue. ive also tried fast traveling to several different capitals and waiting in the streets, still nothing. is it because i havent done any quests in morthal yet for the jarl?

Posted

Back on topic - I see that there is now an Italian version of Sex Slaves.

 

Is it voiced??

 

Might there be a sex slave in our future that speaks Italian?

Or French... I am partial to French... I would love to learn a few new French words...

 

Pretty much doubt that, but you can ask on their forum..

Thanks for the detailed instructions! 1.6 Creature Animations is not a hard requirement. I don't use any creature (sex) mods therefore my setup works perfectly without it.

 

You're right, its not a hard requirement, but if you go outside without it, you'll find that you can no longer ride your horse, the little foxies are frozen and the wolves are motionless, etc.

 

So, IU would indeed say that it is a requirement.

So i downloaded and installed the mod correctly, loaded up my game. fast traveled several times and still cant seem to start the quest :/ im level 39 so i know that isnt the issue. ive also tried fast traveling to several different capitals and waiting in the streets, still nothing. is it because i havent done any quests in morthal yet for the jarl?

 

Did you ever have Sex Slaves loaded before? 

 

You are waiting for the vanilla courier to come to you.   The same guy who gives you your inheritance and so on.   Anywhere he will show up, you should get the letter.  There is no other requirement.  No level requirement and no Morthal requirement.

 

The only reason he wouldn't deliver the letter to you is because you already had/have it.

 

When I am testing stuff, I usually leave breezehome and get the letter the minute I walk out the door.

Posted

 

Thanks for the detailed instructions! 1.6 Creature Animations is not a hard requirement. I don't use any creature (sex) mods therefore my setup works perfectly without it.

 

You're right, its not a hard requirement, but if you go outside without it, you'll find that you can no longer ride your horse, the little foxies are frozen and the wolves are motionless, etc.

 

So, IU would indeed say that it is a requirement.

 

 

Riding horses, foxes and wolves all function normally without any additional/add-on Creature Animations. Exactly as in the vanilla game.

Posted

 

Back on topic - I see that there is now an Italian version of Sex Slaves.

 

Is it voiced??

 

Might there be a sex slave in our future that speaks Italian?

Or French... I am partial to French... I would love to learn a few new French words...

 

Pretty much doubt that, but you can ask on their forum..

Thanks for the detailed instructions! 1.6 Creature Animations is not a hard requirement. I don't use any creature (sex) mods therefore my setup works perfectly without it.

 

You're right, its not a hard requirement, but if you go outside without it, you'll find that you can no longer ride your horse, the little foxies are frozen and the wolves are motionless, etc.

 

So, IU would indeed say that it is a requirement.

So i downloaded and installed the mod correctly, loaded up my game. fast traveled several times and still cant seem to start the quest :/ im level 39 so i know that isnt the issue. ive also tried fast traveling to several different capitals and waiting in the streets, still nothing. is it because i havent done any quests in morthal yet for the jarl?

 

Did you ever have Sex Slaves loaded before? 

 

You are waiting for the vanilla courier to come to you.   The same guy who gives you your inheritance and so on.   Anywhere he will show up, you should get the letter.  There is no other requirement.  No level requirement and no Morthal requirement.

 

The only reason he wouldn't deliver the letter to you is because you already had/have it.

 

When I am testing stuff, I usually leave breezehome and get the letter the minute I walk out the door.

 

 

I haven't had Sex Slaves on this run through and not since i restored my computer. Ive checked my inventory several times and don't have the letter just in case I missed it or wasn't paying attention. I tried loading to just before the save with Sex Slaves added in, exited Warmaidens in Whiterun and still no courier.

Posted

Follower-Management-Mods ( like UFO, EFF, AFT etc.) and "following NPC" Niri / Vess / Jenn...

 

This mod uses some NPC which are able to follow the player and others... the ones who are able to follow use the vanilla-following-system (so it will not disturb the management-mods), but there for vanilla there is a limit for following the player.. meaning only ONE NPC can follow without trouble (ok, one NPC and a pet will not cause trouble, too)... Sasha and Jenny are special scripted (some times they will both follow at the same time, sometimes not), so there are some strange moments during gameplay - as some users mentioned above...

 

For example... another "main" follower from one management-mods and then random appereances of Sasha, Jenny or other used NPC from this mod... ( the trigger is mainly a beginning of fighting somewhere in skyrim with teleporting them to the player)... even if you had dismissed them and/or given them a new home...

 

For getting rid of them there is a simple solution....

 

When they are near the player, speak to them and let them follow you (again) , but with the dialog-line from the mod (the vanilla one) NOT from any management system... after being a (new) follower speak to them again and use the vanilla - line to send them home... this will trigger the effect that they will wait at the (player-)home, not following anymore

 

After this use only the management-tools to have them following again (dismissing from the management-mod will be possible) and they will stay at home...

 

have fun in playing and with the wanted follower at your side

 

 

Posted

 

 

Back on topic - I see that there is now an Italian version of Sex Slaves.

 

Is it voiced??

