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Posted

Frist want to say great mod thanks for the update really nice worikng.

Had a probem but that was that i hadn't installed UIExtensions so no menu for me ;).
 

But now I had an idea, maybe a new menu to turn them in a few good poses for living mannequins/statues. 

Posted

i use an old mod called "wardrobe manager" on nexus myself, because it has "adventuring" "town" and "house" sets that it cahnges automatically. when they are in my house they wear kinky shit, when they step outside they were still kinda kinky shit but kinda socially acceptable but not, and then when we wander too far from town they put their real armour on for ass kicking.

Amazing Follower Tweaks (AFT - one of the more popular and reliable follower mods) has that built in for followers (but not the player).

Posted

 

I'm not sure if this is just my misuse of the mod, or if it's a bug.  I've read the OP, and your advice for dopes, but neither of those have helped, but I could just be a super-dope  :P

 

I ran out of patience with DCL's Leah.  So, using AFT, used the 'dismiss, but hang around here option, and I then used DM201 to make it sorta real, ie she was hung up in a player home as a decorative ornament :)

 

So I then went off on my adventures but found that periodically I'd get a message something like [DM-201 Leah is not Sexlab Compatible/Compliant?)] - not sure if I got that exactly right but should be close  enough, I hope  [[[EDIT - the word used in the message is VALID]]]

 

MIGHT be tending to happen after I was using the SHOUT key for something, eg Convenient Horses whistle, but I really can't be certain.  [[[EDIT Been trying again and if I use the SHOUT key, Leah (the NPC posed, and supposedly left behind, will turn towards you if visible, and be teleported to you if distant]]]

 

And then, once, and first time subsequently on leaving her, when a full Sexlab scene was generated by something (MNC?), Leah suddenly appeared right in the middle of the wilderness, hanging from the sky  LOL. 

 

I wasn't sure, anyway, if I was ending the 'Pose' command sequence properly before this, as I don't seem to see the 'flashing blue' screen, but as the DM text options were all there when I next targeted her after posing her to decorate the house, I had assumed that that probably should mean all was AOK.  Now I'm beginning to wonder if that was a correct assumption

 

So, I'd welcome some help, please:

 

1 - should I be getting these sort messages after I leave an NPC in a posed state?

2 - are they being ported to me later because I haven't closed the 'Pose' sequence properly, or is there some bug that draws them there when Sexlab is doing/considering doing something with your PC?

 

Hope this is in someway helpful, to you and others

 

BTW, it's a fun mod.  Definitely a step up on the previous version

 

One suggestion, if I may?  Is there any way of creating a hook into it that other modders could use - and save them reinventing the wheel.  eg, Goubo has a similar 'tie up' option in 'Defeat', but it's very much more limited, but has the advantage of being direct without the 'please do this for me' narrative.  Is there any way others could use the mechanics of your mod after that point?   I bit like a load of mods have created a 'hook' for 'Simple Slavery' or 'Defeat' can hook into 'PAHE'.  I would have thought that some of them would give their eye teeth to be able to slot in somehow.  That's FWIW, anyway :)

 

I am having this same problem.  two of my followers created by various follower mods, have disappeared from the house i had them tied up in.  reading the above post I guess they are out in the air in the wilderness somewhere.  

 

It would be good to have a spell to summon tied toons to your location.  

 

I had 4 followers tied up in the house.  all the followers were released as a follower and told the hangout here, then tied.

2 of the followers stayed tied in position.  the other two.  when aroused move to the player to ask for sex.  these are the two that disappeared. (It is certain they were really horny LOL)

 

I noticed that this does not happen with puppet master, but with puppet master you can not interact with the npc until you untie them.  

 

I love your mod, both version 9 and the new one.  great job!  So understand I am not complaining just trying to give info that will help make it even better.

 

BTW, my preference would be to have dialog with some spells.

