Mariulin Posted November 15, 2016 Posted November 15, 2016 (Automatically translated) Good evening everyone. To install the version 204, having the 203 already installed, you must uninstall or overwrite the old one and then install the new one?
Musje Posted November 15, 2016 Posted November 15, 2016 I love the exclusive furniture! Would it be possible to add a FormList with all the DM furniture on it? That would make it easy for other mods to find and use the furniture as well, while keeping it as a soft dependency.
darkconsole Posted November 16, 2016 Author Posted November 16, 2016 Hello, Can you port this to fallout 4? At least the poses and animations no sir. even if i wanted to [which i dont because i got bored with fo4], it is not technically possible right now since f4se is still a joke in "progress". then sexlab. then papyrusutil. uiextensions. basically it would be a pain in the ass to make and use. I love the exclusive furniture! Would it be possible to add a FormList with all the DM furniture on it? That would make it easy for other mods to find and use the furniture as well, while keeping it as a soft dependency. right now they are spread across a few form lists for the menu category system, but that is a good idea. i would probably actually put the form lists in the form list, so that they can still be iterated over by their category.
Musje Posted November 16, 2016 Posted November 16, 2016 I love the exclusive furniture! Would it be possible to add a FormList with all the DM furniture on it? That would make it easy for other mods to find and use the furniture as well, while keeping it as a soft dependency. right now they are spread across a few form lists for the menu category system, but that is a good idea. i would probably actually put the form lists in the form list, so that they can still be iterated over by their category. I didn't find the lists with the Activators, do they exist already? Trying to get an NPC to use the furniture by using GetClosestReferenceOfAnyFormnOnList or whatever the function is called
darkconsole Posted November 16, 2016 Author Posted November 16, 2016 I didn't find the lists with the Activators, do they exist already? Trying to get an NPC to use the furniture by using GetClosestReferenceOfAnyFormnOnList or whatever the function is called oh, no, the activators are not in a form list. the, ai packages are. but i can make a list for the activators. technically the activators have sandboxing allowed, what i havent figured out if there is something special i need to do in the nif to add like a idle marker location.
Musje Posted November 16, 2016 Posted November 16, 2016 I'm not sure what it takes for activators to be included in the sandbox routine. What I am after is: my mod has trainers tie up slaves in Zaz furniture and whip them. I'd like the furniture of Display Model to be included in that activity. But for that the Papyrus code needs to be able to find nearby DM furniture (activators), hence the need for a form list. After that the actor is simply told to activate the selected target
Xenoramos Posted November 16, 2016 Posted November 16, 2016 Hi! While playing with newest version of your mod I've thought about sitting on NPC in rocking horse like on chair, is it even possible to be implemented?
darkconsole Posted November 16, 2016 Author Posted November 16, 2016 I'm not sure what it takes for activators to be included in the sandbox routine. What I am after is: my mod has trainers tie up slaves in Zaz furniture and whip them. I'd like the furniture of Display Model to be included in that activity. But for that the Papyrus code needs to be able to find nearby DM furniture (activators), hence the need for a form list. After that the actor is simply told to activate the selected target at some point this week i'll push another update that contains FormList dcc_dm_ListDeviceActivators. im working on a few more self bondage options and moving them to their own tab in mcm atm.
juujaajuu Posted November 20, 2016 Posted November 20, 2016 I want to truly thank you from the bottom of my heart for this awesome mod. It has given me a way to express my artistic tendencies and a sense of purpose. But first of all it has given me a raging perma-erection. Pic related
Antioch666 Posted November 20, 2016 Posted November 20, 2016 I want to truly thank you from the bottom of my heart for this awesome mod. It has given me a way to express my artistic tendencies and a sense of purpose. But first of all it has given me a raging perma-erection. Pic related ScreenShot1660.jpg May your penile bloodvessels be with you! Dont burst in the wrong places!
