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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

 

Found another issue.  In the rescue virgin quest, when you're hiding behind the house, afterwards several of my followers no longer follow/sandbox.  (even tried dismissing & re-adding)  I assume it's because I have more followers than the quest is designed for, but it's unclear it even really needs to freeze any followers.

 

(Just throwing out random theory, freezing X closest actors, then unfreezing X closest, but between the two unfrozen followers got closer than frozen ones)

 

That is exactly right. The quest is designed to alias and hold up to 4 followers as I recall.  A similar thing happens at the Brylings house.  Guess I should put a note about that on the front page because I never expected more than 4.

 

Hairdresser doesn't work properly. I could only change one follower and then it started to bug out. First after the change everything seems fine until i enter another cell, then her face becomes grey. When i try to go back to the Original hairstyle, i only get the color back. Hairstyle and face are unchanged. Did a script fire up to late or something?

Not sure what happened there.  I actually only tested it on two followers, one of which I changed back right away.

 

Try making a save, exit the game and reload the save you made.

 

Posted

I have no idea if this has been asked or not (since I'm not that eager to read through 3000+ posts to look for it), but when I get to the part when Volkar "teaches" me about slave training, when he undresses me, I always get a CTD. FNIS is up-to-date, EFF and Deviously Enslaved are disabled, I have no followers and still it CTDs. Any ideas why this happens?

 

Edit: It appears that I wasn't exactly been paying attention. In my haste to learn the incompatible mods I completely overlooked the requirements, because I had Zaz v5.62, and the required version was v6.0. :facebook: and :deskface:

Posted

Hi tried out the followers.

 

Playing  with Lovers Comfort-Sleep tight- and Arousal Redux. Living in Markath with Ysolda as spouse(and sex slave and top whore SexLab TDF) and would give her a pet when i was out  on quest (i like to watch :P ). Choose the guy from sexslaves and moved him in (My house is Your House mod) and went away...yes

When i came back they where lovers(dialog with each other....what!) using my  bed in a stint of 6 times fucking right in front of me ouch that hurt man :(  Its funny that pixels  and software can evoke those feelings man i got jeloux ........Took pronto the guy back to the pleasure palace and fired him with a brawl to keep his hands of my love.

 

Hired  jenny and the cook and installed in my home so lets se how that goes (girlies are better)

 

Its funny i made Ysolda a top notch whore and sexslave and enjoying se her Fuck "strangers) but when it comes as consensual sex choice from her side, i freak out

 

See thats entertainment when  a computergame can do this

 

thank you for your mod kind sir

 

Edit: It would be nice if you could take followers to the Dungeon for an occasionel treatment by Volkar" The Volkar Tour"

Posted

One last question about the voices subject. Can i just take the content fromone of the existing slaves and dump it ontop of let's say...FemaleDarkElf or do i have to take it from the other directories because i have no idea which voice usus which lines.

 

edit: i just did what i just said. I copied the content from Jenny into that of the FemaleCommander voice type (without overwriting anything!) and seems there were still alot of shared lines missing.

Posted

 

Thank you so much for taking the time to explain this. Do you mind that i send a .zip file with the additions to you once i did this? (once i tested it extensively and stating what works and what not).

 

Unless you are already planning to do something about that though.

 

"To get the rest...", what do i have to change exactly? Is it the script or other stuff?

 

I can't include any additional voices because I am already bumping up against my 100 meg mod limit.  So, I can't include these additional voices.  There is no script to change, only that formlist and adding the additional voices to the directory.

 

 

Posted

Well hello there people. 

 

I can safely say that this is my first time posting and so I hope this sorta thing is how it goes.  I have played the last couple of versions of the mod and really enjoyed them, the sublime blend of audio, written and visual stimuli have made for a delicious experience.  As a switch I have enjoyed both the sub and the Domme aspects and was wondering what sort of help you guys (the Developers) would like.  I may be able to do audio recordings if that is something you need, or I do also write fairly well if you wanted help with that. 

 

On a side note I was wondering about the gas chamber.  Never in these last months have I been able to get it to work!  I usually am trying with companions from the house itself.  Is there a suggested character you would recommend? 

 

Thanks for the great mod and I wish you all the best with it!

Tina

 

I am continually looking for good voice and writing talent.  It is a gift not many have.  We can use both male and female for current and future plans.

