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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

Well, I tried toggling the Greeting and "Prefers singing" options, with no notable results. She still says something every 20 seconds (roughly). Maybe its because I alter set my game's TimeScale to 10? But in that case, I would expect it to double the delay between remarks. I don't know if its relevant, but her comments are often repeated: She'll sing again and again and again, until we get into a fight, after which the comment will be "I'm hurt, can you kiss it and make it better...?" or "I've got your back" until I want to Shout her off a large cliff. Maybe this is just her way of telling me that she wants to stay in the palace.

 

Well, whatever. I'll put a pin in that problem for the time being.

 

Regarding the option to toggle sapphic animations: When you say "Exact animations by dialogue option", do you mean a list of the dialogue options that currently lead into all-lesbian animations? I can probably do that, given a bit of time. I don't know how to check that sort of thing in the CK, so I'll just go through all of the options in-game and make a list that way.

 

 

Posted

 

 

Well, later in Mia's Lair the whipping scene with Archerone was the same as usual (at least on my computer), he made the movement like he would grab the whip but the whip stays at his hip and he tries to swing his empty hand, but he can't move and that is exactly the point where i have to end the game to the mainmenu or i simply quit (depends on my mood). If i don't manage to make that animation work then this Mod ends exactly there.

 

I think i saw this animation work maybe 5 times in over 1 year, the rest of the time the NPC which should use that animation ended as twitching "statues" which try to swing their empty hands.

 

No clue why this animation won't run as intended on my computer.

 

Me either.  You have done so much to make this work.  Can you post a papyrus log of the whipping not working again along with you mod load.  I'll see if I can get Sacremas to look at the mod load to see if there is anything in it that might prevent this.

 

I don't think this is an animation not working.  I think it is a package not running (specifically, and attack package).  When Archerone and the other NPCs whip the player, they are playing a vanilla Attack package, but are using the whip instead of a real weapon.

 

In the past, there were two issues with this scene, the whip did not appear in Archerones hand or the package did not run.  There is debug code to detect exactly what is happening.

 

 

The issue is that the whip does not appear in Archerones hand AND that the package is not running xD

 

In the Papyrus log you see the whipping twice at the end, coz when the scene was stuck the first time i made a exit to main menu and then loaded that scene again.

 

If any mod prevents that this package runs smooth then it has to be rather old mod, one which i had already 1 year ago, coz this package didn't work in the past too and it has to be a mod which you for example don't use.

 

attachicon.gifPapyrus.0.log

 

attachicon.gifLoadOrder1.jpg attachicon.gifLoadOrder2.jpg attachicon.gifLoadOrder3.jpg attachicon.gifLoadOrder4.jpg

 

 

Sorry this has taken so long.  I finally found the time to look at the code and evaluate your log.

 

The last relevant entry in your log is "Achron move started".  This is the move package the puts Archerone in front you your hanging player.  He should then speak the line "Ah, Dragonborn, everyone's hero, you are back with us. ..."

 

At that point, he should start whipping you.

 

I am assuming that you are getting the speech which indicates that the move package completed.

 

I looked over your mod list and don't see anything I recognize as problematic.  However, Lovers Victim is really old and not updated.  It has problematic scripts.  Consider disabling it and cleaning your save after.

 

I looked at your log in great detail.  Except for the XPSME error listed below, it is really pretty clean.

 

I see lots of errors related to XPSME.  A google check reports that there is a new version that fixes many problems. I don't use it myself so I have no idea what issues it might cause.

 

http://www.loverslab.com/topic/51145-xpsme-papyrus-log-spam/

 

According to what I read, this papyrus spam was fixed in version 3.07 and Sacremas tells me that earlier versions caused LOTS of problems.

 

 

 

 

Posted

Actually with XPMSE I use version 2.81, last version before it updated to V3. V3 all versions causes massive SKSE save bloat for me, but it doesn't for everyone and has some bugfixes, so try it out.

Posted

Alright, I went through the basic Sex Slave dialogue options and pinned down the ones that lead into the lesbian animations.

 

 

 

 

"Come, little girl, it's time to use your body for my amusement."

>"Put that tongue to work on me, slave."

 

"Listen to me slave."

> "I need sex now."

>> "Take my cum in your mouth."