Lowkid2 Posted November 21, 2016 Posted November 21, 2016 Hey darkconsole, first let me thank you for your great work. This mod really well done (and hopefully to be continued ). I tried so far each feature and i found no bugs while testing but there is something that maybe should be "coordinated" with DDI: (imo) its very unlogical that characters are able to play any of the dd animations while they "relax" in one of your luxury chairs. So what i would like to ask for is a feature that suppresses the supression of your animation so that my char (even if the trip chance is activated) dont start to turn 90° to the right and suddenly crawl on the bottom instead of whiping back and forth as (s)he prefers to do I admit that trips and can be turned off in MCM but plugs cant be handled that way (or only if you fully deactivate them what would only end in less fun) . So thanks for your attention. I hope you can use my idea
majnoon Posted November 22, 2016 Posted November 22, 2016 some of the pictures show girl sat in a chair with her legs bent back, wot is this pose please
darkconsole Posted November 24, 2016 Author Posted November 24, 2016 Awesome, thanks! i just pushed 205 which has your formlist of activators. dcc_dm_ListDeviceActivators
Musje Posted November 24, 2016 Posted November 24, 2016 i just pushed 205 which has your formlist of activators. dcc_dm_ListDeviceActivators Got it, so far so good! Currently I'm also calling 2 of your functions to get the actor out of the furniture again, so I hope that is something that's not going to change
panthercom Posted November 24, 2016 Posted November 24, 2016 Is there some setup I have to do in the MCM to get self bondage to work? Bondage works just fine on NPCs, but when I equip the amulet of control I get nothing, no popup menu etc. When I first loaded the game with this mod I got the messages 'Display Model (DM2?) Active' 'Missing Requirements' 'DM2 inactive' 'DM2 installed' The MCM shows filled check boxes for all the requirements, and I most certainly do meet all the requirements. I hope you like horse cocks
darkconsole Posted November 24, 2016 Author Posted November 24, 2016 i just pushed 205 which has your formlist of activators. dcc_dm_ListDeviceActivators Got it, so far so good! Currently I'm also calling 2 of your functions to get the actor out of the furniture again, so I hope that is something that's not going to change technically you should just be able to use the dialog since they have to activate it to get in, to get them out. if you're trying to automate the release as well as long as you do what dcc_dm_DiagRelease1.psc is doing you should be fine. dcc_dm_QuestController DM = dcc_dm_QuestController.Get() DM.ActorUsingSet(Who,None) DM.BehaviourClear(Who)
Musje Posted November 24, 2016 Posted November 24, 2016 Yeah that's what I do. This is about a slave trainer who puts a slave into a nearby DM2 furniture for a good whipping (the slave activates the furniture through a package), then takes him out again, without intervention from the player. By the way, is the furniture disabled when an actor occupies it? I tried using that to detect furniture in use, and it seems to work.
darkconsole Posted November 24, 2016 Author Posted November 24, 2016 the furniture gets disabled, the actor gets moved, the animation with an animated equip version gets played. and then in reverse for release.
swords and sandals Posted November 25, 2016 Posted November 25, 2016 Is there some setup I have to do in the MCM to get self bondage to work? Bondage works just fine on NPCs, but when I equip the amulet of control I get nothing, no popup menu etc. Equipping the amulet of control won't do anything. Having it in your inventory allows you to control NPCs, whether you're wearing it or not. The amulet of repose is the one that triggers self bondage when you equip it.
panthercom Posted November 25, 2016 Posted November 25, 2016 Thank you for that info; I've got to stop speed reading mod descriptions
Sarge Misfit Posted November 25, 2016 Posted November 25, 2016 Okay, so how do you get NPCs to independently start taking advantage of the character when she is in locked in the chair etc? Deviously Helpless? Defeat?
smiegle2 Posted November 26, 2016 Posted November 26, 2016 I tried this mod a couple month ago but I was not able to get it to work, and I still have this problem today. The [DM2] Come with me line does no work and I get go any further. I've tried a lot of things, (I have the amulet of control, know how to run FNIS and I have every requirements). I also have read the entire support topic. Do have any idea why ? (Also display model does not appears in the MCM menu and I have UFO installed) thanks for your time. i have no idea based on what you've said. if the mcm isn't loading then something's pretty borked though. Same problem. McM does not show up, amulet of control and all other related items are craftable but do not do anything. The dialogue option appears but the npcs do not react beyond the "Of Course" response. Did the whole setup and have all the requirements but still no results. Worth noting i tried with 204 and 205.
smiegle2 Posted November 29, 2016 Posted November 29, 2016 After the civil war, I always kill any remaining Stormcloak rebels when I see em on the road. And yesterday I just wiped out an entire squad in front of a mill house and realized one soldier turned out to be altmer! So I immediately captured her to interrogate.. Absolutely love the fact that now the bound actors are "moaning"! Ok, how did you get your altmer to look like that? what mod?
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