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Posted

Will the "put in jail" feature have any incompatibility with Prison Overhaul or similar mods?

No. That's actually why you are just moved into the prison with no imprisonment started. I wanted to avoid conflicts, and thought that laying "drunk" around in the streets is not a good enough reason for being arrested.

 

Is this mainly for female characters or are male characters also suitable for this?

Since SW is 90% about finding tempting drugs and a realistc addiction system, yes.

The SexLab aspects are only prostitution, rape victims getting juiced up and getting raped on blackout (low chance).

Posted

Wait, can I whore out one of my female followers at the red light districts if I have a male PC?

Sorry, I forgot to delete that part from the descripton. The redlight districts are no more. Only the player can work as whore in the dens now.

 

 

where are the drug dens? I can't find em

Just keep looking :) There's one in Solitude, Markarth, Whiterun, Windhelm and Riften. Just look around and think were you would find scum, the poor and unfortunate.

Riften and Markarth are relativly easy to find. Windhelm is also not too hard.

Whiterun and Solitude are pretty hidden, you might rather stumble over them^^

 

am i to assume these new prostitutes are female?

yes you're right.

Posted

 

where are the drug dens? I can't find em

Just keep looking :) There's one in Solitude, Markarth, Whiterun, Windhelm and Riften. Just look around and think were you would find scum, the poor and unfortunate.

Riften and Markarth are relativly easy to find. Windhelm is also not too hard.

Whiterun and Solitude are pretty hidden, you might rather stumble over them^^

 

 

 

Nope. Can't find them. Maybe another mod is interfering with them. Can you just tell us where they are or post the pictures?

Posted

I have tested it. They are there indeed.

Go to Markath, go to the Warrens and look to your left, if you notice one of doors leads somewhere below then the mod is working without any issues.

Have fun finding the rest of them.

Posted

1.0 conflicts with 'Perseids Inns and Taverns - Realistic room rental enhanced'. Won't even load main menu, guess they're both trying to edit same area or something.

Obviously I dropped the other mod and kept yours, it's awesome.

Just a heads-up incase others have same problem when updating.

Posted

it must be affecting the den in windhelm, I cant fathom it affecting any of the others.

Oh wells...

Posted

The Markarth Den conflicts with Skyrim Sewers: http://www.nexusmods.com/skyrim/mods/14351/?

 

It uses the same door.  So, without TCL, you can't get in.  Would you consider changing the entrance?  It'd be a lot easier to change the Sewer's entrance, but that mod has been out for years and has over 3K endorsements.  Just something to consider if you update this one.

 

I've used this mod with female and male characters.  It seems to work well with any playthrough, whether you're a junky whore, or a straight guy who likes chemical assistance and some easy comfort.  It's really quite good.

Posted

The Markarth Den conflicts with Skyrim Sewers: http://www.nexusmods.com/skyrim/mods/14351/?

 

It uses the same door.  So, without TCL, you can't get in.  Would you consider changing the entrance?  It'd be a lot easier to change the Sewer's entrance, but that mod has been out for years and has over 3K endorsements.  Just something to consider if you update this one.

 

I've used this mod with female and male characters.  It seems to work well with any playthrough, whether you're a junky whore, or a straight guy who likes chemical assistance and some easy comfort.  It's really quite good.

 

It also conflicts with "The Devious Manualhttp://www.loverslab.com/files/file/1384-the-devious-manual/ in the same manner. The door blocks the entrance and without "TCL" console command you have no access.

Posted

well since conflicts seems to be a recurring issue here are the locations of the other areas, if you have a mod in these locations you will have conflict issues. Just be warned you are ruining the fun of exploring the cities and finding these drug dens.

 

 

Whiterun: the sewer grate to your left as soon as you enter the city

Solitude: go to the bard college' basement and look for a suspicious cabinet close to the entrance outside (in the basement) use that particular entrance for the solitude den (there are others)

Windhelm: go to the darkelf inn area, again look behind the suspicious cabinet

Riften: go to the ratway, after going through the door with spike traps go the right hand tunnel (very dark, take a torch) and access the riften den.

 

 

if there are conflict problems with those locations as well provide me with place you want me to put an entrance. I will simply make the den a separate cell from the vanilla locations. Honestly I hate this solution but I see no other choice, besides I am involved with other things at the moment and dont really have the time to really do this. It is an easy fix as long as I know where I am suppose to put the door exactly... and assuming scripts wont get in the way.

