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Posted
1 minute ago, Vender_Pellegus said:
Archive somehow downloaded at a very low speed and, moreover, it is damaged.

That's a known issue for people with weak internet connections.

See the above posts for the solution.

Posted
8 minutes ago, Laura 'Lokomootje' said:

That's a known issue for people with weak internet connections.

See the above posts for the solution.

But I have good internet connection!

Posted
17 hours ago, Vender_Pellegus said:

But I have good internet connection!

Your opinion about your internet connection is of no concern to the almighty github.com.  *inset-devine-bells-and-thunder-here*  ?

Sorry, :classic_blush: It sounded funny from my perspective.

Jokes aside, take Kimy's alternate link, install DDx and have fun.

Posted

Hey all. I'm trying to get some items (the black ebonite petsuit, for example) to appear in a merchan'ts inventory by placing them in a chest via creation kit. I've done this before with other mods but am having difficulty here. It seems that most items have multiple forms, and I've assumed that the ones labelled "inventory" are the correct versions for this purpose. As I said above, the issue is they aren't appearing in game, and I'm bamboozled. Any help would be appreciated. Thanks.

EDIT: I had the idea which I should have had at the beginning, to actually check if the items were in the merchant's chest. They were. So I'm now convinced the issue is with my knowledge of how merchant's work. Thanks!

Posted
12 hours ago, WhoEvenAmI said:

Hey all. I'm trying to get some items (the black ebonite petsuit, for example) to appear in a merchan'ts inventory by placing them in a chest via creation kit. I've done this before with other mods but am having difficulty here. It seems that most items have multiple forms, and I've assumed that the ones labelled "inventory" are the correct versions for this purpose. As I said above, the issue is they aren't appearing in game, and I'm bamboozled. Any help would be appreciated. Thanks.

EDIT: I had the idea which I should have had at the beginning, to actually check if the items were in the merchant's chest. They were. So I'm now convinced the issue is with my knowledge of how merchant's work. Thanks!

Make sure that you know the basics first. You can learn how to make a regular merchant here: https://www.creationkit.com/index.php?title=Creating_a_Merchant

 

Putting them in the chest is not enough. You have to make sure that the actor is allowed to sell and buy those items.

 

You have to make a new faction for the merchant.

Then make a new formlist and put the keyword zad_InventoryDevice in that formlist.

Go to the vender tab of the new faction and make sure that the option "Not Sell/Buy" is not selected.

Go to the option "Vendor Buy/Sell List" and select the formlist you just made and click OK.

You then add that faction to the merchant actor.

 

You're right about the Inventory versions. Those are the ones you have to put in the merchant's container.

 

You can also load my mod in the CK to see how I did it.

Posted

I've installed DDA, DDI and DDX 4.2 versions. I've also installed Bodyslide and selected the UUNP group. Bodyslide shows the DDX UUNP files but it also shows a ton of DDX CBBE files as well. I'm just wondering if this is normal or is it a bad install of Bodyslide.

 

Second: I batch built all the UUNP files for the 7B Oppai body and it all works in game, however some items didn't convert (restrictive boots, collar, corset, among others) and I noticed that they were missing in Bodyslide. Again maybe a bad install?

Posted

Hello,

I removed my old DDa, DDi, DDx and i try to install the last version of them then.....

For the assets no problem

For the integration no problem but

for the expansion i have no issue, no way to install it, around 70% i have an error message that said me a corrupt file. I downloaded again and again and i have always the same message.

Anybody have an idea?

Posted

I noticed some DDx gags use Art Objects applied via magic effect, instead of usual Armor Addons (the item mesh that is put on actors face is not an Armor Addon, but an Art Object applied via magic effect).

Specifically the gags 0xF051 (resp. 0xF04F) - "White Leather Gag (Panel) (Harness)", and 0xF054 (0xF052) - "White Ebonite Gag (Panel) (Harness)".

Instead of using two Armor Addons, one for the plug open, antoher for the plug closed, there is just a different magic effect applied to the armor item, referencing an "art object" with or without the plug.

Is this some unfinished idea of how to implement panel gag than can be opened/closed without switching it for a different item?

(NOTE: i am on Skyrim SE, so maybe the SSE conversion is not complete, or maybe i missed something - feel free to educate me).

 

 

The reason why i need to know...

 

I am working on a neat lightweight system for adjustable gags, allowing to adjust any gag from DD/ZaZ using up to 20 different morphs, and phonemes and expressions, so you can achieve a perfect fit for almost any race and face (within reason), morph settings for all types of gags can be set for any/all races+genders using RaceMenu plugin and stored in json using JContainers.

In game, the race/gender appropriate morphs are automatically applied to player or npc upon equipping the gag, similar to how it works in original DD, using a very lightweight magic effect script.

 

Now, those gags relying on Art Objects cannot be morphed.

There doesn't seem to be a way to apply morphs to an Art Object attached via magic effect (or maybe i should say "i couldn't find a way").

So, i will need to pick a solution that will conform to whatever the idea behind these Art Object gags was.

For example, i can just simply add another morph, which will hide/show the plug depending on... whatever, some condition, or called from the magic effect that used to apply those Art Objects, etc. - there are many ways, including just reverting to individual Armor Addons for opened/closed variant, but to pick the right solution, i need to know why the Art Objects?

Posted

I have a potential issue. As soon as I equip the hobble dress, it crashes my game as soon as I exit the inventory screen. I don't know what makes it do that and it drives me up the wall :/

Posted
7 minutes ago, Mata4Nui said:

I have a potential issue. As soon as I equip the hobble dress, it crashes my game as soon as I exit the inventory screen. I don't know what makes it do that and it drives me up the wall :/

That could be an animation issue.

