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Posted

ok, that did the trick..  :D  ^_^

 

btw. if i remember correctly, the thing with the animations was also already reported with the last version. it changes when you switch from first to third person view. I think it had something to do with the animations and fnis.. I never had any problems because of that.

Posted

 

 

God d..... thanks, I think this will fix all Problems... Creature Sperm, SexLab, Bathing in Skyrim, ....

For some reason it didn't copy the AddOn ini files and made use of my Beta Files .... I will change it soon (maybe tomorrow)

 

Extract this files into your Skyrim\data\BeeingFemale\AddOn\ directory.

 

It's not enough to change it from "BeeingFemale.esp" to "BeeingFemale.esm" because the ID's are different, too.

 

You can change it by yourself as well:

 

BF_SSL.ini must be:

modFile=BeeingFemale.esm
form=0x5FC99
 
BF_BathingInSkyrim.ini must be:
modFile=BeeingFemale.esm
form=0x66E97
 
This should enable Create Sperm (witch is only enabled when SexLab was detected) and it should make SexLab compatible with BeeingFemale, as well as Bathing in Skyrim
The file size will be the same, so you must enter the console command after you've overwritten the AddOn .ini Files, you you put an empty line in it so the file size will change
 

About the Animations - Those who got "not compatible" should run FNIS

 

Today i don't have time anymore to fix the download file - sorry. But I think tomorrow I can upload the changes again.

 

I've also forgot to put the BeeingFemale.esp into the Developer Pack, for those, who want to change a few things in the .esp

 

 

That fix it after i put it in and loaded the game then did the bf:addon refresh then waited a few then saved and reload that save and it all worked.... thanks

Posted

ok, that did the trick..  :D  ^_^

 

btw. if i remember correctly, the thing with the animations was also already reported with the last version. it changes when you switch from first to third person view. I think it had something to do with the animations and fnis.. I never had any problems because of that.

 

Well, one solution could be, that i remove the check and mark FNIS as a must have requirement.

When running FNIS a varaible will be attached to the animation, ... and this varaible will be checked from BeeingFemale. If this variable isn't set, the animation option will be disabled.

 

It can be, that a newer FNIS version is required. I don't know in whitch version the Variable thing was added.

Posted

After playing some sessions today, suddenly beeing attached all kind of magic effects to my player, like laughing, children sound, hunger etc. Showed up in the Magic menu.

 

On a side note, just wondering why you don't use the latest SKSE version. It has been around for a few years by now, 1.7.3 that is.

Posted

And my char is still getting invisible, seems like BF try to push some female settings on my Male char.

 

I have this invisible problem, too... but I think it's HDT. Let me guess, you have a CBBE HDT Body?

The player stays visible, but above 30% of the female NPCs are invisible - even the non-unique

And my char is still getting invisible, seems like BF try to push some female settings on my Male char.

 

I have this invisible problem, too... but I think it's HDT. Let me guess, you have a CBBE HDT Body?

The player stays visible, but above 30% of the female NPCs are invisible - even the non-unique

Posted

How do I disable this info window that is on the up right on my game?

 

And sperms aren't working, i mean, sex happen and no sperms are registered.

 

I am using ver 2.8

Posted

How do I disable this info window that is on the up right on my game?

 

And sperms aren't working, i mean, sex happen and no sperms are registered.

 

I am using ver 2.8

 

What Info window? Do you have enabled the "Couple Maker"? This will be removed when you reload the game.

 

About the "Sperms not registrated" take a look 1 page back.

There is a hot fix you can download. The Fix will be implementated in the main download in the next days

Posted

 

How do I disable this info window that is on the up right on my game?

 

And sperms aren't working, i mean, sex happen and no sperms are registered.

 

I am using ver 2.8

 

What Info window? Do you have enabled the "Couple Maker"? This will be removed when you reload the game.

 

About the "Sperms not registrated" take a look 1 page back.

There is a hot fix you can download. The Fix will be implementated in the main download in the next days

 

I installed the fix, but the bug is not fixed.

 

I had hentai pregnancy installed before, this can be the problem?

Should i do a clear save?

 

PS: BF is my fav addon, thank you for your work!

Posted

And my char is still getting invisible, seems like BF try to push some female settings on my Male char.

