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Guffel

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  1. Hello everybody, I was inactive on this forum for the last 2 years and didn't pay attention to anything. But out of curiosity I started reading this treat and ended up reading all postings. I noticed that the opinions about RDS vary widely, but the positive side prevails. I want to comment that I'm very much aware of most of the reported bugs, while some I never encountered myself. The big problem is that I started working on RDS as a generic dialogue mod that was supposed to work with any NPC and location at the cost of being somewhat un-immersive. And then I began to add more and more features on top for about 3 years. Eventually, it reached the point where even I lost the overview and didn't know what effects what anymore. I had no clue where to start fixing anymore and just gave up. I also want to add that I don't have any formal training in coding and taught me everything by myself with the CK wiki, YT videos, and trial and error. In retrospect, I think I wanted to much and should rather have created multiple more concise mods for the different features. I even thought about doing a rewrite, but today I'd take a completely different approach, resulting in a completely diffrent mod. In conclusion, I don't think I'll touch RDS again. I don't think it's worth the time I'd have to spend on research that I could also spend on a new mod. It would be different if I had an idea where to start, but like this, I don't really want to try to untangle this.
  2. Hi OP, i think I found a bug. I noticed in the spiking scene where first one guy rapes the MC, and then a second guy comes in and pays the first one to use you. He then asks you what you think happens next and the "right" is pussy, but the scene then progress into a blow job scene. I got this scene two times by now, and it happened both times. Also, the first time it happened on a Friday and afterwards the game continued on a Wednesday, but the second time the days where in the correct order. Maybe you could look into it!
  3. Hello, Guffel. Your RDS mod has some errors. I checked it in SSEEdit to fix forcegreet problem of the mod.
    This is error log.

    [00:00] Checking for Errors in [04] SexLab_RelationshipDialogueSystem.esp
    [00:01] RDS_DialogueQuest "gets NPC passed and handles the approach and dialogue" [QUST:04000D62]
    [00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03083137] < Error: Could not be resolved >
    [00:01] RDS_partnerLeavingMK [PACK:0404A833]
    [00:01]     PACK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [04034B60] < Error: Could not be resolved >
    [00:01]     PACK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>

  4. Yes and no. As a disclaimer, I am using the SSE version by Nomkaz. And I figured out that the main quest is fundamentally broken. At multiple points quest stages are not triggered and the quest gets stuck. To answer your question its gross = net for the game table earnings, which is the only gold that is actually counted. The mod differentiates between, A, "gamegold" which are the winnings of the six gambling tables. You need to win 2000 gold for the main quest to proceed (trigger stage 150). This works as intended. Then there is "whoregold" which is propably supposed to be earned through working as a whore, but in the code it is not increased after finishing a job. It does increase when winning a pitfight. But in the actual function that is supposed to advance the main quest when hitting 1000 gold a typo stops it from working. The funcion compares the number of job you worked with the 1000 gold threshold, instead of the total gold earned. Theoretically it would advance the quest once you worked 1000 jobs. After that the quest doesn't properly trigger the finally blackjack game. You can initialize the dialogue but it doesn't give you a quest marker. If you win the follow-up dialogue with the boss doesn't trigger and the quest get's stuck. And if you loose only the initial slavery quest stage does trigger. Your gear gets removed and a collar added, but the teleport and intro sequence does not trigger. Additionally no player dept is added, so that you get released immeadeatly. I don't know if I played an old version, but if this it the most current release, the main story is unfortunately unplayable. I did not test slavery through just loosing at gambling though.
  5. I'm currently trying out this mod and wanted to look up how to complete the main quest and free the girl. But how much gold do I have to make before I get noticed by the boss? Now I found this post, does it mean I have to win 300 gold or individual games to see the boss? Edit: I looked ar the code and found it.
  6. Thank you so much! This first one is exactly what I was looking for! I don't understand why I couldn't find it myself... It doesn't matter that the downloads are for LE, they are just sound files that will for jsut fine with LE.
  7. Hello there, I used to have a voice pack installed for Sexlab Extra Voices that was made from Bioshock: Infinite's Elizabeth. But I've been unable find it here on LL. It was part of a download threat of multiple voice packs. Does anyone know where I can get this file or has it still downloaded can upload it for me? Any help is much appriciated!
  8. This is actually old information. The current version now has a daily recovery rate that can be adjusted in the MCM. I forgot to take that out of the description.
  9. Relationship Dialogue System (04/10/2021) View File RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation. Relationship Dialogue System Summary: RDS adds the following features to the game: The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done] Description: (for more details please check the LE description) I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships. The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted. Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value. At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want. II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases: A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold. Based on the reputation and the players cheating-status other events and contextual approaches are triggered. III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups. IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up. Installation: Just use Vortex or Mod Organizer Known Issues: I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options. Compatability: RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things. RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far. Permission: Please do not alter or re-upload this mod without my expressed permission. Submitter Guffel Submitted 10/04/2021 Category Dialog Sex Requires Sexlab Framework, SexLab Aroused (Redux or Extended), Fuz-Roh-Do(h) Regular Edition Compatible No  
  10. Version 2.6

    20,063 downloads

    RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation. Relationship Dialogue System Summary: RDS adds the following features to the game: The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done] Description: (for more details please check the LE description) I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships. The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted. Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value. At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want. II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases: A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold. Based on the reputation and the players cheating-status other events and contextual approaches are triggered. III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups. IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up. Installation: Just use Vortex or Mod Organizer Known Issues: I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options. Compatability: RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things. RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far. Permission: Please do not alter or re-upload this mod without my expressed permission.
  11. I don't have any plans for the future. Quite the opposide. I'm actually considering to retire from creating mods for Skyrim. I don't have the same spare time as in the past and after 8 years modding Skyrim it is just not as exciting as it used to be. I think it's time for me to move on. But just out of couriosity, I'd still like to see the list of your ideas^^ No there is no real endpoint in the minigame. You have to end it yourself. Technically the NPC will quit on its own after 6 in-game hour i think, but that's more a failsafe than a game mechanic. I don't understand what you're trying to tell me. 1. The LOS feature makes approaches waayy more infrequent, since not all NPCs that can see you are nessessarily vaild for all scenes or are on a cooldown. 2. This might happen if you have no aggressive 3-some animations enabled. There're some that come with SexLab. 3 NPC is correct, 2 generic thugs and 1 normal one. 3. No, all kidnapping animations are supposed to be aggressive. If that doesn't work for you, your best solution would be to just disable the kidnapping scene. Sometime this evening^^ I have it already converted and tested, just need to do the upload xD
  12. Yes that's correct. Only one quest should be running at a time. And the FWB and Relationship quests never stop and only reset the stage 0.
  13. Today it update day again! I fixed a lot of stuff and that I found and that was posted here. Please check the changelog in the download page for a detailed list!
  14. I found some time yesterday to look into the reported bugs and could fix most of them. But I couldn't figure out the cause for all dialogue and approaches to disappear. I narrowed it down to the relationship quest getting stuck somewhere. If someone who has that problem could use the console command: getstage RDS_relationshipsQuest and post the number it gives you. That will help me figure out where exactly the quest gets stuck. In the meantime you can try these two lines (in order): resetquest RDS_relationshipsQuest setstage RDS_relationshipsQuest 0 Might work to get the dialogues back for a while, until they get stuck again.
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