Thorzy Posted April 1, 2016 Posted April 1, 2016 very cool stuff Edit: I like WaxenFigure's idea too, but instead of fumbling with MCM perhaps just some kind of option between static and serial pose under the same list. For example you choose Serial Submissive Pose and target changes it every set amount of seconds. You would have to add Static or Serial option before pose list though. I know bugger all about modding or anything but if its much simpler to setup than MCM menu maybe it can be something you can add for now and work further on it in future when you feel like it/got time.
Thorzy Posted April 2, 2016 Posted April 2, 2016 one mod update and another rebuilt and both released on same day, awww yiiis Gratz on release, and thanks for keeping it free. I'd patreon you so hard if I was able to
orgs1n Posted April 2, 2016 Posted April 2, 2016 How do you apply these poses to the player in the new version, since you can't speak to yourself?
Thorzy Posted April 2, 2016 Posted April 2, 2016 Several fixes for things like waiting in the same room as your decorations. Dropping SLA, dropping the broken self bondage component. Selfbondage may be added back later with a less dumb way. Edit: Would it be possible to somehow tie the mod with SexLab so npc's perform animations and then return to original position? Just an FYI for people who also use SexLab Defeat: I noticed pressing default K on Defeat mod to start conversation about sexy times with NPC "does not work" while NPC in question is under *Come with me* from I'll Take The Display Model. Pressing K and E (use) at the same time pops up the conversation though
ssmith Posted April 2, 2016 Posted April 2, 2016 And it works fine. Unfortunately it conflicts with followers extensible framework. in the dialogue menu appears only follow me command
darkconsole Posted April 2, 2016 Author Posted April 2, 2016 And it works fine. Unfortunately it conflicts with followers extensible framework. in the dialogue menu appears only follow me command the other dialog doesnt show up until you tell them to follow you...
darkconsole Posted April 2, 2016 Author Posted April 2, 2016 And it works fine. Unfortunately it conflicts with followers extensible framework. in the dialogue menu appears only follow me command the other dialog doesnt show up until you tell them to follow you... nope. i see what it is. while they are actively following you EFF is fucking with their inventory. it works if you tell them to go home, and then use DM2 on them. i can probably fix it.
ssmith Posted April 2, 2016 Posted April 2, 2016 And it works fine. Unfortunately it conflicts with followers extensible framework. in the dialogue menu appears only follow me command the other dialog doesnt show up until you tell them to follow you... nope. i see what it is. while they are actively following you EFF is fucking with their inventory. it works if you tell them to go home, and then use DM2 on them. i can probably fix it. Thank,s
pbthbthbth Posted April 3, 2016 Posted April 3, 2016 I had (and fixed) an issue I haven't seen mentioned yet. The amulet wouldn't appear in the crafting menu and adding it through the console didn't add it to my inventory, even though it was a recognized item and posted the "Amulet of Control added" message. This was apparently because I overwrote the old files rather than completely uninstalling them first - when I did exactly that, the problem went away. It might sound like obvious solution is obvious, but this is the first time I've personally run into that - until now, I've been getting along just fine overwriting old files instead, UNLESS (and sometimes in spite of the fact) it was explicitly stated otherwise. Which as far as I can see, it wasn't in this case. So I figure I'll mention it here just in case it saves anyone some confusion.
olonolo Posted April 5, 2016 Posted April 5, 2016 SexLab 1.61b had too many issues so I recently went back to using v1.59c. Is it possible that DM2 would still work with 1.59c? My house would seem empty without my decorations. Love the mod.
WaxenFigure Posted April 5, 2016 Posted April 5, 2016 SexLab 1.61b had too many issues so I recently went back to using v1.59c. Is it possible that DM2 would still work with 1.59c? My house would seem empty without my decorations. Love the mod. Did you try it? If it works then fine, if it doesn't then you can't use the current version of this mod. Either way you should only expect support for the current version of the mod and if you don't meet the requirements don't expect to be able to request help if something isn't working. If you are using Mod Organizer (MO) it's easy to test new versions of mods, just make sure you add the version number to the mod name. You can install the new version, disable the older one and try it out. If the new one works then good, if the new one doesn't work you can disable (maybe also uninstall) the new one re-enable the older version and go back to the save before you tested the new mod. If you use Nexus Mod Manager (NMM - it may now be possible with recent versions of NMM but it is still so far behind MO as to be useless to anyone used to MO) or perform manual installs that is not so easy.