 

I have this invisible problem, too... but I think it's HDT. Let me guess, you have a CBBE HDT Body?

The player stays visible, but above 30% of the female NPCs are invisible - even the non-unique

 

No I use UUNP Special On females and on Males I use SOS full.

 

It is not the normal issue when your females goes invisible.

 

It seems to affect my Male character.

Did make one copy of my load in MO and did one new profile and started one new game all runs fine.

Started one female and one male.

Runned around little no fuss in the papyrus at all.

Have saved the logs.

 

Posted
ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 6 on  (0001A67C)].FWEffectMenstruationBlood.RegisterForSingleUpdate() - "<native>" Line ?

[Active effect 6 on  (0001A67C)].FWEffectMenstruationBlood.OnUpdate() - "FWEffectMenstruationBlood.psc" Line ?

[01/15/2017 - 06:38:34PM]

A ton of that in my Papyrus and then a ctd. Any ideas on how to fix ?

Posted

The creatures are still not allowed. I disabled the lore friendly option just in case (my char is a nord) and that didn't help. Is there a way to make creatures sperm allow again?

Posted

The creatures are still not allowed. I disabled the lore friendly option just in case (my char is a nord) and that didn't help. Is there a way to make creatures sperm allow again?

 

There is one click box, right under the LORE, that says Creature sperm or something like that. Click in that.

 

Posted

 

The creatures are still not allowed. I disabled the lore friendly option just in case (my char is a nord) and that didn't help. Is there a way to make creatures sperm allow again?

 

There is one click box, right under the LORE, that says Creature sperm or something like that. Click in that.

 

The problem is that "allow creatures sperm" click box doesn't appear in the MCM menu. It was there in the previous versions though.

Posted

 

 

The creatures are still not allowed. I disabled the lore friendly option just in case (my char is a nord) and that didn't help. Is there a way to make creatures sperm allow again?

 

There is one click box, right under the LORE, that says Creature sperm or something like that. Click in that.

 

The problem is that "allow creatures sperm" click box doesn't appear in the MCM menu. It was there in the previous versions though.

 

 

Use the hotfix addon patch, it would be pop up right after you use console command "bf:addon refresh"

 

Posted

 

 

 

The creatures are still not allowed. I disabled the lore friendly option just in case (my char is a nord) and that didn't help. Is there a way to make creatures sperm allow again?

 

There is one click box, right under the LORE, that says Creature sperm or something like that. Click in that.

 

The problem is that "allow creatures sperm" click box doesn't appear in the MCM menu. It was there in the previous versions though.

 

 

Use the hotfix addon patch, it would be pop up right after you use console command "bf:addon refresh"

 

 

It worked. Thanks

Posted

About the updating - You just need to overwrite the files - that's all.

That's why I have to do, too when I'm compiling the scripts.... and I must compile very often - i compile for around 50 times a day - would be realy annoying if I had to uninstall BeeingFemale for each compiling process, don't you think so :)

When I compile a script, it will overwrite the existing pex file.... so overwriting is everything. The .esm file doesn't realy chance often and the Form IDs should stay

Posted

About the updating - You just need to overwrite the files - that's all.

That's why I have to do, too when I'm compiling the scripts.... and I must compile very often - i compile for around 50 times a day - would be realy annoying if I had to uninstall BeeingFemale for each compiling process, don't you think so :)

When I compile a script, it will overwrite the existing pex file.... so overwriting is everything. The .esm file doesn't realy chance often and the Form IDs should stay

Ok, thanks. I know a number of mods have an uninstall function to remove script data that's no longer needed from the saves when an update is released, so I needed to make sure. :)
Posted

Currently running 2.7.2 Patch v07 and I'm getting log bloat, 30+ GB.

 

Just repeating this forever.  Did see a comment on page 195 that there was a patch uploaded somewhere, but I don't see it.

 

 

[BF_Config (1A001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2546
    [BF_Config (1A001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1069
    [SKI_ConfigManagerInstance (7E000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157
[01/16/2017 - 12:28:24PM] ERROR: Cannot call AddOnVisible() on a None object, aborting function ca

 

Thinking of updating to 2.8 on this playthrough but not sure if that's wise.

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