 

Both of these dialogue choices will lead to the a scene that uses only the "Arrok Lesbian" animation. For a female PC, these should both allow any animations that are tagged as both Lesbian and Oral. For a futanari character, they should lead to any animation with the Oral tag.

 

This one isn't a lesbian/futa thing, but I noticed that this dialogue tree only leads to the "AP Anal" animation:

 

"Listen to me slave."

> "I need sex now."

>> "I want to fuck you in the ass."

 

I'm assuming that it wasn't intended to use only one animation, when there are dozens of SexLab animations for anal sex. For the sake of clarity, I did the tests using the default SexLab animations, without re-tagging any of the animations in the Toggle Animations tab of the MCM menu.

 

 

 

 

If this isn't what you meant when you said someone should compile a list... Oops. <.<

Posted

Thank you for a mod that does not assume the PC is weak and submissive! I commend you for having both options available. Even though I've only played through one option I always like content with options.

 

I have only played through once (the PC in question is dominant and direct) and noticed some weirdness. After taking over the house I noticed a chest with the PC's name on it just outside some of the cells. It wasn't the chest the gear was in. Most of the occupants of the house seem to expect I already know their backstory and act like we have met before (dialog options lead me to believe this.) Did I miss part of the quest that it assumes I've been through?

 

If there are parts of the quest I missed by taking the dominant and spiteful route please let me know. I may have to try another play through to see all the content.

Posted

Is there any new major voice acting update coming up soon?

 

Yes, very very soon

 

I just need time to beta test the radiant quests.  Sadly, I am still working on my shed, so that won't happen till next week.

Posted

Well, I tried toggling the Greeting and "Prefers singing" options, with no notable results. She still says something every 20 seconds (roughly). Maybe its because I alter set my game's TimeScale to 10? But in that case, I would expect it to double the delay between remarks. I don't know if its relevant, but her comments are often repeated: She'll sing again and again and again, until we get into a fight, after which the comment will be "I'm hurt, can you kiss it and make it better...?" or "I've got your back" until I want to Shout her off a large cliff. Maybe this is just her way of telling me that she wants to stay in the palace.

 

Well, whatever. I'll put a pin in that problem for the time being.

 

Regarding the option to toggle sapphic animations: When you say "Exact animations by dialogue option", do you mean a list of the dialogue options that currently lead into all-lesbian animations? I can probably do that, given a bit of time. I don't know how to check that sort of thing in the CK, so I'll just go through all of the options in-game and make a list that way.

 

Can you be specific about what lines are being repeated often?  If I knew that, I could tell you exactly which variable to adjust.

 

And, yes, changing the timescale will directly impact the frequency.  The variable we check is GameDaysPassed which gets changed based on timescale.

 

She should almost never sing unless you have singing on.  If singing is off, it is part of a 300 dialog random thing.

 

"II have your back master...And your front if you will let me." is part of the random dialog and should play no more often that GameDays + MCM setting Idle Dialogue Frequency,

 

Every time one of these random lines gets said, the timer is reset to allow another random dialog line some time later.

Posted

Alright, I went through the basic Sex Slave dialogue options and pinned down the ones that lead into the lesbian animations.

 

 

 

 

"Come, little girl, it's time to use your body for my amusement."

>"Put that tongue to work on me, slave."

 

"Listen to me slave."

> "I need sex now."

>> "Take my cum in your mouth."

 

Both of these dialogue choices will lead to the a scene that uses only the "Arrok Lesbian" animation. For a female PC, these should both allow any animations that are tagged as both Lesbian and Oral. For a futanari character, they should lead to any animation with the Oral tag.

 

This one isn't a lesbian/futa thing, but I noticed that this dialogue tree only leads to the "AP Anal" animation:

 

"Listen to me slave."

> "I need sex now."

>> "I want to fuck you in the ass."

 

I'm assuming that it wasn't intended to use only one animation, when there are dozens of SexLab animations for anal sex. For the sake of clarity, I did the tests using the default SexLab animations, without re-tagging any of the animations in the Toggle Animations tab of the MCM menu.

 

 

 

 

If this isn't what you meant when you said someone should compile a list... Oops. <.<

 

Thanks, I'll add this to my todo list

 

Posted

Thank you for a mod that does not assume the PC is weak and submissive! I commend you for having both options available. Even though I've only played through one option I always like content with options.