Posted

there will always be conflicts with other mods locations. you have to set priorities.

 

how many drugs must you drink for one Level of adiction ? is the old levelsystem still in the mcm menu,  showing old numbers ? how does the drug Level System work now ?

is there any way to delete all the drug and brew loot in killed enemies  ?

is skooma itself a drug again with visual effect ? last Version skooma Dealers in cities made no sense, because skooma was no drug anymore and dropped from every Bandit.

Posted

 

The Markarth Den conflicts with Skyrim Sewers: http://www.nexusmods.com/skyrim/mods/14351/?

 

It uses the same door.  So, without TCL, you can't get in.  Would you consider changing the entrance?  It'd be a lot easier to change the Sewer's entrance, but that mod has been out for years and has over 3K endorsements.  Just something to consider if you update this one.

 

I've used this mod with female and male characters.  It seems to work well with any playthrough, whether you're a junky whore, or a straight guy who likes chemical assistance and some easy comfort.  It's really quite good.

 

It also conflicts with "The Devious Manualhttp://www.loverslab.com/files/file/1384-the-devious-manual/ in the same manner. The door blocks the entrance and without "TCL" console command you have no access.

 

 

Whoops.

It might actually be easier for me to change the location of my door...

I haven't checked out the latest update yet. The only door I added in Markarth is in the warrens, to a spot that just looked like it was begging for a door... my guess would be that's where the new one is too. I'll take a look around and see if I can find a better spot. Maybe a hatch that goes underground?

Posted

 

 

The Markarth Den conflicts with Skyrim Sewers: http://www.nexusmods.com/skyrim/mods/14351/?

 

It uses the same door.  So, without TCL, you can't get in.  Would you consider changing the entrance?  It'd be a lot easier to change the Sewer's entrance, but that mod has been out for years and has over 3K endorsements.  Just something to consider if you update this one.

 

I've used this mod with female and male characters.  It seems to work well with any playthrough, whether you're a junky whore, or a straight guy who likes chemical assistance and some easy comfort.  It's really quite good.

 

It also conflicts with "The Devious Manualhttp://www.loverslab.com/files/file/1384-the-devious-manual/ in the same manner. The door blocks the entrance and without "TCL" console command you have no access.

 

 

Whoops.

It might actually be easier for me to change the location of my door...

I haven't checked out the latest update yet. The only door I added in Markarth is in the warrens, to a spot that just looked like it was begging for a door... my guess would be that's where the new one is too. I'll take a look around and see if I can find a better spot. Maybe a hatch that goes underground?

 

 

Maybe the hatch should be in front of the door and disguised under a lurid door mat :shy: (ps only noticed the other day the sweet roll and ants. Nice touch).

 

Posted

 

Maybe the hatch should be in front of the door and disguised under a lurid door mat :shy: (ps only noticed the other day the sweet roll and ants. Nice touch).

 

 

I put it here:

post-462261-0-32554300-1435929381_thumb.jpg

 

And from the inside:

post-462261-0-72835900-1435929390_thumb.jpg

 

 

 

(ps only noticed the other day the sweet roll and ants. Nice touch).

 

Thanks. She's never had any concern over housework or anything... I mean, her parents leave bits of human body parts lying around the mill, so it's not like they ever taught her to keep the place tidy. :)

 

It's the little things, unnoticed by most players, that I like adding in from time to time.

Like this shadowmark:

post-462261-0-01392900-1435929387_thumb.jpg

 

I'll update the mod now.

Posted

1.0 conflicts with 'Perseids Inns and Taverns - Realistic room rental enhanced'. Won't even load main menu, guess they're both trying to edit same area or something.

Obviously I dropped the other mod and kept yours, it's awesome.

Just a heads-up incase others have same problem when updating.

 

Luckily, this is a false alarm. I just tested and Skooma Whore 1.0 does not interfere in any way with Perseids Inns and Taverns - Realistic Room Rental Enhanced. There are no conflicting resources between the two. My game loaded properly and I managed to get in to den without any problems. Note that I started a new game to test this.

