gizmo1206 Posted March 18, 2018 Posted March 18, 2018 so i have a very odd minor problem after installing BeeingFemale 2.8.1 Patch V08 25/02/2018 by bane master,i have to constantly check allow creature sperm every time i load a game, also the beeingfemale animation under system in the mcm suddenly goes to not compatible and shows "animations 0/1" but sometimes it shows up,i thought it might be because its loading the animation but after everythings fine and i start playing after a couple minutes it goes back to not compatible,well with how its acting the only way to tell if its a problem is to give birth from the animation being enabled to not enabled
Uncle64 Posted March 19, 2018 Posted March 19, 2018 8 hours ago, gizmo1206 said: so i have a very odd minor problem after installing BeeingFemale 2.8.1 Patch V08 25/02/2018 by bane master,i have to constantly check allow creature sperm every time i load a game, also the beeingfemale animation under system in the mcm suddenly goes to not compatible and shows "animations 0/1" but sometimes it shows up,i thought it might be because its loading the animation but after everythings fine and i start playing after a couple minutes it goes back to not compatible,well with how its acting the only way to tell if its a problem is to give birth from the animation being enabled to not enabled That is one feature of the mod. Dont know why the mod dont load the MCM correct all the time. The animations will work even if it says that they are not installed. Old bug that have one workaround.
gizmo1206 Posted March 19, 2018 Posted March 19, 2018 10 hours ago, Uncle64 said: That is one feature of the mod. Dont know why the mod dont load the MCM correct all the time. The animations will work even if it says that they are not installed. Old bug that have one workaround. thats what i thought about the animations since i never noticed it before and for the mcm option its annoying but as long i keep checking it on loading it works fine
antediluvian Posted March 20, 2018 Posted March 20, 2018 Out of curiosity, has anyone ever successfully managed to run more than ten/fifteen/twenty/thirty minutes or so with BeeingFemale and SLSO installed? Somehow, inexplicably, running BeeingFemale and SLSO together contributes to some chaotic Papyrus burden on my end that results in every single mod that handles OnMagicEffectApply (BeeingFemale among them) to go ape. XPMSE, BeeingFemale, BFS Effects, etc. all bog down and cause my FPS to degrade by about 1 fps per 10 seconds in a highly populated area (e.g., Windhelm Market), which remains indefinitely whenever looking in that direction until the game is shut down and restarted. I particularly get massive logspam from FWAbilityBeeingFemale.psc line 1642, which is the call to the BF_AddonManager that triggers whenever OnMagicEffectApply hits from any cloak spell -- SOS, XPMSE, BFS, and so on all cause cloak spells. I'm just curious if anyone has ever successfully managed to run SLSO and BeeingFemale for a substantial length of playtime, or whether they've only done short hops. I notice practically unlimited stability in my game when running one or the other separately, which points to some sort of extremely strange incompatibility between the two beyond mere Papyrus burden.
worik Posted March 20, 2018 Posted March 20, 2018 1 hour ago, antediluvian said: Out of curiosity, has anyone ever successfully managed to run more than ten/fifteen/twenty/thirty minutes or so with BeeingFemale and SLSO installed? Yes. And that's the normal case. Lets call that hours of non-stop playing on a lazy sunday... interrupted by family demands of course Edit: Coincidently last time on last sunday to be precise. Current version of BF+Banemaster's patch, SLSO still back on 1.3.1 (too lazy to update)
pedal92 Posted March 20, 2018 Posted March 20, 2018 54 minutes ago, antediluvian said: Out of curiosity, has anyone ever successfully managed to run more than ten/fifteen/twenty/thirty minutes or so with BeeingFemale and SLSO installed? Somehow, inexplicably, running BeeingFemale and SLSO together contributes to some chaotic Papyrus burden on my end that results in every single mod that handles OnMagicEffectApply (BeeingFemale among them) to go ape. XPMSE, BeeingFemale, BFS Effects, etc. all bog down and cause my FPS to degrade by about 1 fps per 10 seconds in a highly populated area (e.g., Windhelm Market), which remains indefinitely whenever looking in that direction until the game is shut down and restarted. I particularly get massive logspam from FWAbilityBeeingFemale.psc line 1642, which is the call to the BF_AddonManager that triggers whenever OnMagicEffectApply hits from any cloak spell -- SOS, XPMSE, BFS, and so on all cause cloak spells. I'm just curious if anyone has ever successfully managed to run SLSO and BeeingFemale for a substantial length of playtime, or whether they've only done short hops. I notice practically unlimited stability in my game when running one or the other separately, which points to some sort of extremely strange incompatibility between the two beyond mere Papyrus burden. I'm having the exact same problem. My game is fine for about 15-45 min or so. Then the massive fps reductions from a steady 60 fps to about 35-40 fps occur. Then I have to restart the game and its fine for another half hour or so. Also the same, my game is fine with one or the other, but not both. I get the same log spam from FWAbilityBeeingFemale, and checking my save in SaveTool shows that beeing female sometimes has quite a few scripts showing in active scripts.. Also one thing strange to note is when I'm around mannequins I get the message you can only equip armor on the mannequin, and when I check the mannequins i find that beeing female is putting tampons in the mannequins inventory, and at the same time beeing female puts a bunch of each (random amounts 2-10 usually) tampons, both scrolls, and contraception potions in my inventory. I hope this helps in any trouble shooting or bug fixing. Keep up the good work.
Uncle64 Posted March 20, 2018 Posted March 20, 2018 Using SaveTool for checking your save is wrong way to do it. And dont use that tool, it is outdated and replaced whit FallrimTools. Even PdfWrapper is better. Make sure that you install your mods in CORRECT order, your LOAD order must be correct to. You must read up on why some mods must be placed in one spot. There is no way around that facts. Install all mods that are needed, even those who have soft dependence. And your game will run flawless whit this and close to all other mod that are not conflicting. If you dont have zillions of animations you dont even need crashfixes for the Foik issue.
pedal92 Posted March 20, 2018 Posted March 20, 2018 21 minutes ago, Uncle64 said: Using SaveTool for checking your save is wrong way to do it. And dont use that tool, it is outdated and replaced whit FallrimTools. Even PdfWrapper is better. Make sure that you install your mods in CORRECT order, your LOAD order must be correct to. You must read up on why some mods must be placed in one spot. There is no way around that facts. Install all mods that are needed, even those who have soft dependence. And your game will run flawless whit this and close to all other mod that are not conflicting. If you dont have zillions of animations you dont even need crashfixes for the Foik issue. Thanks for the advice, however i've been modding skyrim for a long time now, i know how to set my load order, i know how to set what over writes what, i know how to check and modify in tesedit. i also know which two mods have to be rolled back to previous versions to fix the problems (well one patch and one mod), i just thought maybe you wanted some feedback about how the latest version of seperate orgasm, and the latest beeing female patch are performing together. and as far as savetool goes dont ever use a save tool, never install or uninstall mods after the start of a game, if you have to update or change mods then start a new game. i use save tool and/or Tesvesse to kind of keep an eye on active scripts and string counts, don't ever modify saves with them though, and as always keep up the good work.
antediluvian Posted March 21, 2018 Posted March 21, 2018 13 hours ago, Uncle64 said: Make sure that you install your mods in CORRECT order, your LOAD order must be correct to. You must read up on why some mods must be placed in one spot. 12 hours ago, pedal92 said: Thanks for the advice, however i've been modding skyrim for a long time now, i know how to set my load order, i know how to set what over writes what, i know how to check and modify in tesedit. Yeah, likewise. I've been modding and running modded Bethesda games since Morrowind back in 2002, I know exactly what load order and conflicts are, and I create a merged patch manually in xEdit (as in, literally using "Copy as override to..." for any red-highlighted item until the conflicting form data is properly handled and it either returns to yellow benign override or at least has a deliberate conflict winner). I find BAIN or Wrye Bash to be too imprecise, to put it in perspective. ;-) I swore by manual installation a while ago, but started using Mod Organizer in 2017 and so can literally verify at a glance that absolutely nothing is overwriting any of the files that BF depends on nor is BF being overwritten by anything. This means that it is impossible for it to be order related or some kind of conflict that isn't otherwise related to the script engine or game engine proper. It really is some sort of incompatibility on a more bizarre level, and BF+SLSO is definitely the origin of the problem. Only when the compatibility script was enabled did I receive the slowdown in the last version I tried (V04 or some such, I believe, plus the third party SLSO patch before it got supported internally). My prime suspect is actually the BF_ssl addon, which might be locking up the addon manager. There is also still the remote possibility that Papyrus itself is to blame somehow, of course. =) I guess the only solution here is for me to try to find commonality between @pedal92's modlist and mine to see if we can isolate something that we have and that @worik doesn't. # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Campfire.esm RSkyrimChildren.esm Unofficial Skyrim Legendary Edition Patch.esp Falskaar.esm Wyrmstooth.esp UnlimitedBookshelves.esp WM Flora Fixes.esp Schlongs of Skyrim - Core.esm EFFCore.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm BeeingFemale.esm SPERG.esm ZaZAnimationPack.esm BSAssets.esm BSHeartland.esm ApachiiHair.esm hdtHighHeel.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Cutting Room Floor.esp SkyrimSewers.esp LegacyoftheDragonborn.esp 3DNPC.esp SLSO.esp DaggerSounds4Daggers-dawnguard.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp SkyUI.esp XPMSE.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOSRaceMenu.esp FNIS.esp FISS.esp Extended UI.esp UIExtensions.esp iHUD.esp BetterQuestObjectives.esp summersetisles.esp Alternate Start - Live Another Life.esp Missives.esp Hidden Hideouts of Skyrim - Merged NavMeshed - Deep Immersion.esp WheelsOfLull.esp Chesko_LoreBasedLoadingScreens.esp WetandCold.esp WetandCold - Ashes.esp Footprints.esp Holidays.esp iNeed.esp HoldBorderBanners.esp Exhaustion.esp GoToBed.esp GoToBed - Hearthfire coffins fix.esp CombatDramaOverhaul.esp CFTO.esp WondersofWeather.esp IHSS.esp SimplyKnock.esp AnonymousPeople.esp Topics of Skyrim.esp TradeRoutes.esp TradeBarter.esp PointTheWayToUniqueBorderGates.esp Man Those Borders!.esp SL99Exchanger.esp Lawrens RNG Guards.esp NPC Bartering.esp chfshVariousActions.esp Shadowmarks for Player Homes.esp Guard Dialogue Overhaul.esp Farmers Sell Produce - Skyrim.esp DigitigradeKhajiit.esp Hypothermia.esp RHSP_Widget.esp OvensAndChurns.esp Spouse Daily Routine.esp NonEssentialChildren.esp Immersive Patrols II.esp Inconsequential NPCs.esp DIVERSE SKYRIM -Nord Stormcloaks Only.esp vMYC_MeetYourCharacters.esp SofiaFollower.esp KS Hairdo's.esp LovelyHairstylesCE.esp RSChildren - Complete.esp Height Adjusted Races with True Giants - Smaller Giant Edition.esp SMIM.esp Book Covers Skyrim.esp Book Covers Skyrim - Lost Library.esp imp_helm_legend.esp Prometheus_BeastSkeletons.esp EpisodeParallax.esp Regional Snow Ice.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp BeeingFemaleBasicAddOn.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp One With Nature - DG+DB.esp SLPrivacy.esp SexLab Aroused Creatures.esp SL Peeping Tom.esp DW.esp SlaveTats.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp BDIC.esp BDHoodieSchlong.esp BDHoodieWW.esp SOS - Pubic Hair for Females Addon.esp Apropos.esp anteSLCuteVoice.esp SLAnimLoader.esp SLALAnimObj.esp NibblesAnimObjects.esp Scent of Sex.esp SexLab Eager NPCs.esp SLATE.esp SexLabDefeat.esp SexLabTools.esp SexLab_Solutions.esp UndergarmentsForAll.esp Devious Deviants.esp yps-ImmersivePiercing.esp AlwaysPickUpBooks.esp Animations.esp DSerArcheryGameplayOverhaul.esp J42_ArmorRatingRedux.esp Atlas Legendary.esp ballisticspells.esp BloodthirstVampireFeeding.esp Complete Crafting Overhaul_Remade.esp Complete Alchemy & Cooking Overhaul.esp dD - Realistic Ragdoll Force - Reduced.esp JustDoIt.esp Smithing Perks Overhaul_Remade.esp Stealth Skills Rebalanced_COMPLETE.esp LootandDegradation.esp Simple Magic Rebalance.esp Wintermyst - Enchantments of Skyrim.esp JaxonzEnhGrab.esp LPBards.esp PassiveWeaponEnchantmentRecharging.esp DSerULG.esp HealthToShout.esp Immersive Horses.esp Immersive Horses - Hearthfire Patch.esp Craftable Horse Barding.esp genderhorses.esp Immersive Gendered Horses.esp Dragon Combat Overhaul.esp Weapons and Armors Attributes.esp RunStaminaDrain.esp AchieveThat.esp HearthCraft.esp CombatSurrender.esp Disparity.esp CobbEncumbrance.esp CourierShowsDelivery.esp morerealisticcarrying.esp Chesko_WearableLantern.esp towBlockSteal.esp honedmetal.esp SmithEnhancement.esp Hothtrooper44_ArmorCompilation.esp Hothtrooper44_Armor_Ecksstra.esp Immersive Weapons.esp Immersive Jewelry.esp zzArmormashups.esp Action Combat.esp MortalEnemies.esp Relationship Dialogue Overhaul.esp EFFDialogue.esp mintylightningmod.esp Vivid Weathers.esp SnowFall Weathers.esp Natural Lighting and Atmospherics.esp BFSEffects.esp BF.esp ChaurusLights.esp DVA - Dynamic Vampire Appearance.esp DeadlySpellImpacts.esp MagicArmorVisuals.esp Visible Favorited Gear.esp RedMountainErupts.esp VioLens.esp RLO_Torches_Flicker.esp GrassOnSteroids_NaturalEdition_Vanilla.esp Skysan_SoulGems.esp ImprovedHearthfireLighting.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Patch - Falskaar - RS kids.esp Patch - Wyrm - RS kids.esp Patch - Interesting NPCs - RS kids.esp Patch - Inconsequential NPCs - RS kids.esp CFTO-InconNPCs-Patch.esp RSChildren - CRF Patch.esp Inconsequential NPCs - CRF Compatibility Patch.esp RDOMerged_CACO_CRF_EFF_IH.esp 3DNPCEFF.esp DIVERSE SKYRIM - Immersive Patrols Patch.esp VividWeathersMergedAll.esp AshSulfurRocks.esp RealisticWaterTwoMergedAll.esp SPERGPatch-CACO-SSR-SPO.esp BQOMerged-AlternateStart-CRF-EFF-NEC.esp BSMerge.esp SLTweaks.esp Tweaks.esp WeatherMerge.esp DynDOLOD.esp WindhelmNavmeshMerge.esp Merge.esp Most of what says "Merge", "Merged", or "Patch" toward the end was a homebrewed merged patch if it has no spaces in the filename. I can provide details on anything in the load order if you're curious.