 

 

Hi there

 

Anyone out there have any ideas that might help us, please? :shy:

 

 

Posted

 

 

I'm not sure if this is just my misuse of the mod, or if it's a bug.  I've read the OP, and your advice for dopes, but neither of those have helped, but I could just be a super-dope  :P

 

I ran out of patience with DCL's Leah.  So, using AFT, used the 'dismiss, but hang around here option, and I then used DM201 to make it sorta real, ie she was hung up in a player home as a decorative ornament :)

 

So I then went off on my adventures but found that periodically I'd get a message something like [DM-201 Leah is not Sexlab Compatible/Compliant?)] - not sure if I got that exactly right but should be close  enough, I hope  [[[EDIT - the word used in the message is VALID]]]

 

MIGHT be tending to happen after I was using the SHOUT key for something, eg Convenient Horses whistle, but I really can't be certain.  [[[EDIT Been trying again and if I use the SHOUT key, Leah (the NPC posed, and supposedly left behind, will turn towards you if visible, and be teleported to you if distant]]]

 

And then, once, and first time subsequently on leaving her, when a full Sexlab scene was generated by something (MNC?), Leah suddenly appeared right in the middle of the wilderness, hanging from the sky  LOL. 

 

I wasn't sure, anyway, if I was ending the 'Pose' command sequence properly before this, as I don't seem to see the 'flashing blue' screen, but as the DM text options were all there when I next targeted her after posing her to decorate the house, I had assumed that that probably should mean all was AOK.  Now I'm beginning to wonder if that was a correct assumption

 

So, I'd welcome some help, please:

 

1 - should I be getting these sort messages after I leave an NPC in a posed state?

2 - are they being ported to me later because I haven't closed the 'Pose' sequence properly, or is there some bug that draws them there when Sexlab is doing/considering doing something with your PC?

 

Hope this is in someway helpful, to you and others

 

BTW, it's a fun mod.  Definitely a step up on the previous version

 

One suggestion, if I may?  Is there any way of creating a hook into it that other modders could use - and save them reinventing the wheel.  eg, Goubo has a similar 'tie up' option in 'Defeat', but it's very much more limited, but has the advantage of being direct without the 'please do this for me' narrative.  Is there any way others could use the mechanics of your mod after that point?   I bit like a load of mods have created a 'hook' for 'Simple Slavery' or 'Defeat' can hook into 'PAHE'.  I would have thought that some of them would give their eye teeth to be able to slot in somehow.  That's FWIW, anyway :)

 

I am having this same problem.  two of my followers created by various follower mods, have disappeared from the house i had them tied up in.  reading the above post I guess they are out in the air in the wilderness somewhere.  

 

It would be good to have a spell to summon tied toons to your location.  

 

I had 4 followers tied up in the house.  all the followers were released as a follower and told the hangout here, then tied.

2 of the followers stayed tied in position.  the other two.  when aroused move to the player to ask for sex.  these are the two that disappeared. (It is certain they were really horny LOL)

 

I noticed that this does not happen with puppet master, but with puppet master you can not interact with the npc until you untie them.  

 

I love your mod, both version 9 and the new one.  great job!  So understand I am not complaining just trying to give info that will help make it even better.

 

BTW, my preference would be to have dialog with some spells.

 

 

Hi there

 

Anyone out there have any ideas that might help us, please? :shy:

 

 

 

 

Don't really know this problem but you can try "Jaxonz Map Markers" on them to see where they are.

Had an mod some time ago where the npc where vanishing.

 

 

And a second idea is load an old savegame get  the RefID of the follower and use the consol

 

To move to an NPC, type the following in the console:

player.moveto <RefID>

To move an NPC to you, type the following in the console:

Prid <RefID>

Followed by:

moveto player

Posted

 

Frist want to say great mod thanks for the update really nice worikng.

Had a probem but that was that i hadn't installed UIExtensions so no menu for me ;).

 

But now I had an idea, maybe a new menu to turn them in a few good poses for living mannequins/statues. 

Beat you to that suggestion ;).

 

http://www.loverslab.com/topic/34723-ill-take-the-display-model/?p=1513585

 

 

yeah had read this, also a good idea, but I mean that there is a new-submenu for some poses like drawen weapons or the standardt manniquin pose not a sequence of some poses.

 

There was a good idea but it did't really work well some years ago "cursed Manequin collars" They would lose their pose after some time ^^. Was a blast to sneak at npc and place at on him/her.

Posted

I could include some mannequiny poses from like poser menu or something. Not sure what halo's permissions are like if I can include them or would have to have poser installed to use them.