 

I have only played through once (the PC in question is dominant and direct) and noticed some weirdness. After taking over the house I noticed a chest with the PC's name on it just outside some of the cells. It wasn't the chest the gear was in. Most of the occupants of the house seem to expect I already know their backstory and act like we have met before (dialog options lead me to believe this.) Did I miss part of the quest that it assumes I've been through?

 

If there are parts of the quest I missed by taking the dominant and spiteful route please let me know. I may have to try another play through to see all the content.

 

Which house are you talking about?

 

And yes, in the palace, there is dialog that assumes that you have Alicia Painslut as a companion.  Mia Lorenze is her mother.  Read her journal on the nightstand.  Originally, we even had a quest if you have Alicia with you.  Since then, we have re-written (actually, not we, Aqqh) the opening quest and Alicia was excluded.

 

There are no parts of the quest you will miss as either Dominate or Sub.  Those choices only have a bearing on Dark Possession and whether or not you choose to participate at all (full on Sub female) and whether or not you take Andrew as a dom or sub companion.

 

Beyond that, your choice here has no bearing on anything.

 

If you play a male, take Sasha and/or Jenny with you (both for at least a while cuz they have some funny combined dialog).

 

If you play female, Andrew has some good Dom dialog and a dom mini-quest.  As a sub, he just responds as a sub.

 

 

Guest Long John
Posted

Is it possible for some DynLOD and TES5LodGen compatible LOD Billboards to be included loose with the next update please?

 

The reason being this modification (from LoversLab) would work well when installed together with the "Enhanced Landscapes" modification available on Nexus Mods.

Posted

 

Well, I tried toggling the Greeting and "Prefers singing" options, with no notable results. She still says something every 20 seconds (roughly). Maybe its because I alter set my game's TimeScale to 10? But in that case, I would expect it to double the delay between remarks. I don't know if its relevant, but her comments are often repeated: She'll sing again and again and again, until we get into a fight, after which the comment will be "I'm hurt, can you kiss it and make it better...?" or "I've got your back" until I want to Shout her off a large cliff. Maybe this is just her way of telling me that she wants to stay in the palace.

 

Well, whatever. I'll put a pin in that problem for the time being.

 

Regarding the option to toggle sapphic animations: When you say "Exact animations by dialogue option", do you mean a list of the dialogue options that currently lead into all-lesbian animations? I can probably do that, given a bit of time. I don't know how to check that sort of thing in the CK, so I'll just go through all of the options in-game and make a list that way.

 

Can you be specific about what lines are being repeated often?  If I knew that, I could tell you exactly which variable to adjust.

 

And, yes, changing the timescale will directly impact the frequency.  The variable we check is GameDaysPassed which gets changed based on timescale.

 

She should almost never sing unless you have singing on.  If singing is off, it is part of a 300 dialog random thing.

 

"II have your back master...And your front if you will let me." is part of the random dialog and should play no more often that GameDays + MCM setting Idle Dialogue Frequency,

 

Every time one of these random lines gets said, the timer is reset to allow another random dialog line some time later.

 

 

Alright, these are all the lines that I can remember being repeated, in order of how deeply they have been ingrained upon my psyche:

 

 

 

 

1) *Singing* (Both with singing toggled on, and toggled off)

 

 

2) "I'm hurt, mistress! Can you kiss it and make it better?"

 

 

3) "I've got your back... and your front, if you'll let me!"

 

 

4) "Oh, my nipples are so sensitive when they're hard!"

 

 

5) "I love the feeling of you against me, mistress!"

 

 

 

 

I'm paraphrasing, for a couple of them.

 

Posted

 

Thank you for a mod that does not assume the PC is weak and submissive! I commend you for having both options available. Even though I've only played through one option I always like content with options.

 

I have only played through once (the PC in question is dominant and direct) and noticed some weirdness. After taking over the house I noticed a chest with the PC's name on it just outside some of the cells. It wasn't the chest the gear was in. Most of the occupants of the house seem to expect I already know their backstory and act like we have met before (dialog options lead me to believe this.) Did I miss part of the quest that it assumes I've been through?

 

If there are parts of the quest I missed by taking the dominant and spiteful route please let me know. I may have to try another play through to see all the content.