 

Might there be a sex slave in our future that speaks Italian?

Or French... I am partial to French... I would love to learn a few new French words...

 

Pretty much doubt that, but you can ask on their forum..

Thanks for the detailed instructions! 1.6 Creature Animations is not a hard requirement. I don't use any creature (sex) mods therefore my setup works perfectly without it.

 

You're right, its not a hard requirement, but if you go outside without it, you'll find that you can no longer ride your horse, the little foxies are frozen and the wolves are motionless, etc.

 

So, IU would indeed say that it is a requirement.

So i downloaded and installed the mod correctly, loaded up my game. fast traveled several times and still cant seem to start the quest :/ im level 39 so i know that isnt the issue. ive also tried fast traveling to several different capitals and waiting in the streets, still nothing. is it because i havent done any quests in morthal yet for the jarl?

 

Did you ever have Sex Slaves loaded before? 

 

You are waiting for the vanilla courier to come to you.   The same guy who gives you your inheritance and so on.   Anywhere he will show up, you should get the letter.  There is no other requirement.  No level requirement and no Morthal requirement.

 

The only reason he wouldn't deliver the letter to you is because you already had/have it.

 

When I am testing stuff, I usually leave breezehome and get the letter the minute I walk out the door.

 

 

I haven't had Sex Slaves on this run through and not since i restored my computer. Ive checked my inventory several times and don't have the letter just in case I missed it or wasn't paying attention. I tried loading to just before the save with Sex Slaves added in, exited Warmaidens in Whiterun and still no courier.

 

 

Something is screwed up with your game then.  Maybe Aqqh has some ideas.  As a starting point, you could do :

sqv AQSS_MiaVessInter

in the console and tell us what the stage is and whether or not it is running.  Also, the REF note should have a value in it.

 

You might also look at your game with Tes5Edit and see if you have a mod that fucks with WICourier quest.

 

Follower-Management-Mods ( like UFO, EFF, AFT etc.) and "following NPC" Niri / Vess / Jenn...

 

This mod uses some NPC which are able to follow the player and others... the ones who are able to follow use the vanilla-following-system (so it will not disturb the management-mods), but there for vanilla there is a limit for following the player.. meaning only ONE NPC can follow without trouble (ok, one NPC and a pet will not cause trouble, too)... Sasha and Jenny are special scripted (some times they will both follow at the same time, sometimes not), so there are some strange moments during gameplay - as some users mentioned above...

 

For example... another "main" follower from one management-mods and then random appereances of Sasha, Jenny or other used NPC from this mod... ( the trigger is mainly a beginning of fighting somewhere in skyrim with teleporting them to the player)... even if you had dismissed them and/or given them a new home...

 

For getting rid of them there is a simple solution....

 

When they are near the player, speak to them and let them follow you (again) , but with the dialog-line from the mod (the vanilla one) NOT from any management system... after being a (new) follower speak to them again and use the vanilla - line to send them home... this will trigger the effect that they will wait at the (player-)home, not following anymore

 

After this use only the management-tools to have them following again (dismissing from the management-mod will be possible) and they will stay at home...

 

have fun in playing and with the wanted follower at your side

 

Not sure this is quite right.  The vanilla game allows only a single follower.  But, that is the purpose of AFT, EFF, etc.  They allow many more followers.

 

Sex Slaves does not have a follower system built into it.  Sasha and Jenny have special dialog options because they do not use a vanilla voice which is required by the follower mods to have their dialog option show up.  However, we still call the available follower mod to recruit and dismiss them.

 

 

 

Thanks for the detailed instructions! 1.6 Creature Animations is not a hard requirement. I don't use any creature (sex) mods therefore my setup works perfectly without it.

 

You're right, its not a hard requirement, but if you go outside without it, you'll find that you can no longer ride your horse, the little foxies are frozen and the wolves are motionless, etc.

 

So, IU would indeed say that it is a requirement.

 

 

Riding horses, foxes and wolves all function normally without any additional/add-on Creature Animations. Exactly as in the vanilla game.

 

 

That was not my experience.  If I did not install Creature Animations with 1.6, all the creatures in the game were frozen for me.  Probably my game (a level 41 save with lots of crap) was screwed up.  However, installing Creature Animations fixed it for me.  I expect others may have similar issues.

 

 

Posted

So i downloaded and installed the mod correctly, loaded up my game. fast traveled several times and still cant seem to start the quest :/ im level 39 so i know that isnt the issue. ive also tried fast traveling to several different capitals and waiting in the streets, still nothing. is it because i havent done any quests in morthal yet for the jarl?

for me i can create lv 1 character and the first thing that happens whenever i approach any kind of town is courier running up to me to start this quest.

I guess we should even change that - since the quest expects you to be aware that you are a dragonborn and the jarl of Morthal acts as she knows you already - it is a little weird for it to start so early.

 

as Fish mentioned - check

sqv aqss_MiaVessInter

it should be stage 0 running

if it is not running then you may try startquest aqss_MiaVessInter or setstage aqss_MiaVessInter 20

 

if it is on stage higher than 400 then it means that starting quest detected that you have played old version of starting quest on this character.