Posted

 

 

 

I'm not sure if this is just my misuse of the mod, or if it's a bug.  I've read the OP, and your advice for dopes, but neither of those have helped, but I could just be a super-dope  :P

 

I ran out of patience with DCL's Leah.  So, using AFT, used the 'dismiss, but hang around here option, and I then used DM201 to make it sorta real, ie she was hung up in a player home as a decorative ornament :)

 

So I then went off on my adventures but found that periodically I'd get a message something like [DM-201 Leah is not Sexlab Compatible/Compliant?)] - not sure if I got that exactly right but should be close  enough, I hope  [[[EDIT - the word used in the message is VALID]]]

 

MIGHT be tending to happen after I was using the SHOUT key for something, eg Convenient Horses whistle, but I really can't be certain.  [[[EDIT Been trying again and if I use the SHOUT key, Leah (the NPC posed, and supposedly left behind, will turn towards you if visible, and be teleported to you if distant]]]

 

And then, once, and first time subsequently on leaving her, when a full Sexlab scene was generated by something (MNC?), Leah suddenly appeared right in the middle of the wilderness, hanging from the sky  LOL. 

 

I wasn't sure, anyway, if I was ending the 'Pose' command sequence properly before this, as I don't seem to see the 'flashing blue' screen, but as the DM text options were all there when I next targeted her after posing her to decorate the house, I had assumed that that probably should mean all was AOK.  Now I'm beginning to wonder if that was a correct assumption

 

So, I'd welcome some help, please:

 

1 - should I be getting these sort messages after I leave an NPC in a posed state?

2 - are they being ported to me later because I haven't closed the 'Pose' sequence properly, or is there some bug that draws them there when Sexlab is doing/considering doing something with your PC?

 

Hope this is in someway helpful, to you and others

 

BTW, it's a fun mod.  Definitely a step up on the previous version

 

One suggestion, if I may?  Is there any way of creating a hook into it that other modders could use - and save them reinventing the wheel.  eg, Goubo has a similar 'tie up' option in 'Defeat', but it's very much more limited, but has the advantage of being direct without the 'please do this for me' narrative.  Is there any way others could use the mechanics of your mod after that point?   I bit like a load of mods have created a 'hook' for 'Simple Slavery' or 'Defeat' can hook into 'PAHE'.  I would have thought that some of them would give their eye teeth to be able to slot in somehow.  That's FWIW, anyway :)

 

I am having this same problem.  two of my followers created by various follower mods, have disappeared from the house i had them tied up in.  reading the above post I guess they are out in the air in the wilderness somewhere.  

 

It would be good to have a spell to summon tied toons to your location.  

 

I had 4 followers tied up in the house.  all the followers were released as a follower and told the hangout here, then tied.

2 of the followers stayed tied in position.  the other two.  when aroused move to the player to ask for sex.  these are the two that disappeared. (It is certain they were really horny LOL)

 

I noticed that this does not happen with puppet master, but with puppet master you can not interact with the npc until you untie them.  

 

I love your mod, both version 9 and the new one.  great job!  So understand I am not complaining just trying to give info that will help make it even better.

 

BTW, my preference would be to have dialog with some spells.

 

 

Hi there

 

Anyone out there have any ideas that might help us, please? :shy:

 

 

 

 

Don't really know this problem but you can try "Jaxonz Map Markers" on them to see where they are.

Had an mod some time ago where the npc where vanishing.

 

 

And a second idea is load an old savegame get  the RefID of the follower and use the consol

 

To move to an NPC, type the following in the console:

player.moveto <RefID>

To move an NPC to you, type the following in the console:

Prid <RefID>

Followed by:

moveto player

 

 

Thanks for that.  Might well be of help to Arcturus. 

 

All my followers already have markers, so I know where they are.  What I want to do is stop having them arrive unexpectedly, right out of the ether  LOL

 

Posted

 

 

 

 

I'm not sure if this is just my misuse of the mod, or if it's a bug.  I've read the OP, and your advice for dopes, but neither of those have helped, but I could just be a super-dope  :P

 

I ran out of patience with DCL's Leah.  So, using AFT, used the 'dismiss, but hang around here option, and I then used DM201 to make it sorta real, ie she was hung up in a player home as a decorative ornament :)

 

So I then went off on my adventures but found that periodically I'd get a message something like [DM-201 Leah is not Sexlab Compatible/Compliant?)] - not sure if I got that exactly right but should be close  enough, I hope  [[[EDIT - the word used in the message is VALID]]]

 

MIGHT be tending to happen after I was using the SHOUT key for something, eg Convenient Horses whistle, but I really can't be certain.  [[[EDIT Been trying again and if I use the SHOUT key, Leah (the NPC posed, and supposedly left behind, will turn towards you if visible, and be teleported to you if distant]]]

 

And then, once, and first time subsequently on leaving her, when a full Sexlab scene was generated by something (MNC?), Leah suddenly appeared right in the middle of the wilderness, hanging from the sky  LOL. 