worik Posted March 21, 2018 Posted March 21, 2018 1 hour ago, antediluvian said: that we have and that @worik doesn't. Quite a lot ... not so much in the amount of mods (appx. 300+) but in names... by first glance almost half of the list is unknown to me and I see a few others, that I put aside for performance or compatibility reasons. The ones that I use as well are sorted into highly different positions. Commonalities end at slot #6. I fear that's not so easy to solve When I'm at home, I'll fetch my own for comparison ... but RL demands are high right now. I could end up with "weekend" on that promise..
pedal92 Posted March 21, 2018 Posted March 21, 2018 5 hours ago, antediluvian said: I guess the only solution here is for me to try to find commonality between @pedal92's modlist and mine to see if we can isolate something that we have and that @worik doesn't. Here is my load order Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SexLabAroused.esm Campfire.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm AOM.esm SLSO.esp Schlongs of Skyrim - Core.esm hdtHighHeel.esm ApachiiHairMales.esm ApachiiHair.esm ApachiiHairFemales.esm Heels Sound.esm SGHairPackBase.esm WM Flora Fixes.esp AzarHair.esm BeeingFemale.esm EFFCore.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SkyUI.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp FNIS.esp UIExtensions.esp AddItemMenu2.esp Auto Unequip Ammo.esp Auto Unequip Shield.esp AutoEquipHeadgear.esp FISS.esp AMatterOfTime.esp RealisticRoomRental-Basic.esp Weighted Arrow.esp When Vampires Attack.esp Toccata as Elisif.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp iHUD.esp dD - Realistic Ragdoll Force - Realistic.esp Toccata.esp Clothing & Clutter Fixes.esp Rebirth Monster.esp Complete Crafting Overhaul_Remade.esp SkyFalls + SkyMills + DG + DB.esp RealisticWaterTwo.esp GamefeverPotions.esp HearthfireMultiKid.esp EFFDialogue.esp Verdant - A Skyrim Grass Plugin.esp xazPrisonOverhaulPatched.esp RealisticNeedsandDiseases.esp You Hunger.esp Watercolor_for_ENB_RWT_RND.esp Captured Dreams.esp SMIM-Merged-All.esp RealisticWaterTwo - Legendary.esp CFTO.esp Run For Your Lives.esp Immersive Weapons.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp LustmordVampireArmor.esp fallentreebridges.esp Deviously Cursed Loot.esp RealisticWaterTwo - Waves.esp Immersive Horses.esp Immersive Horses - Hearthfire Patch.esp Hunterborn.esp Hunterborn_RND-Patch.esp ScopedBows.esp Craftable Horse Barding.esp Frostfall.esp ShowersInInns.esp SexLab Romance.esp Vivace.esp Bijin AIO.esp Serana.esp Valerica.esp Werewolves by Erundil.esp GagSFX.esp GagSFXDawnguard.esp GagSFXHearthfires.esp GagSFXDragonborn.esp Hunterborn_Campfire_Patch.esp LeftHandRings.esp Chesko_WearableLantern.esp AOM.esp NASB.esp SexLabDefeat.esp SLAnimLoader.esp NibblesAnimObjects.esp SLAL_AnimationsByLeito.esp AnubAnimObj.esp Bathing in Skyrim - Main.esp Bathing in Skyrim - Hunterborn.esp Hunterborn_WearableLantern-Patch.esp SLSO_F_VP_Eliz.esp SLSO_F_VP_Maria.esp SLSO_F_VP_The Girl Next Door.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp Skyrim_Strap_Ons.esp ScopedBows_ArrowTweaks.esp ScopedBows_EagleEyeTweak.esp ElementalArrows.esp GoToBed.esp GoToBed - Hearthfire coffins fix.esp InteractiveWashBasinsAllHFHomes.esp Bathing in Skyrim - Interactive Wash Basins For Hearthfire.esp DD_Helpers.esp mslDeviousCaptures.esp Customizable Camera.esp Drinking Fountains of Skyrim.esp ElysiumEstate.esp SpousesEnhanced.esp RealisticWaterTwo - Waves - Dawnguard.esp CFTO-Lanterns.esp GSRDivorce.esp CFTO-CoveredCarriages.esp EstrusChaurus.esp CCF_RND_Patch.esp dcc-dm2.esp HHairstyles.esp HearthfireMultiKid_LastName.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp RND_GoToBed-Patch.esp RND_DrinkingFountains-Patch.esp SGHairPackAIO.esp TradeBarter.esp NusbieVoices.esp NoMannequinMessage.esp NIOVHH.esp Predator Vision.esp SimplyKnock.esp KS Hairdo's.esp KS Hairdos - HDT.esp Brows.esp EyesFix.esp Beards.esp Modern Brawl Bug Fix.esp Maevan2EyeBrows.esp MainMenu.esp The Eyes Of Beauty - Elves Edition.esp Statues.esp PeeAndFart.esp SGEyebrows.esp LindsHumanEyes.esp BeeingFemaleBasicAddOn.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp Tiwa44_Minidresses.esp Tiwa44_Minidresses_Dragonborn.esp Book of UUNP Iron And Steel.esp Book of UUNP - Textures.esp CCOR - Book of UUNP.esp WAFR - Book of UUNP.esp Hair Physics Project.esp AzarHairPonyTail 03 - Havok.esp DarkStandalone.esp zzArmormashups.esp ShadowCatArmor.esp NightshadeSuit.esp Neo's Selene.esp TheEyesOfBeauty.esp kuerteeGoldAjustment.esp kuerteeGoldAjustment MCM.esp mjhReducedGoldRewards.esp LessIntrusiveHUD.esp RelightingSkyrim.esp RelightingSkyrim_DG.esp RelightingSkyrim_HF.esp RelightingSkyrim_DB.esp u_enb_weather.esp u_enb_weathe_dlc3.esp u_enb_weathe_dlc1.esp mintylightningmod.esp Supreme Storms.esp TrueStorms.esp TES5Edit Master Weather Patch.esp UltimateCombat.esp TKDodge.esp Mortal Enemies.esp lockpickweight.esp Realistic Weighted Gold.esp More Believable Carrying Weight & V.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp Scarcity - Less Loot Mod.esp Scarcity - 10x Loot Rarity.esp Scarcity - 10x Merchant Item Rarity.esp TES5Merged.esp Bashed Patch, 0.esp Here is my Data Overwrite Order remember its shown in reverse order Spoiler # This file was automatically generated by Mod Organizer. +Leveled Lists Bashed Patch +TES5Merged Patch +TES5Edit Master Weather Patch +Mod MCM Settings File and RM Character Presets +FNIS Patch +Bodyslide Data Meshes Patch +PapyrusUtil - Scripting Utility Functions +Skyrim Presets Favorites +Female sprint animation(Optional)-50078-1-44 +Female running and walking animation none BBP +Standing Idle BBP +Pretty Jump Animation Custom +YY Anim Replacer - Lovely Shout +Pretty Sit Idle v1.41d +Magiska +New Animation for Magic Casting - New Animation for magic cast v0-8 +mcg Devious Devices 4.0 motion patch +Demoniac_Texture +Feminine Khajiit Textures (Grey Cat and Leopard) [UNP] +Feminine Argonian Textures (Chameleon and Lizard) [UNP] +True Storms - Thunder and Rain Redone v1.5 +Supreme Storms-27022-1-2 +MintyLightningModV23 +UUNP Bodyslide HDT plugin (made by Diablio)-72772- +Nightshade Bodysuit HQ Textures +Nightshade Bodysuit +Red Beauty presets +HDT Shadow Cat armor UUNP +zzjay UUNP HDT +Fixed pirate shirts +Less saturated tunic for colorfull enbs +NO bags on huntress shirt +zzjays wardrobe +Dark Disciple - UUNP Bodyslide v 3 - ankle fix +Dark Disciple - UUNP Bodyslide v 2 +Standalone-42398-v-3 +Female Kajiit and Argonian HDT Heads Enabled +UUNP Small Realistic Body +Selene UUNP Data +Neo Selene Optional Less Dark textures for ENB +Neo Selene Optional Less Shinny Latex +Neo Selene Main 1_00-48077-1-00 +Ponytail for HDT Physics Extension for Latest HDT plugin +Pony hair XML Update (re upload)-57538-1-3 +BB's Hair Physics Project 1.21-57538-1-21 +BF - Panty UUNP HDT 0.5 +Diana and Thema Racemenu Presets +Craftable Horse Barding +The Book of UUNP - WAFR +The Book of UUNP - CCOR +Book of Iron UUNP Corrected Daedric Hood Hair Update ESP +13 - Book of Guilds Volume 5 - Bodyslide HDT and Non-HDT +12 - The Book of Elven Lords Volume 4 - HDT Bodyslide +10 - Book of Dragons Volume 3- HDT Bodyslide Files +08 - Book of Ancients and Tribals Volume 2- HDT Bodyslide Files +06 - Book of Iron and Steel Volume 1 - HDT Bodyslide Files +The Book of UUNP +Lustmord Armor UUNP Bodyslide +Lustmord Armor V1-2 HD +MiniDresses Collection UUNP Bodyslide -UNPMinidressesCollection NoPanties +UNPMinidressesCollection HDTextures +UNPMinidressesCollection UNP BBP +RMA-UUNP Weight Paint Tweaks +Remodeled Armor for UUNP BodySlide HDT +Beeing Female V2.8.1 Patch V8 +BeeingFemale 2 8 1 +HD Normalmap +HD teeth +Lind +Ponytail Hairstyles v3_0-31797-3-0 +Seductive Lips HD +SG Female Eyebrows +Pee And Fart +Sculptured Mannequins UNPB textures +Leito Body Textures for Sculptured Mannequins +Leito Non HDT Meshes for Sculpured Mannequins +Hair Fix - HearthFires Version +Sculpture Statue Mannequins - Loose Files +Sculpture Statue Mannequins - HearthFires +UNPB Meshes for Chastity Piercings +SweetHeart - UUNP BodySlide preset +Wiseman303's Flora Fixes +Clothing and Clutter Fixes +Weapons and Armor Fixes Remade +MainMenu v1-0-1 BSA and ESP +Maevan2's Eye Brows +Modern Brawl Bug Fix v104-77465-1-04 +MfgConsole +Beast Race Eye Normal Map Fix +Beards - 2K Resolution +Invisibility and Eyes Mesh Fix 1.5 +Female Facial Animation 2.0 +Eye Normal Map Fix +TEOB Elven Edition +Eye of Beauty NPC eyes texture replacer +The Eyes Of Beauty Dawnguard Update +The Eyes Of Beauty 9-13722-9-0 +Faces - GeonoxFaces +KS Hair Do's HDT BBP Fix +High Resolution Brows +High-Resolution skin textures for unp Seranaholic +High-resolution skin textures for UNP Bijin Warmaidens +High-resolution skin textures for UNP Bijin Wives +KShairdos Breast Weight Painted Hair +KS Hairdos - HDT Physics +KS Hairdos Renewal +Simply Knock 1.0.8 Release-73236-1-0-8 +Predator Vision v 1_3-22274-1-3 +NiOverride High Heels Fixes +No Mannequin Message +No smoke onloading screen +Nusbie Voices - Main File 2 +Nusbie Voices - Main File 1 +Trade And Barter - Hearthfire +SG Hair Pack 268 +TKDodge-20923-3-1 +Ultimate Combat-36006-3-2 +Scarcity 1 3 0 BETA +RND Drinking Fountains of Skyrim Patch +Drinking Fountains Of Solstheim +Drinking Fountains of Skyrim +Reduced Gold Rewards for Quests +Go to Bed Realistic Needs and Diseases Patch +PC Head Tracking Voice Pack - Female Even Toned v3.3-72039-3-3 +PC Head Tracking Alternative Mouth Animation v1.0-72039- +PC Headtracking 4.5 mcm +Guard Dialogue Overhaul +Alternate Start - Live Another Life +Go to bed 1.28 +xazPrisonOverhaul - Patched 344 +Hearthfire multiple Adoptions V2_0_15-29249-2-0-15 +HHairstyles +Heels Sound 1.5 +display Model 2.06 +CCF Compatibilify Patch for Realistic Needs and Diseases +Estrus Chaurus V4.34 +Estrus Alternate Sounds - Luna +EstrusForSkyrimV120 +Complete Crafting Overhaul Remade +CFTO - Lanterns add-on +CFTO - Covered Carriages add-on +Customizable UI Replacer +Customizable Camera 2.11-37347-2-11 +Critter - Simply script fixes +ApachiHair Female Version1-5 Breast Weight Painted +Apachii Skyhair - Breast Weight Painted +ApachiiSkyHairFemale +ApachiiSkyHair v 1 6 Full +ApachiiSkyHairMale +Devious Captures +DD Helpers 0 3 2 +D13 Faster Get up Stand up animation +Compatibility Patch for Interactive Wash Basins For Hearthfire +Interactive Wash Basins All HF Homes Combined Version +FixLipSync +Go to Bed Hearthfire coffins fix +hdtHighHeel beta0 +Scoped Bows 4.0_Elemental Arrows Patch-50528-4-0 +Scoped Bows 4.0 Final Edition +SpousesEnhanced version1.7.3 +Skyrim Strapons hdt UUNP Fixed +SkyrimStrapOns UNP UNPB +SexLab Strapon +ShowRaceMenu PreCacheKiller +RaceMenu v3-4 +Showers in Inns 1-11 - Dragonborn-35311-1-11 +Strotis Outdoor Toilet +Wearable Lanterns - Lighting Fix +Wearable Lanterns SMIM Patch +Wearable Lanterns 4.0.2 Release-17416-4-0-2 +SOS 3.00.004 +SLSO F VP The Girl Next Door +SLSO F VP Maria +SLSO F VP Eliz +SexLab Separate Orgasm +Animations Package Private Needs and Bathing in Skyrim +Hunterborn Patches +Hunterborn +Bathing in Skyrim +Anub Human 12.2017 +SLAL Animations by Leito v1.6 +SLAL NibblesAnims 4.71 +SLAnimLoader +SL Defeat v5.3.5 +SkyrimSouls - Unpaused Game Menus +SKSE INI File +Enhanced Camera 1.4-57859-1-4 +Skyrim -Community- Uncapper +More Believable Carrying Weight and V +Mortal Enemies v1.4-73921-1-4 +Non-Automatic Skill Books +The Art of Magicka - UUNP HDT BodySlide 1.0 +AOM - Update - 8.1-1040-8-1 +The Art of Magicka - UNP-HIGH REZ +The Divorce Statue 1 2 HearthFires +Time on loading +WIC Cloaks NMM +Cloaks of Skyrim 1-2 Dawnguard +Cloaks of Skyrim 1-2 +XP32 Maximum Skeleton Extended +Pretty Combat Animations +GagSFX Dragonborn 1.04 +GagSFX Hearthfires 1.04 +GagSFX Dawnguard 1.04 +GagSFX 1.04 +Fuz Ro Doh 6.1 +UUNP for Bijin AIO Leito +No Warpaint Option for Aela and Mjoll +Bijin AIO for USLEEP users +Bijin Warmaidens v3,1,2 +Bijin Wives 1.1 +Bijin NPC's 1.2 +Bounce and Jiggles 7.8b BM2 Super Reduced TBBP_Belly-72030-7-8b +Lockpick Weight +Less Intrusive HUD II - FISS Patch -towatot +Less Intrusive Hud - Main files +Left Hand Rings Modified +kuGA x MCM 0p8 +kuertee Gold Adjustment 0p8 fix +Immersive Weapons +Immersive HUD - iHUD +Deviously Cursed Loot +Devious Devices Integration +Devious Devices Expansion +Devious Devices Assets +Captured Dreams