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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

 

 

Great mod, I'm sure a lot of work and sweat went into it and it really shows.

 

Just one question: I have taken Mia prisoner and brought her to the dungeon. I'm told I have to do her training ... so it's "beat her" ... "have sex" ... "beat her" ... "have sex". Problem is, I cannot get any further.

So my question is:

- am I just impatient and it takes quite a lot of beat her and have sex?

- am I doing something wrong? (sometimes she's rebellious, then I beat here some more ... but the option to masturbate shows only when she is rebellious so she can refuse ... what about giving her food?).

- is there a bug like that?

 

Thanks for the mod and for an answer.

 

You can go into the mod's MCM menu and adjust the training time, I find it to be somewhat dull so I adjust it down to the lowest setting, that gets me done in about an hour's play. When she's rebellious you need to go see Volkar and tell him about it, he'll then put her on one of the devices and that will lower her willpower and make her easier to train once you let her down. You should cycle through the various types of sex animations I think, then at some point she gets a masturbate option, then only pick that when she's ready to cooperate, then you'll get a message when she's ready to finish, at this point have lots of oral with her. Go see Volkar several times and ask him to check progress on her.

 

 

 

Wanted to try it the default way the first time, if 20 is roughly 10 game hours, that's only 30 minutes real time.  I can do that, no biggy.

 

Yeah, became very obvious THAT wasn't true, so I figured I'd stick it out to see just how off it was... so, 5 game days later, she finally became a slave.  (though that did include a trip around inns for more food.  Incidentally, there's a bug where you give her 2 items at a time, if possible, and it seems like multiple items in a single gifting doesn't count as much as gifting them individually, or perhaps it's giving a full stack doesn't help as much as individual.)

 

 

Well, sounds like you are having fun and that's a good thing.

 

 

Posted

Hi I'm really new to modding and I tried to install the mod and get it to work but my game keeps crashing on the opening screen. 

 

Anyone who could help or link me to an install guide would be greatly appreciated thanks.

 

Did you run FNIS and generate a new FNIS file with it? You do need to run FNIS whenever you install/uninstall a new animations mod.

 

Did you install all the required mods (listed in download page)?

 

KS Hairdos OR the MiasLairHairPack42

Newmiller piercings http://www.nexusmods...m/mods/57429/?For your convenience, I have uploaded all three of the Newmiller piercings mods to the download section. Install JUST ONE for your chosen body type. UNP works best for my skinny CBBE body. After you have checked it out, head over to the link above and endorse him. Its great work.

Fores FNIS Behavior V5_1_1 -- ALWAYS necessary http://www.nexusmods...im/mods/11811/?

Sexlab version 1.59c or higher. http://www.loverslab...9-updated-0811/

SexLab Aroused or SexLab Aroused Redux for better performance.

SkyUI - http://www.nexusmods...rim/mods/3863/?

Sexlab Alicia PainSlut (Not actually a requirement, but the quest will not make much sense without it.) http://www.loverslab...lut-2014-09-03/

Requires: Zaz Animation Pack (6.0 or higher)

 

NOTE: You don't need or have ever needed Sexlab Alicia PainSlut at all. I've never had that mod installed and SexSlaves runs fine without it.

 

 

 

 

Have you checked you don't have any conflicting mods (listed in download page)?

Posted

hi I have a problem with the Dark Possession quest

Volkar just doesn't give me any questitems first the potion(when it is time to drink it) and when I use the console to give me one he doesn't give me the contract etc. the quest does proceed to the "read the contract" stage when I drink the potion, but I obviously can't finish it without having the contract

Posted

lol, no wonder that quest didn't want to trigger! I forgot to turn BDSM on in te MCM menu! I'm such an idiot :D

welp, i deleted all my save file and made a new game without my most script intensive mods (atleast i think they are) in it. I only have about 125 mods active now (before it was 143). It was a good thing to do anyway. God knows what was restying there in that pile of .esp's that i call a load order :D

Posted

hi I have a problem with the Dark Possession quest

Volkar just doesn't give me any questitems first the potion(when it is time to drink it) and when I use the console to give me one he doesn't give me the contract etc. the quest does proceed to the "read the contract" stage when I drink the potion, but I obviously can't finish it without having the contract

 

Several people have had this issue.  If you can post a papyrus log, I can have a look and see if I can fix it for everyone. 