 

I wasn't sure, anyway, if I was ending the 'Pose' command sequence properly before this, as I don't seem to see the 'flashing blue' screen, but as the DM text options were all there when I next targeted her after posing her to decorate the house, I had assumed that that probably should mean all was AOK.  Now I'm beginning to wonder if that was a correct assumption

 

So, I'd welcome some help, please:

 

1 - should I be getting these sort messages after I leave an NPC in a posed state?

2 - are they being ported to me later because I haven't closed the 'Pose' sequence properly, or is there some bug that draws them there when Sexlab is doing/considering doing something with your PC?

 

Hope this is in someway helpful, to you and others

 

BTW, it's a fun mod.  Definitely a step up on the previous version

 

One suggestion, if I may?  Is there any way of creating a hook into it that other modders could use - and save them reinventing the wheel.  eg, Goubo has a similar 'tie up' option in 'Defeat', but it's very much more limited, but has the advantage of being direct without the 'please do this for me' narrative.  Is there any way others could use the mechanics of your mod after that point?   I bit like a load of mods have created a 'hook' for 'Simple Slavery' or 'Defeat' can hook into 'PAHE'.  I would have thought that some of them would give their eye teeth to be able to slot in somehow.  That's FWIW, anyway :)

 

I am having this same problem.  two of my followers created by various follower mods, have disappeared from the house i had them tied up in.  reading the above post I guess they are out in the air in the wilderness somewhere.  

 

It would be good to have a spell to summon tied toons to your location.  

 

I had 4 followers tied up in the house.  all the followers were released as a follower and told the hangout here, then tied.

2 of the followers stayed tied in position.  the other two.  when aroused move to the player to ask for sex.  these are the two that disappeared. (It is certain they were really horny LOL)

 

I noticed that this does not happen with puppet master, but with puppet master you can not interact with the npc until you untie them.  

 

I love your mod, both version 9 and the new one.  great job!  So understand I am not complaining just trying to give info that will help make it even better.

 

BTW, my preference would be to have dialog with some spells.

 

 

Hi there

 

Anyone out there have any ideas that might help us, please? :shy:

 

 

 

 

Don't really know this problem but you can try "Jaxonz Map Markers" on them to see where they are.

Had an mod some time ago where the npc where vanishing.

 

 

And a second idea is load an old savegame get  the RefID of the follower and use the consol

 

To move to an NPC, type the following in the console:

player.moveto <RefID>

To move an NPC to you, type the following in the console:

Prid <RefID>

Followed by:

moveto player

 

 

Thanks for that.  Might well be of help to Arcturus. 

 

All my followers already have markers, so I know where they are.  What I want to do is stop having them arrive unexpectedly, right out of the ether  LOL

 

 

thanks for the ideas.  I think it is the npc mods causing the trouble.  I Installed puppet master, and it has a spell to teleport all puppets to you, and it has a couple bondage poses that really lock down the npc.  I have never seen them move with it.  SO i will use that on the ones that keep moving the cross to me to ask for sex.LOL  And the call spell or your suggestion of the console commands to find them, if the disappear.  