Part 4 DD Pre Gen Meshes for UUNP +Captured Dreams Part 3 Catsuit UNPB and Bodyslide Data +Captured Dreams Part 2 meshes and textures +Captured Dreams Part 1 Esp and scripts +BodySlide and Outfit Studio +Carriage and Ferry Travel Overhaul +Campfire 1.11 +Frostfall Drip Shader +Frostfall 3.4 Release -DOWNPOUR Rain Drop Textures +Vampire Facial Reclamation +Seranaholic 1.8 +Valerica High-res skin texture option +Valerica 1.7 +Toccata as Elisif +Vivace 1.1.2 +Vivace 1.1 +Toccata 1.3 +v3.2 for SOS Wearwolves by Endrul +Weighted Arrow +Equipment Durability System ver 1.1.8-89035-1-1-8-Patched +JContainers +Vanilla Pots Rebalance +ZazAnimationPackV7 +Xbox-ONE-PS4 Custom Controller Mapping +Revenge of the Enemies 2016 2.2 +Realistic Gold Weight +RealisticRoomRental-Basic +SexLab Romance +SexLabAroused V28b Loose +SexLabFramework v162 FULL +Crash Fixes v12 - Beta +Load Game CTD Fix +Ethereal Clouds 1 4 - Regular Version +You Hunger v2.1.5 +Better Stealing +Better Jumping +AMatterOfTime +FileAccess Interface for Skyrim Scripts - FISS +Auto Equip Headgear-89418-3 +Auto Unequip Shield +Auto Unequip Ammo -UIExtensions v1-2 +Extensible Follower Framework v4-0 +Horse Animations for Immersive Horses +Immersive Horses +AIM28 +Relighting Skyrim Series +u weather6 v4 +When Vampires Attack +Run For Your Lives +FNIS Creature Pack +FNIS Behavior 7 2 32bit +RealisticNeedsandDiseasesUSLEEP - EN +ElysiumEstate5.0.3-33939-5-0-3 +Skyrim Subsurface Scattering Patch for ENB +Skyrim Particle Patch for ENB +RealVision Flora Patch +Fences of Skyrim +RSE Medium +Dust Effects +waves +Realistic Needs and Deseases compatible version +Realistic Water Two - ENB Textures +Realistic Water Two +RUGNAROK - 1K +Verdant - Medium brightness grass textures 1K +Verdant - 1k Textures +Verdant +Immersive Fallen Trees +SRO 1 +Skyrim Realistic Overhaul Part 3 1k +Skyrim Realistic Overhaul Part 2 1k +Skyrim Realistic Overhaul Part 1 1k +Ultimate HD Candle Flames +Ruins Clutter Improved +SkyFalls + SkyMills +Static Mesh Improvement Mod +Ultimate HD Fire Effects -Medium Resolution- +HDT Physics Extensions +Realistic Force +SkyUI +skse 1 07 03 scripts +Unofficial Skyrim Legendary Edition Patch +Unofficial High Resolution Patch *Unmanaged: HighResTexturePack03 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack01 *Unmanaged: Dragonborn *Unmanaged: HearthFires *Unmanaged: Dawnguard
Uncle64 Posted March 21, 2018 Posted March 21, 2018 @antediluvian If that is your loadorder you have posted, I can inform you that it is wrong. Since you use MO I was wondering if you did use LOOT that comes whit MO? If so start to use the LOOT that is stand alone. Also your xEdit should have told you that you have issues whit the load. If you did use it that way. @pedal92 You need to tweak your Prio and loadorder, you have some plugins at wrong places. I did at one point promise Milz that I should do one small guide about in what order you should install your mods for Beeing Female, did not have time so it faded out and was newer made complete. Beeing Female is one complex mod that needs to be placed and installed correct whit support from Jcontainers/PapyrusUtil. And also you may have to use alternate settings in your SKSE.ini file there you jack up this setting to this. Spoiler [Memory] DefaultHeapInitialAllocMB=1024 ScrapHeapSizeMB=256 My Papyrus settings in Skyrim.ini Dont go higher then this. You also need to check what Ram you have. Spoiler [Papyrus] fUpdateBudgetMS = 1.6 fExtraTaskletBudgetMS = 1.6 fPostLoadUpdateTimeMS = 2000.0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 iMaxAllocatedMemoryBytes = 76800 When using Rs children for Beeing Female your master for RS should be this way. Spoiler Your right side Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm SexLab.esm CreatureFramework.esm Campfire.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm RSkyrimChildren.esm BeeingFemale.esm No other master after B-F HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp FISS.esp You need this small mod at this place. Firs plugin that is loaded after the masters. Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp Bathing in Skyrim - Main.esp Drinking Fountains of Skyrim.esp RSChildren - Complete.esp GiveGiftstoNPCs-voiced.esp Nice mod for giving stuff to npc:s like contraceptive. iNeed.esp Bathing in Skyrim - Interactive Wash Basins.esp BeeingFemaleBasicAddOn.esp BFAP v1.3.esp RS Children - Beast Races.esp RSChildren_PlayableOverride.esp RSChildren - CRF Patch.esp Patch - Falskaar - RS kids.esp Patch - Inconsequential NPCs - RS kids.esp Patch - Interesting NPCs - RS kids.esp BeeingFemale_RS_Patch.esp BFA_CreatureChildActors_V+DG+DB.esp Alternate Start - Live Another Life.esp Bashed Patch, 0.esp Weapons & Armor_TrueWeaponsLvlLists.esp Or bash it in the Bashed Patch. Left side. +Rollo overlord mod <My output Skeleton and Bashed etc. +Rollo overlord body +All-in-One HDT Animated Pussy Rollo Edition +XP32 Maximum Skeleton Extended +Level List Plugin tera +Alternate Start - Live Another Life +JContainers +PapyrusUtil - Modders Scripting Utility Functions +Modern Brawl Bug Fix <Must have mod +XPMSE Skeleton for RSChildren +BFA RSChildren +SLAL Animations by Leito v1.6 +RS Patch for Interesting NPCs +RS Patch for Inconsequential NPCs +RS Patch for Falskaar +Water From Wells Base Version +BFACCA_V+DG+DB_v03fix1 +BFAP +BeeingFemale 2 7 2 komplett +RSC - CRF Patch +Static Mesh Improvement Mod +SOS - Schlongs of Skyrim - 3.00.004 +SexLabMatchMaker +SexLabAroused V28a +SexLab Compatible Noble Bed Double 02 v1.1 No Beams +Sexlab - V1.62 BEDS list patch for BBLS V6.1 +Relationship Dialogue Overhaul - RDO +Mfg Console +Interactive Wash Basins For Hearthfire +Interactive Wash Basins COMPLETE +iNeed - Food, Water and Sleep +Give Gifts to anyone in Skyrim +Fast travel timescale fix +Creature Framework 1.1.0-pre2 +More Nasty Critters +ConsolePlugin 3 +RS Children Overhaul USLEEP Patch +RS Children Overhaul +Baths For Hearthfire Homes +Equipment HUD +Acquisitive Soul Gems Multithreaded +Cutting Room Floor - Legendary Edition +Animations Package for bath +Bethesda Performance Textures - Animals and Creatures +Bethesda Performance Textures - Armor - Clothes - Weapons +Amazing Riverwood Starter Home -- Updated +Realistic Ragdolls and Force +FNIS PCEA2 - Player Exclusive Animations (dynamic) +FNIS Creature Pack 6_1 +Fores New Idles in Skyrim - FNIS +Better MessageBox Controls +Better Dialogue Controls +Drinking Fountains Of Solstheim +Campfire - Complete Camping System +SexLabFramework v162 FULL +Guard Dialogue Overhaul +RaceMenu +Bathing in Skyrim +Fuz Ro D-oh - Silent Voice +Clothing and Clutter Fixes +Weapons and Armor Fixes Remade +ZaZAnimationPack v0611 Patch +ZazAnimationPack Textures v0605 +ZazAnimationPack v61 +FileAccess Interface for Skyrim Script - FISS -NetImmerse Override <This one is optional if you dont use RaceMenu. +RaceCompatibility with fixes +Unofficial High Resolution Patch *Unmanaged: HighResTexturePack03 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack01 +Unofficial Skyrim Legendary Edition Patch *Unmanaged: Dragonborn *Unmanaged: HearthFires *Unmanaged: Dawnguard As you see it is for 2.7.2 but it is no different, and you also see how the data from the mods are stacked, and using the last edit and the last and newest shared scriptfiles. As PapyrusUtil that is used in several mod, SL 1.62 uses one older then Campfire, so you need to put Campfire after SL And Beeing Female after that. Best way to fix that issue is to load PapyrusUtil V33 as one of the last mods for ensuring that you use the newest. If you take your time and go and check credits for PapyruUtil you will find one familiar name there.
pedal92 Posted March 21, 2018 Posted March 21, 2018 23 hours ago, Uncle64 said: @pedal92 You need to tweak your Prio and loadorder, you have some plugins at wrong places. I did at one point promise Milz that I should do one small guide about in what order you should install your mods for Beeing Female, did not have time so it faded out and was newer made complete. Beeing Female is one complex mod that needs to be placed and installed correct whit support from Jcontainers/PapyrusUtil. And also you may have to use alternate settings in your SKSE.ini file there you jack up this setting to this. Not to be rude, but like I said I've been modding for a long time. I know what my skse settings need to be, and by the way those are the right settings for the skse ini however "UseOSAllocators=1" in crash fixes ini with preloader takes precedence over the skse memory fix anyway. The problem is there both ways. Your papyrus settings are right also, I've been using them for years now. My plugins are in the right order for my particular game, my only master after bf is eff and there are no conflicts, actually bf was my last master before removing iaft and replacing it with eff. So I just left eff after bf. Same problem both ways. Like I said I know how to make sure I'm using the latest or the required files for all mods, papyrusutil, jcontainers, fiss and anything else. Maybe I should have been more clear, my game is as stable as any game out there maybe 1 or 2 ctd's every 20-30 hours of playing. This includes start up. Everything in my game works the way it is supposed to.....everything including bf. A Perfect game. So let me explain, a while back I was using wet and cold with a script heavier setup and the same thing would happen script overload coming out of cold areas papyrus was getting bogged down from overload. Frame rate would slowly drop. Restart the game and it was fine. Once the engine got overloaded again same thing. So then I removed wet and cold as I knew that mod could cause overload issues. This fixed the problem. Then for good measure I got rid of a few more script heavy mods. Fast forward to now everything was working fine bf included... then add sso... still fine everything in the game working as it should, ctd's very very rare, very stable game. Then change to the latest bf patch and latest sso. Papyrus started bogging down and frame rate dropping, restart and its good for a while, rinse repeat, I'm not saying anything is wrong with being female, for me it works fine, not saying anything is wrong with sso, antediluvian said he had a problem , I told him I have the same problem....which is something is causing bf to go crazy, its almost like something is causing it not to cleaning up when leaving an area with more than just a couple of actors/npcs. Actually I can just turn of a couple of the addons in the mcm and turn of all effects on npc's in the mcm then only use bf for the player character and there is no problem whatsoever in any way shape or form. I'm not asking for you to "help me fix it" I'm trying to figure out what causes this to happen in mine and antediluvian's game. You aren't having the same problem so you cant really help, and the "same ole technical service line advice" is not helping me or him, granted I would probably not use his load order but then, I don't know or play his specific installation either. I appreciate bane_master's and your work, I will not play skyrim without BF, so I am very grateful to both of you, and also to Milz for creating such a great mod, and all who have helped work on it. It's more playable and stable now than ever before, thank you for that, however me and antediluvian have found something that conflicts and if we can figure it out so it can be fixed, then that is our contribution, what we can do to help, so to speak.
Uncle64 Posted March 21, 2018 Posted March 21, 2018 Please fix your wall of text, it is almost impossible to read it. For the record @pedal92 I only did say that you did have small issues in your load orders, not that you did have any mayor issues you dont have that, only some plugins that you can move up and down little. Perhaps I was unclear there.
pedal92 Posted March 21, 2018 Posted March 21, 2018 9 minutes ago, Uncle64 said: Please fix your wall of text, it is almost impossible to read it. For the record @pedal92 I only did say that you did have small issues in your load orders, not that you did have any mayor issues you dont have that, only some plugins that you can move up and down little. Perhaps I was unclear there. Thank you, any tweaks you see that might help let me know. I'm always open to advice.
