darkconsole Posted May 20, 2015 Author Posted May 20, 2015 you are a special snowflake if the redux version is slower than the normal. if it makes you feel any better, DM2 wont have arousal support.
Asrienda Posted May 20, 2015 Posted May 20, 2015 you are a special snowflake if the redux version is slower than the normal. if it makes you feel any better, DM2 wont have arousal support. When is DM2?
eyeluvpaarthurnax Posted May 20, 2015 Posted May 20, 2015 hi Derpador ;-) FANTASTIC mod Q: how do you un-bind NPC after cycling thru anims? THANKS alex
darkconsole Posted May 21, 2015 Author Posted May 21, 2015 When is DM2? no sooner than a month. I'm working 3 jobs atm (all programming) hi Derpador ;-) FANTASTIC mod Q: how do you un-bind NPC after cycling thru anims? THANKS alex you used Bind Will to make them stay put. use Release Will to have them be free. sometimes you have to do it more than once.
eyeluvpaarthurnax Posted May 23, 2015 Posted May 23, 2015 When is DM2? no sooner than a month. I'm working 3 jobs atm (all programming) hi Derpador ;-) FANTASTIC mod Q: how do you un-bind NPC after cycling thru anims? THANKS alex you used Bind Will to make them stay put. use Release Will to have them be free. sometimes you have to do it more than once. TY ;-) i was not using "bind will" b/4 binding - works great, wonderful job
tayelion Posted June 6, 2015 Posted June 6, 2015 gosh I seriously can't wait until display model 2 good luck making it!
GiantTiger Posted June 7, 2015 Posted June 7, 2015 If you are going to make DM2, please add some t-cross and crux poses too (it's about 5 poses with t-cross and 2 with crux), they are awesome, really appreciate if you do that
dwjlien Posted June 18, 2015 Posted June 18, 2015 Question for anyone using or well versed in this mod. Does it allow me to take any NPC and bind them indefinitely/forever? Say my home is a custom player home in Riverwood, or just normal Breezhome. If (using other mods) I made Elisif The Fair from Solitude follow me home across Skyrim, and used ITTDM9 to bind her in my basement, would she stay there forever? Over my next 100 hours of gaming? I'm looking for a mod with this kind of functionality, thank you.
Content Consumer Posted June 18, 2015 Posted June 18, 2015 Question for anyone using or well versed in this mod. Does it allow me to take any NPC and bind them indefinitely/forever? Say my home is a custom player home in Riverwood, or just normal Breezhome. If (using other mods) made Elisif The Fair from Solitude follow me home across Skyrim, and used ITTDM9 to bind her in my basement, would she stay there forever? Over my next 100 hours of gaming? I'm looking for a mod with this kind of functionality, thank you. Unless something else comes along that alters the situation, yes, she should remain there forever.
dwjlien Posted June 18, 2015 Posted June 18, 2015 Well that was fucking fast reply, thank you! Can you recommend any mod that's good for making slaves to bring them home? Or do most mods just use make follower commands? EDIT, Also, THANK YOU FOR POSTING! Your sig has a mod called Do You Know Who I Am? That looks incredibly awesome and immersive, thanks again!
Stiffon Posted June 18, 2015 Posted June 18, 2015 Well that was fucking fast reply, thank you! Can you recommend any mod that's good for making slaves to bring them home? Or do most mods just use make follower commands? EDIT, Also, THANK YOU FOR POSTING! Your sig has a mod called Do You Know Who I Am? That looks incredibly awesome and immersive, thanks again! http://www.loverslab.com/topic/37048-wip-paradise-halls-sexlab-extension-v01g-150506/ Best slave mod around at the moment
LovelyLillies~ Posted June 26, 2015 Posted June 26, 2015 so when i tried to put the spell on it showed on my characterrs hand for a few seconds then it disappeared and had no effect on the npc or anything else no matter how many times i reset the mod
Parky Posted July 21, 2015 Posted July 21, 2015 My setup got borked trying to switch from NMM to MO. I have seemed to lost a file which gave me 3 spells- select player, select NPC, select victim. Anyone recall which file adds those spells?
lutta Posted July 28, 2015 Posted July 28, 2015 cool mod thanks for it do you still need the papyrus mod if using SL1.60 well guess ill find out soon enough thanks
Parky Posted July 28, 2015 Posted July 28, 2015 My setup got borked trying to switch from NMM to MO. I have seemed to lost a file which gave me 3 spells- select player, select NPC, select victim. Anyone recall which file adds those spells? nevermind,, found Sexlab Zzz
DonQuiWho Posted September 11, 2015 Posted September 11, 2015 @ the mod author I love this mod, for which I am exceedingly grateful, and I drool on each mention, here and elsewhere, that the next version might be along soon. But I find my mood dark, consoled only by the thought that one day it might magically burst forth. If for no other good reason than to find a million ways of putting Ysolde on display in Whiterun's Market Square Any schedule for when Github may burst into life, with new update files appearing with some sort of current date? TIA
darkconsole Posted September 12, 2015 Author Posted September 12, 2015 display model is next after soulgem oven 3 gets released.
DonQuiWho Posted September 12, 2015 Posted September 12, 2015 display model is next after soulgem oven 3 gets released. Thank you for the very quick response. Much appreciated
Zhash61 Posted September 20, 2015 Posted September 20, 2015 Just a thought I had regarding the self bondage part. You have a configurable time for which you can be bound. I was thinking something were you wouldn't be released till a certain amount of orgasms. Could be an interesting alternative?
Parky Posted September 22, 2015 Posted September 22, 2015 it would be nice to have a mod that would allow you to add items like soul gems, bottles and other objects into orifices when they are bound.
caocaothedeciever Posted September 22, 2015 Posted September 22, 2015 Great, great mod. I haven't had any problems so far.I just wanted to note one thing- I noticed you mentioned earlier in the thread something about having it so you could have intercourse with the captive, and then putting them back in their bonds- Sexlab Defeat does something similar- maybe you can take a peek at Goubo's code for a bit of inspiration? Just a thought. Great work on your end though!
Parky Posted September 23, 2015 Posted September 23, 2015 currently I can have sex with them or have them have sex with each other and they automatically return to their bonds, although the exact location may change a bit.
bruh... Posted September 30, 2015 Posted September 30, 2015 i have a problem where some of the 'models' teleport back to a previous mark location. Usually its after i return to the cell they are in after leaving it. Its happened on multiple sets of npcs and i have tried resetting the mod and releasing their will and binding it again. Any thoughts? Edit: i believe it was just because i forgot to update navmeshes in an interior i built. For now this is fixed, if it continues i will report back. Probably wont need to though
magicrealm Posted October 10, 2015 Posted October 10, 2015 display model is next after soulgem oven 3 gets released. it would be great if you would give your animations Action. like a match maker throwing a spell (or a dialogue) on npc, that npc Whips the Player, or follower or another npc, who is in one of your zaz animations (chains, furnitures, etc) . shouldnt be impossible.
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