Jump to content

Recommended Posts

Posted
1 hour ago, icecold951 said:

post 5463 is where i found it, in this topic. But it is 2018

I did not bother to look for it, but VR is x64 and this mod dont work on x64 system.
But you can test if the x64 version of this mod works whit VR.

Posted
On 6/24/2020 at 3:21 PM, Xarius said:

I've been playing around with this mod for a while and overall it's great.  But I noticed that on some cycles actors would sit at 5% conception chance throughout the entire cycle.  After digging into it, I found that only a single random roll is thrown at the start of the cycle.  If that comes back negative, an actor can fuck all of Skyrim and not get pregnant.  And if that one roll at the start of the cycle came back positive, that same actor would be guaranteed to get pregnant from a small dribble from a single partner.  This isn't to my taste, so I changed it.  I figured others might want it this way too, so I'm sharing it here.

 

I also expanded the RaceSpecific values to add a little bit of diversity.  Creature races are now fully implemented with sperm volume, duration, refactory period, and can influence the total number of children.

 

I've playtested it a bit and it all seems to be working.  It should be safe to freely drop in and out of your game since it's really just changing math with nothing added or removed that's part of a save.

 

Requirements:
Patch 14D found in this thread and all of it's requirements

 

Install:
Just use MO2 and add it below the patch then adjust the two MCM sliders

 

MCM Sliders:
Conception chance is now global.  Value around 25-35 is probably good.
Sperm volume modifier has replaced follower conception chance.  The formula is shown.  Total volume below this value will impose a penalty on impregnation roll; values above will instead act as a bonus.  A value around 2.5-3.5 is probably good.  Sperm amounts now range from around 0.7 for humanoids to 2.0+ for large creatures.

 

tl;dr Changelog
- Actors can always become pregnant instead of a single random roll at the start of the cycle.
- Impregnation rolls happen during the latter part of ovulation and the start of luteal (this is unchanged, just adding here for clarity).  System message on this function call can be seen by selecting to show ALL messages.
- Adjust impregnation check to account for real-time fertility value and sperm volume.  Racial AddOn modifiers for numBabies taken into account from both mother and father.
- Expanded humanoid race AddOn and added data for Creature AddOn
- Bugfixes

 

Full Changelog

  Hide contents

v1.1

Accidentally left my custom race in the race AddOn, removed

 

v1.0

FWAddOnManager
- getActorContraceptionDuration: is now a multiplier instead of being treated as both a multi and absolute value
- PregnancyChanceActorScale: Now calls the right function and not PMS
- ActorMaleRecoveryScale: Allow smaller values

FWController
- ActiveSpermImpregnationTimed: adjust impregnation check to account for real-time fertility value and sperm volume.  Racial AddOn modifiers for numBabies taken into account from both mother and father
- Redirect other impreg functions to call the above one only
- getRelativePregnancyChance: includes MCM conception chance and also racial modifier
- GetVirility: fixed math

FWSystem
- MaxContraception: changed fromn 98 to 80
- calculateNumChildren: fixed math to handle AddOn values properly
- canBecomePregnant: is always true

FWSystemConfig
- Adjust display on one re-purposed slider
- Sliders changed to be able to go to 1 that were stuck at 2 (and 0 for male virility, now it works like the text says it does).  Changing cycle duration to 1 may or may not break things, untested.

STRINGS
- Edits for mod and a bunch of spelling/grammar/consistency fixes

Race & Creature AddOns
- Values based on FillHerUp so they match up. Immersion, etc.
- Expanded humanoid races
- Added Creatures

 

 

If that sounds like fun, try it out and let me know how it works.

 

BeeingFemale XMod v1.1.7z 168.29 kB · 32 downloads

Have you uploaded the correct version off FWSystemConfig.pex?

The game will have strange bugs when using console and marking objects.

I compiled the file and i dont get the same file when comparing.

Working file

FWSystemConfig.pex

Posted
On 7/4/2020 at 3:27 PM, Swe-DivX said:

Have you uploaded the correct version off FWSystemConfig.pex?

The game will have strange bugs when using console and marking objects.

I compiled the file and i dont get the same file when comparing.