 

Which house are you talking about?

 

And yes, in the palace, there is dialog that assumes that you have Alicia Painslut as a companion.  Mia Lorenze is her mother.  Read her journal on the nightstand.  Originally, we even had a quest if you have Alicia with you.  Since then, we have re-written (actually, not we, Aqqh) the opening quest and Alicia was excluded.

 

There are no parts of the quest you will miss as either Dominate or Sub.  Those choices only have a bearing on Dark Possession and whether or not you choose to participate at all (full on Sub female) and whether or not you take Andrew as a dom or sub companion.

 

Beyond that, your choice here has no bearing on anything.

 

If you play a male, take Sasha and/or Jenny with you (both for at least a while cuz they have some funny combined dialog).

 

If you play female, Andrew has some good Dom dialog and a dom mini-quest.  As a sub, he just responds as a sub.

 

 

The chest and house I refer to is in the dungeon. There is a chest just outside three cells with lever activated locks. That chest was named (character)'s Clothing. I thought it was tied into being taken captive by the slavers that state they are looking for young women. My character wasn't taken captive until the gas trap part so I did not know if I missed out on a section of story involving being a captive for longer than the post gas trap scene.

 

Regardless it was just a curiosity as to what I missed due to play style. Kudos on the mod.

 

Posted

Is it possible for some DynLOD and TES5LodGen compatible LOD Billboards to be included loose with the next update please?

 

The reason being this modification (from LoversLab) would work well when installed together with the "Enhanced Landscapes" modification available on Nexus Mods.

 

Never heard of this long john.  Please point me to some info.

Posted

 

 

Thank you for a mod that does not assume the PC is weak and submissive! I commend you for having both options available. Even though I've only played through one option I always like content with options.

 

I have only played through once (the PC in question is dominant and direct) and noticed some weirdness. After taking over the house I noticed a chest with the PC's name on it just outside some of the cells. It wasn't the chest the gear was in. Most of the occupants of the house seem to expect I already know their backstory and act like we have met before (dialog options lead me to believe this.) Did I miss part of the quest that it assumes I've been through?

 

If there are parts of the quest I missed by taking the dominant and spiteful route please let me know. I may have to try another play through to see all the content.

 

Which house are you talking about?

 

And yes, in the palace, there is dialog that assumes that you have Alicia Painslut as a companion.  Mia Lorenze is her mother.  Read her journal on the nightstand.  Originally, we even had a quest if you have Alicia with you.  Since then, we have re-written (actually, not we, Aqqh) the opening quest and Alicia was excluded.

 

There are no parts of the quest you will miss as either Dominate or Sub.  Those choices only have a bearing on Dark Possession and whether or not you choose to participate at all (full on Sub female) and whether or not you take Andrew as a dom or sub companion.

 

Beyond that, your choice here has no bearing on anything.

 

If you play a male, take Sasha and/or Jenny with you (both for at least a while cuz they have some funny combined dialog).

 

If you play female, Andrew has some good Dom dialog and a dom mini-quest.  As a sub, he just responds as a sub.

 

 

The chest and house I refer to is in the dungeon. There is a chest just outside three cells with lever activated locks. That chest was named (character)'s Clothing. I thought it was tied into being taken captive by the slavers that state they are looking for young women. My character wasn't taken captive until the gas trap part so I did not know if I missed out on a section of story involving being a captive for longer than the post gas trap scene.

 

Regardless it was just a curiosity as to what I missed due to play style. Kudos on the mod.

 

 

 

Ah, no, that chest has your name on it because I had to set that chest as owned by the player to prevent issues with the Dark Possession scenes.

 

You are a very observant player.

 

Guest Long John
Posted

@fishburger67 - Here's some links to the afforementioned modifications:-

 

http://www.nexusmods.com/skyrim/mods/68782/ - Enhanced Landscapes

http://www.nexusmods.com/skyrim/mods/59721/ - DynLOD

 

Though not using these modifications as requirements on the plugin though please. But suggest trying them maybe as Recommended but would need testing combined with next release (to avoid incompatibilities). This is on the Enhanced Landscapes front though, but DynLOD is one powerful tool.