 

Anyway as soon as I had a way to find them they stopped moving. LOL

Posted

 

 

 

 

 

I'm not sure if this is just my misuse of the mod, or if it's a bug.  I've read the OP, and your advice for dopes, but neither of those have helped, but I could just be a super-dope  :P

 

I ran out of patience with DCL's Leah.  So, using AFT, used the 'dismiss, but hang around here option, and I then used DM201 to make it sorta real, ie she was hung up in a player home as a decorative ornament :)

 

So I then went off on my adventures but found that periodically I'd get a message something like [DM-201 Leah is not Sexlab Compatible/Compliant?)] - not sure if I got that exactly right but should be close  enough, I hope  [[[EDIT - the word used in the message is VALID]]]

 

MIGHT be tending to happen after I was using the SHOUT key for something, eg Convenient Horses whistle, but I really can't be certain.  [[[EDIT Been trying again and if I use the SHOUT key, Leah (the NPC posed, and supposedly left behind, will turn towards you if visible, and be teleported to you if distant]]]

 

And then, once, and first time subsequently on leaving her, when a full Sexlab scene was generated by something (MNC?), Leah suddenly appeared right in the middle of the wilderness, hanging from the sky  LOL. 

 

I wasn't sure, anyway, if I was ending the 'Pose' command sequence properly before this, as I don't seem to see the 'flashing blue' screen, but as the DM text options were all there when I next targeted her after posing her to decorate the house, I had assumed that that probably should mean all was AOK.  Now I'm beginning to wonder if that was a correct assumption

 

So, I'd welcome some help, please:

 

1 - should I be getting these sort messages after I leave an NPC in a posed state?

2 - are they being ported to me later because I haven't closed the 'Pose' sequence properly, or is there some bug that draws them there when Sexlab is doing/considering doing something with your PC?

 

Hope this is in someway helpful, to you and others

 

BTW, it's a fun mod.  Definitely a step up on the previous version

 

One suggestion, if I may?  Is there any way of creating a hook into it that other modders could use - and save them reinventing the wheel.  eg, Goubo has a similar 'tie up' option in 'Defeat', but it's very much more limited, but has the advantage of being direct without the 'please do this for me' narrative.  Is there any way others could use the mechanics of your mod after that point?   I bit like a load of mods have created a 'hook' for 'Simple Slavery' or 'Defeat' can hook into 'PAHE'.  I would have thought that some of them would give their eye teeth to be able to slot in somehow.  That's FWIW, anyway :)

 

I am having this same problem.  two of my followers created by various follower mods, have disappeared from the house i had them tied up in.  reading the above post I guess they are out in the air in the wilderness somewhere.  

 

It would be good to have a spell to summon tied toons to your location.  

 

I had 4 followers tied up in the house.  all the followers were released as a follower and told the hangout here, then tied.

2 of the followers stayed tied in position.  the other two.  when aroused move to the player to ask for sex.  these are the two that disappeared. (It is certain they were really horny LOL)

 

I noticed that this does not happen with puppet master, but with puppet master you can not interact with the npc until you untie them.  

 

I love your mod, both version 9 and the new one.  great job!  So understand I am not complaining just trying to give info that will help make it even better.

 

BTW, my preference would be to have dialog with some spells.

 

 

Hi there

 

Anyone out there have any ideas that might help us, please? :shy:

 

 

 

 

Don't really know this problem but you can try "Jaxonz Map Markers" on them to see where they are.

Had an mod some time ago where the npc where vanishing.

 

 

And a second idea is load an old savegame get  the RefID of the follower and use the consol

 

To move to an NPC, type the following in the console:

player.moveto <RefID>

To move an NPC to you, type the following in the console:

Prid <RefID>

Followed by:

moveto player

 

 

Thanks for that.  Might well be of help to Arcturus. 

 

All my followers already have markers, so I know where they are.  What I want to do is stop having them arrive unexpectedly, right out of the ether  LOL

 

 

thanks for the ideas.  I think it is the npc mods causing the trouble.  I Installed puppet master, and it has a spell to teleport all puppets to you, and it has a couple bondage poses that really lock down the npc.  I have never seen them move with it.  SO i will use that on the ones that keep moving the cross to me to ask for sex.LOL  And the call spell or your suggestion of the console commands to find them, if the disappear.  

 

Anyway as soon as I had a way to find them they stopped moving. LOL

 

 

I'm coming to the same conclusion.  After your comment, I reinstalled this mod to try it out again, and the strange thing is that it does indeed seem to work OK with some NPCs, but not some others. 

 

As a test, I used 4 followers, hanging in chains from the ceiling, in a nice little 'circle' in the middle of a room in a player home.  Went elsewhere in the big wide world and tried out a few PC encounters generated by various other mods.  None of the NPCs arrived out of the ether this time but, on going back to the cell in which they had been left, first thing I noticed was that my PC seemed to have chains from one of the Zaz chained poses momentarily, immediately following entry. 