Uncle64 Posted March 21, 2018 Posted March 21, 2018 32 minutes ago, pedal92 said: Thank you, any tweaks you see that might help let me know. I'm always open to advice. Np. Moving Fiss, and place it as first plugin in your loadorder, in left and the right side, Beeing Female likes it and some of your other mods to. The mods that uses it needs to replace the files from Fiss master. Move your PapyrusUtil, you can see where I have it, the same goes for Jcontainers. Flip the position on this 2. +Unofficial Skyrim Legendary Edition Patch +Unofficial High Resolution Patch Update this to latest Fnis that is made for MO and supports more animations. +FNIS Behavior 7 2 32bit To this one. FNIS Behavior 7_2 XXL 32bit You have many animations installed. GDO should be loaded early same goes for Weapon fixes and those type of mods. Is this the mod I thinking about? If so you should not use it, it have serious issues. But the mod it self and what it does is actually nice. +waves Yes I have also removed the nice mod of wet and cold, it seems not to like B-F, even Ineed have issues whit B-F some times. Not tried whit RND since I want support for followers. Skyrim it self is stupid, since all small errors in your load can after some time generate all sorts of issues. Dont know, but no one of you plays whit more then 60 fps? Beeing Female is using the clock in the game for generating time and stuff. My self is also using this mod for fixing any fasttravel time scale errors. https://www.nexusmods.com/skyrim/mods/19389
antediluvian Posted March 21, 2018 Posted March 21, 2018 5 hours ago, Uncle64 said: @antediluvian If that is your loadorder you have posted, I can inform you that it is wrong. Of course it's my load order, don't be silly. ;-) Shy of evidence as to anything specific, claiming it is "wrong" is neither helpful nor accurate. =P Re: any immediate reaction to my load order, the .esps that are closer to the top (Skyrim Sewers, Legacy, 3DNPC, etc.) are there because they've been temporarily ESMified while I've been finishing off the merged navmesh in Windhelm (which works great, incidentally! if anyone wants a fully-functional Sewers+Legacy+3DNPC+CRF Windhelm merged navmesh, I can share) -- but this SLSO problem also occurred on the older version with the third-party BF_ssl patch before I even installed Legacy and did anything with this merged navmesh, so is clearly unrelated. The file overwrite order and Papyrus settings aren't contrary to anything you've said to @pedal92, with one exception; you allege FISS needs to be earlier in the order, rather than being a separate patch running the latest version. I was unaware that mods would intentionally overwrite the latest version of that mod with older files -- which still seems wrong to me, but I'll have to see if that's the problem. I don't think so, though... FISS only really involves MCM-related stuff for the most part. I vertical-synch to 60 fps at a maximum, with ENB being allowed to float the quality to achieve a minimum 30 fps if necessary. I turn off ENB with Shift+F12 under intense game situations, which allows me to run at almost 60 fps in extreme scenarios... except for the BF+SLSO bog. I didn't know Mod Organizer had a readily available list of mods installed as well, but now I do, so here's my modlist.txt for the left window. Patches are at the bottom of my load order (top of the list), utility libraries are slightly farther (JContainers does override most older mods that bundle it, which is one of the most infuriating things for mod authors to do ever). # This file was automatically generated by Mod Organizer. +WindhelmNavmeshMerge +YPS Better Textures +SPERG-CACO Integration Patch +SKSE Data +Merged Patches +Generated DynDOLOD Data (Selective) +Generated FNIS Data +Custom Tweaks +DIVERSE SKYRIM - Immersive Patrols Addon +3DNPC EFF Patch +Inconsequential NPCs - Cutting Room Floor Compatibility Patch +CFTO - Inconsequential NPCs Patch +Ultimate Spinning Arrows - Immersive Weapons +UniqueBorderGates-All Patch for Point The Way +Modern Brawl Bug Fix +FNIS Creature Pack +FNIS Behavior +RSC - CRF Patch +RS Patch for Inconsequential NPCs +RS Patch for Interesting NPCs +RSChildren Wyrmstooth +RSChildren Falskaar +SKSE Register Custom Animation Events +PapyrusUtil - Scripting Utility Functions +JContainers +Load Game CTD Fix +SkyrimSouls - Unpaused Game Menus +MDX NoPoisonDialogs +MemoryBlockLog +FileAccess Interface for Skyrim Scripts - FISS +Immersive First Person View +DynDOLOD TexGen Textures +DynDOLOD Resources +Improved Hearthfire Lighting Standalone +Crystal Refracting Soul Gems with glow +Crystal Refracting Soul Gems +Grass On Steroids Natural Edition - Vanilla +RLO Torches theFlicker +VioLens - A Killmove Mod +Red Mountain Erupts +Visible Favorited Gear +Magic Armor Visuals +Deadly Spell Impacts +Replace Loading Screen Fog With Snow +DVA Dynamic Vampire Appearance +ChaurusLights101 +Bloody Facials REBLOODED +BFS Effects 3 6 - Dragonborn Dawnguard +BFS Effects 3 6 - BSA +Beast HDT +SPRAY v1 x512 +Realistic Water Two +NLA (Plugin Only) +SnowFall Weathers 1.5-79335-1-5 +Vivid Weathers +MintyLightningModV23 +Extensible Follower Framework v4-0 +Relationship Dialogue Overhaul +Mortal Enemies +Merged SIC Patch +Action Combat +Bobbyswided Cwobes +zzjays wardrobe +Immersive Jewelry +Immersive Weapons +Immersive Armors +SmithEnhancement +Honed Metal +BlockSteal +Wearable Lanterns +More Realistic Carrying +Courier Shows Delivery +Cobb Encumbrance +Disparity +Hearth Craft +Achieve That +RunStaminaDrain +Weapons and Armors Attributes +Dragon Combat Overhaul +Horse Patches +Gender Horses +Craftable Horse Barding +Immersive Horses +Shouting Costs Life Force +Unlocked Grip +Passive Weapon Enchantment Recharging +Become a Bard +Jaxonz Positioner +Wintermyst +Simple Magic Rebalance +Loot and Degradation +Stealth Skills Rebalanced +Smithing Perks Overhaul +SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay +Unlimited Bookshelves 2.0 +Just Do It +CACO V2.0 BETA +Complete Crafting Overhaul Remade +Bloodthirst +ballisticspells +Atlas Map Markers - Legendary Update +Atlas Map Markers v1-7 Complete +Armor Rating Redux +Archery Gameplay Overhaul +Animations +AlwaysPickUpBooksV41 +UForAll +SlavetatsSpecularFix +DefeatFixed +SLAC +SLPrivacy +Apropos SLSO +SLSO +SL Solutions +SLTools +Defeat +SLATE +SLEN +SSX +SLAL Animations +SLAnimLoader +Cute Voice +Apropos Classic 2017 03 02 01 +Female Framework +BD Hoodie WW +BDHoodies +BDIC +Creature Framework +MNC v10 3B +SlaveTats +DWA +SLAR Animation Appropriate Adjustments +SLAR v28b +Beeing Female V2.8.1 Patch V8 +BeeingFemale +SL Quest Marker +Immersive Fashion Full +DDI +DDA +HDT HH +ZazAnimationPackV7 +One With Nature - Dynamic Animals and Creatures +Skyrim Immersive Creatures +Pseudo parry animation mod +D13 Faster Get up Stand up animation +Custom Animations +Female Facial Animation +Pine Needles FX +The Rift - Aspen Leaves FX - Super Performance +Younger Middle-Aged Women +Smaller Ice Spike +PELTAPALOOZA - FULL +RUGNAROK 2K-1K +Dark Brotherhood Tenets Restored - Standard Edition +StarX Detailed Monsters +HighResWarpaintScarsV1 +Beast Race Eye Normal Map Fix +Eye Normal Map Fix +Cute Eyes +aMidianBorn ebony armor BLACK +LightGlassArmor +aMidianBorn Glass thalmorized +AMB Elven dark +Ultimate Spinning Arrows +Wiseman303's Critter Fixes +Skyrim Weapon DeLARPification Project Dragonborn +Skyrim Weapon DeLARPification Project Dawnguard +Skyrim Weapon DeLARPification Project +Re-Scaled XPMSE Skeleton +Superior Lore-Friendly Hair HD 2K - Rough Hair +Custom Female +Custom Male +CBBE RaceMenu +Seranafangs v1 0 No EyeGlo +Better Vampire Fangs and Eyes +XP32 Maximum Skeleton Extended +SkySight HD Hi-Res Pillow - Smoother Burlap Cotton +RUSTIC CLOTHING - HEARTHFIRES - 2K +RUSTIC CLOTHING - DAWNGUARD - 2K-1K +RUSTIC CLOTHING - SKYRIM - 2K-1K +Realistic Ragdolls Reduced Force +Realistic Smoke & Embers High +ICH Optional chitin helmets with glass goggles +improved guard helmets -tighter eye holes- +Improved Closefaced Helmets (Legendary Edition)-15927-1-57 +Main Menu Spinning Skyrim Emblem Very Slow Speed +A Quality World Map and Solstheim Map - With Roads +HQ3DMap - Meshes Hi-Res +RANs Eye Reflection Extender -Vanilla Skyrim and Dragonborn billboards Redone +Winter is Coming - Cloaks (Models) +Sulfur Rocks - v030 +Project Parallax - SMIM Bridge +Project Parallax - Stonewall Update +Project Parallax Vanilla 1 +JaySuS Swords V13D (Models Only) +HD teeth +Cloaks of Skyrim Dawnguard (Models) +Cloaks of Skyrim (Models) +Better Shadowmarks +Beast Skeletons 5 +Bandolier - Dawnguard (Models) +Bandolier - Bags and Pouches (Models Only) +Ash Rocks +Ancient Dwemer Metal 2K +Ancient Automatons 2K +Regional Snow and Ice without Distant Objects (LOD) +Skyrim Realistic Overhaul +Book Covers Skyrim - Lost Library - DESATURATED +Book Covers Skyrim 3 5 LEGENDARY - Desaturated +Static Mesh Improvement Mod +Classic Healing Both Sound And Effect +Skyrim Particle Patch for ENB +Rustic Windows DLC02 - Regular +Rustic Windows 1 2 - Regular +Rustic Farmhouses - Regular - Wrye Bash version +Ruins Clutter Improved v2 +Distant Decal Fix +Skeletons of Daggerfall +Alpha Werewolf sounds +DS4D v1 - Dawnguard +New Dagger Sounds +Tats +Height Adjusted Races +RS Children Overhaul +Lovely Hairstyles CE +ApachiiSkyHair a NATURAL retextur +ApachiiSkyHair v 1 6 Full +Salt and Wind - KS Hairdo Hair Retexture +KS Hairdos Renewal +Sofia +FamiliarFaces +DIVERSE SKYRIM - Nord Stormcloaks Only +Inconsequential NPCs 1 dot 9e +Immersive Patrols - Legendary - No Battles - Aggressive +Non-Essential Children - Hearthfire +3DNPC Hearthfire +3DNPC +Spouse's Freedom +Ovens and Churns of Skyrim +Hypothermia Plus +Hypothermia +Digitigrade Khajiit +Farmers Sell Produce +Guard Dialogue Overhaul +Shadowmarks for Player Homes - LEGENDARY +Various Player Actions +NPC Bartering +Lawrens RNG Guards v2 4b +Exchange currency +Man Those Borders +UniqueBorderGates-All +Point The Way +Trade And Barter - Hearthfire +Trade Routes +Topics of Skyrim +People are Strangers +Simply Knock +Wonders of Weather +Improved Horse step Sounds v2 +Complete Fast Travel Overhaul +Combat Drama Overhaul +Go to Bed - Hearthfire +Go to Bed +Exhaustion +Hold Border Banners +iNeed - Food, Water and Sleep +Holidays +Footprints v1 00 - Legendary +Wet and Cold +Lore-Based Loading Screens +Campfire +Wheels of Lull +Legacy of the Dragonborn LE +Beyond Skyrim - Bruma +Hidden Hideouts of Skyrim - Merged NavMeshed +Missives +Skyrim Sewers +Alternate Start - Live Another Life +Cutting Room Floor - Legendary Edition +Summerset Beta 1.4 +Wyrmstooth +Falskaar World Map Clouds V1 +Falskaar V1 2 1final +Even Better Quest Objectives +Immersive Wait and Sleep Menu +Kingthings Petrock Font Main file +Time on Loading +BetterMfgConsoleV12 +MfgConsole +EZ2C DIALOGUE MENU - FULLY CONFIGURABLE - +Better MessageBox Controls +Immersive HUD - iHUD +Extended UI +NetImmerse Override v-3-4 +RaceMenu v3-4 +SkyUI +SL v162 FULL +Clothing and Clutter Fixes +Weapons and Armor Fixes Remade +Wiseman303's Flora Fixes +Unofficial High Resolution Patch *Unmanaged: HighResTexturePack03 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack01 +Unofficial Skyrim Legendary Edition Patch *Unmanaged: Dawnguard *Unmanaged: Dragonborn *Unmanaged: HearthFires [/spoiler] Aside from a couple minor overlaps (e.g., I added Legacy of the Dragonborn as a mod to try out, but am still running Lost Library which is also in Legacy), my game is stable and runs for hours on end -- until BF+SLSO comes into play, which is why I'm so adamantly certain it's what's going on. I'm actually starting to suspect that you haven't noticed a long term slowdown over time because the slowdown would take literally hours to occur in a load order light on cloak-based mods, rather than that the problem isn't there. Grand scheme, I'll probably just return to status quo from a week ago -- accepting that there's a fundamental incompatibility between the unusual way that BF handles its addons and the changes SLSO makes to the API for SSL calls, shy of rewriting one or the other (which is of course a ridiculous "solution"). Since BF is the clear winner for me even if it ultimately has no actual use in the long run (q.v., my grumpy rant on the children I made a couple months back), I can do without SLSO. =) [edit] Just tried a session with FISS bumped up a little higher in my load order and with my ESMified ESPs returned to their original states, with no changes in performance -- SLSO still causes BF to deplete FPS a few points at a time. I also note that no mods conflict with or overwrite FISS in any way regardless, and that each mod's FISS save data properly ends up in my SKSE Data "mod" anyway.
morpheousz Posted March 21, 2018 Posted March 21, 2018 1 hour ago, antediluvian said: [edit] Just tried a session with FISS bumped up a little higher in my load order and with my ESMified ESPs returned to their original states, with no changes in performance -- SLSO still causes BF to deplete FPS a few points at a time. I also note that no mods conflict with or overwrite FISS in any way regardless, and that each mod's FISS save data properly ends up in my SKSE Data "mod" anyway. Out of curiosity, have you completely removed BF, SLSO, BF patches, Sexlab, all other SL related mods etc. Then reinstall Sexlab, Other sexlab mods, SLSO, then BF, then the BF Patch V8, allowing the BF Patch V8 to overwrite any SLSO scripts, then started a new game? The changes in the BF Patches require a new game, you cannot upgrade from a BF version without the patch to one with. Other questions, are you allowing BF to run on NPCs or just the player? What are your general settings for BF?