olonolo Posted April 6, 2016 Posted April 6, 2016 SexLab 1.61b had too many issues so I recently went back to using v1.59c. Is it possible that DM2 would still work with 1.59c? My house would seem empty without my decorations. Love the mod. Did you try it? If it works then fine, if it doesn't then you can't use the current version of this mod. Either way you should only expect support for the current version of the mod and if you don't meet the requirements don't expect to be able to request help if something isn't working. If you are using Mod Organizer (MO) it's easy to test new versions of mods, just make sure you add the version number to the mod name. You can install the new version, disable the older one and try it out. If the new one works then good, if the new one doesn't work you can disable (maybe also uninstall) the new one re-enable the older version and go back to the save before you tested the new mod. If you use Nexus Mod Manager (NMM - it may now be possible with recent versions of NMM but it is still so far behind MO as to be useless to anyone used to MO) or perform manual installs that is not so easy. Thanks for the info WaxenFigure. I haven't tried it, I guess I was hoping someone may already have. I will try it and not having met all the requirements of the current version, obviously I wouldn't expect support if something didn't work.
zzz72w3r Posted April 11, 2016 Posted April 11, 2016 Just want to make sure, DM201 is still not compatible with SL mods right? In DM1 the actor loses pose after involved in SL animation but in DM2 the actor remains in pose during its SL scene. Thanks
DonQuiWho Posted April 12, 2016 Posted April 12, 2016 I'm not sure if this is just my misuse of the mod, or if it's a bug. I've read the OP, and your advice for dopes, but neither of those have helped, but I could just be a super-dope I ran out of patience with DCL's Leah. So, using AFT, used the 'dismiss, but hang around here option, and I then used DM201 to make it sorta real, ie she was hung up in a player home as a decorative ornament So I then went off on my adventures but found that periodically I'd get a message something like [DM-201 Leah is not Sexlab Compatible/Compliant?)] - not sure if I got that exactly right but should be close enough, I hope [[[EDIT - the word used in the message is VALID]]] MIGHT be tending to happen after I was using the SHOUT key for something, eg Convenient Horses whistle, but I really can't be certain. [[[EDIT Been trying again and if I use the SHOUT key, Leah (the NPC posed, and supposedly left behind, will turn towards you if visible, and be teleported to you if distant]]] And then, once, and first time subsequently on leaving her, when a full Sexlab scene was generated by something (MNC?), Leah suddenly appeared right in the middle of the wilderness, hanging from the sky LOL. I wasn't sure, anyway, if I was ending the 'Pose' command sequence properly before this, as I don't seem to see the 'flashing blue' screen, but as the DM text options were all there when I next targeted her after posing her to decorate the house, I had assumed that that probably should mean all was AOK. Now I'm beginning to wonder if that was a correct assumption So, I'd welcome some help, please: 1 - should I be getting these sort messages after I leave an NPC in a posed state? 2 - are they being ported to me later because I haven't closed the 'Pose' sequence properly, or is there some bug that draws them there when Sexlab is doing/considering doing something with your PC? Hope this is in someway helpful, to you and others BTW, it's a fun mod. Definitely a step up on the previous version One suggestion, if I may? Is there any way of creating a hook into it that other modders could use - and save them reinventing the wheel. eg, Goubo has a similar 'tie up' option in 'Defeat', but it's very much more limited, but has the advantage of being direct without the 'please do this for me' narrative. Is there any way others could use the mechanics of your mod after that point? I bit like a load of mods have created a 'hook' for 'Simple Slavery' or 'Defeat' can hook into 'PAHE'. I would have thought that some of them would give their eye teeth to be able to slot in somehow. That's FWIW, anyway
Arthacs Posted April 16, 2016 Posted April 16, 2016 Is the latest version 201 compatible with Paradise Halls - SexLab Extension when the spells are replaced with dialogue ? Also is the Mark Location and Move to Marker Function Still available? And what about a gagged actor, are we able to open dialogue with them for choosing options?
oufengyun Posted April 17, 2016 Posted April 17, 2016 Is it possible to better integrate this with SL Defeat? Right now I have to "Go Away" the NPC from DM2, then knock them down with Defeat mechanism before I can initiate rape animation. Is there a better way to do this? I can't initiate Defeat animation while the NPC is in DM2 pose.