 

However, looking again, one of the NPCs, in this case Leah from DCL, moved to where my PC was on entry and I think it was 'her' chains that appeared on her seeming to 'move' to where I was.  The rest all remained in situ, as placed.  And, FWIW, I HAD checked, as carefully as I could, that I had shut down the 'move' process for all 4 when placed.  I had also used the 'shout' key to activate the Convenient Horses whistle after I had placed them all, so it didn't seem to be that that moved her

 

So odd movements may very probably be related to aspects of some NPC mods that just won't play nice :) and as I have Puppetmaster, I may well use that as Arcturus7777 does

 

Apologies if I have wasted darkconsole's time in any way, and I hope that no-one has been put off using this mod.  :-/   

 

Go ahead and try it.  If you have any quirky NPCs, well that's just Skyrim for you, but on the whole this mod really is very good :P

 

 

Posted

are any of those NPCs bards? the bards at inns have always been problematic. can't stop scripts from ninja'ing them.

 

I had problems with npcs from interesting npcs, and a angelina jolie follower mod.

 

No problems with miranda lawsen mod, eryrial(sp), lydia, the female merc in the banner mare that you have to fight to hire,or the falkrath housecarl.   

 

i have a lot of followers installed that I have not picked up yet, on this play thru

Posted

are any of those NPCs bards? the bards at inns have always been problematic. can't stop scripts from ninja'ing them.

 

I think I got suckered into thinking there was a wider problem because I got this glitch with the one and only NPC that I had used your mod on :dodgy:

 

Given that I picked 'Leah' from DCL, I think that my personal grief came about from effectively choosing an NPC that is a ninja, accompanied by scripts....LOL

 

Might be worth having a look at how she operates, to see if there is any common thread with the other problem children?

 

DCL's Leon also seems to be a bit oddly behaved at times, as a couple of days ago he started a punch up, well, to be more precise, a lightning bolt fest  in the Bannered Mare as soon as my PC walked in  The rest of Whiterun, Dragonsreach in particular, then commenced the The Great War of the Virtual Worlds, the war to end all wars, to coin a phrase   :)   

 

But Skyrim is full of Weird stuff.... :P

 

Thanks for the response, BTW.

Posted

Beautiful work on the 200/201 update. ^_^  Crosses and ropes are great, and I like how the chat menu -> UI window is done, very convenient and quick way to set up a pose.  Also great that you don't need to actually wear the amulet.  Great job.

 

I've actually seen this mentioned a couple times earlier... when you set an NPC to pose, and then pull them into sexlab scene, they'll move to the spot from sexlab, but remain in bondaged pose.

 

Would it be feasible to make them remember the pose and location from when they were bound and positioned (through jcontainers maybe), and then release them to act on the scene at sexlab onSceneStart, and grab them back in at onSceneEnd - put them back to the pose and position where they were bound?

 

I'd have a look at it myself, but I know you'd want to write it yourself anyway - so if you think it's worth implementing, there's no point for me to do it for myself. >.>

Posted

they actually already rememer their locations already, it just has not yet been hooked into anything. i havent actually used sexlab for sex in a long time lololol. ill be ordering a new cpu this week and then i can add that in.

Posted

they actually already rememer their locations already, it just has not yet been hooked into anything. i havent actually used sexlab for sex in a long time lololol. ill be ordering a new cpu this week and then i can add that in.

 

Yay!!  :heart:  For both the upgrades and updates!  :D

 

Seriously, great that you're getting your compu back up and running.. hope it's at least a little bit of an upgrade too.

 

And having that integration with SL will make it a lot smoother to make ingredients for enchanting stuff.  *sage nod*

 

-- edit --

 

Ahh-ha.. so really just needed to play a bit with the behaviour packages.  All the code was pretty much already in the ControlModeMoveCommand.

Thanks again for writing clear and well commented code. :D

 

Well, it was a quick hack, but after playing around with it for a while it seems to work remarkably well.  Two issues, one of which I anticipated because of the comment about the script locking while actor is 'walking to new home'.

 

Since I go around actors in loop, if more are involved in same scene, they return in sequence.  Haven't messed with explicit threads in papyrus, but since I already made walking a separate function I suppose I could make it an event to call for each actor.