antediluvian Posted March 22, 2018 Posted March 22, 2018 12 hours ago, morpheousz said: Out of curiosity, have you completely removed BF, SLSO, BF patches, Sexlab, all other SL related mods etc. Then reinstall Sexlab, Other sexlab mods, SLSO, then BF, then the BF Patch V8, allowing the BF Patch V8 to overwrite any SLSO scripts, then started a new game? The changes in the BF Patches require a new game, you cannot upgrade from a BF version without the patch to one with. Other questions, are you allowing BF to run on NPCs or just the player? What are your general settings for BF? Regarding the former, I did start a new character (from a fresh game session as well) explicitly to test SLSO now that it's supported natively, hoping that the problems I had observed last August in the old version with the third-party patch had gone away. Regarding a "scratch" installation: no, because it's not needed. =) Since MO builds a new symbolic link structure each time the game is loaded, the load order itself is responsible for the "installation" order -- effectively, you are installing every mod you have in the specified order as soon as the game is loaded, overwriting every other mod that comes before it with a symlink to the last mod which overwrites that file in the load order. A scratch uninstall/install was exactly what MO was designed to prevent and why I eventually caved to using it rather than manual installation. ;-) Regarding your specific suggested order, I was loading SLSO after BeeingFemale and the V08 patch, and BeeingFemale tends to be closer to the top of my load order rather than the bottom. I'll check that to see if that's a factor, but at a glance BF + patch don't overwrite any SLSO files and don't have SLSO as a dependency -- its dependency as far as the engine goes is simply reacting to a text string dispatched as a modevent, and of expecting the compiled .pex files of SexLab to have a certain structure if it uses SexLab as a property in any of its scripts. That will be the same .pex file regardless of whether SLSO is loaded first or last, as long as no other mods overwrite it last (and none do). My rant at the bottom of this post covers this completely if you want to waste ten minutes understanding the guts of the game engine. BF is definitely being run on other NPCs, who are certainly the cause of the slowdown, and it's certainly only female NPCs that contribute to the spam and slowdown. I can run the game fine for hours in a loosely populated area or the wilderness -- but when I approach Riften, Windhelm, or Solitude, technically any area where numerous female NPCs congregate, I get the observed gradual slowdown proportional to the number of NPCs in the loaded area. Reactivating with my SLSO save in the Windhelm market and digging out a couple exemplars from the stackdumps (which took about five minutes until the game slowed down enough to give me any...): [03/22/2018 - 02:43:38AM] Dumping stack 1761235: [03/22/2018 - 02:43:38AM] Frame count: 6 (Page count: 5) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for return (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [ (0001B136)].WIDeadBodyCleanupScript.GetActorBase() - "Actor.psc" Line 139 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 139 [03/22/2018 - 02:43:38AM] [::temp8]: [Form < (0001412D)>] [03/22/2018 - 02:43:38AM] [::temp9]: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] [BF_AddOnManager (11001829)].fwaddonmanager.getActorContraceptionDuration() - "FWAddOnManager.psc" Line 1247 [03/22/2018 - 02:43:38AM] IP: 205 Instruction: 7 Line: 1247 [03/22/2018 - 02:43:38AM] [A]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp214]: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] [::temp215]: True [03/22/2018 - 02:43:38AM] [::temp216]: None [03/22/2018 - 02:43:38AM] [result]: 1.000000 [03/22/2018 - 02:43:38AM] [::temp217]: 0.000000 [03/22/2018 - 02:43:38AM] [BF_Main (11000D62)].fwsystem.GetPillDuration() - "FWSystem.psc" Line 1467 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 1467 [03/22/2018 - 02:43:38AM] [A]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp305]: 0.000000 [03/22/2018 - 02:43:38AM] [BF_SaveLoad (11001827)].fwsaveload.UpdatePerDay() - "FWSaveLoad.psc" Line 119 [03/22/2018 - 02:43:38AM] IP: 1435 Instruction: 22 Line: 119 [03/22/2018 - 02:43:38AM] [Woman]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp13]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp14]: 3.591190 [03/22/2018 - 02:43:38AM] [::temp15]: 1 [03/22/2018 - 02:43:38AM] [::temp16]: False [03/22/2018 - 02:43:38AM] [::temp17]: None [03/22/2018 - 02:43:38AM] [::temp18]: [] [03/22/2018 - 02:43:38AM] [stateEnterTime]: 2.384710 [03/22/2018 - 02:43:38AM] [currentState]: 1 [03/22/2018 - 02:43:38AM] [UnbornHealth]: 100.000000 [03/22/2018 - 02:43:38AM] [ContraceptionTime]: 0.000000 [03/22/2018 - 02:43:38AM] [contraception]: 0.000000 [03/22/2018 - 02:43:38AM] [bIsPregnant]: False [03/22/2018 - 02:43:38AM] [GT]: 3.655829 [03/22/2018 - 02:43:38AM] [cur]: 3.591190 [03/22/2018 - 02:43:38AM] [CurrentStatePercent]: 0.000000 [03/22/2018 - 02:43:38AM] [contraceptionDur]: 0.000000 [03/22/2018 - 02:43:38AM] [bIsPlayer]: False [03/22/2018 - 02:43:38AM] [flag]: 0 [03/22/2018 - 02:43:38AM] [bMayPregnant]: False [03/22/2018 - 02:43:38AM] [bMayPMS]: False [03/22/2018 - 02:43:38AM] [bHasContraceptionItems]: False [03/22/2018 - 02:43:38AM] [I]: 0 [03/22/2018 - 02:43:38AM] [fDur]: [] [03/22/2018 - 02:43:38AM] [::temp19]: 0.000000 [03/22/2018 - 02:43:38AM] [::temp20]: False [03/22/2018 - 02:43:38AM] [::temp21]: False [03/22/2018 - 02:43:38AM] [::temp22]: False [03/22/2018 - 02:43:38AM] [::temp23]: False [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [::temp24]: None [03/22/2018 - 02:43:38AM] [tmpcontraception]: 0.000000 [03/22/2018 - 02:43:38AM] [::temp25]: None [03/22/2018 - 02:43:38AM] [::temp26]: None [03/22/2018 - 02:43:38AM] [::temp27]: "" [03/22/2018 - 02:43:38AM] [::temp28]: None [03/22/2018 - 02:43:38AM] [::temp29]: "" [03/22/2018 - 02:43:38AM] [::temp30]: False [03/22/2018 - 02:43:38AM] [::temp31]: False [03/22/2018 - 02:43:38AM] [::temp32]: None [03/22/2018 - 02:43:38AM] [pill_i]: 0 [03/22/2018 - 02:43:38AM] [::temp33]: None [03/22/2018 - 02:43:38AM] [::temp34]: None [03/22/2018 - 02:43:38AM] [pill]: None [03/22/2018 - 02:43:38AM] [fx_count]: 0 [03/22/2018 - 02:43:38AM] [::temp35]: None [03/22/2018 - 02:43:38AM] [::temp36]: None [03/22/2018 - 02:43:38AM] [::temp37]: False [03/22/2018 - 02:43:38AM] [::temp38]: False [03/22/2018 - 02:43:38AM] [mag]: 0.000000 [03/22/2018 - 02:43:38AM] [C]: 0 [03/22/2018 - 02:43:38AM] [BF_SaveLoad (11001827)].fwsaveload.Update() - "FWSaveLoad.psc" Line 104 [03/22/2018 - 02:43:38AM] IP: 1772 Instruction: 45 Line: 104 [03/22/2018 - 02:43:38AM] [Woman]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp0]: 3.641190 [03/22/2018 - 02:43:38AM] [::temp1]: 26 [03/22/2018 - 02:43:38AM] [::temp2]: False [03/22/2018 - 02:43:38AM] [::temp3]: [GlobalVariable <_BFModEnabled (1101260D)>] [03/22/2018 - 02:43:38AM] [::temp4]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp5]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp9]: None [03/22/2018 - 02:43:38AM] [::temp10]: "" [03/22/2018 - 02:43:38AM] [::temp11]: "" [03/22/2018 - 02:43:38AM] [::temp12]: 0 [03/22/2018 - 02:43:38AM] [StartTime]: 595.315002 [03/22/2018 - 02:43:38AM] [::temp6]: False [03/22/2018 - 02:43:38AM] [::temp8]: 3.655820 [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [lu]: 3.591190 [03/22/2018 - 02:43:38AM] [::temp7]: False [03/22/2018 - 02:43:38AM] [BF_Main (11000D62)].fwsystem.OnUpdate() - "FWSystem.psc" Line 590 [03/22/2018 - 02:43:38AM] IP: 1280 Instruction: 40 Line: 590 [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [::temp77]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [::temp78]: True [03/22/2018 - 02:43:38AM] [::temp79]: True [03/22/2018 - 02:43:38AM] [I]: 9 [03/22/2018 - 02:43:38AM] [female]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp80]: 36 [03/22/2018 - 02:43:38AM] [::temp81]: None [03/22/2018 - 02:43:38AM] [::temp82]: 595.276978 [03/22/2018 - 02:43:38AM] [T]: 595.276978 0001B136 = Hermir Ice-Heart (Skyrim.esm), who is currently Ovulating in BeeingFemale This one bears some further investigation on my end, since it's in ActorBase.psc... might just be a coincidental appearance based on its six-deep stack trace, however, given that it takes a minimum of six frames to process. [03/22/2018 - 02:43:38AM] Dumping stack 1761100: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (1D009077)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (A1F9AD04)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 1D009077 = Shelur Ice-Eye (3DNPC.esp), who is currently Follicular in BeeingFemale A1F9AD04 = aleNPC_Monitor "NPC Monitor" (Weapons and Armor Attributes.esp), cloak spell for applying modifiers from equipped armour [03/22/2018 - 02:43:38AM] Dumping stack 1761135: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (5708F41C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (05038A86)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 5708F41C = Visia Hlaalu (Inconsequential NPCs.esp), who is currently Menstruating in BeeingFemale 05038A86 = _Camp_FollowerDelegateEffect "Follower Delegate Effect" (Campfire.esm) [03/22/2018 - 02:43:38AM] Dumping stack 1761038: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (1D009077)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (BA037609)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 1D009077 = Shelur Ice-Eye again BA037609 = zBFSEffectsMagicEffect "BFS magic effect" (BFSEffects.esp), a cloak effect [03/22/2018 - 02:43:38AM] Dumping stack 1760753: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (0001B11C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (05038A86)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B11C = Niranye (Skyrim.esm), who is currently Follicular in BeeingFemale 05038A86 = Campfire again [03/22/2018 - 02:43:38AM] Dumping stack 1760651: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 20 on (0001B136)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (100048A4)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B136 = Hermir Ice-Heart again 100048A4 = CFEffectCreatureApply "CF Creature Apply" (Creature Framework.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1761224: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 20 on (0001B136)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (270012DD)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B136 = Hermir Ice-Heart again 270012DD = SOS_SetupNPCMagicEffect "SOS Setup NPC Magic Effect" (Schlongs of Skyrim.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1760449: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (5708F41C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (88003DE7)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 5708F41C = Visia Hlaalu again 88003DE7 = DSerNPCCloakApply_Effect "DSerNPCCloakApply_Effect" (DSerArcheryGameplayOverhaul.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1760685: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (0001B12A)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (A00022EF)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B12A = Nilsine Shatter-Shield (Skyrim.esm), who is currently Ovulating in BeeingFemale A00022EF = DCOApplyingEffect "DCO Applying Effect" (Dragon Combat Overhaul.esp) -- yeah, I'm baffled too [03/22/2018 - 02:43:38AM] Dumping stack 1761313: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Running (Freeze state: Frozen) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: None [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (0001B12A)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (B20012C5)>] [03/22/2018 - 02:43:38AM] [::temp451]: None [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B12A = Nilsine Shatter-Shield again B20012C5 = ehs_applyEffect "EHS Apply Effect" (Action Combat.esp) -- (been thinking of doing away with this mod and going for Wildcat instead) ...and so on for a large other number of cloak effects and actors in varying combinations. Blech, this visual-only editor on LL is terrible... I want my source editor back. =P * And now, a rant on how Skyrim handles mods! I think some people are a little too afraid of this game engine and presume that they must engage in some weird load order voodoo to get things running correctly, and presume that load order is an incontestable thing because there are tools that argue a very specific order is mandatory... instead of simply understanding what those tools are doing. LOOT/BAIN/Wrye are only as correct as the users who have programmed the rules on conflict winners, and many users mistake certain orders as being necessary when they actually have absolutely no effect whatsoever. The "Wikipedia effect" as Randall Munroe puts it; someone unqualified creates an unfounded statement, a reasonably reliable but demotivated third party then quotes that statement without confirming it independently, and then the suspect source points to the reliable third party when asked to prove their claim. e.g., someone writes something plausible but wrong on Wikipedia, WaPo lazily quotes Wikipedia without attribution because it's unreliable, and then Wikipedia points to WaPo as a reliable citation. I've had a couple arguments with Arthmoor about things he thinks are mandatory when they literally have no effect... as astoundingly useful the majority of USLEEP's changes are -- there's a reason why I use it -- some of his more unusual recommendations are just wasting his and others' time, based on presumption and unreliable sources rather than hard evidence. Cleaning vanilla masters, for instance: forget it -- it doesn't do anything except take fifteen minutes of your time. Arthmoor tries to justify that even if it has no effect, it serves as a tutorial for learning xEdit... =P The game engine is unstable and always has been, of that there can be no doubt, but the way it loads mods and handles conflict winners is just the "rule of one". MO lets you view the final directory structure to see exactly which mod will win for a given file. Even doing it manually you should know which mod has overwritten which if you've been at least halfway careful. Plugins must appear in the correct order if they touch the same form(s) in a master file or if they overwrite the same file(s) in the data folder, and must of course appear after the master files they reference. If they neither touch the same forms nor overwrite the same files, their load order is completely and entirely irrelevant to the game. Full stop. =) These can be handled either by sorting your plugins into the correct order, or creating a proper patch. Even more, if you do have a patch, made yourself (if and only if you know what you're doing) or by someone else, the patch becomes the official conflict winner and therefore (in the absence of any other incompatibilities) the load order of the plugins it overrides no longer matters either -- shy of missing/incorrect master file order, the conflicting records don't even exist as far as the game engine is concerned! Only to that extent do you ever need to ensure that .esp files load properly in a very specific order. Skyrim even correctly handles plugins whose master file indexes aren't properly sorted in the .esp compared to their real load order -- say, Dragonborn, Dawnguard, and Hearthfires in that order instead of the "proper" Dawnguard, Hearthfires, and Dragonborn. The local zero-based modindex in the file is automatically substituted for the correct load-order-based modindex of the masterfile using code so simple that it's essentially impossible for it to break; all it breaks from is if the master file is missing or farther down the load order than the plugin that expects it, since the loader doesn't do any forward look or precache. (This was much smarter in Morrowind when it never even bothered with formIDs and just used a shared namespace for all editorIDs, but was changed because A) lazy designers using terrible naming conventions were inadvertently overwriting other records, and B) they figured a dictionary-based object table was less efficient than a numerically-indexed one. Sigh. Regressing