Have you installed the correct skeleton?

Does FNIS give you errors?

How many animations do you have installed?

Posted
7 minutes ago, Laura 'Lokomootje' said:

That could be an animation issue.

Have you installed the correct skeleton?

Does FNIS give you errors?

How many animations do you have installed?

I'm using XP32's skeleton with the HDT physics, ZaZ anim sets and the SLAnimLoader. FNIS gives 2 warnings but nothing else. Consistence check reveals nothing. Should I install the Creatures pack for FNIS as well?

Posted
1 hour ago, Mata4Nui said:

I'm using XP32's skeleton with the HDT physics, ZaZ anim sets and the SLAnimLoader. FNIS gives 2 warnings but nothing else. Consistence check reveals nothing. Should I install the Creatures pack for FNIS as well?

Are you using XP32 Maximum Skeleton Extended - XPMSE?

What are the FNIS errors you're getting?

Do animations from other mods also cause issue? Like the SexLab animations?

Posted
22 minutes ago, Laura 'Lokomootje' said:

Are you using XP32 Maximum Skeleton Extended - XPMSE?

What are the FNIS errors you're getting?

Do animations from other mods also cause issue? Like the SexLab animations?

Yes, XPMSE is the one I'm using, though I haven't tested the other animations for SL. Sadly I don't know how to see what the warnings are in the FNIS and thus I can't make them disappear

Posted
2 hours ago, Mata4Nui said:

Yes, XPMSE is the one I'm using, though I haven't tested the other animations for SL. Sadly I don't know how to see what the warnings are in the FNIS and thus I can't make them disappear

Just run FNIS again and copy everything from it's white field here, once it has finished. It might tell us what is going on.

 

You can of course use the spoiler for the log. ?

Posted
Spoiler

FNIS Behavior V7.4.5   2019. 01. 28. 21:25:37
Skyrim 32bit: 1.9.32.0 - F:\SteamPowered\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<
Patch: "GENDER Specific Animations" 
Patch: * xp32's "New Animation for Running with Bow" 
Patch: * xp32's "New Animation for 1H Weapon" 

Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading FNISBase V7.4.5 ...
>>Warning: AnimationList found in  "Animations\FNISSexyMove", but no corresponding Behavior file. Incomplete mod IGNORED.<<
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading skyrim romance animated V3.0 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 22 GENDER modifications for Animations\female
Alternate Animation mods: 4 sets: 41 total groups: 180 added file slots: 1388 alternate files: 1089

Creature Pack not installed

 3683 animations for 11 mods successfully included (character).
 2 Warning(s).

 0 possible consistence issues

This is what it says, I really hope someone smarter than I can make either heads or tails of it because I just see text ^^;

Posted
12 minutes ago, Mata4Nui said:
  Hide contents

FNIS Behavior V7.4.5   2019. 01. 28. 21:25:37
Skyrim 32bit: 1.9.32.0 - F:\SteamPowered\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<
Patch: "GENDER Specific Animations" 
Patch: * xp32's "New Animation for Running with Bow" 
Patch: * xp32's "New Animation for 1H Weapon" 

Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading FNISBase V7.4.5 ...
>>Warning: AnimationList found in  "Animations\FNISSexyMove", but no corresponding Behavior file. Incomplete mod IGNORED.<<
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading skyrim romance animated V3.0 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 22 GENDER modifications for Animations\female
Alternate Animation mods: 4 sets: 41 total groups: 180 added file slots: 1388 alternate files: 1089

Creature Pack not installed

 3683 animations for 11 mods successfully included (character).
 2 Warning(s).

 0 possible consistence issues

This is what it says, I really hope someone smarter than I can make either heads or tails of it because I just see text ^^;

 

1. Select SKELETON patch active from FNIS, when you run it again. Both GENDER and SKELETON boxes can be selected. There are boxes in FNIS and those are the top two options.

 

2. FNIS Sexy Move seems to be installed incorrectly. Make sure that archive isn't damaged and reinstall the mod.

 

I don't see either of those warnings causing the crash directly, but it is always possible that something conflicts with moves in the hobble dress movement animations, when installation is incomplete.

Posted
6 minutes ago, Morferous said:

 

1. Select SKELETON patch active from FNIS, when you run it again. Both GENDER and SKELETON boxes can be selected. There are boxes in FNIS and those are the top two options.

 

2. FNIS Sexy Move seems to be installed incorrectly. Make sure that archive isn't damaged and reinstall the mod.

 

I don't see either of those warnings causing the crash directly, but it is always possible that something conflicts with moves in the hobble dress movement animations, when installation is incomplete.

Here is the new log: 

Spoiler

FNIS Behavior V7.4.5   2019. 01. 28. 21:48:35
Skyrim 32bit: 1.9.32.0 - F:\SteamPowered\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "New Animation for Running with Bow" 
Patch: * xp32's "New Animation for 1H Weapon" 

Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading FNISBase V7.4.5 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading skyrim romance animated V3.0 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 22 GENDER modifications for Animations\female
Alternate Animation mods: 4 sets: 41 total groups: 180 added file slots: 1388 alternate files: 1089

Creature Pack not installed

 3683 animations for 11 mods successfully included (character)

 0 possible consistence issues

I think we have successfully solved the 2 warnings. I'l see if it runs smoothly, I have a save file where the only thing to do is equip the hobble dress...

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