Posted

 

 

Well, I tried toggling the Greeting and "Prefers singing" options, with no notable results. She still says something every 20 seconds (roughly). Maybe its because I alter set my game's TimeScale to 10? But in that case, I would expect it to double the delay between remarks. I don't know if its relevant, but her comments are often repeated: She'll sing again and again and again, until we get into a fight, after which the comment will be "I'm hurt, can you kiss it and make it better...?" or "I've got your back" until I want to Shout her off a large cliff. Maybe this is just her way of telling me that she wants to stay in the palace.

 

Well, whatever. I'll put a pin in that problem for the time being.

 

Regarding the option to toggle sapphic animations: When you say "Exact animations by dialogue option", do you mean a list of the dialogue options that currently lead into all-lesbian animations? I can probably do that, given a bit of time. I don't know how to check that sort of thing in the CK, so I'll just go through all of the options in-game and make a list that way.

 

Can you be specific about what lines are being repeated often?  If I knew that, I could tell you exactly which variable to adjust.

 

And, yes, changing the timescale will directly impact the frequency.  The variable we check is GameDaysPassed which gets changed based on timescale.

 

She should almost never sing unless you have singing on.  If singing is off, it is part of a 300 dialog random thing.

 

"II have your back master...And your front if you will let me." is part of the random dialog and should play no more often that GameDays + MCM setting Idle Dialogue Frequency,

 

Every time one of these random lines gets said, the timer is reset to allow another random dialog line some time later.

 

 

Alright, these are all the lines that I can remember being repeated, in order of how deeply they have been ingrained upon my psyche:

 

 

 

 

1) *Singing* (Both with singing toggled on, and toggled off)

 

 

2) "I'm hurt, mistress! Can you kiss it and make it better?"

 

 

3) "I've got your back... and your front, if you'll let me!"

 

 

4) "Oh, my nipples are so sensitive when they're hard!"

 

 

5) "I love the feeling of you against me, mistress!"

 

 

 

 

I'm paraphrasing, for a couple of them.

 

 

I love the feeling of you against me is a collision (you bumped into her).  These are not on a timer.  All the rest are on the global comment timer.  The code for them is all correct.  I could not find any "I'm hurt, mistress! Can you kiss it and make it better?", but I did find a "I'm hurt, master! Can you kiss it and make it better?".

 

Note that Jenny Winglow is the only slave with decent gender dialog.  She will address you as mistress and my lady more appropriately (but not always as in the case above).

 

In your case, something is setting the Global GameDaysPassed to a higher value for these global idles to be firing more than the MCM menu setting would suggest.  At a default, 1 hour is 7 real minutes, and 24 hours is 2.8 real time hours.  As I said, I keep my generic dialog set to .4, location timer at .5 and weve stopped at .1 and I hardly ever hear them talking.

 

As for the collision dialog, I'll change that (and the hellos) so they only happen once every 12 game hours.

 

 

 

Posted

 

 

 

Well, later in Mia's Lair the whipping scene with Archerone was the same as usual (at least on my computer), he made the movement like he would grab the whip but the whip stays at his hip and he tries to swing his empty hand, but he can't move and that is exactly the point where i have to end the game to the mainmenu or i simply quit (depends on my mood). If i don't manage to make that animation work then this Mod ends exactly there.

 

I think i saw this animation work maybe 5 times in over 1 year, the rest of the time the NPC which should use that animation ended as twitching "statues" which try to swing their empty hands.

 

No clue why this animation won't run as intended on my computer.

 

Me either.  You have done so much to make this work.  Can you post a papyrus log of the whipping not working again along with you mod load.  I'll see if I can get Sacremas to look at the mod load to see if there is anything in it that might prevent this.

 

I don't think this is an animation not working.  I think it is a package not running (specifically, and attack package).  When Archerone and the other NPCs whip the player, they are playing a vanilla Attack package, but are using the whip instead of a real weapon.

 

In the past, there were two issues with this scene, the whip did not appear in Archerones hand or the package did not run.  There is debug code to detect exactly what is happening.

 

 

The issue is that the whip does not appear in Archerones hand AND that the package is not running xD

 

In the Papyrus log you see the whipping twice at the end, coz when the scene was stuck the first time i made a exit to main menu and then loaded that scene again.