technology.) To tie it together: SLSO and BeeingFemale are not incompatible from directly overwritten files in any way, have no competing records, and have no hard dependencies on load order. Their effective load order, believe it or not, doesn't matter. My principal theory is that BF is expecting properties in certain SexLab scripts that SLSO's recompiled scripts don't have in the same order -- this is also why you get logspam like "blahdeblah is attempting to access blah property but it is no longer present" or even silent failures when you have scripts that haven't been fully recompiled (even in the pre-Papyrus era, this would cause a silent script failure). In other words, I allege they're incompatible based on the way Papyrus handles object code, and load order will absolutely not change that since it'll still be SLSO overwriting that file no matter where it appears in the load order -- regardless of where it appears, BeeingFemale will still see the exact same script by the time the game loads, as long as SLSO isn't inexplicably being overwritten by SexLab (which would cause a crash on game load anyway) or some other mod. SLSO (and SLAR Anim Appropriate Adjustments) are already walking fairly thin lines by overwriting a main library, so anything that also overwrote them would be basically begging to wreck the game engine. It's theoretically solvable simply by recompiling BeeingFemale with SLSO present, but if this were done in the main build, it would just cause the problem in reverse for everyone who doesn't have SLSO... and I still haven't confirmed that's the actual problem. I've only isolated the causation between the two; the actual vector is still a mystery and all I've got is a theory from past experience. =) My alternative but deprecated theory is that it's an unrelated SKSE-based problem -- some sort of unhandled condition in one of the SKSE plugins like FISS, JContainers, or BeeingFemale's own plugin that causes it to accumulate infinitely looping threads. This is supported by the gradual increase in CPU load and the commensurate breakdown in the processing speed of the game engine, but not really feasible to debug or test, and the causal relationship between it and SLSO is far less explicable or likely. Third and least likely theory is that the problem is simply related to pagefile swapping, since I notice my free RAM plummets to zero as this occurs, but that is more of a symptom of the problem (the magic effect bog down creating a runaway use of memory) than a cause of the problem. If anyone's ever reviewed my post history, they know that I can come up with a million and one possibilities for why anything breaks, but actually isolating the true cause of the problem usually exceeds my give-a-darn threshold. ;-P
Bane Master Posted March 22, 2018 Posted March 22, 2018 6 hours ago, antediluvian said: Regarding the former, I did start a new character (from a fresh game session as well) explicitly to test SLSO now that it's supported natively, hoping that the problems I had observed last August in the old version with the third-party patch had gone away. Regarding a "scratch" installation: no, because it's not needed. =) Since MO builds a new symbolic link structure each time the game is loaded, the load order itself is responsible for the "installation" order -- effectively, you are installing every mod you have in the specified order as soon as the game is loaded, overwriting every other mod that comes before it with a symlink to the last mod which overwrites that file in the load order. A scratch uninstall/install was exactly what MO was designed to prevent and why I eventually caved to using it rather than manual installation. ;-) Regarding your specific suggested order, I was loading SLSO after BeeingFemale and the V08 patch, and BeeingFemale tends to be closer to the top of my load order rather than the bottom. I'll check that to see if that's a factor, but at a glance BF + patch don't overwrite any SLSO files and don't have SLSO as a dependency -- its dependency as far as the engine goes is simply reacting to a text string dispatched as a modevent, and of expecting the compiled .pex files of SexLab to have a certain structure if it uses SexLab as a property in any of its scripts. That will be the same .pex file regardless of whether SLSO is loaded first or last, as long as no other mods overwrite it last (and none do). My rant at the bottom of this post covers this completely if you want to waste ten minutes understanding the guts of the game engine. BF is definitely being run on other NPCs, who are certainly the cause of the slowdown, and it's certainly only female NPCs that contribute to the spam and slowdown. I can run the game fine for hours in a loosely populated area or the wilderness -- but when I approach Riften, Windhelm, or Solitude, technically any area where numerous female NPCs congregate, I get the observed gradual slowdown proportional to the number of NPCs in the loaded area. Reactivating with my SLSO save in the Windhelm market and digging out a couple exemplars from the stackdumps (which took about five minutes until the game slowed down enough to give me any...): Reveal hidden contents [03/22/2018 - 02:43:38AM] Dumping stack 1761235: [03/22/2018 - 02:43:38AM] Frame count: 6 (Page count: 5) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for return (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [ (0001B136)].WIDeadBodyCleanupScript.GetActorBase() - "Actor.psc" Line 139 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 139 [03/22/2018 - 02:43:38AM] [::temp8]: [Form < (0001412D)>] [03/22/2018 - 02:43:38AM] [::temp9]: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] [BF_AddOnManager (11001829)].fwaddonmanager.getActorContraceptionDuration() - "FWAddOnManager.psc" Line 1247 [03/22/2018 - 02:43:38AM] IP: 205 Instruction: 7 Line: 1247 [03/22/2018 - 02:43:38AM] [A]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp214]: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] [::temp215]: True [03/22/2018 - 02:43:38AM] [::temp216]: None [03/22/2018 - 02:43:38AM] [result]: 1.000000 [03/22/2018 - 02:43:38AM] [::temp217]: 0.000000 [03/22/2018 - 02:43:38AM] [BF_Main (11000D62)].fwsystem.GetPillDuration() - "FWSystem.psc" Line 1467 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 1467 [03/22/2018 - 02:43:38AM] [A]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp305]: 0.000000 [03/22/2018 - 02:43:38AM] [BF_SaveLoad (11001827)].fwsaveload.UpdatePerDay() - "FWSaveLoad.psc" Line 119 [03/22/2018 - 02:43:38AM] IP: 1435 Instruction: 22 Line: 119 [03/22/2018 - 02:43:38AM] [Woman]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp13]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp14]: 3.591190 [03/22/2018 - 02:43:38AM] [::temp15]: 1 [03/22/2018 - 02:43:38AM] [::temp16]: False [03/22/2018 - 02:43:38AM] [::temp17]: None [03/22/2018 - 02:43:38AM] [::temp18]: [] [03/22/2018 - 02:43:38AM] [stateEnterTime]: 2.384710 [03/22/2018 - 02:43:38AM] [currentState]: 1 [03/22/2018 - 02:43:38AM] [UnbornHealth]: 100.000000 [03/22/2018 - 02:43:38AM] [ContraceptionTime]: 0.000000 [03/22/2018 - 02:43:38AM] [contraception]: 0.000000 [03/22/2018 - 02:43:38AM] [bIsPregnant]: False [03/22/2018 - 02:43:38AM] [GT]: 3.655829 [03/22/2018 - 02:43:38AM] [cur]: 3.591190 [03/22/2018 - 02:43:38AM] [CurrentStatePercent]: 0.000000 [03/22/2018 - 02:43:38AM] [contraceptionDur]: 0.000000 [03/22/2018 - 02:43:38AM] [bIsPlayer]: False [03/22/2018 - 02:43:38AM] [flag]: 0 [03/22/2018 - 02:43:38AM] [bMayPregnant]: False [03/22/2018 - 02:43:38AM] [bMayPMS]: False [03/22/2018 - 02:43:38AM] [bHasContraceptionItems]: False [03/22/2018 - 02:43:38AM] [I]: 0 [03/22/2018 - 02:43:38AM] [fDur]: [] [03/22/2018 - 02:43:38AM] [::temp19]: 0.000000 [03/22/2018 - 02:43:38AM] [::temp20]: False [03/22/2018 - 02:43:38AM] [::temp21]: False [03/22/2018 - 02:43:38AM] [::temp22]: False [03/22/2018 - 02:43:38AM] [::temp23]: False [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [::temp24]: None [03/22/2018 - 02:43:38AM] [tmpcontraception]: 0.000000 [03/22/2018 - 02:43:38AM] [::temp25]: None [03/22/2018 - 02:43:38AM] [::temp26]: None [03/22/2018 - 02:43:38AM] [::temp27]: "" [03/22/2018 - 02:43:38AM] [::temp28]: None [03/22/2018 - 02:43:38AM] [::temp29]: "" [03/22/2018 - 02:43:38AM] [::temp30]: False [03/22/2018 - 02:43:38AM] [::temp31]: False [03/22/2018 - 02:43:38AM] [::temp32]: None [03/22/2018 - 02:43:38AM] [pill_i]: 0 [03/22/2018 - 02:43:38AM] [::temp33]: None [03/22/2018 - 02:43:38AM] [::temp34]: None [03/22/2018 - 02:43:38AM] [pill]: None [03/22/2018 - 02:43:38AM] [fx_count]: 0 [03/22/2018 - 02:43:38AM] [::temp35]: None [03/22/2018 - 02:43:38AM] [::temp36]: None [03/22/2018 - 02:43:38AM] [::temp37]: False [03/22/2018 - 02:43:38AM] [::temp38]: False [03/22/2018 - 02:43:38AM] [mag]: 0.000000 [03/22/2018 - 02:43:38AM] [C]: 0 [03/22/2018 - 02:43:38AM] [BF_SaveLoad (11001827)].fwsaveload.Update() - "FWSaveLoad.psc" Line 104 [03/22/2018 - 02:43:38AM] IP: 1772 Instruction: 45 Line: 104 [03/22/2018 - 02:43:38AM] [Woman]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp0]: 3.641190 [03/22/2018 - 02:43:38AM] [::temp1]: 26 [03/22/2018 - 02:43:38AM] [::temp2]: False [03/22/2018 - 02:43:38AM] [::temp3]: [GlobalVariable <_BFModEnabled (1101260D)>] [03/22/2018 - 02:43:38AM] [::temp4]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp5]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp9]: None [03/22/2018 - 02:43:38AM] [::temp10]: "" [03/22/2018 - 02:43:38AM] [::temp11]: "" [03/22/2018 - 02:43:38AM] [::temp12]: 0 [03/22/2018 - 02:43:38AM] [StartTime]: 595.315002 [03/22/2018 - 02:43:38AM] [::temp6]: False [03/22/2018 - 02:43:38AM] [::temp8]: 3.655820 [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [lu]: 3.591190 [03/22/2018 - 02:43:38AM] [::temp7]: False [03/22/2018 - 02:43:38AM] [BF_Main (11000D62)].fwsystem.OnUpdate() - "FWSystem.psc" Line 590 [03/22/2018 - 02:43:38AM] IP: 1280 Instruction: 40 Line: 590 [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [::temp77]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [::temp78]: True [03/22/2018 - 02:43:38AM] [::temp79]: True [03/22/2018 - 02:43:38AM] [I]: 9 [03/22/2018 - 02:43:38AM] [female]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp80]: 36 [03/22/2018 - 02:43:38AM] [::temp81]: None [03/22/2018 - 02:43:38AM] [::temp82]: 595.276978 [03/22/2018 - 02:43:38AM] [T]: 595.276978 0001B136 = Hermir Ice-Heart (Skyrim.esm), who is currently Ovulating in BeeingFemale This one bears some further investigation on my end, since it's in ActorBase.psc... might just be a coincidental appearance based on its six-deep stack trace, however, given that it takes a minimum of six frames to process. [03/22/2018 - 02:43:38AM] Dumping stack 1761100: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (1D009077)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (A1F9AD04)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 1D009077 = Shelur Ice-Eye (3DNPC.esp), who is currently Follicular in BeeingFemale A1F9AD04 = aleNPC_Monitor "NPC Monitor" (Weapons and Armor Attributes.esp), cloak spell for applying modifiers from equipped armour [03/22/2018 - 02:43:38AM] Dumping stack 1761135: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (5708F41C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (05038A86)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 5708F41C = Visia Hlaalu (Inconsequential NPCs.esp), who is currently Menstruating in BeeingFemale 05038A86 = _Camp_FollowerDelegateEffect "Follower Delegate Effect" (Campfire.esm) [03/22/2018 - 02:43:38AM] Dumping stack 1761038: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (1D009077)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (BA037609)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 1D009077 = Shelur Ice-Eye again BA037609 = zBFSEffectsMagicEffect "BFS magic effect" (BFSEffects.esp), a cloak effect [03/22/2018 - 02:43:38AM] Dumping stack 1760753: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (0001B11C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (05038A86)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B11C = Niranye (Skyrim.esm), who is currently Follicular in BeeingFemale 05038A86 = Campfire again [03/22/2018 - 02:43:38AM] Dumping stack 1760651: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 20 on (0001B136)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (100048A4)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B136 = Hermir Ice-Heart again 100048A4 = CFEffectCreatureApply "CF Creature Apply" (Creature Framework.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1761224: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 20 on (0001B136)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (270012DD)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B136 = Hermir Ice-Heart again 270012DD = SOS_SetupNPCMagicEffect "SOS Setup NPC Magic Effect" (Schlongs of Skyrim.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1760449: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (5708F41C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (88003DE7)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 5708F41C = Visia Hlaalu again 88003DE7 = DSerNPCCloakApply_Effect "DSerNPCCloakApply_Effect" (DSerArcheryGameplayOverhaul.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1760685: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (0001B12A)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (A00022EF)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B12A = Nilsine Shatter-Shield (Skyrim.esm), who is currently Ovulating in BeeingFemale A00022EF = DCOApplyingEffect "DCO Applying Effect" (Dragon Combat Overhaul.esp) -- yeah, I'm baffled too [03/22/2018 - 02:43:38AM] Dumping stack 1761313: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Running (Freeze state: Frozen) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: None [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (0001B12A)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (B20012C5)>] [03/22/2018 - 02:43:38AM] [::temp451]: None [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B12A = Nilsine Shatter-Shield again B20012C5 = ehs_applyEffect "EHS Apply Effect" (Action Combat.esp) -- (been thinking of doing away with this mod and going for Wildcat instead) ...and so on for a large other number of cloak effects and actors in varying combinations. Blech, this visual-only editor on LL is terrible... I want my source editor back. =P * And now, a rant on how Skyrim handles mods! Reveal hidden contents I think some people are a little too afraid of this game engine and presume that they must engage in some weird load order voodoo to get things running correctly, and presume that load order is an incontestable thing because there are tools that argue a very specific order is mandatory... instead of simply understanding what those tools are doing. LOOT/BAIN/Wrye are only as correct as the users who have programmed the rules on conflict winners, and many users mistake certain orders as being necessary when they actually have absolutely no effect whatsoever. The "Wikipedia effect" as Randall Munroe puts it; someone unqualified creates an unfounded statement, a reasonably reliable but demotivated third party then quotes that statement without confirming it independently, and then the suspect source points to the reliable third party when asked to prove their claim. e.g., someone writes something plausible but wrong on Wikipedia, WaPo lazily quotes Wikipedia without attribution because it's unreliable, and then Wikipedia points to WaPo as a reliable citation. I've had a couple arguments with Arthmoor about things he thinks are mandatory when they literally have no effect... as astoundingly useful the majority of USLEEP's changes are -- there's a reason why I use it -- some of his more unusual recommendations are just wasting his and others' time, based on presumption and unreliable sources rather than hard evidence. Cleaning vanilla masters, for instance: forget it -- it doesn't do anything except take fifteen minutes of your time. Arthmoor tries to justify that even if it has no effect, it serves as a tutorial for learning xEdit... =P The game engine is unstable