 

Second one is, if actor is grabbed to another scene while still on the way 'home', things (temporarily) break - can't take properly part in scene while still being controlled.  Not sure of the best way to handle this - maybe the new 'go play' event could override the 'walk home' and just flag the actor in some container so the 'walk home' event would realize it's been overruled, and give up on next step (restrain back to pose).  Since 'walk home' triggers on scene end, at the start it knows it's 'right', and could clear the old override flag.

 

Well I'm just thinking aloud here in case it's useful to anyone, not really expecting help with 'modding the mod' :cool:

 

Oh, also got to thinking - someone mentioned possibility of putting several restrain poses in loop for extra coolness.  Looking at the poses, it seems like some of them were pretty much made for it - like the new crux poses... for example, going by the list in DM2, starting with second one for 20 seconds, add XX026D62 armor from ZaZ pack at 15 seconds on it, then switch to third one for 10 seconds and swap to XX0048E7 from SGO3 at 7 second point, then go to first animation for 30 seconds and remove the XX0048E7 after 3 seconds in it, for a total of 60 second cycle of fun.  :angel:

 

Some of the rope poses might also work nicely on a loop. :sleepy:

Posted

Has anyone else have issues getting this mod to work?  I had it installed before and it was awesome but when I tried to install it after a reinstall of the game I couldn't get it to work.  I have all the prereq files, ran FNIS, and I have the amulet of control to bring up the "Follow Me" dialog and they actually respond "Of course" and then walk away.  I'm never presented with any of the other options.   I tried searching in this topic and no one else seems to have this issue.  What's wrong?

 

btw... I have the 201 version.  I see there is a followers extension that was causing issues in previous versions, has that been fixed in 201?

Posted

Has anyone else have issues getting this mod to work?  I had it installed before and it was awesome but when I tried to install it after a reinstall of the game I couldn't get it to work.  I have all the prereq files, ran FNIS, and I have the amulet of control to bring up the "Follow Me" dialog and they actually respond "Of course" and then walk away.  I'm never presented with any of the other options.   I tried searching in this topic and no one else seems to have this issue.  What's wrong?

 

btw... I have the 201 version.  I see there is a followers extension that was causing issues in previous versions, has that been fixed in 201?

 

No issues here.  I'm running the DM2 with EFF follower mod.  I haven't tried it with AFT, but I wouldn't expect any issues at least with NPCs that you haven't recruited with AFT (but I'll repeat I haven't tried it with AFT, so can't be sure).

 

Do you get the same issue with all NPCs?  Do you get any errors of compaints (like 'not sexlab valid' or such)?  Does it seem when they walk away, like they are just resuming what they were doing before and totally ignore that you talked with them (e.g. they are not actively going away, like heading to nearest exit and disappearing.. but just your talk has no effect whatsoever)?

Posted

I can't believe I didn't download this mod sooner. Same with Soul Gem Oven. Thanks for making and sharing these great mods with us all. 

Posted

Dear Master DCC, any chance you'll release this cutie(the one on the left) to the public?

 

B3ttajC.png

 

 

Unfortunately there aren't too many Orcess follower mods around. :X

Posted

ive never done a follower. do you just export the head from racemenu and choose it in ck for an npc?

 

Racemenu can export facegen data directly, which you could then use to replace the facegen data that CK normally exports (name the files from racemenu based on NPCs ID, and place them under the esp:s facegen data folder).

Posted

I want the Self Bondage from Display Model 1. x3 Or a chance to tie up yourself instead if you're too horny or something. That shit was kinky~ <3 Nice work as always.

Posted

Bug Report/Suggestion:

 

When someone is bound up using this mod, using another mod to initiate a sex act with them is pointless, so you can't fuck your slaves. If you initiate a sex act with them, they continuously hop up out of the animation back into their bondage pose. I just thought it was worth noting, as many people who have pretty girls standing around in the 'submission' pose section would probably want to grab them and fuck them, given their submissive pose and lack of shackles. Maybe add a 'I'm going to fuck you' or 'fuck me now' options (2 options, player or NPC doing the fucking) to the dialogue?

 

Edit: I see someone already reported this, up above. Still, adding the dialogue options is a fix idea, though it doesn't solve things like Pet Collar.

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