 

There is actually no need to read the contract.  If you do the Tabitha quest, the Dark Possession quest will complete normally.

 

However, I really really would like to understand why you are not getting the potion and contract.  I have done that about a gazillion times and it has always worked for me.

 

Posted

Version 4.2h is Available

 

This version is identical to 42gBeta1.  So if you have installed that, no need to install this, I just tested and renamed the archive.

 

This version implements the Hair Dresser and changes the look of Andrew (thanks Carida).

 

For a complete list and some warnings, see the main page or this post :http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1108490

 

Special thanks to nyctophilia for the links on how to get the hair change stuff done.

Posted

Probably already been asked/answered somewhere, but what exactly is considered "nude" for the purposes of the slaves abilities?  Wondering if it's worth making/enchanting any jewelry for my sex slaves.  Hard to really test in combat, but I think they remove everything, even the exciter. For the orgy, they definitely remove everything I could spot, (including the exciter).  Makes enchanting jewelery sort of pointless, including the existing enchantment on the exciter.

Posted

Probably already been asked/answered somewhere, but what exactly is considered "nude" for the purposes of the slaves abilities?  Wondering if it's worth making/enchanting any jewelry for my sex slaves.  Hard to really test in combat, but I think they remove everything, even the exciter. For the orgy, they definitely remove everything I could spot, (including the exciter).  Makes enchanting jewelery sort of pointless, including the existing enchantment on the exciter.

 

They will take off chest, head, gloves and wrist armor I think, but no jewelry.  Not that only the pre-made slaves  (Sasha, Jenny, Linda, Mia, etc) have the script to make them bad asses.

 

So, fill up their armor slots and take them into battle and see what comes off.

Posted

Keyword "SexlabNoStrip" on any item will keep Sexlab from removing it even when it's in a slot marked to be stripped.  

 

Next version of Sexlab adds an AlwaysStrip keyword so items can be marked as always removed before sex even if in a slot not marked for stripping.

 

If the exciter shouldn't be removed then it ought to have that keyword added to it.

 

 

 

 

Posted

Keyword "SexlabNoStrip" on any item will keep Sexlab from removing it even when it's in a slot marked to be stripped.  

 

Next version of Sexlab adds an AlwaysStrip keyword so items can be marked as always removed before sex even if in a slot not marked for stripping.

 

If the exciter shouldn't be removed then it ought to have that keyword added to it.

 

The exciter isn't being removed by SexLab.  Slaves have sex with it on just fine.  It was removed when the slave went to the center of the room to get the orgy started via the talk to slave dialog, and was off the entire time she stood there dancing.

Posted

 

Probably already been asked/answered somewhere, but what exactly is considered "nude" for the purposes of the slaves abilities?  Wondering if it's worth making/enchanting any jewelry for my sex slaves.  Hard to really test in combat, but I think they remove everything, even the exciter. For the orgy, they definitely remove everything I could spot, (including the exciter).  Makes enchanting jewelery sort of pointless, including the existing enchantment on the exciter.

 

They will take off chest, head, gloves and wrist armor I think, but no jewelry.  Not that only the pre-made slaves  (Sasha, Jenny, Linda, Mia, etc) have the script to make them bad asses.

 

So, fill up their armor slots and take them into battle and see what comes off.

 

 

May be a bug then, 90% sure Jenny took the exciter off when combat started.  Guess I can try giving her a bunch of jewelery, targeting her in console, tell her to attack something, then bring up the console and see what she still has on.  I *think* that'll work?  Visual recognition of jewelery mid fight is tricky.

 

(Not sure if it matters, I *was* using the cbbe version of piercings from the download page for my original test, but have since switched to a version I found via google that supports HDT.  Still not perfect, but a whole lot better. (For some strange reason, all my sex slaves are pregnant.  Go figure))

Posted

 

Keyword "SexlabNoStrip" on any item will keep Sexlab from removing it even when it's in a slot marked to be stripped.  

 

Next version of Sexlab adds an AlwaysStrip keyword so items can be marked as always removed before sex even if in a slot not marked for stripping.

 

If the exciter shouldn't be removed then it ought to have that keyword added to it.

 

The exciter isn't being removed by SexLab.  Slaves have sex with it on just fine.  It was removed when the slave went to the center of the room to get the orgy started via the talk to slave dialog, and was off the entire time she stood there dancing.