and always has been, of that there can be no doubt, but the way it loads mods and handles conflict winners is just the "rule of one". MO lets you view the final directory structure to see exactly which mod will win for a given file. Even doing it manually you should know which mod has overwritten which if you've been at least halfway careful. Plugins must appear in the correct order if they touch the same form(s) in a master file or if they overwrite the same file(s) in the data folder, and must of course appear after the master files they reference. If they neither touch the same forms nor overwrite the same files, their load order is completely and entirely irrelevant to the game. Full stop. =) These can be handled either by sorting your plugins into the correct order, or creating a proper patch. Even more, if you do have a patch, made yourself (if and only if you know what you're doing) or by someone else, the patch becomes the official conflict winner and therefore (in the absence of any other incompatibilities) the load order of the plugins it overrides no longer matters either -- shy of missing/incorrect master file order, the conflicting records don't even exist as far as the game engine is concerned! Only to that extent do you ever need to ensure that .esp files load properly in a very specific order. Skyrim even correctly handles plugins whose master file indexes aren't properly sorted in the .esp compared to their real load order -- say, Dragonborn, Dawnguard, and Hearthfires in that order instead of the "proper" Dawnguard, Hearthfires, and Dragonborn. The local zero-based modindex in the file is automatically substituted for the correct load-order-based modindex of the masterfile using code so simple that it's essentially impossible for it to break; all it breaks from is if the master file is missing or farther down the load order than the plugin that expects it, since the loader doesn't do any forward look or precache. (This was much smarter in Morrowind when it never even bothered with formIDs and just used a shared namespace for all editorIDs, but was changed because A) lazy designers using terrible naming conventions were inadvertently overwriting other records, and B) they figured a dictionary-based object table was less efficient than a numerically-indexed one. Sigh. Regressing technology.) To tie it together: SLSO and BeeingFemale are not incompatible from directly overwritten files in any way, have no competing records, and have no hard dependencies on load order. Their effective load order, believe it or not, doesn't matter. My principal theory is that BF is expecting properties in certain SexLab scripts that SLSO's recompiled scripts don't have in the same order -- this is also why you get logspam like "blahdeblah is attempting to access blah property but it is no longer present" or even silent failures when you have scripts that haven't been fully recompiled (even in the pre-Papyrus era, this would cause a silent script failure). In other words, I allege they're incompatible based on the way Papyrus handles object code, and load order will absolutely not change that since it'll still be SLSO overwriting that file no matter where it appears in the load order -- regardless of where it appears, BeeingFemale will still see the exact same script by the time the game loads, as long as SLSO isn't inexplicably being overwritten by SexLab (which would cause a crash on game load anyway) or some other mod. SLSO (and SLAR Anim Appropriate Adjustments) are already walking fairly thin lines by overwriting a main library, so anything that also overwrote them would be basically begging to wreck the game engine. It's theoretically solvable simply by recompiling BeeingFemale with SLSO present, but if this were done in the main build, it would just cause the problem in reverse for everyone who doesn't have SLSO... and I still haven't confirmed that's the actual problem. I've only isolated the causation between the two; the actual vector is still a mystery and all I've got is a theory from past experience. =) My alternative but deprecated theory is that it's an unrelated SKSE-based problem -- some sort of unhandled condition in one of the SKSE plugins like FISS, JContainers, or BeeingFemale's own plugin that causes it to accumulate infinitely looping threads. This is supported by the gradual increase in CPU load and the commensurate breakdown in the processing speed of the game engine, but not really feasible to debug or test, and the causal relationship between it and SLSO is far less explicable or likely. Third and least likely theory is that the problem is simply related to pagefile swapping, since I notice my free RAM plummets to zero as this occurs, but that is more of a symptom of the problem (the magic effect bog down creating a runaway use of memory) than a cause of the problem. If anyone's ever reviewed my post history, they know that I can come up with a million and one possibilities for why anything breaks, but actually isolating the true cause of the problem usually exceeds my give-a-darn threshold. ;-P Just a thought - SLSO is natively supported in the BF patch so there shouldn't be any BF patch provided by SLSO (I don't use SLSO personally so don't know if there is one included) as it will be incompatible with the latest patch version.
morpheousz Posted March 22, 2018 Posted March 22, 2018 8 hours ago, antediluvian said: Regarding the former, I did start a new character (from a fresh game session as well) explicitly to test SLSO now that it's supported natively, hoping that the problems I had observed last August in the old version with the third-party patch had gone away. Regarding a "scratch" installation: no, because it's not needed. =) Since MO builds a new symbolic link structure each time the game is loaded, the load order itself is responsible for the "installation" order -- effectively, you are installing every mod you have in the specified order as soon as the game is loaded, overwriting every other mod that comes before it with a symlink to the last mod which overwrites that file in the load order. A scratch uninstall/install was exactly what MO was designed to prevent and why I eventually caved to using it rather than manual installation. ;-) Regarding your specific suggested order, I was loading SLSO after BeeingFemale and the V08 patch, and BeeingFemale tends to be closer to the top of my load order rather than the bottom. I'll check that to see if that's a factor, but at a glance BF + patch don't overwrite any SLSO files and don't have SLSO as a dependency -- its dependency as far as the engine goes is simply reacting to a text string dispatched as a modevent, and of expecting the compiled .pex files of SexLab to have a certain structure if it uses SexLab as a property in any of its scripts. That will be the same .pex file regardless of whether SLSO is loaded first or last, as long as no other mods overwrite it last (and none do). My rant at the bottom of this post covers this completely if you want to waste ten minutes understanding the guts of the game engine. BF is definitely being run on other NPCs, who are certainly the cause of the slowdown, and it's certainly only female NPCs that contribute to the spam and slowdown. I can run the game fine for hours in a loosely populated area or the wilderness -- but when I approach Riften, Windhelm, or Solitude, technically any area where numerous female NPCs congregate, I get the observed gradual slowdown proportional to the number of NPCs in the loaded area. Reactivating with my SLSO save in the Windhelm market and digging out a couple exemplars from the stackdumps (which took about five minutes until the game slowed down enough to give me any...): Reveal hidden contents [03/22/2018 - 02:43:38AM] Dumping stack 1761235: [03/22/2018 - 02:43:38AM] Frame count: 6 (Page count: 5) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for return (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [ (0001B136)].WIDeadBodyCleanupScript.GetActorBase() - "Actor.psc" Line 139 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 139 [03/22/2018 - 02:43:38AM] [::temp8]: [Form < (0001412D)>] [03/22/2018 - 02:43:38AM] [::temp9]: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] [BF_AddOnManager (11001829)].fwaddonmanager.getActorContraceptionDuration() - "FWAddOnManager.psc" Line 1247 [03/22/2018 - 02:43:38AM] IP: 205 Instruction: 7 Line: 1247 [03/22/2018 - 02:43:38AM] [A]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp214]: [ActorBase < (0001412D)>] [03/22/2018 - 02:43:38AM] [::temp215]: True [03/22/2018 - 02:43:38AM] [::temp216]: None [03/22/2018 - 02:43:38AM] [result]: 1.000000 [03/22/2018 - 02:43:38AM] [::temp217]: 0.000000 [03/22/2018 - 02:43:38AM] [BF_Main (11000D62)].fwsystem.GetPillDuration() - "FWSystem.psc" Line 1467 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 1467 [03/22/2018 - 02:43:38AM] [A]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp305]: 0.000000 [03/22/2018 - 02:43:38AM] [BF_SaveLoad (11001827)].fwsaveload.UpdatePerDay() - "FWSaveLoad.psc" Line 119 [03/22/2018 - 02:43:38AM] IP: 1435 Instruction: 22 Line: 119 [03/22/2018 - 02:43:38AM] [Woman]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp13]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp14]: 3.591190 [03/22/2018 - 02:43:38AM] [::temp15]: 1 [03/22/2018 - 02:43:38AM] [::temp16]: False [03/22/2018 - 02:43:38AM] [::temp17]: None [03/22/2018 - 02:43:38AM] [::temp18]: [] [03/22/2018 - 02:43:38AM] [stateEnterTime]: 2.384710 [03/22/2018 - 02:43:38AM] [currentState]: 1 [03/22/2018 - 02:43:38AM] [UnbornHealth]: 100.000000 [03/22/2018 - 02:43:38AM] [ContraceptionTime]: 0.000000 [03/22/2018 - 02:43:38AM] [contraception]: 0.000000 [03/22/2018 - 02:43:38AM] [bIsPregnant]: False [03/22/2018 - 02:43:38AM] [GT]: 3.655829 [03/22/2018 - 02:43:38AM] [cur]: 3.591190 [03/22/2018 - 02:43:38AM] [CurrentStatePercent]: 0.000000 [03/22/2018 - 02:43:38AM] [contraceptionDur]: 0.000000 [03/22/2018 - 02:43:38AM] [bIsPlayer]: False [03/22/2018 - 02:43:38AM] [flag]: 0 [03/22/2018 - 02:43:38AM] [bMayPregnant]: False [03/22/2018 - 02:43:38AM] [bMayPMS]: False [03/22/2018 - 02:43:38AM] [bHasContraceptionItems]: False [03/22/2018 - 02:43:38AM] [I]: 0 [03/22/2018 - 02:43:38AM] [fDur]: [] [03/22/2018 - 02:43:38AM] [::temp19]: 0.000000 [03/22/2018 - 02:43:38AM] [::temp20]: False [03/22/2018 - 02:43:38AM] [::temp21]: False [03/22/2018 - 02:43:38AM] [::temp22]: False [03/22/2018 - 02:43:38AM] [::temp23]: False [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [::temp24]: None [03/22/2018 - 02:43:38AM] [tmpcontraception]: 0.000000 [03/22/2018 - 02:43:38AM] [::temp25]: None [03/22/2018 - 02:43:38AM] [::temp26]: None [03/22/2018 - 02:43:38AM] [::temp27]: "" [03/22/2018 - 02:43:38AM] [::temp28]: None [03/22/2018 - 02:43:38AM] [::temp29]: "" [03/22/2018 - 02:43:38AM] [::temp30]: False [03/22/2018 - 02:43:38AM] [::temp31]: False [03/22/2018 - 02:43:38AM] [::temp32]: None [03/22/2018 - 02:43:38AM] [pill_i]: 0 [03/22/2018 - 02:43:38AM] [::temp33]: None [03/22/2018 - 02:43:38AM] [::temp34]: None [03/22/2018 - 02:43:38AM] [pill]: None [03/22/2018 - 02:43:38AM] [fx_count]: 0 [03/22/2018 - 02:43:38AM] [::temp35]: None [03/22/2018 - 02:43:38AM] [::temp36]: None [03/22/2018 - 02:43:38AM] [::temp37]: False [03/22/2018 - 02:43:38AM] [::temp38]: False [03/22/2018 - 02:43:38AM] [mag]: 0.000000 [03/22/2018 - 02:43:38AM] [C]: 0 [03/22/2018 - 02:43:38AM] [BF_SaveLoad (11001827)].fwsaveload.Update() - "FWSaveLoad.psc" Line 104 [03/22/2018 - 02:43:38AM] IP: 1772 Instruction: 45 Line: 104 [03/22/2018 - 02:43:38AM] [Woman]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp0]: 3.641190 [03/22/2018 - 02:43:38AM] [::temp1]: 26 [03/22/2018 - 02:43:38AM] [::temp2]: False [03/22/2018 - 02:43:38AM] [::temp3]: [GlobalVariable <_BFModEnabled (1101260D)>] [03/22/2018 - 02:43:38AM] [::temp4]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp5]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp9]: None [03/22/2018 - 02:43:38AM] [::temp10]: "" [03/22/2018 - 02:43:38AM] [::temp11]: "" [03/22/2018 - 02:43:38AM] [::temp12]: 0 [03/22/2018 - 02:43:38AM] [StartTime]: 595.315002 [03/22/2018 - 02:43:38AM] [::temp6]: False [03/22/2018 - 02:43:38AM] [::temp8]: 3.655820 [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [lu]: 3.591190 [03/22/2018 - 02:43:38AM] [::temp7]: False [03/22/2018 - 02:43:38AM] [BF_Main (11000D62)].fwsystem.OnUpdate() - "FWSystem.psc" Line 590 [03/22/2018 - 02:43:38AM] IP: 1280 Instruction: 40 Line: 590 [03/22/2018 - 02:43:38AM] [::NoneVar]: None [03/22/2018 - 02:43:38AM] [::temp77]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [::temp78]: True [03/22/2018 - 02:43:38AM] [::temp79]: True [03/22/2018 - 02:43:38AM] [I]: 9 [03/22/2018 - 02:43:38AM] [female]: [WIDeadBodyCleanupScript < (0001B136)>] [03/22/2018 - 02:43:38AM] [::temp80]: 36 [03/22/2018 - 02:43:38AM] [::temp81]: None [03/22/2018 - 02:43:38AM] [::temp82]: 595.276978 [03/22/2018 - 02:43:38AM] [T]: 595.276978 0001B136 = Hermir Ice-Heart (Skyrim.esm), who is currently Ovulating in BeeingFemale This one bears some further investigation on my end, since it's in ActorBase.psc... might just be a coincidental appearance based on its six-deep stack trace, however, given that it takes a minimum of six frames to process. [03/22/2018 - 02:43:38AM] Dumping stack 1761100: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (1D009077)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (A1F9AD04)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 1D009077 = Shelur Ice-Eye (3DNPC.esp), who is currently Follicular in BeeingFemale A1F9AD04 = aleNPC_Monitor "NPC Monitor" (Weapons and Armor Attributes.esp), cloak spell for applying modifiers from equipped armour [03/22/2018 - 02:43:38AM] Dumping stack 1761135: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (5708F41C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (05038A86)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 5708F41C = Visia Hlaalu (Inconsequential NPCs.esp), who is currently Menstruating in BeeingFemale 05038A86 = _Camp_FollowerDelegateEffect "Follower Delegate Effect" (Campfire.esm) [03/22/2018 - 02:43:38AM] Dumping stack 1761038: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (1D009077)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (BA037609)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 1D009077 = Shelur Ice-Eye again BA037609 = zBFSEffectsMagicEffect "BFS magic effect" (BFSEffects.esp), a cloak effect [03/22/2018 - 02:43:38AM] Dumping stack 1760753: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (0001B11C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (05038A86)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B11C = Niranye (Skyrim.esm), who is currently Follicular in BeeingFemale 05038A86 = Campfire again [03/22/2018 - 02:43:38AM] Dumping stack 1760651: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 20 on (0001B136)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (100048A4)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B136 = Hermir Ice-Heart again 100048A4 = CFEffectCreatureApply "CF Creature Apply" (Creature Framework.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1761224: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 20 on (0001B136)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (270012DD)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B136 = Hermir Ice-Heart again 270012DD = SOS_SetupNPCMagicEffect "SOS Setup NPC Magic Effect" (Schlongs of Skyrim.