 

If any mod prevents that this package runs smooth then it has to be rather old mod, one which i had already 1 year ago, coz this package didn't work in the past too and it has to be a mod which you for example don't use.

 

attachicon.gifPapyrus.0.log

 

attachicon.gifLoadOrder1.jpg attachicon.gifLoadOrder2.jpg attachicon.gifLoadOrder3.jpg attachicon.gifLoadOrder4.jpg

 

 

Sorry this has taken so long.  I finally found the time to look at the code and evaluate your log.

 

The last relevant entry in your log is "Achron move started".  This is the move package the puts Archerone in front you your hanging player.  He should then speak the line "Ah, Dragonborn, everyone's hero, you are back with us. ..."

 

At that point, he should start whipping you.

 

I am assuming that you are getting the speech which indicates that the move package completed.

 

I looked over your mod list and don't see anything I recognize as problematic.  However, Lovers Victim is really old and not updated.  It has problematic scripts.  Consider disabling it and cleaning your save after.

 

I looked at your log in great detail.  Except for the XPSME error listed below, it is really pretty clean.

 

I see lots of errors related to XPSME.  A google check reports that there is a new version that fixes many problems. I don't use it myself so I have no idea what issues it might cause.

 

http://www.loverslab.com/topic/51145-xpsme-papyrus-log-spam/

 

According to what I read, this papyrus spam was fixed in version 3.07 and Sacremas tells me that earlier versions caused LOTS of problems.

 

 

Lol, i installed that skeleton 2 weeks ago and that was XPSME 3.05 and i now i check again in the Nexus and its 3.13. Does groovtama update that skeleton on a daily base?

 

Well, will install the newest version of XPMSE and disable Lovers Victim (which worked for me only one time, so i won't miss it)

 

Posted

 

 

 

 

Well, later in Mia's Lair the whipping scene with Archerone was the same as usual (at least on my computer), he made the movement like he would grab the whip but the whip stays at his hip and he tries to swing his empty hand, but he can't move and that is exactly the point where i have to end the game to the mainmenu or i simply quit (depends on my mood). If i don't manage to make that animation work then this Mod ends exactly there.

 

I think i saw this animation work maybe 5 times in over 1 year, the rest of the time the NPC which should use that animation ended as twitching "statues" which try to swing their empty hands.

 

No clue why this animation won't run as intended on my computer.

 

Me either.  You have done so much to make this work.  Can you post a papyrus log of the whipping not working again along with you mod load.  I'll see if I can get Sacremas to look at the mod load to see if there is anything in it that might prevent this.

 

I don't think this is an animation not working.  I think it is a package not running (specifically, and attack package).  When Archerone and the other NPCs whip the player, they are playing a vanilla Attack package, but are using the whip instead of a real weapon.

 

In the past, there were two issues with this scene, the whip did not appear in Archerones hand or the package did not run.  There is debug code to detect exactly what is happening.

 

 

The issue is that the whip does not appear in Archerones hand AND that the package is not running xD

 

In the Papyrus log you see the whipping twice at the end, coz when the scene was stuck the first time i made a exit to main menu and then loaded that scene again.

 

If any mod prevents that this package runs smooth then it has to be rather old mod, one which i had already 1 year ago, coz this package didn't work in the past too and it has to be a mod which you for example don't use.

 

attachicon.gifPapyrus.0.log

 

attachicon.gifLoadOrder1.jpg attachicon.gifLoadOrder2.jpg attachicon.gifLoadOrder3.jpg attachicon.gifLoadOrder4.jpg

 

 

Sorry this has taken so long.  I finally found the time to look at the code and evaluate your log.

 

The last relevant entry in your log is "Achron move started".  This is the move package the puts Archerone in front you your hanging player.  He should then speak the line "Ah, Dragonborn, everyone's hero, you are back with us. ..."

 

At that point, he should start whipping you.

 

I am assuming that you are getting the speech which indicates that the move package completed.

 

I looked over your mod list and don't see anything I recognize as problematic.  However, Lovers Victim is really old and not updated.  It has problematic scripts.  Consider disabling it and cleaning your save after.

 

I looked at your log in great detail.  Except for the XPSME error listed below, it is really pretty clean.

 

I see lots of errors related to XPSME.  A google check reports that there is a new version that fixes many problems. I don't use it myself so I have no idea what issues it might cause.