Arcturus7777 Posted April 17, 2016 Posted April 17, 2016 I'm not sure if this is just my misuse of the mod, or if it's a bug. I've read the OP, and your advice for dopes, but neither of those have helped, but I could just be a super-dope I ran out of patience with DCL's Leah. So, using AFT, used the 'dismiss, but hang around here option, and I then used DM201 to make it sorta real, ie she was hung up in a player home as a decorative ornament So I then went off on my adventures but found that periodically I'd get a message something like [DM-201 Leah is not Sexlab Compatible/Compliant?)] - not sure if I got that exactly right but should be close enough, I hope [[[EDIT - the word used in the message is VALID]]] MIGHT be tending to happen after I was using the SHOUT key for something, eg Convenient Horses whistle, but I really can't be certain. [[[EDIT Been trying again and if I use the SHOUT key, Leah (the NPC posed, and supposedly left behind, will turn towards you if visible, and be teleported to you if distant]]] And then, once, and first time subsequently on leaving her, when a full Sexlab scene was generated by something (MNC?), Leah suddenly appeared right in the middle of the wilderness, hanging from the sky LOL. I wasn't sure, anyway, if I was ending the 'Pose' command sequence properly before this, as I don't seem to see the 'flashing blue' screen, but as the DM text options were all there when I next targeted her after posing her to decorate the house, I had assumed that that probably should mean all was AOK. Now I'm beginning to wonder if that was a correct assumption So, I'd welcome some help, please: 1 - should I be getting these sort messages after I leave an NPC in a posed state? 2 - are they being ported to me later because I haven't closed the 'Pose' sequence properly, or is there some bug that draws them there when Sexlab is doing/considering doing something with your PC? Hope this is in someway helpful, to you and others BTW, it's a fun mod. Definitely a step up on the previous version One suggestion, if I may? Is there any way of creating a hook into it that other modders could use - and save them reinventing the wheel. eg, Goubo has a similar 'tie up' option in 'Defeat', but it's very much more limited, but has the advantage of being direct without the 'please do this for me' narrative. Is there any way others could use the mechanics of your mod after that point? I bit like a load of mods have created a 'hook' for 'Simple Slavery' or 'Defeat' can hook into 'PAHE'. I would have thought that some of them would give their eye teeth to be able to slot in somehow. That's FWIW, anyway I am having this same problem. two of my followers created by various follower mods, have disappeared from the house i had them tied up in. reading the above post I guess they are out in the air in the wilderness somewhere. It would be good to have a spell to summon tied toons to your location. I had 4 followers tied up in the house. all the followers were released as a follower and told the hangout here, then tied. 2 of the followers stayed tied in position. the other two. when aroused move to the player to ask for sex. these are the two that disappeared. (It is certain they were really horny LOL) I noticed that this does not happen with puppet master, but with puppet master you can not interact with the npc until you untie them. I love your mod, both version 9 and the new one. great job! So understand I am not complaining just trying to give info that will help make it even better. BTW, my preference would be to have dialog with some spells.
Beleg42 Posted April 20, 2016 Posted April 20, 2016 As I see, there's just the otption to let them be completley naked or have their usul set of cloth/armor? there is no way to give them somethig specific to wear?
DonQuiWho Posted April 20, 2016 Posted April 20, 2016 Hi there, darkconsole... My mood is dark, being barely able to console myself with regard to my abject failure to get this to work as I think is intended. OK, it's a terrible pun ....but is there anything you might be able to say to give some help to those of us - see posts above - who seem to be struggling to make this work as we think it's probably meant to? Appreciate life is busy, so no tearing rush. Just don't want these queries disappearing too far upstream in this thread, or downstream on the list of mods
Smithnikov Posted April 24, 2016 Posted April 24, 2016 Splendid update, and THANK YOU, Darkconsole, for the rope bondage poses! Been looking for an easy, reliable way to get my damsels into such positions for awhile. I do hope, however, there will be a function to change outfits on the captive via the DM ring, as I still have to rely on AFT to get them dressed and gagged as I want.
darkconsole Posted April 24, 2016 Author Posted April 24, 2016 i use an old mod called "wardrobe manager" on nexus myself, because it has "adventuring" "town" and "house" sets that it cahnges automatically. when they are in my house they wear kinky shit, when they step outside they were still kinda kinky shit but kinda socially acceptable but not, and then when we wander too far from town they put their real armour on for ass kicking.
Smithnikov Posted April 24, 2016 Posted April 24, 2016 i use an old mod called "wardrobe manager" on nexus myself, because it has "adventuring" "town" and "house" sets that it cahnges automatically. when they are in my house they wear kinky shit, when they step outside they were still kinda kinky shit but kinda socially acceptable but not, and then when we wander too far from town they put their real armour on for ass kicking. Heh, any damsels in my house don't have that worry of what to wear when leaving the property seeing as they can't properly move. Does Wardrobe Manager require your target to be a follower? Oh, and mean to ask, is Self Bondage out of the mod for the time being? I hope not, as it was the most reliable way for my character to get her arousal under control.
Laura Posted April 24, 2016 Posted April 24, 2016 i use an old mod called "wardrobe manager" on nexus myself, because it has "adventuring" "town" and "house" sets that it cahnges automatically. when they are in my house they wear kinky shit, when they step outside they were still kinda kinky shit but kinda socially acceptable but not, and then when we wander too far from town they put their real armour on for ass kicking. Heh, any damsels in my house don't have that worry of what to wear when leaving the property seeing as they can't properly move. Does Wardrobe Manager require your target to be a follower? Oh, and mean to ask, is Self Bondage out of the mod for the time being? I hope not, as it was the most reliable way for my character to get her arousal under control. The selfbondage was the reason i liked the mod so much.
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