 

If you can tell me more about your gas chamber experience, I might be able to help.  There are two possible issues.  If you have Alicia with you and you don't remove ALL her inventory, the screen goes black and stays there.  Other than that, there are no issues unless you have an overloaded papyrus engine.  If you will make a papyrus log and post it as an attachment, I can have a look.

 

 

Guest Long John
Posted

@fishburger67 - How about separating the voices from the textures and giving them their own bsa (separately uploaded)?

This means the modification (esp) will have 2 bsa associated with it as follows:-

  1. Main BSA - Scripts, meshes, textures, and other resources (but not voice acting and sound fx).
  2. Sound BSA - All of the voice acting and sound effects.

Download both uploads to use the modification (more to download but other parts of the modification can be updated separately). If an update doesn't need new or altered voice acting, or sound effects then just the main download (with main bsa and esp).

Posted

Fishburger haven't seen any mentioned about this but is ragdoll and force compatible with sex slaves mod ?? so far i have noticed 1 out of 3 times when ragdoll is on in sexlab mcm menu after the starter scene with acheron will fail and you will be stuck in animation loop unable to get up

Posted

I have no idea if this has been asked or not (since I'm not that eager to read through 3000+ posts to look for it), but when I get to the part when Volkar "teaches" me about slave training, when he undresses me, I always get a CTD. FNIS is up-to-date, EFF and Deviously Enslaved are disabled, I have no followers and still it CTDs. Any ideas why this happens?

 

Edit: It appears that I wasn't exactly been paying attention. In my haste to learn the incompatible mods I completely overlooked the requirements, because I had Zaz v5.62, and the required version was v6.0. :facebook: and :deskface:

 

Glad you got it working.  Keep us posted on how much fun it is.

Fishburger haven't seen any mentioned about this but is ragdoll and force compatible with sex slaves mod ?? so far i have noticed 1 out of 3 times when ragdoll is on in sexlab mcm menu after the starter scene with acheron will fail and you will be stuck in animation loop unable to get up

 

I use ragdol and force and don't have that issue.  I would guess that most folks do because it is a requirement for other skeleton mods.  Sacremas might have some advise on the load order, but I know you have to overwrite ragdolls skeleton with whatever you really want to use.  I personally don't use SOS, so I use a basic skeleton.

@fishburger67 - How about separating the voices from the textures and giving them their own bsa (separately uploaded)?

This means the modification (esp) will have 2 bsa associated with it as follows:-

  1. Main BSA - Scripts, meshes, textures, and other resources (but not voice acting and sound fx).
  2. Sound BSA - All of the voice acting and sound effects.

Download both uploads to use the modification (more to download but other parts of the modification can be updated separately). If an update doesn't need new or altered voice acting, or sound effects then just the main download (with main bsa and esp).

 

Thanks Long John, that is exactly what we expect to have to do with the next release.  I was trying to postpone the inevitable for as long as possible.  The next release will have tons of additional voice acting and will almost certainly require spitting out the voice files as Aqqh has told me.

 

@iggypop1

 

Edit: It would be nice if you could take followers to the Dungeon for an occasionel treatment by Volkar" The Volkar Tour"

Take your slaves into the palace or down by Vernor and tell them they need more training.  Should probably add that option for the dungeon as well I suppose.

 

Posted

I thought i solved the hairdresser bug but as soon as i step in the outside world (with a big loadingscreen and all) she reverts back to being black face. It seems that as long as i'm indoors she stays the same. I'm already thinking about just changing her hair in CK and alt+f4 there so that would work.

 

edit: nevermind she reverts anyway (darkface, hairstyle and color stay same as i had ordered it to be).

Posted

 

Fishburger haven't seen any mentioned about this but is ragdoll and force compatible with sex slaves mod ?? so far i have noticed 1 out of 3 times when ragdoll is on in sexlab mcm menu after the starter scene with acheron will fail and you will be stuck in animation loop unable to get up

 

I use ragdol and force and don't have that issue.  I would guess that most folks do because it is a requirement for other skeleton mods.  Sacremas might have some advise on the load order, but I know you have to overwrite ragdolls skeleton with whatever you really want to use.  I personally don't use SOS, so I use a basic skeleton.