 

http://www.loverslab.com/topic/51145-xpsme-papyrus-log-spam/

 

According to what I read, this papyrus spam was fixed in version 3.07 and Sacremas tells me that earlier versions caused LOTS of problems.

 

 

Lol, i installed that skeleton 2 weeks ago and that was XPSME 3.05 and i now i check again in the Nexus and its 3.13. Does groovtama update that skeleton on a daily base?

 

Well, will install the newest version of XPMSE and disable Lovers Victim (which worked for me only one time, so i won't miss it)

 

I think that is why Sacremas reverted to the 2.83 version.

 

I have heard nasty things about the 3.05 version, so maybe that will fix things for you.

Posted

I'll forgo quoting, but I'll try just setting the TImeScale back to default. I don't know how that might have messed the timer up, but its all I can think of. If that doesn't work, I'll just learn to live with my unusually-chatty-slaves. Or I'll just lock them in the cellar of Lakeview and only go talk to them for sexytimes. Whichever.

 

Thanks for the help with trying to figure it all out though! Once again, this is a fantastic mod with wonderful writing and voice-acting -- I hope to see further installments in the future. :>

Posted

I have a question. Reading through description and installation of this mod I saw this:

 

> Sexlab Spectator Crowds and Guards, and Spectator Crowds (too hard system hit, only use with VERY light load orders)

 

Can you provide more info? Im using it and didnt notice any performance hit on a low system. I reduced the spectator crowd to only 3 and the scan interval to 2 sec.

Do I miss something? (Like some script running which cant be changed by the mcm menu?)

I run a very heavy modload with several sexlab mods and I really need to control my script load. Any info is appreciated.

Posted

YAY, IT WORKS, finally.

 

But i have no clue which thing was the guilty, Lovers Victim or the skeleton xD

 

But if i think about that the whipping animation did not work 1 year ago either and then think about that i had Lovers Victim back then, but not the version 3.05 of the skeleton i believe the guilty was always Lovers Victim.

 

Well, solved Mia's Lair and now have Andrew as follower.....and after 20 minutes he managed that i wished he would just fall dead to the ground xD My PC is sort of a Assassin, she sneaks and tries to be silent and nearly invisible and then kills the target with a enchanted Bow and enchanted arrows, but Andrew wants to use the PC when ever he is in mood....which sometimes is in the worst possible moment xD

 

I think soon you can read on the gravestone of my PC "Perfect timing Andrew, really....this couldn't wait a few minutes, no?" xD

 

Btw, i soon realized that my PC suddenly uses the voice and the textlines of Jenny during the sex. Not sure if you had planned this.

 

 

Posted

But i have no clue which thing was the guilty, Lovers Victim or the skeleton xD

Doubt that either was directly at fault. It was likely an overloaded papyrus engine - which is causing all sort of things to work in unintended fashion.

 

Every scripted mod has some kind of influence on papyrus engine. Tho some mods are more heavy than others. Every mod that makes your game to run some scripts all the time is potentially dangerous.

 

That's why we got that list of script heavy mods - its not a list of mods that conflict with ours.

Its a warning to everyone to be careful - because if you install too many of them various unintended things MAY start to happen in your game.

What does it mean "too many"? it's impossible to tell. papyrus overload is too unpredictable.

It's like fast driving on a winding road - it's not easy to tell exactly when it would be too fast. So it's better to be careful.

Posted

With the quest I mean that i set vess free(made her a free follower), nirri i made a slave(she follows me as a slave now, but not yet trained). I need to bring nirri to volkar to train her(i suppose) but there is no map marker to volkar and I can't find volkar in the miaslair dungeon. 

Well I can assure you that the hairdresser chair in my game was actually floating above the ground a little bit.

Posted

With the quest I mean that i set vess free(made her a free follower), nirri i made a slave(she follows me as a slave now, but not yet trained). I need to bring nirri to volkar to train her(i suppose) but there is no map marker to volkar and I can't find volkar in the miaslair dungeon. 

Well I can assure you that the hairdresser chair in my game was actually floating above the ground a little bit.

 

Volkar is in the Dungeons (if you use the teleporting spell, go back), between the torture room where you fell for the gas trap and the tombs with skeletons and a couple of casters.

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