Working file

FWSystemConfig.pex 158.1 kB · 3 downloads

File modified timestamp on pex is later than psc in the archive, so I'm pretty sure I did unless the compiler failed somehow?  I don't think I ever encountered that bug and I have no idea how the MCM script file would affect the console.  I made very few changes to that file.

Posted
18 hours ago, Xarius said:

File modified timestamp on pex is later than psc in the archive, so I'm pretty sure I did unless the compiler failed somehow?  I don't think I ever encountered that bug and I have no idea how the MCM script file would affect the console.  I made very few changes to that file.

You dont have a other version in you overwrite folder?

If you open the file in Notpad++ and use COMPARE plugin. Are you using 57046 UIExtensions?

Posted
1 hour ago, Swe-DivX said:

You dont have a other version in you overwrite folder?

If you open the file in Notpad++ and use COMPARE plugin. Are you using 57046 UIExtensions?

This mod doesn't use or require UIExtensions.  Problem is likely on your end.

Posted
15 minutes ago, Xarius said:

This mod doesn't use or require UIExtensions.  Problem is likely on your end.

Can someone else try to compile FWSystemConfig.pex, and compare the original file?

  • 2 weeks later...
Posted

Love the mod.  It had been working fine for me for a long time.  On my female character had two children, on my male character had one.   At that point new pregnancies seemed to no longer occur.  

 

- Cum is registering
- Even with a 99% chance does not get pregnant

- PC's and NPC's are still going through phase 0-3

- Console command to impregnate says it results in "0" getting pregnant 

 

Options to try to fix without causing the current kids to poof? 

 

Other minor issue is kids seem to get XP in reverse but can just cheat level so not a big thing. 

Posted
3 hours ago, AcidicAmber said:

Love the mod.  It had been working fine for me for a long time.  On my female character had two children, on my male character had one.   At that point new pregnancies seemed to no longer occur.  

 

- Cum is registering
- Even with a 99% chance does not get pregnant

- PC's and NPC's are still going through phase 0-3

- Console command to impregnate says it results in "0" getting pregnant 

 

Options to try to fix without causing the current kids to poof? 

 

Other minor issue is kids seem to get XP in reverse but can just cheat level so not a big thing. 

Installed patch 14d?

Posted
On 4/19/2020 at 12:06 PM, Uncle64 said:

It is the latest here, and on the first page you can find one link to the latest bugfix from Bane_Master and TKC you cant miss the link.
You should have seen it when you open up the tread.

 

Ar we supposed to install the mod and then this patch? Or does this patch replace the mod?

Posted
31 minutes ago, Sospice said:

Ar we supposed to install the mod and then this patch? Or does this patch replace the mod?

Mod first, then patch.

Posted
On 7/23/2020 at 11:04 AM, XarisZ said:

Yeah it sais Unused

  Reveal hidden contents

image.png.5fecbd7350d782286c7571f15e055340.png

Does this mean that the patch isnt working?

Posted
5 minutes ago, XarisZ said:

Does this mean that the patch isnt working?

It means you need to read my post that contains the download on what to adjust values to.  The formula is also in the MCM and the MCM debug page shows what's going on.  Preg rolls are displayed at debug/all level of text, so you would be seeing you have really small numbers.

 

This is just a case of RTFM.

Posted
12 hours ago, Xarius said:

It means you need to read my post that contains the download on what to adjust values to.  The formula is also in the MCM and the MCM debug page shows what's going on.  Preg rolls are displayed at debug/all level of text, so you would be seeing you have really small numbers.

 

This is just a case of RTFM.

Having greater values than the ones you suggest wouldnt have an even more increased chance of preg? I increased them because nothing was happening lol.

Posted
3 hours ago, XarisZ said:

Having greater values than the ones you suggest wouldnt have an even more increased chance of preg? I increased them because nothing was happening lol.

1/2 = 0.5

1/40 = 0.025

 

This is how math works.

  • 2 weeks later...
Posted
1 hour ago, xyzxyz said:

How do I have to do the settings to get the highest pregnancy chance? I only saw 1-3% yet.

At the beginning of each cycle, BF does a dice roll to determine if pregnancy is possible. If the roll fails, the highest fertility percentage you'll get is 6% and pregnancy is guaranteed to not happen. It sounds like you've gotten bad rolls, and unfortunately there's no way I can recall to change that particular chance. Not gonna lie, this is one of my least favorite and least realistic design decisions of BF.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...