 

 

I have an issue actually with ragdolls and force, I'm ALWAYS knocked out of ZAZ animations in whipping scenes, Archerone knocked me off the chains and Volkar knocks me off the apparatuses. Looks rather silly. I have no idea how to fix it other than removing ragdolls and force. To clarify as well, when they say ragdolls and force are a requirement to the skeleton, it only is if you want ANY ragdolls and force at all, if you don't have the mod all bodies are unmovable and you can't drag around corpses, and when people die they just crumple, that's it, there's no other requirement so if you're never going to have to move corpses around (I have one quest where I need to move a body into a fire, and there's the hide the bodies part of some vanilla quests) you don't need RD&F.

 

As far as I know there's no load order with RD&F, just always keep to the golden rule of keeping your skeleton (I use Groovatrama's XPMS cous I need them to get pregnant, explode into bits Fallout style, SOS, Wings, tails and so on) as low as possible on your load order so it's not overwritten by anything at all, beyond that I don't think it matters where you put SOS, Ragdolls & Force, Framework and so on. Keep that PapyrusUtil installed separately from Framework however so SOS don't overwrite it.

Posted

one of the things you should do is make new npcs come to the lair and sell you slaves which you can train and either keep or sell to the noble of skyrim in excahnge for gold or more slaves.

Posted

 

Hmm perhaps I need to disable a bunch of mods before that one section.

If you didn't take Alicia, have a look at the bottom of our home page http://www.loverslab.com/topic/36882-sexlab-sex-slaves/ at Badly Behaving Mods:

 

This is a list of mods known to overload Skyrim (not just Sex Slaves).  Post you log as well and we'll see what is what.

 

one of the things you should do is make new npcs come to the lair and sell you slaves which you can train and either keep or sell to the noble of skyrim in excahnge for gold or more slaves.

 

Excellent idea jump27.  I'll pass this on to Aqqh and Darkminxi.

Posted

Yeah I'm hoping for more evil stuff in the mod, sell slaves, sacrifice them, be mean in general, so far even with the whole training stuff the PC is either in the hero role where s/he saves everyone from Mia, including possibly Mia, or she's victim role and being abused and having stuff done to her we can't do to our slaves. I'm really hoping for the ability to be a proper villain in some mod, and I'm not talking cliched dungeon keeper or go berserk and kill everyone, but hero stuff is just generally easier to do.

Posted

Warning Note

 

The hair dresser thing leaves your NPC with a grey face.  Do not use it.  So far I have not found a fix (although I am still experimenting)  I am leaving this feature in because the Hair Dresser voice work is so funny.  It is worth it to hear it at least once, but make a save before hand and reload the save after.  If you have already changed hair, have the Hair Dresser put it back and then name a new save, exit and reload the save.

Posted

Yeah I'm hoping for more evil stuff in the mod, sell slaves, sacrifice them, be mean in general, so far even with the whole training stuff the PC is either in the hero role where s/he saves everyone from Mia, including possibly Mia, or she's victim role and being abused and having stuff done to her we can't do to our slaves. I'm really hoping for the ability to be a proper villain in some mod, and I'm not talking cliched dungeon keeper or go berserk and kill everyone, but hero stuff is just generally easier to do.

 

I'll be putting this out as an esm file soon and then anyone can add any villain stuff they want.  Hopefully, someone will take up the gauntlet.  ATM, you can take NPCs down into the dungeon and beat the hell out of them for hours and hours.  I guess that is pretty much a villain no?

 

I myself don't see the fun in capturing a bunch of bandits, training them as slaves and then selling them off, I mean, what's the point except we are moving a bunch of NPCs around the game.  More fun to me to go kill a dragon and listen to Jenny or Sasha say "Come and get me little boy"

Posted

See, I can kill a dragon in an umodded game and have fun, and my funny brain works the way that if you repeat something you've said last month, I get annoyed from it, so even followers with 1000+ unique lines have a limited life-span with me. I swap out followers very fast when I don't need them anymore. It's quests and new things that make me interested.

Posted

In general i am willing to try to make some capture-train-sell system. 

Capture- random npcs based on simple defeat system. Could be like you would get a request to catch and train some necromancer or thalmor soldier or a vampire etc.

-quests to catch unique NPCs (not vanilla!) - could be that a new NPC would be added to some vanilla family (for example Silverblood family in markarth would have a new daughter which you would be supposed to kidnap).

 

Train- at best i would love to make it look somewhat like slavemaker flash game

 

Sell- value based how obedient your trained slave is, if she is unique anyhow, maybe make some specialties that would increase their price (for example a maid, a cook, a dancer, pit fighter).