 

 

Ya, I was lazy, just did a remoeall() for the orgy scene.  In battle though it's different.

 

Posted

 

 

Keyword "SexlabNoStrip" on any item will keep Sexlab from removing it even when it's in a slot marked to be stripped.  

 

Next version of Sexlab adds an AlwaysStrip keyword so items can be marked as always removed before sex even if in a slot not marked for stripping.

 

If the exciter shouldn't be removed then it ought to have that keyword added to it.

 

The exciter isn't being removed by SexLab.  Slaves have sex with it on just fine.  It was removed when the slave went to the center of the room to get the orgy started via the talk to slave dialog, and was off the entire time she stood there dancing.

 

 

Ya, I was lazy, just did a remoeall() for the orgy scene.  In battle though it's different.

 

 

 

Yeah, just finished my test.  I must not have made sure she had reequipped it after the orgy in my first test.  It wasn't that she removed it for combat, but rather that she hadn't ever reequipped it after the orgy.  Possibly something to think about fixing, though from quick search a cell change should trigger a reequip, so it'll only be a problem if you fight after an orgy in the same cell... such as, oh, attacking the guards in Dragonsreach after you've let your slaves have their way with them.  (or was it vice versa?)

 

Time to go enchant my gals some piercings.  Kind of wish enchantment potency was multiplied by the number of slots an item takes up, oh well.  Gonna go for looks over stats.  Like the neck/nip chain jewels better than other options.

Posted

first off, fun mod. I haven't had any issues aside from some minor things that resolve themselves upon reload. that having been said, when I updated and started the new quest all went well until my character was supposed to get the masters potion I did not receive it. using the console I got the potion and progressed through the quest up until the point where I was intended to read the contract which I again did not receive. again I fell back to the console, but this time to no avail, I did get the contract through console command but this time it didn't help.

 

is there anything that I I'm doing wrong, or can do to fix this situation?

 

im using the latest version of the mod and requirements.

 

thanks for the cool mod and thanks in advance for any help you can provide.

Posted

 

Keyword "SexlabNoStrip" on any item will keep Sexlab from removing it even when it's in a slot marked to be stripped.  

 

Next version of Sexlab adds an AlwaysStrip keyword so items can be marked as always removed before sex even if in a slot not marked for stripping.

 

If the exciter shouldn't be removed then it ought to have that keyword added to it.

 

The exciter isn't being removed by SexLab.  Slaves have sex with it on just fine.  It was removed when the slave went to the center of the room to get the orgy started via the talk to slave dialog, and was off the entire time she stood there dancing.

 

Someone needs to fix their strip routine or delete it and call the one in the Sexlab framework then.

Posted

first off, fun mod. I haven't had any issues aside from some minor things that resolve themselves upon reload. that having been said, when I updated and started the new quest all went well until my character was supposed to get the masters potion I did not receive it. using the console I got the potion and progressed through the quest up until the point where I was intended to read the contract which I again did not receive. again I fell back to the console, but this time to no avail, I did get the contract through console command but this time it didn't help.

 

is there anything that I I'm doing wrong, or can do to fix this situation?

 

im using the latest version of the mod and requirements.

 

thanks for the cool mod and thanks in advance for any help you can provide.

 

You don't need to read the contract to complete the quest.  It's mostly fluff.  Having said that, this problem has occurred for several people and I am working on a solution.  If you can make a save from before you GOT the potion (or where supposed to get the potion), I'll put out a proposed patch and you can test it.  None of my test machines or any of our beta testers have ever experienced this.

 

 

Keyword "SexlabNoStrip" on any item will keep Sexlab from removing it even when it's in a slot marked to be stripped.  

 

Next version of Sexlab adds an AlwaysStrip keyword so items can be marked as always removed before sex even if in a slot not marked for stripping.

 

If the exciter shouldn't be removed then it ought to have that keyword added to it.

 

The exciter isn't being removed by SexLab.  Slaves have sex with it on just fine.  It was removed when the slave went to the center of the room to get the orgy started via the talk to slave dialog, and was off the entire time she stood there dancing.

 

Someone needs to fix their strip routine or delete it and call the one in the Sexlab framework then.