 

I did notice that updated Skooma Whore caused LOOT make few quite radical changes to my load order. I matched MO's left panel with these changes before starting the game. I can comfortably say that these 2 mods are compatible with each other.

 

Edit: By "den" I meant the one in Windhelm. Judging from locations presented above, that would have been the only one potentially conflicting with Inns and Taverns.

 

Edit 2: Oh yeah: Thank you for the update. :)

Posted

Hello, does the overdosed rape event has any other requirement than standing in the wilderness and drink till overdosing? Because I used 100 bottle of skooma, overdose set to 0, and still nothing happened. Maybe the chance is too low?

Posted

Greetings,

 

I've been playing around with the new version, on a new game, this morning and am having a bit of an issue at the Windhelm Den (only one I've tried so far)

 

-the npcs in the den tend to cluster, somehow, in the cage area, this includes Kassandra who is always inside, the other three pop in and out at random

-customers (well only one showed up ever) don't leave, instead, they too pop into the caged area

-Hastaur has no dialog options for ending a "shift"

-I don't think that I was paid (not 100% sure of this one, I wasn't paying very close attention to how much gold I started with)

 

Anyone else seeing this sort of thing? Any help appreciated. Thanks.

Posted

there will always be conflicts with other mods locations. you have to set priorities.

 

how many drugs must you drink for one Level of adiction ? is the old levelsystem still in the mcm menu,  showing old numbers ? how does the drug Level System work now ?

is there any way to delete all the drug and brew loot in killed enemies  ?

is skooma itself a drug again with visual effect ? last Version skooma Dealers in cities made no sense, because skooma was no drug anymore and dropped from every Bandit.

What makes you think there is a new addiction system? The last changes I made to it have been last year. The description in the OP is up to date and the mcm also. Everything works as intended.

Every drug adds a vairing amount of points to the pools. For example: the bad leaf skooma adds between 35 - 40 points, while the good double-destilled skooma adds 3-5 points. The actuall number is rolled anew every time.

There is no way to remove the drug and brew loot during the game. You can still modify your version and delete the drug list from the leveled item list via the CK.

Skooma has been a drug all the time with effect.

 

Hello, does the overdosed rape event has any other requirement than standing in the wilderness and drink till overdosing? Because I used 100 bottle of skooma, overdose set to 0, and still nothing happened. Maybe the chance is too low?

The rape event has no requirements. The chance is 33%. Did you actually black out with the messagebox appearing? You should do with the 10th bottle. You don't black out when in combat. Did you leave your inventory after every bottle or did you rush more than 3 at once? The scrips don't execute properly when in inventor or other menue.

My advise: set skooma as favorite, then open favorite menue and set skooma to a number, then take is via the number key. This way every script can run freely.

 

Greetings,

 

I've been playing around with the new version, on a new game, this morning and am having a bit of an issue at the Windhelm Den (only one I've tried so far)

 

-the npcs in the den tend to cluster, somehow, in the cage area, this includes Kassandra who is always inside, the other three pop in and out at random

-customers (well only one showed up ever) don't leave, instead, they too pop into the caged area

-Hastaur has no dialog options for ending a "shift"

-I don't think that I was paid (not 100% sure of this one, I wasn't paying very close attention to how much gold I started with)

 

Anyone else seeing this sort of thing? Any help appreciated. Thanks.

 

that's odd. Before a new customer comes the previous one has to leave to close the loop. That counts for the player as well the other whores.

You can only end you shift when the customer has left. Then you have a 60 sec. time window before the new on arrives.

You also get paid by the dealer when ending your "shift" not by the customer itself.

Seems that all you problems are caused by the npc get stuck beind the bars. Are they behind the counter or even behind the second bars?

Posted

Thanks for the fast reply.

 

They are behind the counter. I haven't seen any customers or npcs behind the rear set of bars.

 

Maybe it's because the Windhelm den is kind of small, dunno. But I did also notice that when my pc goes into the den she has to go through the entry at a specific spot on the right (facing the den from outside it) or she gets stuck/blocked. So, maybe there's something up with that entry? All just speculation I fear, as my technical skills/knowledge are effectively nil.

 

Also, a small thing I forgot to mention, in the dialog options with the customer the 3rd option reads "No I don't to that." I think it should be "do that".

 

Anyway, thanks for your work on the mod and for sharing with us.

 

 

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