 

Sound simple but it would be quite a lot of work. I dont think i would even try it if i would be on my own with it.

Posted

 

 

Found another issue.  In the rescue virgin quest, when you're hiding behind the house, afterwards several of my followers no longer follow/sandbox.  (even tried dismissing & re-adding)  I assume it's because I have more followers than the quest is designed for, but it's unclear it even really needs to freeze any followers.

 

(Just throwing out random theory, freezing X closest actors, then unfreezing X closest, but between the two unfrozen followers got closer than frozen ones)

 

That is exactly right. The quest is designed to alias and hold up to 4 followers as I recall.  A similar thing happens at the Brylings house.  Guess I should put a note about that on the front page because I never expected more than 4.

 

Heh, I somehow take 1 follower for each outfit I like the look of, and/or more unique followers.  (though not really sure how "Unique" Sasha/Jenny/Linda are.  The intro seemed to suggest there was something special/interesting about the 3 of them, but I haven't really seen anything other than special voices.  (and the whole "I love being near you" speech seemingly every time they bump into me is annoying, that's a speech trigger I wish I could completely turn off))

 

 

That said, I seem to have run into a problem.  My sex slaves have become extremely paranoid.  After the first fight, they start going "Master, I hear something" or "Master, I've got a bad feeling about this", 'causing all my followers to enter a combat pose and start looking around for hostiles for a few seconds before everybody puts their weapons away and the pattern repeats..

 

I've tried this in many different locations with the same result.  If I tell my sex slaves to wait at an inn before I quick travel to my test destination, so I only have my 6 "Normal" followers, everything works like it should.  Curiously, I actually have a save where if I quick travel to a particular spot it's fine.  If I wait 17 hours then quicktravel to that spot, it's wonky.

 

My assumption is that there's some sort of time triggered encounter or something that is causing the Sex Slaves to go wonky with, but no idea what it is.  Any thoughts?  (I've also noticed that *most* of the time it goes wonky, they don't quicktravel with me, they come running up to me some time later.)

Posted

 

 

 

Found another issue.  In the rescue virgin quest, when you're hiding behind the house, afterwards several of my followers no longer follow/sandbox.  (even tried dismissing & re-adding)  I assume it's because I have more followers than the quest is designed for, but it's unclear it even really needs to freeze any followers.

 

(Just throwing out random theory, freezing X closest actors, then unfreezing X closest, but between the two unfrozen followers got closer than frozen ones)

 

That is exactly right. The quest is designed to alias and hold up to 4 followers as I recall.  A similar thing happens at the Brylings house.  Guess I should put a note about that on the front page because I never expected more than 4.

 

Heh, I somehow take 1 follower for each outfit I like the look of, and/or more unique followers.  (though not really sure how "Unique" Sasha/Jenny/Linda are.  The intro seemed to suggest there was something special/interesting about the 3 of them, but I haven't really seen anything other than special voices.  (and the whole "I love being near you" speech seemingly every time they bump into me is annoying, that's a speech trigger I wish I could completely turn off))

 

 

That said, I seem to have run into a problem.  My sex slaves have become extremely paranoid.  After the first fight, they start going "Master, I hear something" or "Master, I've got a bad feeling about this", 'causing all my followers to enter a combat pose and start looking around for hostiles for a few seconds before everybody puts their weapons away and the pattern repeats..

 

I've tried this in many different locations with the same result.  If I tell my sex slaves to wait at an inn before I quick travel to my test destination, so I only have my 6 "Normal" followers, everything works like it should.  Curiously, I actually have a save where if I quick travel to a particular spot it's fine.  If I wait 17 hours then quicktravel to that spot, it's wonky.

 

My assumption is that there's some sort of time triggered encounter or something that is causing the Sex Slaves to go wonky with, but no idea what it is.  Any thoughts?  (I've also noticed that *most* of the time it goes wonky, they don't quicktravel with me, they come running up to me some time later.)

 

 

No idea what that could be, it almost looks like they see you as an enemy and then a couple of seconds later they don't. Could this be a script latency issue somehow?

 

Posted

First off, it's a great mod and while I was hesitant about the theme, it's really well done - having Jenny with me is now mandatory :)

While I usually wouldn't ask I wonder though if there is some sort of spoiler-free walkthrough or something. My Dragonborn just got Mia to bond and the Bondage Contract going (which btw worked flawlessly despite a combined modcount of ~300), but the quest "Dark Possession" isn't completing. So I was wondering whether there was more to it.

