Jump to content

SexLab Sex Slaves 6.2 December 06, 2016


Recommended Posts

Posted

I have a question. Reading through description and installation of this mod I saw this:

 

> Sexlab Spectator Crowds and Guards, and Spectator Crowds (too hard system hit, only use with VERY light load orders)

 

Can you provide more info? Im using it and didnt notice any performance hit on a low system. I reduced the spectator crowd to only 3 and the scan interval to 2 sec.

Do I miss something? (Like some script running which cant be changed by the mcm menu?)

I run a very heavy modload with several sexlab mods and I really need to control my script load. Any info is appreciated.

 

This is all a matter load.  You can look at it like a street.  The street is the cpu cycles available on your computer.  The cars are the papyrus scripts running.  As soon as the street gets full, some cars have to wait to get in.  If too many cars are trying to get in, you have gridlock. In the case of skyrim, the gridlock, if it gets too bad results in stack dumps and scripts never running.  If it get worse still, you get CTDs.

 

ANY mod that is doing significant work every few seconds should be avoided at all cost.

 

MiasLair has a very light papyrus load (as in NONE) 99% of the time.  But, at times, it needs to run scripts.  If the scripts do not run, the scenes fail.  If you are running mods that load up the papyrus engine ALL THE TIME, there is a possibility that our scripts will not get a chance to run and you will be asking here on the forum why such and such a scene did not play.

 

If you ignore the warnings, you might get away with it.  Lots of people use lots of the mods on that list.  That list is advisory only and designed to help you get the most stable game.

YAY, IT WORKS, finally.

 

But i have no clue which thing was the guilty, Lovers Victim or the skeleton xD

 

But if i think about that the whipping animation did not work 1 year ago either and then think about that i had Lovers Victim back then, but not the version 3.05 of the skeleton i believe the guilty was always Lovers Victim.

 

Well, solved Mia's Lair and now have Andrew as follower.....and after 20 minutes he managed that i wished he would just fall dead to the ground xD My PC is sort of a Assassin, she sneaks and tries to be silent and nearly invisible and then kills the target with a enchanted Bow and enchanted arrows, but Andrew wants to use the PC when ever he is in mood....which sometimes is in the worst possible moment xD

 

I think soon you can read on the gravestone of my PC "Perfect timing Andrew, really....this couldn't wait a few minutes, no?" xD

 

Btw, i soon realized that my PC suddenly uses the voice and the textlines of Jenny during the sex. Not sure if you had planned this.

 

Congratulations.  PERSEVERANCE FOR THE WIN.

 

As far as Andrew is concerned, he is just like any other sex slave in that you have to manage his arousal level (except that andrew gets aroused somewhat faster).  Just fuck him more often before you start in on a difficult dungeon.  Also, if you are sneaking, he won't bug you.

 

Also, stay tuned.  I am doing a complete Andrew overhaul and if you like him now, you'll love him later.  As I have said, I am rebuilding a garden shed.  Not far from having that done.  As soon as that is finished, I'll wrap up the Sasha/Jenny Radiant Quest update which is almost done and then get back and finish Andrew.

Posted

With the quest I mean that i set vess free(made her a free follower), nirri i made a slave(she follows me as a slave now, but not yet trained). I need to bring nirri to volkar to train her(i suppose) but there is no map marker to volkar and I can't find volkar in the miaslair dungeon. 

Well I can assure you that the hairdresser chair in my game was actually floating above the ground a little bit.

 

There is no quest associated with Niri and Vess after the main quest is finished.  Volkar does not get spawned until later in the main quest.  I am not sure exactly where, but he is there certainly after you kill/enslave Mia.

 

If you have completed the Jarls Daughter quest, he will be in the dungeon.

 

Did you free Allison?

 

As far as the chair, you must have a mod conflict.  10s of thousands of people have played this and this is the first I have heard of it.

Posted

Well, solved Mia's Lair and now have Andrew as follower.....and after 20 minutes he managed that i wished he would just fall dead to the ground xD My PC is sort of a Assassin, she sneaks and tries to be silent and nearly invisible and then kills the target with a enchanted Bow and enchanted arrows, but Andrew wants to use the PC when ever he is in mood....which sometimes is in the worst possible moment xD

 

I think soon you can read on the gravestone of my PC "Perfect timing Andrew, really....this couldn't wait a few minutes, no?" xD

 

You can turn that off in the MCM. I had to after loosing 3 slaves that way.

Posted

 

 

.....

YAY, IT WORKS, finally.

 

But i have no clue which thing was the guilty, Lovers Victim or the skeleton xD

 

But if i think about that the whipping animation did not work 1 year ago either and then think about that i had Lovers Victim back then, but not the version 3.05 of the skeleton i believe the guilty was always Lovers Victim.

