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Relationship Dialogue System (04/10/2021)
Guffel replied to Guffel's topic in Downloads - SexLab Framework SE
Well that's exactly what I was trying to do here. xD I take your post as a compliment, thanks^^ I wasn't aware people are thinking about this mod as essential. In retrospect I should have designed it as a plug-in framework or divided into multiple mods. But when I wrote it, I didn't have the knowledge to pull that off. -
This pop-up is not caused by the mod, but by a missing esp plug-in. Did you accidentally uncheck the plugin or changed your mod folder?
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Have you tried toggling off each mod at a time to see when the problem goes away? If you turn one off and the problem persists, you know the conflict is between the other two mods.
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Hello everyone, I have 2 quick questions: 1. What is the difference between the NPC types like chad, nerd, and fuckboy? 2. How does the game pick anal scenes? Is it just at random, or are there NPCs with an anal preference? Is there a way to reliably trigger anal scenes?
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Relationship Dialogue System (03/10/2021)
Guffel replied to Guffel's topic in Downloads - SexLab Framework LE
Yeah, the mod is somewhat unreliable. I noticed it getting stuck myself. But I have no clue what could be causing it. If the "LOS" option fixed it for you, it might be a good workaround.- 745 replies
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Relationship Dialogue System (03/10/2021) View File RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation. Relationship Dialogue System Summary: RDS adds the following features to the game: The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done] Description: I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships. The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted. Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value. At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want. See the spoiler for more details about the generic dialouge. II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases: A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold. Based on the reputation and the players cheating-status other events and contextual approaches are triggered. III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups. See the spoiler for a full list of all contextual approaches. IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up. Installation: Just use Vortex or Mod Organizer Known Issues: I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options. If you find any bug, typos or have suggestions for new content, please let me know in the support topic or via PM. For typos best attach a screenshot so I can find the line in question easier. Compatability: RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things. RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far. Permission: Please do not alter or re-upload this mod without my expressed permission. Submitter Guffel Submitted 11/04/2016 Category Dialog Sex Requires SexLab Framework, SexLab Aroused, Fus-Ro-Do - Silent Voice Special Edition Compatible No
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SexLab Skooma Whore View File Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested. Short Description: Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests. Features: + all drugs have individual textures and bottles + extreme and long visual effects + loot the drugs from dead enemies and chests + three diffrent kinds of withdrawal effects depending on the drugs you take + get force to dink a random drug when raped + risk of blacking when taking too much + Addicting H/M/S Potions, called "Brews" + Player get treated as scum when highly addicted + All drugs are craftable with the right recipe Detailed Description: The addiction system: All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM. Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool. Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery. Acquireing Drugs: All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex. In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around. Overdose: When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%. When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell. But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW. High Risk: There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time. Active Withdrawal Effects: Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active. Brews: Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist. Junky treatment: When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside. Recipes: All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm. Requirements: SexLab Framework Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/? Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes! 1. make a save 2. deinstall Skooma Whore 3. load previous save, wait a minute, save again 4. install new version and load the save from 3. Don't confuse the version numbers, the latest version is 1.0 we left the beta. The older versions began with 0.9.x to show that the mod was still beta. I now consider Skooma Whore finished and have no further updates planned. Credits: Ashal for SexLab Framework ContentConsumer for providing the basic ideas and names of the new drugs vito740 for allowing me to use his textures for the drug bottles Grine for making me these awesome drug dens and sharing a lot of other ideas with me Submitter Guffel Submitted 09/14/2014 Category Misc Sex Requires SKSE, SkyUI, FNIS, SexLabFramework, Fus Ro Do-h Special Edition Compatible
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View File Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days. Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there! Key Features: + random chance to be suprised in your sleep + chances depending on your sleep location + the longer you sleep the higher the chance + full follower support - will they be victims or attackers? + let a follower take the guard for the night + NPCs can be choosen from the surroundings + immersive NPC spawn from a long list of presets + spells to mark mod added homes and follower + set your custom save rooms where night attacks don't make sense Night Attacks: During yor sleep, there is a chance of being the target a night attack. The chance is calculated exponentially depending on the type of location you are sleeing in. As a result a night attack is almost certain in longer sleep sessions. The attacker can eigher be NPCs close around, your own follower or randomly spawned NPCs that fit into the location, including various animals. Guard: You can give one of your follower the order to stand guard at night and warn you on incoming attackers. But it might happen that your guard wants a piece of the jucy cake called dovahkiin for itself. Or, when unsatisfied, the guard might agree on some nightly fun with the dark strangers. But beware, your guard also can fall asleep on duty or be ambushed! Safty is never certain. MCM: Most functions and aspects can be configured in the MCM. The option should be self-explaining. In the "Debug" tab you have acess to three exclusive spells to fix problems with mod-added stuff: The follower spell: Mod-added follower are not in the appropriate faction and can't be found by DN2. Hitting them with this spell fixes that. The custom home spell: Not all mod-added player homes come with the appropiate keyword. Cast this spell in such a home's bedroom to save it as custom home. The save spell: The cell you cast this spell in will be ignored from DN2. This is for very secure player homes or places where night attacks are not wanted. DN2 supports up to 4 followers, 10 custom homes and 10 custom save-locations. They are all displayed in the "Debug" tab of the mcm and can be deleted individually. Installation: Manual: Drop the content of the archieve into you Skyrim\Data folder Recommended: Use NMM or MO Update: I recommend to update with a clean safe because of the huge changes to the previous version! 1. Start your game and safe. 2. Close the game and deinstall the old version 3. Start your game and load the safe from 1. 4. Wait 2 in-game hours. 5. Save and close the game again. 6. Install the new version. 7. From now on only load the safe made in 5. or newer ones Requirements: Sexlab Framework Sexlab Aroused Fus-Roh-Do(h) - Silent Voice Credits: Ashal for SexLab Framework Submitter Guffel Submitted 12/14/2013 Category Misc Sex Requires SKSE, SkyUI, FNIS, SexLabFramework, SL Aroused, Fuz Ro D-oh Special Edition Compatible