Para Posted August 9, 2015 Posted August 9, 2015 I have a bug with the latest version: resetting addiction is not working, I'm getting starter sets instead.
Erizot Posted August 9, 2015 Posted August 9, 2015 I have a bug with the latest version: resetting addiction is not working, I'm getting starter sets instead. Are you sure you're using the latest version, because the starter sets were removed. If so, did you update from an earlier version? If that's the case, it sounds like some script files might have been left over. I would try uninstalling, doing a clean save, then using a game save script cleaner, save again, then make sure you have the latest version of Skooma Whore (1.0 07/02/15), install it, and see if it's still acting up.
JUSSME Posted August 10, 2015 Posted August 10, 2015 my char keeps injesting skooma in my inventory automaticly. Is this a function of this mod?? because its annoying Can an option be made to turn that off Active Withdrawal Effects: Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active. Don't forget to read the front page of any mod before using it...lots of useful information there. thanks I knew it had a trip setting but I overlooked the part about ingesting a random drug. Thanks
Erizot Posted August 10, 2015 Posted August 10, 2015 my char keeps injesting skooma in my inventory automaticly. Is this a function of this mod?? because its annoying Can an option be made to turn that off Active Withdrawal Effects:Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active. Don't forget to read the front page of any mod before using it...lots of useful information there. thanks I knew it had a trip setting but I overlooked the part about ingesting a random drug. Thanks You're welcome!
Para Posted August 10, 2015 Posted August 10, 2015 I have a bug with the latest version: resetting addiction is not working, I'm getting starter sets instead. Are you sure you're using the latest version, because the starter sets were removed. If so, did you update from an earlier version? If that's the case, it sounds like some script files might have been left over. I would try uninstalling, doing a clean save, then using a game save script cleaner, save again, then make sure you have the latest version of Skooma Whore (1.0 07/02/15), install it, and see if it's still acting up. Yes, it is the latest version. I'll try reinstalling.
Ed86 Posted August 14, 2015 Posted August 14, 2015 small patch: adds ability for other mods to add custom drugs to be used during rapeFor Modders: to add your drugs use SLSW_DrugsWOcure formlist Game.GetFormFromFile(0x20c71, "SexLabSkoomaWhore.esp")you can also add drugs to leveled list SLSW_DrugsWOcure10 (40% chance) and SLSW_DrugsAll, carried by some banditsif you do either of those ALWAYS check if your drug is already in list or you will cause lists bloat, since this mod has no revert(), and eventually cause CTDyou will probably have to write custom script for drug addiction for you drugs, or equip one of existing drugs MOVED HERE http://www.loverslab.com/files/file/2439-skoomawhore-10-patch/ SkoomaWhore 1.0 custom drugs patch.rar
AurelieCatena Posted August 17, 2015 Posted August 17, 2015 I'm using the "Realistic needs and diseases" mod to force me drink, eat and sleep regularly. Thus I often have to sleep inside a dungeon, which has the risk for rape and getting diseases. I'd rather take a shoot of caffeine or whatever brew that cuts my need for sleep or my hunger (when my food is all eaten or has grown stale). Of course, such a shoot would make me an addict if uses too frequently. How difficult would that be to implement into your mod? Would you be interested to do it?
Content Consumer Posted August 20, 2015 Posted August 20, 2015 Bit of an odd question... does anyone still have the archive for version 9.7a hanging about?
Budroi Posted August 20, 2015 Posted August 20, 2015 I'm using the "Realistic needs and diseases" mod to force me drink, eat and sleep regularly. Thus I often have to sleep inside a dungeon, which has the risk for rape and getting diseases. I'd rather take a shoot of caffeine or whatever brew that cuts my need for sleep or my hunger (when my food is all eaten or has grown stale). Of course, such a shoot would make me an addict if uses too frequently. How difficult would that be to implement into your mod? Would you be interested to do it? I agree with this. Skooma Whore Robust Brew of Coffee? I could die happy. LOL.
antoniut Posted August 22, 2015 Posted August 22, 2015 Any possibility to add the effects of this mod to followers? How hard it would be? (My mod capabilities are very basic) Thanks
Bane Master Posted August 22, 2015 Posted August 22, 2015 I have published a small addon for this fantastic mod if anyone is interested. Skooma Whore: Addicted V1.0 (22/08/2015) DESCRIPTION This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore that adds extended drug seeking behaviours to the Player. The mod affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will: Automatically loot and use the first drug they see. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Link: Skooma Whore Addicted V1.0 Hope you enjoy it! Bane
Wandering_Mania Posted August 22, 2015 Posted August 22, 2015 I have published a small addon for this fantastic mod if anyone is interested. Skooma Whore: Addicted V1.0 (22/08/2015) DESCRIPTION This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore that adds extended drug seeking behaviours to the Player. The mod affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will: Automatically loot and use the first drug they see. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Link: Skooma Whore Addicted V1.0 Hope you enjoy it! Bane Nice, an "auto-pickpocket" function that could work well with "Xaz Prison Overhaul" to get the player in trouble and add an extra incentive (depending on your view) to get high stages of addiction.
Bane Master Posted August 22, 2015 Posted August 22, 2015 I have published a small addon for this fantastic mod if anyone is interested. Skooma Whore: Addicted V1.0 (22/08/2015) DESCRIPTION This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore that adds extended drug seeking behaviours to the Player. The mod affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will: Automatically loot and use the first drug they see. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Link: Skooma Whore Addicted V1.0 Hope you enjoy it! Bane Nice, an "auto-pickpocket" function that could work well with "Xaz Prison Overhaul" to get the player in trouble and add an extra incentive (depending on your view) to get high stages of addiction. Interesting idea - how would you see it working though? At present SWA hooks onMenuOpen BarterMenu for Merchants and uses a Perk to pick up container activation. It might be possible to extend to autopickpocket by hooking the pickpocket menu bot only once it is opened by the player. I'm trying to avoid anything that involves repeated scanning of targets / actors in the cell because of the script load it can cause (SWA at the moment is just one quest, one perk and <300 lines of code.)