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1760449: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 9 on (5708F41C)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (88003DE7)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 5708F41C = Visia Hlaalu again 88003DE7 = DSerNPCCloakApply_Effect "DSerNPCCloakApply_Effect" (DSerArcheryGameplayOverhaul.esp) [03/22/2018 - 02:43:38AM] Dumping stack 1760685: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Waiting on other stack for call (Freeze state: Freezing) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (0001B12A)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 51 Instruction: 1 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (A00022EF)>] [03/22/2018 - 02:43:38AM] [::temp451]: [fwaddonmanager <BF_AddOnManager (11001829)>] [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B12A = Nilsine Shatter-Shield (Skyrim.esm), who is currently Ovulating in BeeingFemale A00022EF = DCOApplyingEffect "DCO Applying Effect" (Dragon Combat Overhaul.esp) -- yeah, I'm baffled too [03/22/2018 - 02:43:38AM] Dumping stack 1761313: [03/22/2018 - 02:43:38AM] Frame count: 1 (Page count: 1) [03/22/2018 - 02:43:38AM] State: Running (Freeze state: Frozen) [03/22/2018 - 02:43:38AM] Type: Normal [03/22/2018 - 02:43:38AM] Return register: None [03/22/2018 - 02:43:38AM] Has stack callback: No [03/22/2018 - 02:43:38AM] Stack trace: [03/22/2018 - 02:43:38AM] [Active effect 19 on (0001B12A)].FWAbilityBeeingFemale.OnMagicEffectApply() - "FWAbilityBeeingFemale.psc" Line 1642 [03/22/2018 - 02:43:38AM] IP: 0 Instruction: 0 Line: 1642 [03/22/2018 - 02:43:38AM] [akCaster]: [Actor < (00000014)>] [03/22/2018 - 02:43:38AM] [akEffect]: [MagicEffect < (B20012C5)>] [03/22/2018 - 02:43:38AM] [::temp451]: None [03/22/2018 - 02:43:38AM] [::NoneVar]: None 0001B12A = Nilsine Shatter-Shield again B20012C5 = ehs_applyEffect "EHS Apply Effect" (Action Combat.esp) -- (been thinking of doing away with this mod and going for Wildcat instead) ...and so on for a large other number of cloak effects and actors in varying combinations. Blech, this visual-only editor on LL is terrible... I want my source editor back. =P * And now, a rant on how Skyrim handles mods! Reveal hidden contents I think some people are a little too afraid of this game engine and presume that they must engage in some weird load order voodoo to get things running correctly, and presume that load order is an incontestable thing because there are tools that argue a very specific order is mandatory... instead of simply understanding what those tools are doing. LOOT/BAIN/Wrye are only as correct as the users who have programmed the rules on conflict winners, and many users mistake certain orders as being necessary when they actually have absolutely no effect whatsoever. The "Wikipedia effect" as Randall Munroe puts it; someone unqualified creates an unfounded statement, a reasonably reliable but demotivated third party then quotes that statement without confirming it independently, and then the suspect source points to the reliable third party when asked to prove their claim. e.g., someone writes something plausible but wrong on Wikipedia, WaPo lazily quotes Wikipedia without attribution because it's unreliable, and then Wikipedia points to WaPo as a reliable citation. I've had a couple arguments with Arthmoor about things he thinks are mandatory when they literally have no effect... as astoundingly useful the majority of USLEEP's changes are -- there's a reason why I use it -- some of his more unusual recommendations are just wasting his and others' time, based on presumption and unreliable sources rather than hard evidence. Cleaning vanilla masters, for instance: forget it -- it doesn't do anything except take fifteen minutes of your time. Arthmoor tries to justify that even if it has no effect, it serves as a tutorial for learning xEdit... =P The game engine is unstable and always has been, of that there can be no doubt, but the way it loads mods and handles conflict winners is just the "rule of one". MO lets you view the final directory structure to see exactly which mod will win for a given file. Even doing it manually you should know which mod has overwritten which if you've been at least halfway careful. Plugins must appear in the correct order if they touch the same form(s) in a master file or if they overwrite the same file(s) in the data folder, and must of course appear after the master files they reference. If they neither touch the same forms nor overwrite the same files, their load order is completely and entirely irrelevant to the game. Full stop. =) These can be handled either by sorting your plugins into the correct order, or creating a proper patch. Even more, if you do have a patch, made yourself (if and only if you know what you're doing) or by someone else, the patch becomes the official conflict winner and therefore (in the absence of any other incompatibilities) the load order of the plugins it overrides no longer matters either -- shy of missing/incorrect master file order, the conflicting records don't even exist as far as the game engine is concerned! Only to that extent do you ever need to ensure that .esp files load properly in a very specific order. Skyrim even correctly handles plugins whose master file indexes aren't properly sorted in the .esp compared to their real load order -- say, Dragonborn, Dawnguard, and Hearthfires in that order instead of the "proper" Dawnguard, Hearthfires, and Dragonborn. The local zero-based modindex in the file is automatically substituted for the correct load-order-based modindex of the masterfile using code so simple that it's essentially impossible for it to break; all it breaks from is if the master file is missing or farther down the load order than the plugin that expects it, since the loader doesn't do any forward look or precache. (This was much smarter in Morrowind when it never even bothered with formIDs and just used a shared namespace for all editorIDs, but was changed because A) lazy designers using terrible naming conventions were inadvertently overwriting other records, and B) they figured a dictionary-based object table was less efficient than a numerically-indexed one. Sigh. Regressing technology.) To tie it together: SLSO and BeeingFemale are not incompatible from directly overwritten files in any way, have no competing records, and have no hard dependencies on load order. Their effective load order, believe it or not, doesn't matter. My principal theory is that BF is expecting properties in certain SexLab scripts that SLSO's recompiled scripts don't have in the same order -- this is also why you get logspam like "blahdeblah is attempting to access blah property but it is no longer present" or even silent failures when you have scripts that haven't been fully recompiled (even in the pre-Papyrus era, this would cause a silent script failure). In other words, I allege they're incompatible based on the way Papyrus handles object code, and load order will absolutely not change that since it'll still be SLSO overwriting that file no matter where it appears in the load order -- regardless of where it appears, BeeingFemale will still see the exact same script by the time the game loads, as long as SLSO isn't inexplicably being overwritten by SexLab (which would cause a crash on game load anyway) or some other mod. SLSO (and SLAR Anim Appropriate Adjustments) are already walking fairly thin lines by overwriting a main library, so anything that also overwrote them would be basically begging to wreck the game engine. It's theoretically solvable simply by recompiling BeeingFemale with SLSO present, but if this were done in the main build, it would just cause the problem in reverse for everyone who doesn't have SLSO... and I still haven't confirmed that's the actual problem. I've only isolated the causation between the two; the actual vector is still a mystery and all I've got is a theory from past experience. =) My alternative but deprecated theory is that it's an unrelated SKSE-based problem -- some sort of unhandled condition in one of the SKSE plugins like FISS, JContainers, or BeeingFemale's own plugin that causes it to accumulate infinitely looping threads. This is supported by the gradual increase in CPU load and the commensurate breakdown in the processing speed of the game engine, but not really feasible to debug or test, and the causal relationship between it and SLSO is far less explicable or likely. Third and least likely theory is that the problem is simply related to pagefile swapping, since I notice my free RAM plummets to zero as this occurs, but that is more of a symptom of the problem (the magic effect bog down creating a runaway use of memory) than a cause of the problem. If anyone's ever reviewed my post history, they know that I can come up with a million and one possibilities for why anything breaks, but actually isolating the true cause of the problem usually exceeds my give-a-darn threshold. ;-P Ok we might have gone down the rabbit hole with SLSO then, are you saying that without SLSO installed you do not get the slow down from BF or are you saying that regardless of SLSO being installed or not, you get the slowdown? If with SLSO, when do you get the slowdown, just walking around a highly populated area or when you start a sexlab scene in a highly populated area? In theory SLSO does not do anything unless the player is involved in a sex scene. Do you have sexlab aroused redux installed? It will apply a cloaking effect when an entity is naked (you or others) to cause arousal in any npc that can see the naked entity. There are settings for it that affect how/when nakedness is detected which have different effects on game performance. Having BF run on all npcs has always been a source of slowness / problems, I think Bane tried to address it somewhat in his patches but perhaps it is still not enough? I've only ever had it run on the player / followers so don't have experience with it running on everyone.
LatencyRemix Posted March 23, 2018 Posted March 23, 2018 Hi all, I have 2 question's about beeing female. 1st What is "Active script" "fwabilitybeeingfemale" ******** And 2 Why does my save file have 10,000 of them?
antediluvian Posted March 24, 2018 Posted March 24, 2018 On 3/22/2018 at 11:30 AM, Bane Master said: Just a thought - SLSO is natively supported in the BF patch so there shouldn't be any BF patch provided by SLSO (I don't use SLSO personally so don't know if there is one included) as it will be incompatible with the latest patch version. Yeah, exactly -- the old version required a third party patch and demonstrated this problem on my mod setup when I last tested it in August last year. I stopped using both SLSO and the patch without public complaint, presuming that native support was needed. I tried unsuccessfully to add in support myself, and then my hard drive failed and I stopped playing Skyrim for a few months. Noticing that the newer BF patches added support, I decided to try again. But the native patch also has the same problem, not using the third party patch. Hence the concern that it was a mod incompatibility with some other mod on my own end, until someone else confirmed that they also have it. That more or less rooted me into confirmatory-hypothesis-testing mode... but I'm still willing to accept an alternative explanation if I can find one. =) On 3/22/2018 at 1:06 PM, morpheousz said: 1) Ok we might have gone down the rabbit hole with SLSO then, are you saying that without SLSO installed you do not get the slow down from BF or are you saying that regardless of SLSO being installed or not, you get the slowdown? 2) If with SLSO, when do you get the slowdown, just walking around a highly populated area or when you start a sexlab scene in a highly populated area? In theory SLSO does not do anything unless the player is involved in a sex scene. 3) Do you have sexlab aroused redux installed? It will apply a cloaking effect when an entity is naked (you or others) to cause arousal in any npc that can see the naked entity. There are settings for it that affect how/when nakedness is detected which have different effects on game performance. 4) Having BF run on all npcs has always been a source of slowness / problems, I think Bane tried to address it somewhat in his patches but perhaps it is still not enough? I've only ever had it run on the player / followers so don't have experience with it running on everyone. 1) Correct; without SLSO installed, but with BF installed, my game runs stable for several hours at a time. I still get the occasional crash like anyone else with Skyrim does -- the occasional random crash around Dawnstar if Windcaller Temple hasn't been cleared, for instance -- but even with numerous script heavy mods, a demanding ENB, particle snow from Vivid Weathers, and a combined "gameplay PLUS sex" setup, I still tend to run quite smoothly on five-year-old hardware. 2) Mere presence causes the slowdown. The takeaway is that installing SLSO somehow causes the game to bog down whenever an PC is affected by magic effects from other mods, rather than anything to do specifically with BF or SLSO itself. However, BeeingFemale is the primary mod with frozen scripts that is identified in the increasingly lengthy stackdump. In addition to the same reason you mention -- that SLSO shouldn't have any effect (it's purely event driven and has no cloak spells at all) -- this is the principal reason why I suspect that it's a virtual machine incompatibility with BeeingFemale. Its SLSO compatibility is also purely event driven and has no hard dependency. As BF is even theoretically a non-adult mod, it has only one part of the code that even cares whatsoever about anything that SLSO touches: the built-in SexLab addon. Either coincidentally or causally, the stackdump spam all traces to the BF_AddonManager. All stray magic effects are cleared out when the game is restarted, but it bogs down again eventually. It's insidiously slow in the wilderness, taking at least an hour or two before it's noticeable, but Windhelm is one of the best places to test the problem as it'll degrade down to an obvious 20 FPS within less than 20~30 minutes. 3) I do! I don't use any LOS or item-based naked actor detection -- I just use the simple configuration where any slot other than underwear is not naked. I do usually run SLAR with a faster update and a lower Exposure Base Rate so that NPCs don't wind up completely missing exposures, and disable naked detection so that time rates for NPCs get properly updated even if there isn't anybody nude in the cell, so I can e.g., wait out an NPC becoming horny over time just by staying in the same cell. This faster update rate does increase burden on Papyrus in extreme population areas, but has almost no effect in routine play, and works just fine on my sans-SLSO setup in the Windhelm Market where the plus-SLSO setup degrades. 4) I do run it on all NPCs by intention, since I play male and female characters and one of my previous ultra-promiscuous male characters had some "uh oh" moments. Really makes me wish that I had the time to make a mod that has NPCs chasing down the player for child support. ;-) Since BF usually only updates NPCs once every 60 seconds, that's been more or less completely transparent in effect. ---- One other thing I didn't consider before... I wonder how well BF handles old configuration files. I'm still using my old JSON file to load config settings. I might try another couple throwaway characters without importing a profile, just setting everything manually, and see if that has any effect.
antediluvian Posted March 24, 2018 Posted March 24, 2018 18 hours ago, LatencyRemix said: Hi all, I have 2 question's about beeing female. 1st What is "Active script" "fwabilitybeeingfemale" ******** And 2 Why does my save file have 10,000 of them? That's the magic effect that tracks females in the mod, and is attached to each female to let them handle magic effects that affect them (like contraceptives, fetal alcohol syndrome, suffering injury that harms the baby, etc.). If your save has thousands of them, then something has run away and is reapplying effects without detecting that they've been applied. Usually they'll be cleared out on a load of the game. If they survive a save-load, you can run a reset within BF's MCM as a first resort or a clean save as a last resort.
LatencyRemix Posted March 24, 2018 Posted March 24, 2018 48 minutes ago, antediluvian said: If they survive a save-load, you can run a reset within BF's MCM as a first resort or a clean save as a last resort. the game becomes so bloated, that going into the BF mcm just has a black screen, i even left it open on the menu for about 5-10 mins and still was a black menu when i returned. I have been deleting all those active scripts from my save file.
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