 

Well, solved Mia's Lair and now have Andrew as follower.....and after 20 minutes he managed that i wished he would just fall dead to the ground xD My PC is sort of a Assassin, she sneaks and tries to be silent and nearly invisible and then kills the target with a enchanted Bow and enchanted arrows, but Andrew wants to use the PC when ever he is in mood....which sometimes is in the worst possible moment xD

 

I think soon you can read on the gravestone of my PC "Perfect timing Andrew, really....this couldn't wait a few minutes, no?" xD

 

Btw, i soon realized that my PC suddenly uses the voice and the textlines of Jenny during the sex. Not sure if you had planned this.

 

Congratulations.  PERSEVERANCE FOR THE WIN.

 

As far as Andrew is concerned, he is just like any other sex slave in that you have to manage his arousal level (except that andrew gets aroused somewhat faster).  Just fuck him more often before you start in on a difficult dungeon.  Also, if you are sneaking, he won't bug you.

 

Also, stay tuned.  I am doing a complete Andrew overhaul and if you like him now, you'll love him later.  As I have said, I am rebuilding a garden shed.  Not far from having that done.  As soon as that is finished, I'll wrap up the Sasha/Jenny Radiant Quest update which is almost done and then get back and finish Andrew.

 

 

Well, its the dominant Andrew, he takes what he wants and when he wants (btw SOS was very mean to him....so much Dynamite and such a tiny and short fuse...xD)

 

Posted

Well, its the dominant Andrew, he takes what he wants and when he wants (btw SOS was very mean to him....so much Dynamite and such a tiny and short fuse...xD)

I think it's possible to set default size for selected actor (in SOS at least). So when the actor get schlongified he will always get the same size - not random one.

 

Never bothered to check how to do this but i guess size 1 of "fuse" doesnt rly fit to Andrew ;)

Posted

@fishburger67 - Here's some links to the afforementioned modifications:-

 

http://www.nexusmods.com/skyrim/mods/68782/ - Enhanced Landscapes

http://www.nexusmods.com/skyrim/mods/59721/ - DynLOD

 

Though not using these modifications as requirements on the plugin though please. But suggest trying them maybe as Recommended but would need testing combined with next release (to avoid incompatibilities). This is on the Enhanced Landscapes front though, but DynLOD is one powerful tool.

You are asking him to do what the author of "Enhanced Landscapes" said he wouldn't do?

 

I know some people may not like this installation step, but I'll not include any LOD files for this project. Not only that LOD files take up a lot of space, they can easily be generated by the user himself.

Posted

 


This is all a matter load.  You can look at it like a street.  The street is the cpu cycles available on your computer.  The cars are the papyrus scripts running.  As soon as the street gets full, some cars have to wait to get in.  If too many cars are trying to get in, you have gridlock. In the case of skyrim, the gridlock, if it gets too bad results in stack dumps and scripts never running.  If it get worse still, you get CTDs.

 

ANY mod that is doing significant work every few seconds should be avoided at all cost.

 

MiasLair has a very light papyrus load (as in NONE) 99% of the time.  But, at times, it needs to run scripts.  If the scripts do not run, the scenes fail.  If you are running mods that load up the papyrus engine ALL THE TIME, there is a possibility that our scripts will not get a chance to run and you will be asking here on the forum why such and such a scene did not play.

 

If you ignore the warnings, you might get away with it.  Lots of people use lots of the mods on that list.  That list is advisory only and designed to help you get the most stable game.

Ok, Im reading out of your text that the script load of spectator crowds is created by the periodical scan and the script which controls the spectators. Nothing else.

Thanks, thats what I wanted to know.

Posted

Is there a way to enslave bandits? I have try it with submit and puppet master but nothing of them works or i make something wrong.

 

I have found a way:

 

1. You need Paradise Hall

2. Enslave a Bandit with PH

3. Bring here to the Trainer

4. Make Slave Training normaly

5. After the Bond: MAKE HER NOT FOLLOW YOU DIRECTLY AFTER BONDING, Send her home instead !!! Otherwise you have no "Go Home" Dialogue. Use the "Follow me, slave!" and "Wait for me here." Dialogue from PH.

Posted

@fishburger67 - Here's some links to the afforementioned modifications:-

 

http://www.nexusmods.com/skyrim/mods/68782/ - Enhanced Landscapes

http://www.nexusmods.com/skyrim/mods/59721/ - DynLOD

 

Though not using these modifications as requirements on the plugin though please. But suggest trying them maybe as Recommended but would need testing combined with next release (to avoid incompatibilities). This is on the Enhanced Landscapes front though, but DynLOD is one powerful tool.