Wandering_Mania Posted August 22, 2015 Posted August 22, 2015 I have published a small addon for this fantastic mod if anyone is interested. Skooma Whore: Addicted V1.0 (22/08/2015) DESCRIPTION This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore that adds extended drug seeking behaviours to the Player. The mod affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will: Automatically loot and use the first drug they see. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Link: Skooma Whore Addicted V1.0 Hope you enjoy it! Bane Nice, an "auto-pickpocket" function that could work well with "Xaz Prison Overhaul" to get the player in trouble and add an extra incentive (depending on your view) to get high stages of addiction. Interesting idea - how would you see it working though? At present SWA hooks onMenuOpen BarterMenu for Merchants and uses a Perk to pick up container activation. It might be possible to extend to autopickpocket by hooking the pickpocket menu bot only once it is opened by the player. I'm trying to avoid anything that involves repeated scanning of targets / actors in the cell because of the script load it can cause (SWA at the moment is just one quest, one perk and <300 lines of code.) Well repeated scanning wouldn't be needed at all. Only a tracking of the players movements which is already done. For example: The player walks into Whiterun, the player walks/runs by an NPC and a random drug is added/used. And a bounty corresponding to the pickpocket amount is added as well. The higher the addiction level the more often this happens. So at a low addiction level it happens less, high addiction more. The NPC never has to actually have a drug in their inventory so the handling of that is not required. It could possibly hook into Aroused tracking and the "Exhibitionist" function of being watched/ looked at.
Bane Master Posted August 22, 2015 Posted August 22, 2015 I have published a small addon for this fantastic mod if anyone is interested. Skooma Whore: Addicted V1.0 (22/08/2015) DESCRIPTION This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore that adds extended drug seeking behaviours to the Player. The mod affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will: Automatically loot and use the first drug they see. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Link: Skooma Whore Addicted V1.0 Hope you enjoy it! Bane Nice, an "auto-pickpocket" function that could work well with "Xaz Prison Overhaul" to get the player in trouble and add an extra incentive (depending on your view) to get high stages of addiction. Interesting idea - how would you see it working though? At present SWA hooks onMenuOpen BarterMenu for Merchants and uses a Perk to pick up container activation. It might be possible to extend to autopickpocket by hooking the pickpocket menu bot only once it is opened by the player. I'm trying to avoid anything that involves repeated scanning of targets / actors in the cell because of the script load it can cause (SWA at the moment is just one quest, one perk and <300 lines of code.) Well repeated scanning wouldn't be needed at all. Only a tracking of the players movements which is already done. For example: The player walks into Whiterun, the player walks/runs by an NPC and a random drug is added/used. And a bounty corresponding to the pickpocket amount is added as well. The higher the addiction level the more often this happens. So at a low addiction level it happens less, high addiction more. The NPC never has to actually have a drug in their inventory so the handling of that is not required. It could possibly hook into Aroused tracking and the "Exhibitionist" function of being watched/ looked at. Well it's possible - although I would personally prefer an approach based on the actual incidence of drugs in the game. I'll give it some thought and also give anyone else looking in a chance to add their opinions.
enchiwhatever Posted August 23, 2015 Posted August 23, 2015 you could use a percentage chance based on the prevalence of the particular drug
Definitelynothereforkinks Posted August 24, 2015 Posted August 24, 2015 when I installed the add on listed abover here I get the message that it could not detect the skoomawhore esp yet it's there in my load order, right above the one from the add on, and I don't get any CTD's someone her ewho has this?
43deadwood Posted August 25, 2015 Posted August 25, 2015 Bit of an odd question... does anyone still have the archive for version 9.7a hanging about? Got most of them back to 9.1, hope the attachment works! SkoomaWhore0.9.7a.rar
Content Consumer Posted August 26, 2015 Posted August 26, 2015 Bit of an odd question... does anyone still have the archive for version 9.7a hanging about? Got most of them back to 9.1, hope the attachment works! SkoomaWhore0.9.7a.rar Thank you very much!
Bane Master Posted August 27, 2015 Posted August 27, 2015 For anyone using SWA I have released a bugfix update: Skooma Whore: Addicted V1.0a (27/08/2015) What's New in Version V1.0a (27/08/2015) (See full changelog)V1.0a BugFix: Vendor stash checking fxed Link
Bane Master Posted August 30, 2015 Posted August 30, 2015 A new SWA release is available Skooma Whore: Addicted V2.0 (30/08/2015) What's New in Version V2.0 (27/08/2015) (See full changelog) Updated looting detection method Improved auto-trigger when selling items Improved price calculations for desperate purchases Code optimisation Trade & Barter support added Link
Kuunkulta Posted September 2, 2015 Posted September 2, 2015 Hey anyone know how I could swap some visual effects arounds? Double vision from Skooma gives me a headache and some milder effect like from the Arch Mage or Contortionist would be much better. Couldn't figure out how to change them myself
Content Consumer Posted September 2, 2015 Posted September 2, 2015 Hey anyone know how I could swap some visual effects arounds? Double vision from Skooma gives me a headache and some milder effect like from the Arch Mage or Contortionist would be much better. Couldn't figure out how to change them myself In the MCM, you can turn some visual effects to high, low, or even off. Not all of them, though, but I usually set them to mild.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now