Also I read under Compatibility: Sex Slaves is compatible with any mod that does not modify the area in front of Mias Castle _and the Bryling house in Solitude_.

Now I haven't had anything happen at Bryling's house at all. I'd just hate to miss something because I'm being stupidly blind, which has been known to happen, and I'm not really looking forward to reading 160 pages of comments.

I'm not asking to have it all spelled out for me, but a general hint as to what might be going on (if anything) would be appreciated.

 

Finally, kudos for the excellent voicework, it's really what sets this apart from a lot of other mods, I can hardly believe it took me this long to give this a spin.

Posted

 

 

No idea what that could be, it almost looks like they see you as an enemy and then a couple of seconds later they don't. Could this be a script latency issue somehow?

 

 

 

Don't think so, they buff and get ready for combat, (assuming they aren't) but even though I'm standing right in the middle of them none of them attack me.  They just walk around looking for an enemy.

 

(And fwiw, in this state if I try to actually do content they seem to be instakilling most enemies before I even see them.  Doing the Mehrunes Dagger quest, the one forsaken redoubt was full of dead forsaken.  Most of which were oddly lvl 6 when inspecting them via console.  (odd, since I'm lvl 55)  I expect some enemies in that redoubt aren't set to scale.  Also encounter lots and lots of dead wildlife as I roam the countryside.)

 

FWIW, Turning off cell scans doesn't seem to fix it.  And more curiously, checking the box so that slaves wear armor, and giving each of my slaves a piece of chest armor, they still take off their armor when combat starts and did their instakill pulse.  (taking out a pair of mammoths).

Posted

First off, it's a great mod and while I was hesitant about the theme, it's really well done - having Jenny with me is now mandatory :)

While I usually wouldn't ask I wonder though if there is some sort of spoiler-free walkthrough or something. My Dragonborn just got Mia to bond and the Bondage Contract going (which btw worked flawlessly despite a combined modcount of ~300), but the quest "Dark Possession" isn't completing. So I was wondering whether there was more to it.

Also I read under Compatibility: Sex Slaves is compatible with any mod that does not modify the area in front of Mias Castle _and the Bryling house in Solitude_.

Now I haven't had anything happen at Bryling's house at all. I'd just hate to miss something because I'm being stupidly blind, which has been known to happen, and I'm not really looking forward to reading 160 pages of comments.

I'm not asking to have it all spelled out for me, but a general hint as to what might be going on (if anything) would be appreciated.

 

Finally, kudos for the excellent voicework, it's really what sets this apart from a lot of other mods, I can hardly believe it took me this long to give this a spin.

 

Well, I'm a male PC, so was training a follower, but after going under contract I immediately turned around for my first conctractual visit.  Afterwards the guy mentioned the other guy in the castle wanted to talk to me.  Doing so started the "rescue the virgin" quest which involved the Bryling house.  Upon it's completion at least one of the two rewards completed the Dark Possession quest line.

 

(P.S.  Spoiler option doesn't seem to do anything, opens little box, highlighted stuff is in the "enter text to be masked" field, but regardless of pressing ok or cancel, nothing changes.  Hopefully the above doesn't spoil too much.)

Posted

 

 

That said, I seem to have run into a problem.  My sex slaves have become extremely paranoid.  After the first fight, they start going "Master, I hear something" or "Master, I've got a bad feeling about this", 'causing all my followers to enter a combat pose and start looking around for hostiles for a few seconds before everybody puts their weapons away and the pattern repeats..

 

I've tried this in many different locations with the same result.  If I tell my sex slaves to wait at an inn before I quick travel to my test destination, so I only have my 6 "Normal" followers, everything works like it should.  Curiously, I actually have a save where if I quick travel to a particular spot it's fine.  If I wait 17 hours then quicktravel to that spot, it's wonky.

 

My assumption is that there's some sort of time triggered encounter or something that is causing the Sex Slaves to go wonky with, but no idea what it is.  Any thoughts?  (I've also noticed that *most* of the time it goes wonky, they don't quicktravel with me, they come running up to me some time later.)

This is all vanilla dialog.  When you create these NPCs you give them dialog for a variety of conditions.  The one you are seeing is "NormalToAlert".  That means they spotted some danger and the dialog triggers.  Having lots of followers gives you more chance to spot stuff.

 

 

 

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