 

Long John, this is pretty far out of my area of expertise and I don't see how seeing MIas Castle from a distance has a great deal of value, unless I am missing something.

Posted

Gang I tried downloading this, and the link at Mega says No File

 

Help!

 

https://mega.co.nz/#!3VoURRKS!LYZe9TxhdYYrCxNmtbCrDrzQzojhnSyilPdYqodfe0I

 

Thx again

Jean

 

Not sure what that link is, but here is the direct link to the mega site bsa:

 

https://mega.nz/#!WV5EgbjQ!ydB5tNQN7FZcnnz0zV71HtniDl1egJkSTqhQfEJ5oUg

 

and the loose

 

https://mega.nz/#!3ER2CQbL!sYxeGKAGMD4Tkyp1JJ2S6lkt2AC251_kGPumEOtqMCc

 

 

As WaxenFigure pointed out, the download page contains minified links to the same files.

Guest Long John
Posted

@fishburger67 - It's about the atmosphere. One of the landscapes available in the Enhanced Landscapes modification would make Skyrim more dark and forlorn. Quite at home for slavery but the modification adds more clutter and/or items to the landscape. It is done using an esp and/or the DynLOD modification to generate the required LOD for the new enhanced landscape.

 

The DynDOLOD generation script requires LODBillboards and/or LOD information for places which require distance information (especially with any new world locations).

 

Locations likes from the Enhanced Landscapes would make Mias Lair (tower or castle) seem at home and more dark:-

 

http://static-5.nexusmods.com/15/mods/110/images/68782-3-1439653789.png

http://static-5.nexusmods.com/15/mods/110/images/68782-1-1439653790.png

 

Unless a future update will bring a unique castle or other location:-

 

http://www.nexusmods.com/skyrim/mods/43261/?

http://www.nexusmods.com/skyrim/mods/64959/?

 

Both will require getting permission from their authors for their use in this modification but are really well made castles (good places for the slavery operation).

Posted

@fishburger67 - It's about the atmosphere. One of the landscapes available in the Enhanced Landscapes modification would make Skyrim more dark and forlorn. Quite at home for slavery but the modification adds more clutter and/or items to the landscape. It is done using an esp and/or the DynLOD modification to generate the required LOD for the new enhanced landscape.

 

The DynDOLOD generation script requires LODBillboards and/or LOD information for places which require distance information (especially with any new world locations).

 

Locations likes from the Enhanced Landscapes would make Mias Lair (tower or castle) seem at home and more dark:-

 

http://static-5.nexusmods.com/15/mods/110/images/68782-3-1439653789.png

http://static-5.nexusmods.com/15/mods/110/images/68782-1-1439653790.png

 

Unless a future update will bring a unique castle or other location:-

 

http://www.nexusmods.com/skyrim/mods/43261/?

http://www.nexusmods.com/skyrim/mods/64959/?

 

Both will require getting permission from their authors for their use in this modification but are really well made castles (good places for the slavery operation).

 

Long John, I expect that maybe 2 people would ever use this.  I could be wrong.  However, as I said, this kind of stuff is not my area of expertise and I expect even you would rather I spent my time developing new content.

 

If you want to prepare these files that are required, I will be happy to include them.

Posted

ok this is something only first-timers would notice,

But:

Zollman (the guy in the morthal bar)

seems to be the objective, after convincing the bandit to be a slave, instead of left to orcs.

 

and Niri agrees to go.

 

We all get to morthal,

Zollman sits there, no dialogues about slaves.

Read this forum, "kill zollman", but he's immortal.

So "steal his stuff"

works, we leave bar,

a scene starts about clothing and bindings to convince zollman (wait, what??)

go Back into bar, talk to Zollman, he Now has normal dialogue and leads us to...[i stopped here to write this]

2nd time I'll know (now) to wait outside the bar for some clothing dialogue, before talking to zollman, but

 

Posted

ok this is something only first-timers would notice,

But:

Zollman (the guy in the morthal bar)

seems to be the objective, after convincing the bandit to be a slave, instead of left to orcs.

 

and Niri agrees to go.

 

We all get to morthal,

Zollman sits there, no dialogues about slaves.

Read this forum, "kill zollman", but he's immortal.

So "steal his stuff"

works, we leave bar,

a scene starts about clothing and bindings to convince zollman (wait, what??)

go Back into bar, talk to Zollman, he Now has normal dialogue and leads us to...[i stopped here to write this]

2nd time I'll know (now) to wait outside the bar for some clothing dialogue, before talking to zollman, but

 

That is not the normal behavior.  Normally, you teleport to outside Morthal.  Sometime shortly later, Niri asks for cloths and if you have Vess with you, you have a conversation about her needing to look like a slave.