 

 

My strip routine is just unequipall() for this orgy thing.  I actually have a strip routine that works, but with all the possible clothing items people can use, unequipall() works fine in all cases for the orgy scene.

 

I'm probaly going to blow up my laptop by doing this but, would this work with the "become high king of skyrim mod" (enabling it after doing the main quest of this mod and the vanilla skyrims one)?

 

I personally have no experience with this high king mod, maybe Sacremas has and could offer some advise.

 

Posted

here you go :)

 

I have looked over this log and the code in detail and the only way this could happen is if one of three alias's didn't get filled and the only way I can see for that to happen is if you played a beta from before these alias's were created, made a save, then played the Dark Possession quest.  I can remember when the Dark Possession quest first appeared, but I am guessing something like version 3.8.

 

Is it possible that you played 3.8 or so, then came back and did the Dark Possession quest (or am I barking up the wrong tree)?

 

Posted

I'm probaly going to blow up my laptop by doing this but, would this work with the "become high king of skyrim mod" (enabling it after doing the main quest of this mod and the vanilla skyrims one)?

 

I personally have no experience with this high king mod, maybe Sacremas has and could offer some advise.

 

 

 

Sorry, I found a review of that which looked kinda silly and lore-breaking so I just skipped the whole mod, haven't tested it.

 

That said I don't see why it should be conflicting, except for maybe the Elisif stuff.

Posted

 

I'm probaly going to blow up my laptop by doing this but, would this work with the "become high king of skyrim mod" (enabling it after doing the main quest of this mod and the vanilla skyrims one)?

 

I personally have no experience with this high king mod, maybe Sacremas has and could offer some advise.

 

 

 

Sorry, I found a review of that which looked kinda silly and lore-breaking so I just skipped the whole mod, haven't tested it.

 

That said I don't see why it should be conflicting, except for maybe the Elisif stuff.

 

 

Was asking because the mod i mentioned contains a lot of bugs because apparently the mod creator copy pasted a lot of cells and some remnants of those cells are still there, thus causing a lot of bugs.

 

I'm not gonna try it i think as i still have some problems with getting this mod to work properly on some npc's. I recently turned Uthgerd the unbroken (or should i say "the broken" :D ) into a slave and for some recently she is a complete mute ever since, except her normal dialogue. This may just be a bug in that npc but i'm worried that other followers that have the same voice type (i think it's "FemaleCommander")  as her will suffer the same problems. The dialogue shows up perfectly but there is just no voice. While others like Lydia or even Ysolda (which i made a follower with console) do have all their stuff working. I have no mods installed that should change anything about her except a texture mod (bijin followers mod). However i also have a mod installed that adds more dialogue to the other non- follower voices (like FemaleNord, Khajiit,...) so maybe that one is causing issues too, although then the other ones should be suffering from the same problem too.

 

Oh and btw for those using EFF, DISMISS the follower BEFORE you complete the ritual on them, else they will keep following forever, doesn't matter if you dismiss them afterwards or not, their dialogue will be gone but they will still be in your list of followers!

 

Posted

 

here you go :)

 

I have looked over this log and the code in detail and the only way this could happen is if one of three alias's didn't get filled and the only way I can see for that to happen is if you played a beta from before these alias's were created, made a save, then played the Dark Possession quest.  I can remember when the Dark Possession quest first appeared, but I am guessing something like version 3.8.

 

Is it possible that you played 3.8 or so, then came back and did the Dark Possession quest (or am I barking up the wrong tree)?

 

 

 

it has been a long while since I played at all so I think the last version I used was 3.5 (pretty sure about the version number)

I read that updating from that version would work just fine so I did(and it does work except for these few minor issues)

Posted

 

 

here you go :)

 

I have looked over this log and the code in detail and the only way this could happen is if one of three alias's didn't get filled and the only way I can see for that to happen is if you played a beta from before these alias's were created, made a save, then played the Dark Possession quest.  I can remember when the Dark Possession quest first appeared, but I am guessing something like version 3.8.

 

Is it possible that you played 3.8 or so, then came back and did the Dark Possession quest (or am I barking up the wrong tree)?

 

 

 

it has been a long while since I played at all so I think the last version I used was 3.5 (pretty sure about the version number)

I read that updating from that version would work just fine so I did(and it does work except for these few minor issues)

 

Thanks so much for the feedback.  I think I know how to fix it now.

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