Posted

 

 

 

 

Back on topic - I see that there is now an Italian version of Sex Slaves.

 

Is it voiced??

 

Might there be a sex slave in our future that speaks Italian?

Or French... I am partial to French... I would love to learn a few new French words...

 

Pretty much doubt that, but you can ask on their forum..

Thanks for the detailed instructions! 1.6 Creature Animations is not a hard requirement. I don't use any creature (sex) mods therefore my setup works perfectly without it.

 

You're right, its not a hard requirement, but if you go outside without it, you'll find that you can no longer ride your horse, the little foxies are frozen and the wolves are motionless, etc.

 

So, IU would indeed say that it is a requirement.

So i downloaded and installed the mod correctly, loaded up my game. fast traveled several times and still cant seem to start the quest :/ im level 39 so i know that isnt the issue. ive also tried fast traveling to several different capitals and waiting in the streets, still nothing. is it because i havent done any quests in morthal yet for the jarl?

 

Did you ever have Sex Slaves loaded before? 

 

You are waiting for the vanilla courier to come to you.   The same guy who gives you your inheritance and so on.   Anywhere he will show up, you should get the letter.  There is no other requirement.  No level requirement and no Morthal requirement.

 

The only reason he wouldn't deliver the letter to you is because you already had/have it.

 

When I am testing stuff, I usually leave breezehome and get the letter the minute I walk out the door.

 

 

I haven't had Sex Slaves on this run through and not since i restored my computer. Ive checked my inventory several times and don't have the letter just in case I missed it or wasn't paying attention. I tried loading to just before the save with Sex Slaves added in, exited Warmaidens in Whiterun and still no courier.

 

 

Something is screwed up with your game then.  Maybe Aqqh has some ideas.  As a starting point, you could do :

sqv AQSS_MiaVessInter

in the console and tell us what the stage is and whether or not it is running.  Also, the REF note should have a value in it.

 

You might also look at your game with Tes5Edit and see if you have a mod that fucks with WICourier quest.

 

Follower-Management-Mods ( like UFO, EFF, AFT etc.) and "following NPC" Niri / Vess / Jenn...

 

This mod uses some NPC which are able to follow the player and others... the ones who are able to follow use the vanilla-following-system (so it will not disturb the management-mods), but there for vanilla there is a limit for following the player.. meaning only ONE NPC can follow without trouble (ok, one NPC and a pet will not cause trouble, too)... Sasha and Jenny are special scripted (some times they will both follow at the same time, sometimes not), so there are some strange moments during gameplay - as some users mentioned above...

 

For example... another "main" follower from one management-mods and then random appereances of Sasha, Jenny or other used NPC from this mod... ( the trigger is mainly a beginning of fighting somewhere in skyrim with teleporting them to the player)... even if you had dismissed them and/or given them a new home...

 

For getting rid of them there is a simple solution....

 

When they are near the player, speak to them and let them follow you (again) , but with the dialog-line from the mod (the vanilla one) NOT from any management system... after being a (new) follower speak to them again and use the vanilla - line to send them home... this will trigger the effect that they will wait at the (player-)home, not following anymore

 

After this use only the management-tools to have them following again (dismissing from the management-mod will be possible) and they will stay at home...

 

have fun in playing and with the wanted follower at your side

 

Not sure this is quite right.  The vanilla game allows only a single follower.  But, that is the purpose of AFT, EFF, etc.  They allow many more followers.

 

Sex Slaves does not have a follower system built into it.  Sasha and Jenny have special dialog options because they do not use a vanilla voice which is required by the follower mods to have their dialog option show up.  However, we still call the available follower mod to recruit and dismiss them.

 

 

 

 

Thanks for the detailed instructions! 1.6 Creature Animations is not a hard requirement. I don't use any creature (sex) mods therefore my setup works perfectly without it.

 

You're right, its not a hard requirement, but if you go outside without it, you'll find that you can no longer ride your horse, the little foxies are frozen and the wolves are motionless, etc.

 

So, IU would indeed say that it is a requirement.

 

 

 

Riding horses, foxes and wolves all function normally without any additional/add-on Creature Animations. Exactly as in the vanilla game.

 

 

That was not my experience.  If I did not install Creature Animations with 1.6, all the creatures in the game were frozen for me.  Probably my game (a level 41 save with lots of crap) was screwed up.  However, installing Creature Animations fixed it for me.  I expect others may have similar issues.

 

 

That's FNIS causing that. Use the uninstall creatures button in FNIS, reinstall FNIS creatures, run FNIS. That cleared up frozen creatures for me a while back.

Posted

Hi, quick question;

I tried using the "setessential' console command to reset my character back to non essential and it's not making the change (for some reason the bug seems to prevent this as well). Is there a specific file I can edit to make the change (like an .ini) or is this a case of I just have to wait for a patch?

Also, do you know if the patch will fix characters who already have this glitch?  I'm trying to decide if I should just play my game as is, or wait for the patch and then load sexslaves.

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