 

Then, there is a quest marker on Tzollaman.  You talk to him and he tells you "Not here, meet me at Cold Rock Pass" and thing progress.

 

What you experienced is not normal and hopefully, Aqqh will be able to spot something here.

 

To help him, did you ask Vess to come along and help and if so, did you have the conversation I described above with her?

Posted

ok this is something only first-timers would notice,

But:

Zollman (the guy in the morthal bar)

seems to be the objective, after convincing the bandit to be a slave, instead of left to orcs.

 

and Niri agrees to go.

 

We all get to morthal,

Zollman sits there, no dialogues about slaves.

you've skipped one scene

 

atm it expects that you will enter morthal by its south entrance - simply following the road.

But it seems it is possible to get to morthal without triggering that - would need to add a failsafe there.

 

If you still got a save from before you've entered that tavern go back and enter the town through its southern entrance - simply follow the road.

Posted

 

 

 

 

Long John, I expect that maybe 2 people would ever use this.  I could be wrong.  However, as I said, this kind of stuff is not my area of expertise and I expect even you would rather I spent my time developing new content.

 

If you want to prepare these files that are required, I will be happy to include them.

 

 

Until you've actually seen what DynDOLOD does to the landscape you can't even imagine how much better skyrim looks. Being able to see the Statue of Azura from the Solitude docks is amazing. 

Posted

Ok, i "parked" Andrew in my house (Elyseum Estate) and left the house to do some quests and clear several dungeons (my playstyle doesn't work so good if i have a follower (sneaking near enemies and then waiting until you are able to kill one without being seen by anyone....that needs sometimes several minutes...the last thing which i need is a follower who attacks enemies and ruins my tactic).

 

When i came back home i got a surprise....Andrew saw me at the door and treated me like i was his pet...even if he was not my follower. ;)

 

So i stayed a few days at home and served him and suddenly my PC got some even more submissive dialog options and i thought "nice, lets wait for the things which are to come, maybe he will even collar the PC and become sort of a permanent follower, someone which you can't dismiss" but nothing happened.

 

Is there anything planned like that? Would be nice if Andrew would collar the PC and maybe even give orders to return to Mia's Lair, so the PC can be trained to become Andrews Sex Slave ;)

Posted

 

ok this is something only first-timers would notice,

But:

Zollman (the guy in the morthal bar)

seems to be the objective, after convincing the bandit to be a slave, instead of left to orcs.

 

and Niri agrees to go.

 

We all get to morthal,

Zollman sits there, no dialogues about slaves.

you've skipped one scene

 

atm it expects that you will enter morthal by its south entrance - simply following the road.

But it seems it is possible to get to morthal without triggering that - would need to add a failsafe there.

 

If you still got a save from before you've entered that tavern go back and enter the town through its southern entrance - simply follow the road.

 

Probably best to set a quest marker to that location so people go to that point, once they are there and have gone through that scene then is can be moved to the next scene location.

Posted

We have an anomaly in the custom follower Anuschka. She is a witch with some custom spells. When Vernor strikes her - she responds - and my other followers don't take it well at all.

I had a bunch of essentials, all trying to kill each other.

 

So much for the easy way. I took her down to see Velkor. He wisely did not strike her.

She trained fine - if you ignore the spells she kept casting when hit. Probably a variation on Vampiric Drain.

Quite the light show.

She completed training successfully, and no one aggroed. All is well.

Posted

Good day.  I must say how much I enjoy the voice acting in this mod, kudos to your voice actors.  This brings up my problem.  I am having the same problem shari181 is having.  Using version 5.1H with the time rate set at default thru console, I ran between the solitude stables and the outskirts of Dragonbridge with Jenny and Sasha as my followers, back and forth for 20 min real time, no hostile encounters.  The line "I'll watch your back, and your front, if you will let me" was repeated by Jenny 36 times, by Sasha 31 times. The line "My nipples are so sensitive when they are hard" was repeated 4 times by each, and the line "Can we do something" was said once by each.  These were the only lines spoken.  My Idle dialog was set to 0, my location dialog was set to 0.5 and my we've stopped was set at 0.1.  The combat lines seem to play normally during normal play, location lines as well.  I have no hard data, but if I take just Jenny, more lines are spoken (she has some interesting observations about wolves).  I've poked around the sound files in the BSA, and I am dying to hear some of those lines, especially the paired dialogues between Jenny and Sasha. As far as I can tell my system is stable, solid FPS and no random CTD's, so any  suggestions will be welcome.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...